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Trope was cut/disambiguated due to cleanup. Most info under Drop The Hammer appears in subpage H under Humongous Headed Hammer


* DropTheHammer:
** Warhammers are a classic heavy blunt weapon in the series. They generally deal massive damage, but are extremely heavy and slow to swing.
** The legendary hammer Volendrung, known as the "Hammer of Might", has appeared throughout the series. It was originally crafted by the Dwemer and later became associated with Malacath, the Daedric Prince of Pariahs. In addition to dealing considerable damage, it has variously been enchanted to paralyze those it strikes as well as drain their strength and stamina. According to lore, a Dwemer chieftain once threw Volendrung across Tamriel, vowing to settle wherever it landed, leading to the establishment of Volenfell as the westernmost outpost of the Dwemer. After the entire Dwemer race disappeared during the Battle of Red Mountain, the area was eventually resettled by the Redguards, who renamed it Hammerfell.

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* DemonicPossession: The Daedric Princes have shown to be capable of this, though they are far more likely to take the form of a [[GodInHumanForm mortal avatar]] when needed.


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* DemonicPossession: The Daedric Princes have shown to be capable of this, though they are far more likely to take the form of a [[GodInHumanForm mortal avatar]] when needed.
* DemonicVampires: Vampirism (and undeath in general) can be traced back to Molag Bal, [[JerkassGods Deadric Prince]] of [[TheCorrupter Corruption and Domination]] and probably the closest thing the setting has to a SatanicArchetype. The first vampire, Lamae Beolfag, arose from the corpse of a woman whom Molag [[RapeIsASpecialKindOfEvil raped to death]], and those who want to become vampires but can't find another vampire to bite them often end up performing horrific ceremonies to gain Molag's favor.
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Links to the works aren't needed in the franchise sub-pages


** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', seven of the game's nine cities (the Imperial City and Bruma are the exceptions) specialize in one of the above schools, and the initial branches of the Mages' Guild questline involve going to each Guild Hall and learning that area's skill to earn a recommendation from the head of the branch.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the College of Winterhold seems to have something of a rivalry going on amongst students of the individual branches to determine which school's spells are best.

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** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', ''Oblivion'', seven of the game's nine cities (the Imperial City and Bruma are the exceptions) specialize in one of the above schools, and the initial branches of the Mages' Guild questline involve going to each Guild Hall and learning that area's skill to earn a recommendation from the head of the branch.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', ''Skyrim'', the College of Winterhold seems to have something of a rivalry going on amongst students of the individual branches to determine which school's spells are best.
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* DisciplinesOfMagic: There are [[RuleOfSeven seven]] unique schools of magic, and players can choose to focus on whichever ones they like.
** [[AlchemyIsMagic Alchemy]]: The school of potion and poison brewing, it's considered its own unique branch of magic. Every ingredient in the game has multiple effects when brewed properly, and the higher a player's alchemy skill, the more effective balms and salves they can make.
** [[RealityWarper Alteration]]: The school that directly affects the physical world. It's mostly used to create [[StatusBuff status buffs]] for the player--the ability to walk on or breathe underwater, or carry more treasure--but can also be used offensively by burdening enemies and making them unable to move.
** [[SummonMagic Conjuration]]: The school that pulls various objects and monsters from different planes of reality. It's best known for calling various creatures to fight alongside the player character, although it's also possible to get temporary equipment with it.
** [[StuffBlowingUp Destruction]]: The most physical school, it functions as the series' form of attack magic. The three major forms allow players to blast [[PlayingWithFire fire]], [[AnIcePerson ice]], and [[ShockAndAwe lighting]] from their hands.
** [[MasterOfIllusion Illusion]]: A school that alters perception in both a physical and metaphorical sense. It's exceptionally handy for stealth, as it can turn players [[{{Invisibility}} invisible]]; it also allows players to charm others and make them more agreeable.
** [[PsychicPowers Mysticism]]: The "and the rest" school, it doesn't have any one particular specialty, although it leans toward skills that would be considered psychic in other games. It's used for everything from [[MindOverMatter telekinesis]] to [[YourSoulIsMine soul-trapping]] to providing AuraVision.
** [[WhiteMage Restoration]]: The school of healing and fortification. It's mostly used to restore players' health, but can also extend to allies in need. More powerful Restoration spells can even cure diseases instantly.
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', seven of the game's nine cities (the Imperial City and Bruma are the exceptions) specialize in one of the above schools, and the initial branches of the Mages' Guild questline involve going to each Guild Hall and learning that area's skill to earn a recommendation from the head of the branch.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the College of Winterhold seems to have something of a rivalry going on amongst students of the individual branches to determine which school's spells are best.
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Links to the works aren't needed in the franchise sub-pages


* DoubleEdgedBuff: In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'', the FantasticDrug Skooma temporarily makes the drinker stronger and faster but harms their intelligence and agility. In ''VideoGame/TheElderScrollsVSkyrim'', it's a plain Stamina restorative, but Redwater Skooma causes slowness and [[InterfaceScrew screen blur]] as well.

