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* ''VideoGame/DragonQuestI'': Even though he's an optional boss encounter, the Knight Aberrant is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, which you'll need to have for the final boss.

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* ''VideoGame/DragonQuestI'': Even though he's an optional boss encounter, the Knight Aberrant is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, Erdrick's Armour, which you'll need to have for the final boss.



** Pazuzu is even worse, being a Palette swapped King Mook version of a Silvapithecus with jacked-up to stats and FULLHEAL. Every turn spent against it is a chance for the RNG to decide to Total Party Kill you no questions asked, and every cast of FULLHEAL is an extension to the already difficult battle. I hope you like dying!

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** Pazuzu is even worse, being a Palette swapped King Mook version of a Silvapithecus with jacked-up to stats and FULLHEAL. Fullheal. Every turn spent against it is a chance for the RNG to decide to Total Party Kill you with Thwack, Kamikazee, Kaboom, Sizzle, and Inferno[[note]]Fire in the NES orginial[[/note]], no questions asked, and asked while casting Snooze in the NES version or Fizzle in the remakes to cancel out the Scions of Erdrick's magic. Not to mention every cast of FULLHEAL Fullheal is an extension to the already difficult battle. I hope you like dying!



** Baramos. Just watch him cast Bazoom and kick out your party members who you probably desperately need to shake off his attacks that deal 70-80 damage to all members of your party. You better have equipped the Hero with equipment that resists his nasty attacks or you're in for a very ugly battle.
** Though few and far between, the bosses tend to be quite difficult. [[spoiler:At least for the first fight,]] Robbin' 'Ood and his merry men all hit hard and have sizeable HP pools (and while each merry man being in their own "group" helps single-target attacks, it means all-group attacks/spells are gimped in the battle).

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** Baramos. Just watch him cast Bazoom and kick out your party members who you probably desperately need to shake off his attacks that deal 70-80 damage to all members of your party. You better have equipped the Hero Erdrick with equipment that resists his nasty attacks or you're in for a very ugly battle.
** Though few and far between, the bosses tend to be quite difficult. [[spoiler:At least for the first fight,]] Robbin' 'Ood and his merry men Merry Men all hit hard and have sizeable HP pools (and while each merry man being in their own "group" helps single-target attacks, it means all-group attacks/spells are gimped in the battle).



** The boss troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon. At the level you fight him, you'll be lucky to survive one critical hit.

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** The boss troll Boss Troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon. At the level you fight him, you'll be lucky to survive one critical hit.



** The trio of Magmen at the end of Mount Magmageddon can be overwhelming for the unprepared player, especially if they spam their powerful fire-breath attack.
** Bjorn the Behemoose. He attacks twice, has multiple attacks that target the entire party for a lot of damage, and has a ton of HP to get through. What's worse is it's entirely possible to trigger this fight far before you're ready for it.

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** The trio of Magmen at the end of Mount Magmageddon can be overwhelming for the unprepared player, especially if they spam their powerful fire-breath Flame Breath attack.
** Bjorn the Behemoose. He attacks twice, has multiple attacks that target the entire party for a lot of damage, damage such as Lightning, and has a ton of HP to get through. What's worse is it's entirely possible to trigger this fight far before you're ready for it.



** Even if he got nerfed in the remakes, [[spoiler:the second fight against the real Murdaw]] is still a tough fight. He can attack twice, and if he decides to use Lightning on top of his breath attack, you're looking at a TotalPartyWipe. It doesn't help that he's a SequentialBoss either.
** The second dread fiend, Jamirus. He has flame breath, which hits everyone, and hits quite hard too with his physical attacks. He also attacks twice in one turn. You have to hope you get lucky because he will mow down your party if you're not prepared.

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** Even if he got nerfed in the remakes, [[spoiler:the second fight against the real Murdaw]] is still a tough fight. He can attack twice, put one enemy to sleep with Lullab-Eye, blind enemies with Dazzleflash, and if he decides to use Lightning on top of his breath Chilly Breath attack, you're looking at a TotalPartyWipe. It doesn't help that he's a SequentialBoss either.
** The second dread fiend, Dread Fiend, Jamirus. He has flame breath, Flame Breath, which hits everyone, and hits quite hard too with his physical attacks. He also attacks twice in one turn. You have to hope you get lucky because he will mow down your party if you're not prepared.



