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** [[spoiler: God is the final "evil" player.]] His status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy, and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, the boss has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and the boss even has a move where he can dispel the party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either a maxed-out attack buff or a maxed-out defense buff in the process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger the boss' buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case the boss decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]], which can make the choice to use Angel Mirror to escape the [[spoiler: Spirit Bomb]] a sort of gamble. And to cap it all, he attacks twice every turn, and his attacks have a chance to deal weaken. [[spoiler: AND he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him.]]

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** [[spoiler: God is the final "evil" player.]] His status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy, and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, the boss has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's the boss is about to throw at them since they need a few turns for their buffs to climb back up to the limit, and the boss even has a move where he can dispel the party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either a maxed-out attack buff or a maxed-out defense buff in the process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger the boss' buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case the boss decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]], which can make the choice to use Angel Mirror to escape the [[spoiler: Spirit Bomb]] a sort of gamble. And to cap it all, he attacks twice every turn, and his attacks have a chance to deal weaken. [[spoiler: AND he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him.]]
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** [[spoiler: Lancelot's]] status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. [[spoiler: Lancelot]] also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the [[spoiler:Evil Players]], so good luck effectively resisting his moveset. And the summoning enemies [[spoiler: Lancelot]] gets are Turrets, or if Foe Remix is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.

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** [[spoiler: Lancelot's]] status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. [[spoiler: Lancelot]] also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the [[spoiler:Evil Players]], so good luck effectively resisting his moveset. And the summoning enemies [[spoiler: Lancelot]] gets are Turrets, or if Foe Remix is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's [[spoiler: Lancelot's]] accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.
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* [[spoiler: Even for the standards of the final boss, Akron is a huge leap in difficulty from everything before him. On ''Normal,'' nearly all of his waves are fast-moving pain that need lightning reflexes to dodge. His last three waves are the worst by far. Wave 8 is an extremely dense cluster of bullets where the slowdown option becomes all-but mandatory. In Wave 9, his tentacles fire out in all directions at an alarming speed, barely giving any breathing room. In Wave 10, he fires bullets that explode into more bullets, and shoots more volleys of these exploding bullets before the previous ones go away.]]

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* [[spoiler: Even for the standards of the final boss, Akron [[spoiler: Akron, returning from EBF3]] is a huge leap in difficulty from everything before him. that came before. On ''Normal,'' nearly all of his the boss' waves are fast-moving pain that need lightning reflexes to dodge. His The boss' last three waves are the worst by far. Wave 8 is an extremely dense cluster of bullets where the slowdown option becomes all-but mandatory. In Wave 9, [[spoiler: his tentacles tentacles]] fire out in all directions at an alarming speed, barely giving any breathing room. In Wave 10, he the boss fires [[RecursiveAmmo bullets that explode into more bullets, bullets]], and shoots more volleys of these exploding bullets before the previous ones go away.]]



* [[spoiler: Lance is back as a boss. Though the first fight with him is easy, the second one he fights you with Neon Valkyrie, an upgrade to his tank from previous entries of the series. It has about 3 times more health than anything before, which will take a lot of time to reduce even when exploiting weaknesses, it has a ram attack that at this moment will take half of your party's health if you didn't level grind, can lower your evasion and defense and raises its accuracy, and, of course, it has its Gatling gun that hurts a lot. Like before, it has a turret that has not that much health but is replaced after few turns once the first is destroyed, and Laser Turret can apply Weaken to your whole party and Confusion on your members. If you wondered, yes, it can summon the Nuke like in ''[=EBF2=]'', which is the exact same deal. Even if you manage to destroy the turrets at a regular pace, it can then fly in the air and crush you, dealing MASSIVE damage. Then Lance himself has his skills back, notably Unload which he'll use when low on health.]]
* [[spoiler: You thought the Neon Valkyrie was bad? Try the Neon Valhalla on for size. It has over twice the amount of health that the Neon Valkyrie had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health, or if a Giga Harpoon decides to unleash Recycle onto you.]]

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* [[spoiler: Lance is back as a boss. ]] Though the first fight with him is easy, the second one he fights you with [[spoiler: Neon Valkyrie, an upgrade to his tank from previous entries of the series. series]]. It has about 3 times more health than anything before, which will take a lot of time to reduce even when exploiting weaknesses, it has a ram attack that at this moment will take half of your party's health if you didn't level grind, can lower your evasion and defense and raises its accuracy, and, of course, it has [[spoiler: its Gatling gun gun]] that hurts a lot. Like before, it It also has a turret that has not that much health but is replaced after few turns once the first is destroyed, and Laser Turret can apply Weaken to your whole party and Confusion on your members. If you wondered, yes, it can summon [[spoiler: the Nuke like in ''[=EBF2=]'', which is the exact same deal.deal]]. Even if you manage to destroy the turrets at a regular pace, it can then fly in the air and crush you, dealing MASSIVE damage. Then [[spoiler: Lance himself has his skills back, notably Unload which he'll use when low on health.]]
* [[spoiler: You thought the [[spoiler: Neon Valkyrie Valkyrie]] was bad? Try the [[spoiler: Neon Valhalla Valhalla]] on for size. It has over twice the amount of health that the Neon Valkyrie above-mentioned boss had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, lethal, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health, or if a Giga Harpoon decides to unleash Recycle onto you.]]



* The [[spoiler: Evil Players, aka Matteus, Natalia, Lancelot, Annabelle, and God,]] belong on this list by design thanks to their specific status gimmicks, respectively being [[spoiler: Stoned, Undead, Repulsion, Brimstone, and Epic.]] Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends, even if they're killed.
** [[spoiler: Matteus's status is Stoned, causing everyone to instantly die after 15 turns, and denying the ability to use limit breaks. A frustratingly contradicting statement in and of itself, since he can use them, but what makes the matter worse, is that Matteus is able to inflict Doom, Dispel (on Hard/Epic), Tired, and even heals himself and buff his team's defenses occasionally (which can range to Rock Sprites, Leaf Wraith, Thorny Creeps, Boulders, or if foe remix is active, Golems and Ores). Not helping the matter, is that not only Matteus is immune to Stagger and Curse, but he's able to perform Ragnarok and gain Brave status (and increased attack on epic), becoming more difficult. Damage combos are practically mandatory to win this fight.]]
** [[spoiler: Natalia's status is Undead, which nullifies healing by magic (forcing you to use items) and lowers everyone's holy and fire resistances by a 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe and an immunity to Syphon, making magic attacks and attempts to negate her own magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long. What's more worse is that Natalia is able to inflict Scorch and Weaken as well, and her Genesis and Supernova will inflict respectively Curse and Scorch as well. And even if you use the Angel Mirror to protect yourself from Natalia's magic, she has a chance to pull Seiken and Volcano, two physical attacks that can be tricky. And to add insult to injury, Mage Dogs, Gold Fishes, Angel Mirrors, and Roasted Gloops (or player dolls) will aid Natalia, and receive the buff she provides, one of which is Evade at Epic difficulty.]]
** [[spoiler: Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Foe Remix is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
** [[spoiler: Annabelle's status is Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. Annabelle can also summon Mutant Chompers and Topaz Golems, or, if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that starts with her. And to top it of all, Annabelle is straight-up immune to Syphon, Curse, Bad Luck, Weaken, and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]
** [[spoiler: God is the final "evil" player. His status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy, and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either a maxed-out attack buff or a maxed-out defense buff in the process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger God's buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case God decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]], which can make the choice to use Angel Mirror to escape the Spirit Bomb a sort of gamble. Oh, did I mention that he attacks twice every turn? And that his attacks have a chance to deal weaken? And that he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him?]]

