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* For ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'' there are Feral Ones, enemy Laguz units that always have their transform gauges fully maxed and is therefore always transformed. Keep in mind (most) playable Laguz units have requirement of keeping their transform gauges to be combat-efficient and not easy to be defeated. Not that it matters much though since Laguz usually only can attack from 1 range (except for Radiant Dawn's Dragons which has 1-2 range), but it's a deliberate unfair advantage given that is necessary since otherwise players would easily kill the enemy Laguz units when they're in their weaker, untransformed states. It also helps that there is a plot justification for this one: making a Laguz into a Feral One requires crossing a MoralEventHorizon, which the heroes are obviously unwilling to do.

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* For ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'' there are Feral Ones, enemy Laguz units that always have their transform gauges fully maxed and is therefore always transformed. Keep in mind (most) playable Laguz units have requirement of keeping their transform gauges to be combat-efficient and not easy to be defeated. Not that it matters much though since Laguz usually only can attack from 1 range (except for Radiant Dawn's ''Radiant Dawn'''s Dragons which has 1-2 range), but it's a deliberate unfair advantage given that is necessary since otherwise players would easily kill the enemy Laguz units when they're in their weaker, untransformed states. It also helps that there is a plot justification for this one: making a Laguz into a Feral One requires crossing a MoralEventHorizon, which the heroes are obviously unwilling to do.
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* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively (though the last case is justified because [[spoiler:he's been possessed by a divine dragon]]). Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Enemy Manaketes in Chapter 24 and the Endgame of ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' get more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.

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* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively (though the last case is justified because [[spoiler:he's been possessed by a divine dragon]]). Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses they lose this due to erroneously being assigned the normal Sage class). Enemy Manaketes in Chapter 24 and the Endgame of ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' get more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
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* In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', enemy units have infinite uses for their weapons and staves. Additionally, any enemy until ''Genealogy'' holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.

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* In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', enemy units have infinite uses for their weapons and staves. Additionally, any enemy until ''Genealogy'' ''VideoGame/FireEmblemThracia776'' holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.
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** If Hilda is recruited on the Azure Moon route, the NPC replacing her in Chapter 19 is a female War Master, despite the class normally being locked to males.
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* For ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'' there are Feral Ones, enemy Laguz units that always have their transform gauges fully maxed and is therefore always transformed. Keep in mind (most) playable Laguz units have requirement of keeping their transform gauges to be combat-efficient and not easy to be defeated. Not that it matters much though since Laguz usually only can attack from 1 range (except for Radiant Dawn's Dragons which has 1-2 range), but it's a deliberate unfair advantage given that is necessary since otherwise players would easily kill the enemy Laguz units when they're in their weaker, untransformed states.

to:

* For ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'' there are Feral Ones, enemy Laguz units that always have their transform gauges fully maxed and is therefore always transformed. Keep in mind (most) playable Laguz units have requirement of keeping their transform gauges to be combat-efficient and not easy to be defeated. Not that it matters much though since Laguz usually only can attack from 1 range (except for Radiant Dawn's Dragons which has 1-2 range), but it's a deliberate unfair advantage given that is necessary since otherwise players would easily kill the enemy Laguz units when they're in their weaker, untransformed states. It also helps that there is a plot justification for this one: making a Laguz into a Feral One requires crossing a MoralEventHorizon, which the heroes are obviously unwilling to do.
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None

Added DiffLines:

* For ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'' there are Feral Ones, enemy Laguz units that always have their transform gauges fully maxed and is therefore always transformed. Keep in mind (most) playable Laguz units have requirement of keeping their transform gauges to be combat-efficient and not easy to be defeated. Not that it matters much though since Laguz usually only can attack from 1 range (except for Radiant Dawn's Dragons which has 1-2 range), but it's a deliberate unfair advantage given that is necessary since otherwise players would easily kill the enemy Laguz units when they're in their weaker, untransformed states.
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None


* In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', enemy units have infinite uses for their weapons and staves. Additionally, any enemy in ''Genealogy'' holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.

