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If there's one thing that people tend to remember about the ''VideoGame/{{Bomberman}}'' series, more often than not it's the [[ThatOneBoss bosses]]. Bosses in this series tend to be '''''controller-throwingly''''' difficult, often due to a rather unfortunate habit of FakeDifficulty. [[ContinuingIsPainful And if you die and use a continue...]] As such, the series has officially earned it's own page.

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If there's one thing that people tend to remember about the ''VideoGame/{{Bomberman}}'' series, more often than not it's the [[ThatOneBoss bosses]]. Bosses in this series tend to be '''''controller-throwingly''''' difficult, often due to a rather unfortunate habit of FakeDifficulty. [[ContinuingIsPainful And if you die and use a continue...]] As such, the series has officially earned it's its own page.



* The Eight Mecha Bombers from [[BossOnlyLevel World 5]]. Each one (save for the last one) is fairly weak offense wise and will go down in [[OneHitPointWonder one hit]]. However, what they lack in offense is made up for by a devious defense that exploits the game's [[TimedMission time limit system]] as each robot will dodge your bombs easily (unless you [[AIBreaker exploit their A.I.]] using [[GameBreaker Remote Bombs & the Boxing Glove]]) with the intent to waste your time. There are three problems with this.
** Firstly, the time limit is ''clearly'' meant for regular stages, which can be beaten in a minute or less, NOT a BossRush which will take several minutes to clear.

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* The Eight Mecha Bombers from [[BossOnlyLevel World 5]]. Each one (save for the last one) is fairly weak offense wise offense-wise and will go down in [[OneHitPointWonder one hit]]. However, what they lack in offense is made up for by a devious defense that exploits the game's [[TimedMission time limit system]] system]], as each robot will dodge your bombs easily (unless you [[AIBreaker exploit their A.I.]] using [[GameBreaker Remote Bombs & the Boxing Glove]]) with the intent to waste your time. There are three problems with this.
** Firstly, the time limit is ''clearly'' meant for regular stages, which can be beaten in a minute or less, NOT ''not'' a BossRush which will take several minutes to clear.



* Skele Guard, the World 5 boss can be very troublesome, even for experienced Bombers. His first attack is a charge that's really easy to avoid on its own...[[TrialAndErrorGameplay provided that you know about it, of course]]. However, his second attack (which is the [[ThatOneAttack worse of two evils]]) has him spawn three [[InvincibleMinorMinion Skull Ghosts]] that can corner you (in a [[VideoGame game]] where you're a OneHitPointWonder, this is a terrifying thing)! The [[FromBadToWorse worse part]], however, is the fact that he can combine his attacks, meaning you can run away from the ghosts, only to get rammed into by Skele Guard! Also, he takes [[DamageSpongeBoss FOREVER]] to kill.

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* Skele Guard, the World 5 boss boss, can be very troublesome, even for experienced Bombers. His first attack is a charge that's really easy to avoid on its own...[[TrialAndErrorGameplay provided that you know about it, of course]]. However, his second attack (which is the [[ThatOneAttack worse of two evils]]) has him spawn three [[InvincibleMinorMinion Skull Ghosts]] that can corner you (in a [[VideoGame game]] where you're a OneHitPointWonder, this is a terrifying thing)! The [[FromBadToWorse worse part]], however, is the fact that he can combine his attacks, meaning you can run away from the ghosts, only to get rammed into by Skele Guard! Also, he takes [[DamageSpongeBoss FOREVER]] to kill.



* [[SpellMyNameWithAnS Bagura/Bagular/Buglar/Buglear/Buggler]] can be a nuisance if you're not ''very'' cautious. His primary tactic is to throw Rubber Bombs [[SpamAttack all over the place]] while protecting himself with [[LuckilyMyShieldWillProtectMe a barrier]]. Afterwards, his barrier will ''briefly'' disappear, giving you a tiny amount of time to attack. If you do manage to hit him, he'll spawn a bunch of living Bombs. [[SarcasmMode This is where the real "fun" begins]] as bombing those will create more explosions, thus likely leading to a quick death. ESPECIALLY when he combines his attacks like Skele Guard above.

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* [[SpellMyNameWithAnS Bagura/Bagular/Buglar/Buglear/Buggler]] can be a nuisance if you're not ''very'' cautious. His primary tactic is to throw Rubber Bombs [[SpamAttack all over the place]] while protecting himself with [[LuckilyMyShieldWillProtectMe a barrier]]. Afterwards, his barrier will ''briefly'' disappear, giving you a tiny amount of time to attack. If you do manage to hit him, he'll spawn a bunch of living Bombs. [[SarcasmMode This is where the real "fun" begins]] begins]], as bombing those will create more explosions, thus likely leading to a quick death. ESPECIALLY when he combines his attacks like Skele Guard above.



* Centibeetle, the World 4 boss is notable among Bomberfans for being MUCH harder than the FinalBoss itself due to some ''devious'' attacks. For starters, this boss ''loves'' CollisionDamage, as it will constantly try to slam into you! If that doesn't make you groan, then its web spit (which slows you down, making you vulnerable to CollisionDamage) WILL as Centi will do it whenever you get into its line of sight. Oh, and it can make like an [[Franchise/SonicTheHedgehog Orbinaut]] and use its segments as a rolling shield, spitting webs at you all the while. [[SarcasmMode Have Fun]]!

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* Centibeetle, the World 4 boss boss, is notable among Bomberfans for being MUCH harder than the FinalBoss itself due to some ''devious'' attacks. For starters, this boss ''loves'' CollisionDamage, as it will constantly try to slam into you! If that doesn't make you groan, then its web spit (which slows you down, making you vulnerable to CollisionDamage) WILL WILL, as Centi will do it whenever you get into its line of sight. Oh, and it can make like an [[Franchise/SonicTheHedgehog Orbinaut]] and use its segments as a rolling shield, spitting webs at you all the while. [[SarcasmMode Have Fun]]!



''5'' is notable for having some of the [[FakeDifficulty cheapest]] bosses in the series history with bosses so irritating you can't help but wonder what the developers were thinking. For simplicity's sake, only the worst offenders will be listed.

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''5'' is notable for having some of the [[FakeDifficulty cheapest]] bosses in the series history history, with bosses so irritating you can't help but wonder what the developers were thinking. For simplicity's sake, only the worst offenders will be listed.



* The SecretBoss, Honey and Kotetsu, are a handful especially if you battle them alone. Honey will fire at you if you get in her line of sight and Kotetsu will slash you if you so as much get within 1-block of distance of him and he has a pursuing AI. Together they make for a tough combination the player has to be careful to defeat.

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* The SecretBoss, Honey and Kotetsu, are a handful especially if you battle them alone. Honey will fire at you if you get in her line of sight and Kotetsu will slash you if you so as much get within 1-block of distance of him and he has a pursuing AI. Together Together, they make for a tough combination the player has to be careful to defeat.



* [[HumongousMecha Fort Walker]] can be a real pest. Not only does it take up roughly 75% of the arena, it also takes [[DamageSpongeBoss a long time to die]]! Basically, you need to disable the four leg segments that the boss has. Doing this temporarily stalls Fort Walker, allowing you to score a few hits on its [[AttackItsWeakPoint head]]. This doesn't seem too bad...until you realize that this boss ''[[SpamAttack NEVER]]'' stops shooting fire at you (''especially'' in expert mode)! This means that you'll spend at least 70% of the fight running, thus preventing you from scoring hits on the leg segments, ultimately resulting in a MarathonBoss (which is incredibly rare for a ''VideoGame/{{Bomberman}}'' game)!
* Most of The Dastardly Bombers can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes. Though alternatively, you can easily set her up to be [[TacticalSuicideBoss caught in her own blasts within the first few seconds of the fight]] if you're quick enough and willing to risk losing a life in the process...but then she gets the [[HumongousMecha Elegant Dream]] out and things only get worse.
* The Elegant Dream does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wings to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]meaning you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited movement in response, only some of its attacks let you damage the wings, and even when it's stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while you're invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.

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* [[HumongousMecha Fort Walker]] can be a real pest. Not only does it take up roughly 75% of the arena, it also takes [[DamageSpongeBoss a long time to die]]! Basically, you need to disable the four leg segments that the boss has. Doing this temporarily stalls Fort Walker, allowing you to score a few hits on its [[AttackItsWeakPoint head]]. This doesn't seem too bad...bad… until you realize that this boss ''[[SpamAttack NEVER]]'' stops shooting fire at you (''especially'' in expert mode)! This means that you'll spend at least 70% of the fight running, thus preventing you from scoring hits on the leg segments, ultimately resulting in a MarathonBoss (which is incredibly rare for a ''VideoGame/{{Bomberman}}'' game)!
* Most of The Dastardly Bombers can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes. Though alternatively, you can easily set her up to be [[TacticalSuicideBoss caught in her own blasts within the first few seconds of the fight]] if you're quick enough and willing to risk losing a life in the process...process… but then she gets the [[HumongousMecha Elegant Dream]] out and things only get worse.
* The Elegant Dream does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wings to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]meaning you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited movement in response, only some of its attacks let you damage the wings, and even when it's stunned stunned, you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while you're invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.



The series [[VideoGame3DLeap first 3D game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous [[VideoGames games]]...with two exceptions.