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* The [[spoiler: Evil Players, aka Matteus, Natalia, Lancelot, Annabelle, and God,]] belong on this list by design thanks to their specific status gimmicks, respectively being [[spoiler: Stoned, Undead, Repulsion, Brimstone, and Epic.]] Epic. Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary whatsoever until the battle ends, even if they're killed.
** [[spoiler: Matteus's Matteus's]] status is Stoned, causing everyone to instantly die after 15 turns, and denying the ability to use limit breaks. A frustratingly contradicting statement in and of itself, since he can use them, but what makes the matter worse, is that Matteus [[spoiler: Matteus]] is able to inflict Doom, Dispel (on Hard/Epic), Tired, and even heals himself and buff his team's defenses occasionally (which can range to Rock Sprites, Leaf Wraith, Thorny Creeps, Boulders, or if foe remix is active, Golems and Ores). Not helping the matter, is that not only Matteus [[spoiler: Matteus]] is immune to Stagger and Curse, but he's able to perform Ragnarok [[spoiler: Ragnarok]] and gain Brave status (and increased attack on epic), becoming more difficult. Damage combos are practically mandatory to win this fight.]]
fight.
** [[spoiler: Natalia's Natalia's]] status is Undead, which nullifies healing by magic (forcing you to use items) and lowers everyone's holy and fire resistances by a 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe and an immunity to Syphon, making magic attacks and attempts to negate her own magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long. What's more worse is that Natalia [[spoiler: Natalia]] is able to inflict Scorch and Weaken as well, and her [[spoiler: Genesis and Supernova Supernova]] will inflict respectively Curse and Scorch as well. And even if you use the Angel Mirror to protect yourself from Natalia's [[spoiler: Natalia's]] magic, she has a chance to pull Seiken and Volcano, two physical attacks that can be tricky. And to add insult to injury, Mage Dogs, Gold Fishes, Angel Mirrors, and Roasted Gloops (or player dolls) will aid Natalia, [[spoiler: Natalia]], and receive the buff she provides, one of which is Evade at Epic difficulty.]]
difficulty.
** [[spoiler: Lancelot's Lancelot's]] status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. Lancelot [[spoiler: Lancelot]] also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, [[spoiler:Evil Players]], so good luck effectively resisting his moveset. And the summoning enemies Lancelot [[spoiler: Lancelot]] gets are Turrets, or if Foe Remix is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
damage.
** [[spoiler: Annabelle's Annabelle's]] status is Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle [[spoiler: Annabelle]] peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. Annabelle [[spoiler: Annabelle]] can also summon Mutant Chompers and Topaz Golems, or, if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that starts with her. And to top it of all, Annabelle off, [[spoiler: Annabelle]] is straight-up immune to Syphon, Curse, Bad Luck, Weaken, and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]
useless.
** [[spoiler: God is the final "evil" player. ]] His status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy, and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, God the boss has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God the boss even has a move where he can dispel the party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either a maxed-out attack buff or a maxed-out defense buff in the process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger God's the boss' buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case God the boss decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]], which can make the choice to use Angel Mirror to escape the [[spoiler: Spirit Bomb Bomb]] a sort of gamble. Oh, did I mention that And to cap it all, he attacks twice every turn? And that turn, and his attacks have a chance to deal weaken? And that weaken. [[spoiler: AND he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him?]]him.]]

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!!''Epic Battle Fantasy 2'':

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!!''Epic
[[foldercontrol]]

[[folder:''Epic
Battle Fantasy 2'':2'']]




!!''Epic Battle Fantasy 3'':

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\n!!''Epic [[/folder]]

[[folder:''Epic
Battle Fantasy 3'':3'']]




!!''Epic Battle Fantasy 4'':

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\n!!''Epic [[/folder]]

[[folder:''Epic
Battle Fantasy 4'':4'']]




!!''Bullet Heaven 2''

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\n!!''Bullet [[/folder]]

[[folder:''Bullet
Heaven 2''2'']]




!!''Epic Battle Fantasy 5'':

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\n!!''Epic [[/folder]]

[[folder:''Epic
Battle Fantasy 5'':5'']]




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[[/folder]]
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Fixed a typo is.


* Zombie Hydra is back and combines the reviving gimmick from ''[=EBF2=]'' with raised evasion when hit by a powerful move from ''4'', not exactly a great combo if you keep missing while you're trying to kill the second head before it revives the first. While now you have 3 party members in battle, Zombie Hydra does more damage and to complement its one-hit kill moves, it also has a move that inflicts doom and lowers ''maximum'' HP and it also knows Fire Spin that lowers your defense as well. Then there is a Blaze Hydra, which lacks a convenient weakness to Holy, so Judgment does not help that much. Oh, and both appear twice, all must be killed to advance and the second time they have three heads, so have fun to kill all of them in one round.

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* Zombie Hydra is back and combines the reviving gimmick from ''[=EBF2=]'' with raised evasion when hit by a powerful move from ''4'', not exactly a great combo if you keep missing while you're trying to kill the second head before it revives the first. While now you have 3 party members in battle, Zombie Hydra does more damage and to complement its one-hit kill moves, it also has a move that inflicts doom and lowers ''maximum'' HP and it also knows Fire Spin that lowers your defense as well. Then there is a Blaze Hydra, which lacks a convenient weakness to Holy, so Judgment Judgement does not help that much. Oh, and both appear twice, all must be killed to advance and the second time they have three heads, so have fun to kill all of them in one round.
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** [[spoiler: Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Remix Foe is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]

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** [[spoiler: Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Foe Remix Foe is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
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* The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die. It's quite telling that the Steam version saw fit to nerf the Pyrohydra and ''no other boss in the game''; all three head had their health reduced, as did their fire absorption (so Blaze heals them less) and Abyss's Poison absorption (combined with the global Poison nerf, he now regenerates much slower when poisoned).

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* The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die. It's quite telling that the Steam version saw fit to nerf the Pyrohydra and ''no other boss in the game''; all three head heads had their health reduced, as did well as their fire absorption (so Blaze heals them less) and Abyss's Poison absorption (combined with the global Poison nerf, he now regenerates much slower when poisoned).
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* The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.

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* The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die. It's quite telling that the Steam version saw fit to nerf the Pyrohydra and ''no other boss in the game''; all three head had their health reduced, as did their fire absorption (so Blaze heals them less) and Abyss's Poison absorption (combined with the global Poison nerf, he now regenerates much slower when poisoned).
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None


* The [[spoiler: Evil Players, aKa Matteus, Natalia, Lancelot, Annabelle, and God,]] belong on this list by design thanks to their specific status gimmicks, respectively being [[spoiler: Stoned, Undead, Repulsion, Brimstone, and Epic.]] Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends, even if they're killed.

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* The [[spoiler: Evil Players, aKa aka Matteus, Natalia, Lancelot, Annabelle, and God,]] belong on this list by design thanks to their specific status gimmicks, respectively being [[spoiler: Stoned, Undead, Repulsion, Brimstone, and Epic.]] Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends, even if they're killed.
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None


* [[spoiler:Even for the standards of the final boss, Akron is a huge leap in difficulty from everything before him. On ''Normal,'' nearly all of his waves are fast-moving pain that need lightning reflexes to dodge. His last three waves are the worst by far. Wave 8 is an extremely dense cluster of bullets where the slowdown option becomes all-but mandatory. In Wave 9, his tentacles fire out in all directions at an alarming speed, barely giving any breathing room. In Wave 10, he fires bullets that explode in to more bullets, and shoots more volleys of these exploding bullets before the previous ones go away.]]

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* [[spoiler:Even [[spoiler: Even for the standards of the final boss, Akron is a huge leap in difficulty from everything before him. On ''Normal,'' nearly all of his waves are fast-moving pain that need lightning reflexes to dodge. His last three waves are the worst by far. Wave 8 is an extremely dense cluster of bullets where the slowdown option becomes all-but mandatory. In Wave 9, his tentacles fire out in all directions at an alarming speed, barely giving any breathing room. In Wave 10, he fires bullets that explode in to into more bullets, and shoots more volleys of these exploding bullets before the previous ones go away.]]



* [[spoiler:Lance is back as a boss. Though the first fight with him is easy, the second one he fights you with Neon Valkyrie, an upgrade to his tank from previous entries of the series. It has about 3 times more health than anything before which will take a lot of time to reduce even when exploiting weaknesses, it has a ram attack that at this moment will take half of your party's health if you didn't level grind, can lower your evasion and defense and raises its accuracy, and of course has its gatling gun that hurts a lot. Like before, it has a turret that has not that much health but is replaced after few turns once the first is destroyed, and Laser Turret can apply Weaken to whole your party and Confusion on your members. If you wondered, yes, it can summon the Nuke like in ''[=EBF2=]'', which is the exactly same deal. Even if you manage to destroy the turrets at a regular pace, it can then fly in the air and crush you, dealing MASSIVE damage. Then Lance himself has his skills back, notably Unload which he'll use when low on health.]]

