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* '''Kracko''' is an extremely difficult and annoying boss, especially during the second phase of his fight when you have to deal with Kracko raining lightning, launching a giant electric ball, launching dozens of electric balls, and charging at you with electrified spikes.

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* '''Kracko''' is an extremely difficult and annoying boss, especially during the second phase of his fight when you have to deal with Kracko raining lightning, launching a giant electric ball, launching dozens of electric balls, and charging at you with electrified spikes. At certain points in the battle, he can use an attack that forces you to launch into the background to dodge it, and the background has a few ''[[PlatformBattle bottomless pits]]'' where you can easily lose your ability or die outright if you aren't careful.



* '''Masked Dedede's Revenge''' is one of the hardest bosses in the game, as some of his attacks seem to home in on you. Fortunately, when revisiting the stage after encountering Queen Sectonia for the first time, it gives you the option of fighting him or going straight to the FinalBoss. '''Shadow Dedede''' from Dededetour! is the same, but faster, more damaging, more random and inconsistent, and half his attacks cause [[StuffBlowingUp unnecessarily large explosions]].

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* '''Masked Dedede's Revenge''' is one of the hardest bosses in the game, as some with a fast-moving, aggressive, and very varied pattern. Some of his attacks even seem to home in on you. Fortunately, when revisiting the stage after encountering Queen Sectonia for the first time, it gives you the option of fighting him or going straight to the FinalBoss. '''Shadow Dedede''' from Dededetour! is the same, but faster, more damaging, more random and inconsistent, and half his attacks cause [[StuffBlowingUp unnecessarily large explosions]].
* '''Soul of Sectonia'''. Ordinarily, the FinalBoss wouldn't count for this page, if not for a few factors that make her far more frustrating than the usual fare. For starters, the fight is a PlatformBattle just like Kracko's, only worse because the platforms keep changing as the battle progresses and Sectonia's attacks get more elaborate. This makes it extremely difficult, if not outright impossible, to get through the first phase without losing your ability for the rest of the fight -- and yes, that's just the first phase, because she gets a [[FromBadToWorse second health bar]] right when you think you've beaten her for good. The second phase ditches the bottomless pits, but is just as bad because she's [[TeleportSpam constantly teleporting]] throughout the entire fight. If you lost your ability in the first half, good luck trying to hit her before her lightning-fast attacks end a promising True Arena run!



** '''Parallel Dedede''', like Parallel Meta Knight, is much faster and more aggressive than regular Dedede -- he barely gives you time to breathe as he releases an onslaught of shockwaves, Gordos, and body slams, never pausing between attacks like he normally does. His second form manages to one-up this by combining this increased speed with Buff Dedede's increased range, forcing you to play defensively and hardly giving a good opportunity to attack back. Sometimes he even starts a new attack before the last one has completely finished, forcing you to dodge shockwaves ''and'' thrown fruit and Gordos at the same time.
* Sure, '''the Three Mage-Sisters''' are complete pushovers for experienced players, but their fight in Heroes in Another Dimension has them get even more serious. It's you against three at the same time, and their moves can be tricky to avoid. But once they enter the second phase, things become rather hard, especially when they use their strongest attacks consecutively, which can link into each other. Finding where you are is a challenge, too, with all these attacks going on, especially when you along with your Dream Friends ''also'' happen to be the [[MirrorMatch Mage-Sisters themselves]]. During all of this, the frame rate can sometimes lag, making things even tougher. And what's more, to get the Happy Ending, you must beat this boss with 100 Friend Hearts collected, and if you don't have 100 Friend Hearts, time to go back to previous stages to get the Friend Heart count to 100 and then fight them again.

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** '''Parallel Dedede''', like Parallel Meta Knight, is much faster and more aggressive than regular Dedede -- he barely gives you time to breathe as he releases an onslaught of shockwaves, Gordos, and body slams, never pausing between attacks like he normally does. His second form manages to one-up this by combining this increased speed with Buff Dedede's increased range, forcing you to play defensively and hardly giving a good opportunity to attack back. Sometimes he even starts a new attack before the last one has completely finished, forcing you to dodge shockwaves ''and'' thrown fruit and Gordos at the same time.
time. However, if you use an ability or have an ally with the [[MakingASplash water effect]] on their moves, you can clean the piles of fruit to make them into generous amounts of healing. With that, Parallel Dedede becomes a BreatherBoss instead... but [[GuideDangIt good luck figuring that out on your own]]!
* Sure, '''the Three Mage-Sisters''' are complete pushovers for experienced players, in the main story, but their fight in Heroes in Another Dimension has them get even much more serious. It's This battle pits you against [[WolfpackBoss all three at the same time, once]], and their moves can be tricky to avoid. But once Once they enter the their second phase, things become rather hard, especially when they use their strongest attacks consecutively, which can link into each other. Finding where you are is a challenge, too, with all these attacks going on, especially when you along with your Dream Friends ''also'' happen to be the [[MirrorMatch Mage-Sisters themselves]]. During all of this, the frame rate can sometimes lag, making things even tougher. And what's more, to get the Happy Ending, you must beat this boss with 100 Friend Hearts collected, and if you don't have 100 Friend Hearts, time to go back to previous stages to get the Friend Heart count to 100 and then fight them again.



