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** "No Heaven" by Music/{{Champion}} is the closing theme.

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** "No Heaven" by Music/{{Champion}} Music/DJChampion is the closing theme.

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* SleeperHit: Gearbox had some minor hits before this game to their name (the ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'' ExpansionPack for ''VideoGame/HalfLife'' and the ''VideoGame/BrothersInArms'' series, for example), but it wasn't until the release of this game that the company would have their CashCowFranchise that's still rolling. Even then, it took several months and ''lots'' of word of mouth in order to make the series the huge success it became, and the series wasn't too heavily promoted, being an original franchise from a relatively unknown studio becoming universally acclaimed was unexpected, to say the least. This led sequel ''VideoGame/Borderlands2'' to get a bigger budget and proper advertising.

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* SleeperHit: Gearbox Creator/GearboxSoftware had some minor hits before this game to their name (the name, such as the ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'' ExpansionPack for ''VideoGame/HalfLife'' and the ''VideoGame/BrothersInArms'' series, for example), but it wasn't until the release of this game that the company would have their CashCowFranchise that's still rolling. Even then, it took several months and ''lots'' of word of mouth in order to make the series the huge success it became, and the series wasn't too heavily promoted, being an original franchise from a relatively unknown studio becoming universally acclaimed was unexpected, to say the least. As Randy Pitchford noted in one interview, the game actually sold better as time went on, compared to the usual pattern of a burst of sales at release, and it was all thanks to word of mouth advertising. This led sequel ''VideoGame/Borderlands2'' to get the sequel, ''VideoGame/Borderlands2'', getting a bigger budget and proper advertising.advertising, and the franchise finally exploding in popularity and becoming Gearbox's flagship series.
Tabs MOD

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YMMV


* FanNickname: The ''Secret'' Armory DLC is often called the "farmory" (affectionately and not), thanks to a glitch that allowed you to easily loot the many chests at the end with no time limit (whereas normal circumstances give you ~3 minutes to grab stuff).
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* DescendedCreator: Crazy Earl the memorably mad merchant is voiced by Randy Pitchford, President of Gearbox.

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* GenrePopularizer: The ''Borderlands'' series starting with this game, helped popularized the "Loot Shooters" genre.

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* GenrePopularizer: The ''Borderlands'' series starting with this game, helped This game popularized the "Loot Shooters" LooterShooter genre.



* TheWikiRule: [[http://borderlands.wikia.com/ Borderlands Wiki]].

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Author Existence Failure (now renamed to Died During Production) is a trope for dying before finishing a work, not when a company goes under. Replaced with Defunct Online Video Games.


* AuthorExistenceFailure: [=GameSpy=], which provided the online multiplayer for the PC version, ceased operations in 2013. You can still play LAN multiplayer, though, and the Steam version has since been updated so that it uses Steamworks for multiplayer.


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* DefunctOnlineVideoGames: [=GameSpy=], which provided the online multiplayer for the PC version, ceased operations in 2013. You can still play LAN multiplayer, though, and the Steam version has since been updated so that it uses Steamworks for multiplayer.
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* SleeperHit: While not without excitement leading to its release, an original franchise from a relatively unknown studio becoming universally acclaimed was unexpected, to say the least.

to:

* SleeperHit: While not without excitement leading Gearbox had some minor hits before this game to its release, their name (the ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'' ExpansionPack for ''VideoGame/HalfLife'' and the ''VideoGame/BrothersInArms'' series, for example), but it wasn't until the release of this game that the company would have their CashCowFranchise that's still rolling. Even then, it took several months and ''lots'' of word of mouth in order to make the series the huge success it became, and the series wasn't too heavily promoted, being an original franchise from a relatively unknown studio becoming universally acclaimed was unexpected, to say the least.least. This led sequel ''VideoGame/Borderlands2'' to get a bigger budget and proper advertising.

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** "Ain't No Rest For The Wicked" by Music/CageTheElephant
** "No Heaven" by Music/{{Champion}}

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** "Ain't No Rest For The Wicked" by Music/CageTheElephant
Music/CageTheElephant is the opening theme.
** "No Heaven" by Music/{{Champion}}Music/{{Champion}} is the closing theme.


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* TropeCodifier: For the LooterShooter genre.

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** Early trailers suggested a story-based, RealIsBrown FPS with RPG elements and ProceduralGeneration. It was changed to a colorful, RuleOfFun FPS/RPG with focus on MoreDakka. There was an entire story that was mostly cut out and the art-style underwent a total overhaul unusually late in development. All the original concept art went unused, which actually led to one of the devs (the art director) leaving the game industry forever. Helena Pierce also played a prominent role in the trailer, indicating that she was originally supposed to have a much larger role in the original storyline for the game itself, rather than being just one of many sidequest givers with almost no input into the main plot.
** The main game was supposed to feature a lot more of cutscenes, but most were cut out in the final product.