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* [[spoiler:Lance [[spoiler: Lance is back as a boss. Though the first fight with him is easy, the second one he fights you with Neon Valkyrie, an upgrade to his tank from previous entries of the series. It has about 3 times more health than anything before before, which will take a lot of time to reduce even when exploiting weaknesses, it has a ram attack that at this moment will take half of your party's health if you didn't level grind, can lower your evasion and defense and raises its accuracy, and and, of course course, it has its gatling Gatling gun that hurts a lot. Like before, it has a turret that has not that much health but is replaced after few turns once the first is destroyed, and Laser Turret can apply Weaken to your whole your party and Confusion on your members. If you wondered, yes, it can summon the Nuke like in ''[=EBF2=]'', which is the exactly exact same deal. Even if you manage to destroy the turrets at a regular pace, it can then fly in the air and crush you, dealing MASSIVE damage. Then Lance himself has his skills back, notably Unload which he'll use when low on health.]]



* Zombie Hydra is back and combines the reviving gimmick from ''[=EBF2=]'' with raised evasion when hit by a powerful move from ''4'', not exactly a great combo if you keep missing while you're trying to kill the second head before it revives the first. While now you have 3 party members in battle, Zombie Hydra does more damage and to complement its one hit kill moves, it also has a move that inflicts doom and lowers ''maximum'' HP and it also knows Fire Spin that lowers your defense as well. Then there is a Blaze Hydra, which lacks a convenient weakness to Holy, so Judgment does not help that much. Oh, and both appear twice, all must be killed to advance and the second time they have three heads, so have fun to kill all of them in one round.

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* Zombie Hydra is back and combines the reviving gimmick from ''[=EBF2=]'' with raised evasion when hit by a powerful move from ''4'', not exactly a great combo if you keep missing while you're trying to kill the second head before it revives the first. While now you have 3 party members in battle, Zombie Hydra does more damage and to complement its one hit one-hit kill moves, it also has a move that inflicts doom and lowers ''maximum'' HP and it also knows Fire Spin that lowers your defense as well. Then there is a Blaze Hydra, which lacks a convenient weakness to Holy, so Judgment does not help that much. Oh, and both appear twice, all must be killed to advance and the second time they have three heads, so have fun to kill all of them in one round.



* The [[spoiler:Evil Players, aKa Matteus, Natalia, Lancelot, Annabelle and God,]] belong on this list by design thanks to their specific status gimmicks, respectively being [[spoiler:Stoned, Undead, Repulsion, Brimstone and Epic.]] Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends, even if they're killed.
** [[spoiler:Matteus' status is Stoned, causing everyone to instantly die after 15 turns, and denying the ability to use limit breaks. A frustratingly contradicting statement in and of itself, since he can use them, but what makes the matter worse, is that Matteus is able to inflict Doom, Dispel (on Hard/Epic), Tired, and even heals himself and buff his team's defenses occasionally (which can range to Rock Sprites, Leaf Wraith, Thorny Creeps, Boulders, or if foe remix is active, Golems and Ores). Not helping the matter, is that not only Matteus is immune to Stagger and Curse, but he's able to perform Ragnarok and gain Brave status (and increased attack on epic), becoming more difficult. Damage combos are practically mandatory to win this fight.]]
** [[spoiler:Natalia's status is Undead, which nullifies healing by magic (forcing you to use items) and lowers everyone's holy and fire resistances by a 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe and an immunity to Syphon, making magic attacks and attempts to negate her own magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long. What's more worse is that Natalia is able to inflict Scorch and Weaken as well, and her Genesis and Supernova will inflict respectively Curse and Scorch as well. And even if you use the Angel Mirror to protect yourself from Natalia's magic, she has a chance to pull Seiken and Volcano, two physical attacks that can be tricky. And to add insult to injury, Mage Dogs, Gold Fishes, Angel Mirrors and Roasted Gloops (or player dolls) will aid Natalia, and receive the buff she provides, one of which is Evade at Epic difficulty.]]
** [[spoiler:Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Remix Foe is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
** [[spoiler:Annabelle's status is Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. Annabelle can also summon Mutant Chompers and Topaz Golems, or if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that starts with her. And to top it of all, Annabelle is straight up immune to Syphon, Curse, Bad Luck, Weaken and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]
** [[spoiler:God is the final "evil" player. His status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either an maxed out attack buff or a maxed out defense buff in the process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger God's buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case God decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]], which can make the choice to use Angel Mirror to escape the Spirit Bomb a sort of gamble. Oh, did I mention that he attacks twice every turn? And that his attacks has a chance to deal weaken? And that he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him?]]

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* The [[spoiler:Evil [[spoiler: Evil Players, aKa Matteus, Natalia, Lancelot, Annabelle Annabelle, and God,]] belong on this list by design thanks to their specific status gimmicks, respectively being [[spoiler:Stoned, [[spoiler: Stoned, Undead, Repulsion, Brimstone Brimstone, and Epic.]] Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends, even if they're killed.
** [[spoiler:Matteus' [[spoiler: Matteus's status is Stoned, causing everyone to instantly die after 15 turns, and denying the ability to use limit breaks. A frustratingly contradicting statement in and of itself, since he can use them, but what makes the matter worse, is that Matteus is able to inflict Doom, Dispel (on Hard/Epic), Tired, and even heals himself and buff his team's defenses occasionally (which can range to Rock Sprites, Leaf Wraith, Thorny Creeps, Boulders, or if foe remix is active, Golems and Ores). Not helping the matter, is that not only Matteus is immune to Stagger and Curse, but he's able to perform Ragnarok and gain Brave status (and increased attack on epic), becoming more difficult. Damage combos are practically mandatory to win this fight.]]
** [[spoiler:Natalia's [[spoiler: Natalia's status is Undead, which nullifies healing by magic (forcing you to use items) and lowers everyone's holy and fire resistances by a 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe and an immunity to Syphon, making magic attacks and attempts to negate her own magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long. What's more worse is that Natalia is able to inflict Scorch and Weaken as well, and her Genesis and Supernova will inflict respectively Curse and Scorch as well. And even if you use the Angel Mirror to protect yourself from Natalia's magic, she has a chance to pull Seiken and Volcano, two physical attacks that can be tricky. And to add insult to injury, Mage Dogs, Gold Fishes, Angel Mirrors Mirrors, and Roasted Gloops (or player dolls) will aid Natalia, and receive the buff she provides, one of which is Evade at Epic difficulty.]]
** [[spoiler:Lancelot's [[spoiler: Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, since some equips randomly cast summons between turns. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Remix Foe is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
** [[spoiler:Annabelle's [[spoiler: Annabelle's status is Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. Annabelle can also summon Mutant Chompers and Topaz Golems, or or, if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that starts with her. And to top it of all, Annabelle is straight up straight-up immune to Syphon, Curse, Bad Luck, Weaken Weaken, and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]
** [[spoiler:God [[spoiler: God is the final "evil" player. His status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy Accuracy, and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either an maxed out a maxed-out attack buff or a maxed out maxed-out defense buff in the process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger God's buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case God decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]], which can make the choice to use Angel Mirror to escape the Spirit Bomb a sort of gamble. Oh, did I mention that he attacks twice every turn? And that his attacks has have a chance to deal weaken? And that he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him?]]
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If memory serves I have beaten every regular stage, boss, and extra boss on my first try (on Normal, barely in some cases, and with some later bosses/stages I did not get all the bonus waves and even "lost" during a few bonus waves)... and yet Akron keeps beating me.

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!!''Bullet Heaven 2''
* [[spoiler:Even for the standards of the final boss, Akron is a huge leap in difficulty from everything before him. On ''Normal,'' nearly all of his waves are fast-moving pain that need lightning reflexes to dodge. His last three waves are the worst by far. Wave 8 is an extremely dense cluster of bullets where the slowdown option becomes all-but mandatory. In Wave 9, his tentacles fire out in all directions at an alarming speed, barely giving any breathing room. In Wave 10, he fires bullets that explode in to more bullets, and shoots more volleys of these exploding bullets before the previous ones go away.]]
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Developers Foresight is for when the developer counters things that players would have to go out of their way to see, not obvious loophole-counters. Gear that randomly casts spells is really easy to get by that point in the game, as are the Flybot summons.


