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* ColbertBump: A ''very'' late one was caused by Creator/MasahiroSakurai in September of 2019. When he said in "Mr. Sakurai Presents Banjo & Kazooie" (the presentation showcasing the bear and bird a few hours before their release in ''VideoGame/SuperSmashBrosUltimate'') that the original games can be played on UsefulNotes/XboxONE, he subsequently caused "Xbox" to trend in the Japanese parts of Twitter.

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* ColbertBump: A ''very'' late one was caused by Creator/MasahiroSakurai in September of 2019. When he said in "Mr. Sakurai Presents Banjo & Kazooie" (the presentation showcasing the bear and bird a few hours before their release in ''VideoGame/SuperSmashBrosUltimate'') that the original games can be played on UsefulNotes/XboxONE, Platform/XboxONE, he subsequently caused "Xbox" to trend in the Japanese parts of Twitter.



* DuelingGames: The first 2 games with the original ''Franchise/SpyroTheDragon'' trilogy. Both series started out as collectathon-style 3D {{Platform Game}}s in the mold of ''VideoGame/SuperMario64'' starring cartoon animals traversing fairytale-inspired worlds. Though both series were critically acclaimed, ''Spyro the Dragon'' sold better in large part due to it releasing on the more popular UsefulNotes/{{Playstation}} hardware.

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* DuelingGames: The first 2 games with the original ''Franchise/SpyroTheDragon'' trilogy. Both series started out as collectathon-style 3D {{Platform Game}}s in the mold of ''VideoGame/SuperMario64'' starring cartoon animals traversing fairytale-inspired worlds. Though both series were critically acclaimed, ''Spyro the Dragon'' sold better in large part due to it releasing on the more popular UsefulNotes/{{Playstation}} Platform/{{Playstation}} hardware.
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* MidDevelopmentGenreShift: The first game went through several of them: it was originally conceived as ''Dream'', a 2D UsefulNotes/SuperNintendo RPG with human characters rather than a 3D FunnyAnimal platformer. ''Dream'' was later revised as a 3D top-down game on the Nintendo 64, redesigned again into a 2.5D platformer, then finally into a collectathon a la ''Super Mario 64'', by which time it had changed names several times.

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* MidDevelopmentGenreShift: The first game went through several of them: it was originally conceived as ''Dream'', a 2D UsefulNotes/SuperNintendo Platform/SuperNintendo RPG with human characters rather than a 3D FunnyAnimal platformer. ''Dream'' was later revised as a 3D top-down game on the Nintendo 64, redesigned again into a 2.5D platformer, then finally into a collectathon a la ''Super Mario 64'', by which time it had changed names several times.

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As in the case of Majora's Mask and Banjo-Tooie, the games were distributed by Nintendo, so they weren't competing against each other


* DuelingGames:
** With ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', both being E-rated fantasy adventure games released a few months apart. Both were among the highest-selling Nintendo 64 games as well.
** The first 2 games with the original ''Franchise/SpyroTheDragon'' trilogy. Both series started out as collectathon-style 3D {{Platform Game}}s in the mold of ''VideoGame/SuperMario64'' starring cartoon animals traversing fairytale-inspired worlds. Though both series were critically acclaimed, ''Spyro the Dragon'' sold better in large part due to it releasing on the more popular UsefulNotes/{{Playstation}} hardware.

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* DuelingGames:
** With ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', both being E-rated fantasy adventure games released a few months apart. Both were among the highest-selling Nintendo 64 games as well.
**
DuelingGames: The first 2 games with the original ''Franchise/SpyroTheDragon'' trilogy. Both series started out as collectathon-style 3D {{Platform Game}}s in the mold of ''VideoGame/SuperMario64'' starring cartoon animals traversing fairytale-inspired worlds. Though both series were critically acclaimed, ''Spyro the Dragon'' sold better in large part due to it releasing on the more popular UsefulNotes/{{Playstation}} hardware.
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** With ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', both being E-rated fantasy adventure games released a few months apart.

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** With ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', both being E-rated fantasy adventure games released a few months apart. Both were among the highest-selling Nintendo 64 games as well.