** '''Phantom Sillydillo''' is no better, as it can actually trap Kirby in the cage if you attempt to fly over the initial jump sometimes, and its charging attacks with both the paper machete dolls and roll being way faster, not to mention it is no longer vulnerable after rolling and it summons a sandstorm to cover its tracks at the start of the third phase.

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** '''Phantom Sillydillo''' is no better, even worse, as it can actually spin around twice to trap Kirby in the its cage if you attempt to fly jump over the initial jump sometimes, attack and its throw out exploding Kirby dolls. Its charging attacks with both the paper machete papier-mache dolls and roll being are now way faster, not to mention that it is no longer vulnerable after rolling and it summons a sandstorm permanent [[InterfaceScrew sandstorm]] to cover its tracks at the start of the third phase.



* '''Phantom Forgo Dedede''': Now taking place over a lava arena that can be easily flooded, Phantom Forgo Dedede has a large barrage of aggressive attacks that can spew more lava, making space to deal damage very limited. He is also constantly moving, especially during his second phase, making it very hard to get damage done onto him. When encountered in Forgo Zone, you're only given Tornado and Needle for the first half of the battle, which doesn't really help much.

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* '''Phantom Forgo Dedede''': Now taking place over a lava arena that can be easily flooded, Phantom Forgo Dedede has a large barrage of aggressive attacks that can spew more lava, making space to deal damage very limited. He is also constantly moving, especially during his second phase, making it very hard to get damage done onto him. When encountered in Forgo Zone, you're only given [[ScrappyWeapon Tornado and Needle Needle]] for the first half of the battle, which doesn't really help much.
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Misuse: Final bosses don't count as That One Boss unless if they're overly difficult even by those standards


* In the original Wii version, '''[[TrueFinalBoss Magolor Soul]]''' had a few new tricks up his sleeves, but ultimately wasn't that much more challenging than his normal-mode self, even in the [[BossRush True Arena]]. The same can't be said for his rematch in the True Arena in ''Deluxe'', however. Here, ''all'' of his moves have been significantly buffed to the point where they wouldn't be out-of-place in a BulletHell [[ShootEmUp shmup]], and not only were his Super Abilites buffed as well, but two ''new'' ones were introduced to correspond with Kirby's new copy abilites[[note]]Sand and Mecha[[/note]]. Even if you're a veteran player, you'll find yourself praying that you enter this fight with a [[CheckpointStarvation full health bar...]]

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* In the original Wii version, '''[[TrueFinalBoss Magolor Soul]]''' had a few new tricks up his sleeves, but ultimately wasn't that much more challenging than his normal-mode self, even in the [[BossRush True Arena]]. The same can't be said for his rematch in the True Arena in ''Deluxe'', however. Here, ''all'' of his moves have been significantly buffed to the point where they wouldn't be out-of-place in a BulletHell [[ShootEmUp shmup]], and not only were his Super Abilites buffed as well, but two ''new'' ones were introduced to correspond with Kirby's new copy abilites[[note]]Sand and Mecha[[/note]]. Even if you're a veteran player, you'll find yourself praying that you enter this fight with a [[CheckpointStarvation full health bar...]]
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* In the original Wii version, '''[[TrueFinalBoss Magolor Soul]]''' had a few new tricks up his sleeves, but ultimately wasn't that much more challenging than his normal-mode self, even in the [[BossRush True Arena]]. The same can't be said for his rematch in the True Arena in ''Deluxe'', however. Here, ''all'' of his moves have been significantly buffed to the point where they wouldn't be out-of-place in a BulletHell [[ShootEmUp shmup]], and not only were his Super Abilites buffed as well, but two ''new'' ones were introduced to correspond with Kirby's new copy abilites[[note]]Sand and Mecha[[/note]]. Even if you're a veteran player, you'll find yourself praying that you enter this fight with a [[CheckpointStarvation full health bar...]]
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Fixing the link so that it reads like “Warm-Up Boss”.


* Contrary to his status as one of Nintendo's iconic {{Warm Up Boss}}es, '''Whispy Woods''' is a menace in Extra Mode. While his attack pattern is largely unchanged, the big difference is that most of his apples have been replaced by Gordos, which deal three damage out of a maximum of six health in this game.