** The Fire Spirit. When you battle him you are forced to use [[spoiler:Maribel]] who at that time is far behind the rest of your and is likely to die in one hit. There is a piece of armor that can protect her from his attacks, but it's sold in a shop that is unavailable at the time of the fight. So unless you have the [[GuideDangIt foresight]] to buy that armor ahead of time you're pretty much out of luck.

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** The Fire Spirit. When you battle him to show him you are worthy of his help in unmasking the "Almighty"'s dirty deeds in resealing the continents, you're forced to use [[spoiler:Maribel]] who at that time is far behind the rest of your party and is likely to die in one hit. There is a piece of armor that can protect her from his attacks, but it's sold in a shop that is unavailable at the time of the fight. So unless you have the [[GuideDangIt foresight]] to buy that armor ahead of time you're pretty much out of luck.



** Goresby Purrvis is widely considered to be one of the hardest bosses in the game. For one, he is ''insanely'' fast, is similarly extremely powerful, and is fond of using an upwards thrust attack that will, 100% of the time, knock the target down, rendering him/her inactive for a turn. Oh, and he can also use [[ThatOneAttack Hatchet Man]], which he makes liberal use of throughout the fight. To put in perspective just how difficult he is, you fight him again in the final dungeon, where he is the full victim of VillainForgotToLevelGrind... and he's ''still'' tough to beat!

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** Goresby Purrvis is widely considered to be one of the hardest bosses in the game. For one, he is ''insanely'' fast, is similarly extremely powerful, and is fond of using Skyward Slash, an upwards thrust upthrust attack that will, 100% of the time, knock the target down, rendering him/her inactive for a turn. Oh, and he can also use [[ThatOneAttack Hatchet Man]], which he makes liberal use of throughout the fight. To put in perspective just how difficult he is, you fight him again in the final dungeon, where he is the full victim of VillainForgotToLevelGrind... and he's ''still'' tough to beat!



** The Arachtagon - it's possible to bumble your way to this without even being prepared. He can tangle up any number of party members for a turn or can attempt to confuse them all. And he loves to spam both attacks. It's common to have half your party invalid every turn literally for the entire fight. Oh and what's more, you can't swap party members out if they're immobilized.

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** The Arachtagon - it's possible to bumble your way to this without even being prepared. He can tangle up any number of party members for a turn or can attempt to confuse them all.all with Kafuddle. And he loves to spam both attacks. It's common to have half your party invalid every turn literally for the entire fight. Oh and what's more, you can't swap party members out if they're immobilized.



** The Auroral Serpent can withstand loads of damage and hits like a train. He is able to attack twice in a given turn, but what really makes him scary is that he can paralyze your party with a burning breath, which he will do quickly and often. What’s more, he can potentially force party members from acting in a turn, which coupled with paralysis (which can easily happen ''in the same turn''), can lead to a very swift wipe if you’re not so lucky.
** [[ClimaxBoss Jasper Unbound]] can be really damn tough if you come in unprepared. His SignatureMove does an extreme amount of damage to all party members, and the fact he has multiple actions per turn could lead him to use that one, then kill whichever party member is at critical health. Similiar to previous bosses like Gyldygga, he also has the ability to remove buffs from your party without fail, except he uses it a ''lot'' more liberally.
** In the postgame, [[spoiler: Mordegon]]. Think just because the hero is mid to late 50s in terms of level, your allies are carrying gear that they used against the FinalBoss, and you have an immortal GuestStarPartyMember with forbearance that this will be a cakewalk? ''Think again''. The boss will [[ThatOneAttack throw out a mist that reverses your healing and buffs]] for several rounds, forcing you to just eat his attacks. Bonus points since he's a FlunkyBoss - ''and'' he will also remove your buffs with the [[ThatOneAttack disruptive wave]] attack when he's not ''reversing'' them.