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* DuelingGames: The first 2 games with the original ''Franchise/SpyroTheDragon'' trilogy. Both series started out as collectathon-style 3D {{Platform Game}}s in the mold of ''VideoGame/SuperMario64'' starring cartoon animals traversing fairytale-inspired worlds. Though both series were critically acclaimed, ''Spyro the Dragon'' sold better in large part due to it releasing on the more popular UsefulNotes/{{Playstation}} hardware.

to:

* DuelingGames: DuelingGames:
** With ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', both being E-rated fantasy adventure games released a few months apart.
**
The first 2 games with the original ''Franchise/SpyroTheDragon'' trilogy. Both series started out as collectathon-style 3D {{Platform Game}}s in the mold of ''VideoGame/SuperMario64'' starring cartoon animals traversing fairytale-inspired worlds. Though both series were critically acclaimed, ''Spyro the Dragon'' sold better in large part due to it releasing on the more popular UsefulNotes/{{Playstation}} hardware.
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* FanCommunityNickname: "Breegirls" for female fans of the games.

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* FanCommunityNickname: "Breegirls" [[https://www.deviantart.com/kawaiisteffu/art/Breegirl-stamp-362241863 "Breegirls"]] for female fans of the games.
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* FanCommunityNickname: "Breegirls" for female fans of the games.
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** Steve Burke replaces Lee Ray as Bottles and Grant Kirkhope as Mumbo Jumbo, King Jingaling and Jamjars in ''Nuts & Bolts''.

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** Steve Burke replaces Lee Ray as Bottles and Grant Kirkhope as Mumbo Jumbo, King Jingaling and Jamjars in ''Nuts & Bolts''. He also voices Fat Banjo at the start of the game but Chris Sutherland reprises Banjo when he's restored to his usual weight.
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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/BanjoKazooie Has its own page]]

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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/BanjoKazooie Has its own page]]page.]]
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* CowboyBeBopAtHisComputer: August 1997's issue of Nintendo Power had stated that Tooty, initially called Piccolo, was going to be Banjo's girlfriend. [[https://i.redd.it/hl0whpycsm951.png Gregg Mayles shot this rumor down in September 2019.]]

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* CowboyBeBopAtHisComputer: CowboyBebopAtHisComputer: August 1997's issue of Nintendo Power had stated that Tooty, initially called Piccolo, was going to be Banjo's girlfriend. [[https://i.redd.it/hl0whpycsm951.png Gregg Mayles shot this rumor down in September 2019.]]



** Creator Steven Mayles has stated on his Twitter that Tooty is his least favorite character in the series, presumably due to her [[FlatCharacter utter lack of personality]], hence why she [[ChuckCunninghamSyndrome didn't return in the sequels]] save for joke cameos, though she does make two appearances in VideoGame/SuperSmashBrosUltimate, running around in the background of Spiral Mountain and getting a spirit (complete with brand new artwork!).

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** Creator Steven Mayles has stated on his Twitter that Tooty is his least favorite character in the series, presumably due to her [[FlatCharacter utter lack of personality]], hence why she [[ChuckCunninghamSyndrome didn't return in the sequels]] save for joke cameos, though she does make two appearances in VideoGame/SuperSmashBrosUltimate, ''VideoGame/SuperSmashBrosUltimate'', running around in the background of Spiral Mountain and getting a spirit (complete with brand new artwork!).



** Captain Blackeye was the villain of the original "Project Dream," a game about a boy trying to rescue his girlfriend from pirates. The game was eventually completely overhauled into the game that became ''Banjo-Kazooie'' (also called "Dream" early in development). This has not stopped Blackeye from showing up in the series anyway. Portraits of Blackeye appeared in ''Banjo-Kazooie'' in several parts of the game (most notably Mad Monster Mansion), though he was otherwise absent. He appeared in person in ''Banjo-Tooie'' as a sea-sick captain in the bar at Jolly Roger's Lagoon, raving about how he had a dream in which he had his own game, but a bear that looks like Banjo stole his glory.

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** Captain Blackeye was the villain of the original "Project Dream," a game about a boy trying to rescue his girlfriend from pirates. The game was eventually completely overhauled into the game that became ''Banjo-Kazooie'' (also called "Dream" early in development). This has not stopped Blackeye from showing up in the series anyway. Portraits of Blackeye appeared in ''Banjo-Kazooie'' in several parts of the game (most notably Mad Monster Mansion), though he was otherwise absent. He appeared in person in ''Banjo-Tooie'' ''VideoGame/BanjoTooie'' as a sea-sick captain in the bar at Jolly Roger's Lagoon, raving about how he had a dream in which he had his own game, but a bear that looks like Banjo stole his glory.