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* Contrary to his status as one of Nintendo's iconic {{Warm Up Boss}}es, [[WarmupBoss Warm-Up Bosses]], '''Whispy Woods''' is a menace in Extra Mode. While his attack pattern is largely unchanged, the big difference is that most of his apples have been replaced by Gordos, which deal three damage out of a maximum of six health in this game.
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Removed per ATT query


** In a June 2022 interview with ''Nintendo Dream'', [[WordOfGod Shinya Kumazaki]] admitted that members of the development team often raised complaints about Sillydillo's difficulty... including Kumazaki himself. You know a boss deserves to be on this list when ''the people who made the game'' wound up finding him too tough!
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** In a June 2022 interview with ''Nintendo Dream'', [[WordOfGod Shinya Kumazaki]] admitted that members of the development team often raised complaints about Sillydillo's difficulty... including Kumazaki himself. You know a boss deserves to be on this list when ''the people who made the game'' wound up finding him too tough!
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Natter. Other fixes


* '''[[DiscOneFinalBoss King Dedede]]''' becomes this [[AdaptationalBadass in the GBA remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution -- so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid -- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities [[DamageSpongeBoss do minimal damage to him as well]]. This may be justified, since Dedede is the last one standing between Nightmare and him taking over Dream Land, so Dedede was giving his all in his fight against Kirby.

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* '''[[DiscOneFinalBoss King Dedede]]''' becomes this [[AdaptationalBadass in the GBA remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution -- so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid -- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities [[DamageSpongeBoss do minimal damage to him as well]]. This may be justified, since Dedede is the last one standing between Nightmare and him taking over Dream Land, so Dedede was giving his all in his fight against Kirby.
well]].



* Kracko doesn't appear in this game. Instead, you fight '''Mecha Kracko'''. While he's annoying enough on his own, once he TurnsRed, he starts using an attack where he moves towards the bottom of the screen, destroys the stage, and reforms it later. If you don't take to the air in time, you will lose from falling off the screen. Oh, and if you bring an ability that burns clouds, like Fire or [[InfinityPlusOneSword Triple Star]], you will most likely destroy the ground you're standing on and fall to your doom. Regular Kracko may be annoying, but at least he doesn't use an attack that can cause a OneHitKO at regular intervals. This is the only boss in the game that has two health bars to drain, even including the FinalBoss.

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* Kracko doesn't appear in this game. Instead, you fight '''Mecha Kracko'''. While he's it's annoying enough on his its own, once he it TurnsRed, he it starts using an attack where he it moves towards the bottom of the screen, destroys the stage, and reforms it later. If you don't take to the air in time, you will lose from falling off the screen. Oh, and if you bring an ability that burns clouds, like Fire or [[InfinityPlusOneSword Triple Star]], you will most likely destroy the ground you're standing on and fall to your doom. Regular Kracko may be annoying, but at least he doesn't use an attack that can cause a OneHitKO at regular intervals. This is the only boss in the game that has two health bars to drain, even including the FinalBoss.



** His otherwordly counterpart '''Fiery Puffer''' is definitely a huge step up in difficulty as Magolor (at the point you encounter him). Since you probably won't have a fullly upgraded kit, you probably won't have the luxury of levitating for long periods of time unlike Kirby (said battle is significantly easier when Kirby fights him due to this). This means that you have to be extremely precise when dodging his attacks and rely on your dash attacks to dodge his rolling moves. His fire breath attack in his second phase is worse, as you're given an unorthodox method for dodging his attack - ducking - something that wouldn't work against Fatty Puffer.

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** His otherwordly counterpart '''Fiery Puffer''' is definitely a huge step up in difficulty as Magolor (at the point you encounter him). Since you probably won't have a fullly fully upgraded kit, you probably won't have the luxury of levitating for long periods of time unlike Kirby (said battle is significantly easier when Kirby fights him due to this). This means that you have to be extremely precise when dodging his attacks and rely on your dash attacks to dodge his rolling moves. His fire breath attack in his second phase is worse, as you're given an unorthodox method for dodging his attack - ducking - something that wouldn't work against Fatty Puffer.
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** His otherwordly counterpart '''Fiery Puffer''' is definitely a huge step up in difficulty as Magolor (at the point you encounter him). Since you probably won't have a fullly upgraded kit, you probably won't have the luxury of levitating for long periods of time unlike Kirby (said battle is significantly easier when Kirby fights him due to this). This means that you have to be extremely precise when dodging his attacks and rely on your dash attacks to dodge his rolling moves. His fire breath attack in his second phase is worse, as you're given an unorthodox method for dodging his attack - ducking - something that wouldn't work against Fatty Puffer.
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** His water counterpart fought in ''Magolor Epilogue'' in ''Deluxe'', '''Hydriath''', is just as bad, if not worse. He loses the Spirit Bomb attack, but employs TeleportSpam to catch Magolor (or Kirby if you're playing the True Arena) off-guard, and he'll generally use it to prepare an attack and then whack you out of nowhere. Additionally, he fires out a huge bubble during his second phase that takes up a big portion of the arena and can't be destroyed.
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* In ''Deluxe'', the '''Rampaging Doomers''' are a reasonably tough but manageable challenge... as Magolor. Fighting them in the True Arena as Kirby? That's another story. A lot of their attacks leave behind energy that explodes after a delay, leaving you with very little breathing room. Along with that, in their second phase, the four of them start attacking in tandem, taking up even more precious screen space. It's even worse if you're fighting them with no abilities, as they only have a few attacks that give you projectiles to spit back out at them.

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