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** The Auroral Serpent can withstand loads of damage and hits like a train. He is able to attack twice in a given turn, but what really makes him scary is that he can paralyze your party with a burning breath, Burning Breath, which he will do quickly and often. What’s more, he can potentially force party members from acting in a turn, which coupled with paralysis (which can easily happen ''in the same turn''), can lead to a very swift wipe if you’re not so lucky.
** [[ClimaxBoss Jasper Unbound]] can be really damn tough if you come in unprepared. His SignatureMove [[SignatureMove Silver Spark]] does an extreme amount of damage to all party members, and the fact he has multiple actions per turn could lead him to use that one, then kill whichever party member is at critical health. Similiar Similar to previous bosses like Gyldygga, he also has the ability to remove buffs from your party without fail, except he uses it a ''lot'' more liberally.
** In the postgame, [[spoiler: Mordegon]]. Think just because the hero Luminary is mid to late 50s in terms of level, your allies are carrying gear that they used against the FinalBoss, and you have an immortal GuestStarPartyMember with forbearance Forbearance that this will be a cakewalk? ''Think again''. The boss will [[ThatOneAttack throw out Madding Cloud, a mist that reverses your healing and buffs]] for several rounds, forcing you to just eat his attacks. Bonus points since he's a FlunkyBoss - ''and'' he will also remove your buffs with the [[ThatOneAttack disruptive wave]] Disruptive Wave]] attack when he's not ''reversing'' them.



** The Malicious Grey Gordon in the post-game seems easy enough. Most Malicious monsters are simply powered up versions of regular monsters. This guy however, has tons of abilities to immobilize the party, calls an infinite supply of allies that deal roughly as much damage as himself (many of whom can also heal him), uses hustle dance, which heals and instantly peps up all enemies including himself, and casts high level spells. And he moves 3 times a turn so he can do just about everything every turn. And of course he has a ridiculous amount of health.

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** The Malicious Grey Gordon in the post-game seems easy enough. Most Malicious monsters are simply powered up versions of regular monsters. This guy however, has tons of abilities to immobilize the party, calls an infinite supply of allies allies[[note]]Consisting of Abyssal Octopots, Calasmonauts, Electric Needlers, and Hooper Dupers[[/note]] that deal roughly as much damage as himself (many of whom can also heal him), uses hustle dance, Hustle Dance, which heals and instantly peps up all enemies including himself, and casts high level spells. And he moves 3 times a turn so he can do just about everything every turn. And of course he has a ridiculous amount of health.
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* The Time Being (Time Sage in the original). He has a lot of HP, along with his two minions. He can reset the fight, which fully restores his health and brings back the minions back to life. They all hit surprisingly hard, so you have to play defensive the entire fight and hope he doesn't reset the battle with the Sands of Time.

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* ** The Time Being (Time Sage in the original). He has a lot of HP, along with his two minions. He can reset the fight, which fully restores his health and brings back the minions back to life. They all hit surprisingly hard, so you have to play defensive the entire fight and hope he doesn't reset the battle with the Sands of Time.

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** Orochi has a ton of HP and can hit the entire party with its breath attack, which is hard enough to outheal with Midheal (and Rubiss help you if you passed on healers). On top of that, [[spoiler:you have to fight Orochi ''again'' shortly afterward, without knowing you could have run off to an inn before beginning the second battle]]. The boss troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon.

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** Orochi has a ton of HP and can hit the entire party with its breath attack, which is hard enough to outheal with Midheal (and Rubiss help you if you passed on healers). On top of that, [[spoiler:you have to fight Orochi ''again'' shortly afterward, without knowing you could have run off to an inn before beginning the second battle]]. battle]].
**
The boss troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon.uncommon. At the level you fight him, you'll be lucky to survive one critical hit.



** The second dread fiend, Jamirus. He has a couple nasty party-wide hitting attacks that could likely two-shot your casters. You have to hope you get lucky because he will mow down your party if you're not prepared.

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** The second dread fiend, Jamirus. He has a couple nasty party-wide hitting flame breath, which hits everyone, and hits quite hard too with his physical attacks. He also attacks that could likely two-shot your casters.twice in one turn. You have to hope you get lucky because he will mow down your party if you're not prepared.


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* The Time Being (Time Sage in the original). He has a lot of HP, along with his two minions. He can reset the fight, which fully restores his health and brings back the minions back to life. They all hit surprisingly hard, so you have to play defensive the entire fight and hope he doesn't reset the battle with the Sands of Time.
Is there an issue? Send a MessageReason:
None


** Goresby Purrvis is widely considered to be one of the hardest bosses in the game. For one, he is ''insanely'' fast, is similarly extremely powerful, and is fond of using an upwards thrust attack that will, 100% of the time, knock the target down, rendering him/her inactive for a turn. Oh, and he can also use [[ThatOneAttack Hatchet Man]], which he makes liberal use of throughout the fight.

