Follow TV Tropes

Following

History ThereIsNoKillLikeOverkill / VideoGames

Go To



* In ''VideoGame/NoMoreHeroes'', after hitting a {{mook}} enough times, Travis can perform a special move that decapitates the {{mook}}, showering Travis in blood and coins. This becomes practical later in the game - said special move can also decapitate/split in half other mooks nearby, resulting in multiple showers of blood and coins. It's CrazyAwesome.

to:

* In ''VideoGame/NoMoreHeroes'', after hitting a {{mook}} enough times, Travis can perform a special move that decapitates the {{mook}}, showering Travis in blood and coins. This becomes practical later in the game - said special move can also decapitate/split in half other mooks nearby, resulting in multiple showers of blood and coins. It's CrazyAwesome.


** The Divine Knight / Panzer Soldat battles feature a mechanic where if your main attack is enough to finish off the enemy's remaining HP, then the follow-up attack screen will be presented, except all of the command buttons will change to the option for the most powerful follow-up attack you have in your arsenal. This occurs even if you don't have the BP (brave points) that would normally be rquired to use this. More specifically, your normal options are "Follow-Up" (no BP cost and builds up 1 BP), "Finisher" (3 BP cost, and unleashes a powerful single character finishing move) and Unite (5 BP cost and unleashes a powerful joint attack). Under this mechanic, all choices change to "Unite."

to:

** The Divine Knight / Panzer Soldat battles feature a mechanic where if your main attack is enough to finish off the enemy's remaining HP, then the follow-up attack screen will be presented, except all of the command buttons will change to the option for the most powerful follow-up attack you have in your arsenal. This occurs even if you don't have the BP (brave points) that would normally be rquired required to use this. More specifically, your normal options are "Follow-Up" (no BP cost and builds up 1 BP), "Finisher" (3 BP cost, and unleashes a powerful single character finishing move) and Unite (5 BP cost and unleashes a powerful joint attack). Under this mechanic, all choices change to "Unite."


* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', an overkill requires you to land a killing blow that deals five times your opponent's remaining HP. It's only a 10% EXP bonus, but it can add up. Because of this, it sometimes makes sense to drag out the battle a bit to weaken the enemy enough to have a better chance of landing the overkill. Later on in the game, a great way to get overkills is to use the "Burst" link ability, which causes all of your characters to attack every target on the battlefield. What's great about it is that they will continue to strike even when the enemies are already K.O.ed, which counts as an automatic overkill. Applied correctly, you can easily land large multiple overkill bonuses, as well as other ones such as Vanquisher (40% EXP bonus for killing four or more enemies at once), Unscathed (20% bonus for taking no damage during the fight), and Swift and Sure (10% bonus for winning within three turns). The only catch is that you can only get a max of 9999 EXP per fight.

to:

* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', an ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'':
** An
overkill requires you to land a killing blow that deals five times your opponent's remaining HP. It's only a 10% EXP bonus, but it can add up. Because of this, it sometimes makes sense to drag out the battle a bit to weaken the enemy enough to have a better chance of landing the overkill. Later on in the game, a great way to get overkills is to use the "Burst" link ability, which causes all of your characters to attack every target on the battlefield. What's great about it is that they will continue to strike even when the enemies are already K.O.ed, which counts as an automatic overkill. Applied correctly, you can easily land large multiple overkill bonuses, as well as other ones such as Vanquisher (40% EXP bonus for killing four or more enemies at once), Unscathed (20% bonus for taking no damage during the fight), and Swift and Sure (10% bonus for winning within three turns). The only catch is that you can only get a max of 9999 EXP per fight.


Added DiffLines:

** The Divine Knight / Panzer Soldat battles feature a mechanic where if your main attack is enough to finish off the enemy's remaining HP, then the follow-up attack screen will be presented, except all of the command buttons will change to the option for the most powerful follow-up attack you have in your arsenal. This occurs even if you don't have the BP (brave points) that would normally be rquired to use this. More specifically, your normal options are "Follow-Up" (no BP cost and builds up 1 BP), "Finisher" (3 BP cost, and unleashes a powerful single character finishing move) and Unite (5 BP cost and unleashes a powerful joint attack). Under this mechanic, all choices change to "Unite."


