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Here are the levels that are considered hated by many people. These are levels that have people stuck on Candy Crush for weeks at a time. Most of these levels are due to various trends, but levels here will usually contain Bombs, Cakes, Licorice, and Chocolate Generators. [[http://candy-crush-saga.wikia.com/wiki/Hardest_Level_in_the_Game This page]] on Candy Crush Wiki even has a vote list of the most hated levels of the game. In addition, a lot of Dreamworld Levels (even some that aren't listed here) are very hard because of how Otis's Moon Scale will work.

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Here are the levels that are considered hated by many people. These are levels that have people stuck on Candy Crush for weeks at a time. Most of these levels are due to various trends, but levels here will usually contain Bombs, Cakes, Licorice, and Chocolate Generators. [[http://candy-crush-saga.wikia.com/wiki/Hardest_Level_in_the_Game This page]] on Candy Crush Wiki even has a vote list of the most hated levels of the game. In addition, a lot of Dreamworld Levels (even some that aren't listed here) are very hard because of how Otis's Moon Scale will work.



* Level 500. Frigging. Level. 500. An ingredient level that throws EVERY blocker in the game at you, except toffee tornadoes[[note]]For those playing along, that's candy bombs, licorice, cake bombs, multi-layered meringues, marmalade, and chocolate spawners.[[/note]]. The ingredients tend to drop on top of the cake blocks, making them even more difficult to remove and, once freed from marmalade, the coconut wheel is placed so it can't hit the bottom layer of meringue, once activated. It's telling that you get the most moves of any level of the game so far (65). The Bombs and Licorice are an annoyance early on in the level, as they can really flood the board. The Cake Bombs accidentally going off can ruin progress for the board if you were planning on using the Licorice Wheel or timing when the Ingredients were going to come down. The Fudge Generator is the absolute worst part of this board, as it tends to eat up WHERE YOU WERE PLANNING ON DOING A COMBO. It's like it has a mind of its own in this level. Then the Meringue Blocks come in. The bottom ones are extremely thick, and because Ingredients are usually stacked on top of them, clearing those without moving the Ingredients is a chore itself.

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* Level 500. Frigging. Level. 500. ''Level 500''. An ingredient level that throws EVERY blocker introduced up to that point in the game at you, except toffee tornadoes[[note]]For those playing along, that's candy bombs, licorice, cake bombs, multi-layered meringues, icing, marmalade, and chocolate spawners.[[/note]]. The ingredients tend to drop on top of the cake blocks, making them even more difficult to remove and, once freed from marmalade, the coconut wheel is placed so it can't hit the bottom layer of meringue, once activated. It's telling that you get the most moves of any level of the game so far (65). The Bombs and Licorice are an annoyance early on in the level, as they can really flood the board. The Cake Bombs accidentally going off can ruin progress for the board if you were planning on using the Licorice Coconut Wheel or timing when the Ingredients were going to come down. The Fudge Generator is the absolute worst part of this board, as it tends to eat up WHERE YOU WERE PLANNING ON DOING A COMBO. It's like it has a mind of its own in this level. Then the Meringue Blocks come in. The bottom ones are extremely thick, and because Ingredients are usually stacked on top of them, clearing those without moving the Ingredients is a chore itself.


** Level 97, so hard that its difficulty was referenced in a joke in the "Wealth Gap" episode of ''Series/LastWeekTonight''. Those Score levels aren't BreatherLevel Material ... Not only do you have to worry about 8-turn bombs that drop into the board every other turn, but the minimum required score is so high that even if you defuse all possible bombs you'll be hard-pressed to reach the score benchmark unless you make a truly insane number of special candies and combos -- and the board is pretty small to boot, which makes maneuvering candies around in it that much harder. Have fun!

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** Level 97, so hard that its difficulty was referenced in a joke in the "Wealth Gap" episode of ''Series/LastWeekTonight''.''Series/LastWeekTonightWithJohnOliver''. Those Score levels aren't BreatherLevel Material ... Not only do you have to worry about 8-turn bombs that drop into the board every other turn, but the minimum required score is so high that even if you defuse all possible bombs you'll be hard-pressed to reach the score benchmark unless you make a truly insane number of special candies and combos -- and the board is pretty small to boot, which makes maneuvering candies around in it that much harder. Have fun!

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** If you think that's hard, try fulfilling a Color Bomb/Color Bomb order... especially if there's more than one.


* Level 275 is also a LuckBasedMission. This one features both chocolate generators and bomb dispensers and is one of the very few levels in which you're practically forced to NOT clear all the chocolate at the first opportunity. Why? Two of these chocolate blocks are located right under the bomb dispensers and if you clear them, they drop ''3-turn'' bombs that are nigh impossible to remove and virtually guarantee that you will get a Game Over in 3 turns' time, which means that you need to let the chocolate in these corners spread and potentially cover up jellies. And even if you do everything you can to avoid clearing these chocolate blocks and do everything else right on this level, you can STILL get screwed over if the Random Candy God [[StopHelpingMe decides to create a cascade match right next to them]]!

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* Level 275 is also a LuckBasedMission. This one features both chocolate generators and bomb dispensers and is one of the very few levels in which you're practically forced to NOT clear all the chocolate at the first opportunity. Why? Two of these chocolate blocks are located right under the bomb dispensers and if you clear them, they drop ''3-turn'' bombs that are nigh impossible to remove and virtually guarantee that you will get a Game Over in 3 turns' time, which means that you need to let the chocolate in these corners spread and potentially cover up jellies. And even if you do everything you can to avoid clearing these chocolate blocks and do everything else right on this level, you can STILL get screwed over if the Random Candy God [[StopHelpingMe [[AnnoyingVideoGameHelper decides to create a cascade match right next to them]]!