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* In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', enemy units have infinite uses for their weapons and staves. Additionally, any enemy in until ''Genealogy'' holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.
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Up To Eleven is a defunct trope


* Taken UpToEleven in ''VideoGame/FireEmblemHeroes'' with [[HarderThanHard Infernal]] and [[ThisIsGonnaSuck Abyssal]] in regards to stats. On Abyssal, expect to see units with 70+ HP and Armor Knights hit the HP Cap.

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* Taken UpToEleven in ''VideoGame/FireEmblemHeroes'' with ''VideoGame/FireEmblemHeroes'': [[HarderThanHard Infernal]] and [[ThisIsGonnaSuck Abyssal]] in regards to stats. On Abyssal, expect to see units with 70+ HP and Armor Knights hit the HP Cap.

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* ''VideoGame/FireEmblemAwakening'' has a few tricks that could be described as "The Computer is a Cheating Bastard: The Video Game", namely the Lunatic+ difficulty (which gives the already intense Lunatic enemies skills that are incredibly powerful, such as Luna+, an always-active skill that halves your physical and magical defense) and the map "Apotheosis", which pits you against multiple waves of enemies with +30 modifiers (A little note, the best modifier you can get is +11 and that takes selective breeding of units. You can get Limit Breaker, to increase all your caps by 10, but that takes a skill slot) and adds the final boss's Dragonskin skill (negates Lethality (a OneHitKill) and Counter (returns adjacent damage) as well as halving damage taken) and Lunatic+ skills like Aegis+ and Pavise+. There is even a never-missing, Nosferatu (HP-vamping spell) wielding boss who has 99 LCK and Miracle (can save a unit who takes a fatal hit if above 1HP, activation chance equal to their LCK stat).
** Not to mention the enemy-forged weapons. Players are allowed a total of 8 Forging Points, with a maximum of 5 points in any given stat (+5 MT, +25 HIT, or +15 CRT). A basic forged weapon by the enemy uses 6 points (+4MT, +10 HIT)... they have a better "Hack Forge" that uses 12 (+8MT, +20 HIT). Expect this forge on just about everything on Lunatic.
* Also in ''Fates'' is a Sorcerer boss capable of using staves.[[note]]This is only an InformedAbility in ''Birthright'' and ''Revelation'', but he puts this ability to deadly use in ''Conquest''.[[/note]] Sorcerers can normally only do that in the DS remakes of ''VideoGame/FireEmblemShadowDragon'' and ''Mystery of the Emblem''; none of the sorcerers ''the player'' can have will be able to use staves.

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* ''VideoGame/FireEmblemAwakening'' has a few tricks that could be described as "The Computer is a Cheating Bastard: The Video Game", namely the Lunatic+ difficulty (which gives the already intense Lunatic enemies skills that are incredibly powerful, such as Luna+, an always-active skill that halves your physical and magical defense) and the map "Apotheosis", which pits you against multiple waves of enemies with +30 modifiers (A little note, the best modifier you can get is +11 and that takes selective breeding of units. You can get Limit Breaker, to increase all your caps by 10, but that takes a skill slot) and adds the final boss's Dragonskin skill (negates Lethality (a OneHitKill) and Counter (returns adjacent damage) as well as halving damage taken) and Lunatic+ skills like Aegis+ and Pavise+. There is even a never-missing, Nosferatu (HP-vamping spell) wielding boss who has 99 LCK and Miracle (can save a unit who takes a fatal hit if above 1HP, activation chance equal to their LCK stat).
**
stat). Not to mention the enemy-forged weapons.weapons... Players are allowed a total of 8 Forging Points, with a maximum of 5 points in any given stat (+5 MT, +25 HIT, or +15 CRT). A basic forged weapon by the enemy uses 6 points (+4MT, +10 HIT)... they have a better "Hack Forge" that uses 12 (+8MT, +20 HIT). Expect this forge on just about everything on Lunatic.
* Also in ''Fates'' is ''VideoGame/FireEmblemFates'':
** There's
a Sorcerer boss capable of using staves.[[note]]This is only an InformedAbility in ''Birthright'' and ''Revelation'', but he puts this ability to deadly use in ''Conquest''.[[/note]] Sorcerers can normally only do that in the DS remakes of ''VideoGame/FireEmblemShadowDragon'' and ''Mystery of the Emblem''; none of the sorcerers ''the player'' can have will be able to use staves.staves.
** There's quite a few enemy-exclusive weapons, including more types of 1-2 range weapons than the players can buy for themselves. Notable since most 1-2 range swords, lances, and axes were nerfed heavily in ''Fates'' to account for UnbreakableWeapons.