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* DoubleEdgedBuff: In ''VideoGame/TheElderScrollsIIIMorrowind'' ''Morrowind'' and ''VideoGame/TheElderScrollsIVOblivion'', ''Oblivion'', the FantasticDrug Skooma temporarily makes the drinker stronger and faster but harms their intelligence and agility. In ''VideoGame/TheElderScrollsVSkyrim'', ''Skyrim'', it's a plain Stamina restorative, but Redwater Skooma causes slowness and [[InterfaceScrew screen blur]] as well.

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* DoubleEdgedBuff:
Skooma is a hallucinatory narcotic whose effects vary depending on the game:
** ''VideoGame/TheElderScrollsIIIMorrowind'':
---> Fortify Strength 20 pts for 60 secs
---> Fortify Speed 20 pts for 60 secs
---> Drain Intelligence 20 pts for 60 secs
---> Drain Agility 20 pts for 60 secs
** ''VideoGame/TheElderScrollsIVOblivion'':
---> Damage Intelligence 2 pts
---> Drain Agility 60 pts for 20 secs
---> Fortify Speed and Strength 60 pts for 20 secs
** ''VideoGame/TheElderScrollsVSkyrim'': Unlike in previous games, regular Skooma is just a plain Stamina restorative. Redwater Skooma though:
---> Restore Stamina, 40 pts
---> Redwater Skooma Script Effect
---> Drugged, for 45 secs
---> Slow, 50 pts for 45 secs

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* DoubleEdgedBuff:
DoubleEdgedBuff: In ''VideoGame/TheElderScrollsIIIMorrowind'' and ''VideoGame/TheElderScrollsIVOblivion'', the FantasticDrug Skooma is a hallucinatory narcotic whose effects vary depending on temporarily makes the game:
** ''VideoGame/TheElderScrollsIIIMorrowind'':
---> Fortify Strength 20 pts for 60 secs
---> Fortify Speed 20 pts for 60 secs
---> Drain Intelligence 20 pts for 60 secs
---> Drain Agility 20 pts for 60 secs
** ''VideoGame/TheElderScrollsIVOblivion'':
---> Damage Intelligence 2 pts
---> Drain Agility 60 pts for 20 secs
---> Fortify Speed
drinker stronger and Strength 60 pts for 20 secs
** ''VideoGame/TheElderScrollsVSkyrim'': Unlike in previous games, regular Skooma is just
faster but harms their intelligence and agility. In ''VideoGame/TheElderScrollsVSkyrim'', it's a plain Stamina restorative. restorative, but Redwater Skooma though:
---> Restore Stamina, 40 pts
---> Redwater Skooma Script Effect
---> Drugged, for 45 secs
---> Slow, 50 pts for 45 secs
causes slowness and [[InterfaceScrew screen blur]] as well.
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None

Added DiffLines:

* DoubleEdgedBuff:
Skooma is a hallucinatory narcotic whose effects vary depending on the game:
** ''VideoGame/TheElderScrollsIIIMorrowind'':
---> Fortify Strength 20 pts for 60 secs
---> Fortify Speed 20 pts for 60 secs
---> Drain Intelligence 20 pts for 60 secs
---> Drain Agility 20 pts for 60 secs
** ''VideoGame/TheElderScrollsIVOblivion'':
---> Damage Intelligence 2 pts
---> Drain Agility 60 pts for 20 secs
---> Fortify Speed and Strength 60 pts for 20 secs
** ''VideoGame/TheElderScrollsVSkyrim'': Unlike in previous games, regular Skooma is just a plain Stamina restorative. Redwater Skooma though:
---> Restore Stamina, 40 pts
---> Redwater Skooma Script Effect
---> Drugged, for 45 secs
---> Slow, 50 pts for 45 secs
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Disambiguated.


* DaylightHorror: Several vampire bloodlines and lycanthropes with voluntary transformations are just as capable of hunting during the day as they are at night. In some cases, they'll even invoke this trope directly.
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disambiguated


*** A particularly frustrating example occurs on the [=PS3=] when going between ''Oblivion'' and ''Skyrim''. ''Oblivion'' uses the R2 key to move items. ''Skyrim'' remaps it to use [[MakeMeWannaShout Shouts]] instead. Coupled with natural lag on the [=PS3=] at higher levels, and the lag brought on from processing the bytes that make up the items flying around the room, an accidental press in ''Skyrim'' can be ''agonizing''.