** Level 97 ... those Score levels aren't BreatherLevel Material ... Not only do you have to worry about 8-turn bombs that drop into the board every other turn, but the minimum required score is so high that even if you defuse all possible bombs you'll be hard-pressed to reach the score benchmark unless you make a truly insane number of special candies and combos -- and the board is pretty small to boot, which makes maneuvering candies around in it that much harder. Have fun!

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** Level 97 ... those 97, so hard that its difficulty was referenced in a joke in the "Wealth Gap" episode of ''Series/LastWeekTonight''. Those Score levels aren't BreatherLevel Material ... Not only do you have to worry about 8-turn bombs that drop into the board every other turn, but the minimum required score is so high that even if you defuse all possible bombs you'll be hard-pressed to reach the score benchmark unless you make a truly insane number of special candies and combos -- and the board is pretty small to boot, which makes maneuvering candies around in it that much harder. Have fun!



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* Level 677 requires you to get 10 striped/striped combos in 35 moves. In order to accomplish this, you'd have to make one striped/striped combo every 3.5 moves. Most of your striped candies (including the locked ones they give you in the beginning) will be set off by the conveyor belt or random cascades even with all the colors present. As if that wasn't bad enough, the level bombards you with 9-turn bombs.



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* Tiki Fiesta has a lot of hard levels. The second level has an EXTREMELY unstable Moon Scale and the Moonstrucks last for one move only. It also introduces Bomb Generators MUCH earlier.

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* Level 591 is one of the few levels that omit the Conveyor Belts, but it can still be tricky because of how frequent the chocolate can spawn and the licorice that can overflow the board.


* For the Dreamworld levels, Level 122 may be your absolute worst nightmare. The fact that it's a score level masks the insane difficulty level. Near the bottom of the level, there is a caged bomb that will detonate in ten moves. You'll need to take out various meringues and a whole crapload of fudge just to get to it. Taking out that bomb is ball-bustingly hard enough, but then you will have to deal with the relentlessly unforgiving moon platform for the remainder of the round. If anyone got to the end of this level without tearing their hair out, I would like to meet them.

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* For the Dreamworld levels, Level 122 may be your absolute worst nightmare. The fact that it's a score level masks the insane difficulty level. Near the bottom of the level, there is a caged bomb that will detonate in ten moves. You'll need to take out various meringues and a whole crapload of fudge just to get to it. Taking out that bomb is ball-bustingly hard enough, but then you will have to deal with the relentlessly unforgiving moon platform for the remainder of the round. If anyone got to the end of this level without tearing their hair out, I would like to meet them.

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* For the Dreamworld levels, Level 122 may be your absolute worst nightmare. The fact that it's a score level masks the insane difficulty level. Near the bottom of the level, there is a caged bomb that will detonate in ten moves. You'll need to take out various meringues and a whole crapload of fudge just to get to it. Taking out that bomb is ball-bustingly hard enough, but then you will have to deal with the relentlessly unforgiving moon platform for the remainder of the round. If anyone got to the end of this level without tearing their hair out, I would like to meet them.

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* Level 586 is also a very hard Ingredient level. It doesn't have any bombs, but it does have vertical conveyor belts that makes it very hard to position candies, and you have to move two Ingredients from one of three VERY thin columns ...

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** The level has been nerfed, so this may be averted.



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* Level 237 requires you to combine six striped candies each with a wrapped candy. This can get really annoying when the wrappers you produce are prone to explode before you get a chance to actually use them, and are also known to take other wrapped candies with them. This is also a level where Moonstruck can work ''against'' you if you already have some wrappers before each one.


* Level 578 has been considered "bugged" or "impossible" by many people because there is a Jelly directly underneath a Chocolate Spawner. However, the level itself needs a whole lot of timing. We have very confusing conveyor belts, bombs that are very hard to get rid of, and some corner Jelly that is even harder to get. Even then, you would hope that you get a Colorbomb/Striped Candy, Striped Candy/Wrapped Candy, or Wrapped Candy/Wrapped Candy, combos that can reach very tricky places, but god help you if those candies are in the Conveyor Belt area.

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* Level 578 has been considered "bugged" or "impossible" by many people because there is a Jelly directly underneath a Chocolate Spawner.Spawner (which has been fixed). However, the level itself needs a whole lot of timing. We have very confusing conveyor belts, bombs that are very hard to get rid of, and some corner Jelly that is even harder to get. Even then, you would hope that you get a Colorbomb/Striped Candy, Striped Candy/Wrapped Candy, or Wrapped Candy/Wrapped Candy, combos that can reach very tricky places, but god help you if those candies are in the Conveyor Belt area.

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* Level 340 can be rather difficult. You have only 30 moves to clear two 3 x 3 squares of jelly on the bottom left and right sides of the screen, both are separate from the rest of the board and the jelly is covered with colour changing candies in marmalade. This means that the only way to reach the jelly is to get vertical striped candies and hope the colour changing candies work in your favour. What makes this level even more difficult is the small column in the bottom-centre of the board, also separate from the top half of the board. The 3 squares are also covered in marmalade, if the marmalade is removed the bomb dispenser drops 5 turn bombs out. It is difficult to get to the jelly without destroying the candies covering the bomb dispenser and unless you have very few moves (and jellies) left, or a vertical striped candy directly above the bomb dispenser, your game will almost certainly end.

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