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* TheWikiRule: [[https://banjokazooie.fandom.com/wiki/Banjo-Kazooie_Wiki The Banjo-Kazooie Wiki]] and the non-Fandom [[https://banjokazooiewiki.com/wiki/Main_Page JiggyWikki]].
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no longer trivia, now main/ indexed on administrivia


* TropeNamers:
** BubblegloopSwamp
** HailfirePeaks
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** Creator Steven Mayles has stated on his Twitter that Tooty is his least favorite character in the series, presumably due to her [[FlatCharacter utter lack of personality]], hence why she [[ChuckCunninghamSyndrome didn't return in the sequels]] save for joke cameos.

to:

** Creator Steven Mayles has stated on his Twitter that Tooty is his least favorite character in the series, presumably due to her [[FlatCharacter utter lack of personality]], hence why she [[ChuckCunninghamSyndrome didn't return in the sequels]] save for joke cameos.cameos, though she does make two appearances in VideoGame/SuperSmashBrosUltimate, running around in the background of Spiral Mountain and getting a spirit (complete with brand new artwork!).

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** Changes to the N64 cartridge hardware caused the legendary Stop N' Swop feature to be scrapped.
** A screenshot of the pause menu in the American manual for ''Kazooie'' shows a cut option to return to Grunty's Lair without having to go back to the warp pad.

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** Changes to the N64 cartridge hardware caused the full functionality of the legendary Stop N' 'N' Swop feature to be scrapped.
** A screenshot of
scrapped. While the pause menu secret items are still in the American manual for ''Kazooie'' shows a cut option to return to Grunty's Lair without having to go back to game and, as was discovered by fans many years later, [[https://tcrf.net/Banjo-Kazooie/Stop_N_Swop#The_Mechanism the warp pad.mechanism itself was even implemented into the game's code]], it's not possible to actually do anything with them since the aforementioned hardware changes made unlocking the items and using them in other games via quick cartridge swapping all but impossible.
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** Gobi's mention of "the lava world" is a reference to Mount Fire Eyes, a world that never got developed beyond the early planning stages for the game. This didn't stop players from speculating that there ''was'' a secret lava world that could somehow be accessed through the room with the lava pit (an assumption based on the PortalEndpointResemblance for all the other worlds).
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* NamesTheSame: One particular song in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' was "Nuts and Bolts".

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Talking To Himself has been split into Acting For Two.


* ActingForTwo: Grant Kirkhope did a ''lot'' of the voice work for the original games. For example, he voices Mumbo, the Jinjos, the Gruntlings, the Pots in Mad Monster Mansion, King Jingaling, Jamjars, and Mingy Jongo.

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* ActingForTwo: ActingForTwo:
**
Grant Kirkhope did a ''lot'' of the voice work for the original games. For example, he voices Mumbo, the Jinjos, the Gruntlings, the Pots in Mad Monster Mansion, King Jingaling, Jamjars, and Mingy Jongo.Jongo.
** Chris Sutherland provides the "voices" for both Banjo and Kazooie. Since the bear and bird frequently talk to one another throughout their adventure, you're hearing Sutherland talking to Sutherland.



* TalkingToHimself: Chris Sutherland provides the "voices" for both Banjo and Kazooie. Since the bear and bird frequently talk to one another throughout their adventure, you're hearing Sutherland talking to Sutherland.
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** Since Kazooie is a girl, Sutherland voicing her also counts as an example.

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** Since Kazooie is a girl, Chris Sutherland voicing her also counts as an example.
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** A number of musical tracks were cut from the game; some hailing from the game's ''Dream'' phase, while others were composed for ''Banjo-Kazooie'' itself. Several of them would be repurposed for ''Tooie'' and ''Donkey Kong 64''.
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* Unlike other sub-areas in other levels, Ticker's Tower in Mumbo's Mountain uses a completely different melody, rather than a rearrangement of the main level's theme. This is because the music for Mumbo's Mountain was drastically changed in development, while Ticker's Tower retained the same theme.
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** In Banjo's house, the picture of Banjo in a forest is commonly assumed to show Fungus Forest, but it's actually a screenshot of Project Dream from the development period when Banjo was the protagonist.

