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** The final boss of this game is easily the hardest in the series. [[spoiler: After making it through a very difficult Rocket Barrel gauntlet, you have to fight this boss whose attacks are incredibly fast and hard to avoid. Simply destroying his hands is already very difficult. The worst part is that, if you die, you can't get Diddy Kong again before the fight, so you'll either have to restart the entire level or try to defeat him with less health.]]


* King K Rool is also particularly difficult in the first game, since he has the most attacks and takes the most hits compared to every other boss in the game. You only have two hits, and if you die, you'll have to start the entire fight over.



** [[spoiler: The first fight with K Rool]] is one of the, if not the hardest fight in the game, once again. Similarly to [[spoiler: the first game]], he takes a ton of hits and has a lot of tricky attacks. The worst part is when he starts to turn invisible.


* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she is fast and has an erratic movement pattern. She has a good amount of health, and when she takes enough damage, she TurnsRed and becomes even faster and much more erratic, which means you have to have quick reflexes to defeat her. It's even harder in the GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her, as she is red until you get rid of her babies.

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* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she is fast and has an erratic movement pattern. She has a good amount of health, and when she takes enough damage, she TurnsRed and becomes even faster and much more erratic, which means you have to have quick reflexes to defeat her. It's even harder in the GameBoy Advance UsefulNotes/GameBoyAdvance version, as you need to deal with the zingers she summons before you can attack her, as she is red until you get rid of her babies.


* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Fugu the Frightening lives up to his name. First of all, the entire fight takes place underwater. Even if you are used to the swimming controls, you have to watch your OxygenMeter, although by this point you've probably collected enough coins to buy a few oxygen-refilling Blue Balloons. The entire stage is surrounded by sharp shells that will hurt you if you are swimming around too fast. Fugu will inhale water to increase his size, which by stage 3 will literally take up half of the stage. He will also release two types of enemies; pufferfish, which you can dash into to hurt him, and sea urchins, which can only be killed by Cranky Kong. You will have to avoid these enemies while fighting against a current that will try to push you against the sea shells. Fugu does have a weak spot behind him, but he'll be spinning around so much, pinpoint precision is required to hit him most of the time. Having Dixie on-hand will help avoid these obstacles (as well as [[SmartBomb turn enemies into]] extra hearts), but it's not a guaranteed victory.

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* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Fugu the Frightening lives up to his name. First of all, the entire fight takes place underwater. Even if you are used to the swimming controls, you have to watch your OxygenMeter, although by this point you've probably collected enough coins to buy a few oxygen-refilling Blue Balloons. The entire stage is surrounded by sharp shells that will hurt you if you are swimming around too fast. Fugu will inhale water to increase his size, which by stage 3 will literally take up half of the stage. He will also release two types of enemies; pufferfish, which you can dash into to hurt him, and sea urchins, which can only be killed by Cranky Kong. You will have to avoid these enemies while fighting against a current that will try to push you against the sea shells. Fugu does have a weak spot behind him, but he'll be spinning around so much, pinpoint precision is required to hit him most of the time. Having Dixie on-hand will help avoid these obstacles (as well as [[SmartBomb turn enemies into]] extra hearts), but it's not a guaranteed victory. Plus, despite Funky Kong (in the Switch version only) having infinite air, don't assume that playing as him will make the fight easier.


* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she was fast and had an erratic movement pattern. She had a good amount of health, and when she took enough damage, she TurnsRed and becomes even faster and much more erratic, which meant you had to have quick reflexes to defeat her. It's even harder in the GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her, as she is red until you get rid of her babies.

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* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she was is fast and had has an erratic movement pattern. She had has a good amount of health, and when she took takes enough damage, she TurnsRed and becomes even faster and much more erratic, which meant means you had have to have quick reflexes to defeat her. It's even harder in the GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her, as she is red until you get rid of her babies.


** [[MakingASplash Squirt]], the third boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth. This doesn't hurt you, but it ''can'' push you off of the tiny platforms surrounding him and into the bottomless pit below you, which [[OneHitKO instantly kills you regardless of whether or not you have both Kongs.]] It isn't necessarily that Squirt is that difficult to avoid, it's more like there is no margin for error whatsoever - if you slip up and overshoot the ledge or fall behind trying to avoid the water, there goes a life. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with, especially considering that this is in the first half of the game.

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** [[MakingASplash Squirt]], the third boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth. This doesn't hurt you, but it ''can'' push you off of the tiny platforms surrounding him and into the bottomless pit below you, which [[OneHitKO instantly kills you regardless of whether or not you have both Kongs.]] It isn't necessarily that Squirt is that difficult to avoid, it's more like there is no margin for error whatsoever - if you slip up and overshoot the ledge or fall behind while trying to avoid the water, reload your water pellets, there goes a life. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with, especially considering that this is in the first half of the game.


** [[MakingASplash Squirt]], the third boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth to try to knock you off of the tiny platforms you can move around on, and into the bottomless pit below you. The ''real'' problem with this is the fact that it doesn't matter if you have both Kongs or not, as him knocking you into the {{Bottomless Pit}}s surrounding the arena causes [[OneHitKO instant death]]. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with, especially considering that this is in the first half of the game.