* ''VideoGame/FinalFantasyX'' actually rewarded players for doing exactly what the word "overkill" implies. Finishing off enemies with a hugely damaging attack would increase the XP/gold gain and raise the odds of better item drops. Anima is the ultimate overkill machine, capable of inflicting 3199968 damage in two turns.
** A similar system is used in ''VideoGame/BookwormAdventures'' (only it grants gems that bestow status effects and damage bonuses).
** Cactuars can use 10,000 needles to kill someone instantly unless their HP is above 9999 via Break HP Limit. BonusBoss (one of many in the Monster Arena) Cactuar King uses ''99,999 Needles'', which [[ExactlyWhatItSaysOnTheTin does that amount of damage.]] Even though you can obtain the Break HP Limit to break your HP cap to go beyond 10K worth of HP, you will never survive this attack (unless you have Auto-Life), even if you use a Game Shark to make your HP go that high.
** ''VideoGame/FinalFantasyVIII'''s summon [[https://www.youtube.com/watch?v=XZbfDMzynwg&feature=related Eden]]. Nothing says 'overkill' like shooting your enemy with a beam that blows up the next galaxy.
** Similarly, ''VideoGame/FinalFantasyIX'''s Ark. You'd think that a TransformingMecha bombarding the targets with a MacrossMissileMassacre would be enough, but the animation keeps going, with the area becoming a sea of lava and Ark [[DeathFromAbove dropping a huge laser column]] that sends a residual signal far off into space. And yet, like every other attack in the game, [[SlapOnTheWristNuke it only hits once and its damage is capped at 9999.]]

to:

* ''VideoGame/FinalFantasyX'' actually rewarded players for doing exactly what The ''VideoGame/FinalFantasy'' series has quite a few examples:
** ''VideoGame/FinalFantasyVII'' has this in terms of game mechanics,
the word "overkill" implies. Finishing off enemies with a hugely damaging attack would increase graphics of attacks, and plot.
*** Knights of
the XP/gold gain and raise the odds of better item drops. Anima Round is the ultimate overkill machine, capable of inflicting 3199968 strongest summoning in the game, using multiple attacks in one animation to circumvent the 9999 damage in two turns.
** A similar system is used in ''VideoGame/BookwormAdventures'' (only it grants gems that bestow status effects and damage bonuses).
** Cactuars
cap. Its animation takes about 1:15 minutes. W-Summon means you can use 10,000 needles to kill someone instantly unless their HP is above 9999 via Break HP Limit. BonusBoss (one of many a Summoning twice in the Monster Arena) Cactuar King uses ''99,999 Needles'', which one round. Mimic lets a character... well, [[ExactlyWhatItSaysOnTheTin does that amount mimic the action of damage.]] Even though another]]. Putting this together, we get 6 [=KotR=] summonings in one round by letting one character do the W-Summon with the other two mimicking him. Of course, this has a drawback -- you can obtain easily get up, make yourself a sandwich and eat it before continuing with the Break HP Limit game without missing anything apart from animations of monsters being hacked to break your HP cap to go beyond 10K worth ''very'' fine bits.
*** Additionally, we have the Infinite Omnislash, where equipping Cloud with 8 pairs
of HP, linked Counter (which counter-attacks with the linked materia when hit) and Mimic (which repeats the last action) Materia allows you to unleash a 16-hit Omnislash on an enemy, which will never survive then be repeated 8 times every time he is hit. This is a great way of taking down some of the toughest bosses in the game solo. Cid's Highwind and Barret's Ungermax can do this attack (unless you have Auto-Life), even if you use a Game Shark to make your HP go that high.
** ''VideoGame/FinalFantasyVIII'''s summon
properly set up (both do 18 hits). A few Hero Drinks and either one can basically decimate Emerald Weapon in the same setup.
*** Overkilling in both effect and length of cutscene is Sephiroth's
[[https://www.youtube.com/watch?v=hTc9sLmOR0A Supernova]]. He summons a fiery ball of destruction which destroys Pluto, Saturn, and Jupiter before slamming into the Sun, causing it to erupt and swallow Mercury and Venus and tear apart the Earth! The animation takes two minutes, he can summon it multiple times in the same fight (destroying the Solar System each time), and you '''cannot''' skip the animation. Due to the games' mechanics, it won't actually kill the heroes.
*** In ''Dissidia'', Super Nova returns, although not as long (or explosive). However, one of his HP damaging attacks does include ''dropping a meteor upon his opponent''. The blast is so bright that your screen ''will'' flash white, and it leaves lightning, flames, and black clouds in its wake.
*** [[EvilInc ShinRa's]] plan for destroying Avalanche is most definitely this. They destroy the pillars holding up the Sector 7 plate, killing not only thousands of people living in the slums below but also the thousands living on top of the plate, all to kill six people. And they only manage to kill three of their targets.
*** Summons in general have a tendency to look more and more exaggerated as they get more powerful. The three "Bahamut" summons each have a bigger explosion-via-energy-beam-spat-by-a-dragon, with the last one having the dragon shoot the beam from outer space and causing a big enough explosion to be seen from that distance.
** ''VideoGame/FinalFantasyVIII'':
*** [[https://www.
youtube.com/watch?v=XZbfDMzynwg&feature=related Eden]]. Nothing says 'overkill' like shooting your enemy with a beam that blows up the next galaxy.
*** The attack [[https://www.youtube.com/watch?v=79ZCWLsmS4E Great Attractor]] of the final boss Ultimecia draws several planets and debris from orbit and smashes the whole party with it.
** Similarly, ''VideoGame/FinalFantasyIX'''s Ark. You'd think that a TransformingMecha bombarding the targets with a MacrossMissileMassacre would be enough, but the animation keeps going, with the area becoming a sea of lava and Ark [[DeathFromAbove dropping a huge laser column]] that sends a residual signal far off into space. And yet, like every other attack in the game, [[SlapOnTheWristNuke it only hits once and its damage is capped at 9999.]]]]
** ''VideoGame/FinalFantasyX'':
*** This game actually rewarded players for doing exactly what the word "overkill" implies. Finishing off enemies with a hugely damaging attack would increase the XP/gold gain and raise the odds of better item drops. Anima is the ultimate overkill machine, capable of inflicting 3199968 damage in two turns.
*** Sin has one attack that register squarely into this category. Eventually, your team pisses it off so much it is provoked into using Tera Gravitation to kill you. The attack in question ''pulls debris in from the Moon'', and gouges enormous fiery rifts in the planet's surface that ''can be seen from outer space''. All this, to kill a piddly ship with some two-legged gnats on (read: you). Were it not for the fact that this attack was misaimed, your party would have been destroyed on the spot. It tries to use Giga-Graviton afterwards for a more controlled blast, and you have to defeat it in battle before he does so.
*** Cactuars can use 10,000 needles to kill someone instantly unless their HP is above 9999 via Break HP Limit. BonusBoss (one of many in the Monster Arena) Cactuar King uses ''99,999 Needles'', which [[ExactlyWhatItSaysOnTheTin does that amount of damage.]] Even though you can obtain the Break HP Limit to break your HP cap to go beyond 10K worth of HP, you will never survive this attack (unless you have Auto-Life), even if you use a Game Shark to make your HP go that high.
** ''VideoGame/FinalFantasyXII''':
*** Quickenings. One can easily enough get the first Quickening for everyone in the party within the first hour or so of gameplay. You can one-shot most of the bosses AND their minions without ever getting touched.
*** Espers. There are two Esper's with out-of-this-world {{Limit Break}}s: [[https://www.youtube.com/watch?v=gLuXBb5HZ0M&t=9m17s Ultima and Zodiac]].
** In ''VideoGame/FinalFantasyTactics'', TakeYourTime + LevelGrinding = massive amounts of overkill for story battles, since they always have a default level. The downside to being able to drop a Meteor on, say, [[TheScrappy Algus]] is that quite a few of the random encounters afterward (why ''hello'', Mr. [[DemonicSpider Red Chocobo!]]) have the potential to unleash similar amounts of overkill on your party.