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*** A particularly frustrating example occurs on the [=PS3=] when going between ''Oblivion'' and ''Skyrim''. ''Oblivion'' uses the R2 key to move items. ''Skyrim'' remaps it to use [[MakeMeWannaShout Shouts]] Shouts instead. Coupled with natural lag on the [=PS3=] at higher levels, and the lag brought on from processing the bytes that make up the items flying around the room, an accidental press in ''Skyrim'' can be ''agonizing''.



* DefeatMeansFriendship: The founder of the Second Tamriellic Empire, Reman Cyrodiil, incorporated the defeated [[SnakePeople Tsaesci]] invaders from [[{{Wutai}} Akavir]] into his fledgling empire. After Reman used [[MakeMeWannaShout the Thu'um]] against them in battle during their invasion of Tamriel, they recognized him as Dragonborn, who the Tsaesci believe to be the ultimate dragon slayers. He incorporated the surviving Tsaesci into his armies, where they served him as bodyguards, dragon hunters, and would be the precursors to [[PraetorianGuard the Blades]]. They also became a great cultural influence within the empire.

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* DefeatMeansFriendship: The founder of the Second Tamriellic Empire, Reman Cyrodiil, incorporated the defeated [[SnakePeople Tsaesci]] invaders from [[{{Wutai}} Akavir]] into his fledgling empire. After Reman used [[MakeMeWannaShout the Thu'um]] Thu'um against them in battle during their invasion of Tamriel, they recognized him as Dragonborn, who the Tsaesci believe to be the ultimate dragon slayers. He incorporated the surviving Tsaesci into his armies, where they served him as bodyguards, dragon hunters, and would be the precursors to [[PraetorianGuard the Blades]]. They also became a great cultural influence within the empire.



** Kynareth, the Divine Goddess of the Air and Heavens, pulled a few to help early mankind in their battles against the [[OurDragonsAreDifferent dragons]] and elves. When the ancient [[HornyVikings Nords]] prayed for aid against the dragons and their [[ReligionOfEvil Dragon Cults]], she sent [[TokenHeroicOrc Paarthurnax]] to teach them the [[MakeMeWannaShout Thu'um]] so they could use the [[LanguageOfMagic dragons' own weapon]] against them. She was also perhaps the most active Divine in supporting the Alessian Revolt, sending her "son" Morihaus to join the conflict on Alessia's side. She sent rain to cleanse the blood from Ayleid forts and villages after [[GodInHumanForm Pelinal]] [[TheBerserker Whitestrake]] [[PaintTheTownRed came through]], so that they could be used by Alessia's forces.

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** Kynareth, the Divine Goddess of the Air and Heavens, pulled a few to help early mankind in their battles against the [[OurDragonsAreDifferent dragons]] and elves. When the ancient [[HornyVikings Nords]] prayed for aid against the dragons and their [[ReligionOfEvil Dragon Cults]], she sent [[TokenHeroicOrc Paarthurnax]] to teach them the [[MakeMeWannaShout Thu'um]] Thu'um so they could use the [[LanguageOfMagic dragons' own weapon]] against them. She was also perhaps the most active Divine in supporting the Alessian Revolt, sending her "son" Morihaus to join the conflict on Alessia's side. She sent rain to cleanse the blood from Ayleid forts and villages after [[GodInHumanForm Pelinal]] [[TheBerserker Whitestrake]] [[PaintTheTownRed came through]], so that they could be used by Alessia's forces.



** The series' [[OurDragonsAreDifferent dragons]] are the "children" of Akatosh and/or, according to some theories, [[PiecesOfGod fragments of his very being]]. This would also include those who are Dragonborn, mortals gifted by Akatosh with the immortal soul of a dragon, who are to serve as [[HunterOfHisOwnKind natural predators]] to dragons. Like the dragons, the Dragonborn possess instinctive knowledge of the draconic LanguageOfMagic and can use the [[MakeMeWannaShout Thu'um]].

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** The series' [[OurDragonsAreDifferent dragons]] are the "children" of Akatosh and/or, according to some theories, [[PiecesOfGod fragments of his very being]]. This would also include those who are Dragonborn, mortals gifted by Akatosh with the immortal soul of a dragon, who are to serve as [[HunterOfHisOwnKind natural predators]] to dragons. Like the dragons, the Dragonborn possess instinctive knowledge of the draconic LanguageOfMagic and can use the [[MakeMeWannaShout Thu'um]].Thu'um.



