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* ''VideoGame/AvoidTheNoid'': How do you destroy a pizza? Of course, you take out a ''bazooka''.

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* ''VideoGame/AvoidTheNoid'': How do you destroy a pizza? Of course, you take out a ''bazooka''.''bazooka''.
* In ''VideoGame/DeadSpace2'', one of the [=EarthGov=] weapons you can ultimately arm Isaac with is a high-velocity rifle outfitted explosive rounds. You're thinking it's some kind of anti-tank rifle, right? It's actually meant for use on ''human targets''. Specifically, it's a "riot suppression" weapon... in the sense that it "suppresses" the riots by blowing multiple targets into gory chunks per shot until the survivors surrender out of fear of being blown into kibble themselves.


* Most ultimate abilities in ''VideoGame/LeagueOfLegends'' are pretty tame and reasonable in-game. Urgot's ultimate stands out among the rest, and even among the other executions. If his opponent is in execution range, he fires chains at them that drag them toward his whirling spike wheels in his abdomen. It's just slow enough to make the execution a show. When someone like Lux, who is a cute and happy mage girl, gets dragged into the spikes and [[NotEnoughToBury her body is reduced to a bloody paste by his ultimate]], it's pure NightmareFuel.

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* Most ultimate abilities in ''VideoGame/LeagueOfLegends'' are pretty tame and reasonable in-game. Urgot's ultimate stands out among the rest, and even among the other executions. If his opponent is in execution range, he fires chains at them that drag them toward his whirling spike wheels in his abdomen. It's just slow enough to make the execution a show. When someone like Lux, who is a cute and happy mage girl, gets dragged into the spikes and [[NotEnoughToBury her body is reduced to a bloody paste by his ultimate]], it's pure NightmareFuel.NightmareFuel.
* ''VideoGame/AvoidTheNoid'': How do you destroy a pizza? Of course, you take out a ''bazooka''.


*** To give you an idea of how ridiculously overkill this all is, the highest amount of HitPoints a Pokemon can have is '''1088''', and even in that particular case, it's only for three turns.[[note]] Which is a Dynamaxed Wailord with 31 HP [=IVs=] and maximum EV investment in HP.[[/note]]

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*** To give you an idea of how ridiculously overkill this all is, the highest amount of HitPoints a Pokemon can have is '''1088''', '''1428''', and even in that particular case, it's only for three turns.[[note]] Which is a Dynamaxed Wailord Blissey with 31 HP [=IVs=] and maximum EV investment in HP.[[/note]]

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** The {{Final Boss}}es of the aforementioned Persona 4 and 5 games are also scripted to [[CutscenePowerToTheMax do this against you once you win the fight,]] while your characters hold on out of [[{{Determinator}} sheer willpower]] and/or ThePowerOfFriendship. [[spoiler:Izanami]] hits the main character over and over with ''Oho Ikazuchi'', non-elemental lightning that deals 999 damage, while [[spoiler:Yaldabaoth]] unleashes a [[OneHitKill battle-ending]] ''Rays of Control'' on the whole party. As for Persona 3, this is done by the PostFinalBoss instead. Their one and only attack is overkill embodied: a single droplet of energy that explodes when it hits the floor, hitting the main character for 9999 with literal ''Death'', done over and over. Fitting since the enemy is [[spoiler:Death herself.]] Just as a reminder, HP in all Persona games is capped at 999 for the player.


* ''VideoGame/AmericanConquest'' has this relation with even the most primitive firearms - a matchlock arquebus deals about three times more damage than even the strongest units may take. And then you have muskets and fusils - the latter can be even upgraded to inflict One Hit Polykills in case you have another target right behind the first one. The only thing that prevents firearms from being outright GameBreaker is their inherited inaccuracy and relatively slow reload - at least for earlier types.

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* ''VideoGame/AmericanConquest'' has this relation with even the most primitive firearms - a matchlock arquebus deals about three times more damage than even the strongest units may take. And then you have muskets and fusils - the latter can be even upgraded to inflict One Hit Polykills in case you have another target right behind the first one. The only thing that prevents firearms from being outright GameBreaker is their inherited inaccuracy and relatively slow reload - at least for earlier types.



* In ''VideoGame/FightNRage'', you can keep attacking the enemies after they were defeated, and if they receive enough damage, [[LudicrousGibs they will explode in a rain of bones]]. This will give you extra points, and its mandatory to earn more extra lives on higher difficulties.

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* In ''VideoGame/FightNRage'', you can keep attacking the enemies after they were defeated, and if they receive enough damage, [[LudicrousGibs they will explode in a rain of bones]]. This will give you extra points, and its it's mandatory to earn more extra lives on higher difficulties.



** Some of the mods available for this game take this up to eleven. Take for example the Jet Propulsion Gun, a DLC weapon which knocks people a fair distance and flips cars over. One of the mods increases its power massively, so instead of knocking people off their feet, it sends them into a low-earth orbit. See also the Rocket Launcher mod which increases it's rate of fire, and makes the explosions cause everything within a mile of the explosion to die instantly (including you).