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** [[MakingASplash Squirt]], the third boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth to try to knock mouth. This doesn't hurt you, but it ''can'' push you off of the tiny platforms you can move around on, surrounding him and into the bottomless pit below you. The ''real'' problem with this is the fact that it doesn't matter if you, which [[OneHitKO instantly kills you regardless of whether or not you have both Kongs or not, as him knocking Kongs.]] It isn't necessarily that Squirt is that difficult to avoid, it's more like there is no margin for error whatsoever - if you into slip up and overshoot the {{Bottomless Pit}}s surrounding ledge or fall behind trying to avoid the arena causes [[OneHitKO instant death]].water, there goes a life. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with, especially considering that this is in the first half of the game.


* King K Rool is also particularly difficult in the first game, since he has the most attacks and takes the most hits compared to every other boss in the game.

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* King K Rool is also particularly difficult in the first game, since he has the most attacks and takes the most hits compared to every other boss in the game. You only have two hits, and if you die, you'll have to start the entire fight over.


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** [[spoiler: The first fight with K Rool]] is one of the, if not the hardest fight in the game, once again. Similarly to [[spoiler: the first game]], he takes a ton of hits and has a lot of tricky attacks. The worst part is when he starts to turn invisible.


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** The final boss of this game is easily the hardest in the series. [[spoiler: After making it through a very difficult Rocket Barrel gauntlet, you have to fight this boss whose attacks are incredibly fast and hard to avoid. Simply destroying his hands is already very difficult. The worst part is that, if you die, you can't get Diddy Kong again before the fight, so you'll either have to restart the entire level or try to defeat him with less health.]]

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* King K Rool is also particularly difficult in the first game, since he has the most attacks and takes the most hits compared to every other boss in the game.


** [[MakingASplash Squirt]], the third boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth to try to knock you off of the tiny platforms you can move around on, and into the bottomless pit below you. The ''real'' problem with this is the fact that it doesn't matter if you have both Kongs or not, as him knocking you into the {{BottomlessPit}}s surrounding the arena causes [[OneHitKO instant death]]. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with, especially considering that this is in the first half of the game.

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** [[MakingASplash Squirt]], the third boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth to try to knock you off of the tiny platforms you can move around on, and into the bottomless pit below you. The ''real'' problem with this is the fact that it doesn't matter if you have both Kongs or not, as him knocking you into the {{BottomlessPit}}s {{Bottomless Pit}}s surrounding the arena causes [[OneHitKO instant death]]. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with, especially considering that this is in the first half of the game.


** [[spoiler:Kreepy Krow, the ghost of the first boss Krow]], mainly because his [[spoiler:deceased]] minions keep diving at you while you're trying to attack him, and also you have to climb up after him when he flies away to higher ground and dodging all of the enemies at the same time. This means you have to have Diddy to climb since he's physically stronger and he climbs faster than Dixie, and if you lose Diddy along the way, good luck because Dixie's going to need it.

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** [[spoiler:Kreepy Krow, the ghost of the first boss Krow]], mainly because you have to avoid his [[spoiler:deceased]] minions keep diving at you while you're trying to before you can even attack him, and also when you hit him, he flies away and you have to climb up after him when he flies away to higher ground and him, dodging all of the enemies at the same time. This means several lightning-fast cannonball shots from every angle. You best hope you don't lose Diddy Kong before you have to have Diddy to climb since he's physically stronger and he climbs faster than Dixie, and if you lose Diddy along take on the way, good luck because Dixie's going to need it.climbing sections, otherwise you're in for a heavy heaping of pain.



** [[MakingASplash Squirt]], the third boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth to try to knock you off of the tiny platforms you can move around on, and into the bottomless pit below you. The ''real'' problem with this is the fact that it doesn't matter if you have both Kongs or not, considering his attack is a OneHitKO. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with, especially considering that this is in the first half of the game.
** [[GiantSpider Arich]] is also an immense pain. He bounces all over the place and shoots a lot of bouncing green venom balls that move just slow enough and in such numbers that dodging them is an ordeal. You have to beat him by throwing barrels at his head -- to get to said barrels after the first one (which appears on top of him), you've got to carefully jump on his body to reach it. And you have to be spot-on to hit his head. Oh, you're down to Kiddy? Good luck. And he's only the second world boss.

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** [[MakingASplash Squirt]], the third boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth to try to knock you off of the tiny platforms you can move around on, and into the bottomless pit below you. The ''real'' problem with this is the fact that it doesn't matter if you have both Kongs or not, considering his attack is a OneHitKO. as him knocking you into the {{BottomlessPit}}s surrounding the arena causes [[OneHitKO instant death]]. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with, especially considering that this is in the first half of the game.
game.
** [[GiantSpider Arich]] is also an immense pain. He bounces all over the place and shoots a lot of bouncing green venom balls that move just slow enough and in such numbers that dodging them is an ordeal. You have to beat him by throwing barrels at his head -- to get to said barrels after the first one (which appears on top of him), you've got to carefully jump on his body to reach it. And you have to be spot-on to hit his head. Oh, Landing the final hit is especially tricky if you're down to Kiddy? Good luck. And he's only playing as Dixie - the second world boss.barrel gets destroyed when it hits a venom ball, and Arich's final pattern is tricky enough to dodge ''without'' carrying an object that effectively doubles the size of your hitbox vertically.



