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* TheWikiRule: [[https://babaiswiki.fandom.com/wiki/Baba_Is_You_Wiki BaBa Is You Wiki]], hosted on Fandom.

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* DummiedOut: The LevelEditor was left inaccessible on initial release due to being only partly finished, but a little hacking could bring it back. Within it are a handful of fully-coded text bits that never made it into the original game--"Eat" causes one kind of object to destroy another, "Safe" makes things impossible to destroy, etc. The November 2021 update finally makes these available and comes with many new puzzles showcasing the new rules.

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* DummiedOut: The DummiedOut:
**The
LevelEditor was left inaccessible on initial release due to being only partly finished, but a little hacking could bring it back. Within it are a handful of fully-coded text bits that never made it into the original game--"Eat" causes one kind of object to destroy another, "Safe" makes things impossible to destroy, etc. The November 2021 update finally makes these available and comes with many new puzzles showcasing the new rules.rules.
**There were many levels that were cut for one reason or another. Most of them made an appearance in Museum levelpack with commentary of why they were left out.
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* AscendedFanon: One of the most popular fan concepts of the game is "metatext" - text that refers to specific other words, instead of the text as a whole. This would allow you to, among other things, turn objects into specific words (rather than just the word that refers to them, by turning them into Text). Come version 449, a new batch of secret levels was added to [[spoiler:the ??? world in the main campaign]], notably introducing a new word, Write, which allows objects to be transformed into any specific word.



** Several keywords were partially or fully coded, but don't appear in the final game: BACK would make objects [[TimeRewindMechanic move backwards in time]], FEAR would make objects move away from other objects, SAFE would provide invulnerability, EAT [[ExtremeOmnivore would work about how it sounds]], STICK would make objects clump together, and HOLD would prevent other objects from leaving a square. After the official release of the LevelEditor, BACK, FEAR, SAFE and EAT would be readily available, whereas HOLD is exclusive to the new Museum campaign, leaving STICK as the only word that didn't make it in the final game in any capacity.
** The BEST keyword showed up more often in the game jam version, rather than just being a background element in one stage as in the final. It adds sparkles to an object's graphic but otherwise does nothing.
** SLIP is the only word in the original game jam version that does not survive the transition to the final game in any form. Its function can at least be easily replicated with the other words.

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** Several keywords were partially or fully coded, but don't appear in the final base game: BACK Back would make objects [[TimeRewindMechanic move backwards in time]], FEAR Fear would make objects move away from other objects, SAFE Safe would provide invulnerability, EAT Eat [[ExtremeOmnivore would work about how it sounds]], STICK Stick would make objects clump together, and HOLD Hold would cause an object to prevent other objects from leaving a square. moving, should they enter the tile it's on. After the official release of the LevelEditor, BACK, FEAR, SAFE Back, Fear, Safe and EAT Eat would be readily available, whereas HOLD is while Hold would be exclusive to the new Museum campaign, level pack, leaving STICK Stick as the only word that didn't make it in the final game in any capacity.
** The BEST Best keyword showed up more often in the game jam version, rather than just being a background element in one stage as in the final. It adds sparkles to an object's graphic but otherwise does nothing.
** SLIP Slip is the only word in the original game jam version that does not survive the transition to the final game in any form. Its function can at least be easily replicated with the other words.
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Image Source, Quote Source, and Video Source are now Administrivia, not Trivia, and no longer belong on any work subpage


* QuoteSource:
** LevelGoal
** PlayerCharacter
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** SLIP is the only word in the original game jam version that does not survive the transition to the final game in any form. Its function can at least be easily replicated with the other words.

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** SLIP is the only word in the original game jam version that does not survive the transition to the final game in any form. Its function can at least be easily replicated with the other words.words.
* TheWikiRule: [[https://babaiswiki.fandom.com/wiki/Baba_Is_You_Wiki BaBa Is You Wiki]], hosted on Fandom.
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** Several keywords were partially or fully coded, but don't appear in the final game: "Back" [[note]](later "Revert")[[/note]] would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.
** The "Best" keyword showed up more often in the game jam version, rather than just being a background element in one stage as in the final. It adds sparkles to an object's graphic but otherwise does nothing.