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** In Banjo's house, the picture of Banjo in a forest is commonly assumed to show Fungus Forest, but it's actually a screenshot of Project Dream from ''Kazoo'', an elusive prototype that bridges the gap between the ''Project Dream'' development period when Banjo was the protagonist.protagonist, and the final game.



* MidDevelopmentGenreShift: The first game was originally conceived as ''Dream'', a 2D UsefulNotes/SuperNintendo RPG with human characters rather than a 3D FunnyAnimal platformer.

to:

* MidDevelopmentGenreShift: The first game went through several of them: it was originally conceived as ''Dream'', a 2D UsefulNotes/SuperNintendo RPG with human characters rather than a 3D FunnyAnimal platformer.platformer. ''Dream'' was later revised as a 3D top-down game on the Nintendo 64, redesigned again into a 2.5D platformer, then finally into a collectathon a la ''Super Mario 64'', by which time it had changed names several times.




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* WorkingTitle: In addition to ''Project Dream'', the game went through the titles of ''Kazoo'' and ''Banjo Kazoo'' (with no hyphen) before the final name was decided on.

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Nope, this is bad indentation



----



** The ship Rusty Bucket also lists "Twycross, England" as its home port.

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** * The ship Rusty Bucket also lists "Twycross, England" as its home port.
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** The ship Rusty Bucket also lists "Twycross, England" as its home port.