** King Kut-Out is a [[ExactlyWhatItSaysOnTheTin cardboard version of King K. Rool,]] with the ability to ''[[FrickinLaserBeams shoot lasers at you]]''. You have to jump in each of the cannons on the island, pointed at a spot where King Kut-Out spawns, and shoot yourself at him. He's annoying in this respect because ''he never fracking stops moving,'' making him extremely hard to hit. To make matters worse, missing with one of your Kongs [[OneHitKill flings him/her into the void behind the arena,]] forcing you to swap out to another Kong, and if all five miss (not terribly hard to do considering King Kut-Out's erratic movement pattern), you lose the fight and have to start all over again. Even if you do manage to land a solid hit on him, you still have to avoid the blowfish in the moat below (not too difficult, but can still give you quite a bit of grief) and the respawning ghost Mook on the central island. With sharp reflexes, he can be taken out quickly, but his laser attacks can still be a pain to dodge. It gets even worse when King Kut-Out becomes an ArmlessBiped. At this point he travels along the arena one side ''per second''. The only way to strike him is to wait by one of the cannons, figure out exactly when he's going to show up on that side you're facing and hop into the cannon as soon as he appears. If your timing isn't perfect, your Kong is sent flying off the stage. And King Kut-Out creates a ''reflection of himself'' just to confuse you during the second phase.

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** King Kut-Out is a [[ExactlyWhatItSaysOnTheTin cardboard version of King K. Rool,]] with the ability to ''[[FrickinLaserBeams shoot lasers at you]]''. You have to jump in each of the cannons on the island, pointed at a spot where King Kut-Out spawns, and shoot yourself at him. He's annoying in this respect because ''he never fracking stops moving,'' making him extremely hard to hit. To make matters worse, missing with one of your Kongs [[OneHitKill flings him/her into the void behind the arena,]] forcing you to swap out to another Kong, and if all five miss (not terribly hard to do uncommon considering King Kut-Out's erratic movement pattern), you lose the fight and have to start all over again. Even if you do manage to land a solid hit on him, you still have to avoid the blowfish in the moat below (not too difficult, but can still give you quite a bit of grief) and the respawning ghost Mook on the central island. With sharp reflexes, he can be taken out quickly, but his laser attacks can still be a pain to dodge.again. It gets even worse when King Kut-Out becomes an ArmlessBiped. At this point he travels along the arena one side ''per second''. The only way to strike him is to wait by one of the cannons, figure out exactly when he's going to show up on that side you're facing and hop into the cannon as soon as he appears. If your timing isn't perfect, your Kong is sent flying off the stage. And King Kut-Out creates a ''reflection ''hologram of himself'' just to confuse you during the second phase.


* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Fugu the Frightening lives up to his name. First of all, the entire fight takes place underwater. Even if you are used to the swimming controls, you have to watch your OxygenMeter. The entire stage is surrounded by sharp shells that will hurt you if you are swimming around too fast. Fugu will inhale water to increase his size, which by stage 3 will literally take up half of the stage. He will also release two types of enemies; pufferfish, which you can dash into to hurt him, and sea urchins, which can only be killed by Cranky Kong. You will have to avoid these enemies while fighting against a current that will try to push you against the sea shells. Fugu does have a weak spot behind him, but he'll be spinning around so much, pinpoint precision is required to hit him most of the time. Having Dixie on-hand will help avoid these obstacles, but it's not a guaranteed victory.

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* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Fugu the Frightening lives up to his name. First of all, the entire fight takes place underwater. Even if you are used to the swimming controls, you have to watch your OxygenMeter.OxygenMeter, although by this point you've probably collected enough coins to buy a few oxygen-refilling Blue Balloons. The entire stage is surrounded by sharp shells that will hurt you if you are swimming around too fast. Fugu will inhale water to increase his size, which by stage 3 will literally take up half of the stage. He will also release two types of enemies; pufferfish, which you can dash into to hurt him, and sea urchins, which can only be killed by Cranky Kong. You will have to avoid these enemies while fighting against a current that will try to push you against the sea shells. Fugu does have a weak spot behind him, but he'll be spinning around so much, pinpoint precision is required to hit him most of the time. Having Dixie on-hand will help avoid these obstacles, obstacles (as well as [[SmartBomb turn enemies into]] extra hearts), but it's not a guaranteed victory.


* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she was fast and had an erratic movement pattern. She had a good amount of health, and when she took enough damage, she TurnsRed and becomes even faster and much more erratic which meant you had to have quick reflexes to defeat her. It's even harder in GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her as she is red until you get rid of her babies.

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* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she was fast and had an erratic movement pattern. She had a good amount of health, and when she took enough damage, she TurnsRed and becomes even faster and much more erratic erratic, which meant you had to have quick reflexes to defeat her. It's even harder in the GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her her, as she is red until you get rid of her babies.



** King Zing Sting continues the trend of hornets being tough bosses, mostly because you play as Squawks who is one of the hardest animal buddies to control. You have to shoot at his stinger (which is very tricky due to it being located on his underside and Squawks' AbnormalAmmo being affected by gravity) ''six times'', all the while trying your hardest to avoid getting hit by his stinger projectiles and him running into you because of how difficult Squawks is to control. But it doesn't end there - then he [[AsteroidsMonster splits]] into regular-sized hornets, the last of which you have to hit three times while it homes in on you.
** [[spoiler:Kreepy Krow, the ghost of the first boss Krow]], mainly because his [[spoiler: deceased]] minions keep diving at you while you're trying to attack him, and also you have to climb up after him when he flies away to higher ground and dodging all of the enemies at the same time. This means you have to have Diddy to climb since he's physically stronger and he climbs faster than Dixie, and if you lose Diddy along the way, good luck because Dixie's going to need it.