* ''VideoGame/FinalFantasyXII'''s Quickenings. One can easily enough get the first Quickening for everyone in the party within the first hour or so of gameplay.
** Note that a long enough chain also does a massive AOE on top of the damage the Quickenings themselves do. You can one-shot most of the bosses AND their minions without ever getting touched.
*** Not simply a long chain, but a mixed combinations of different leveled Quickening. For example, [[https://www.youtube.com/watch?v=Am-ZBiGeJ_M&feature=related Black Hole]], the strongest AOE attack, requires 4 Level 1, 2 and 3 Quickenings each.
** Not to mention this game's version of summons - Espers. There are two Esper's with out-of-this-world {{Limit Break}}s: [[https://www.youtube.com/watch?v=gLuXBb5HZ0M&t=9m17s Ultima and Zodiac]].



* In ''VideoGame/FinalFantasyVIII'' the attack [[https://www.youtube.com/watch?v=79ZCWLsmS4E Great Attractor]] of the final boss Ultimecia draws several planets and debris from orbit and smashes the whole party with it.
* In ''VideoGame/FinalFantasyTactics'', TakeYourTime + LevelGrinding = massive amounts of overkill for story battles, since they always have a default level. The downside to being able to drop a Meteor on, say, [[TheScrappy Algus]] is that quite a few of the random encounters afterward (why ''hello'', Mr. [[DemonicSpider Red Chocobo!]]) have the potential to unleash similar amounts of overkill on your party.



* ''VideoGame/FinalFantasyVII'' has this in terms of game mechanics, the graphics of attacks, and plot.
** Knights of the Round is the strongest summoning in the game, using multiple attacks in one animation to circumvent the 9999 damage cap. Its animation takes about 1:15 minutes. W-Summon means you can use a Summoning twice in one round. Mimic lets a character... well, [[ExactlyWhatItSaysOnTheTin mimic the action of another]]. Putting this together, we get 6 [=KotR=] summonings in one round by letting one character do the W-Summon with the other two mimicking him. Of course, this has a drawback -- you can easily get up, make yourself a sandwich and eat it before continuing with the game without missing anything apart from animations of monsters being hacked to ''very'' fine bits.
** Additionally, we have the Infinite Omnislash, where equipping Cloud with 8 pairs of linked Counter (which counter-attacks with the linked materia when hit) and Mimic (which repeats the last action) Materia allows you to unleash a 16-hit Omnislash on an enemy, which will then be repeated 8 times every time he is hit. This is a great way of taking down some of the toughest bosses in the game solo.
*** Cid's Highwind and Barret's Ungermax can do this if properly set up (both do 18 hits). A few Hero Drinks and either one can basically decimate Emerald Weapon in the same setup.
** Overkilling in both effect and length of cutscene is Sephiroth's [[https://www.youtube.com/watch?v=hTc9sLmOR0A Supernova]]. He summons a fiery ball of destruction which destroys Pluto, Saturn, and Jupiter before slamming into the Sun, causing it to erupt and swallow Mercury and Venus and tear apart the Earth! The animation takes two minutes, he can summon it multiple times in the same fight (destroying the Solar System each time), and you '''cannot''' skip the animation. Due to the games' mechanics, it won't actually kill the heroes.
** In ''Dissidia'', Super Nova returns, although not as long (or explosive). However, one of his HP damaging attacks does include ''dropping a meteor upon his opponent''. The blast is so bright that your screen ''will'' flash white, and it leaves lightning, flames, and black clouds in its wake.
** [[EvilInc ShinRa's]] plan for destroying Avalanche is most definitely this. They destroy the pillars holding up the Sector 7 plate, killing not only thousands of people living in the slums below but also the thousands living on top of the plate, all to kill six people. And they only manage to kill three of their targets.
** Summons in general have a tendency to look more and more exaggerated as they get more powerful. The three "Bahamut" summons each have a bigger explosion-via-energy-beam-spat-by-a-dragon, with the last one having the dragon shoot the beam from outer space and causing a big enough explosion to be seen from that distance.