** ''Fates'' also has quite a few enemy-exclusive weapons, including more types of 1-2 range weapons than the players can buy for themselves. Notable since most 1-2 range swords, lances, and axes were nerfed heavily in ''Fates'' to account for BreakableWeapons being averted.
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* Taken UpToEleven in ''VideoGame/FireEmblemHeroes'' with [[HarderThanHard Infernal]] and [[ThisIsGonnaSuck Abyssal]] in regards to stats. On Abyssal, expect to see units with 70+ HP and Fridges hit the HP Cap.

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* Taken UpToEleven in ''VideoGame/FireEmblemHeroes'' with [[HarderThanHard Infernal]] and [[ThisIsGonnaSuck Abyssal]] in regards to stats. On Abyssal, expect to see units with 70+ HP and Fridges Armor Knights hit the HP Cap.
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YMMV


** Not to mention the enemy-forged weapons. Players are allowed a total of 8 Forging Points, with a maximum of 5 points in any given stat (+5 MT, +25 HIT, or +15 CRT). A basic forged weapon by the enemy uses 6 points (+4MT, +10 HIT)... they have a better "[[FanNickname Hack Forge]]" that uses 12 (+8MT, +20 HIT). Expect this forge on just about everything on Lunatic.

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** Not to mention the enemy-forged weapons. Players are allowed a total of 8 Forging Points, with a maximum of 5 points in any given stat (+5 MT, +25 HIT, or +15 CRT). A basic forged weapon by the enemy uses 6 points (+4MT, +10 HIT)... they have a better "[[FanNickname Hack Forge]]" "Hack Forge" that uses 12 (+8MT, +20 HIT). Expect this forge on just about everything on Lunatic.



* Taken UpToEleven in ''VideoGame/FireEmblemHeroes'' with [[HarderThanHard Infernal]] and [[ThisIsGonnaSuck Abyssal]] in regards to stats. On Abyssal, expect to see units with 70+ HP and [[FanNickname Fridges]] hit the HP Cap.

to:

* Taken UpToEleven in ''VideoGame/FireEmblemHeroes'' with [[HarderThanHard Infernal]] and [[ThisIsGonnaSuck Abyssal]] in regards to stats. On Abyssal, expect to see units with 70+ HP and [[FanNickname Fridges]] Fridges hit the HP Cap.
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* In ''VideoGame/FireEmblemThreeHouses''L

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* In ''VideoGame/FireEmblemThreeHouses''L''VideoGame/FireEmblemThreeHouses'':

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* In ''VideoGame/FireEmblemThreeHouses'', [[spoiler:Shamir]], an enemy Sniper faced on Crimson Flower, manages to stack the Bowrange+1 and Bowrange+2, abilities, giving her bow a combined range bonus of ''three tiles''. Not only do the two abilities not usually stack, but Bowrange+2 is locked to the Bow Knight Master Class, meaning that a Sniper shouldn't have it.