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The series [[VideoGame3DLeap first 3D game]] actually manages to [[AvertedTrope avert]] this this, as its bosses are much easier than previous [[VideoGames games]]...with two exceptions.



** For starters, you're [[OhCrap using]] the [[ScrappyMechanic Bomber Copter, one of the four vehicles]]. Then, factor in a limited flying height (of course the boss doesn't have to adhere to this). As if that wasn't enough, the way you're supposed to hit the boss is by flying over them, but thanks to the limited flying height, you're ''FAR'' more likely going to get caught in your bomb blasts! And [[DifficultyByRegion it only]] gets [[SarcasmMode better]] if you're playing the International version which increases Baruda's HP while also ''[[ViolationOfCommonSense decreasing the amount of time]] you have to get five clear points''!

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** For starters, you're [[OhCrap using]] the [[ScrappyMechanic Bomber Copter, one of the four vehicles]]. Then, factor in a limited flying height (of course the boss doesn't have to adhere to this). As if that wasn't enough, the way you're supposed to hit the boss is by flying over them, but thanks to the limited flying height, you're ''FAR'' more likely going to get caught in your bomb blasts! And [[DifficultyByRegion it only]] gets [[SarcasmMode better]] if you're playing the International version version, which increases Baruda's HP while also ''[[ViolationOfCommonSense decreasing the amount of time]] you have to get five clear points''!



* Beauty Bomber can be a pest to many new players due to the fact that she has a projector-[[BuffySpeak thingy]] that gives her [[LuckilyMyShieldWillProtectMe a shield]] that's really hard to get rid of (equip Andlar, throw a Big Bomb upward & pray that you hit the projector). Other than that though, she isn't a big problem...Unless [[ThatOneAchievement you attempt to get]] the [[MacGuffin Lightning Cards]], in which case she becomes an absolute nightmare for even the most hardened Bomber Veterans. In particular, one of the cards require you to interrupt her "Lure of Elegant Flash" move by stunning her with a Big Bomb before she flies upward to execute said move. Now, you would think that since she stands still for a little bit right before the attack, it would be trivial to get the card right? Wrong! [[ViolationOfCommonSense Strangely]], you have to stun her [[FakeDifficulty a few frames before she flies upwards]] rather than the brief period when she stands still for the [[VideoGame game]] to give you the card! And she's only the second Crush Bomber!

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* Beauty Bomber can be a pest to many new players due to the fact that she has a projector-[[BuffySpeak thingy]] that gives her [[LuckilyMyShieldWillProtectMe a shield]] that's really hard to get rid of (equip Andlar, throw a Big Bomb upward & pray that you hit the projector). Other than that though, she isn't a big problem...Unless [[ThatOneAchievement you attempt to get]] the [[MacGuffin Lightning Cards]], in which case she becomes an absolute nightmare for even the most hardened Bomber Veterans. In particular, one of the cards require you to interrupt her "Lure of Elegant Flash" move by stunning her with a Big Bomb before she flies upward to execute said move. Now, you would think that since she stands still for a little bit right before the attack, it would be trivial to get the card card, right? Wrong! [[ViolationOfCommonSense Strangely]], you have to stun her [[FakeDifficulty a few frames before she flies upwards]] rather than the brief period when she stands still for the [[VideoGame game]] to give you the card! And she's only the second Crush Bomber!



It really says something that ''two'' bosses from ''[[VideoGame/{{Bomberman Online}} Online]]'' made a reappearance here, [[AuthorsSavingThrow though at least they're much easier]] than before. Additionally, the Lightning Cards from ''Generation'' return in this [[VideoGame game]] with one of the boss cards requiring that you beat the boss in under 3 minutes.[[note]]Or 2 minutes and 58 seconds in reality due to the timer [[DarthWiki/IdiotProgramming starting when the stage loads instead of when you actually gain control]].[[/note]]

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It really says something that ''two'' bosses from ''[[VideoGame/{{Bomberman Online}} Online]]'' made a reappearance here, [[AuthorsSavingThrow though at least they're much easier]] than before. Additionally, the Lightning Cards from ''Generation'' return in this [[VideoGame game]] game]], with one of the boss cards requiring that you beat the boss in under 3 minutes.[[note]]Or 2 minutes and 58 seconds in reality due to the timer [[DarthWiki/IdiotProgramming starting when the stage loads instead of when you actually gain control]].[[/note]]



* The FinalBoss of ''Bomberman GB/Wario Blast'' is easily one of the ''worst'' {{final boss}}es in the series history due to nigh-incomprehensible amounts of FakeDifficulty! Basically, the goal of the first phase of the fight is to hit the mech [[GuideDangIt while its creating]] a [[PuzzleBoss missile]]. The problem? Once it fires that missile it won't create another one until said missile is bombed, and when it ''does'' create a missile, it only takes a second to make it (which is far less time than it takes for your bombs to explode. The missiles also don't detonate bombs on contact in this [[VideoGame game]]). On paper, a boss like this would already be pretty annoying, but ''[[OhCrap in practice]]'' the fight is a '''nightmare''' since you essentially have to get [[LuckBasedMission lucky]] to actually hit the boss. This is because both the boss and the missile move around the arena meaning you have to (somehow) anticipate where the missile will be so you can place a bomb in its path, then '''immediately''' run over to the boss and place a bomb in front of it. With enough luck and prayer you should score a hit on the boss. Maybe. Oh, the second phase is [[AntiClimaxBoss a joke by comparison]].

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* The FinalBoss of ''Bomberman GB/Wario Blast'' is easily one of the ''worst'' {{final boss}}es in the series history due to nigh-incomprehensible amounts of FakeDifficulty! Basically, the goal of the first phase of the fight is to hit the mech [[GuideDangIt while its it's creating]] a [[PuzzleBoss missile]]. The problem? Once it fires that missile missile, it won't create another one until said missile is bombed, and when it ''does'' create a missile, it only takes a second to make it (which is far less time than it takes for your bombs to explode. The missiles also don't detonate bombs on contact in this [[VideoGame game]]). On paper, a boss like this would already be pretty annoying, but ''[[OhCrap in practice]]'' practice]]'', the fight is a '''nightmare''' since you essentially have to get [[LuckBasedMission lucky]] to actually hit the boss. This is because both the boss and the missile move around the arena arena, meaning you have to (somehow) anticipate where the missile will be so you can place a bomb in its path, then '''immediately''' run over to the boss and place a bomb in front of it. With enough luck and prayer prayer, you should score a hit on the boss. Maybe. Oh, the second phase is [[AntiClimaxBoss a joke by comparison]].



** The world 6 boss can be a complete roadblock for inexperienced players. It hops constantly meaning that you have to time your bomb blasts (or just rely on luck) to hit the boss, made worse by that fact that it gets faster the more you hit it. It also shoots fire at you which can make placing bombs more difficult.

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** The world 6 boss can be a complete roadblock for inexperienced players. It hops constantly constantly, meaning that you have to time your bomb blasts (or just rely on luck) to hit the boss, made worse by that fact that it gets faster the more you hit it. It also shoots fire at you you, which can make placing bombs more difficult.



The ''Bomberman'' series brief stint into 2D [[PlatformGame platforming]] clearly didn't forget the memo on cheap bosses.
* World 3's boss (the bone dragon that's shown on the western box art) is a dreadful fight with [[GameBreaker remote bombs]] and a LuckBasedMission without them--the boss bounces around the arena, occasionally shooting projectiles. Unlike the previous two bosses, you can't [[CycleOfHurting stun lock]] this boss with remote bombs. The boss also has homing projectiles that are borderline impossible to dodge, forcing the player to speedrun the boss to prevent them from using said projectiles.

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The ''Bomberman'' series series' brief stint into 2D [[PlatformGame platforming]] clearly didn't forget the memo on cheap bosses.
* World 3's boss (the bone dragon that's shown on the western box art) is a dreadful fight with [[GameBreaker remote bombs]] and a LuckBasedMission without them--the them -- the boss bounces around the arena, occasionally shooting projectiles. Unlike the previous two bosses, you can't [[CycleOfHurting stun lock]] this boss with remote bombs. The boss also has homing projectiles that are borderline impossible to dodge, forcing the player to speedrun the boss to prevent them from using said projectiles.



* Electro Commander, despite his cutscene portraying him as [[PsychopathicManchild immature]], is one of the hardest bosses in the game. The primary problem is his electro spheres which persistently follow you around and attempt to cut off your escape routes[[note]]so basically he's a 2D Cerberus[[/note]]. The only way to beat him is use one of two flawed methods and hope for the best:
** The first strategy involves equipping the [[GameBreaker Power Glove]] and a bomb that has a circular explosion (as they explode upon contact with the ground after being thrown) while wearing the Dash Parts. This tactic makes the boss easier to hit but puts you at risk of getting killed by the spheres.
** The second strategy involves equipping the Dash Shoes and a regular bomb while wearing the [[BodyArmorAsHitPoints Silver Armor]]. This is good for players who really struggle with the electro spheres as it increases their chances of survival...at the cost of making the boss ''much'' harder to hit.
** If all else fails, go to the true and tested: Equip Dash Boots, Landmine, and Silver Armor, wait until he starts chasing you and align your mines right so he is the only one caught in the blast.