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** King Zing Sting continues the trend of hornets being tough bosses, mostly because you play as Squawks Squawks, who is one of the hardest animal buddies to control. You have to shoot at his stinger (which is very tricky due to it being located on his underside and Squawks' AbnormalAmmo being affected by gravity) ''six times'', all the while trying your hardest to avoid getting hit by his stinger projectiles and him running into you because of how difficult Squawks is to control. But it doesn't end there - -- then he [[AsteroidsMonster splits]] into regular-sized hornets, the last of which you have to hit three times while it homes in on you.
** [[spoiler:Kreepy Krow, the ghost of the first boss Krow]], mainly because his [[spoiler: deceased]] [[spoiler:deceased]] minions keep diving at you while you're trying to attack him, and also you have to climb up after him when he flies away to higher ground and dodging all of the enemies at the same time. This means you have to have Diddy to climb since he's physically stronger and he climbs faster than Dixie, and if you lose Diddy along the way, good luck because Dixie's going to need it.



** Barbos First of all, this fight takes place underwater using Enguarde the Swordfish, [[ThisIsGonnaSuck which should already tell you something right there.]] Second, Barbos is a giant Lurchin, which is an underwater creature that can hide inside of its spiked shell and is only vulnerable when it peeks outside for brief intervals, meaning that you have to be ''quick'' when you attack her. Third, she has two protector Lurchins in her first two phases which can't be killed directly. The only way to damage her in the first phase is to hit the Lurchins so they bounce off the wall and take out her protector Lurchins, allowing you to hit her while she's unguarded. In the second phase, you have to trick her homing shell-missiles into killing the protector Lurchins. The final phase has her firing five spikes in a spread pattern. You have to stand in ''just the right place'' to dodge them.
** [[MakingASplash Squirt]] the third boss also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth to try to knock you off of the tiny platforms you can move around on, and into the bottomless pit below you. The ''real'' problem with this is the fact that it doesn't matter if you have both Kongs or not considering his attack is a OneHitKO. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with considering that this in the first half of the game.
** [[GiantSpider Arich]] is also an immense pain. He bounces all over the place and shoots a lot of bouncing green venom balls that move just slow enough and in such numbers that dodging them is an ordeal. You have to beat him by throwing barrels at his head- to get to said barrels after the first one (which appears on top of him), you've got to carefully jump on his body to reach it. And you have to be spot-on to hit his head. Oh, you're down to Kiddy? Good luck. And he's only the second world boss.
** If you didn't bother playing the target-shooting sidegames, Bleak will give you hell. [[UnexpectedGameplayChange He's fought in the style of said sidegames]] (which makes it even greater hell if you've only played the GBA version). While it's easy to pick up on the mechanics, damaging him is not, as he only leaves himself vulnerable for about a second at a time, all while he's tossing lots of snowballs at you. Then he goes into phases where he shoots snowballs from his hat, which slowly get faster and fire in more complex patterns, requiring quick dodging to survive- and when the barrage is over, you have exactly one second to make the hit. You can take two hits before having to start all over again.

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** Barbos Barbos. First of all, this fight takes place underwater using Enguarde the Swordfish, [[ThisIsGonnaSuck which should already tell you something right there.]] Second, Barbos is a giant Lurchin, which is an underwater creature that can hide inside of its spiked shell and is only vulnerable when it peeks outside for brief intervals, meaning that you have to be ''quick'' when you attack her. Third, she has two protector Lurchins in her first two phases which can't be killed directly. The only way to damage her in the first phase is to hit the Lurchins so they bounce off the wall and take out her protector Lurchins, allowing you to hit her while she's unguarded. In the second phase, you have to trick her homing shell-missiles into killing the protector Lurchins. The final phase has her firing five spikes in a spread pattern. You have to stand in ''just the right place'' to dodge them.
** [[MakingASplash Squirt]] Squirt]], the third boss boss, also counts for this and doubles as a WakeUpCallBoss considering that you have to fight him as Ellie the Elephant, and gather enough water from the waterfall with her trunk to shoot his eyes shut when he pops out of the waterfall. Squirt only has [[ThatOneAttack one attack]], which is making a large water spout with his mouth to try to knock you off of the tiny platforms you can move around on, and into the bottomless pit below you. The ''real'' problem with this is the fact that it doesn't matter if you have both Kongs or not not, considering his attack is a OneHitKO. Couple this with the fact that he takes quite a few hits before he surrenders, and you'll have quite a challenge to deal with with, especially considering that this is in the first half of the game.
** [[GiantSpider Arich]] is also an immense pain. He bounces all over the place and shoots a lot of bouncing green venom balls that move just slow enough and in such numbers that dodging them is an ordeal. You have to beat him by throwing barrels at his head- head -- to get to said barrels after the first one (which appears on top of him), you've got to carefully jump on his body to reach it. And you have to be spot-on to hit his head. Oh, you're down to Kiddy? Good luck. And he's only the second world boss.
** If you didn't bother playing the target-shooting sidegames, Bleak will give you hell. [[UnexpectedGameplayChange He's fought in the style of said sidegames]] (which makes it even greater hell if you've only played the GBA version). While it's easy to pick up on the mechanics, damaging him is not, as he only leaves himself vulnerable for about a second at a time, all while he's tossing lots of snowballs at you. Then he goes into phases where he shoots snowballs from his hat, which slowly get faster and fire in more complex patterns, requiring quick dodging to survive- survive -- and when the barrage is over, you have exactly one second to make the hit. You can take two hits before having to start all over again.