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* In ''VideoGame/FireEmblemThreeHouses'', ''VideoGame/FireEmblemThreeHouses''L
**
[[spoiler:Shamir]], an enemy Sniper faced on Crimson Flower, Flower (or her replacement, if [[spoiler:you recruited her]]), manages to stack the Bowrange+1 and Bowrange+2, abilities, giving her bow a combined range bonus of ''three tiles''. Not only do the two abilities not usually stack, but Bowrange+2 is locked to the Bow Knight Master Class, meaning that a Sniper shouldn't have it.



** Chapter 18 Hubert can cast Miasma Delta 80 times. 80 times. Let that sink in.

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** As an enemy, Hubert gets anywhere from x4 the normal uses of dark magic (in Blue Lions/Golden Deer Chapter 18 Hubert can cast Miasma Delta 80 times. 80 times. Let that sink in.7, "The Silver Maiden", and Silver Snow Chapter 18/Verdant Wind Chapter 19) to infinite uses outright (in Azure Moon Chapter 21). A midboss named Myson also has infinite magic in the final battle of Azure Moon.
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* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively (though the last case is [[spoiler: Justified because it's the final boss]]). Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Enemy Manaketes in Chapter 24 and the Endgame of ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' get more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.

to:

* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively (though the last case is [[spoiler: Justified justified because it's the final boss]]).[[spoiler:he's been possessed by a divine dragon]]). Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Enemy Manaketes in Chapter 24 and the Endgame of ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' get more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
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* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively (though the last case is [[spoiler: Justified because it's the final boss]]). Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Xemcel from ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' gets more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.

to:

* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively (though the last case is [[spoiler: Justified because it's the final boss]]). Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Xemcel from Enemy Manaketes in Chapter 24 and the Endgame of ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' gets get more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
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Added DiffLines:

** Chapter 18 Hubert can cast Miasma Delta 80 times. 80 times. Let that sink in.

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* ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' take this to another level. Enemy units have infinite uses for their weapons and staves. Additionally, any enemy in Genealogy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.

to:

* In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' take this to another level. Enemy ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', enemy units have infinite uses for their weapons and staves. Additionally, any enemy in Genealogy ''Genealogy'' holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.
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None


* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively. Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Xemcel from ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' gets more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.

to:

* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively.respectively (though the last case is [[spoiler: Justified because it's the final boss]]). Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Xemcel from ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' gets more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
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** If you play Bernadetta's and Petra's paralogue on Verdant Wind, Azure Moon or Silver Snow you will fight against [[spoiler:Hubert]] and he has access to Meteor, a spell that is impossible for him to learn when he is a playable unit.

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** If you play Bernadetta's and Petra's paralogue on Verdant Wind, Azure Moon or Silver Snow you will fight against [[spoiler:Hubert]] and he has access to Meteor, a spell that is impossible for him to learn when he is a playable unit.unit.
* Taken UpToEleven in ''VideoGame/FireEmblemHeroes'' with [[HarderThanHard Infernal]] and [[ThisIsGonnaSuck Abyssal]] in regards to stats. On Abyssal, expect to see units with 70+ HP and [[FanNickname Fridges]] hit the HP Cap.
Is there an issue? Send a MessageReason:
None


** If you play Bernadetta's and Petra's paralogue on Verdant wind,Azure Moon or Silver Snow you will fight against [[spoiler:Hubert]] and he has access to Meteor, a spell that is impossible for him to learn when he is a playable unit.

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** If you play Bernadetta's and Petra's paralogue on Verdant wind,Azure Wind, Azure Moon or Silver Snow you will fight against [[spoiler:Hubert]] and he has access to Meteor, a spell that is impossible for him to learn when he is a playable unit.
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** If you play Bernadetta's and Petra's paralogue you will fight against [[spoiler:Hubert]] and he has access to Meteor, a spell that is impossible for him to learn when he is a playable unit.

to:

** If you play Bernadetta's and Petra's paralogue on Verdant wind,Azure Moon or Silver Snow you will fight against [[spoiler:Hubert]] and he has access to Meteor, a spell that is impossible for him to learn when he is a playable unit.
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* Always in VideoGame/FireEmblemThreeHouses If you play Bernadetta's and Petra's paralgue you will fight against a Hubert.And he get the Meteora spell.A spell that is impossible for him to learn when he is a playable unit.