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** Goresby Purrvis is widely considered to be one of the hardest bosses in the game. For one, he is ''insanely'' fast, is similarly extremely powerful, and is fond of using an upwards thrust attack that will, 100% of the time, knock the target down, rendering him/her inactive for a turn. Oh, and he can also use [[ThatOneAttack Hatchet Man]], which he makes liberal use of throughout the fight. To put in perspective just how difficult he is, you fight him again in the final dungeon, where he is the full victim of VillainForgotToLevelGrind... and he's ''still'' tough to beat!
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I forgot Jamirus from my last edit

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** The second dread fiend, Jamirus. He has a couple nasty party-wide hitting attacks that could likely two-shot your casters. You have to hope you get lucky because he will mow down your party if you're not prepared.

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** Malroth is just plain cheap. As of this moment of typing, he's the ONLY Dragon Quest final boss to have Fullheal. Not that bad in the NES version, as he only has 250 HP, but in the remix? He's got SEVEN times that much. Even if it doesn't heal all 1750, 999 is a real "up yours" to the effort you just put into knocking that off him. Also, the condition in how you face Malroth (or any enemy in the game actually) depends on luck as enemies spawn with a range of HP, ranging from 75% to 100%. Malroth for example can appear with anywhere from 189 to 250 HP. That difference can make the fight with him a lot easier or more difficult depending on RNG.

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** Malroth is just plain cheap. As of this moment of typing, he's the ONLY Dragon Quest final boss to have Fullheal. Not that bad Fullheal, but only in the NES version, as he only has 250 HP, but in the remix? He's got SEVEN times that much. Even if version (the remakes swapped it doesn't heal all 1750, 999 is a real "up yours" to the effort you just put into knocking that off him.out for Kabuff and Kasap). Also, the condition in how you face Malroth (or any enemy in the game actually) depends on luck as enemies spawn with a range of HP, ranging from 75% to 100%. Malroth for example can appear with anywhere from 189 to 250 HP. That difference can make the fight with him a lot easier or more difficult depending on RNG.



** Though few and far between, the bosses tend to be quite difficult. [[spoiler:At least for the first fight,]] Robbin' 'Ood and his merry men all hit hard and have sizeable HP pools (and while each merry man being in their own "group" helps single-target attacks, it means all-group attacks/spells are gimped in the battle). ** Orochi has a ton of HP and can hit the entire party with its breath attack, which is hard enough to outheal with Midheal (and Rubiss help you if you passed on healers). On top of that, [[spoiler:you have to fight Orochi ''again'' shortly afterward, without knowing you could have run off to an inn before beginning the second battle]]. The boss troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon.
* ''VideoGame/DragonQuestIV'': Keeleon (NES name)/The Marquis de Leon (DS name) in all versions and Balzack in the remakes have always given veteran players trouble. Not just because of his sheer power and the ability to hit twice, but also of his another skill, Cold Breath, which deals just as much on the whole party.

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** Though few and far between, the bosses tend to be quite difficult. [[spoiler:At least for the first fight,]] Robbin' 'Ood and his merry men all hit hard and have sizeable HP pools (and while each merry man being in their own "group" helps single-target attacks, it means all-group attacks/spells are gimped in the battle). battle).
** Orochi has a ton of HP and can hit the entire party with its breath attack, which is hard enough to outheal with Midheal (and Rubiss help you if you passed on healers). On top of that, [[spoiler:you have to fight Orochi ''again'' shortly afterward, without knowing you could have run off to an inn before beginning the second battle]]. The boss troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon.
* ''VideoGame/DragonQuestIV'': ''VideoGame/DragonQuestIV'':
**
Keeleon (NES name)/The Marquis de Leon (DS name) in all versions and versions. He has chilly breath that is quite damaging at that point of the game, along with attacking twice. Be prepared to grind a bit before you can take him on.
**
Balzack in the remakes have always given veteran players trouble. Not just because of his sheer power and the ability to hit twice, but also of his another skill, Cold Breath, which deals just as much on the whole party.party.
** Esturk/Estark is just nasty. He starts off asleep, which puts you at the risk of his party-hitting attack that he can only use when he's sleeping. He will also periodically remove your party buffs with Disruptive Wave, making you vulnerable to his attacks.