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* Electro Commander, despite his cutscene portraying him as [[PsychopathicManchild immature]], is one of the hardest bosses in the game. The primary problem is his electro spheres which persistently follow you around and attempt to cut off your escape routes[[note]]so basically basically, he's a 2D Cerberus[[/note]]. The only way to beat him is use one of two flawed methods and hope for the best:
** The first strategy involves equipping the [[GameBreaker Power Glove]] and a bomb that has a circular explosion (as they explode upon contact with the ground after being thrown) while wearing the Dash Parts. This tactic makes the boss easier to hit hit, but puts you at risk of getting killed by the spheres.
** The second strategy involves equipping the Dash Shoes and a regular bomb while wearing the [[BodyArmorAsHitPoints Silver Armor]]. This is good for players who really struggle with the electro spheres spheres, as it increases their chances of survival...at the cost of making the boss ''much'' harder to hit.
** If all else fails, go to the true and tested: Equip Dash Boots, Landmine, and Silver Armor, wait until he starts chasing you you, and align your mines right so he is the only one caught in the blast.



* Phii, the mid-boss of area F-5, is a chaotic battle from start to finish. For starters you fight her in a pitch black arena which either forces you to have high Hacking gear equipped, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a very dangerous 8-way attack that causes high damage and a random ailment if it hits which can make the fight easily go FUBAR. Phii is also extremely agile and is very difficult to corner. She will lay bombs with very high attack power if the player gets too close. Lastly, she also comes with two EliteMooks, dangerous on their own, that can lay bombs and dash, and they can serve as a deadly distraction.

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* Phii, the mid-boss of area F-5, is a chaotic battle from start to finish. For starters starters, you fight her in a pitch black arena which either forces you to have high Hacking gear equipped, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a very dangerous 8-way attack that causes high damage and a random ailment if it hits hits, which can make the fight easily go FUBAR. Phii is also extremely agile and is very difficult to corner. She will lay bombs with very high attack power if the player gets too close. Lastly, she also comes with two EliteMooks, dangerous on their own, that can lay bombs and dash, and they can serve as a deadly distraction.

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* Iron Mask Bomber LOVES exploiting his small arena size by infesting it with gear monsters...and two Bomb blast amplifiers that can screw you over on [[TrialAndErrorGameplay your first attempt]].

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* Gary Bomber, one of the two possible bosses of Area 2, is a pretty rough battle with his Tracing Bombs that can easily get you cornered or ambushed if you're reckless.
* Iron Mask Bomber LOVES exploiting his small arena size by infesting it with gear monsters... and two Bomb blast amplifiers that can screw you over on [[TrialAndErrorGameplay your first attempt]].
* The SecretBoss, Honey and Kotetsu, are a handful especially if you battle them alone. Honey will fire at you if you get in her line of sight and Kotetsu will slash you if you so as much get within 1-block of distance of him and he has a pursuing AI. Together they make for a tough combination the player has to be careful to defeat.
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* Phii, the boss of area F-5, is a chaotic battle from start to finish. For starters you fight her in a pitch black arena which either forces you to use Hacking gear, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a very dangerous 8-way attack that causes high damage and a random ailment if it hits which can make the fight easily go FUBAR. Phii is also extremely agile and is very difficult to corner. She will lay bombs with very high attack power if the player gets too close, and, lastly, she also comes with two EliteMooks, dangerous on their own, that can dash backing her up and they can serve as a deadly distraction.

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* Phii, the boss mid-boss of area F-5, is a chaotic battle from start to finish. For starters you fight her in a pitch black arena which either forces you to use have high Hacking gear, gear equipped, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a very dangerous 8-way attack that causes high damage and a random ailment if it hits which can make the fight easily go FUBAR. Phii is also extremely agile and is very difficult to corner. She will lay bombs with very high attack power if the player gets too close, and, lastly, close. Lastly, she also comes with two EliteMooks, dangerous on their own, that can dash backing her up lay bombs and dash, and they can serve as a deadly distraction.
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* Phii, the boss of area F-5. For starters you fight her in a pitch black arena which either forces you to use Hacking gear, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a 8-way attack that causes high damage and a random ailment that can make the fight FUBAR. Phii is also extremely agile and will lay bombs with very high attack power if the player gets too close, and, lastly, she also comes with two Elite Mooks that can dash to back her up.

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* Phii, the boss of area F-5. F-5, is a chaotic battle from start to finish. For starters you fight her in a pitch black arena which either forces you to use Hacking gear, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a very dangerous 8-way attack that causes high damage and a random ailment that if it hits which can make the fight easily go FUBAR. Phii is also extremely agile and is very difficult to corner. She will lay bombs with very high attack power if the player gets too close, and, lastly, she also comes with two Elite Mooks EliteMooks, dangerous on their own, that can dash to back backing her up.
up and they can serve as a deadly distraction.
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Merging examples that are originally in YMMV page of the same game, that are separate from this page.


[[folder:''Super Bomberman'']]

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[[folder:''Super Bomberman'']]Bomberman series'']]


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* Magnet Bomber's first phase in R, despite being the very first fight in story mode. His incredible speed and slippery AI makes trapping or cornering him very difficult and he leaves chains of bombs across the map, some of which are magnetized to chase the player. By comparison, his second stage where he pilots a crab mech is much easier.


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* The War Beast was intended to be a fairly challenging Puzzle Boss based on the assumption that you knew that raising the Charabom Youno would give you remote detonation bombs. If you didn't know this, good luck tricking it into swallowing your bombs before they explode. Also, using Level 3 Ceedrun is pretty much the only way to not get hurt by its shockwave attack. The boss also has an attack where it chases after the player at speeds that outrun Bomberman and MAX's top running speed. No matter what, you will take damage in this fight.
%% And before that, Dark Force Bomber is enough to make you want to fling your controller. Don't get us started on Dr. Mechard, who is an extremely overdone example of a Puzzle Boss. %% ''(Not enough context for how is it exactly hard, commented for now)''


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!Bomberman 2 (DS)
* Phii, the boss of area F-5. For starters you fight her in a pitch black arena which either forces you to use Hacking gear, or the Light skill, to even see where you are going, but more importantly, see where Phii is because she has a 8-way attack that causes high damage and a random ailment that can make the fight FUBAR. Phii is also extremely agile and will lay bombs with very high attack power if the player gets too close, and, lastly, she also comes with two Elite Mooks that can dash to back her up.
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* World 3's boss (the bone dragon that's shown on the western box art) is a dreadful fight with [[GameBreaker remote bombs]] and a LuckBasedMission without them--the boss bounces around the arena, occasionally shooting projectiles. Unlike the previous two bosses, you can't [[CycleOfHurting stun lock]] this boss with remote bombs. The boss also has homing projectiles that are borderline impossible to dodge, forcing the player to {{Speedrun}} the boss to prevent them from using said projectiles.

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* World 3's boss (the bone dragon that's shown on the western box art) is a dreadful fight with [[GameBreaker remote bombs]] and a LuckBasedMission without them--the boss bounces around the arena, occasionally shooting projectiles. Unlike the previous two bosses, you can't [[CycleOfHurting stun lock]] this boss with remote bombs. The boss also has homing projectiles that are borderline impossible to dodge, forcing the player to {{Speedrun}} speedrun the boss to prevent them from using said projectiles.



* [[MakingASplash Bomber Mermaid]] serves as the world 3 boss. Using the submarine ruleset[[note]]The arena is split in half, placed bombs will move over to the other side of the arena with 1 second remaining before they blow up.[[/note]], she demonstrates some truly refined FakeDifficulty by means of ThatOneAttack; she'll occasionally spawn water flows (which function like conveyor belts) with bombs. This is already annoying because it's difficult to judge where you need to stand but that's not the worse part. The worse part of the attack is when she suddenly ''loads'' the flows with bombs (which is completely random) which is impossible to dodge 95% of the time she does that! In other words, the developers literally gave her A.I. an Insta-win attack that she can execute at any time (though you can avoid it by defeating her [[{{Speedrun}} as quickly as possible]] given that her A.I. is less brutal than the others but still)!

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* [[MakingASplash Bomber Mermaid]] serves as the world 3 boss. Using the submarine ruleset[[note]]The arena is split in half, placed bombs will move over to the other side of the arena with 1 second remaining before they blow up.[[/note]], she demonstrates some truly refined FakeDifficulty by means of ThatOneAttack; she'll occasionally spawn water flows (which function like conveyor belts) with bombs. This is already annoying because it's difficult to judge where you need to stand but that's not the worse part. The worse part of the attack is when she suddenly ''loads'' the flows with bombs (which is completely random) which is impossible to dodge 95% of the time she does that! In other words, the developers literally gave her A.I. an Insta-win attack that she can execute at any time (though you can avoid it by defeating her [[{{Speedrun}} as quickly as possible]] possible given that her A.I. is less brutal than the others but still)!
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Critical Research Failure is no longer a trope due to a TRS decision and frequent misuse.


* And finally, the FinalBoss, "[[CriticalResearchFailure Aladdin]]" [[BlowYouAway Bomber]] (Hudson mistook the genie for Aladdin). Using the point ruleset[[note]]bomb an opponent to score a point and whoever has the most points at the end wins, with the battles occurring in a small arena[[/note]], Aladdin's weak point is the small lamp bouncing around the arena. However, you have to deal with a giant genie who can push you ''and'' your bombs around and can even summon his own bombs. And as if that wasn't enough, the lamp suffers from PerfectPlayAI as well meaning it will seamlessly dodge almost everything you throw at it, making the fight (yet again) a LuckBasedMission.