* Sin in ''VideoGame/FinalFantasyX''. Eventually, your team pisses it off so much it is provoked into using Tera Gravitation to kill you. The attack in question ''pulls debris in from the Moon'', and gouges enormous fiery rifts in the planet's surface that ''can be seen from outer space''. All this, to kill a piddly ship with some two-legged gnats on (read: you). It's a testament to how resilient your party is that they do ''not'' get turned into vapor by that. Or maybe they are simply that lucky...
** Actually, it uses Giga-Graviton to finish off your party if you piss it off enough. And Tera-Graviton was actually misaimed by the one controlling it so it doesn't actually hurt you. One of the Bonus Bosses actually uses Tera-Graviton as an attack, and...it can never kill you. Weird.


** Also an element in ''VideoGame/FinalFantasyIV'' - since magic spells are cast faster if used more often, it's quite reasonable to return to early parts of the game to cast Holy and Meteo on Imps (Goblins) to take advantage of this. Of course, [[GuideDangIt nobody ever tells you about this.]]


* In ''VideoGame/DragonsDogma'', [[Creator/{{Capcom}} Capcom Unity]], [[NotSoAboveItAll of everyone]], demonstrated the power of [[BlowYouAway Maelstorm]], ''[[https://www.youtube.com/watch?v=MbyE-0Cg4yI on a rabbit!]]''

Added DiffLines:

** Similarly, ''VideoGame/FinalFantasyIX'''s Ark. You'd think that a TransformingMecha bombarding the targets with a MacrossMissileMassacre would be enough, but the animation keeps going, with the area becoming a sea of lava and Ark [[DeathFromAbove dropping a huge laser column]] that sends a residual signal far off into space. And yet, like every other attack in the game, [[SlapOnTheWristNuke it only hits once and its damage is capped at 9999.]]


** The Divine skills of Warmaster and Runelord has them consecutively unleash every single weapon type and magic element, respectively, against the enemy.

to:

** The Divine skills of Warmaster and Runelord has them consecutively unleash every single weapon type and magic element, respectively, against the enemy.enemy.
* ''Videogame/NuclearThrone'': The Hyper Crystal boss deals 200 contact damage, where the maximum health you'll get never exceeds 25. Appariently, touching the Hyper Crystal would be like having said touching limb stretched infinitley into the next dimension instantly acording to the developer.

Added DiffLines:

** CityOfHeroes was also briefly host to a magnificently stupid glitch that caused attacks to do so much damage that it had to be expressed in ''scientific notation''. For reference, the maximum hitpoints a player character can have is a little over 3200.


* The Real Knife from ''VideoGame/{{Undertale}}'' is none other than an ordinary knife, depending on your route, it is a broken kitchen knife made for cooking in Pacifist Route, or a weapon intended for killing in Genocide Route. [[spoiler: For the later, it inflicts an absurd amount of damage of 99999999999999999999...... which covers the entire screen when it destroys the world in ''[[OneHitKill one hit]]''.]]

to:

* The Real Knife from ''VideoGame/{{Undertale}}'' is none other than an ordinary knife, depending on your route, it is a broken kitchen knife made for cooking in Pacifist Route, or a weapon intended for killing in Genocide Route. [[spoiler: For the later, latter, it inflicts an absurd amount of damage of 99999999999999999999...... which covers the entire screen when it destroys the world in ''[[OneHitKill one hit]]''.]]