* DragonsAreDivine: Crossing over with elements of DragonsAreDemonic as well. To summarize, dragons are the "children" of Akatosh, the Aedric God of Time and TopGod of the Imperial Nine Divines pantheon who himself typically takes the form of a great dragon. The dragons practice a LanguageOfMagic, the "Thu'um" which allows for some small scale [[RealityWarper Reality Warping]] by "[[MakeMeWannaShout shouting]]" elements into existence. The dragons themselves are TheAgeless, and while they can be slain by any capable individual, they possess ResurrectiveImmortality and can be brought back to life by another dragon unless their soul is [[YourSoulIsMine absorbed by another dragon (or Dragonborn)]]. Despite their divine origins, dragons are creatures of aggression and domination, and it's [[AlwaysChaoticEvil in their blood to be cruel and contemptuous]]. However, they can [[HeelFaceTurn fight against their baser nature]], as best exemplified by Paarthurnax. In addition to Akatosh, even the lesser dragons have been worshiped by different groups across Nirn, including the ancient Nords and the Ka Po' Tun of Akavir.

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* DragonsAreDivine: Crossing over with elements of DragonsAreDemonic as well. To summarize, dragons are the "children" of Akatosh, the Aedric God of Time and TopGod of the Imperial Nine Divines pantheon who himself typically takes the form of a great dragon. The dragons practice a LanguageOfMagic, the "Thu'um" which allows for some small scale [[RealityWarper Reality Warping]] by "[[MakeMeWannaShout shouting]]" "shouting" elements into existence. The dragons themselves are TheAgeless, and while they can be slain by any capable individual, they possess ResurrectiveImmortality and can be brought back to life by another dragon unless their soul is [[YourSoulIsMine absorbed by another dragon (or Dragonborn)]]. Despite their divine origins, dragons are creatures of aggression and domination, and it's [[AlwaysChaoticEvil in their blood to be cruel and contemptuous]]. However, they can [[HeelFaceTurn fight against their baser nature]], as best exemplified by Paarthurnax. In addition to Akatosh, even the lesser dragons have been worshiped by different groups across Nirn, including the ancient Nords and the Ka Po' Tun of Akavir.



** Though long extinct by the time the main series games take place, the [[OurDwarvesAreDifferent Dwemer]] were rightfully dreaded in the backstory. They had an [[BlueAndOrangeMorality utterly incomprehensible and alien]] belief system while being by far the [[RealityWarper most]] [[{{Magitek}} technologically]] [[SteamPunk advanced]] race in the series. They were said to be feared by the Chimer (ancestors of the Dunmer), [[HornyVikings Nords]], and even the ''gods themselves''. The latter because the highly {{Naytheist}}ic Dwemer were known to summon Daedra just to [[DidYouJustPunchOutCthulhu put their divinity to the test]]. The only military force in history which truly challenged them was a [[ProudWarriorRace Nord army]] led by masters of the [[MakeMeWannaShout Thu'um]], and the Dwemer even defeated them after forming an EnemyMine with their rival Chimer. The only reason they aren't still around terrorizing the other races is because they did ''[[RiddleForTheAges something]]'' (involving the [[CosmicKeystone heart]] of a [[GodIsDead dead god]]) which caused their entire race to disappear at once.

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** Though long extinct by the time the main series games take place, the [[OurDwarvesAreDifferent Dwemer]] were rightfully dreaded in the backstory. They had an [[BlueAndOrangeMorality utterly incomprehensible and alien]] belief system while being by far the [[RealityWarper most]] [[{{Magitek}} technologically]] [[SteamPunk advanced]] race in the series. They were said to be feared by the Chimer (ancestors of the Dunmer), [[HornyVikings Nords]], and even the ''gods themselves''. The latter because the highly {{Naytheist}}ic Dwemer were known to summon Daedra just to [[DidYouJustPunchOutCthulhu put their divinity to the test]]. The only military force in history which truly challenged them was a [[ProudWarriorRace Nord army]] led by masters of the [[MakeMeWannaShout Thu'um]], Thu'um, and the Dwemer even defeated them after forming an EnemyMine with their rival Chimer. The only reason they aren't still around terrorizing the other races is because they did ''[[RiddleForTheAges something]]'' (involving the [[CosmicKeystone heart]] of a [[GodIsDead dead god]]) which caused their entire race to disappear at once.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: The modern [[TheMorlocks Morlock]]-like Falmer, despite being able to craft weapons and armor, are rarely seen wearing anything on their feet. Possibly justified, as it is speculated that, due to their [[EyelessFace blindness]], the Falmer use other means of detecting threats. This may include feeling vibrations in the ground with their feet.
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None


** As a whole, the Daedric Princes, associated with the darkness of Padomay, are AboveGoodAndEvil, operating within their own spectrum of BlueAndOrangeMorality. Still, they range from being considered "evil" to being considered JerkassGods to most civilizations throughout Tamriel. However, a few of the malevolent Daedric Princes fit this reputation, such as Molag Bal (Daedric Prince of [[TheCorrupter Corruption]] and the closest thing the series has to a true GodOfEvil) and Vaermina, the Daedric Prince of Nightmares, who may only be second in brutality to Molag Bal himself.