** [[spoiler:Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, [[DevelopersForesight since some equips randomly cast summons between turns]]. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Remix Foe is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
** [[spoiler:Annabelle's status is Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing.]] Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. Annabelle can also summon Mutant Chompers and Topaz Golems, or if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that starts with her. And to top it of all, Annabelle is straight up immune to Syphon, Curse, Bad Luck, Weaken and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]

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** [[spoiler:Lancelot's status is Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, [[DevelopersForesight since some equips randomly cast summons between turns]].turns. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset. And the summoning enemies Lancelot gets are Turrets, or if Remix Foe is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
** [[spoiler:Annabelle's status is Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing.]] Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. Annabelle can also summon Mutant Chompers and Topaz Golems, or if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that starts with her. And to top it of all, Annabelle is straight up immune to Syphon, Curse, Bad Luck, Weaken and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]
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Added new parts.


* [[spoiler: You thought the Neon Valkyrie was bad? Try the Neon Valhalla on for size. It has over twice the amount of health that the Neon Valkyrie had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health.]]

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* [[spoiler: You thought the Neon Valkyrie was bad? Try the Neon Valhalla on for size. It has over twice the amount of health that the Neon Valkyrie had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health.health, or if a Giga Harpoon decides to unleash Recycle onto you.]]



* Telperion is extremely difficult, for the exact opposite reason that Laurelin was. While Laurelin liked boosting its defenses and keeping itself in good health, Telperion will instead constantly lower your defenses and assault you with a variety of status effects, with some powerful moves thrown in to finish your party off (including Lance's MOAB move!).

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* Telperion is extremely difficult, for the exact opposite reason that Laurelin was. While Laurelin liked boosting its defenses and keeping itself in good health, while bombarding you with attacks that poisons, inflicts tired and dispels your stats, Telperion will instead constantly lower your defenses and assault you with a variety of status effects, effects (such as Doom, Curse, Death, Poison, and Bad Luck on hard/epic difficulty), with some powerful moves thrown in to finish your party off (including Lance's MOAB move!).skill).



* If you were scared of the Zombie Hydra, you'll be terrified of the Crystal Hydra. It has a ridiculous health pool for three foes and it bombards you with a great variety of spells AND powerful physical attacks. If you manage to decapitate them, they get a massive evasion boost (as hydras tend to do), but it completely changes its resistances and starts bombarding your party with single-target holy skills! If you want an effective setup against this boss, you'll need to manage your damage so that you never deal too much damage in one hit, or get a REALLY powerful hit in right at the start. The saving grace is that they're susceptible to weaken, curse and tired, but inflicting three statuses consistently on three different targets while ensuring that your party doesn't get wiped out is one hell of a trial.
* The [[spoiler:Evil Players]] belong on this list by design thanks to their specific status gimmicks. Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends.
** [[spoiler:Matteus' status is Stoned: Everyone will instantly die after 15 turns, and limit breaks cannot be used. A frustratingly contradicting statement in and of itself, but then he starts inflicting Doom, Dispel, and even heals himself and buffs his defenses occasionally! Damage combos are practically mandatory to win this fight.]]
** [[spoiler:Natalia's status is Undead: Healing magic doesn't work and everyone's holy and fire resistances are lowered by 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe, making magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long!]]
** [[spoiler:Lancelot's status is Repulsion: Summons cannot be used. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, [[DevelopersForesight since some equips randomly cast summons between turns]]. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once! Better bring some garlic with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset!]]
** [[spoiler:Annabelle's status is Brimstone: Buffs are reversed. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing.]] Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. It really doesn't help that she's assisted by a zombie hydra head.]]
** [[spoiler:God is the final "evil" player. His status makes it so that everyone's buffs are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party! Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either an maxed out attack buff or a maxed out defense buff in the process. The worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]]. Oh, did I mention that he attacks twice every turn?]]

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* If you were scared of the Zombie Hydra, you'll be terrified of the Crystal Hydra.Hydra as well. It has a ridiculous health pool for three foes and it bombards you with a great variety of spells AND powerful physical attacks. If you manage to decapitate them, not only they get a massive evasion boost (as hydras tend to do), but it completely changes its resistances and starts bombarding your party with single-target holy skills! skills as well, being Seiken and Judgement. If you want an effective setup against this boss, you'll need to manage your damage so that you never deal too much damage in one hit, or get a REALLY powerful hit in right at the start. The saving grace is that they're susceptible to weaken, curse and tired, and aren't immune to Stun, but inflicting three statuses consistently on three different targets while ensuring that your party doesn't get wiped out is one hell of a trial.
* The [[spoiler:Evil Players]] Players, aKa Matteus, Natalia, Lancelot, Annabelle and God,]] belong on this list by design thanks to their specific status gimmicks. gimmicks, respectively being [[spoiler:Stoned, Undead, Repulsion, Brimstone and Epic.]] Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends.
ends, even if they're killed.
** [[spoiler:Matteus' status is Stoned: Everyone will Stoned, causing everyone to instantly die after 15 turns, and denying the ability to use limit breaks cannot be used. breaks. A frustratingly contradicting statement in and of itself, since he can use them, but then he starts inflicting what makes the matter worse, is that Matteus is able to inflict Doom, Dispel, Dispel (on Hard/Epic), Tired, and even heals himself and buffs buff his team's defenses occasionally! occasionally (which can range to Rock Sprites, Leaf Wraith, Thorny Creeps, Boulders, or if foe remix is active, Golems and Ores). Not helping the matter, is that not only Matteus is immune to Stagger and Curse, but he's able to perform Ragnarok and gain Brave status (and increased attack on epic), becoming more difficult. Damage combos are practically mandatory to win this fight.]]
** [[spoiler:Natalia's status is Undead: Healing Undead, which nullifies healing by magic doesn't work (forcing you to use items) and lowers everyone's holy and fire resistances are lowered by a 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe, foe and an immunity to Syphon, making magic attacks and attempts to negate her own magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long!]]
long. What's more worse is that Natalia is able to inflict Scorch and Weaken as well, and her Genesis and Supernova will inflict respectively Curse and Scorch as well. And even if you use the Angel Mirror to protect yourself from Natalia's magic, she has a chance to pull Seiken and Volcano, two physical attacks that can be tricky. And to add insult to injury, Mage Dogs, Gold Fishes, Angel Mirrors and Roasted Gloops (or player dolls) will aid Natalia, and receive the buff she provides, one of which is Evade at Epic difficulty.]]
** [[spoiler:Lancelot's status is Repulsion: Summons cannot be used.Repulsion, which negates the ability to summon monsters. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, [[DevelopersForesight since some equips randomly cast summons between turns]]. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once! once. Better bring some garlic or Purify with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset!]]
moveset. And the summoning enemies Lancelot gets are Turrets, or if Remix Foe is enabled, straight up bombs and giga harpoons, with the normal turrets being able to buff Lancelot's accuracy and confuse your team (Laser and Harpoon ones, Giga Harpoon included, also using Recycle to screw your buffs), and the bombs being able to inflict massive damage.]]
** [[spoiler:Annabelle's status is Brimstone: Buffs are reversed.Brimstone, which causes buffs to be reversed, except the Turtle Gi's ones. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing.]] Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. It really doesn't help Annabelle can also summon Mutant Chompers and Topaz Golems, or if you happen to have Foe Remix enabled, one of the three Hydra you fight (Zombie Hydra, Blaze Hydra, or the aforementioned Crystal Hydra), the Zombie Hydra being the enemy that she's assisted by a zombie hydra head.starts with her. And to top it of all, Annabelle is straight up immune to Syphon, Curse, Bad Luck, Weaken and Tired statuses, turning attempts to debuffing her stats (except HP) useless.]]
** [[spoiler:God is the final "evil" player. His status status, Epic, makes it so that everyone's buffs (HP, Attack, Defense, Magic Attack, Magic Defense, Accuracy and Evade) are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies, dies without Auto-Revive, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party! party. Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either an maxed out attack buff or a maxed out defense buff in the process. The process, so not only you have to be careful when using Syphon, Curse, Weaken, Tired, Poison and Virus (as they trigger God's buffs if they stack to 6 or more), but you have to ready your Red/Yellow Flybot and skills that deals Dispel in case God decides to buff himself up (or Giga Drill, if its defenses are affected). However, the worst part comes with his limit break. While he spends a whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]]. that]], which can make the choice to use Angel Mirror to escape the Spirit Bomb a sort of gamble. Oh, did I mention that he attacks twice every turn?]]
turn? And that his attacks has a chance to deal weaken? And that he will summon Cat Warriors, Cat Bombers, Cat Wizards, Cat Snipers, Cat Ninjas, or if Foe Remix is active, Skeleton Cats to aid him?]]
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** [[spoiler:God is the final "evil" player. His status makes it so that everyone's buffs are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party! Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either an maxed out attack buff or a maxed out defense buff in the process. The worst part comes with his limit break. While he spends a while turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]]. Oh, did I mention that he attacks twice every turn?]]