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* And finally, the FinalBoss, "[[CriticalResearchFailure Aladdin]]" "Aladdin" [[BlowYouAway Bomber]] (Hudson mistook the genie for Aladdin). Using the point ruleset[[note]]bomb an opponent to score a point and whoever has the most points at the end wins, with the battles occurring in a small arena[[/note]], Aladdin's weak point is the small lamp bouncing around the arena. However, you have to deal with a giant genie who can push you ''and'' your bombs around and can even summon his own bombs. And as if that wasn't enough, the lamp suffers from PerfectPlayAI as well meaning it will seamlessly dodge almost everything you throw at it, making the fight (yet again) a LuckBasedMission.
Is there an issue? Send a MessageReason:
Up to Eleven is now defunct


* [[SpellMyNameWithAnS Bagura/Bagular/Buglar/Buglear/Buggler]] can be a nuisance if you're not ''very'' cautious. His primary tactic is to throw Rubber Bombs [[SpamAttack all over the place]] while protecting himself with [[LuckilyMyShieldWillProtectMe a barrier]]. Afterwards, his barrier will ''briefly'' disappear, giving you a tiny amount of time to attack. If you do manage to hit him, he'll spawn a bunch of living Bombs. [[SarcasmMode This is where the real "fun" begins]] as bombing those will create more explosions, thus likely leading to a quick death. [[UpToEleven ESPECIALLY]] when he combines his attacks like Skele Guard above.

to:

* [[SpellMyNameWithAnS Bagura/Bagular/Buglar/Buglear/Buggler]] can be a nuisance if you're not ''very'' cautious. His primary tactic is to throw Rubber Bombs [[SpamAttack all over the place]] while protecting himself with [[LuckilyMyShieldWillProtectMe a barrier]]. Afterwards, his barrier will ''briefly'' disappear, giving you a tiny amount of time to attack. If you do manage to hit him, he'll spawn a bunch of living Bombs. [[SarcasmMode This is where the real "fun" begins]] as bombing those will create more explosions, thus likely leading to a quick death. [[UpToEleven ESPECIALLY]] ESPECIALLY when he combines his attacks like Skele Guard above.



''5'' is notable for having some of the [[FakeDifficulty cheapest]] bosses in [[UpToEleven the series history]] with bosses so irritating you can't help but wonder what the developers were thinking. For simplicity's sake, only the worst offenders will be listed.

to:

''5'' is notable for having some of the [[FakeDifficulty cheapest]] bosses in [[UpToEleven the series history]] history with bosses so irritating you can't help but wonder what the developers were thinking. For simplicity's sake, only the worst offenders will be listed.



* [[HumongousMecha Fort Walker]] can be a real pest. Not only does it take up roughly 75% of the arena, it also takes [[DamageSpongeBoss a long time to die]]! Basically, you need to disable the four leg segments that the boss has. Doing this temporarily stalls Fort Walker, allowing you to score a few hits on its [[AttackItsWeakPoint head]]. This doesn't seem too bad...until you realize that this boss ''[[SpamAttack NEVER]]'' stops shooting fire at you (''especially'' in [[UpToEleven expert mode]])! This means that you'll spend at least 70% of the fight running, thus preventing you from scoring hits on the leg segments, ultimately resulting in a MarathonBoss (which is incredibly rare for a ''VideoGame/{{Bomberman}}'' game)!

to:

* [[HumongousMecha Fort Walker]] can be a real pest. Not only does it take up roughly 75% of the arena, it also takes [[DamageSpongeBoss a long time to die]]! Basically, you need to disable the four leg segments that the boss has. Doing this temporarily stalls Fort Walker, allowing you to score a few hits on its [[AttackItsWeakPoint head]]. This doesn't seem too bad...until you realize that this boss ''[[SpamAttack NEVER]]'' stops shooting fire at you (''especially'' in [[UpToEleven expert mode]])! mode)! This means that you'll spend at least 70% of the fight running, thus preventing you from scoring hits on the leg segments, ultimately resulting in a MarathonBoss (which is incredibly rare for a ''VideoGame/{{Bomberman}}'' game)!



* The boss of [[SlippySlideyIceWorld White Glacier]], Mantis. She'll first start off in her cave, in which the floor is incredibly slick and difficult to maneuver around. Which is taken UpToEleven in [[NintendoHard hard mode]]. She additionally happily enjoys jabbing you with her enormous mantis-like front legs (and jump up to attack with both), climbing along the walls to spit out baby-spider-like things, and sliding herself into you. However, the battle really goes hay-wire when you've damaged her life meter to halfway, she ''breaks the floor'' and drops you down to her web, in which there's a good chance you'll miss it and fall to your doom. Considering she takes up a good portion of the screen, if you don't fall to your doom, you still have the possibility of doing so because you walked off the web, all the while she still tries pick and prod you to death. If you do fall and you haven't collected the 100 gold cards yet, [[AntiFrustrationFeatures Sirius will come to help you up]], but upon collecting all the gold cards, you'll just fall and die. And then there's the process of actually [[HitboxDissonance hitting]] [[DepthPerplexion her]].

to:

* The boss of [[SlippySlideyIceWorld White Glacier]], Mantis. She'll first start off in her cave, in which the floor is incredibly slick and difficult to maneuver around. Which is taken UpToEleven up to eleven in [[NintendoHard hard mode]]. She additionally happily enjoys jabbing you with her enormous mantis-like front legs (and jump up to attack with both), climbing along the walls to spit out baby-spider-like things, and sliding herself into you. However, the battle really goes hay-wire when you've damaged her life meter to halfway, she ''breaks the floor'' and drops you down to her web, in which there's a good chance you'll miss it and fall to your doom. Considering she takes up a good portion of the screen, if you don't fall to your doom, you still have the possibility of doing so because you walked off the web, all the while she still tries pick and prod you to death. If you do fall and you haven't collected the 100 gold cards yet, [[AntiFrustrationFeatures Sirius will come to help you up]], but upon collecting all the gold cards, you'll just fall and die. And then there's the process of actually [[HitboxDissonance hitting]] [[DepthPerplexion her]].



That's right, a ''Bomberman'' game with bosses so bad that '''''[[UpToEleven they actually got their own folder!]]''''' The bosses in this [[VideoGame game]] take FakeDifficulty to levels the franchise hasn't seen before[[note]]indeed, they make the bosses in Super Bomberman 5 look as easy as most of the bosses in ''VideoGame/{{Kirbys Dream Land}}''![[/note]] with such blatantly cheap attack patterns that you would be forgiven for thinking that they weren't playtested.

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That's right, a ''Bomberman'' game with bosses so bad that '''''[[UpToEleven they '''''they actually got their own folder!]]''''' folder!''''' The bosses in this [[VideoGame game]] take FakeDifficulty to levels the franchise hasn't seen before[[note]]indeed, they make the bosses in Super Bomberman 5 look as easy as most of the bosses in ''VideoGame/{{Kirbys Dream Land}}''![[/note]] with such blatantly cheap attack patterns that you would be forgiven for thinking that they weren't playtested.

Added: 678

Changed: 3152

Removed: 1848

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I added a note which I've seen several That One Boss pages add and several links. The main page for Tactical Suicide Boss mentions its a form of Hoist By His Own Petard (or, more accurately, Hoist By Her Own Petard in this case). About Rhetorical Questions, Man Child states Psychopathic Manchild is the villainous version of it and Best Boss Ever seems to be a former name for Video Games. I also removed unnessary spaces and dealt with Sinkhole stuff. Also, [[That One Boss/Kirby Kirby]]'s That One Boss page has a section for bosses from Kirbys Dream Land.


[[caption-width-right:350:[[ThisIsGonnaSuck Good luck making it out of this in one piece.]]]]
-> ''NO!! [[ThatOneAttack NOT THE HOMING MISSILES!!!]]''

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[[caption-width-right:350:[[ThisIsGonnaSuck Good luck making it out of this in one piece.]]]]
piece]].]]
-> ''NO!! [[ThatOneAttack NOT THE HOMING MISSILES!!!]]''MISSILES!!!''



'''Note:''' Unless they are overly difficult for their standards, [[WakeUpCallBoss Wake-Up Call Bosses]] and {{Final Boss}}es aren't allowed.



[[folder: ''Super Bomberman'' ]]

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[[folder: ''Super Bomberman'' ]][[folder:''Super Bomberman'']]










* Skele Guard, the World 5 boss can be a lot of trouble, even for experienced Bombers.
** His first attack is a charge that's really easy to avoid on its own...[[TrialAndErrorGameplay provided that you know about it, of course]].
** His second attack (which is the [[ThatOneAttack worse of two evils]]) has him spawn three [[InvincibleMinorMinion Skull Ghosts]] that can corner you (in a game where you're a OneHitPointWonder, this is a terrifying thing)! The [[FromBadToWorse worse part]], however, is the fact that he can combine his attacks, meaning you can run away from the ghosts, only to get rammed into by Skele Guard! [[ArsonMurderAndJaywalking Oh]], and he takes [[DamageSpongeBoss FOREVER]] to kill.

