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** By the time ''Titans'' reaches its 2018 release, it will have been in development for five years following its successful 2013 Kickstarter. Considering they're an independent studio, they've spent that much time making the game as good as it can be, fleshing out the lore that pays homage to ''[=CoH=]'' while also putting in their own spin on the formula, and generally making the natural evolution of its gameplay mechanics, customization, and classes. Also, keep in mind that when they started, Missing Worlds Media consisted of members who had to balance this out with full-time jobs and work on a shoestring budget compared to the big boys. ''Titans'' has clearly been made as a labor of love from the original fans who wanted to bring something great back to life.

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** By the time ''Titans'' reaches its 2018 release, it will have been in development for five seven years following its successful 2013 Kickstarter. Considering they're an independent studio, they've spent that much time making the game as good as it can be, fleshing out the lore that pays homage to ''[=CoH=]'' while also putting in their own spin on the formula, and generally making the natural evolution of its gameplay mechanics, customization, and classes. Also, keep in mind that when they started, Missing Worlds Media consisted of members who had to balance this out with full-time jobs and work on a shoestring budget compared to the big boys. ''Titans'' has clearly been made as a labor of love from the original fans who wanted to bring something great back to life.


** They refuse to sign on with a publisher, despite the fact that it would make developing the game much easier with more resources. The main reason? They want to have full creative control of their game, and avoid ExecutiveMeddling. Considering that its predecessor ''[=CoH=]'' was essentially screwed by its publisher Creator/NCSoft, it's probably better that way.

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** They refuse to sign on with a publisher, publisher during development, despite the fact that it would make developing the game much easier with more resources. The main reason? They want to have full creative control of their game, and avoid ExecutiveMeddling. Considering that its predecessor ''[=CoH=]'' was essentially screwed by its publisher Creator/NCSoft, it's probably better that way. While they do plan to have a publisher distribute the game, it won't be until ''after'' it's been largely completed to prevent them from making changes they don't want.

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* DuelingGames: ''Titans'' is competing with no less than ''three'' other independently-game [=MMO=]s that are being made to be the SpiritualSuccessor to ''City of Heroes'' -- ''Valiance Online'', ''Heroes and Villains'', and ''Ship of Heroes''. However, there is no animosity between them, and are in fact on friendly terms with each other.


* WhatCouldHaveBeen: Missing Worlds Media attempted to negotiate a deal with Creator/NCSoft to release the IP of ''VideoGame/CityOfHeroes'' to the public, which would've allowed a partial revival with legacy servers and the use of ''[=CoH=]'' lore to be integrated in ''[=CoT=]'' and other successor projects. Alas, the deal ultimately didn't pan out.

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* WhatCouldHaveBeen: Missing Worlds Media attempted to negotiate a deal with Creator/NCSoft to release the IP of ''VideoGame/CityOfHeroes'' to the public, which would've allowed a partial revival with legacy servers and the use of ''[=CoH=]'' [[CanonWelding lore to be integrated integrated]] in ''[=CoT=]'' and other successor projects. Alas, the deal ultimately didn't pan out.


* DoingItForTheArt: By the time ''Titans'' reaches its 2018 release, it will have been in development for five years following its successful 2013 Kickstarter. Considering they're an independent studio, they've spent that much time making the game as good as it can be, fleshing out the lore that pays homage to ''[=CoH=]'' while also putting in their own spin on the formula, and generally making the natural evolution of its gameplay mechanics, customization, and classes. Also, keep in mind that when they started, Missing Worlds Media consisted of members who had to balance this out with full-time jobs and work on a shoestring budget compared to the big boys. ''Titans'' has clearly been made as a labor of love from the original fans who wanted to bring something great back to life.

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* DoingItForTheArt: DoingItForTheArt:
**
By the time ''Titans'' reaches its 2018 release, it will have been in development for five years following its successful 2013 Kickstarter. Considering they're an independent studio, they've spent that much time making the game as good as it can be, fleshing out the lore that pays homage to ''[=CoH=]'' while also putting in their own spin on the formula, and generally making the natural evolution of its gameplay mechanics, customization, and classes. Also, keep in mind that when they started, Missing Worlds Media consisted of members who had to balance this out with full-time jobs and work on a shoestring budget compared to the big boys. ''Titans'' has clearly been made as a labor of love from the original fans who wanted to bring something great back to life.life.
** They refuse to sign on with a publisher, despite the fact that it would make developing the game much easier with more resources. The main reason? They want to have full creative control of their game, and avoid ExecutiveMeddling. Considering that its predecessor ''[=CoH=]'' was essentially screwed by its publisher Creator/NCSoft, it's probably better that way.


* PromotedFanboy: None of the developers of ''VideoGame/CityOfHeroes'' are on the team, instead ''Titans'' is being made by a team of people who were diehard fans of the original and wanted to fill the void left by ''Heroes'''s cancellation in 2012. The fact that the team is called "Missing Worlds Media" is a possible reference to this.

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* PromotedFanboy: None of the developers of ''VideoGame/CityOfHeroes'' are on the team, instead ''Titans'' is being made by a team of people who were diehard fans of the original and wanted to fill the void left by ''Heroes'''s ''Heroes''' cancellation in 2012. The fact that the team is called "Missing Worlds Media" is a possible reference to this.



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* WhatCouldHaveBeen: Missing Worlds Media attempted to negotiate a deal with Creator/NCSoft to release the IP of ''VideoGame/CityOfHeroes'' to the public, which would've allowed a partial revival with legacy servers and the use of ''[=CoH=]'' lore to be integrated in ''[=CoT=]'' and other successor projects. Alas, the deal ultimately didn't pan out.

Added DiffLines:

* DoingItForTheArt: By the time ''Titans'' reaches its 2018 release, it will have been in development for five years following its successful 2013 Kickstarter. Considering they're an independent studio, they've spent that much time making the game as good as it can be, fleshing out the lore that pays homage to ''[=CoH=]'' while also putting in their own spin on the formula, and generally making the natural evolution of its gameplay mechanics, customization, and classes. Also, keep in mind that when they started, Missing Worlds Media consisted of members who had to balance this out with full-time jobs and work on a shoestring budget compared to the big boys. ''Titans'' has clearly been made as a labor of love from the original fans who wanted to bring something great back to life.
* PromotedFanboy: None of the developers of ''VideoGame/CityOfHeroes'' are on the team, instead ''Titans'' is being made by a team of people who were diehard fans of the original and wanted to fill the void left by ''Heroes'''s cancellation in 2012. The fact that the team is called "Missing Worlds Media" is a possible reference to this.

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