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** [[spoiler:God is the final "evil" player. His status makes it so that everyone's buffs are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party! Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either an maxed out attack buff or a maxed out defense buff in the process. The worst part comes with his limit break. While he spends a while whole turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]]. Oh, did I mention that he attacks twice every turn?]]
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** [[spoiler:Annabelle's status is Brimstone: Buffs are reversed. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. It really doesn't help that she's assisted by a zombie hydra head]].]]

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** [[spoiler:Annabelle's status is Brimstone: Buffs are reversed. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. ]] Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. It really doesn't help that she's assisted by a zombie hydra head]].head.]]
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** [[spoiler:Annabelle's status is Brimstone: Buffs are reversed. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. It really doesn't help that she's assisted by a zombie hydra head.]]

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** [[spoiler:Annabelle's status is Brimstone: Buffs are reversed. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. It really doesn't help that she's assisted by a zombie hydra head.head]].]]
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* You thought the Neon Valkyrie was bad? Try the Neon Valhalla on for size. It has over twice the amount of health that the Neon Valkyrie had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health.

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* [[spoiler: You thought the Neon Valkyrie was bad? Try the Neon Valhalla on for size. It has over twice the amount of health that the Neon Valkyrie had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health.]]

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* You thought the Neon Valkyrie was bad? Try the Neon Valhalla on for size. It has over twice the amount of health that the Neon Valkyrie had and constantly regenerates (without even using the regen status - its healing cannot be dispelled). To make matters worse, it can summon three turrets at once, which will usually be super lethal nukes, forcing you to focus some of your fire on them. Basically, the battle boils down to dealing as much damage as possible as fast as possible, though good luck with that when it starts debuffing your entire party's physical and magical attacks once it gets to about half health.



* Telperion is extremely difficult, for the exact opposite reason that Laurelin was. While Laurelin liked boosting its defenses and keeping itself in good health, Telperion will instead constantly lower your defenses and assault you with a variety of status effects, with some powerful moves thrown in to finish your party off (including Lance's MOAB move!).




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* If you were scared of the Zombie Hydra, you'll be terrified of the Crystal Hydra. It has a ridiculous health pool for three foes and it bombards you with a great variety of spells AND powerful physical attacks. If you manage to decapitate them, they get a massive evasion boost (as hydras tend to do), but it completely changes its resistances and starts bombarding your party with single-target holy skills! If you want an effective setup against this boss, you'll need to manage your damage so that you never deal too much damage in one hit, or get a REALLY powerful hit in right at the start. The saving grace is that they're susceptible to weaken, curse and tired, but inflicting three statuses consistently on three different targets while ensuring that your party doesn't get wiped out is one hell of a trial.
* The [[spoiler:Evil Players]] belong on this list by design thanks to their specific status gimmicks. Each one of them inflicts everyone in your party with their unique status, and it cannot be removed by any means necessary until the battle ends.
** [[spoiler:Matteus' status is Stoned: Everyone will instantly die after 15 turns, and limit breaks cannot be used. A frustratingly contradicting statement in and of itself, but then he starts inflicting Doom, Dispel, and even heals himself and buffs his defenses occasionally! Damage combos are practically mandatory to win this fight.]]
** [[spoiler:Natalia's status is Undead: Healing magic doesn't work and everyone's holy and fire resistances are lowered by 100%. Guess what elements she uses. She also has MUCH more magic defense than any other foe, making magic attacks all but useless against her. She can even dispel your buffs or her own debuffs at any given moment, so don't expect your stat modifiers to last for too long!]]
** [[spoiler:Lancelot's status is Repulsion: Summons cannot be used. To make sure that this rule stays in effect, skills that are randomly cast in between turns no longer do so, [[DevelopersForesight since some equips randomly cast summons between turns]]. Lancelot also has absurdly high physical defense, making physical attacks very ineffectual against him. As for his actual moveset, he gives you a ton of debuffs and status effects, from stun to confuse to scorch to virus, and they typically hit the entire party at once! Better bring some garlic with you for this one. He also happens to have by far the widest elemental coverage of any of the Evil Players, so good luck effectively resisting his moveset!]]
** [[spoiler:Annabelle's status is Brimstone: Buffs are reversed. Debuffs are still bad. [[DevelopersForesight And no, the Flybot summons aren't exceptions to this rule. They simply do nothing. Annabelle peppers your party with all sorts of debuffs and status effects before slaughtering them with absurdly powerful attacks. It really doesn't help that she's assisted by a zombie hydra head.]]
** [[spoiler:God is the final "evil" player. His status makes it so that everyone's buffs are increased by 25% every turn. Sounds pretty overpowered, right? Well, God has frankly ridiculous stats to balance it out, and your buffs can most certainly be lost at any given moment. To clarify: If a player dies, they'll be woefully unprepared for whatever attacks God's about to throw at them since they need a few turns for their buffs to climb back up to the limit, and God even has a move where he can dispel the party! Speaking of buffs, he can buff himself either to cancel out certain status effects if they stack too high, or whenever he feels like it. This gives him either an maxed out attack buff or a maxed out defense buff in the process. The worst part comes with his limit break. While he spends a while turn charging it, it is an absurdly powerful magic attack that deals damage over and over and ''over'' again for such a long period of time that not even auto-revive will save you from it. [[NoKillLikeOverkill And THEN he launches an attack right after that]]. Oh, did I mention that he attacks twice every turn?]]

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Neon Valhalla, Crystal Hydra, The Glitch and the Evil Players are optional bosses


** The bonus version of this boss is considered one of the game's most brutal if you take it on without a firm knowledge of what you're doing. [[spoiler: Neon Valhalla has most of the frustrations of Neon Valkyrie like tons of hitpoints and massive amounts of defense but it also has ''three'' turrets, which can either be Harpoon Turrets that mess with your party order or ''variant nukes'' that can one-shot your whole party if not killed in three turns. It also has permanent Regen, so any round you spend attacking the turrets results in it healing. It will also recover all three turrets at the same time with a move that also gives it significant buffs. While it does have weaknesses they're not readily apparent to the average player at that stage of the game, and it even puts up a good fight against endgame-capable parties who know what it's vulnerable to.]]