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* Always in VideoGame/FireEmblemThreeHouses ** If you play Bernadetta's and Petra's paralgue paralogue you will fight against a Hubert.And [[spoiler:Hubert]] and he get the Meteora spell.A has access to Meteor, a spell that is impossible for him to learn when he is a playable unit.
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* Always in VideoGame/FireEmblemThreeHouses If you play Bernadetta's and Petra's paralgue,you will fight Hubert and he get the Meteora spell.A spell taht is impossible for him to learn when he is a playable unit.

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* Always in VideoGame/FireEmblemThreeHouses If you play Bernadetta's and Petra's paralgue,you paralgue you will fight Hubert and against a Hubert.And he get the Meteora spell.A spell taht that is impossible for him to learn when he is a playable unit.
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* In ''VideoGame/FireEmblemThreeHouses'', [[spoiler:Shamir]], an enemy Sniper faced on Crimson Flower, manages to stack the Bowrange+1 and Bowrange+2, abilities, giving her bow a combined range bonus of ''three tiles''. Not only do the two abilities not usually stack, but Bowrange+2 is locked to the Bow Knight Master Class, meaning that a Sniper shouldn't have it.

to:

* In ''VideoGame/FireEmblemThreeHouses'', [[spoiler:Shamir]], an enemy Sniper faced on Crimson Flower, manages to stack the Bowrange+1 and Bowrange+2, abilities, giving her bow a combined range bonus of ''three tiles''. Not only do the two abilities not usually stack, but Bowrange+2 is locked to the Bow Knight Master Class, meaning that a Sniper shouldn't have it.it.
*Always in VideoGame/FireEmblemThreeHouses If you play Bernadetta's and Petra's paralgue,you will fight Hubert and he get the Meteora spell.A spell taht is impossible for him to learn when he is a playable unit.
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enemies in Thracia do indeed burn out their weapons if they overuse them


* ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', and ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves. Additionally, any enemy in Genealogy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.

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* ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' and ''VideoGame/FireEmblemThracia776'' ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' take this to another level. Enemy units have infinite uses for their weapons and staves. Additionally, any enemy in Genealogy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.

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Removed: 992

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only genealogy allows enemy to switch weapons on player phases, path of radiance gives a story/gameplay integration reason for the feral laguz (which the page mentioned lol) and the fates one is just confirmation bias and not even an example of this trouble.


* ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', and ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves. Additionally, any enemy in the latter two games holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.
* ''VideoGame/FireEmblemPathOfRadiance'' features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-Chapter 19, the only Laguz you'll be fighting are the Feral Ones.

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* ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', and ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves. Additionally, any enemy in the latter two games Genealogy holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.
* ''VideoGame/FireEmblemPathOfRadiance'' features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-Chapter 19, the only Laguz you'll be fighting are the Feral Ones.
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* In ''VideoGame/FireEmblemFates'', the AI doesn't seem to particularly care about accuracy. Expect enemies with 19% accuracy to seemingly hit about as reliably as your units do at 75% accuracy.[[note]]This is actually a result of the game's bizarre hybrid [=RNG=] system; hit chances over 50% are weighted to make the actual odds of hitting higher, while hit chances below 50% are not weighted in any way, meaning that that 19% chance of hitting is actually the just-about-1-in-5 chance it bills itself as, and not secretly less as in most previous installments.[[/note]]
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None


** ''Fates'' also has quite a few enemy-exclusive weapons, including more types of 1-2 range weapons than the players can buy for themselves. Notable since most 1-2 range swords, lances, and axes were nerfed heavily in ''Fates'' to account for BreakableWeapons being averted.

