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* ''American Conquest'' has this relation with even the most primitive firearms - a matchlock arquebus deals about three times more damage than even the strongest units may take. And then you have muskets and fusils - the latter can be even upgraded to inflict One Hit Polykills in case you have another target right behind the first one. The only thing that prevents firearms from being outright GameBreaker is their inherited inaccuracy and relatively slow reload - at least for earlier types.

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* ''American Conquest'' ''VideoGame/AmericanConquest'' has this relation with even the most primitive firearms - a matchlock arquebus deals about three times more damage than even the strongest units may take. And then you have muskets and fusils - the latter can be even upgraded to inflict One Hit Polykills in case you have another target right behind the first one. The only thing that prevents firearms from being outright GameBreaker is their inherited inaccuracy and relatively slow reload - at least for earlier types.


* In ''[[VideoGame/FateExtra Fate/Extra CCC]]'', Gilgamesh's Noble Phantasm is this. It can only be used against a target that has 30% or less of their maximum HP remaining, ALWAYS hits the damage cap (Nothing in the game has that much HP, not even the Final Boss), and to top it all off, always applies a OneHitKill effect on top of that! The only thing that could stop it from being overkill is the fact that '''no enemy in the game, not even the final boss or bonus bosses, is immune to it,''' so it could be used to execute a particularly tough enemy if you've not been grinding (Not that a fight should ever be close with [[GameBreaker Gilgamesh]]).

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* In ''[[VideoGame/FateExtra Fate/Extra CCC]]'', Gilgamesh's Noble Phantasm is this. It can only be used against a target that has 30% or less of their maximum HP remaining, ALWAYS hits the damage cap (Nothing in the game has that much HP, not even the Final Boss), and to top it all off, always applies a OneHitKill effect on top of that! The only thing that could stop it from being overkill is the fact that '''no enemy in the game, not even the final boss or bonus bosses, is immune to it,''' so it could be used to execute a particularly tough enemy if you've not been grinding (Not that a fight should ever be close with [[GameBreaker Gilgamesh]]).Gilgamesh]]).
* The scoring mechanics of ''VideoGame/BloodOver'' is built around this trope; players can defeat enemies through their attacks, but they can also fill up a red bar where the enemies' blue life bar used to be by attacking them before they disappear upon defeat. Doing so will not only yield more score but also builds up your Blood Meter quicker and allow you to use Akari's help from her Gatling gun or perform Shou's super attack. Mastering this system is also key to reaching the true ending route.


* In ''[[VideoGame/FateExtra Fate/Extra CCC]]'', Gilgamesh's Noble Phantasm is this. It can only be used against a target that has 30% or less HP, ALWAYS does the maximum damage possible in the game (No enemy has that much HP, not even the Final Boss), and to top it all off, applies a OneHitKill effect on top of that! The only thing that could stop it from being overkill is the fact that '''no enemy in the game, not even the final boss or bonus bosses, is immune to it.'''

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* In ''[[VideoGame/FateExtra Fate/Extra CCC]]'', Gilgamesh's Noble Phantasm is this. It can only be used against a target that has 30% or less HP, ALWAYS does the of their maximum HP remaining, ALWAYS hits the damage possible cap (Nothing in the game (No enemy has that much HP, not even the Final Boss), and to top it all off, always applies a OneHitKill effect on top of that! The only thing that could stop it from being overkill is the fact that '''no enemy in the game, not even the final boss or bonus bosses, is immune to it.'''it,''' so it could be used to execute a particularly tough enemy if you've not been grinding (Not that a fight should ever be close with [[GameBreaker Gilgamesh]]).


** Bringing Hardmode gear, especially late-game weapons, into a pre-Hardmode world generally qualifies. There's nothing quite like using the Nebula Blaze to vaporize slimes or reducing the Eye of Cthulhu to Swiss cheese nigh-instantly with the Vortex Beater.

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** Bringing Hardmode gear, especially late-game weapons, into a pre-Hardmode world generally qualifies. There's nothing quite like using the Nebula Blaze to vaporize slimes or reducing the Eye of Cthulhu to Swiss cheese nigh-instantly with the Vortex Beater.Beater.
* In ''[[VideoGame/FateExtra Fate/Extra CCC]]'', Gilgamesh's Noble Phantasm is this. It can only be used against a target that has 30% or less HP, ALWAYS does the maximum damage possible in the game (No enemy has that much HP, not even the Final Boss), and to top it all off, applies a OneHitKill effect on top of that! The only thing that could stop it from being overkill is the fact that '''no enemy in the game, not even the final boss or bonus bosses, is immune to it.'''

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** In a non-lethal variant, ''VideoGame/KingdomHeartsIII'' features a scene in which Vanitas attempts to attack Sora only for [[WesternAnimation/MonstersInc Sulley]] to sneak up on Vanitas, scare him, and then throw him into a door before throwing the door into another door and repeating the process before shredding the last one to ensure Vanitas does not come back.