** Even worse would be the Crystal Hydra. There’s no two-headed warm-up round, so you’ll need to learn to deal with its three heads FAST. It has a wide variety of powerful skills to mow you down with, often crippling you in the process as well. It also has WAY more health than the other hydras, dragging this fight out for much longer than it needs to be. If you manage to decapitate them, their resistances change, and they’re suddenly bombarding you with powerful holy skills.
* [[spoiler: The Glitch returns as a bonus boss and while it's mostly similar to its EBF4 counterpart, it definitely took a LevelInBadass. It still one hit kills which can only be countered by morale or auto-revive, but this time its attacks have a chance to cause a variety of status effects including dispel meaning the blessed status is also required if you don't have sufficient dispel resistance. It can also attack backup players and has an [[=AoE=]] skill that inflicts dispel, confuse, syphon, and doom; making the fight much more aggravating. The smaller glitches are no joke either, since their varied weaknesses are dependent on physical or magical attacks meaning you can't finish them off with a single attack. Luckily they're extremely vulnerable to debuffs, so you can weaken their evade to have a better chance of hitting them.]]
* Each of the [[spoiler:Evil Players]] are like this by design, thanks to their crippling permanent status debuffs.
** [[spoiler:Matteus is a doozy. While his moveset is (mostly) predictable, his permanent status, “Stoned” instantly kills your ''entire'' party after 15 turns. Sound hard enough? Now try that while knowing that you can’t use Limit Breaks, you can’t debuff his physical defence OR his magic defence, and he has the most health out of the first four evil players. Stacking damage over time effects is virtually the ONLY way to beat him on higher difficulties. And remember, he’s bombarding you with powerful attacks the whole fight, as well as constantly dooming and staggering your party.]]
** [[spoiler:Natalia gives your party the “Undead” status, which lowers everyone’s resistances to fire and holy elements by ''100%'', AND healing magic doesn’t work. Food works, but Chips and Pizza prevent you from using items for a few turns, so Cloudberries are your best bet, even though they only heal 40% of everyone’s maximum HP. She’s also very resistant to magic attacks, making half of your offensive move set useless. As one final nail in the coffin, remember how you take extra damage from holy and fire moves? Natalia uses those elements ''exclusively'' throughout the whole battle.]]
** [[spoiler:Lancelot gives your party the “Repulsion” status, which prevents you from using summons, and prevents random skills [[DevelopersForesight to make sure that summons aren't passively summoned by gear]], so say bye-bye to the invisible and enchanted statuses, as well as a bevy of useful skills. He also has insane physical defense, which makes half of your moves useless against him. Lancelot debuffs your team over and over again with Bullet Hell, Plasma Field and an instant Hyper Beam which curses you. He’s no stranger to status effects, either. His shooting attacks all have a high chance of instant death, he can stunlock the party with large stacks of stun or confuse, and he can use Giga Drill on the ''whole party''.]]
** [[spoiler: Annabelle is probably the most aggravating of the evil players, and for a good reason. Her status effect, “Brimstone”, makes it so that any and all buffs you receive are reversed, while debuffs still... debuff you, making it so that your buffs can’t ever be positive. [[DevelopersForesight And no, Flybot summons, which reverse your stats, don't work in this fight]]. Annabelle uses powerful debuffing skills, and occasionally an absurdly powerful multi-hitting skill, making survival a real challenge. She even starts spreading the Virus status at low HP, which works for her, since she absorbs all bio damage. To cap it all off, she’s assisted by a ''Zombie Hydra Head''. You know, the ones that debuff HP, deal massive damage and inflict instant death? Good luck with that.]]
** [[spoiler:God’s unique status is “Epic” (that’s the name, not a descriptor). It boosts all of a player’s buffs by 25% every turn. You’d think that would mean he’d take the least amount of effort to take down, right? ''Wrong.'' His attacks are insanely powerful, AND he attacks twice per turn. All of his attacks are non-elemental, making them impossible to resist, and he has ''no elemental weaknesses whatsoever''. His limit break is by far the toughest attack in the game to survive. He launches a devastating magic attack that hits your party over and over and ''over'' again, mitigating the effects of even Morale and Auto-Revive from the sheer number of hits from the attack. Oh, and those buffs that supposedly give you an edge? He can dispel them all in an instant if he so chooses. Combine that with the occasional massive buff and AI that cures status effects that stack too high WITH said buffs, and you have a scarily tricky boss fight. They weren’t kidding when they said he was the “Ultimate Being”.]]

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** Even worse would be the Crystal Hydra. There’s no two-headed warm-up round, so you’ll need to learn to deal with its three heads FAST. It has a wide variety of powerful skills to mow you down with, often crippling you in the process as well. It also has WAY more health than the other hydras, dragging this fight out for much longer than it needs to be. If you manage to decapitate them, their resistances change, and they’re suddenly bombarding you with powerful holy skills.
* [[spoiler: The Glitch returns as a bonus boss and while it's mostly similar to its EBF4 counterpart, it definitely took a LevelInBadass. It still one hit kills which can only be countered by morale or auto-revive, but this time its attacks have a chance to cause a variety of status effects including dispel meaning the blessed status is also required if you don't have sufficient dispel resistance. It can also attack backup players and has an [[=AoE=]] skill that inflicts dispel, confuse, syphon, and doom; making the fight much more aggravating. The smaller glitches are no joke either, since their varied weaknesses are dependent on physical or magical attacks meaning you can't finish them off with a single attack. Luckily they're extremely vulnerable to debuffs, so you can weaken their evade to have a better chance of hitting them.]]
* Each of the [[spoiler:Evil Players]] are like this by design, thanks to their crippling permanent status debuffs.
** [[spoiler:Matteus is a doozy. While his moveset is (mostly) predictable, his permanent status, “Stoned” instantly kills your ''entire'' party after 15 turns. Sound hard enough? Now try that while knowing that you can’t use Limit Breaks, you can’t debuff his physical defence OR his magic defence, and he has the most health out of the first four evil players. Stacking damage over time effects is virtually the ONLY way to beat him on higher difficulties. And remember, he’s bombarding you with powerful attacks the whole fight, as well as constantly dooming and staggering your party.]]
** [[spoiler:Natalia gives your party the “Undead” status, which lowers everyone’s resistances to fire and holy elements by ''100%'', AND healing magic doesn’t work. Food works, but Chips and Pizza prevent you from using items for a few turns, so Cloudberries are your best bet, even though they only heal 40% of everyone’s maximum HP. She’s also very resistant to magic attacks, making half of your offensive move set useless. As one final nail in the coffin, remember how you take extra damage from holy and fire moves? Natalia uses those elements ''exclusively'' throughout the whole battle.]]
** [[spoiler:Lancelot gives your party the “Repulsion” status, which prevents you from using summons, and prevents random skills [[DevelopersForesight to make sure that summons aren't passively summoned by gear]], so say bye-bye to the invisible and enchanted statuses, as well as a bevy of useful skills. He also has insane physical defense, which makes half of your moves useless against him. Lancelot debuffs your team over and over again with Bullet Hell, Plasma Field and an instant Hyper Beam which curses you. He’s no stranger to status effects, either. His shooting attacks all have a high chance of instant death, he can stunlock the party with large stacks of stun or confuse, and he can use Giga Drill on the ''whole party''.]]
** [[spoiler: Annabelle is probably the most aggravating of the evil players, and for a good reason. Her status effect, “Brimstone”, makes it so that any and all buffs you receive are reversed, while debuffs still... debuff you, making it so that your buffs can’t ever be positive. [[DevelopersForesight And no, Flybot summons, which reverse your stats, don't work in this fight]]. Annabelle uses powerful debuffing skills, and occasionally an absurdly powerful multi-hitting skill, making survival a real challenge. She even starts spreading the Virus status at low HP, which works for her, since she absorbs all bio damage. To cap it all off, she’s assisted by a ''Zombie Hydra Head''. You know, the ones that debuff HP, deal massive damage and inflict instant death? Good luck with that.]]
** [[spoiler:God’s unique status is “Epic” (that’s the name, not a descriptor). It boosts all of a player’s buffs by 25% every turn. You’d think that would mean he’d take the least amount of effort to take down, right? ''Wrong.'' His attacks are insanely powerful, AND he attacks twice per turn. All of his attacks are non-elemental, making them impossible to resist, and he has ''no elemental weaknesses whatsoever''. His limit break is by far the toughest attack in the game to survive. He launches a devastating magic attack that hits your party over and over and ''over'' again, mitigating the effects of even Morale and Auto-Revive from the sheer number of hits from the attack. Oh, and those buffs that supposedly give you an edge? He can dispel them all in an instant if he so chooses. Combine that with the occasional massive buff and AI that cures status effects that stack too high WITH said buffs, and you have a scarily tricky boss fight. They weren’t kidding when they said he was the “Ultimate Being”.]]

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The Battle Mountain stuff is Bonus Boss and Cosmic Monoliths are just rare-but-very-tough enemies


* All three of the Monoliths count, but the Cosmic Monoliths takes the cake. They're 100% immune to most elements, save for Thunder and Water (Bomb in 3), and despite being a rock, it has one of the highest evasion rates of any enemy in the game. Their attacks all do LUDICROUS amounts of damage, but the attack that takes the cake would be their Doomsday attack, which not only deals MASSIVE amounts of dark damage to the entire party, but in 3, it also hits enemies as well, including itself... Might we add that it has 200% dark immunity, meaning all 100% dark elemental attacks heal itself, and Doomsday is 100% dark elemental? You can probably put two and two together. Luckily, it's power was HEAVILY nerfed in 4. Oh right, might we also mention that the bonus boss of 3 involves you fighting against a Viking, Ancient, and Cosmic Monolith ALL AT ONCE?