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** Some of the mods available for this game take this up to eleven. Take for example the Jet Propulsion Gun, a DLC weapon which knocks people a fair distance and flips cars over. One of the mods increases its power massively, so instead of knocking people off their feet, it sends them into a low-earth orbit. See also the Rocket Launcher mod which increases it's its rate of fire, and makes the explosions cause everything within a mile of the explosion to die instantly (including you).



* In ''VideoGame/RuneFactory3'' you can continue to hit a dead enemy if they are knocked into the air. You can do this for hours if you want. Additionally, while in wooly form you can grab a dead enemy to perform a [[FinishHim fatality]] on them.

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* In ''VideoGame/RuneFactory3'' ''VideoGame/RuneFactory3'', you can continue to hit a dead enemy if they are knocked into the air. You can do this for hours if you want. Additionally, while in wooly form form, you can grab a dead enemy to perform a [[FinishHim fatality]] on them.


* Certain ''VideoGame/NeedForSpeed'' games let your cars having ''massive'' advantage over other cars, if they don't have wacky RubberBandAI. In that case, expect you to lap anyone before reaching the finish line.


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* Certain ''VideoGame/NeedForSpeed'' games let your cars having ''massive'' advantage over other cars, if they don't have wacky RubberBandAI. In that case, expect you to lap anyone before reaching the finish line.

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* Certain ''VideoGame/NeedForSpeed'' games let your cars having ''massive'' advantage over other cars, if they don't have wacky RubberBandAI. In that case, expect you to lap anyone before reaching the finish line.


* Humans in ''VideoGame/PeoplePlayground'' can't take much damage and you can kill them by just shooting them with a pistol, or beating them up with some baseball bat. But nothing prevents you from using more overpowered and destructive weapons like a railgun, tank, or [[NukeEm nuclear bomb]].

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* Humans in ''VideoGame/PeoplePlayground'' can't take much damage and you can kill them by just shooting them with a pistol, or beating them up with some baseball bat. But nothing prevents you from using more overpowered and destructive weapons like a railgun, tank, or [[NukeEm nuclear bomb]].bomb]].
* Most ultimate abilities in ''VideoGame/LeagueOfLegends'' are pretty tame and reasonable in-game. Urgot's ultimate stands out among the rest, and even among the other executions. If his opponent is in execution range, he fires chains at them that drag them toward his whirling spike wheels in his abdomen. It's just slow enough to make the execution a show. When someone like Lux, who is a cute and happy mage girl, gets dragged into the spikes and [[NotEnoughToBury her body is reduced to a bloody paste by his ultimate]], it's pure NightmareFuel.


* The standard ''VideoGame/PuyoPuyo'' board can hold up to 71 pieces without triggering a loss. However, not only is it possible to queue up more than that to your opponent's board, but [[https://puyonexus.com/wiki/Nuisance_queue unique symbols exist]] for attacks of 180, 360, 720, and even ''1440'' garbage pieces. ''Puyo Puyo Yo~n'' takes it UpToEleven with unique symbols for millions and even ''a trillion'' garbage. Of course, the whole point is to have your own big chain ready to counterattack with, but if you don't have one...YouAreAlreadyDead.

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* The standard ''VideoGame/PuyoPuyo'' board can hold up to 71 pieces without triggering a loss. However, not only is it possible to queue up more than that to your opponent's board, but [[https://puyonexus.com/wiki/Nuisance_queue unique symbols exist]] for attacks of 180, 360, 720, and even ''1440'' garbage pieces. ''Puyo Puyo Yo~n'' takes it UpToEleven with unique symbols for millions and even ''a trillion'' garbage. Of course, the whole point is to have your own big chain ready to counterattack with, but if you don't have one...YouAreAlreadyDead.YouAreAlreadyDead.
* Humans in ''VideoGame/PeoplePlayground'' can't take much damage and you can kill them by just shooting them with a pistol, or beating them up with some baseball bat. But nothing prevents you from using more overpowered and destructive weapons like a railgun, tank, or [[NukeEm nuclear bomb]].


** The ''Franchise/StreetFighter'', [[VideoGame/CapcomVsWhatever Capcom crossovers]], and ''VideoGame/GuiltyGear'' games punctuate this kind of KO with a flash on the background.

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** The ''Franchise/StreetFighter'', [[VideoGame/CapcomVsWhatever [[VideoGame/CapcomVs Capcom crossovers]], and ''VideoGame/GuiltyGear'' games punctuate this kind of KO with a flash on the background.

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** The plan to destroy the Reaper on [[spoiler:Rannoch]] was to get around its jammers by having Shepard get a visual target lock on the ground to let the Normandy hit it in a fast low-altitude flyby. When that didn't cause it any significant damage, EDI linked the entire [[spoiler:Quarian]] fleet in orbit to the targeting signal. (And even that just barely managed to kill it.)