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* ''VideoGame/DragonQuestVI'':
** Even if he got nerfed in the remakes, [[spoiler:the second fight against the real Murdaw]] is still a tough fight. He can attack twice, and if he decides to use Lightning on top of his breath attack, you're looking at a TotalPartyWipe. It doesn't help that he's a SequentialBoss either.
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** Bazuzu and Zarlox can potentially also spam Healall if you're incredibly unlucky. Atlas is the only one of the five final bosses who doesn't have Healall, and Hargon is the only one of the five that you can silence with Stopspell (you can put Bazuzu to sleep).
** Pazuzu is even worse, being a Palette swapped King Mook version of a Gold BatBoon with jacked-up to stats and FULLHEAL. Every turn spent against it is a chance for the RNG to decide to Total Party Kill you no questions asked, and every cast of FULLHEAL is an extension to the already difficult battle. I hope you like dying!

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** Bazuzu Pazuzu and Zarlox Belial can potentially also spam Healall Fullheal if you're incredibly unlucky. Atlas is the only one of the five final bosses who doesn't have Healall, Fullheal, and Hargon is the only one of the five that you can silence with Stopspell Fizzle (you can put Bazuzu Pazuzu to sleep).
** Pazuzu is even worse, being a Palette swapped King Mook version of a Gold BatBoon Silvapithecus with jacked-up to stats and FULLHEAL. Every turn spent against it is a chance for the RNG to decide to Total Party Kill you no questions asked, and every cast of FULLHEAL is an extension to the already difficult battle. I hope you like dying!



** Baramos. Just watch him cast Disperse and kick out your party members who you probably desperately need to shake off his attacks that deal 70-80 damage to all members of your party. You better have equipped the Hero with equipment that resists his nasty attacks or you're in for a very ugly battle.

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** Baramos. Just watch him cast Disperse Bazoom and kick out your party members who you probably desperately need to shake off his attacks that deal 70-80 damage to all members of your party. You better have equipped the Hero with equipment that resists his nasty attacks or you're in for a very ugly battle.



** Dhoulmagus. This boss fight consists of two consecutive confrontations with the MonsterClown, each being very difficult due to the boss' vast amount of powerful attacks, some of which have effects that haven't even been introduced in the game at that point, and ability to attack TWICE per turn. The majority of the bosses after Dhoulmagus are also brutally unfair, with the stupid icewave move that'll obliterate your carefully built up status buffs and tension, AND multiple actions per turn. Empyrea is [[IncrediblyLamePun ungodly]]. Oh, and apparently she was just testing you.

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** Dhoulmagus. This boss fight consists of two consecutive confrontations with the MonsterClown, each being very difficult due to the boss' vast amount of powerful attacks, some of which have effects that haven't even been introduced in the game at that point, and ability to attack TWICE per turn. The majority of the bosses after Dhoulmagus are also brutally unfair, with the stupid icewave Disruptive Wave move that'll obliterate your carefully built up status buffs and tension, AND multiple actions per turn. Empyrea is [[IncrediblyLamePun ungodly]]. Oh, and apparently she was just testing you.



** Booga comes straight on the heels of another tough boss fight, meaning you have no chance to heal up or adjust your equipment. On top of that, he absolutely spams the ever-loving hell out of beguilement and charm moves as well as a move which drains a fair amount of MP from your entire party. And depending on when you fight him, [[spoiler: you may be missing several members of your party - including your ''healer'', Rab]].

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** Booga comes straight on the heels of another tough boss fight, meaning you have no chance to heal up or adjust your equipment. On top of that, he absolutely spams the ever-loving hell out of beguilement and charm moves as well as a move Giga Drain Magic, which drains a fair amount of MP from your entire party. And depending on when you fight him, [[spoiler: you may be missing several members of your party - including your ''healer'', Rab]].

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* ''VideoGame/DragonQuestI'': Even though he's an optional boss encounter, the knight aberrent is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, which you'll need to have for the final boss.

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* ''VideoGame/DragonQuestI'': Even though he's an optional boss encounter, the knight aberrent Knight Aberrant is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, which you'll need to have for the final boss.


