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Trope was cut/disambiguated due to cleanup


** Creator/SteveBlum, ''the'' GutturalGrowler, gets to show off his range as the effete, vaguely-European-accented Sergei.

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** Creator/SteveBlum, ''the'' GutturalGrowler, who usually plays deep-voiced characters, gets to show off his range as the effete, vaguely-European-accented Sergei.
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* TheWikiRule: [[https://asuraswrath.fandom.com/wiki/Asura%27s_Wrath_Wiki Asura's Wrath Wiki]].
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* DevelopmentGag: Augus came about by way of recycling Asura's original character concept, which was like him in personality and wielded two swords.

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* DevelopmentGag: Augus came about by way of recycling one of Asura's original older character concept, which was like him in personality and wielded two swords.



* RefittedForSequel: Inverted. Part IV was supposed to ''be'' a sequel, but the low sales of the game resulted in it being made the Downloadable finale instead.

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* RefittedForSequel: Inverted. Part IV was supposed to ''be'' a sequel, but the low sales of the game resulted in it being made the into a Downloadable finale instead.



** In one interview, it was stated that there originally wasn't going to be a dodge button at all (Something that just about all action games use) because the developers felt that it wouldn't make sense, as Asura is hell-bent on revenge, so trying to dodge everything wouldn't help him much. A Dodge button was put in in newer builds for the sake of gameplay, however.

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** In one interview, it was stated that there originally wasn't going to be a dodge button at all (Something that just about all action games use) because the developers felt that it wouldn't make sense, as Asura is hell-bent on revenge, so trying to dodge everything wouldn't help him much. A Dodge button was put in in into the newer builds for the sake of gameplay, however.

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No longer valid trivia items.


* VideoSource: [[VideoSource/AsurasWrath Has its own page.]]



* TheWikiRule: [[https://asuraswrath.fandom.com/wiki/Asura%27s_Wrath_Wiki Asura's Wrath Wiki]].

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* TheWikiRule: [[https://asuraswrath.fandom.com/wiki/Asura%27s_Wrath_Wiki Asura's Wrath Wiki]].Wiki]].
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Moving misuse to YMMV


* DoingItForTheArt: The art direction, character models, environments and cinematography are all lovingly crafted and it is very, very evident. Furthermore, the game's rich Hindu-Buddhist allusions can be found in even the most minute details, as pointed out in [[https://art-eater.com/articles/a-buddhist-s-guide-to-asura-s-wrath-part-1-buddhist-cyborgs-and-the-story-of-the-asura A Buddhist's Guide to Asura's Wrath]].
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Fan Nickname is now YMMV.


* FanNickname: The [[Creator/TheCynicalBrit Awesome Button]] for the Burst button. This is because something awesome happens whenever you're prompted to press it.
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* AcclaimedFlop: Despite having relatively mixed, yet leaning into positive reviews across the map, it failed at retail due to not only the controversial ([[VindicatedByHistory at the time]]) game design, but also due to Creator/{{Capcom}}'s reputation at the time, as well as delaying the game in the UK as well as releasing close to the time of VideoGame/MassEffect3 and not having UK's biggest Gaming retailer, GAME, have the game in stock.

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* AcclaimedFlop: Despite having relatively mixed, yet leaning into positive reviews across the map, it ''VideoGame/AsurasWrath'' failed at retail due to not only the controversial ([[VindicatedByHistory at the time]]) game design, but also due to Creator/{{Capcom}}'s reputation at the time, as well as delaying the game in the UK as well as releasing close to the time of VideoGame/MassEffect3 and not having UK's biggest Gaming retailer, GAME, have the game in stock.
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* ActorAllusion: In the second episode of the ''VideoGame/StreetFighterIV'' crossover, Asura's knockdown heavy attack against Akuma resembles Guile's Flash Kick. This is a nod to Creator/HirokiYasumoto, who voiced both Asura and Guile for their Japanese dubs.
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* DoingItForTheArt: The art direction, character models, environments and cinematography are all lovingly crafted and it is very, very evident. Furthermore, the game's rich Hindu-Buddhist allusions can be found in even the most minute details, as pointed out in [[http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/ A Buddhist's Guide to Asura's Wrath]].

to:

* DoingItForTheArt: The art direction, character models, environments and cinematography are all lovingly crafted and it is very, very evident. Furthermore, the game's rich Hindu-Buddhist allusions can be found in even the most minute details, as pointed out in [[http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/ [[https://art-eater.com/articles/a-buddhist-s-guide-to-asura-s-wrath-part-1-buddhist-cyborgs-and-the-story-of-the-asura A Buddhist's Guide to Asura's Wrath]].
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None

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* VideoSource: [[VideoSource/AsurasWrath Has its own page.]]
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None


** There are many Gohma designs that were scrapped, as shown in the official complete works.

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** There are many Gohma designs that were scrapped, as shown in the official complete works.works.
* TheWikiRule: [[https://asuraswrath.fandom.com/wiki/Asura%27s_Wrath_Wiki Asura's Wrath Wiki]].
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** The main development team for this game is the same team that did the boss fights for ''NarutoShippudenUltimateNinjaStorm2'', thus why many of the boss fights in this game and the overall system of progress for each level seems so similar to the same game, and is also the reason why ''NarutoShippudenUltimateNinjaStormGenerations'' doesn't have the big boss fights that the previous installment had.

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** The main development team for this game is the same team that did the boss fights for ''NarutoShippudenUltimateNinjaStorm2'', ''VideoGame/NarutoShippudenUltimateNinjaStorm2'', thus why many of the boss fights in this game and the overall system of progress for each level seems so similar to the same game, and is also the reason why ''NarutoShippudenUltimateNinjaStormGenerations'' ''VideoGame/NarutoShippudenUltimateNinjaStormGenerations'' doesn't have the big boss fights that the previous installment had.
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Rewrote and expanded Doing It for the Art.


* DoingItForTheArt: Most definitely, especially when you read [[http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/ A Buddhist's Guide to Asura's Wrath]].

to:

* DoingItForTheArt: Most definitely, especially when you read The art direction, character models, environments and cinematography are all lovingly crafted and it is very, very evident. Furthermore, the game's rich Hindu-Buddhist allusions can be found in even the most minute details, as pointed out in [[http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/ A Buddhist's Guide to Asura's Wrath]].
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Cleaned up wording and typos.


* DoingItForTheArt: Most definitely, especially when you read A Buddhist's Guide to Asura's Wrath.

to:

* DoingItForTheArt: Most definitely, especially when you read [[http://art-eater.com/2012/01/a-buddhists-guide-to-asuras-wrath/ A Buddhist's Guide to Asura's Wrath.Wrath]].



** Another example, it's shown in earlier trailers that the game was more than likely going to be much BloodierAndGorier than the final product to compliment how the story is similar to ''VideoGame/GodOfWar''. However, this was when KeijiInafune was executive producer for the game before he left capcom, and he had also tried to westernize the game this way. When a game is based on Asian Mythology to begin with.

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** Another example, example: it's shown in earlier trailers that the game was more than likely going to be much BloodierAndGorier than the final product to compliment how the story is similar to ''VideoGame/GodOfWar''. However, this was when KeijiInafune Creator/KeijiInafune was executive producer for the game before he left capcom, and he had also tried to westernize the game this way. When a game, when the game is based on Asian Mythology mythology to begin with.



** The DLC Part IV: Nirvana, was originally supposed to be a part of the original game, according to Creator/CyberConnect2 CEO Hiroshi Matsuyama, but Capcom asked for them to take it off after noticing it wasn't quite as epic as they thought, so Capcom took it off for [=CyberConnect2=] to enhance and make it even better then what the initial draft for Part IV: Nirvana was.
*** Before this, Part IV nirvana was originally supposed to be a full blown sequel to the original game, hence why the overall QTE style is much more varied compared to the main game itself, but the poor sales of the original game scrapped these plans, and it was made into a downloadable true ending to complete Asura's Story.
** There are many Ghoma designs that were scrapped, as shown in the official complete works.

to:

** The DLC Part IV: Nirvana, Nirvana was originally supposed to be a part of the original game, according to Creator/CyberConnect2 CEO Hiroshi Matsuyama, but Capcom asked for them to take it off after noticing it wasn't quite as epic as they thought, so Capcom took it off for [=CyberConnect2=] to enhance and make it even better then what the initial draft for Part IV: Nirvana was.
*** Before this, Part IV nirvana IV: Nirvana was originally supposed to be a full blown sequel to the original game, hence why the overall QTE style is much more varied compared to the main game itself, but the poor sales of the original game scrapped these plans, and it was made into a downloadable true ending to complete Asura's Story.
** There are many Ghoma Gohma designs that were scrapped, as shown in the official complete works.
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None


