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[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/clownpiece_fight.JPG]]


* Both level 4 bosses, that is, either [[MainCharacter Reimu or Marisa]].

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* Both level 4 bosses, that is, either [[MainCharacter Reimu or Marisa]].Marisa.

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-> ''Pichuuuuuun!''


* If you manage to get past either Reimu or Marisa, you're thrown into another immediate strategic curve ball in [[MoonRabbit Reisen Udongein Inaba]]. While she might not feel as an immediate difficulty curve, you'll find yourself looking twice and losing lives if you aren't paying close attention. Most of her attacks and spell cards revolve around her [[MagicalEye hallucination inducing eyes]] which will either fabricate fake bullets, or sometimes [[MasterOfIllusion temporarily conceal]] the real ones that'll do you harm. In short, your eyes might be [[ConfusionFu tricked]] into moving into danmaku you never knew was heading your direction because you were focused dodging bullets not even there. Absolute [[IncrediblyLamePun luncacy]].

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* If you manage to get past either Reimu or Marisa, you're thrown into another immediate strategic curve ball in [[MoonRabbit Reisen Udongein Inaba]]. While she might not feel as an immediate difficulty curve, you'll find yourself looking twice and losing lives if you aren't paying close attention. Most of her attacks and spell cards revolve around her [[MagicalEye hallucination inducing eyes]] which will either fabricate fake bullets, curve bullets, or sometimes [[MasterOfIllusion temporarily conceal]] the real ones that'll do you harm. In short, your eyes might be [[ConfusionFu tricked]] into moving into danmaku you never knew was heading your direction because you were focused dodging bullets not even there. Absolute [[IncrediblyLamePun luncacy]].


* If you manage to get past either Reimu or Marisa, you're thrown into another immediate curveball in Reisen Udongein Inaba. While she might not feel as an immediate difficulty curve, you'll find yourself looking twice and losing lives if you aren't paying close attention. Most of her attacks and spell cards revolve around her [[MagicalEye hallucination inducing eyes]] which will either fabricate fake bullets, or [[MasterOfIllusion temporarily hide]] the real ones that'll do you harm. In short, your eyes might be [[ConfusionFu tricked]] into moving into danmaku you never knew was heading your direction because you were focused dodging bullets not even there. Absolute [[IncrediblyLamePun luncacy]].

to:

* If you manage to get past either Reimu or Marisa, you're thrown into another immediate curveball strategic curve ball in [[MoonRabbit Reisen Udongein Inaba.Inaba]]. While she might not feel as an immediate difficulty curve, you'll find yourself looking twice and losing lives if you aren't paying close attention. Most of her attacks and spell cards revolve around her [[MagicalEye hallucination inducing eyes]] which will either fabricate fake bullets, or sometimes [[MasterOfIllusion temporarily hide]] conceal]] the real ones that'll do you harm. In short, your eyes might be [[ConfusionFu tricked]] into moving into danmaku you never knew was heading your direction because you were focused dodging bullets not even there. Absolute [[IncrediblyLamePun luncacy]].



to:

* If you manage to get past either Reimu or Marisa, you're thrown into another immediate curveball in Reisen Udongein Inaba. While she might not feel as an immediate difficulty curve, you'll find yourself looking twice and losing lives if you aren't paying close attention. Most of her attacks and spell cards revolve around her [[MagicalEye hallucination inducing eyes]] which will either fabricate fake bullets, or [[MasterOfIllusion temporarily hide]] the real ones that'll do you harm. In short, your eyes might be [[ConfusionFu tricked]] into moving into danmaku you never knew was heading your direction because you were focused dodging bullets not even there. Absolute [[IncrediblyLamePun luncacy]].


* Orin is almost universally declared the worst of them all. For beginners, there's the non-spellcards from the cat form in the stage 5 battle. Not so hard as it seems, but you can get clipped easily. Then there's the infamous "Cat's Walk" / "Vengeful Cat Spirit's Erratic Step". If you don't read the card's pattern correctly, well... nice knowing you. And then, there's the actual boss battle. The zombie fairies are the least of your worries. Her third spell card, "Needle Mountain of a Former Hell" / "The Needles of Yore and the Vengeful Spirits in Pain", is really hard to read, due to the spinning ghost wheels, which are almost but not entirely unlike any other attack found in the series, and the bombs are useless against the wheels, so have fun.
** Her final encounter in Stage 6. For those that played ''VideoGame/BattleToads'', remember the final part of Stage 3? It's basically that, that is, if you care about the spell card bonus.