* ''VideoGame/CommandAndConquer'' thrives on this trope. Whether it's constructing an army half the size of the map, sending said army against one particular enemy or structure, to the units such as double-barreled tanks (Mammoth and Overlord), nuclear cannons and trucks, and an orbital laser. ''Generals'' ramps things up with faction generals that specialize in a particular aspect of their army, and that includes a nuclear general, a laser general, and an explosives general. Then there's a secret general in the Challenge mode who has access to all superweapons; she introduces herself by firing every superweapon simultaneously at a column of tanks.
** Speaking of ''Command and Conquer'', just wipe out the majority of your enemy and decide to leave his Construction Yard barely intact with a little HP left? The perfect solution is to move your troops away, then launch your superweapon at the opponent's Construction Yard. Nothing quite so satisfying like kicking someone to the curb like that.
*** The canonical ending for ''Tiberian Dawn'' requires the GDI commander to do that to the Nod Temple -- unlikely in the [[StoryAndGameplaySegregation videos, in the actual gameplay]] a single Ion Cannon blast ''can't'' destroy a Temple... and the Brotherhood repairs the Temple quickly enough that by the time the Ion Cannon has reloaded, the Temple is fully repaired.

to:

* ''VideoGame/CommandAndConquer'' thrives ''VideoGame/CommandAndConquer'':
** The games thrive
on this trope. Whether it's constructing an army half the size of the map, sending said army against one particular enemy or structure, to the units such as double-barreled tanks (Mammoth and Overlord), nuclear cannons and trucks, and an orbital laser. ''Generals'' ramps things up with faction generals that specialize in a particular aspect of their army, and that includes a nuclear general, a laser general, and an explosives general. Then there's a secret general in the Challenge mode who has access to all superweapons; she introduces herself by firing every superweapon simultaneously at a column of tanks.
** Speaking of ''Command and Conquer'', just Just wipe out the majority of your enemy and decide to leave his Construction Yard barely intact with a little HP left? The perfect solution is to move your troops away, then launch your superweapon at the opponent's Construction Yard. Nothing quite so satisfying like kicking someone to the curb like that.
*** ** The canonical ending for ''Tiberian Dawn'' requires the GDI commander to do that to the Nod Temple -- unlikely in the [[StoryAndGameplaySegregation videos, in the actual gameplay]] a single Ion Cannon blast ''can't'' destroy a Temple... and the Brotherhood repairs the Temple quickly enough that by the time the Ion Cannon has reloaded, the Temple is fully repaired.



* ''VideoGame/KeinegedAnNor'': Several deaths. The most painful one has to be the black scorpion which stings you 153 times.

to:

* ''VideoGame/KeinegedAnNor'': Several deaths. The most painful one has to be the black scorpion which stings you 153 times.times.
* ''VideoGame/OctopathTraveler'':
** If you boost to attack multiple times, even if the first attack technically depletes the enemy's HP to zero, your character will still use all of their attacks before allowing the enemy to die.
** The Divine skills of Warmaster and Runelord has them consecutively unleash every single weapon type and magic element, respectively, against the enemy.

Added DiffLines:

* ''VideoGame/FateGrandOrder'':
** Mecha Eli-Chan and Mecha Eli-Chan [=MkII=]'s Noble Phantasm, "Breast Zero Erzsébet: Soaring Metallic Demoness", has them fire an absurd amount of missiles and lasers, followed by a WaveMotionGun, at ''one target''. Their profiles even comment on how excessive the attack is.
** The Berserker version of Miyamoto Musashi mentions an incident where she defeated an opponent by luring him to an island, then blowing it up.


** In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 170 (original base power of 85 that doubles if the user ges first). Factoring in STAB, a Choice Band, Strong Jaw, rain, and double weakness against Water, (170 x 1.5 x 1.5 x 1.5 x 1.5 x 4) the move's total power comes out to '''''2295.''''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.

to:

** In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 170 (original base power of 85 that doubles if the user ges first). Factoring in STAB, a Choice Band, Strong Jaw, rain, and double weakness against Water, (170 x 1.5 x 1.5 x 1.5 x 1.5 x 4) the move's total power comes out to '''''2295.'''''3442.''''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.