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* WhatCouldHaveBeen:
** Stop 'N' Swop. Originally, there were items (The special eggs and the Ice Key) that you were meant to collect in ''Banjo-Kazooie'', then transfer over to ''Banjo-Tooie'' via Stop 'N' Swop; you'd have to save the game in a particular way, then turn off the console and quickly swap the ''Kazooie'' cartridge for the ''Tooie'' cartridge, to transfer the items (Hence the name "Stop 'N' Swop"). However, this proved impossible due to new revisions in the N64 hardware released in 1999; you'd originally have ten seconds, during which the data from ''Kazooie'' would remain and be ready to be transferred, but following the revisions, the data was only kept for ''one'' second, making it impossible to perform the maneuver; plus, there were concerns about any hazardous effects towards the players' save files or data. In the end, the items were made inaccessible via average means (you can get them via exceedingly long codes, though they are useless as is), yet the ending of ''Kazooie'' still teases three of them as if they were obtainable. Worse, the Ice Key is in ''plain sight'' behind a transparent but indestructible ice wall in Wozza's cave. Remnants of the original plans were even found in ''VideoGame/DonkeyKong64''; unused text in that game suggests that the Ice Key was supposed to appear, most likely via Stop 'N' Swop. It is also worth noting that you still would have gotten the exact same rewards you got in the final product of ''Tooie''[[note]]the Breegull Bash move, the homing eggs cheat, the multiplayer character Jinjo, and Dragon Kazooie[[/note]], except for the fact that only three eggs ended up being in the game. What the three rewards that had to be scrapped would have been is still a mystery.
** ''Banjo-Kazooie'' started out as an isometric RPG for the SNES, named ''Dream: Land of Giants''. At the time, the protagonist was a human boy named Edson, who got tangled up with a pirate crew led by Captain Blackeye who were finding a magic dust called floaty that would make their pirate ship fly to take over other lands. The game was moved to the Nintendo 64, where they redeveloped it as a 3D RPG akin to ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. The Nintendo 64 couldn't handle the game's environments, so they redesigned the game again, this time into a platformer inspired by ''VideoGame/SuperMario64''. Edson was deemed too generic of a protagonist, so Rare chose a new one from the pool of {{Funny Animal}}s who were going to be secondary characters in ''Dream''. After rejecting a dog and a rabbit, they decided on a bear, who they named Banjo. Rare then dropped the pirate theme and story entirely in favor of a more fairy-tale style story, which was about Banjo and his girlfriend Piccolo (who eventually became his sister Tooty) watching a concert at Spiral Mountain when a giant (who became Gruntilda in the final version) came, scared everyone off, and kidnapped Piccolo while Banjo was knocked out. An egg which Kazooie hatched from would have told Banjo about the events concerning the giant's attack while he was out cold. Also, the Giant's Lair looked much different than Gruntilda's Lair. Meanwhile, Tiptup, Captain Blackeye, and Stomponadon made it into the final products as minor characters, and the pirate theme of ''Dream'' was eventually retooled into ''VideoGame/SeaOfThieves''.
*** Early in development, the game was intended to combine TwoPointFiveD and linear 3D segments, in what the development team later described as a mix of ''VideoGame/YoshisStory'' and ''VideoGame/CrashBandicoot''. It also would have had puzzles centered around fruit houses and sports balls as power-ups. This idea was scrapped when they saw an early build of "VideoGame/SuperMario64" and decided to center the game around that gameplay style.
*** Also originally Banjo was designed as a skateboarder and his animations would reflect that aesthetic.
*** Originally, Kazooie wasn't even a part of Rare's original plan for the game, but Rare wanted to give Banjo some more moves and have them make sense, such as double jumping and traversing steep slopes. Since Banjo still had a backpack, it was decided to put a bird (who would become Kazooie) in there in order to let Banjo perform those moves in a way that made sense. More humorously, [[https://www.youtube.com/watch?v=Dp8n7QKJZHs Steve Mayles specified in an interview]] that Banjo originally only had feet and wings sprout out of his backpack to do certain moves, until it was decided for those to be developed into a new character.
** Several levels were planned, but in the end were either scrapped or repurposed:
*** Gobi mentions going to "[[LethalLavaLand the lava world]]", referred to as Mount Fire Eyes in early material (he finally makes it to the Lava Side of Hailfire Peaks, which is a retooled version of the original concept, in ''Tooie''). The Rare Witch Project Wiki states that one theory is that it could have been an early version of the entirety of Hailfire Peaks instead only the Lava Side, as "Fire Eyes" sounds somewhat like "Fire-Ice". This could be a coincidence though, as not only does [[https://vignette3.wikia.nocookie.net/banjokazooie/images/0/09/Lavaw1.jpg/revision/latest?cb=20160209144804 the released concept art]] feature absolutely nothing related to ice, but Magazine/NintendoPower volume 100 only mentions a volcano and not snow/ice in the section that discusses the level in question.
*** One picture in Banjo's house is [[UrbanLegendOfZelda widely rumored]] to show him in Fungus Forest, a forested area full of mushrooms (eventually reworked as ''VideoGame/DonkeyKong64's'' Fungi Forest, [[WordOfGod so sayeth Rare]]), but the picture is actually a screenshot from a later build of "Project Dream".
*** Hammerhead Beach was once in the works (with it, along with an early Mumbo's Mountain, having some screenshots in early material, such as Magazine/NintendoPower volume 100), but it apparently wounded up being merged with, or heavily modified and renamed to, Treasure Trove Cove. Given that there's a cheat to unlock Treasure Trove Cove even though the cheat room is ''there'', the former case would indicate that it could be that Hammerhead Beach originally held the cheat sandcastle while Treasure Trove Cove came later.
*** Cauldron Keep in ''Tooie'' was originally meant to be a full world with 10 Jiggies to collect like the others, but had to be severely cut down due to time restraints.
** Wumba was also supposed to be the original role for Mumbo.
** Originally, Gruntilda's final spell before being knocked off the tower was supposed to turn Banjo into a [[BewitchedAmphibians frog]] and the player would control Tooty to collect enough Mumbo Tokens to change him back. This was cut due to time constraints.
** 'Banjo-Kazooie: Grunty's Curse' is an earlier version of the GBA game that began development on the Game Boy Color as a 2D platformer before switching to the more powerful system and going isometric. While most of the content was unchanged, Grunty's curse had a few extra transformations and levels (for example, Freezing Furnace was originally the separate levels "Freezing Fjord" and "Fiery Furnace"), and the story was rather different--instead of a midquel, as Grunty's Revenge became, it was to be a canonical "what if" branching off from the original game and disregarding Tooie.
** ''Banjo-Threeie'', a next gen-platforming experience, teased [[https://www.youtube.com/watch?v=QLWLdO9GLWM here]] never came to pass. Instead Rare decided on a GenreShift and added vehicle based gameplay, [[TheyChangedItNowItSucks at the expense of many angered fans]].