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\n* Skele Guard, the World 5 boss can be a lot of trouble, very troublesome, even for experienced Bombers.
**
Bombers. His first attack is a charge that's really easy to avoid on its own...[[TrialAndErrorGameplay provided that you know about it, of course]].
** His
course]]. However, his second attack (which is the [[ThatOneAttack worse of two evils]]) has him spawn three [[InvincibleMinorMinion Skull Ghosts]] that can corner you (in a game [[VideoGame game]] where you're a OneHitPointWonder, this is a terrifying thing)! The [[FromBadToWorse worse part]], however, is the fact that he can combine his attacks, meaning you can run away from the ghosts, only to get rammed into by Skele Guard! [[ArsonMurderAndJaywalking Oh]], and Also, he takes [[DamageSpongeBoss FOREVER]] to kill.



* Centibeetle, the World 4 boss is notable among Bomberfans for being MUCH harder than the FinalBoss itself due to some ''devious'' attacks. For starters, this boss ''loves'' CollisionDamage, as it will constantly try to slam into you! If that doesn't make you groan, then its web spit (which slows you down, making you vulnerable to CollisionDamage) WILL as Centi will do it whenever you get into its line of sight. Oh, and it can make like an [[Franchise/SonicTheHedgehog Orbinaut]] and use its segments as a rolling shield, spitting webs at you all the while. [[SarcasmMode Have Fun!!]]

to:

* Centibeetle, the World 4 boss is notable among Bomberfans for being MUCH harder than the FinalBoss itself due to some ''devious'' attacks. For starters, this boss ''loves'' CollisionDamage, as it will constantly try to slam into you! If that doesn't make you groan, then its web spit (which slows you down, making you vulnerable to CollisionDamage) WILL as Centi will do it whenever you get into its line of sight. Oh, and it can make like an [[Franchise/SonicTheHedgehog Orbinaut]] and use its segments as a rolling shield, spitting webs at you all the while. [[SarcasmMode Have Fun!!]]
Fun]]!



* Bomber Woof uses landmines that [[CaptainObvious disappear after being planted]]. The problem with this? Woof can plant a lot of mines, forcing you to memorize their locations, lest you step on one and get hit by a rather big explosion. And that's before mentioning his [[ArtificialBrilliance A.I.]] which can dodge everything. By the way, this is the [[EarlyGameHell FIRST BOSS]].
* Iron Mask Bomber LOVES using his small arena size to his advantage by infesting the place with gear monsters...and two Bomb blast amplifiers that can screw you over on [[TrialAndErrorGameplay your first attempt]].

to:

* Bomber Woof uses landmines that [[CaptainObvious disappear after being planted]].planted. The problem with this? Woof can plant a lot of mines, forcing you to memorize their locations, lest you step on one and get hit by a rather big explosion. And that's before mentioning his [[ArtificialBrilliance A.I.]] which can dodge everything. By the way, Also, this is the [[EarlyGameHell FIRST BOSS]].
* Iron Mask Bomber LOVES using exploiting his small arena size to his advantage by infesting the place it with gear monsters...and two Bomb blast amplifiers that can screw you over on [[TrialAndErrorGameplay your first attempt]].attempt]].



The game that resurrected the series after a long hiatus...and inadvertently brought back frustrating bosses.

''Note: The following entries only apply to the Veteran and Expert modes. The Beginner mode intentionally makes the bosses much easier.''

* [[HumongousMecha Fort Walker]] can be a real pest. Not only does it take up roughly 75% of the arena, it also takes [[DamageSpongeBoss a year and a day to die]]! Basically, you need to disable the four leg segments that the boss has. Doing this temporarily stalls Fort Walker, allowing you to score a few hits on its [[AttackItsWeakPoint head]]. This doesn't seem too bad...until you realize that this boss ''[[SpamAttack NEVER]]'' stops shooting fire at you (''especially'' in [[UpToEleven expert mode]])! This means that you'll spend at least 70% of the fight running, thus preventing you from scoring hits on the leg segments, ultimately resulting in a MarathonBoss (which is incredibly rare for a ''VideoGame/{{Bomberman}}'' game)!
* Most of The Dastardly Bombers in ''R'' can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes. Though alternatively, you can easily set her up to be [[HoistByHisOwnPetard caught in her own blasts within the first few seconds of the fight]] if you're quick enough and willing to risk losing a life in the process... but then she gets the [[HumongousMecha Elegant Dream]] out and things only get worse.
* The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wings in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited movement in response, only some of its attacks let you damage the wings, and even when it's stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while you're invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.

to:

The game [[VideoGame game]] that resurrected the series after a long hiatus...and inadvertently brought back frustrating bosses.

''Note: '''Note:''' The following entries only apply to the Veteran and Expert modes. The modes; the Beginner mode intentionally makes the bosses much easier.''

easier.

* [[HumongousMecha Fort Walker]] can be a real pest. Not only does it take up roughly 75% of the arena, it also takes [[DamageSpongeBoss a year and a day long time to die]]! Basically, you need to disable the four leg segments that the boss has. Doing this temporarily stalls Fort Walker, allowing you to score a few hits on its [[AttackItsWeakPoint head]]. This doesn't seem too bad...until you realize that this boss ''[[SpamAttack NEVER]]'' stops shooting fire at you (''especially'' in [[UpToEleven expert mode]])! This means that you'll spend at least 70% of the fight running, thus preventing you from scoring hits on the leg segments, ultimately resulting in a MarathonBoss (which is incredibly rare for a ''VideoGame/{{Bomberman}}'' game)!
* Most of The Dastardly Bombers in ''R'' can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes. Though alternatively, you can easily set her up to be [[HoistByHisOwnPetard [[TacticalSuicideBoss caught in her own blasts within the first few seconds of the fight]] if you're quick enough and willing to risk losing a life in the process... process...but then she gets the [[HumongousMecha Elegant Dream]] out and things only get worse.
* The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wings in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means blocks[[note]]meaning you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited movement in response, only some of its attacks let you damage the wings, and even when it's stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while you're invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.
you.



[[folder: ''"Baku-style" Bomberman (64,Hero,etc)'']]

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[[folder: ''"Baku-style" [[folder:''"Baku-style" Bomberman (64,Hero,etc)'']](64, Hero, etc.)'']]



The series [[VideoGame3DLeap first 3D game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...with two exceptions.
* Absolute/[[DubNameChange Cerberus]] is the most infamous boss in the game due to its "Everything and the Kitchen Sink" mentality[[note]]Some guides even [[LampshadeHanging lampshade this]].[[/note]]. It has guns, laser beams, a gravity orb, explosions, a (very rare) charge attack, and homing missiles. ''Dear lord, [[ThatOneAttack the homing missiles]]!!'' They strike fear into the hearts of Bombermen. There's a reason that they're the page image. They're much faster than you, can cut off your escape route if you even ''dare'' to run around them, and when you get hit by one, swarm around Bomberman's burnt body like fruit flies in a flea market. Your only hope is to drop a bomb while running away, praying that they slam into it. [[FromBadToWorse And just when you thought it couldn't get any worse]], it can combine its attacks (a staple of any annoying ''VideoGame/{{Bomberman}}'' boss)! [[FakeDifficulty Good luck dodging missiles while being shot and lasered at]]!
* The boss of [[SlippySlideyIceWorld White Glacier]], Mantis. She'll first start off in her cave, in which the floor is incredibly slick and difficult to maneuver around[[note]]Taken UpToEleven in [[NintendoHard hard mode]][[/note]]. She happily enjoys jabbing you with her enormous mantis-like front legs (and jump up to attack with both), climbing along the walls to spit out baby-spider-like things, and sliding herself into you. However, the battle really goes hay-wire when you've damaged her life meter to halfway, she ''breaks the floor'' and drops you down to her web, in which there's a good chance you'll miss it and fall to your doom. Considering she takes up a good portion of the screen, if you don't fall to your doom, you still have the possibility of doing so because you walked off the web, all the while she still tries pick and prod you to death. If you do fall and you haven't collected the 100 gold cards yet, [[AntiFrustrationFeatures Sirius will come to help you up]], but upon collecting all the gold cards, you'll just fall and die. And then there's the process of actually [[HitboxDissonance hitting]] [[DepthPerplexion her]].

!VideoGame/{{Bomberman Hero}}

to:

The series [[VideoGame3DLeap first 3D game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...[[VideoGames games]]...with two exceptions.
* Absolute/[[DubNameChange Cerberus]] is the most infamous boss in the game [[VideoGame game]] due to its "Everything and the Kitchen Sink" mentality[[note]]Some mentality.[[note]]Some guides even [[LampshadeHanging lampshade this]].[[/note]]. [[/note]] It has guns, laser beams, a gravity orb, explosions, a (very rare) charge attack, and homing missiles. ''Dear lord, [[ThatOneAttack the homing missiles]]!!'' They strike fear into the hearts of Bombermen. There's a reason that they're the page image. They're much faster than you, can cut off your escape route if you even ''dare'' to run around them, and when you get hit by one, swarm around Bomberman's burnt body like fruit flies in a flea market. Your only hope is to drop a bomb while running away, praying that they slam into it. [[FromBadToWorse And just when you thought it couldn't get any worse]], it can combine its attacks (a staple of any annoying ''VideoGame/{{Bomberman}}'' boss)! [[FakeDifficulty Good luck dodging missiles while being shot and lasered at]]!
* The boss of [[SlippySlideyIceWorld White Glacier]], Mantis. She'll first start off in her cave, in which the floor is incredibly slick and difficult to maneuver around[[note]]Taken around. Which is taken UpToEleven in [[NintendoHard hard mode]][[/note]]. mode]]. She additionally happily enjoys jabbing you with her enormous mantis-like front legs (and jump up to attack with both), climbing along the walls to spit out baby-spider-like things, and sliding herself into you. However, the battle really goes hay-wire when you've damaged her life meter to halfway, she ''breaks the floor'' and drops you down to her web, in which there's a good chance you'll miss it and fall to your doom. Considering she takes up a good portion of the screen, if you don't fall to your doom, you still have the possibility of doing so because you walked off the web, all the while she still tries pick and prod you to death. If you do fall and you haven't collected the 100 gold cards yet, [[AntiFrustrationFeatures Sirius will come to help you up]], but upon collecting all the gold cards, you'll just fall and die. And then there's the process of actually [[HitboxDissonance hitting]] [[DepthPerplexion her]].