** One example that actually happens in-game comes in ''VideoGame/PokemonSunAndMoon''. An [=NPC=] mentions that Trial Captain Lana once used her signature Z-Move Hydro Vortex to get a Sudowoodo to move. Assuming that her Araquanid was the one using the move (which it is if you fight her), Hydro Vortex is based on Bubble Beam, meaning it has a base power of 120. Since this is super-effective on Sudowoodo, that goes up to 240 base power. And that's without STAB, with it the move would reach 360 base power. 120 is a very high power for a move. 240 is ''terrifying''. 360 is [["ThisIsGonnaSuck welp, I'm screwed"]]. The Sudowoodo in question runs away in terror when it realises that the player can now use Hydro Vortex, and you can't really blame it.

to:

** One example that actually happens in-game comes in ''VideoGame/PokemonSunAndMoon''. An [=NPC=] mentions that Trial Captain Lana once used her signature Z-Move Hydro Vortex to get a Sudowoodo to move. Assuming that her Araquanid was the one using the move (which it is if you fight her), Hydro Vortex is based on Bubble Beam, meaning it has a base power of 120. Since this is super-effective on Sudowoodo, that goes up to 240 base power. And that's without STAB, with it the move would reach 360 base power. 120 is a very high power for a move. 240 is ''terrifying''. 360 is [["ThisIsGonnaSuck "[[ThisIsGonnaSuck welp, I'm screwed"]].screwed]]" levels. The Sudowoodo in question runs away in terror when it realises that the player can now use Hydro Vortex, and you can't really blame it.


** One example that actually happens in-game comes in ''VideoGame/PokemonSunAndMoon''. An [=NPC=] mentions that Trial Captain Lana once used her signature Z-Move Hydro Vortex to get a Sudowoodo to move. Assuming that her Araquanid was the one using the move (which it is if you fight her), Hydro Vortex is based on Bubble Beam, meaning it has a base power of 120. Since this is super-effective on Sudowoodo, that goes up to 240 base power. 120 is a very high power for a move. 240 is ''terrifying''. The Sudowoodo in question runs away in terror when it realises that the player can now use Hydro Vortex, and you can't really blame it.
** In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 175. Factoring in STAB, a Choice Band, Strong Jaw, rain, and weakness against Water, (175 x 1.5 x 1.5 x 1.5 x 1.5 x 2) the move's total power comes out to '''1771.''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.

to:

** One example that actually happens in-game comes in ''VideoGame/PokemonSunAndMoon''. An [=NPC=] mentions that Trial Captain Lana once used her signature Z-Move Hydro Vortex to get a Sudowoodo to move. Assuming that her Araquanid was the one using the move (which it is if you fight her), Hydro Vortex is based on Bubble Beam, meaning it has a base power of 120. Since this is super-effective on Sudowoodo, that goes up to 240 base power. And that's without STAB, with it the move would reach 360 base power. 120 is a very high power for a move. 240 is ''terrifying''. 360 is [["ThisIsGonnaSuck welp, I'm screwed"]]. The Sudowoodo in question runs away in terror when it realises that the player can now use Hydro Vortex, and you can't really blame it.
** In terms of moves, Dracovish's Fishious Rend can be one of these. The move's base power if the user moves first is 175. 170 (original base power of 85 that doubles if the user ges first). Factoring in STAB, a Choice Band, Strong Jaw, rain, and double weakness against Water, (175 (170 x 1.5 x 1.5 x 1.5 x 1.5 x 2) 4) the move's total power comes out to '''1771.''' '''''2295.''''' For comparison, a super-effective STAB Z-Move based on a 140+ power move comes out to 1200 base power, and the highest power Max Moves are 150 base power. Anything hit under optimal conditions with Fishious Rend would be snapped like a twig under Dracovish's jaws.

Showing 15 edit(s) of 358

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report