** Mad Jack just looks pants-wettingly terrifying, and that's not the worst part; you're forced to fight him on a set of small pillars which must be navigated by using [[TheChick Tiny's]] HelicopterHair technique, and if you fall off, you have to sit and wait while Tiny gets dropped off at the top again using a small elevator. He constantly throws fireballs at you with crazy precision, and to damage him, you have to GroundPound one of two switches placed randomly on one of the many pillars scattered throughout the room (you have to hit the one that corresponds with the color of the platform he's standing on). After that, he ducks back into his box and you have to avoid him while he jumps at you, and he can catch up to you pretty darn fast. If that isn't enough, he eventually ''turns invisible, and can jump even faster,'' and if you don't keep jumping restlessly away from Mad Jack, he WILL knock you off the platforms. Mad Jack is insensibly cruel, and, to many a fan's dismay, he's only the ''third boss of the game.'' And before the invisible phase, he shoots lasers that will activate any of the shock platforms regardless if there's a switch or not.
** Puftoss, the game's fourth boss, is also a pain in the ass. Not only is he a PassThroughTheRings boss, but you don't even fight him on land; instead, you control Lanky in [[UnexpectedGameplayChange a tiny wooden boat]] with finicky controls. His arsenal includes surrounding himself with a giant spreading blue aura of energy that is rather difficult to dodge while looking for the rings, rapidly spitting fireballs at you, ''raining down fireballs from the sky'' and shooting ''homing blowfish'' at you. On top of all this, [[TimedMission you're timed between going through the rings,]] and if you slip up (not hard to do because of the aforementioned energy ring) you have to start over from that phase of the fight. Good luck lasting longer than a minute.
** The second fight against Dogadon is probably the most difficult, because of the hard to accomplish objective and time limit to the battle. At first the battle goes like his first fight, but he sometimes throws that ''nigh-unavoidable'' wall of fire at you. Once you've hit him a few times, he makes the platform start to sink, and suddenly you only have 100 seconds to end the battle before you lose. Then it's all dependent on your button-mashing as giant Chunky, as otherwise you'll never beat him in time, and the increasingly frantic music doesn't help either...
** King Kut-Out is a [[ExactlyWhatItSaysOnTheTin cardboard version of King K. Rool,]] with the ability to ''[[FrickinLaserBeams shoot lasers at you]]''. You have to jump in each of the cannons on the island, pointed at a spot where King Kut-Out spawns, and shoot yourself at him. He's annoying in this respect because ''he never fracking stops moving,'' making him extremely hard to hit. To make matters worse, missing with one of your Kongs [[OneHitKill flings him/her into the void behind the arena,]] forcing you to swap out to another Kong, and if all five miss (not terribly hard to do considering King Kut-Out's erratic movement pattern), you lose the fight and have to start all over again. Even if you do manage to land a solid hit on him, you still have to avoid the blowfish in the moat below (not too difficult, but can still give you quite a bit of grief) and the respawning ghost Mook on the central island. With sharp reflexes, he can be taken out quickly, but his laser attacks can still be a pain to dodge. It gets even worse when King Kut-Out becomes an ArmlessBiped. At this point he travels along the arena on side ''per second''. The only way to strike him is to wait by one of the cannons, figure out exactly when he's going to show up on that side you're facing and hop into the cannon as soon as he appears. If your timing isn't perfect, your Kong is sent flying off the stage. And King Kut-Out creates a ''reflection of himself'' just to confuse you during the second phase.

to:

** Mad Jack just looks pants-wettingly terrifying, and that's not the worst part; you're forced to fight him on a set of small pillars which must be navigated by using [[TheChick Tiny's]] HelicopterHair technique, and if you fall off, you have to sit and wait while Tiny gets dropped off at the top again using a small elevator. He constantly throws fireballs at you with crazy precision, and to damage him, you have to GroundPound one of two switches placed randomly on one of the many pillars scattered throughout the room (you have to hit the one that corresponds with the color of the platform he's standing on).on, or else ''you'' get zapped). After that, he ducks back into his box and you have to avoid him while he jumps at you, and he can catch up to you pretty darn fast. If that isn't enough, he eventually ''turns invisible, and can jump even faster,'' and if you don't keep jumping restlessly away from Mad Jack, he WILL knock you off the platforms. Mad Jack is insensibly cruel, and, to many a fan's dismay, he's only the ''third boss of the game.'' And before the invisible phase, he shoots lasers that will activate any of the shock platforms regardless of if there's a switch or not.
** Puftoss, the game's fourth boss, is also a pain in the ass. Not only is he a PassThroughTheRings boss, but you don't even fight him on land; instead, you control Lanky in [[UnexpectedGameplayChange a tiny wooden boat]] with finicky controls. His arsenal includes surrounding himself with a giant spreading blue aura of energy that is rather difficult to dodge while looking for the rings, rapidly spitting fireballs at you, ''raining down fireballs from the sky'' sky'', and shooting ''homing blowfish'' at you. On top of all this, [[TimedMission you're timed between going through the rings,]] and if you slip up (not hard to do because of the aforementioned energy ring) ring), you have to start over from that phase of the fight. Good luck lasting longer than a minute.
** The second fight against Dogadon is probably the most difficult, because of the hard to accomplish hard-to-accomplish objective and time limit to the battle. At first first, the battle goes like his first fight, but he sometimes throws that ''nigh-unavoidable'' wall of fire at you. Once you've hit him a few times, he makes the platform start to sink, and suddenly you only have 100 seconds to end the battle before you lose. Then it's all dependent on your button-mashing as giant Chunky, as otherwise you'll never beat him in time, and the increasingly frantic music doesn't help either...
** King Kut-Out is a [[ExactlyWhatItSaysOnTheTin cardboard version of King K. Rool,]] with the ability to ''[[FrickinLaserBeams shoot lasers at you]]''. You have to jump in each of the cannons on the island, pointed at a spot where King Kut-Out spawns, and shoot yourself at him. He's annoying in this respect because ''he never fracking stops moving,'' making him extremely hard to hit. To make matters worse, missing with one of your Kongs [[OneHitKill flings him/her into the void behind the arena,]] forcing you to swap out to another Kong, and if all five miss (not terribly hard to do considering King Kut-Out's erratic movement pattern), you lose the fight and have to start all over again. Even if you do manage to land a solid hit on him, you still have to avoid the blowfish in the moat below (not too difficult, but can still give you quite a bit of grief) and the respawning ghost Mook on the central island. With sharp reflexes, he can be taken out quickly, but his laser attacks can still be a pain to dodge. It gets even worse when King Kut-Out becomes an ArmlessBiped. At this point he travels along the arena on one side ''per second''. The only way to strike him is to wait by one of the cannons, figure out exactly when he's going to show up on that side you're facing and hop into the cannon as soon as he appears. If your timing isn't perfect, your Kong is sent flying off the stage. And King Kut-Out creates a ''reflection of himself'' just to confuse you during the second phase.