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* ''VideoGame/DragonQuestIV'': Keeleon (NES name)/The Marquis de Leon (DS name) in all versions and Balzack in the remakes have always given veteran players trouble. Not just because of his sheer power and the ability to hit twice, but also of his another skill, Cold Breath, which deals just as much on the whole party.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DragonQuestII'':
** Malroth is just plain cheap. As of this moment of typing, he's the ONLY Dragon Quest final boss to have Fullheal. Not that bad in the NES version, as he only has 250 HP, but in the remix? He's got SEVEN times that much. Even if it doesn't heal all 1750, 999 is a real "up yours" to the effort you just put into knocking that off him. Also, the condition in how you face Malroth (or any enemy in the game actually) depends on luck as enemies spawn with a range of HP, ranging from 75% to 100%. Malroth for example can appear with anywhere from 189 to 250 HP. That difference can make the fight with him a lot easier or more difficult depending on RNG.
** Bazuzu and Zarlox can potentially also spam Healall if you're incredibly unlucky. Atlas is the only one of the five final bosses who doesn't have Healall, and Hargon is the only one of the five that you can silence with Stopspell (you can put Bazuzu to sleep).
** Pazuzu is even worse, being a Palette swapped King Mook version of a Gold BatBoon with jacked-up to stats and FULLHEAL. Every turn spent against it is a chance for the RNG to decide to Total Party Kill you no questions asked, and every cast of FULLHEAL is an extension to the already difficult battle. I hope you like dying!

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As one of the classic [[LongRunner long runners]] of [=JRPGs=], the ''Dragon Quest'' series [[ThatOneBoss has had plenty of exceptionally tough adversaries to face]].

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As one of the classic [[LongRunner long runners]] of [=JRPGs=], the ''Dragon Quest'' ''VideoGame/DragonQuest'' series [[ThatOneBoss has had plenty of exceptionally tough adversaries to face]].



* ''VideoGame/DragonQuestI'':
** Even though he's an optional boss encounter, the knight aberrent is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, which you'll need to have for the final boss.

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* ''VideoGame/DragonQuestI'':
**
''VideoGame/DragonQuestI'': Even though he's an optional boss encounter, the knight aberrent is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, which you'll need to have for the final boss.
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* ''VideoGame/DragonQuestV'':
** The trio of Magmen at the end of Mount Magmageddon can be overwhelming for the unprepared player, especially if they spam their powerful fire-breath attack.
** Bjorn the Behemoose. He attacks twice, has multiple attacks that target the entire party for a lot of damage, and has a ton of HP to get through. What's worse is it's entirely possible to trigger this fight far before you're ready for it.
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** Though few and far between, the bosses of ''Dragon Quest III'' tend to be quite difficult. [[spoiler:At least for the first fight,]] Robbin' 'Ood and his merry men all hit hard and have sizeable HP pools (and while each merry man being in their own "group" helps single-target attacks, it means all-group attacks/spells are gimped in the battle). ** Orochi has a ton of HP and can hit the entire party with its breath attack, which is hard enough to outheal with Midheal (and Rubiss help you if you passed on healers). On top of that, [[spoiler:you have to fight Orochi ''again'' shortly afterward, without knowing you could have run off to an inn before beginning the second battle]]. The boss troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon.

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** Though few and far between, the bosses of ''Dragon Quest III'' tend to be quite difficult. [[spoiler:At least for the first fight,]] Robbin' 'Ood and his merry men all hit hard and have sizeable HP pools (and while each merry man being in their own "group" helps single-target attacks, it means all-group attacks/spells are gimped in the battle). ** Orochi has a ton of HP and can hit the entire party with its breath attack, which is hard enough to outheal with Midheal (and Rubiss help you if you passed on healers). On top of that, [[spoiler:you have to fight Orochi ''again'' shortly afterward, without knowing you could have run off to an inn before beginning the second battle]]. The boss troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon.
Is there an issue? Send a MessageReason:
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** Even though he's an optional boss encounter, the knight aberrent is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can ''very'' easily kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, which you'll need to have for the final boss.

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** Even though he's an optional boss encounter, the knight aberrent is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can ''very'' easily kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, which you'll need to have for the final boss.
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** The second major boss in the game, Khalamari. With only the Hero and Yangus as your party, you're likely to be about level 10 at most, which means only the Hero will have access to Heal. Khalamari can hit your team pretty hard with Mow Down and his normal physical attack, but the real kicker comes when he breathes fire, which if he does it twice in a row, is pretty much a guaranteed game over. Best hope that the AI is merciful.