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* All three of the Monoliths count, but the Cosmic Monoliths takes the cake. They're 100% immune to most elements, save for Thunder and Water (Bomb in 3), and despite being a rock, it has one of the highest evasion rates of any enemy in the game. Their attacks all do LUDICROUS amounts of damage, but the attack that takes the cake would be their Doomsday attack, which not only deals MASSIVE amounts of dark damage to the entire party, but in 3, it also hits enemies as well, including itself... Might we add that it has 200% dark immunity, meaning all 100% dark elemental attacks heal itself, and Doomsday is 100% dark elemental? You can probably put two and two together. Luckily, it's power was HEAVILY nerfed in 4. Oh right, might we also mention that the bonus boss of 3 involves you fighting against a Viking, Ancient, and Cosmic Monolith ALL AT ONCE?



* Both of the above bosses are bad in their own right, but then Battle Mountain came along and made them ''even tougher''. Keep in mind that while this level as a whole is completely optional, these boss fights are still mandatory if you wish to reach the peak and get the bonus equipment for the endgame and NewGamePlus!
** The Praetorian Mk II takes a page out of Akron's book and summons Razor Claws that can charge up very dangerous lasers (essentially laser turrets, but with very high evasion and a buffing move) and can use his [=jumpscare=] move to siphon your whole party. On top of that, he can buff either his defensive or offensive stats obscenely, fire the equivalent of two of the Razor Claws' charged attacks ''without charging'', and has devastatingly powerful physical attacks that have little to no counters. And yes, he keeps that one move that has the potential to instantly kill your entire party (except for backup).
** Rainbow [=Rafflesia=] is only weak to wind, severely limiting effective attack options. Meanwhile, it uses multi-target magic spells of ''every element except for holy and dark''. It gets worse past half health. It starts using a healing move every few turns that buffs its magic attack and magic defense, while giving it Bless status for ''nine turns'' while also dispelling any negative effects it already has. This limits your attack options even further, as the only wind skills in the game (disregarding weapon elements) are magic elemental, and because dispelling is no longer an option, its magic attack buffs stack really fast, pitting you against a veritable monster of a boss that, for once, does its very best to outlast you, rather than overwhelm you.
* Speaking of battle mountain, we have the dark players. Every single one of them can be a nightmare to deal with. On top of having their own Limit Breaks, which you would be lucky to survive, they each have their own gimmicks based on their respective player characters:
** Dark Anna ''loves'' status effects. She inflicts heavy poison with half of her moves, and likes to freeze and stun with the other half. Even her summoned minions can curse and poison you, among other things. Best get your status resistances up.
** Dark Matt can be a royal pain. He may only use physical attacks, but he summons ''up to two monoliths at a time'' to make up for it. The battle begins with two Viking Monoliths which, remember, can buff the physical attack of every enemy. This means that, if you're not careful, you can end up with a boss with scarily high base physical attack power ''plus'' a scarily high physical attack buff. What does not help is that he can inflict dispel with a good chunk of his attacks and lower your defense with the rest. The scary part is that, late in the fight, he swaps his sword, which buffs his stats, and begins using ''Giga Drill, Revenge, and Legend''. At this point in the fight, you're lucky if any of these moves don't instantly kill you. To top it all off, he shares a unique mechanic with another Dark Player: His base physical defense stat is '''obscenely''' high, making physical attacks effectively useless against him.
** Dark Natalie is the polar opposite of Dark Matt. She like spreading all sorts of elemental magic over the party (unlike Dark Matt, who rarely uses his elemental skills in favor of his predictably dark elemental sword), and has obscenely high magic defense, negating most magical attacks. She also summons [=Godcat's=] red and blue crystals, which specialize in very annoying status effects and party buffs. She can even Berserk herself as both a defensive buff, and a creative way of setting up a shockingly powerful physical attack that can ''instantly kill'' for each of the 3 times that it hits (giving it the very high probability to wipe the party).
** Dark Lance is arguably the most difficult one. Fitting, since he was formerly a villain. He can buff his attack, magic attack, accuracy and evasion to 50% ''right from the get-go'', has insanely strong physical attacks that can instantly kill (and remember that a couple of them hit multiple times) and he can dispel you for good measure. The best part is that he summons a '''defender''' to fight alongside him.

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* Both of the above bosses are bad in their own right, but then Battle Mountain came along and made them ''even tougher''. Keep in mind that while this level as a whole is completely optional, these boss fights are still mandatory if you wish to reach the peak and get the bonus equipment for the endgame and NewGamePlus!
** The Praetorian Mk II takes a page out of Akron's book and summons Razor Claws that can charge up very dangerous lasers (essentially laser turrets, but with very high evasion and a buffing move) and can use his [=jumpscare=] move to siphon your whole party. On top of that, he can buff either his defensive or offensive stats obscenely, fire the equivalent of two of the Razor Claws' charged attacks ''without charging'', and has devastatingly powerful physical attacks that have little to no counters. And yes, he keeps that one move that has the potential to instantly kill your entire party (except for backup).
** Rainbow [=Rafflesia=] is only weak to wind, severely limiting effective attack options. Meanwhile, it uses multi-target magic spells of ''every element except for holy and dark''. It gets worse past half health. It starts using a healing move every few turns that buffs its magic attack and magic defense, while giving it Bless status for ''nine turns'' while also dispelling any negative effects it already has. This limits your attack options even further, as the only wind skills in the game (disregarding weapon elements) are magic elemental, and because dispelling is no longer an option, its magic attack buffs stack really fast, pitting you against a veritable monster of a boss that, for once, does its very best to outlast you, rather than overwhelm you.
* Speaking of battle mountain, we have the dark players. Every single one of them can be a nightmare to deal with. On top of having their own Limit Breaks, which you would be lucky to survive, they each have their own gimmicks based on their respective player characters:
** Dark Anna ''loves'' status effects. She inflicts heavy poison with half of her moves, and likes to freeze and stun with the other half. Even her summoned minions can curse and poison you, among other things. Best get your status resistances up.
** Dark Matt can be a royal pain. He may only use physical attacks, but he summons ''up to two monoliths at a time'' to make up for it. The battle begins with two Viking Monoliths which, remember, can buff the physical attack of every enemy. This means that, if you're not careful, you can end up with a boss with scarily high base physical attack power ''plus'' a scarily high physical attack buff. What does not help is that he can inflict dispel with a good chunk of his attacks and lower your defense with the rest. The scary part is that, late in the fight, he swaps his sword, which buffs his stats, and begins using ''Giga Drill, Revenge, and Legend''. At this point in the fight, you're lucky if any of these moves don't instantly kill you. To top it all off, he shares a unique mechanic with another Dark Player: His base physical defense stat is '''obscenely''' high, making physical attacks effectively useless against him.
** Dark Natalie is the polar opposite of Dark Matt. She like spreading all sorts of elemental magic over the party (unlike Dark Matt, who rarely uses his elemental skills in favor of his predictably dark elemental sword), and has obscenely high magic defense, negating most magical attacks. She also summons [=Godcat's=] red and blue crystals, which specialize in very annoying status effects and party buffs. She can even Berserk herself as both a defensive buff, and a creative way of setting up a shockingly powerful physical attack that can ''instantly kill'' for each of the 3 times that it hits (giving it the very high probability to wipe the party).
** Dark Lance is arguably the most difficult one. Fitting, since he was formerly a villain. He can buff his attack, magic attack, accuracy and evasion to 50% ''right from the get-go'', has insanely strong physical attacks that can instantly kill (and remember that a couple of them hit multiple times) and he can dispel you for good measure. The best part is that he summons a '''defender''' to fight alongside him.
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!! ''Epic Battle Fantasy 2'':

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!! ''Epic !!''Epic Battle Fantasy 2'':
2'':



!! ''Epic Battle Fantasy 3'':

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!! ''Epic !!''Epic Battle Fantasy 3'':
3'':



* All three of the Monoliths count, but the Cosmic Monoliths(as seen in the picture above) takes the cake. They're 100% immune to most elements, save for Thunder and Water(Bomb in 3), and despite being a rock, it has one of the highest evasion rates of any enemy in the game. Their attacks all do LUDICROUS amounts of damage, but the attack that takes the cake would be their Doomsday attack, which not only deals MASSIVE amounts of dark damage to the entire party, but in 3, it also hits enemies as well, including itself... Might we add that it has 200% dark immunity, meaning all 100% dark elemental attacks heal itself, and Doomsday is 100% dark elemental? You can probably put two and two together. Luckily, it's power was HEAVILY nerfed in 4. Oh right, might we also mention that the bonus boss of 3 involves you fighting against a Viking, Ancient, and Cosmic Monolith ALL AT ONCE?