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** As a whole, the Daedric Princes, associated with the darkness of Padomay, are AboveGoodAndEvil, operating within their own spectrum of BlueAndOrangeMorality. Still, they range from being considered "evil" to being considered JerkassGods to most civilizations throughout Tamriel. However, a few of the malevolent Daedric Princes fit this reputation, such as Molag Bal (Daedric Prince of [[TheCorrupter Corruption]] and the closest thing the series has to a true GodOfEvil) and Vaermina, the Daedric Prince of Nightmares, [[NightmareWeaver Nightmares]], who may only be second in brutality to Molag Bal himself.



** This is a power of Vaermina, the Daedric Prince of Nightmares. It is theorized that she uses the dreams of mortals as some sort of source of power. Her most (in)famous artifact is the Skull of Corruption, a MagicStaff which steals the dreams of sleeping mortals to become more powerful.

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** This is a power of Vaermina, the Daedric Prince of Nightmares.[[NightmareWeaver Nightmares]]. It is theorized that she uses the dreams of mortals as some sort of source of power. Her most (in)famous artifact is the Skull of Corruption, a MagicStaff which steals the dreams of sleeping mortals to become more powerful.
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trope disambig


** As a whole, the Daedric Princes, associated with the darkness of Padomay, are AboveGoodAndEvil, operating within their own spectrum of BlueAndOrangeMorality. Still, they range from being considered "evil" to being considered JerkassGods to most civilizations throughout Tamriel. However, a few of the malevolent Daedric Princes fit this reputation, such as Molag Bal (Daedric Prince of [[TheCorrupter Corruption]] and the closest thing the series has to a true GodOfEvil) and Vaermina, the Daedric Prince of [[YourWorstNightmare Nightmares]], who may only be second in brutality to Molag Bal himself.

to:

** As a whole, the Daedric Princes, associated with the darkness of Padomay, are AboveGoodAndEvil, operating within their own spectrum of BlueAndOrangeMorality. Still, they range from being considered "evil" to being considered JerkassGods to most civilizations throughout Tamriel. However, a few of the malevolent Daedric Princes fit this reputation, such as Molag Bal (Daedric Prince of [[TheCorrupter Corruption]] and the closest thing the series has to a true GodOfEvil) and Vaermina, the Daedric Prince of [[YourWorstNightmare Nightmares]], Nightmares, who may only be second in brutality to Molag Bal himself.



*** During a wager between the Daedric Princes [[YourWorstNightmare Vaermina]] and [[MadGod Sheogorath]], they conspired to see which of them could most effectively ensnare a famous artist. Namira used grotesque nightmares, driving the artist to make terrifying and disgusting art that made him wildly popular through BileFascination. Sheogorath, meanwhile, did [[WinsByDoingAbsolutelyNothing nothing at all]], driving the artist to madness when his inspirations disappeared, and as a result he began creating angry, blasphemous art that insulted the gods and authority figures. Eventually the artist insulted the wrong petty king, who had him publicly executed.

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*** During a wager between the Daedric Princes [[YourWorstNightmare [[NightmareWeaver Vaermina]] and [[MadGod Sheogorath]], they conspired to see which of them could most effectively ensnare a famous artist. Namira used grotesque nightmares, driving the artist to make terrifying and disgusting art that made him wildly popular through BileFascination. Sheogorath, meanwhile, did [[WinsByDoingAbsolutelyNothing nothing at all]], driving the artist to madness when his inspirations disappeared, and as a result he began creating angry, blasphemous art that insulted the gods and authority figures. Eventually the artist insulted the wrong petty king, who had him publicly executed.



** This is a power of Vaermina, the Daedric Prince of [[YourWorstNightmare Nightmares]]. It is theorized that she uses the dreams of mortals as some sort of source of power. Her most (in)famous artifact is the Skull of Corruption, a MagicStaff which steals the dreams of sleeping mortals to become more powerful.

to:

** This is a power of Vaermina, the Daedric Prince of [[YourWorstNightmare Nightmares]].Nightmares. It is theorized that she uses the dreams of mortals as some sort of source of power. Her most (in)famous artifact is the Skull of Corruption, a MagicStaff which steals the dreams of sleeping mortals to become more powerful.
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* DivinePunishment:
** In the earliest days of existence, the [[OurGodsAreDifferent Daedric Princes]] (pre-creation immortal spirits who did not participate in the act of creation of itself who are primarily the [[OrderVersusChaos "Chaos" to the creating Aedra's "Order"]]) came together to curse one of their own, Jyggalag, the [[GodOfOrder Prince of Order]] in the "ControlFreak" and "AwesomenessByAnalysis", sense due to his growing power. They cursed into becoming [[BecameTheirOwnAntithesis the worst possible thing for a being of order]] - ''the'' MadGod Sheogorath. The plot of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] ''Shivering Isles'' DLC sees the PlayerCharacter helping to free Jyggalag while [[spoiler:[[AGodIsYou taking on the mantle of Sheogorath themself]]]].
** According to "[[WordOfSaintPaul Obscure Text]]" writings by former series dev Creator/MichaelKirkbride, resident [[DestroyerDeity Daedric Prince of Destruction]] Mehrunes Dagon was once a kindly demon who helped to preserve parts of the world from being "eaten" by BeastOfTheApocalypse Alduin. When Alduin found out about this, he cursed Dagon into his current state until [[IronicHell he could destroy all that which he preserved from previous worlds]]. His attempts to do so can be seen in ''[[VideoGame/TheElderScrollsArena Arena]]'', ''[[VideoGame/AnElderScrollsLegendBattlespire Battlespire]]'', and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''.
** Azura, Daedric Prince of Dusk and Dawn, is generally seen as one of the most benevolent of the Princes and is one of the few to genuinely care about her followers. When the Chimer, {{Precursors}} to the modern Dunmer (Dark Elves), went against her wishes, murdered her champion, and saw their leaders become the PhysicalGod Tribunal, she cursed the formerly gold-skinned raced with [[PunishedWithUgly ashen gray skin and blood red eyes]]. After helping the [[PlayerCharacter Nerevarine]] cast down the "false gods" in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', she further abandons the Dunmer by warning only a few of her followers ahead of the [[ChekhovsVolcano Red Year]] and [[TheDogBitesBack Argonian Invasion]], leaving the rest to suffer.
** Malacath is the Daedric Prince of the [[AllOfTheOtherReindeer Spurned, the Ostracized, and of Pariahs]]. He is also associated with curses and exile, but unlike the other Princes, tends to bring the cursed under his protection rather than dish out curses. His most famous followers are the [[OurOrcsAreDifferent Orcs (Orsimer)]], who are themselves the victim of a curse relating to Malacath's origins. Once the Aldmeri "[[AncestorVeneration ancestor spirit]]" Trinimac, he was a WarGod whose followers rivaled even those of Auriel (the Aldmeri TopGod). Seeking to steal his worshippers, three Daedric Princes (Azura, Boethiah, and Mephala) came together to trick Trinimac. While weakened, [[HijackingCthulhu he was "eaten" by Boethiah who "spoke with his voice"]] to convince many of his followers to leave, becoming the Chimer (and later Dunmer) people. Trinimac was "excreted" and the remains became Malacath, with his remaining followers becoming the Orcs, the "cursed folk". (Malacath himself confirms the story, but calls it "too literal minded".)
** Nocturnal is the Daedric Prince of [[TheSacredDarkness Darkness]], patron of thieves, and is associated with [[LadyLuck luck]]. While more "hands off" than most other Princes with their followers, she is quick to punish those who offend her with a couple of notable instances seen in the series:
*** In the ThievesGuild questline of ''Oblivion'', a master thief stole her Gray Cowl several centuries in the past. She cursed it to magically {{Unperson}} the wearer, striking their identity from the universe and leaving them known only as the "Gray Fox". As part of the questline, the current Gray Fox and the PlayerCharacter work together to steal an [[TomeOfEldritchLore Elder Scroll]] and use its power to break the curse.
*** In the ThievesGuild questline of ''Skyrim'', the current guild leader has shirked his duty and stolen the SkeletonKey (noticing a pattern?). She has withdrawn her favor from the guild, leaving them to suffer a long string of bad luck and care close to collapsing completely. Once again, the PlayerCharacter can team up with a couple of other members to steal back the key, replace it, life the curse, and restore her favor.
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Critical Research Failure is a disambiguation page


'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)

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'''Note:''' ''Elder Scrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] information or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)
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None


** Emperor Reman Cyrodiil, founder of the Reman dynasty, was another human that may have became a god after his death. After his death, he was possibly granted immortality and godhood by Akatosh, and it's believed by some that he became the WarGod [[NamesTheSame Reymon]] Ebonarm. (Beyond the [[NamesTheSame similar sounding names]], this one is closer to an [[EpilepticTrees Epileptic Tree]], with supporting evidence being very scant and circumstantial.)