!VideoGame/{{Bomberman !!VideoGame/{{Bomberman Hero}}



!VideoGame/{{Bomberman Generation}}
* Beauty Bomber can be a pest to many new players due to the fact that she has a projector-[[BuffySpeak thingy]] that gives her [[LuckilyMyShieldWillProtectMe a shield]] that's really hard to get rid of (equip Andlar, throw a Big Bomb upward & pray that you hit the projector). Other than that though, she isn't a big problem...Unless [[ThatOneAchievement you attempt to get]] the [[MacGuffin Lightning Cards]], in which case she becomes an absolute nightmare for even the most hardened Bomber Veterans. In particular, one of the cards require you to interrupt her "Lure of Elegant Flash" move by stunning her with a Big Bomb before she flies upward to execute said move. Now, you would think that since she stands still for a little bit right before the attack, it would be trivial to get the card right? Wrong! [[ViolationOfCommonSense For some reason]], you have to stun her [[FakeDifficulty a few frames before she flies upwards]] rather than the brief period when she stands still for the game to give you the card! And she's only the second Crush Bomber!
!VideoGame/{{Bomberman Jetters}}
It really says something that ''two'' bosses from ''[[VideoGame/{{Bomberman Online}} Online]]'' made a reappearance here, [[AuthorsSavingThrow though at least they're much easier]] than before. Additionally, the Lightning Cards from ''Generation'' return in this game with one of the boss cards requiring that you beat the boss in under 3 minutes[[note]]Or 2 minutes and 58 seconds in reality due to the timer [[DarthWiki/IdiotProgramming starting when the stage loads instead of when you actually gain control]].[[/note]]

to:

!VideoGame/{{Bomberman !!VideoGame/{{Bomberman Generation}}
* Beauty Bomber can be a pest to many new players due to the fact that she has a projector-[[BuffySpeak thingy]] that gives her [[LuckilyMyShieldWillProtectMe a shield]] that's really hard to get rid of (equip Andlar, throw a Big Bomb upward & pray that you hit the projector). Other than that though, she isn't a big problem...Unless [[ThatOneAchievement you attempt to get]] the [[MacGuffin Lightning Cards]], in which case she becomes an absolute nightmare for even the most hardened Bomber Veterans. In particular, one of the cards require you to interrupt her "Lure of Elegant Flash" move by stunning her with a Big Bomb before she flies upward to execute said move. Now, you would think that since she stands still for a little bit right before the attack, it would be trivial to get the card right? Wrong! [[ViolationOfCommonSense For some reason]], Strangely]], you have to stun her [[FakeDifficulty a few frames before she flies upwards]] rather than the brief period when she stands still for the game [[VideoGame game]] to give you the card! And she's only the second Crush Bomber!
!VideoGame/{{Bomberman
Bomber!

!!VideoGame/{{Bomberman
Jetters}}
It really says something that ''two'' bosses from ''[[VideoGame/{{Bomberman Online}} Online]]'' made a reappearance here, [[AuthorsSavingThrow though at least they're much easier]] than before. Additionally, the Lightning Cards from ''Generation'' return in this game [[VideoGame game]] with one of the boss cards requiring that you beat the boss in under 3 minutes[[note]]Or minutes.[[note]]Or 2 minutes and 58 seconds in reality due to the timer [[DarthWiki/IdiotProgramming starting when the stage loads instead of when you actually gain control]].[[/note]]



[[folder: ''Portable Games (GB Trilogy,Max,etc)'']]

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[[folder: ''Portable [[folder:''Portable Games (GB Trilogy,Max,etc)'']]
Trilogy, Max, etc.)'']]




* ''Bomberman GB/Wario Blast''
** The FinalBoss is easily one of the ''worst'' final bosses in the series history due to nigh-incomprehensible amounts of FakeDifficulty! Basically, the goal of the first phase of the fight is to hit the mech [[GuideDangIt while its creating]] [[PuzzleBoss a missile]]. The problem? Once it fires that missile it won't create another one until said missile is bombed, and when it ''does'' create a missile, it only takes a second to make it (which is far less time than it takes for your bombs to explode. The missiles also don't detonate bombs on contact in this game). On paper, a boss like this would already be pretty annoying, but ''[[OhCrap in practice]]'' the fight is a '''nightmare''' since you essentially have to get [[LuckBasedMission lucky]] to actually hit the boss [[note]] Both the boss and the missile move around the arena meaning you have to (somehow) anticipate where the missile will be so you can place a bomb in its path, then '''immediately''' run over to the boss and place a bomb in front of it. With enough luck and prayer you should score a hit on the boss. Maybe.[[/note]]. And to rub salt into the wound, the second phase is [[AntiClimaxBoss a joke by comparison]].

to:

\n* The FinalBoss of ''Bomberman GB/Wario Blast''
** The FinalBoss
Blast'' is easily one of the ''worst'' final bosses {{final boss}}es in the series history due to nigh-incomprehensible amounts of FakeDifficulty! Basically, the goal of the first phase of the fight is to hit the mech [[GuideDangIt while its creating]] a [[PuzzleBoss a missile]]. The problem? Once it fires that missile it won't create another one until said missile is bombed, and when it ''does'' create a missile, it only takes a second to make it (which is far less time than it takes for your bombs to explode. The missiles also don't detonate bombs on contact in this game). [[VideoGame game]]). On paper, a boss like this would already be pretty annoying, but ''[[OhCrap in practice]]'' the fight is a '''nightmare''' since you essentially have to get [[LuckBasedMission lucky]] to actually hit the boss [[note]] Both boss. This is because both the boss and the missile move around the arena meaning you have to (somehow) anticipate where the missile will be so you can place a bomb in its path, then '''immediately''' run over to the boss and place a bomb in front of it. With enough luck and prayer you should score a hit on the boss. Maybe.[[/note]]. And to rub salt into the wound, Oh, the second phase is [[AntiClimaxBoss a joke by comparison]].



What else would you expect from a {{Action RPG}}/{{Boss Game}} hybrid that just so happens to be a ''Bomberman'' game as well?
* Electro Commander, despite his cutscene portraying him as a ManChild, is one of the hardest bosses in the game. The primary problem is his electro spheres which persistently follow you around and attempt to cut off your escape routes [[note]]so basically he's a 2D Cerberus[[/note]]. The only way to beat him is use one of two flawed methods and hope for the best:

to:

What else would you expect As to be expected from a an {{Action RPG}}/{{Boss Game}} hybrid that just so happens to be a ''Bomberman'' game as well?
too.
* Electro Commander, despite his cutscene portraying him as a ManChild, [[PsychopathicManchild immature]], is one of the hardest bosses in the game. The primary problem is his electro spheres which persistently follow you around and attempt to cut off your escape routes [[note]]so routes[[note]]so basically he's a 2D Cerberus[[/note]]. The only way to beat him is use one of two flawed methods and hope for the best:



[[folder: ''Bomberman Online (Dreamcast)'']]
That's right, a ''Bomberman'' game with bosses so bad that '''''[[UpToEleven they actually got their own folder!]]''''' The bosses in this game take FakeDifficulty to levels the franchise hasn't seen before[[note]]in fact they make the bosses in Super Bomberman 5 look as easy as the bosses in ''VideoGame/{{Kirbys Dream Land}}''![[/note]] with such blatantly cheap attack patterns that you would be forgiven for thinking that they weren't playtested.

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[[folder: ''Bomberman [[folder:''Bomberman Online (Dreamcast)'']]
That's right, a ''Bomberman'' game with bosses so bad that '''''[[UpToEleven they actually got their own folder!]]''''' The bosses in this game [[VideoGame game]] take FakeDifficulty to levels the franchise hasn't seen before[[note]]in fact before[[note]]indeed, they make the bosses in Super Bomberman 5 look as easy as most of the bosses in ''VideoGame/{{Kirbys Dream Land}}''![[/note]] with such blatantly cheap attack patterns that you would be forgiven for thinking that they weren't playtested.
playtested.