** The DLC Part IV: Nirvana, was originally supposed to be a part of the original game, according to CyberConnect2 CEO Hiroshi Matsuyama, but Capcom asked for them to take it off after noticing it wasn't quite as epic as they thought, so Capcom took it off for CyberConnect2 to enhance and make it even better then what the initial draft for Part IV: Nirvana was.

to:

** The DLC Part IV: Nirvana, was originally supposed to be a part of the original game, according to CyberConnect2 Creator/CyberConnect2 CEO Hiroshi Matsuyama, but Capcom asked for them to take it off after noticing it wasn't quite as epic as they thought, so Capcom took it off for CyberConnect2 [=CyberConnect2=] to enhance and make it even better then what the initial draft for Part IV: Nirvana was.
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* PlayingAgainstType: The English dub has a number of examples
** Silky-smooth Creator/LiamOBrien as ScreamingWarrior Asura. Amazingly, it works.
** Creator/RobinAtkinDownes is usually either a LargeHam or goes for TranquilFury. Here, he plays Yasha, probably the most emotionally stable character in the game.
** Creator/TaraStrong, who specializes in playing young boys and eccentric teenagers full of quirkiness and life, plays a normal woman [[PosthumousCharacter who's dead for most of the game]].
** Creator/SteveBlum, ''the'' GutturalGrowler, gets to show off his range as the effete, vaguely-European-accented Sergei.
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Non Dubbed Grunts isn't a trivia tropes


* NonDubbedGrunts: The people of Gaea use the same voice clips (Japanese [=VAs=] speaking a made-up language) in both English and Japanese. The Lost Episodes are also only done in Japanese with reused audio clips; Asura's are taken from different cutscenes in the same game while Ryu and Akuma's are taken directly from ''VideoGame/StreetFighterIV''.
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None


* NonDubbedGrunts: The people of Gaea use the same voice clips (Japanese [=VAs=] speaking a made-up language) in both English and Japanese. The Lost Episodes are also only done in Japanese with reused audio clips; Asura's are taken from different cutscenes in the same game while Ryu and Akuma's are taken directly from ''StreetFighterIV''.

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* NonDubbedGrunts: The people of Gaea use the same voice clips (Japanese [=VAs=] speaking a made-up language) in both English and Japanese. The Lost Episodes are also only done in Japanese with reused audio clips; Asura's are taken from different cutscenes in the same game while Ryu and Akuma's are taken directly from ''StreetFighterIV''.''VideoGame/StreetFighterIV''.
Is there an issue? Send a MessageReason:
None


* NonDubbedGrunts: The people of Gaea use the same voice clips (Japanese VAs speaking a made-up language) in both English and Japanese. The Lost Episodes are also only done in Japanese with reused audio clips; Asura's are taken from different cutscenes in the same game while Ryu and Akuma's are taken directly from ''StreetFighterIV''.

to:

* NonDubbedGrunts: The people of Gaea use the same voice clips (Japanese VAs [=VAs=] speaking a made-up language) in both English and Japanese. The Lost Episodes are also only done in Japanese with reused audio clips; Asura's are taken from different cutscenes in the same game while Ryu and Akuma's are taken directly from ''StreetFighterIV''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonDubbedGrunts: The people of Gaea use the same voice clips (Japanese VAs speaking a made-up language) in both English and Japanese. The Lost Episodes are also only done in Japanese with reused audio clips; Asura's are taken from different cutscenes in the same game while Ryu and Akuma's are taken directly from ''StreetFighterIV''.

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Changed: 255

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* RecycledScript: Some of the [=QTEs=] in the [[spoiler:Chakravartin]] fight are repurposed from the fight against Deus, such as the very strong MegatonPunch and pummeling them while they're on the ground.