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** Several keywords were partially or fully coded, but don't appear in the final game: "Back" [[note]](later "Revert")[[/note]] BACK would make objects [[TimeRewindMechanic move backwards in time]], "Fear" FEAR would make objects move away from other objects, "Safe" SAFE would provide invulnerability, "Eat" EAT [[ExtremeOmnivore would work about how it sounds]], "Stick" STICK would make objects clump together, and "Hold" HOLD would prevent other objects from leaving a square.
square. After the official release of the LevelEditor, BACK, FEAR, SAFE and EAT would be readily available, whereas HOLD is exclusive to the new Museum campaign, leaving STICK as the only word that didn't make it in the final game in any capacity.
** The "Best" BEST keyword showed up more often in the game jam version, rather than just being a background element in one stage as in the final. It adds sparkles to an object's graphic but otherwise does nothing.nothing.
** SLIP is the only word in the original game jam version that does not survive the transition to the final game in any form. Its function can at least be easily replicated with the other words.
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* DummiedOut: The LevelEditor was left inaccessible on initial release due to being only partly finished, but a little hacking could bring it back. Within it are a handful of fully-coded text bits that never made it into the final game--"Eat" causes one kind of object to destroy another, "Safe" makes things impossible to destroy, etc.

to:

* DummiedOut: The LevelEditor was left inaccessible on initial release due to being only partly finished, but a little hacking could bring it back. Within it are a handful of fully-coded text bits that never made it into the final original game--"Eat" causes one kind of object to destroy another, "Safe" makes things impossible to destroy, etc.etc. The November 2021 update finally makes these available and comes with many new puzzles showcasing the new rules.



** Several keywords were partially or fully coded, but don't appear in the final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.

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** Several keywords were partially or fully coded, but don't appear in the final game: "Back" [[note]](later "Revert")[[/note]] would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.
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Added DiffLines:

* DummiedOut: The LevelEditor was left inaccessible on initial release due to being only partly finished, but a little hacking could bring it back. Within it are a handful of fully-coded text bits that never made it into the final game--"Eat" causes one kind of object to destroy another, "Safe" makes things impossible to destroy, etc.
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Added DiffLines:

* QuoteSource:
** LevelGoal
** PlayerCharacter
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None


** Several keywords were partially or fully coded, but don't appear in the final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.

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** Several keywords were partially or fully coded, but don't appear in the final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.square.
** The "Best" keyword showed up more often in the game jam version, rather than just being a background element in one stage as in the final. It adds sparkles to an object's graphic but otherwise does nothing.
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>:|


** Several keywords were partially or fully coded, but don't appear in the final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.

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1. Dummied Out isn't trivia (i know, right? it totally should be, but it isn't for some reason) 2. my source on this info is the reddit ama, so i don't actually know which if any of these remain in the code in any form (which is what would make them Dummied Out) 3. if we ever do find them in the code, the same piece of information can be both Dummied Out and What Could Have Been


* DummiedOut: Several keywords were partially or fully coded, but don't appear in the final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.
* WhatCouldHaveBeen: Baba was originally a robot in the demo. A drawing that confused Baba's antennae for goat horns later led to the creation of the full game's animal-like Baba.

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* DummiedOut: WhatCouldHaveBeen:
** Baba was originally a robot in the demo. A drawing that confused Baba's antennae for goat horns later led to the creation of the full game's animal-like Baba.
**
Several keywords were partially or fully coded, but don't appear in the final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.
* WhatCouldHaveBeen: Baba was originally a robot ** Several keywords were partially or fully coded, but don't appear in the demo. A drawing that confused Baba's antennae for goat horns later led to the creation of the full game's animal-like Baba.final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.

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* WhatCouldHaveBeen: Several keywords were partially or fully coded, but don't appear in the final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.

to:

* WhatCouldHaveBeen: DummiedOut: Several keywords were partially or fully coded, but don't appear in the final game: "Back" would make objects [[TimeRewindMechanic move backwards in time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a square.square.
* WhatCouldHaveBeen: Baba was originally a robot in the demo. A drawing that confused Baba's antennae for goat horns later led to the creation of the full game's animal-like Baba.
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* WhatCouldHaveBeen: A "Back" keyword which would make objects [[TimeRewindMechanic move backwards in time]] was partially coded, but ultimately never implemented due to being a giant headache.

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* WhatCouldHaveBeen: A Several keywords were partially or fully coded, but don't appear in the final game: "Back" keyword which would make objects [[TimeRewindMechanic move backwards in time]] was partially coded, but ultimately never implemented due to being time]], "Fear" would make objects move away from other objects, "Safe" would provide invulnerability, "Eat" [[ExtremeOmnivore would work about how it sounds]], "Stick" would make objects clump together, and "Hold" would prevent other objects from leaving a giant headache.square.
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* WhatCouldHaveBeen: A "Back" keyword which would make objects [[TimeRewindMechanic move backwards in time]] was partially coded, but ultimately never implemented due to being a giant headache.

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