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** ''Fates'' also has quite a few enemy-exclusive weapons, including more types of 1-2 range weapons than the players can buy for themselves. Notable since most 1-2 range swords, lances, and axes were nerfed heavily in ''Fates'' to account for BreakableWeapons being averted.averted.
* In ''VideoGame/FireEmblemThreeHouses'', [[spoiler:Shamir]], an enemy Sniper faced on Crimson Flower, manages to stack the Bowrange+1 and Bowrange+2, abilities, giving her bow a combined range bonus of ''three tiles''. Not only do the two abilities not usually stack, but Bowrange+2 is locked to the Bow Knight Master Class, meaning that a Sniper shouldn't have it.
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Typo fix


* ''VideoGame/FireEmblemAwakening Awakening'' has a few tricks that could be described as "The Computer is a Cheating Bastard: The Video Game", namely the Lunatic+ difficulty (which gives the already intense Lunatic enemies skills that are incredibly powerful, such as Luna+, an always-active skill that halves your physical and magical defense) and the map "Apotheosis", which pits you against multiple waves of enemies with +30 modifiers (A little note, the best modifier you can get is +11 and that takes selective breeding of units. You can get Limit Breaker, to increase all your caps by 10, but that takes a skill slot) and adds the final boss's Dragonskin skill (negates Lethality (a OneHitKill) and Counter (returns adjacent damage) as well as halving damage taken) and Lunatic+ skills like Aegis+ and Pavise+. There is even a never-missing, Nosferatu (HP-vamping spell) wielding boss who has 99 LCK and Miracle (can save a unit who takes a fatal hit if above 1HP, activation chance equal to their LCK stat).

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* ''VideoGame/FireEmblemAwakening Awakening'' ''VideoGame/FireEmblemAwakening'' has a few tricks that could be described as "The Computer is a Cheating Bastard: The Video Game", namely the Lunatic+ difficulty (which gives the already intense Lunatic enemies skills that are incredibly powerful, such as Luna+, an always-active skill that halves your physical and magical defense) and the map "Apotheosis", which pits you against multiple waves of enemies with +30 modifiers (A little note, the best modifier you can get is +11 and that takes selective breeding of units. You can get Limit Breaker, to increase all your caps by 10, but that takes a skill slot) and adds the final boss's Dragonskin skill (negates Lethality (a OneHitKill) and Counter (returns adjacent damage) as well as halving damage taken) and Lunatic+ skills like Aegis+ and Pavise+. There is even a never-missing, Nosferatu (HP-vamping spell) wielding boss who has 99 LCK and Miracle (can save a unit who takes a fatal hit if above 1HP, activation chance equal to their LCK stat).
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* ''VideoGame/FireEmblemPathOfRadiance'' features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-chapter 15, the only Laguz you'll be seeing are the Feral Ones.

to:

* ''VideoGame/FireEmblemPathOfRadiance'' features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-chapter 15, Post-Chapter 19, the only Laguz you'll be seeing fighting are the Feral Ones.
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Added DiffLines:

* Many arena opponents have stats higher than the stat caps their particular class is supposed to have. In addition, Murdock from ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'', Fargus, Maxime, Limstella, [[CameBackWrong Brendan, and Darin]] from ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'', and [[spoiler:[[FinalBoss Takumi]]]] from ''[[VideoGame/FireEmblemFates Fates: Conquest]]'' all break the playable HP cap for Generals, Berserkers, Paladins, Sages, Warriors, Generals again, and [[spoiler:Snipers]], respectively. Limstella also gets more Defense and Resistance than playable Sages can have on Normal difficulty (in Hard, she loses this due to erroneously being assigned the normal Sage class). Xemcel from ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]'' gets more Skill and Speed than is possible for playable Manaketes. Finally, enemies in the {{Brutal Bonus Level}}s of ''[[VideoGame/FireEmblemAwakening Awakening]]'' and ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' also get to break the playable stat caps.
* Numerous stages are blocked by FogOfWar. You cannot see enemies through this, yet they all know EXACTLY where you are.
* ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', and ''VideoGame/FireEmblemThracia776'' take this to another level. Enemy units have infinite uses for their weapons and staves. Additionally, any enemy in the latter two games holding weapons with different ranges will automatically switch between them when attacked so they can counterattack you no matter what, when your characters are stuck with whatever weapon they currently have equipped no matter what range the enemy attacks from.
* ''VideoGame/FireEmblemPathOfRadiance'' features the "feral" Laguz; Laguz who have been warped by drugs, forcing them to remain in their beast state at all times. Essentially, that limitation on Laguz, that they have to build up their transformation gauge before they can shift, as a measure of balancing their crazy stats? Doesn't apply to the AI. Post-chapter 15, the only Laguz you'll be seeing are the Feral Ones.
* ''VideoGame/FireEmblemAwakening Awakening'' has a few tricks that could be described as "The Computer is a Cheating Bastard: The Video Game", namely the Lunatic+ difficulty (which gives the already intense Lunatic enemies skills that are incredibly powerful, such as Luna+, an always-active skill that halves your physical and magical defense) and the map "Apotheosis", which pits you against multiple waves of enemies with +30 modifiers (A little note, the best modifier you can get is +11 and that takes selective breeding of units. You can get Limit Breaker, to increase all your caps by 10, but that takes a skill slot) and adds the final boss's Dragonskin skill (negates Lethality (a OneHitKill) and Counter (returns adjacent damage) as well as halving damage taken) and Lunatic+ skills like Aegis+ and Pavise+. There is even a never-missing, Nosferatu (HP-vamping spell) wielding boss who has 99 LCK and Miracle (can save a unit who takes a fatal hit if above 1HP, activation chance equal to their LCK stat).
** Not to mention the enemy-forged weapons. Players are allowed a total of 8 Forging Points, with a maximum of 5 points in any given stat (+5 MT, +25 HIT, or +15 CRT). A basic forged weapon by the enemy uses 6 points (+4MT, +10 HIT)... they have a better "[[FanNickname Hack Forge]]" that uses 12 (+8MT, +20 HIT). Expect this forge on just about everything on Lunatic.
* In ''VideoGame/FireEmblemFates'', the AI doesn't seem to particularly care about accuracy. Expect enemies with 19% accuracy to seemingly hit about as reliably as your units do at 75% accuracy.[[note]]This is actually a result of the game's bizarre hybrid [=RNG=] system; hit chances over 50% are weighted to make the actual odds of hitting higher, while hit chances below 50% are not weighted in any way, meaning that that 19% chance of hitting is actually the just-about-1-in-5 chance it bills itself as, and not secretly less as in most previous installments.[[/note]]
* Also in ''Fates'' is a Sorcerer boss capable of using staves.[[note]]This is only an InformedAbility in ''Birthright'' and ''Revelation'', but he puts this ability to deadly use in ''Conquest''.[[/note]] Sorcerers can normally only do that in the DS remakes of ''VideoGame/FireEmblemShadowDragon'' and ''Mystery of the Emblem''; none of the sorcerers ''the player'' can have will be able to use staves.
* ''Awakening'' and ''Fates'' both have numerous skills that are enemy-exclusive. A few of ''Awakening''[='=]s were listed above; a couple in ''Fates'' include Wing Shield, which removes fliers' weakness to bows, and Inevitable End, which allows the stat debuffs inflicted by daggers, shuriken, and certain staves ''to all stack with each other'' (normally, if a unit is hit by multiple daggers/shuriken, the highest/most recent debuffs take precedence; not so with Inevitable End). Unsurprisingly, a lot of the worse ones are more common in Lunatic Mode in both games.
** ''Fates'' also has quite a few enemy-exclusive weapons, including more types of 1-2 range weapons than the players can buy for themselves. Notable since most 1-2 range swords, lances, and axes were nerfed heavily in ''Fates'' to account for BreakableWeapons being averted.

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