* [[DishingOutDirt Bomber Gunrock]] is the 4th boss. The fight uses the panel ruleset[[note]] Color coded bombs paint the floor panels--whoever has the most colored panels when time runs out wins. Also, getting hit makes you lose all of your panels.[[/note]], only this time, you have to deal with a boss that can stun you whenever he wants. Hopefully you weren't [[OhCrap in the path of a bomb when he does his stun attack]].
* And finally, the FinalBoss, "[[CriticalResearchFailure Aladdin]]" [[BlowYouAway Bomber]] (Hudson mistook the genie for Aladdin). Using the point ruleset[[note]] Bomb an opponent to score a point. Whoever has the most points at the end wins. Also, battles take place in a small arena.[[/note]], Aladdin's weak point is the small lamp bouncing around the arena. Unfortunately, you have to deal with a giant genie who can push you ''and'' your bombs around and can even summon his own bombs. And as if that wasn't enough, the lamp suffers from PerfectPlayAI as well meaning it will seamlessly dodge almost everything you throw at it, making the fight (yet again) a LuckBasedMission.

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* [[DishingOutDirt Bomber Gunrock]] is the 4th boss. The fight uses the panel ruleset[[note]] Color ruleset[[note]]color coded bombs paint the floor panels--whoever has the most colored panels when time runs out wins. Also, getting hit makes you lose all of your panels.[[/note]], only this time, [[/note]]. However, you have to deal with a boss that can stun you whenever he wants. Hopefully you weren't [[OhCrap in the path of a bomb when he does his stun attack]].
* And finally, the FinalBoss, "[[CriticalResearchFailure Aladdin]]" [[BlowYouAway Bomber]] (Hudson mistook the genie for Aladdin). Using the point ruleset[[note]] Bomb ruleset[[note]]bomb an opponent to score a point. Whoever point and whoever has the most points at the end wins. Also, wins, with the battles take place occurring in a small arena.[[/note]], arena[[/note]], Aladdin's weak point is the small lamp bouncing around the arena. Unfortunately, However, you have to deal with a giant genie who can push you ''and'' your bombs around and can even summon his own bombs. And as if that wasn't enough, the lamp suffers from PerfectPlayAI as well meaning it will seamlessly dodge almost everything you throw at it, making the fight (yet again) a LuckBasedMission.
LuckBasedMission.



[[folder: ''Other Games (Saturn,Neo,World,etc)'']]

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[[folder: ''Other [[folder:Other Games (Saturn,Neo,World,etc)'']](''Saturn'', ''Neo'', ''World'', etc.)]]



* The world 2 boss is this due to ThatOneAttack; namely, his fists which have surprisingly good lock on (and now you know where Cerberus got his missile attack from) making the fight incredibly hard for an early boss unless you have a green rooi/louie with you. Unlike most examples on this page however, this boss doubles as a BestBossEver for some people for this exact reason.

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* The world 2 boss is this due to ThatOneAttack; namely, his fists which have surprisingly good lock on (and now you know where Cerberus got his missile attack from) making the fight incredibly hard for an early boss unless you have a green rooi/louie with you. Unlike most examples on this page however, this boss doubles as a BestBossEver an [[AwesomeBosses/VideoGames Awesome Boss]] for some people for this exact reason.reason.



* Rodeon, the world 3 boss is the game's only PuzzleBoss. To hit him, you must fire cannonballs at him with very specific timing. Unfortunately, the developers [[SkewedPriorities focused more on]] showing off the Saturn's [[SugarWiki/VisualEffectsOfAwesome sprite scaling]] than making the collision detection work. The result is lots of HitBoxDissonance and DepthPerplexion turning the battle into a MarathonBoss as you desperately try to hit the boss, only to miss because you were apparently just a little bit off. And that's before getting into the fact that sometimes the cannonball will pass through the boss.

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* Rodeon, the world 3 boss is the game's [[VideoGame game]]'s only PuzzleBoss. To hit him, you must fire cannonballs at him with very specific timing. Unfortunately, However, the developers [[SkewedPriorities focused more on]] showing off the Saturn's [[SugarWiki/VisualEffectsOfAwesome sprite scaling]] than making the collision detection work. The result is lots of HitBoxDissonance and DepthPerplexion turning the battle into a MarathonBoss as you desperately try to hit the boss, only to miss because you were apparently just a little bit off. And that's before getting into the fact that sometimes the cannonball will pass through the boss.



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The series [[VideoGame3DLeap first 3d game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...with two exceptions.
* Absolute/[[DubNameChange Cerberus]] is the most infamous boss in the game due to its "Everything and the Kitchen Sink" mentality[[note]]Some guides even [[LampshadeHanging lampshade this]].[[/note]]. Its got Guns, Laser Beams, A Gravity Orb, [[OverlyLongGag Explosions, A (very rare) charge attack, and Homing Missiles]]. ''DEAR LORD, [[ThatOneAttack THE HOMING MISSILES]]!!'' They strike fear into the hearts of Bombermen. There's a reason that they're the page image. They're much faster than you, can cut off your escape route if you even ''dare'' to run around them, and when you get hit by one, swarm around Bomberman's burnt body like fruit flies in a flea market. Your only hope is to drop a Bomb while running away, praying that they slam into it. [[FromBadToWorse And just when you thought it couldn't get any worse]], it can combine its attacks (a staple of any annoying ''VideoGame/{{Bomberman}}'' boss)! [[FakeDifficulty Good luck dodging missiles while being shot and lasered at]]!

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The series [[VideoGame3DLeap first 3d 3D game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...with two exceptions.
* Absolute/[[DubNameChange Cerberus]] is the most infamous boss in the game due to its "Everything and the Kitchen Sink" mentality[[note]]Some guides even [[LampshadeHanging lampshade this]].[[/note]]. Its got Guns, Laser Beams, A Gravity Orb, [[OverlyLongGag Explosions, A It has guns, laser beams, a gravity orb, explosions, a (very rare) charge attack, and Homing Missiles]]. ''DEAR LORD, homing missiles. ''Dear lord, [[ThatOneAttack THE HOMING MISSILES]]!!'' the homing missiles]]!!'' They strike fear into the hearts of Bombermen. There's a reason that they're the page image. They're much faster than you, can cut off your escape route if you even ''dare'' to run around them, and when you get hit by one, swarm around Bomberman's burnt body like fruit flies in a flea market. Your only hope is to drop a Bomb bomb while running away, praying that they slam into it. [[FromBadToWorse And just when you thought it couldn't get any worse]], it can combine its attacks (a staple of any annoying ''VideoGame/{{Bomberman}}'' boss)! [[FakeDifficulty Good luck dodging missiles while being shot and lasered at]]!
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** If all else fails, go to the true and tested: Equip Dash Boots, Landmine, and Silver Armor, wait until he starts chasing you and align your mines right so he is the only one caught in the blast.
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What else would you expect from a ActionRPG/BossGame hybrid that just so happens to be a ''Bomberman'' game as well?

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What else would you expect from a ActionRPG/BossGame {{Action RPG}}/{{Boss Game}} hybrid that just so happens to be a ''Bomberman'' game as well?

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*** Secondly, there are no soft blocks in the stage. Instead, power-ups spawn in randomly, [[OhCrap including the clock item that resets the timer!]]
*** Lastly, the final robot, Gold Mecha Bomberman, has multiple hit-points ''and'' a strong offense. This, combined with the timer issue mentioned above [[ExactTimeToFailure result in]] a BossRush where a deathless run is completely [[LuckBasedMission luck based]].


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*** ** Secondly, there are no soft blocks in the stage. Instead, power-ups spawn in randomly, [[OhCrap including the clock item that resets the timer!]]
*** ** Lastly, the final robot, Gold Mecha Bomberman, has multiple hit-points ''and'' a strong offense. This, combined with the timer issue mentioned above [[ExactTimeToFailure result in]] a BossRush where a deathless run is completely [[LuckBasedMission luck based]].




5 is notable for having some of the [[FakeDifficulty cheapest]] bosses in [[UpToEleven the series history]] with bosses so irritating you can't help but wonder what the developers were thinking. For simplicity's sake, only the worst offenders will be listed.

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5 ''5'' is notable for having some of the [[FakeDifficulty cheapest]] bosses in [[UpToEleven the series history]] with bosses so irritating you can't help but wonder what the developers were thinking. For simplicity's sake, only the worst offenders will be listed.



!Bomberman Quest
What else would you expect from a ActionRPG/BossGame hybrid that just so happens to be a ''Bomberman'' game as well?
* Electro Commander, despite his cutscene portraying him as a ManChild, is one of the hardest bosses in the game. The primary problem is his electro spheres which persistently follow you around and attempt to cut off your escape routes [[note]]so basically he's a 2D Cerberus[[/note]]. The only way to beat him is use one of two flawed methods and hope for the best:
** The first strategy involves equipping the [[GameBreaker Power Glove]] and a bomb that has a circular explosion (as they explode upon contact with the ground after being thrown) while wearing the Dash Parts. This tactic makes the boss easier to hit but puts you at risk of getting killed by the spheres.
** The second strategy involves equipping the Dash Shoes and a regular bomb while wearing the [[BodyArmorAsHitPoints Silver Armor]]. This is good for players who really struggle with the electro spheres as it increases their chances of survival...at the cost of making the boss ''much'' harder to hit.



That's right folks, a ''Bomberman'' game with bosses so bad that '''''[[UpToEleven they actually got their own folder!]]''''' The bosses in this game take FakeDifficulty to levels the franchise hasn't seen before[[note]]in fact they make the bosses in Super Bomberman 5 look as easy as the bosses in ''VideoGame/{{Kirbys Dream Land}}''![[/note]] with such blatantly cheap attack patterns that you would be forgiven for thinking that they weren't playtested.