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* WhatCouldHaveBeen:
** Stop 'N' Swop. Originally, there were items (The special eggs and the Ice Key) that you were meant to collect in ''Banjo-Kazooie'', then transfer over to ''Banjo-Tooie'' via Stop 'N' Swop; you'd have to save the game in a particular way, then turn off the console and quickly swap the ''Kazooie'' cartridge for the ''Tooie'' cartridge, to transfer the items (Hence the name "Stop 'N' Swop"). However, this proved impossible due to new revisions in the N64 hardware released in 1999; you'd originally have ten seconds, during which the data from ''Kazooie'' would remain and be ready to be transferred, but following the revisions, the data was only kept for ''one'' second, making it impossible to perform the maneuver; plus, there were concerns about any hazardous effects towards the players' save files or data. In the end, the items were made inaccessible via average means (you can get them via exceedingly long codes, though they are useless as is), yet the ending of ''Kazooie'' still teases three of them as if they were obtainable. Worse, the Ice Key is in ''plain sight'' behind a transparent but indestructible ice wall in Wozza's cave. Remnants of the original plans were even found in ''VideoGame/DonkeyKong64''; unused text in that game suggests that the Ice Key was supposed to appear, most likely via Stop 'N' Swop. It is also worth noting that you still would have gotten the exact same rewards you got in the final product of ''Tooie''[[note]]the Breegull Bash move, the homing eggs cheat, the multiplayer character Jinjo, and Dragon Kazooie[[/note]], except for the fact that only three eggs ended up being in the game. What the three rewards that had to be scrapped would have been is still a mystery.
** ''Banjo-Kazooie'' started out as an isometric RPG for the SNES, named ''Dream: Land of Giants''. At the time, the protagonist was a human boy named Edson, who got tangled up with a pirate crew led by Captain Blackeye who were finding a magic dust called floaty that would make their pirate ship fly to take over other lands. The game was moved to the Nintendo 64, where they redeveloped it as a 3D RPG akin to ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. The Nintendo 64 couldn't handle the game's environments, so they redesigned the game again, this time into a platformer inspired by ''VideoGame/SuperMario64''. Edson was deemed too generic of a protagonist, so Rare chose a new one from the pool of {{Funny Animal}}s who were going to be secondary characters in ''Dream''. After rejecting a dog and a rabbit, they decided on a bear, who they named Banjo. Rare then dropped the pirate theme and story entirely in favor of a more fairy-tale style story, which was about Banjo and his girlfriend Piccolo (who eventually became his sister Tooty) watching a concert at Spiral Mountain when a giant (who became Gruntilda in the final version) came, scared everyone off, and kidnapped Piccolo while Banjo was knocked out. An egg which Kazooie hatched from would have told Banjo about the events concerning the giant's attack while he was out cold. Also, the Giant's Lair looked much different than Gruntilda's Lair. Meanwhile, Tiptup, Captain Blackeye, and Stomponadon made it into the final products as minor characters, and the pirate theme of ''Dream'' was eventually retooled into ''VideoGame/SeaOfThieves''.
*** Early in development, the game was intended to combine TwoPointFiveD and linear 3D segments, in what the development team later described as a mix of ''VideoGame/YoshisStory'' and ''VideoGame/CrashBandicoot''. It also would have had puzzles centered around fruit houses and sports balls as power-ups. This idea was scrapped when they saw an early build of "VideoGame/SuperMario64" and decided to center the game around that gameplay style.
*** Also originally Banjo was designed as a skateboarder and his animations would reflect that aesthetic.
*** Originally, Kazooie wasn't even a part of Rare's original plan for the game, but Rare wanted to give Banjo some more moves and have them make sense, such as double jumping and traversing steep slopes. Since Banjo still had a backpack, it was decided to put a bird (who would become Kazooie) in there in order to let Banjo perform those moves in a way that made sense. More humorously, [[https://www.youtube.com/watch?v=Dp8n7QKJZHs Steve Mayles specified in an interview]] that Banjo originally only had feet and wings sprout out of his backpack to do certain moves, until it was decided for those to be developed into a new character.
** Several levels were planned, but in the end were either scrapped or repurposed:
*** Gobi mentions going to "[[LethalLavaLand the lava world]]", referred to as Mount Fire Eyes in early material (he finally makes it to the Lava Side of Hailfire Peaks, which is a retooled version of the original concept, in ''Tooie''). The Rare Witch Project Wiki states that one theory is that it could have been an early version of the entirety of Hailfire Peaks instead only the Lava Side, as "Fire Eyes" sounds somewhat like "Fire-Ice". This could be a coincidence though, as not only does [[https://vignette3.wikia.nocookie.net/banjokazooie/images/0/09/Lavaw1.jpg/revision/latest?cb=20160209144804 the released concept art]] feature absolutely nothing related to ice, but Magazine/NintendoPower volume 100 only mentions a volcano and not snow/ice in the section that discusses the level in question.
*** One picture in Banjo's house is [[UrbanLegendOfZelda widely rumored]] to show him in Fungus Forest, a forested area full of mushrooms (eventually reworked as ''VideoGame/DonkeyKong64's'' Fungi Forest, [[WordOfGod so sayeth Rare]]), but the picture is actually a screenshot from a later build of "Project Dream".
*** Hammerhead Beach was once in the works (with it, along with an early Mumbo's Mountain, having some screenshots in early material, such as Magazine/NintendoPower volume 100), but it apparently wounded up being merged with, or heavily modified and renamed to, Treasure Trove Cove. Given that there's a cheat to unlock Treasure Trove Cove even though the cheat room is ''there'', the former case would indicate that it could be that Hammerhead Beach originally held the cheat sandcastle while Treasure Trove Cove came later.
*** Cauldron Keep in ''Tooie'' was originally meant to be a full world with 10 Jiggies to collect like the others, but had to be severely cut down due to time restraints.
** Wumba was also supposed to be the original role for Mumbo.
** Originally, Gruntilda's final spell before being knocked off the tower was supposed to turn Banjo into a [[BewitchedAmphibians frog]] and the player would control Tooty to collect enough Mumbo Tokens to change him back. This was cut due to time constraints.
** 'Banjo-Kazooie: Grunty's Curse' is an earlier version of the GBA game that began development on the Game Boy Color as a 2D platformer before switching to the more powerful system and going isometric. While most of the content was unchanged, Grunty's curse had a few extra transformations and levels (for example, Freezing Furnace was originally the separate levels "Freezing Fjord" and "Fiery Furnace"), and the story was rather different--instead of a midquel, as Grunty's Revenge became, it was to be a canonical "what if" branching off from the original game and disregarding Tooie.
** ''Banjo-Threeie'', a next gen-platforming experience, teased [[https://www.youtube.com/watch?v=QLWLdO9GLWM here]] never came to pass. Instead Rare decided on a GenreShift and added vehicle based gameplay, [[TheyChangedItNowItSucks at the expense of many angered fans]].
WhatCouldHaveBeen: [[WhatCouldHaveBeen/BanjoKazooie Has its own page]]