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* Orin is almost universally declared the worst of them all. For beginners, there's the non-spellcards from the cat form in the stage 5 battle. Not so hard as it seems, but you can get clipped easily. Then there's the infamous "Cat's Walk" / "Vengeful Cat Spirit's Erratic Step". If you don't read the card's pattern correctly, well... nice knowing you. And then, there's the actual boss battle. The zombie fairies are the least of your worries. Her third spell card, "Needle Mountain of a Former Hell" / "The Needles of Yore and the Vengeful Spirits in Pain", is really hard to read, due to the spinning ghost wheels, which are almost but not entirely unlike any other attack found in the series, and the bombs are useless against the wheels, so have fun.
** Her
fun. And her final encounter in Stage 6. 6? For those that played ''VideoGame/BattleToads'', remember the final part of Stage 3? It's basically that, that is, if you care about the spell card bonus.


[[AC:''Phantasmagoria of Dim(ensional) Dream'']]
* Much like the later entry with this sort of gameplay, the final boss Yumemi Okazaki is extremely resilient and generally a difficult boss to outlast. That is, until you lose a few lives and the RNG finds it in itself to show you mercy. Especially due to the combination of enemies, which are harder to destroy in this game due to less shot power, and dense danmaku patterns with no finer movement to dodge them as effectively.


* Clownpiece, the stage 5 boss, gained early infamy in the fandom for the massive DifficultySpike. Her initial non-spell is very confusing and then ''immediately'' followed up by a survival card. Yes, a survival card. This early in the fight. It even incorporates a massive moon that blocks out some of the other danmaku and forces you to estimate where the stream is going to continue instead of grazing along. Most of her cards somehow incorporate both lasers, some of which are directed at you Byakuren-style, and star danmaku in dense, fast waves which are nigh-impossible to navigate through. Some of her non-spells force you to micrododge to a hair-tearing extent and eats away your resources while you try memorize her patterns. It doesn't help that she uses a ''second'' survival-card at the end of her fight, utilizing her signature moons again. Granted, this might be her easiest spell, but like any respectable survival card, it can become tricky in the end. She is '''the''' One Boss in a game full of them, seen by many players as being harder than the FinalBoss and the BonusBoss and is undoubtedly one of the hardest bosses in the entire series. She shares with [[VideoGames/MegaMan2 Air Man]] the honor of having a [[https://www.youtube.com/watch?v=GgISzVQVBvg fanmade song which is primarily about how difficult she is to beat]].

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* Clownpiece, the stage 5 boss, gained early infamy in the fandom for the massive DifficultySpike. Her initial non-spell is very confusing and then ''immediately'' followed up by a survival card. Yes, a survival card. This early in the fight. It even incorporates a massive moon that blocks out some of the other danmaku and forces you to estimate where the stream is going to continue instead of grazing along. Most of her cards somehow incorporate both lasers, some of which are directed at you Byakuren-style, and star danmaku in dense, fast waves which are nigh-impossible to navigate through. Some of her non-spells force you to micrododge to a hair-tearing extent and eats away your resources while you try memorize her patterns. It doesn't help that she uses a ''second'' survival-card at the end of her fight, utilizing her signature moons again. Granted, this might be her easiest spell, but like any respectable survival card, it can become tricky in the end. She is '''the''' One Boss in a game full of them, seen by many players as being harder than the FinalBoss and the BonusBoss and is undoubtedly one of the hardest bosses in the entire series. She shares with [[VideoGames/MegaMan2 [[VideoGame/MegaMan2 Air Man]] the honor of having a [[https://www.youtube.com/watch?v=GgISzVQVBvg fanmade song which is primarily about how difficult she is to beat]].


* Much like the later entry with this sort of gameplay, the final boss Yumemi Okazaki is extremely resilient and generally a difficult boss to outlast. That is, until you lose a few lives and the RNG finds it in itself to show you mercy. Especially due to the combination of enemies, which are harder to destroy in this game due to less shot power, and dense danmaku patterns with no finer movement.

to:

* Much like the later entry with this sort of gameplay, the final boss Yumemi Okazaki is extremely resilient and generally a difficult boss to outlast. That is, until you lose a few lives and the RNG finds it in itself to show you mercy. Especially due to the combination of enemies, which are harder to destroy in this game due to less shot power, and dense danmaku patterns with no finer movement.
movement to dodge them as effectively.


* Much like the later entry with this sort of gameplay, the final boss Yumemi Okazaki is extremely resilient and generally a difficult boss to outlast. That is, until you lose a few lives and the RNG finds it in itself to show you mercy.

to:

* Much like the later entry with this sort of gameplay, the final boss Yumemi Okazaki is extremely resilient and generally a difficult boss to outlast. That is, until you lose a few lives and the RNG finds it in itself to show you mercy.
mercy. Especially due to the combination of enemies, which are harder to destroy in this game due to less shot power, and dense danmaku patterns with no finer movement.

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[[AC:''Phantasmagoria of Dim(ensional) Dream'']]
* Much like the later entry with this sort of gameplay, the final boss Yumemi Okazaki is extremely resilient and generally a difficult boss to outlast. That is, until you lose a few lives and the RNG finds it in itself to show you mercy.