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** Emperor Reman Cyrodiil, founder of the Reman dynasty, was another human that may have became a god after his death. After his death, he was possibly granted immortality and godhood by Akatosh, and it's believed by some that he became the WarGod [[NamesTheSame Reymon]] Reymon Ebonarm. (Beyond the [[NamesTheSame similar sounding names]], names, this one is closer to an [[EpilepticTrees Epileptic Tree]], with supporting evidence being very scant and circumstantial.)
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Up To Eleven is a defunct trope


* DifficultButAwesome: Playing with the "Atronach" birthsign (or activating the Atronach "Standing Stone" in ''Skyrim''). The Atronach removes (or severely reduces) your ability to regenerate [[{{Mana}} Magicka]] naturally, which includes sleeping. In return, it grants the largest boost to your maximum Magicka of any birthsign and gives you a 50% chance to [[ManaDrain absorb any magic spell]] cast at you. By devising a way to cover the other 50% (via absorption, [[AttackReflector reflection]], or [[AntiMagic resistance]]), you can effectively become ''immune'' to magical attacks. This goes UpToEleven if you play as an [[MageSpecies Altmer]], who have a natural weakness to magical attacks but have the highest natural starting pool of Magicka of any race.

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* DifficultButAwesome: Playing with the "Atronach" birthsign (or activating the Atronach "Standing Stone" in ''Skyrim''). The Atronach removes (or severely reduces) your ability to regenerate [[{{Mana}} Magicka]] naturally, which includes sleeping. In return, it grants the largest boost to your maximum Magicka of any birthsign and gives you a 50% chance to [[ManaDrain absorb any magic spell]] cast at you. By devising a way to cover the other 50% (via absorption, [[AttackReflector reflection]], or [[AntiMagic resistance]]), you can effectively become ''immune'' to magical attacks. This goes UpToEleven if you play as an [[MageSpecies Altmer]], who Altmer]] have a natural weakness to magical attacks but have the highest natural starting pool of Magicka of any race.

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Disambiguated


** Throughout the series, the various CityGuards have a tendency to '''''aggressively''''' seek you out if you commit a crime, whether it's mass murder or [[ShopliftAndDie stealing a piece]] of VendorTrash worth a single gold. With the exception of ''Arena'', it is {{Downplayed}} in that they will at least attempt to arrest you first (unless your bounty is exceptionally high, generally 5000+, at which point you'll be marked as "kill on sight").

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** Throughout the series, the various CityGuards have a tendency to '''''aggressively''''' aggressively seek you out if you commit a crime, whether it's mass murder or [[ShopliftAndDie stealing a piece]] of VendorTrash an item]] worth a single gold. With the exception of ''Arena'', it is {{Downplayed}} in that they will at least attempt to arrest you first (unless your bounty is exceptionally high, generally 5000+, at which point you'll be marked as "kill on sight").
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Dewicking Disambig


* DeadlyUpgrade: Becoming a [[OurLichesAreDifferent Lich]] is a very literal case of the trope. Mortal sorcerers, often {{necromancer}}s, undergo a ritual that turns them undead while [[WitchSpecies greatly increasing their magical power]] and also gives them [[ImmortalitySeeker the undead form of immortality]]. This is common among the senior members of the [[TheOrder Order of the Black Worm]], a reclusive MagicalSociety who mainly study TheDarkArts, following in the footsteps of their leader (and first ever Lich), Mannimarco, the King/God of Worms.

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* DeadlyUpgrade: Becoming a [[OurLichesAreDifferent Lich]] is a very literal case of the trope. Mortal sorcerers, often {{necromancer}}s, undergo a ritual that turns them undead while [[WitchSpecies [[MageSpecies greatly increasing their magical power]] and also gives them [[ImmortalitySeeker the undead form of immortality]]. This is common among the senior members of the [[TheOrder Order of the Black Worm]], a reclusive MagicalSociety who mainly study TheDarkArts, following in the footsteps of their leader (and first ever Lich), Mannimarco, the King/God of Worms.



** Hagravens are a form of flightless [[HarpingOnAboutHarpies harpy]] who were once mortal women that underwent a ritual "trading in their humanity" for [[WitchSpecies access to powerful magic]]. The exact means of the transformation remains mysterious, but it is known that a human sacrifice is part of the process. They will also be the "devil" in the trope toward [[BarbarianTribe Reachmen]] warriors. These warriors will allow a Hagraven to replace their heart with a Briar Heart, a magical organic item that grants them great power at the cost of their free will. These "Briarhearts" are frequently found in service to Hagravens.

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** Hagravens are a form of flightless [[HarpingOnAboutHarpies harpy]] who were once mortal women that underwent a ritual "trading in their humanity" for [[WitchSpecies [[MageSpecies access to powerful magic]]. The exact means of the transformation remains mysterious, but it is known that a human sacrifice is part of the process. They will also be the "devil" in the trope toward [[BarbarianTribe Reachmen]] warriors. These warriors will allow a Hagraven to replace their heart with a Briar Heart, a magical organic item that grants them great power at the cost of their free will. These "Briarhearts" are frequently found in service to Hagravens.