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** Early trailers suggested a story-based, RealIsBrown FPS with RPG elements and ProceduralGeneration. It was changed to a colorful, RuleOfFun FPS/RPG with focus on MoreDakka. MoreDakka.
**
There was an entire story that was mostly cut out and the art-style underwent a total overhaul unusually late in development. All the original concept art went unused, which actually led to one of the devs (the art director) leaving the game industry forever. forever.
**
Helena Pierce also played a prominent role in the trailer, indicating that she was originally supposed to have a much larger role in the original storyline for the game itself, rather than being just one of many sidequest givers with almost no input into the main plot.
** The main game was supposed to feature a lot more of cutscenes, but most of them were cut out in for the final product.

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* RefittedForSequel: In the Game Informer article, they mentioned being able to disassemble guns into their parts so you could build your own super guns out of them. While not verbatim, the idea was later rescued for ''VideoGame/BorderlandsThePreSequel'' in the form of the Grinder machine.



** In the Game Informer article, they mentioned being able to disassemble guns into their parts so you could build your own super guns out of them.
* TheWikiRule: [[http://borderlands.wikia.com/ Borderlands Wiki]].

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** In The main game was supposed to feature a lot more of cutscenes, but most were cut out in the Game Informer article, they mentioned being able to disassemble guns into their parts so you could build your own super guns out of them.
final product.
* TheWikiRule: [[http://borderlands.wikia.com/ Borderlands Wiki]].Wiki]].
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* FollowTheLeader: The developers have cited many influences to the game, even saying at one point this game stemmed from wanting to make "VideoGame/{{Fallout 3}}, but with co-op". Of course, in the end, there were many differences from that basic statement. It's more [[JustForFun/XMeetsY Fallout 3 meets... a lot of stuff.]]
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* RealSongThemeTune:
** "Ain't No Rest For The Wicked" by Music/CageTheElephant
** "No Heaven" by Music/{{Champion}}
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It says so in the main Borderlands page, added Genre Popularizer

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* GenrePopularizer: The ''Borderlands'' series starting with this game, helped popularized the "Loot Shooters" genre.
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None


** In the Game Informer article, they mentioned being able to disassemble guns into their parts so you could build your own super guns out of them. Not that it matters when you can find almost any combination you could want in game anyway (or build your own from component parts outside of the game with a [[GameMod gear construction kit]]).

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** In the Game Informer article, they mentioned being able to disassemble guns into their parts so you could build your own super guns out of them. Not that it matters when you can find almost any combination you could want in game anyway (or build your own from component parts outside of the game with a [[GameMod gear construction kit]]).
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Nowhere in the example does it say that something was originally supposed to have something.


** The fans and critics alike were disappointed by a lack of storytelling and the FinalBoss being a GiantSpaceFleaFromNowhere, which most likely caused the developers to put a bit more emphasis on story in the sequel, though it still retains the run, shoot, and loot gameplay from the first game.
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* ColbertBump: Gave a little one to Cage the Elephant, the indie band who recorded the game's theme song.

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* ColbertBump: Gave a little one to Cage the Elephant, Music/CageTheElephant, the indie band who recorded the game's theme song.
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Added DiffLines:

* AuthorExistenceFailure: [=GameSpy=], which provided the online multiplayer for the PC version, ceased operations in 2013. You can still play LAN multiplayer, though, and the Steam version has since been updated so that it uses Steamworks for multiplayer.
* ColbertBump: Gave a little one to Cage the Elephant, the indie band who recorded the game's theme song.
* DescendedCreator: Crazy Earl the memorably mad merchant is voiced by Randy Pitchford, President of Gearbox.
* FanNickname: The ''Secret'' Armory DLC is often called the "farmory" (affectionately and not), thanks to a glitch that allowed you to easily loot the many chests at the end with no time limit (whereas normal circumstances give you ~3 minutes to grab stuff).
* SleeperHit: While not without excitement leading to its release, an original franchise from a relatively unknown studio becoming universally acclaimed was unexpected, to say the least.
* UrbanLegendOfZelda: Played with and averted. It may sound foolish to go on the hidden boat in Treacher's Landing and shoot a few barrels, but then something actually happens. [[spoiler:[[https://www.youtube.com/watch?v=EykOtsWSGUU It's Tannis suddenly riding around the area on a fish, with unique music to boot.]]]]
* WhatCouldHaveBeen:
** Early trailers suggested a story-based, RealIsBrown FPS with RPG elements and ProceduralGeneration. It was changed to a colorful, RuleOfFun FPS/RPG with focus on MoreDakka. There was an entire story that was mostly cut out and the art-style underwent a total overhaul unusually late in development. All the original concept art went unused, which actually led to one of the devs (the art director) leaving the game industry forever. Helena Pierce also played a prominent role in the trailer, indicating that she was originally supposed to have a much larger role in the original storyline for the game itself, rather than being just one of many sidequest givers with almost no input into the main plot.
** The fans and critics alike were disappointed by a lack of storytelling and the FinalBoss being a GiantSpaceFleaFromNowhere, which most likely caused the developers to put a bit more emphasis on story in the sequel, though it still retains the run, shoot, and loot gameplay from the first game.
** In the Game Informer article, they mentioned being able to disassemble guns into their parts so you could build your own super guns out of them. Not that it matters when you can find almost any combination you could want in game anyway (or build your own from component parts outside of the game with a [[GameMod gear construction kit]]).
* TheWikiRule: [[http://borderlands.wikia.com/ Borderlands Wiki]].

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