!! ''Epic Battle Fantasy 4'':

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* All three of the Monoliths count, but the Cosmic Monoliths(as seen in the picture above) Monoliths takes the cake. They're 100% immune to most elements, save for Thunder and Water(Bomb Water (Bomb in 3), and despite being a rock, it has one of the highest evasion rates of any enemy in the game. Their attacks all do LUDICROUS amounts of damage, but the attack that takes the cake would be their Doomsday attack, which not only deals MASSIVE amounts of dark damage to the entire party, but in 3, it also hits enemies as well, including itself... Might we add that it has 200% dark immunity, meaning all 100% dark elemental attacks heal itself, and Doomsday is 100% dark elemental? You can probably put two and two together. Luckily, it's power was HEAVILY nerfed in 4. Oh right, might we also mention that the bonus boss of 3 involves you fighting against a Viking, Ancient, and Cosmic Monolith ALL AT ONCE?

!! ''Epic !!''Epic Battle Fantasy 4'':
4'':



!! ''Epic Battle Fantasy 5'':

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!! ''Epic !!''Epic Battle Fantasy 5'':
5'':



* [=Laurelin=] is a mutant tree full of cats. While its individual attacks don't hurt too bad, it can, and always will attack twice every turn, an as-of-yet unseen mechanic for bosses. This fight gets especially nightmarish if you're trying to catch it for several reasons. First, you fight it in the midst of breezy weather, meaning it's impossible to inflict it with status effects (even discounting the fact that the bless status lowers a foe's capture chance even further). Second, even after you change the weather, it's immune or resistant to many status effects and [=debuffs=], and even then, it can get rid of its debilitation with purify and dispel (the latter of which can also be used against ''you'' to remove your buffs).

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* [=Laurelin=] Laurelin is a mutant tree full of cats. While its individual attacks don't hurt too bad, it can, and always will attack twice every turn, an as-of-yet unseen mechanic for bosses. This fight gets especially nightmarish if you're trying to catch it for several reasons. First, you fight it in the midst of breezy weather, meaning it's impossible to inflict it with status effects (even discounting the fact that the bless status lowers a foe's capture chance even further). Second, even after you change the weather, it's immune or resistant to many status effects and [=debuffs=], and even then, it can get rid of its debilitation with purify and dispel (the latter of which can also be used against ''you'' to remove your buffs).



* Each of the [[spoiler: Evil Players]] are like this by design, thanks to their crippling permanent status debuffs.
** [[spoiler: Matteus is a doozy. While his moveset is (mostly) predictable, his permanent status, “Stoned” instantly kills your ''entire'' party after 15 turns. Sound hard enough? Now try that while knowing that you can’t use Limit Breaks, you can’t debuff his physical defence OR his magic defence, and he has the most health out of the first four evil players. Stacking damage over time effects is virtually the ONLY way to beat him on higher difficulties. And remember, he’s bombarding you with powerful attacks the whole fight, as well as constantly dooming and staggering your party.]]
** [[spoiler: Natalia gives your party the “Undead” status, which lowers everyone’s resistances to fire and holy elements by ''100%'', AND healing magic doesn’t work. Food works, but Chips and Pizza prevent you from using items for a few turns, so Cloudberries are your best bet, even though they only heal 40% of everyone’s maximum HP. She’s also very resistant to magic attacks, making half of your offensive move set useless. As one final nail in the coffin, remember how you take extra damage from holy and fire moves? Natalia uses those elements ''exclusively'' throughout the whole battle.]]
** [[spoiler: Lancelot gives your party the “Repulsion” status, which prevents you from using summons, and prevents random skills [[DevelopersForesight to make sure that summons aren't passively summoned by gear]], so say bye-bye to the invisible and enchanted statuses, as well as a bevy of useful skills. He also has insane physical defense, which makes half of your moves useless against him. Lancelot debuffs your team over and over again with Bullet Hell, Plasma Field and an instant Hyper Beam which curses you. He’s no stranger to status effects, either. His shooting attacks all have a high chance of instant death, he can stunlock the party with large stacks of stun or confuse, and he can use Giga Drill on the ''whole party''.]]

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* Each of the [[spoiler: Evil [[spoiler:Evil Players]] are like this by design, thanks to their crippling permanent status debuffs.
** [[spoiler: Matteus [[spoiler:Matteus is a doozy. While his moveset is (mostly) predictable, his permanent status, “Stoned” instantly kills your ''entire'' party after 15 turns. Sound hard enough? Now try that while knowing that you can’t use Limit Breaks, you can’t debuff his physical defence OR his magic defence, and he has the most health out of the first four evil players. Stacking damage over time effects is virtually the ONLY way to beat him on higher difficulties. And remember, he’s bombarding you with powerful attacks the whole fight, as well as constantly dooming and staggering your party.]]
** [[spoiler: Natalia [[spoiler:Natalia gives your party the “Undead” status, which lowers everyone’s resistances to fire and holy elements by ''100%'', AND healing magic doesn’t work. Food works, but Chips and Pizza prevent you from using items for a few turns, so Cloudberries are your best bet, even though they only heal 40% of everyone’s maximum HP. She’s also very resistant to magic attacks, making half of your offensive move set useless. As one final nail in the coffin, remember how you take extra damage from holy and fire moves? Natalia uses those elements ''exclusively'' throughout the whole battle.]]
** [[spoiler: Lancelot [[spoiler:Lancelot gives your party the “Repulsion” status, which prevents you from using summons, and prevents random skills [[DevelopersForesight to make sure that summons aren't passively summoned by gear]], so say bye-bye to the invisible and enchanted statuses, as well as a bevy of useful skills. He also has insane physical defense, which makes half of your moves useless against him. Lancelot debuffs your team over and over again with Bullet Hell, Plasma Field and an instant Hyper Beam which curses you. He’s no stranger to status effects, either. His shooting attacks all have a high chance of instant death, he can stunlock the party with large stacks of stun or confuse, and he can use Giga Drill on the ''whole party''.]]



** [[spoiler: God’s unique status is “Epic” (that’s the name, not a descriptor). It boosts all of a player’s buffs by 25% every turn. You’d think that would mean he’d take the least amount of effort to take down, right? ''Wrong.'' His attacks are insanely powerful, AND he attacks twice per turn. All of his attacks are non-elemental, making them impossible to resist, and he has ''no elemental weaknesses whatsoever''. His limit break is by far the toughest attack in the game to survive. He launches a devastating magic attack that hits your party over and over and ''over'' again, mitigating the effects of even Morale and Auto-Revive from the sheer number of hits from the attack. Oh, and those buffs that supposedly give you an edge? He can dispel them all in an instant if he so chooses. Combine that with the occasional massive buff and AI that cures status effects that stack too high WITH said buffs, and you have a scarily tricky boss fight. They weren’t kidding when they said he was the “Ultimate Being”.]]

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** [[spoiler: God’s [[spoiler:God’s unique status is “Epic” (that’s the name, not a descriptor). It boosts all of a player’s buffs by 25% every turn. You’d think that would mean he’d take the least amount of effort to take down, right? ''Wrong.'' His attacks are insanely powerful, AND he attacks twice per turn. All of his attacks are non-elemental, making them impossible to resist, and he has ''no elemental weaknesses whatsoever''. His limit break is by far the toughest attack in the game to survive. He launches a devastating magic attack that hits your party over and over and ''over'' again, mitigating the effects of even Morale and Auto-Revive from the sheer number of hits from the attack. Oh, and those buffs that supposedly give you an edge? He can dispel them all in an instant if he so chooses. Combine that with the occasional massive buff and AI that cures status effects that stack too high WITH said buffs, and you have a scarily tricky boss fight. They weren’t kidding when they said he was the “Ultimate Being”.]]

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