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Changed: 213

Removed: 280

Is there an issue? Send a MessageReason:
Since Banjo and Kazooie talk to each other a lot, Talking To Himself is a more specific trope than Acting For Two.


* ActingForTwo:
** Chris Sutherland provides the "voices" for both Banjo and Kazooie.
** Grant Kirkhope did a ''lot'' of the voice work for the original games. For example, he voices Mumbo and the Jinjos, the Gruntlings and the Pots in Mad Monster Mansion, King Jingaling, Jamjars and Mingy Jongo.

to:

* ActingForTwo:
** Chris Sutherland provides the "voices" for both Banjo and Kazooie.
**
ActingForTwo: Grant Kirkhope did a ''lot'' of the voice work for the original games. For example, he voices Mumbo and Mumbo, the Jinjos, the Gruntlings and Gruntlings, the Pots in Mad Monster Mansion, King Jingaling, Jamjars Jamjars, and Mingy Jongo.



** Steve Burke replaces Lee Ray as Bottles and Creator/GrantKirkhope as Mumbo Jumbo, King Jingaling and Jamjars in ''Nuts & Bolts''.

to:

** Steve Burke replaces Lee Ray as Bottles and Creator/GrantKirkhope Grant Kirkhope as Mumbo Jumbo, King Jingaling and Jamjars in ''Nuts & Bolts''.


Added DiffLines:

* TalkingToHimself: Chris Sutherland provides the "voices" for both Banjo and Kazooie. Since the bear and bird frequently talk to one another throughout their adventure, you're hearing Sutherland talking to Sutherland.

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