** Famously inverted in a CrowningMomentOfAwesome [[https://www.youtube.com/watch?v=KS7hkwbKmBM by Daigo Umehara]].

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** Famously inverted in a CrowningMomentOfAwesome [[https://www.youtube.com/watch?v=KS7hkwbKmBM by Daigo Umehara]].


* The ''VideoGame/KingdomHearts'' games are known for absurdly difficult bonus bosses, but the Unknown in ''Birth by Sleep'' takes the fucking cake. Virtually every attack he's got will reduce you to 1 HP regardless of level, which includes each individual hit from his overly long combos. Get hit with a full combo, and you'll be stunned, aka, deader than dead. Many of his own attacks consist of the most powerful deck commands in the game [[UpToEleven cranked up to eleven]], and to make matters worse, if you do manage to land a good combo on him...he'll just [[JustForFun/TimeLord reverse time]] and proceed to [[TheComputerIsACheatingBastard school you]]. There's Overkill, and then there's the Unknown.

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* The ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' games are known for absurdly difficult bonus bosses, but the Unknown in ''Birth by Sleep'' ''VideoGame/KingdomHeartsBirthBySleep'' takes the fucking cake. Virtually every attack he's got will reduce you to 1 HP regardless of level, which includes each individual hit from his overly long combos. Get hit with a full combo, and you'll be stunned, aka, deader than dead. Many of his own attacks consist of the most powerful deck commands in the game [[UpToEleven cranked up to eleven]], and to make matters worse, if you do manage to land a good combo on him...he'll just [[JustForFun/TimeLord reverse time]] and proceed to [[TheComputerIsACheatingBastard school you]]. There's Overkill, and then there's the Unknown.

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*** Generally when you are K.O.ed in a ''Smash Bros.'' game that's the end of it. In ''VideoGame/SuperSmashBrosUltimate'', however, if an opponent gets Star K.O.ed with [[VideoGame/MetalGear Solid Snake]]'s Final Smash[[note]]Where he sends missiles after anyone he locks onto[[/note]], ''[[https://twitter.com/Electivirus/status/1072664715451609090 the missiles will still follow them into the background.]]''


*** [[spoiler:Festus Krex]] is killed during the Dark brotherhood questline by being pinned to a tree by ''twenty arrows''.

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*** [[spoiler:Festus Krex]] Festus Krex is killed during a sorcerer and [[MurderInc Dark Brotherhood]] assassin. Unlike his comrades, he prefers brutally murdering his targets point blank with powerful spells as opposed to stealth and sneaky tactics. If asked for advice on your current mission, he'll recommend this for you as well. Ironically, [[spoiler:when the Dark brotherhood questline Brotherhood sanctuary is attacked by being the Penitus Oculatus]], Festus is [[spoiler:found pinned to a tree by ''twenty arrows''.arrows'']].
---> '''Festus''': ''"Do what I do. Walk up to your target, introduce yourself, melt their skin off and then run like the wind. Works every time."''

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** On the subject of ''Ultimate'', the Adventure Mode "World of Light" introduces Galeem by it basically obliterating just about everyone with beams of concentrated light. Retaliatory force? [[TheJuggernaut Not even close to enough.]] Reflectors? [[ArmorPiercingAttack What's that?]] Divine shields? Kinetic force blows them aside. High-speed vehicles? [[AlwaysAccurateAttack Rocket locked on, you're next in my spree!]] SuperSpeed? [[IronicEcho You're too slow!]] Teleport aside? [[MoreDakka Quantity is a quality all its own.]] [[VideoGame/{{Splatoon}} Hide in the terrain?]] ''Fuck the terrain!'' Kirby only gets away by literally warping out of there, and even then the Warp Star had to put out literally all it had to pull ''that'' off; even one iota less power, and the story would be over before it even began.


* ''Franchise/JakAndDaxter'' didn't qualify until ''VideoGame/JakIIRenegade'', in which Jak got a SuperpoweredEvilSide possessing ''two'' kill-everything-on-the-screen attacks, as well as flickers of [[RuleOfCool cool]] purple lightning that followed his attacks. Then he got a gun capable of firing a lightning orb that blows up every hovercar on the screen. Then ''VideoGame/Jak3Wastelander'' handed him an ''upgrade'' to this gun which burns through at least half of your ammo in one shot...a shot which is so large ''it gets its own mushroom cloud''. As well as a variant form of his yellow gun which fires an AttackDrone that [[MoreDakka spams out ammo so fast it resembles a small but deadly rainstorm]]. Someone's really got to explain the concept of 'less than total destruction' to him. Ditto with [[AristocratsAreEvil Baron Praxis]], who intends to stop the Metal Heads with [[spoiler:''a bomb that can blow up the universe! All of it! That's less like "overkill" and more like "omnikill"!'']]