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** The second major boss in the game, Khalamari. With only the Hero and Yangus as your party, you're likely to be about level 10 at most, which means only the Hero will have access to Heal. Khalamari can hit your team pretty hard with Mow Down and his normal physical attack, but the real kicker comes when he breathes fire, which if he does it twice in a row, is pretty much a guaranteed game over. Best hope that the AI is merciful. And to add salt to the wound, you've likely been chasing after [[BlackMage Jessica]] for two to three hours now, if not more if you're the type to look all around the beautiful world you're in on the way to each locale. She's prominent on all box arts - you ''know'' you're going to get her in your party. You've seen her at multiple points, and you ''just'' had the perfect opportunity for her to join your team when she specifically asks you to get on the boat to join her. When does she join your party? ''After the Khalamari boss fight.'' Sure would have been nice to get a third party member to distribute healing items or cast magic at Khalamari before this fight!
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** [[ClimaxBoss Jasper Unbound]] can be really damn tough if you come in unprepared. His SignatureMove does an extreme amount of damage to all party members, and the fact he has multiple actions per turn could lead him to use that one, then kill whichever party member is at critical health. Similiar to previous bosses like Gyldygga, he also has the ability to remove buffs from your party without fail, except he uses it a ''lot'' more liberally.
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* ''VideoGame/DragonQuestI'':
** Even though he's an optional boss encounter, the knight aberrent is easily the most powerful monster you can face before going into the Dragonlord's Castle. As the only monster in the game who can potentially put you to sleep (beside the [[BigBad Dragonlord]]), he can ''very'' easily kill you before you could even get the chance to attack. However, it's very much worth the risk defeating him as he guards the most powerful armor in the game, which you'll need to have for the final boss.
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As one of the classic [[LongRunner long runners]] of [=JRPGs=], the ''Dragon Quest'' series has had plenty of exceptionally tough adversaries to face.

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As one of the classic [[LongRunner long runners]] of [=JRPGs=], the ''Dragon Quest'' series [[ThatOneBoss has had plenty of exceptionally tough adversaries to face.
face]].
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As one of the classic [[LongRunner long runners]] of [=JRPGs=], the ''Dragon Quest'' series has had plenty of exceptionally tough adversaries to face.