** Thugly is a souped-up version of [[WarmupBoss Mugly]], and is far more agressive. To damage him, you have to jump on his back, much like his counterpart. However, this is made more difficult by the fact that his back armor becomes red-hot and damages you if you jump on it- if you don't want to get hit, you have to jump at ''exactly'' the right moment and hold down the jump button for as long as possible, and you still might miss his back and hit the armor by a few pixels. Every time he TurnsRed after 3 hits, the arena becomes smaller and his charges and shockwaves are faster, to the point where you practically need to jump the instant he moves just to dodge them. On the final wave? Not only is he super-fast, but he gains an attack where he shoots a fireball, which breaks into three smaller fireballs, one of which randomly turns into three more. Hard enough normally, he's a complete nightmare in [[HarderThanHard Mirror Mode]].
** [[MiniMecha Colonel]] [[FeatheredFiend Pluck]]. His mech is huge and slowly walks across the screen, and you carefully have to walk under the legs as it walks. Only problem is, sometimes it'll start [[ThatOneAttack stamping and rushing across the arena]]. Your only clue for this is a ''very'' subtle clue in its walking (if it picks up one of its feet slightly lower than usual, it's going to rush) and once it does so there's a good chance you won't survive it if you're on the wrong side of the arena. Most of the fight takes forever and you have to rely on subtle clues for its attacks. And once you destroy the body, he will fly around and drop {{Mecha Mook|s}} chickens in formations that are difficult to dodge, he loves to swoop down, which is very bad if you're trying to dispatch all the robots by jumping on them, and he's only vulnerable for about a second at a time. Good luck on Mirror Mode.

to:

** Thugly is a souped-up version of [[WarmupBoss Mugly]], and is far more agressive.aggressive. To damage him, you have to jump on his back, much like his counterpart. However, this is made more difficult by the fact that his back armor becomes red-hot and damages you if you jump on it- it -- if you don't want to get hit, you have to jump at ''exactly'' the right moment and hold down the jump button for as long as possible, and you still might miss his back and hit the armor by a few pixels. Every time he TurnsRed after 3 hits, the arena becomes smaller and his charges and shockwaves are faster, to the point where you practically need to jump the instant he moves just to dodge them. On the final wave? Not only is he super-fast, but he gains an attack where he shoots a fireball, which breaks into three smaller fireballs, one of which randomly turns into three more. Hard enough normally, he's a complete nightmare in [[HarderThanHard Mirror Mode]].
** [[MiniMecha Colonel]] [[FeatheredFiend Pluck]]. His mech is huge and slowly walks across the screen, and you carefully have to walk under the legs as it walks. Only problem is, sometimes it'll start [[ThatOneAttack stamping and rushing across the arena]]. Your only clue for this is a ''very'' subtle clue in its walking (if it picks up one of its feet slightly lower than usual, it's going to rush) rush), and once it does so so, there's a good chance you won't survive it if you're on the wrong side of the arena. Most of the fight takes forever and you have to rely on subtle clues for its attacks. And once you destroy the body, he will fly around and drop {{Mecha Mook|s}} chickens in formations that are difficult to dodge, he loves to swoop down, which is very bad if you're trying to dispatch all the robots by jumping on them, and he's only vulnerable for about a second at a time. Good luck on Mirror Mode.



* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Fugu the Frightening lives up to his name. First of all, the entire fight takes place underwater. Even if you are used to the swimming controls, you have to watch your OxygenMeter. The entire stage is surrounded by sharp shells that will hurt you if you are swimming around too fast. Fugu will inhale water to increase his size, which by stage 3 will literally take up half of the stage. He will also release two types of enemies; pufferfish, which you can dash into to hurt him, and sea urchins, which can only be killed by Cranky Kong. You will have to avoid these enemies while fighting against a current that will try to push you against the sea shells. Fugu does have weak spot behind him, but he'll be spinning around so much, pinpoint precision is required to hit him most of the time. Having Dixie on-hand will help avoid these obstacles, but it's not a guaranteed victory.

to:

* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Fugu the Frightening lives up to his name. First of all, the entire fight takes place underwater. Even if you are used to the swimming controls, you have to watch your OxygenMeter. The entire stage is surrounded by sharp shells that will hurt you if you are swimming around too fast. Fugu will inhale water to increase his size, which by stage 3 will literally take up half of the stage. He will also release two types of enemies; pufferfish, which you can dash into to hurt him, and sea urchins, which can only be killed by Cranky Kong. You will have to avoid these enemies while fighting against a current that will try to push you against the sea shells. Fugu does have a weak spot behind him, but he'll be spinning around so much, pinpoint precision is required to hit him most of the time. Having Dixie on-hand will help avoid these obstacles, but it's not a guaranteed victory.


* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she was fast and had an erratic movement pattern. She had a good amount of health, and when she took enough damage, she TurnsRed and becomes even faster and much more erratic which meant you had to have quick reflexes to defeat her. It's even harder in GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her.

to:

* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she was fast and had an erratic movement pattern. She had a good amount of health, and when she took enough damage, she TurnsRed and becomes even faster and much more erratic which meant you had to have quick reflexes to defeat her. It's even harder in GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her.her as she is red until you get rid of her babies.



** Mad Jack just looks pants-wettingly terrifying, and that's not the worst part; you're forced to fight him on a set of small pillars which must be navigated by using [[TheChick Tiny's]] HelicopterHair technique, and if you fall off, you have to sit and wait while Tiny gets dropped off at the top again using a small elevator. He constantly throws fireballs at you with crazy precision, and to damage him, you have to GroundPound one of two switches placed randomly on one of the many pillars scattered throughout the room (you have to hit the one that corresponds with the color of the platform he's standing on). After that, he ducks back into his box and you have to avoid him while he jumps at you, and he can catch up to you pretty darn fast. If that isn't enough, he eventually ''turns invisible, and can jump even faster,'' and if you don't keep jumping restlessly away from Mad Jack, he WILL knock you off the platforms. Mad Jack is insensibly cruel, and, to many a fan's dismay, he's only the ''third boss of the game.''

to:

** Mad Jack just looks pants-wettingly terrifying, and that's not the worst part; you're forced to fight him on a set of small pillars which must be navigated by using [[TheChick Tiny's]] HelicopterHair technique, and if you fall off, you have to sit and wait while Tiny gets dropped off at the top again using a small elevator. He constantly throws fireballs at you with crazy precision, and to damage him, you have to GroundPound one of two switches placed randomly on one of the many pillars scattered throughout the room (you have to hit the one that corresponds with the color of the platform he's standing on). After that, he ducks back into his box and you have to avoid him while he jumps at you, and he can catch up to you pretty darn fast. If that isn't enough, he eventually ''turns invisible, and can jump even faster,'' and if you don't keep jumping restlessly away from Mad Jack, he WILL knock you off the platforms. Mad Jack is insensibly cruel, and, to many a fan's dismay, he's only the ''third boss of the game.'''' And before the invisible phase, he shoots lasers that will activate any of the shock platforms regardless if there's a switch or not.



** King Kut-Out is a [[ExactlyWhatItSaysOnTheTin cardboard version of King K. Rool,]] with the ability to ''[[FrickinLaserBeams shoot lasers at you]]''. You have to jump in each of the cannons on the island, pointed at a spot where King Kut-Out spawns, and shoot yourself at him. He's annoying in this respect because ''he never fracking stops moving,'' making him extremely hard to hit. To make matters worse, missing with one of your Kongs [[OneHitKill flings him/her into the void behind the arena,]] forcing you to swap out to another Kong, and if all five miss (not terribly hard to do considering King Kut-Out's erratic movement pattern), you lose the fight and have to start all over again. Even if you do manage to land a solid hit on him, you still have to avoid the blowfish in the moat below (not too difficult, but can still give you quite a bit of grief) and the respawning ghost Mook on the central island. With sharp reflexes, he can be taken out quickly, but his laser attacks can still be a pain to dodge. It gets even worse when King Kut-Out becomes an ArmlessBiped. At this point he travels along the arena on side ''per second''. The only way to strike him is to wait by one of the cannons, figure out exactly when he's going to show up on that side you're facing and hop into the cannon as soon as he appears. If your timing isn't perfect, your Kong is sent flying off the stage. And King Kut-Out creates a ''reflection of himself'' just to confuse you.

to:

** King Kut-Out is a [[ExactlyWhatItSaysOnTheTin cardboard version of King K. Rool,]] with the ability to ''[[FrickinLaserBeams shoot lasers at you]]''. You have to jump in each of the cannons on the island, pointed at a spot where King Kut-Out spawns, and shoot yourself at him. He's annoying in this respect because ''he never fracking stops moving,'' making him extremely hard to hit. To make matters worse, missing with one of your Kongs [[OneHitKill flings him/her into the void behind the arena,]] forcing you to swap out to another Kong, and if all five miss (not terribly hard to do considering King Kut-Out's erratic movement pattern), you lose the fight and have to start all over again. Even if you do manage to land a solid hit on him, you still have to avoid the blowfish in the moat below (not too difficult, but can still give you quite a bit of grief) and the respawning ghost Mook on the central island. With sharp reflexes, he can be taken out quickly, but his laser attacks can still be a pain to dodge. It gets even worse when King Kut-Out becomes an ArmlessBiped. At this point he travels along the arena on side ''per second''. The only way to strike him is to wait by one of the cannons, figure out exactly when he's going to show up on that side you're facing and hop into the cannon as soon as he appears. If your timing isn't perfect, your Kong is sent flying off the stage. And King Kut-Out creates a ''reflection of himself'' just to confuse you.you during the second phase.


* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she was fast and had an erratic movement pattern. She had a good amount of health, and when she took enough damage, she TurnsRed and becomes even faster and much more erratic which meant you had to have quick reflexes to defeat her.
** It's even harder in GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her.
* King Zing Sting in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' continues the trend of hornets being tough bosses, mostly because you play as Squawks who is one of the hardest animal buddies to control. You have to shoot at his stinger (which is very tricky due to it being located on his underside and Squawks' AbnormalAmmo being affected by gravity) ''six times'', all the while trying your hardest to avoid getting hit by his stinger projectiles and him running into you because of how difficult Squawks is to control. But it doesn't end there - then he [[AsteroidsMonster splits]] into regular-sized hornets, the last of which you have to hit three times while it homes in on you.
** That's nothing compared to the fifth boss [[spoiler: [[BackFromTheDead Kreepy Krow]], the ghost of the first boss Krow]], mainly because his [[spoiler: deceased]] minions keep diving at you while you're trying to attack him, and also you have to climb up after him when he flies away to higher ground and dodging all of the enemies at the same time. This means you have to have Diddy to climb since he's physically stronger and he climbs faster than Dixie, and if you lose Diddy along the way, good luck because Dixie's going to need it.

to:

* Queen B in the first ''VideoGame/DonkeyKongCountry'' game mainly because she was fast and had an erratic movement pattern. She had a good amount of health, and when she took enough damage, she TurnsRed and becomes even faster and much more erratic which meant you had to have quick reflexes to defeat her.
**
her. It's even harder in GameBoy Advance version, as you need to deal with the zingers she summons before you can attack her.
* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'':
**
King Zing Sting in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' continues the trend of hornets being tough bosses, mostly because you play as Squawks who is one of the hardest animal buddies to control. You have to shoot at his stinger (which is very tricky due to it being located on his underside and Squawks' AbnormalAmmo being affected by gravity) ''six times'', all the while trying your hardest to avoid getting hit by his stinger projectiles and him running into you because of how difficult Squawks is to control. But it doesn't end there - then he [[AsteroidsMonster splits]] into regular-sized hornets, the last of which you have to hit three times while it homes in on you.
** That's nothing compared to the fifth boss [[spoiler: [[BackFromTheDead Kreepy Krow]], [[spoiler:Kreepy Krow, the ghost of the first boss Krow]], mainly because his [[spoiler: deceased]] minions keep diving at you while you're trying to attack him, and also you have to climb up after him when he flies away to higher ground and dodging all of the enemies at the same time. This means you have to have Diddy to climb since he's physically stronger and he climbs faster than Dixie, and if you lose Diddy along the way, good luck because Dixie's going to need it.



** King Kut-Out is a [[ExactlyWhatItSaysOnTheTin cardboard version of King K. Rool,]] with the ability to ''[[FrickinLaserBeams shoot lasers at you]]''. You have to jump in each of the cannons on the island, pointed at a spot where King Kut-Out spawns, and shoot yourself at him. He's annoying in this respect because ''he never fracking stops moving,'' making him extremely hard to hit. To make matters worse, missing with one of your Kongs [[OneHitKill flings him/her into the void behind the arena,]] forcing you to swap out to another Kong, and if all five miss (not terribly hard to do considering King Kut-Out's erratic movement pattern), you lose the fight and have to start all over again. Even if you do manage to land a solid hit on him, you still have to avoid the blowfish in the moat below (not too difficult, but can still give you quite a bit of grief) and the respawning ghost Mook on the central island. With sharp reflexes, he can be taken out quickly, but his laser attacks can still be a pain to dodge. It gets even worse when King Kut-Out becomes an ArmlessBiped. At this point he travels along the arena on side ''per second''. The only way to strike him is to wait by one of the cannons, figure out exactly when he's going to show up on that side you're facing and hop into the cannon as soon as he appears. If your timing isn't perfect, your Kong is sent flying off the stage. Did we mention that King Kut-Out creates a ''reflection of himself'' just to confuse you?
* ''VideoGame/DonkeyKongCountryReturns''.

to:

** King Kut-Out is a [[ExactlyWhatItSaysOnTheTin cardboard version of King K. Rool,]] with the ability to ''[[FrickinLaserBeams shoot lasers at you]]''. You have to jump in each of the cannons on the island, pointed at a spot where King Kut-Out spawns, and shoot yourself at him. He's annoying in this respect because ''he never fracking stops moving,'' making him extremely hard to hit. To make matters worse, missing with one of your Kongs [[OneHitKill flings him/her into the void behind the arena,]] forcing you to swap out to another Kong, and if all five miss (not terribly hard to do considering King Kut-Out's erratic movement pattern), you lose the fight and have to start all over again. Even if you do manage to land a solid hit on him, you still have to avoid the blowfish in the moat below (not too difficult, but can still give you quite a bit of grief) and the respawning ghost Mook on the central island. With sharp reflexes, he can be taken out quickly, but his laser attacks can still be a pain to dodge. It gets even worse when King Kut-Out becomes an ArmlessBiped. At this point he travels along the arena on side ''per second''. The only way to strike him is to wait by one of the cannons, figure out exactly when he's going to show up on that side you're facing and hop into the cannon as soon as he appears. If your timing isn't perfect, your Kong is sent flying off the stage. Did we mention that And King Kut-Out creates a ''reflection of himself'' just to confuse you?
you.
* ''VideoGame/DonkeyKongCountryReturns''.''VideoGame/DonkeyKongCountryReturns'':

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