* When playing as Marisa, there's [[http://www.youtube.com/watch?v=SW7MHfN7Lmw Reimu in stage 4.]] She is a ''nightmare'' to defeat, since she has several attacks that can either spawn very fast spreads of bullets, yin-yangs which are large and bounce off the sides of the play field in erratic fashions, or wall in the player and force them to dodge fast aimed bullets.

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* When playing as Marisa, there's [[http://www.youtube.com/watch?v=SW7MHfN7Lmw Reimu in stage 4.]] She is a ''nightmare'' to defeat, since she has several attacks that can either spawn very fast spreads of bullets, yin-yangs which are large and bounce off the sides of the play field in erratic fashions, or wall in the player and force them to dodge fast aimed bullets.
bullets. On the bright side, her fight can mostly be memorized.
* If you're playing as Reimu, you're still not completely safe as going up against Marisa is arguably a much tougher challenge (especially on Lunatic mode). Half of her attacks are trivial while the other half is nearly undodgeable, it doesn't help that her whole fight is entirely random in which patterns she decides to throw out. Most of the times her attacks will come out without any cues so reacting to them is a complete pain if you aren't some super-human with "PSI".


* The Prismriver Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical. Even Sakuya A, arguably the best character to use, has troubles with this boss fight, because you're forced to fight Merlin at the start of the Prismriver Sisters battle due to her gimmick being homing and curvy lasers, which are supremely hard to dodge, so good luck on that.

to:

* The Prismriver Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical. Even Sakuya A, arguably the best character to use, has troubles with this boss fight, because you're forced to fight Merlin at the start of the Prismriver Sisters battle due to battle, all because of her gimmick being homing and curvy lasers, which are supremely hard to dodge, so good luck on that.


* Kikuri with her eye lasers. '''''[[MemeticMutation DAMN YOU, BRONZE DISK!!!]]'''''



* If you got past Patchouli, there is no chance to rest, as Sakuya comes very soon after. Her midboss pattern is specifically designed to box the player in. It does not help that she is the first user of [[HitboxDissonance that annoying dagger danmaku with a hitbox which seems larger than the actual sprite]]. Her stage 5 midboss spell card "Misdirection" can drop your lives quickly if you don't know exactly how to deal with it.

to:

* If you got past Patchouli, there is no chance to rest, as Sakuya comes very soon after. Her midboss pattern is specifically designed to box the player in. It does not help that she is the first user of [[HitboxDissonance that annoying dagger danmaku with a hitbox which seems larger than the actual sprite]]. Her stage 5 midboss spell card "Misdirection" can drop your lives quickly if you don't know exactly how to deal with it.
it. And then there's the boss fight. She has the gimmick of stopping time, and she'll use this ability to make her daggers harder to dodge, and considering the daggers have a hitbox dissonance, be prepared to lose a couple of lives at least if you don't bomb. Have fun trying to get past her and beat the rest of the game in one single continue.



* The Prismriver Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical.
** The main downside to playing as Sakuya is you're forced to fight Merlin at the start of the Prismriver Sisters battle. Why is this a downside? Because Merlin's gimmick is ''homing lasers''!

to:

* The Prismriver Sisters come at the end of stage 4, which is already [[ThatOneLevel arguably the hardest non-extra level]] in ''Touhou''. Yet again, the cards they use on you depend on your character choice, as well as which one of them you focus your shots on. Their nameless non-spell patterns fill the screen with a truly ridiculous number of bullets on higher difficulties. These are the same every time, so it's possible to find a safe spot and/or memorize them, but if you get hit even once while dodging them, DynamicDifficulty kicks in and changes up the pattern, making memorization completely impractical.
** The main downside to playing as
impractical. Even Sakuya is A, arguably the best character to use, has troubles with this boss fight, because you're forced to fight Merlin at the start of the Prismriver Sisters battle. Why is this a downside? Because Merlin's battle due to her gimmick is ''homing lasers''!being homing and curvy lasers, which are supremely hard to dodge, so good luck on that.



[[AC:''Mountain of Faith'']]
* Aya, from the past main game, returns as the stage 4 boss. The luck factor is vital for that fight, especially the survival card almost at the end.



* Ichirin, together with Unzan, in stage 3. Be prepared to deal with Unzan's fists while you try to dodge the other bullets and lasers.
* Captain Minamitsu Murasa, the stage 4 boss. [[AnchorsAway Giant anchors]], literal raindrop dodging, and a homing survival card, all at stage four. If she doesn't mess you up, then...

to:

* Ichirin, together with Unzan, in stage 3. Be prepared to deal with Unzan's fists fists, which are bothersome while you try you're trying to dodge the other bullets and lasers.
lasers from her spellcards.
* Captain Minamitsu Murasa, the stage 4 boss. [[AnchorsAway Giant anchors]], literal raindrop dodging, and a homing survival card, card that requires precise maneuvering right at the end, all at stage four. If she doesn't mess you up, then...

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