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* ''Amida Lot''. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come. This stage suffers from its basis on a concept that doesn't really translate to other cultures--[[spoiler:an amida lot is a children's game in Japan, where its rules are common knowledge, and the bumpers in this stage follow those rules. Without knowing how to play an amida lot, it DOES come down to trial-and-error and brute memorization.]]

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* ''Amida Lot''. The bumpers on this continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''. You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track and just hope that another bumper doesn't come. This stage suffers from its basis on a concept that doesn't really translate to other cultures--[[spoiler:an cultures--an amida lot is a children's game in Japan, where its rules are common knowledge, and the bumpers in this stage follow those rules. Without knowing how to play an amida lot, it DOES come down to trial-and-error and brute memorization.]]



* Hell, ''any'' level where there is no indication of the paths of the goal or obstacles. Virtually your only hope of winning is through an exact timing strategy (pausing at certain times and pressing the correct direction on the control stick). In addition to [[spoiler:''Dizzy System'']], there's also ''Air Hockey,'' [[spoiler:''Train Worm,'' ''Spasmodic'', ''Sliced Cheese'', and ''Synchronized'']]... they're all guilty.

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* Hell, ''any'' level where there is no indication of the paths of the goal or obstacles. Virtually your only hope of winning is through an exact timing strategy (pausing at certain times and pressing the correct direction on the control stick). In addition to [[spoiler:''Dizzy System'']], there's also ''Air Hockey,'' [[spoiler:''Train ''Train Worm,'' ''Spasmodic'', [[spoiler:''Spasmodic'', ''Sliced Cheese'', and ''Synchronized'']]... they're ''Synchronized'']] are all also guilty.


* [[spoiler:''Domes'']] consists entirely of a bunch of [[spoiler:tiny, well, domes that make you bounce off at odd angles when you hit them. If you go too fast, you'll simply bounce off the track, and if you go too slow, you'll waste too much time getting over the domes and never make it to the goal.]] And immediately after this level is...
* [[spoiler:''Amida Lot''.]] The bumpers on this [[spoiler:continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''.]] You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track [[spoiler:and just hope that another bumper doesn't come.]] This stage suffers from its basis on a concept that doesn't really translate to other cultures--[[spoiler:an amida lot is a children's game in Japan, where its rules are common knowledge, and the bumpers in this stage follow those rules. Without knowing how to play an amida lot, it DOES come down to trial-and-error and brute memorization.]]
* [[spoiler:''Strata'']] is not so bad in the beginning, but if you're going for the warp [[spoiler:you have to cross a ''very'' narrow hill at the end.]]

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* [[spoiler:''Domes'']] ''Domes'' consists entirely of a bunch of [[spoiler:tiny, tiny, well, domes that make you bounce off at odd angles when you hit them. If you go too fast, you'll simply bounce off the track, and if you go too slow, you'll waste too much time getting over the domes and never make it to the goal.]] And immediately after this level is...
* [[spoiler:''Amida Lot''.]] ''Amida Lot''. The bumpers on this [[spoiler:continually continually move up and down seven narrow tracks, and cross over wherever they can. You'll be pausing the game to get a feel for one bumper's path, and once you get that down, you'll get thrown off by the next bumper over. Where's the goal? On the center track, ''moving up and down with no correlation to the bumpers''.]] You'll have to get really lucky on timing to pass this, because the tracks are so narrow that you have to be dead center to be able to fit properly on the track. In other words, you have to cross from another track [[spoiler:and and just hope that another bumper doesn't come.]] come. This stage suffers from its basis on a concept that doesn't really translate to other cultures--[[spoiler:an amida lot is a children's game in Japan, where its rules are common knowledge, and the bumpers in this stage follow those rules. Without knowing how to play an amida lot, it DOES come down to trial-and-error and brute memorization.]]
* [[spoiler:''Strata'']] ''Strata'' is not so bad in the beginning, but if you're going for the warp [[spoiler:you you have to cross a ''very'' narrow hill at the end.]]