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* ''VideoGame/DragonQuestIII'':
** Baramos. Just watch him cast Disperse and kick out your party members who you probably desperately need to shake off his attacks that deal 70-80 damage to all members of your party. You better have equipped the Hero with equipment that resists his nasty attacks or you're in for a very ugly battle.
** Though few and far between, the bosses of ''Dragon Quest III'' tend to be quite difficult. [[spoiler:At least for the first fight,]] Robbin' 'Ood and his merry men all hit hard and have sizeable HP pools (and while each merry man being in their own "group" helps single-target attacks, it means all-group attacks/spells are gimped in the battle). ** Orochi has a ton of HP and can hit the entire party with its breath attack, which is hard enough to outheal with Midheal (and Rubiss help you if you passed on healers). On top of that, [[spoiler:you have to fight Orochi ''again'' shortly afterward, without knowing you could have run off to an inn before beginning the second battle]]. The boss troll combines brutal attacks with defense debuffs, and critical hits that one-shot party members are not uncommon.
* ''VideoGame/DragonQuestVII'':
** The Fire Spirit. When you battle him you are forced to use [[spoiler:Maribel]] who at that time is far behind the rest of your and is likely to die in one hit. There is a piece of armor that can protect her from his attacks, but it's sold in a shop that is unavailable at the time of the fight. So unless you have the [[GuideDangIt foresight]] to buy that armor ahead of time you're pretty much out of luck.
** Earlier in the game, there's Rashers and Stripes[[note]]Or Inopp and Gonz in the original translation[[/note]]. What makes them difficult is the fact that you don't have any special abilities when you fight them. While you do get a reusable healing item to help out, both of them can hit for more than it can heal. To make matters worse, Rashers can breathe dust clouds at the party, ensuring that they will never hit their targets. The good news is, you get healed before going into the fight, but if you get wiped out and come back, you ''won't'' get healed again.
* ''VideoGame/DragonQuestVIII'':
** The second major boss in the game, Khalamari. With only the Hero and Yangus as your party, you're likely to be about level 10 at most, which means only the Hero will have access to Heal. Khalamari can hit your team pretty hard with Mow Down and his normal physical attack, but the real kicker comes when he breathes fire, which if he does it twice in a row, is pretty much a guaranteed game over. Best hope that the AI is merciful.
** Dhoulmagus. This boss fight consists of two consecutive confrontations with the MonsterClown, each being very difficult due to the boss' vast amount of powerful attacks, some of which have effects that haven't even been introduced in the game at that point, and ability to attack TWICE per turn. The majority of the bosses after Dhoulmagus are also brutally unfair, with the stupid icewave move that'll obliterate your carefully built up status buffs and tension, AND multiple actions per turn. Empyrea is [[IncrediblyLamePun ungodly]]. Oh, and apparently she was just testing you.
* ''VideoGame/DragonQuestIX'':
** Goresby Purrvis is widely considered to be one of the hardest bosses in the game. For one, he is ''insanely'' fast, is similarly extremely powerful, and is fond of using an upwards thrust attack that will, 100% of the time, knock the target down, rendering him/her inactive for a turn. Oh, and he can also use [[ThatOneAttack Hatchet Man]], which he makes liberal use of throughout the fight.
* ''VideoGame/DragonQuestXI'':
** The Slayer of the Sands is where shit gets real for many players (''especially'' Draconian quest players). The previous bosses were basically an EliteMook if anything. This is the first real "Boss battle" in Dragon Quest XI - the game was going ''very'' easy on you prior to this fight. However, this isn't as much of a WakeUpCallBoss as...
** The Arachtagon - it's possible to bumble your way to this without even being prepared. He can tangle up any number of party members for a turn or can attempt to confuse them all. And he loves to spam both attacks. It's common to have half your party invalid every turn literally for the entire fight. Oh and what's more, you can't swap party members out if they're immobilized.
** Dora-in-Grey is one of the most infamous bosses in the game especially on the higher difficulties. Her main gimmick is charming/confusing/sealing you and using her additional turn to deal out hefty damage, leading to an experience that comes closer to LuckBasedMission than anything else. Oh, and what's more, she [[ArtificialBrilliance often goes for Sylvando]], who has an ability that removes charm or confusion with no damage.
** The Restless Knight is one of the fiercest opponents in the game. In addition to having access to powerful physical and lightning moves, he is one of the few enemies to make liberal use of the curse ailment, which can cause effects as benign as losing a turn, to cutting max HP, to outright killing someone. There is no easy way to approach this fight, and very few ways to counter both his onslaught and curses at the same time.
** Booga comes straight on the heels of another tough boss fight, meaning you have no chance to heal up or adjust your equipment. On top of that, he absolutely spams the ever-loving hell out of beguilement and charm moves as well as a move which drains a fair amount of MP from your entire party. And depending on when you fight him, [[spoiler: you may be missing several members of your party - including your ''healer'', Rab]].
** The Auroral Serpent can withstand loads of damage and hits like a train. He is able to attack twice in a given turn, but what really makes him scary is that he can paralyze your party with a burning breath, which he will do quickly and often. What’s more, he can potentially force party members from acting in a turn, which coupled with paralysis (which can easily happen ''in the same turn''), can lead to a very swift wipe if you’re not so lucky.
** In the postgame, [[spoiler: Mordegon]]. Think just because the hero is mid to late 50s in terms of level, your allies are carrying gear that they used against the FinalBoss, and you have an immortal GuestStarPartyMember with forbearance that this will be a cakewalk? ''Think again''. The boss will [[ThatOneAttack throw out a mist that reverses your healing and buffs]] for several rounds, forcing you to just eat his attacks. Bonus points since he's a FlunkyBoss - ''and'' he will also remove your buffs with the [[ThatOneAttack disruptive wave]] attack when he's not ''reversing'' them.
** The second fight against Tatsunaga even on regular difficulty can run the gamut. He gets three attacks per turn and his attacks can range from a physical attack, a very powerful fire barrage, and area of effect attack that can knock down your party, and finally a all out desperation attack [[TheComputerIsACheatingBastard that has an uncanny ability to land.]] And since there's no set pattern to which attacks he'll use, this can quickly turn into a LuckBasedMission, especially on Draconian Difficulty.
** The Malicious Grey Gordon in the post-game seems easy enough. Most Malicious monsters are simply powered up versions of regular monsters. This guy however, has tons of abilities to immobilize the party, calls an infinite supply of allies that deal roughly as much damage as himself (many of whom can also heal him), uses hustle dance, which heals and instantly peps up all enemies including himself, and casts high level spells. And he moves 3 times a turn so he can do just about everything every turn. And of course he has a ridiculous amount of health.

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