* DifficultButAwesome: Playing with the "Atronach" birthsign (or activating the Atronach "Standing Stone" in ''Skyrim''). The Atronach removes (or severely reduces) your ability to regenerate [[{{Mana}} Magicka]] naturally, which includes sleeping. In return, it grants the largest boost to your maximum Magicka of any birthsign and gives you a 50% chance to [[ManaDrain absorb any magic spell]] cast at you. By devising a way to cover the other 50% (via absorption, [[AttackReflector reflection]], or [[AntiMagic resistance]]), you can effectively become ''immune'' to magical attacks. This goes UpToEleven if you play as an [[WitchSpecies Altmer]], who have a natural weakness to magical attacks but have the highest natural starting pool of Magicka of any race.

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* DifficultButAwesome: Playing with the "Atronach" birthsign (or activating the Atronach "Standing Stone" in ''Skyrim''). The Atronach removes (or severely reduces) your ability to regenerate [[{{Mana}} Magicka]] naturally, which includes sleeping. In return, it grants the largest boost to your maximum Magicka of any birthsign and gives you a 50% chance to [[ManaDrain absorb any magic spell]] cast at you. By devising a way to cover the other 50% (via absorption, [[AttackReflector reflection]], or [[AntiMagic resistance]]), you can effectively become ''immune'' to magical attacks. This goes UpToEleven if you play as an [[WitchSpecies [[MageSpecies Altmer]], who have a natural weakness to magical attacks but have the highest natural starting pool of Magicka of any race.



* DoesNotLikeMagic: A cultural trait of both the Nords and Redguards, both {{Proud Warrior Race}}s. Both races have long been at war with different races of Mer (Elves), who tend to be magically inclined WitchSpecies, making this dislike somewhat justifiable. Both also make exceptions: the Nords for [[WhiteMagic Restoration]] magic ("Healers"), and the Redguards for Destruction magic (because [[NoKillLikeOverkill doing more damage is always a good thing]]). Both races were also ancient users of magic-like abilties - the Nords using the [[LanguageOfMagic Thu'um]] and the Redguards has their [[MasterSwordsman Ansei]] ("Sword Saints") who could [[SpontaneousWeaponCreation create powerful swords from their very souls]]. For the Nords, this is also only the case for ''modern'' Nords - the ancient Nords (and their Atmoran ancestors) considered magic to be the "Clever Craft", with many of their ancient heroes being {{Magic Knight}}s.

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* DoesNotLikeMagic: A cultural trait of both the Nords and Redguards, both {{Proud Warrior Race}}s. Both races have long been at war with different races of Mer (Elves), who tend to be magically inclined WitchSpecies, MageSpecies, making this dislike somewhat justifiable. Both also make exceptions: the Nords for [[WhiteMagic Restoration]] magic ("Healers"), and the Redguards for Destruction magic (because [[NoKillLikeOverkill doing more damage is always a good thing]]). Both races were also ancient users of magic-like abilties - the Nords using the [[LanguageOfMagic Thu'um]] and the Redguards has their [[MasterSwordsman Ansei]] ("Sword Saints") who could [[SpontaneousWeaponCreation create powerful swords from their very souls]]. For the Nords, this is also only the case for ''modern'' Nords - the ancient Nords (and their Atmoran ancestors) considered magic to be the "Clever Craft", with many of their ancient heroes being {{Magic Knight}}s.



** The Bretons are the most famous hybrid race in Tamriel. Their (human) ancestors were {{Breeding Slave}}s to the Direnni Altmer of High Rock. Over the course of many generations, some of the Elven traits started to come through with greater dominance. This has led the Bretons to be the most [[WitchSpecies magically inclined]] race of Men in Tamriel at the cost of some of the HumansAreWarriors traits of the other races of Men. It still isn't accurate to call the Bretons "half human" hybrids, however. They are still almost entirely human with ''some'' Altmeri ancestry. It's noted that some elite noble Breton families still have slightly pointed ears.

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** The Bretons are the most famous hybrid race in Tamriel. Their (human) ancestors were {{Breeding Slave}}s to the Direnni Altmer of High Rock. Over the course of many generations, some of the Elven traits started to come through with greater dominance. This has led the Bretons to be the most [[WitchSpecies [[MageSpecies magically inclined]] race of Men in Tamriel at the cost of some of the HumansAreWarriors traits of the other races of Men. It still isn't accurate to call the Bretons "half human" hybrids, however. They are still almost entirely human with ''some'' Altmeri ancestry. It's noted that some elite noble Breton families still have slightly pointed ears.

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