* Expert 32 (''Curvature'') is a long stage where you will need to charge through quickly until the last parts, where the path it gets progressively skinnier until one with a quite skinny area that also requires a turn. Good luck.

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* Expert 32 (''Curvature'') is a long stage where you will need to charge through quickly until the last parts, where the path it gets progressively skinnier until one with a quite skinny area that also requires a turn. Good luck.


** Advanced 5-8, or ''Dot Bit'', looks like a slightly harder version of Expert 27 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the UsefulNotes/GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.

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** Advanced 5-8, or ''Dot Bit'', looks like a slightly harder version of Expert 27 27/42 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the UsefulNotes/GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.


* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from brutally difficult (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game.'']][[note]]This feature is brought back in Deluxe, however.[[/note]]

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* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from brutally difficult (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are were designed to be so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game.'']][[note]]This feature is brought back in Deluxe, however.[[/note]]


** Advanced 5-8, or ''Dot Bit'', looks like a slightly harder version of Expert 41 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the UsefulNotes/GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.

to:

** Advanced 5-8, or ''Dot Bit'', looks like a slightly harder version of Expert 41 27 from the original Super Monkey Ball, which was moderately challenging. However, the controls on the Vita aren't nearly as tight as the UsefulNotes/GameCube controller, making this level MUCH harder than it was originally supposed to be. And the less we say about [[ScrappyMechanic the gyroscope controls,]] the better.


* That game also [[FromBadToWorse amplified the difficulty of some levels involving curve bridges]] due to [[ScrappyMechanic the Gamecube having better controls]]. Most notable among those is ''Exam-C'' (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''Arthropod'''''.

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* That game also [[FromBadToWorse amplified the difficulty of some levels involving curve bridges]] due to [[ScrappyMechanic [[PortingDisaster the Gamecube GameCube having better controls]]. Most notable among those is ''Exam-C'' (Expert 7 in the original), which was just moderately challenging in the original. Dear god, it's harder than '''''Arthropod'''''.

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* ''Fractal''. Picture Expert 27 in Super Monkey Ball 1, but instead of squares, it's a Sierpiński triangle. Some of the holes on the right side are filled in but they don't really help that much.


* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game.'']][[note]]This feature is brought back in Deluxe, however.[[/note]]

to:

* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run brutally difficult (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game.'']][[note]]This feature is brought back in Deluxe, however.[[/note]]


* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game.''[[note]]This feature is brought back in Deluxe, however.[[/note]]]]

to:

* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game.''[[note]]This '']][[note]]This feature is brought back in Deluxe, however.[[/note]]]][[/note]]


* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game'']]. (this feature is brought back in Deluxe, however.)

to:

* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game'']]. (this game.''[[note]]This feature is brought back in Deluxe, however.)[[/note]]]]



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* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that ''there isn't even a "perfect" coded in the game''.

to:

* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that [[spoiler: ''there isn't even a "perfect" coded in the game''.
game'']]. (this feature is brought back in Deluxe, however.)


* Unsurprisingly, Expert mode (World 5 and onwards for Story Mode players) has a huge number of stages where players will hit a wall. Some honorable mentions go to ''Cliffs'', ''Hierarchy'', ''Momentum'', ''Vortex'', ''Serial Jump'', ''Cross Floors'', and ''Guillotine'' but for the most part they're not nearly as hard as the following stages below...

to:

* Unsurprisingly, Expert mode (World 5 and onwards for Story Mode players) has a huge number of stages where players will hit a wall. Some honorable mentions go to ''Cliffs'', ''Hierarchy'', ''Momentum'', ''Vortex'', ''Serial Jump'', ''Cross Floors'', ''Flat Maze'', and ''Guillotine'' but for the most part they're not nearly as hard as the following stages below...



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* The bonus stages, albeit for different reasons. Good luck getting a perfect on '''any''' of them. The easiest ones (and this is relative) are ''Bowl'' and ''Leveler''. The other seven range from requiring a perfect run (Rampage, Board Park) to outright impossible (Banana Hunting, Fighters, Earthquake). It should be telling that the bonus levels are so difficult to collect all of the bananas on that ''there isn't even a "perfect" coded in the game''.

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