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* ''Franchise/JakAndDaxter'' ''VideoGame/JakAndDaxter'' didn't qualify until ''VideoGame/JakIIRenegade'', in which Jak got a SuperpoweredEvilSide possessing ''two'' kill-everything-on-the-screen attacks, as well as flickers of [[RuleOfCool cool]] purple lightning that followed his attacks. Then he got a gun capable of firing a lightning orb that blows up every hovercar on the screen. Then ''VideoGame/Jak3Wastelander'' handed him an ''upgrade'' to this gun which burns through at least half of your ammo in one shot...a shot which is so large ''it gets its own mushroom cloud''. As well as a variant form of his yellow gun which fires an AttackDrone that [[MoreDakka spams out ammo so fast it resembles a small but deadly rainstorm]]. Someone's really got to explain the concept of 'less than total destruction' to him. Ditto with [[AristocratsAreEvil Baron Praxis]], who intends to stop the Metal Heads with [[spoiler:''a bomb that can blow up the universe! All of it! That's less like "overkill" and more like "omnikill"!'']]


*** In ''VideoGame/SuperSmashBrosUltimate'', [[UpToEleven it gets even crazier]]. This game allows you to use a new feature called "Final Smash meter", which functions the way any other fighting game's super meter would. Combine this with how crazy the Final Smashes can get, and matches with these become nothing short of insane. However, it doesn't go two over-the-top-- only one Final Smash can be used at a time.

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*** In ''VideoGame/SuperSmashBrosUltimate'', [[UpToEleven it gets even crazier]]. This game allows you to use a new feature called "Final Smash meter", which functions the way any other fighting game's super meter would. Combine this with how crazy the Final Smashes can get, and matches with these become nothing short of insane. get so flashy, they could outshine Las Vegas. However, it doesn't go two too over-the-top-- only one Final Smash can be used at a time.


* Ike's Final Smash in ''VideoGame/SuperSmashBros. Brawl'' involves striking the enemy once, then catapulting them into the sky, where they are then slashed repeatedly with his sword before being hurtled back down to earth (and usually, [[ATwinkleInTheSky back off into the sky]]).

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* Ike's Final Smash in ''VideoGame/SuperSmashBros. Brawl'' ''VideoGame/SuperSmashBrosBrawl'' involves striking the enemy once, then catapulting them into the sky, where they are then slashed repeatedly with his sword before being hurtled back down to earth (and usually, [[ATwinkleInTheSky back off into the sky]]).



*** In ''VideoGame/SuperSmashBros. Ultimate'', [[UpToEleven it gets even crazier]]. This game allows you to use a new feature called "Final Smash meter", which functions the way any other fighting game's super meter would. Combine this with how crazy the Final Smashes can get, and matches with these become nothing short of insane. However, it doesn't go two over-the-top-- only one Final Smash can be used at a time.

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*** In ''VideoGame/SuperSmashBros. Ultimate'', ''VideoGame/SuperSmashBrosUltimate'', [[UpToEleven it gets even crazier]]. This game allows you to use a new feature called "Final Smash meter", which functions the way any other fighting game's super meter would. Combine this with how crazy the Final Smashes can get, and matches with these become nothing short of insane. However, it doesn't go two over-the-top-- only one Final Smash can be used at a time.

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*** In ''VideoGame/SuperSmashBros. Ultimate'', [[UpToEleven it gets even crazier]]. This game allows you to use a new feature called "Final Smash meter", which functions the way any other fighting game's super meter would. Combine this with how crazy the Final Smashes can get, and matches with these become nothing short of insane. However, it doesn't go two over-the-top-- only one Final Smash can be used at a time.


*** In ''VideoGame/MortalKombat9'', the first of Quan Chi's fatalities involves ripping off your opponent's right leg and then hitting him with it so that he falls to the ground. Once in the ground, Quan Chi hits him in the head twice with his own leg and then [[YourHeadAsplode it explodes in little fragments]]. And after that he ''keeps beating him to a pulp while the fatality assessment shows up and until you exit the match''. Who needs necromancy, eh Quan Chi?
*** Hell even some non-Fatality victory poses in ''VideoGame/MortalKombat9'' could be considered overkill. After finishing off an opponent, Stryker will casually toss a grenade over his shoulder, giving us an offscreen explosion complete with a rain of blood.

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*** In ''VideoGame/MortalKombat9'', the first of Quan Chi's fatalities involves ripping off your opponent's right leg and then hitting him with it so that he falls to the ground. Once in the ground, Quan Chi hits him in the head twice with his own leg and then [[YourHeadAsplode it explodes in little fragments]]. And after that he ''keeps beating him to a pulp while the fatality assessment shows up and until you exit the match''. And this move came from ''VideoGame/MortalKombat4'', so he's actually done it before (minus the head-exploding bit, sadly). Who needs necromancy, eh Quan Chi?
*** Hell Hell, even some non-Fatality victory poses in ''VideoGame/MortalKombat9'' could be considered overkill. After finishing off an opponent, Stryker will casually toss a grenade over his shoulder, giving us an offscreen explosion complete with a rain of blood.

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