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** It is basically standard Turian military doctrine: First give the enemies one chance to surrender. Then hit them as hard as possible and ask again. If they still refuse, wipe them all out. There was some miscommunication when the Salarians developed the [[DoomsdayDevice Genophage]] as a deterrance against the Krogans.


* In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 175. Factoring in STAB, a Choice Band, Strong Jaw, rain, and weakness against Water, (175 x 1.5 x 1.5 x 1.5 x 1.5 x 2) the move's total power comes out to '''1771.''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.

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* ** In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 175. Factoring in STAB, a Choice Band, Strong Jaw, rain, and weakness against Water, (175 x 1.5 x 1.5 x 1.5 x 1.5 x 2) the move's total power comes out to '''1771.''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.


** The maximum possible amount of damage dealt in one turn by single pokemon is believed to be this: A Shuckle with 614 attack stat from Power Split, two Helping Hands, two Flower Gifts, skill-swapped Huge Power ability, at +6 Atk, with x2 boost from Metronome item, using Me First boosted Rollout after a Defence Curl, with Same-Type-Attack-Bonus, on a 4x Super-Effective Critical-Hit, against any pokemon with a defense stat of 1 and 4x weakness to Rock. According to [[http://www.smogon.com/bw/articles/bw_complete_damage_formula this]] damage calculation formula, the damage dealt on the 5th turn (when Rollout and Metronome reach their maximum power) is 721,898,952. Over seven hundred million. One imagines that if a pokemon were to be hit with an attack of this magnitude, rather than merely fainting, both the target pokemon and everything else in a large radius would be reduced to nothing more than an expanding cloud of ash and a smoking crater. As they say, "You don't fuckle with Shuckle."

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** The maximum possible amount of damage dealt in one turn by single pokemon is believed to be this: A Shuckle with 614 attack stat from Power Split, Trick, two Helping Hands, two Flower Gifts, skill-swapped Huge Power ability, at +6 Atk, with x2 boost from Metronome item, using Me First boosted Rollout after a Defence Curl, with Same-Type-Attack-Bonus, on a 4x Super-Effective Critical-Hit, against any pokemon with a defense stat of 1 and 4x weakness to Rock. According to [[http://www.smogon.com/bw/articles/bw_complete_damage_formula this]] damage calculation formula, the damage dealt on the 5th turn (when Rollout and Metronome reach their maximum power) is 721,898,952. Over seven hundred million. One imagines that if a pokemon were to be hit with an attack of this magnitude, rather than merely fainting, both the target pokemon and everything else in a large radius would be reduced to nothing more than an expanding cloud of ash and a smoking crater. As they say, "You don't fuckle with Shuckle."


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* In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 175. Factoring in STAB, a Choice Band, Strong Jaw, rain, and weakness against Water, (175 x 1.5 x 1.5 x 1.5 x 1.5 x 2) the move's total power comes out to '''1771.''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.


*** To give you an idea of how ridiculously overkill this all is, the highest HitPoints a Pokemon can have is '''714'''.[[note]] Which is a Blissey with 31 HP [=IVs=] and maximum EV investment in HP.[[/note]]

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*** To give you an idea of how ridiculously overkill this all is, the highest amount of HitPoints a Pokemon can have is '''714'''.'''1088''', and even in that particular case, it's only for three turns.[[note]] Which is a Blissey Dynamaxed Wailord with 31 HP [=IVs=] and maximum EV investment in HP.[[/note]]


* In ''VideoGame/HaloReach'', there is a WaveMotionGun usable in the climax. It can OneHitKill a Covenant battlecruiser if timed right. It can also be used to kill the incoming Phantoms, which can usually only be killed by tanks or dozens of rockets. There are also Banshees there, which are [[GlassCannon Glass Cannons]]. Lulz ensue.
** On the topic of tactical bombings, there is a Target Locator. It rarely ever appears, but when it does, it fires bombs the size of enemy units. Firing this upon large crowds of Grunts can prove very pleasing.

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* In ''VideoGame/HaloReach'', there is a WaveMotionGun usable in the climax.climax (well, it looks like one; it's actually a [[MagneticWeapons coilgun]] that fires a small slug at hypersonic speeds which subsequently impacts with 1.1 gigajoules of kinetic energy, or about a quarter of a ton of TNT; the "beam" is [[ShownTheirWork a trail of superheated air]]). It can OneHitKill a Covenant battlecruiser if timed right. It can also be used to kill the incoming Phantoms, which can usually only be killed in earlier scripted sequences are taken down by tanks or dozens of rockets. small air-to-air missiles and 20mm autocannons. Needless to say, the Phantoms literally shatter when hit. There are also Banshees there, which are [[GlassCannon Glass Cannons]].Cannons]] killable by rifles. Lulz ensue.
** On the topic of tactical bombings, there is a Target Locator. It rarely ever appears, but when it does, it fires bombs the size of enemy units. designates an area for an artillery strike. Firing this upon large crowds of Grunts [[TheGoomba Grunts]] can prove very pleasing.

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