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* FanNickname: The [[Creator/TheCynicalBrit Awesome Button]] for the Burst button. This is because something awesome happens whenever you're prompted to press it.
* RecycledScript: Some of the [=QTEs=] in the [[spoiler:Chakravartin]] fight are repurposed from the fight against Deus, such as the very strong MegatonPunch punch and pummeling them while they're on the ground.
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Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89


* HeyItsThatVoice:
** Creator/LiamOBrien is Asura.
** RobinAtkinDownes is Yasha.
** Creator/KariWahlgren is Mithra.
** Creator/TaraStrong is Durga.
** David Anthony Pizzuto ([[Franchise/CrashBandicoot Nitros Oxide, Komodo Joe]]) is Dues.
** Anna Vocino ([[VideoGame/StarcraftII Annabelle]]) is Olga.
** Brad Grusnick ([[VideoGame/{{Resistance}} Smitty]]) is Wyzen.
** Creator/KeithSzarabajka is Kalrow.
** Creator/SteveBlum is Sergei.
** Imari Williams ([[WesternAnimation/TransformersRescueBots Boulder]], [[VideoGame/ResidentEvilOperationRaccoonCity Shona]]) is Augus.
** Creator/KeithSilverstein is Emperor Strada.
** Al Rodrigo ([[WesternAnimation/StarWarsTheCloneWars Quinlan Vos]]) is the Golden Spider and [[spoiler:Chakravartin]].
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None


* RecycledScript: Some of the QTEs in the [[spoiler:Chakravartin]] fight are repurposed from the fight against Deus, such as the very strong MegatonPunch and pummeling them while they're on the ground.

to:

* RecycledScript: Some of the QTEs [=QTEs=] in the [[spoiler:Chakravartin]] fight are repurposed from the fight against Deus, such as the very strong MegatonPunch and pummeling them while they're on the ground.

Added: 201

Changed: 13

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None


** Al Rodrigo ([[WesternAnimation/StarWarsTheCloneWars Quinlan Vos]]) is the Golden Spider and Chakravatin.

to:

** Al Rodrigo ([[WesternAnimation/StarWarsTheCloneWars Quinlan Vos]]) is the Golden Spider and Chakravatin.[[spoiler:Chakravartin]].
* RecycledScript: Some of the QTEs in the [[spoiler:Chakravartin]] fight are repurposed from the fight against Deus, such as the very strong MegatonPunch and pummeling them while they're on the ground.
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None

Added DiffLines:

* RefittedForSequel: Inverted. Part IV was supposed to ''be'' a sequel, but the low sales of the game resulted in it being made the Downloadable finale instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Before this, Part IV nirvana was originally supposed to be a full blown sequel to the original game, hence why the overall QTE style is much more varied compared to the main game itself, but the poor sales of the original game scrapped these plans, and it was made into a downloadable true ending to complete Asura's Story.
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According to Ask The Tropers, Names To Know In Anime are to be torched, no questions.


* NamesToKnowInAnime: Creator/HirokiYasumoto, Creator/RieKugimiya, Etc.
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*** The trailers also showed the game as a ''GodHand''-esque beat-'em-up with some QTE's for power-ups and special moves, being able to pick up things like giant stone pillars for weapons, and actual blood spurts.

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*** The trailers also showed the game as a ''GodHand''-esque ''VideoGame/GodHand''-esque beat-'em-up with some QTE's for power-ups and special moves, being able to pick up things like giant stone pillars for weapons, and actual blood spurts.
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None

Added DiffLines:

* DevelopmentGag: Augus came about by way of recycling Asura's original character concept, which was like him in personality and wielded two swords.
Is there an issue? Send a MessageReason:
None


** The DLC Part IV: Nirvana, was originally supposed to be a part of the original game, according to CyberConnect2 CEO Hiroshi Matsuyama, but Capcom asked for them to take it off after noticing it wasn't quite as epic as they thought, so Capcom took it off for CyberConnect2 to enhance and make it even better then what the initial draft for Part IV: Nirvana was.

to:

** The DLC Part IV: Nirvana, was originally supposed to be a part of the original game, according to CyberConnect2 CEO Hiroshi Matsuyama, but Capcom asked for them to take it off after noticing it wasn't quite as epic as they thought, so Capcom took it off for CyberConnect2 to enhance and make it even better then what the initial draft for Part IV: Nirvana was.was.
** There are many Ghoma designs that were scrapped, as shown in the official complete works.

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