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That's right folks, right, a ''Bomberman'' game with bosses so bad that '''''[[UpToEleven they actually got their own folder!]]''''' The bosses in this game take FakeDifficulty to levels the franchise hasn't seen before[[note]]in fact they make the bosses in Super Bomberman 5 look as easy as the bosses in ''VideoGame/{{Kirbys Dream Land}}''![[/note]] with such blatantly cheap attack patterns that you would be forgiven for thinking that they weren't playtested.
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* [[AvertedTrope Shockingly]], [[BigBad Terrorin]], the FinalBoss is one of the ''easiest'' bosses in the game as his attacks are predictable and easy to counter.

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Some more bosses. The Pocket Bomberman entry might get a rewrite later.


[[caption-width-right:350:[[ThisIsGonnaSuck Well...this looks dire.]]]]

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[[caption-width-right:350:[[ThisIsGonnaSuck Well...Good luck making it out of this looks dire.in one piece.]]]]



[[folder: ''3D Bomberman (64,Hero,etc)'']]

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[[folder: ''3D ''"Baku-style" Bomberman (64,Hero,etc)'']]



!Pocket Bomberman
The ''Bomberman'' series brief stint into 2D [[PlatformGame platforming]] clearly didn't forget the memo on cheap bosses.
* World 3's boss (the bone dragon that's shown on the western box art) is a dreadful fight with [[GameBreaker remote bombs]] and a LuckBasedMission without them--the boss bounces around the arena, occasionally shooting projectiles. Unlike the previous two bosses, you can't [[CycleOfHurting stun lock]] this boss with remote bombs. The boss also has homing projectiles that are borderline impossible to dodge, forcing the player to {{Speedrun}} the boss to prevent them from using said projectiles.



* Thunder Bomber is one heck of a WakeUpCallBoss! He only takes three hits to defeat, but he can [[PerfectPlayAI perfectly dodge]] ''ALL'' of your attacks and, most frustratingly of all, has an attack where he makes himself invincible and throws four rubber bombs before jumping to a random spot. '''''[[ThatOneAttack This attack alone]]''''' is the reason that this boss gets a spot on this page as Thunder Bomber will perform it 95% of the time ([[SincerityMode that's not an exaggeration]])! Combine this with a stiff time limit and you have a literal LuckBasedMission.
* The Bomber Brothers take the role of world 2's boss fight and boy is it tough. The fight uses the target ruleset[[note]]Hidden in the soft blocks are targets, get 3 and stand on the center platform to win. You can bomb someone with a target to make them drop it.[[/note]] only this time there are exactly 3 targets as opposed to the usual 5. This means that if they get their hands on just one target, you have to fight against their PerfectPlayAI to get it back. Further compounding things is their main attack; the bigger brother will occasionally throw the smaller brother at you so quickly that you may not be able to react to it in time.
* Bomber Mermaid serves as the world 3 boss. Using the submarine ruleset[[note]]The arena is split in half, placed bombs will move over to the other side of the arena with 1 second remaining before they blow up.[[/note]], she demonstrates some truly refined FakeDifficulty by means of ThatOneAttack; she'll occasionally spawn water flows (which function like conveyor belts) with bombs. This is already annoying because it's difficult to judge where you need to stand but that's not the worse part. The worse part of the attack is when she suddenly ''loads'' the flows with bombs (which is completely random) which is impossible to dodge 95% of the time she does that! In other words, the developers literally gave her A.I. an Insta-win attack that she can execute at any time (though you can avoid it by defeating her [[SpeedRun as quickly as possible]] given that her A.I. is less brutal than the others but still)!

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* [[ShockAndAwe Thunder Bomber Bomber]] is one heck of a WakeUpCallBoss! He only takes three hits to defeat, but he can [[PerfectPlayAI perfectly dodge]] ''ALL'' of your attacks and, most frustratingly of all, has an attack where he makes himself invincible and throws four rubber bombs before jumping to a random spot. '''''[[ThatOneAttack This attack alone]]''''' is the reason that this boss gets a spot on this page as Thunder Bomber will perform it 95% of the time ([[SincerityMode that's not an exaggeration]])! Combine this with a stiff time limit and you have a literal LuckBasedMission.
* The [[DualBoss Bomber Brothers Brothers]] take the role of world 2's boss fight and boy is it tough. The fight uses the target ruleset[[note]]Hidden in the soft blocks are targets, get 3 and stand on the center platform to win. You can bomb someone with a target to make them drop it.[[/note]] only this time there are exactly 3 targets as opposed to the usual 5. This means that if they get their hands on just one target, you have to fight against their PerfectPlayAI to get it back. Further compounding things is their main attack; the bigger brother will occasionally throw the smaller brother at you so quickly that you may not be able to react to it in time.
* [[MakingASplash Bomber Mermaid Mermaid]] serves as the world 3 boss. Using the submarine ruleset[[note]]The arena is split in half, placed bombs will move over to the other side of the arena with 1 second remaining before they blow up.[[/note]], she demonstrates some truly refined FakeDifficulty by means of ThatOneAttack; she'll occasionally spawn water flows (which function like conveyor belts) with bombs. This is already annoying because it's difficult to judge where you need to stand but that's not the worse part. The worse part of the attack is when she suddenly ''loads'' the flows with bombs (which is completely random) which is impossible to dodge 95% of the time she does that! In other words, the developers literally gave her A.I. an Insta-win attack that she can execute at any time (though you can avoid it by defeating her [[SpeedRun [[{{Speedrun}} as quickly as possible]] given that her A.I. is less brutal than the others but still)!
* [[DishingOutDirt Bomber Gunrock]] is the 4th boss. The fight uses the panel ruleset[[note]] Color coded bombs paint the floor panels--whoever has the most colored panels when time runs out wins. Also, getting hit makes you lose all of your panels.[[/note]], only this time, you have to deal with a boss that can stun you whenever he wants. Hopefully you weren't [[OhCrap in the path of a bomb when he does his stun attack]].
* And finally, the FinalBoss, "[[CriticalResearchFailure Aladdin]]" [[BlowYouAway Bomber]] (Hudson mistook the genie for Aladdin). Using the point ruleset[[note]] Bomb an opponent to score a point. Whoever has the most points at the end wins. Also, battles take place in a small arena.[[/note]], Aladdin's weak point is the small lamp bouncing around the arena. Unfortunately, you have to deal with a giant genie who can push you ''and'' your bombs around and can even summon his own bombs. And as if that wasn't enough, the lamp suffers from PerfectPlayAI as well meaning it will seamlessly dodge almost everything you throw at it, making the fight (yet again) a LuckBasedMission.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uhoh_2.png]]

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The Big One. Added many examples and modified the description.


The ''VideoGame/{{Bomberman}}'' series is frighteningly prone to [[ThatOneBoss hair pullingly hard boss battles.]] Whether it be [[VideoGame/{{Saturn Bomberman}} a giant mech on a unicycle]] that can [[BulletHell flood the screen]] with bubblegum and [[Franchise/{{SuperMarioBros}} Bob-Ombs]], [[VideoGame/{{Bomberman Hero}} a giant bird that]] you have to fight while dealing with [[SomeDexterityRequired weird flight controls]], [[VideoGame/{{Super Bomberman}} or just a few robotic clones]] that use the [[TimedMission time limit to their advantage]], these games have battles that ''will'' lead to broken controllers. Especially if one were to die on one of these, thus ''[[ContinuingIsPainful losing some helpful power-ups]]'' ([[UpToEleven bonus points if they use a continue, which takes away ALL power-ups]])!

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The If there's one thing that people tend to remember about the ''VideoGame/{{Bomberman}}'' series is frighteningly prone to series, more often than not it's the [[ThatOneBoss hair pullingly hard boss battles.]] Whether it bosses]]. Bosses in this series tend to be [[VideoGame/{{Saturn Bomberman}} '''''controller-throwingly''''' difficult, often due to a giant mech on a unicycle]] that can [[BulletHell flood the screen]] with bubblegum rather unfortunate habit of FakeDifficulty. [[ContinuingIsPainful And if you die and [[Franchise/{{SuperMarioBros}} Bob-Ombs]], [[VideoGame/{{Bomberman Hero}} a giant bird that]] you have to fight while dealing with [[SomeDexterityRequired weird flight controls]], [[VideoGame/{{Super Bomberman}} or just a few robotic clones]] that use the [[TimedMission time limit to their advantage]], these games have battles that ''will'' lead to broken controllers. Especially if one were to die on one of these, thus ''[[ContinuingIsPainful losing some helpful power-ups]]'' ([[UpToEleven bonus points if they use a continue, which takes away ALL power-ups]])!
continue...]] As such, the series has officially earned it's own page.




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!VideoGame/{{Bomberman Jetters}}
It really says something that ''two'' bosses from ''[[VideoGame/{{Bomberman Online}} Online]]'' made a reappearance here, [[AuthorsSavingThrow though at least they're much easier]] than before. Additionally, the Lightning Cards from ''Generation'' return in this game with one of the boss cards requiring that you beat the boss in under 3 minutes[[note]]Or 2 minutes and 58 seconds in reality due to the timer [[DarthWiki/IdiotProgramming starting when the stage loads instead of when you actually gain control]].[[/note]]
* Mermaid Bomber lost her insta-win attack but gained a new, [[ThatOneAttack annoying]] bombfish attack in the process that really shouldn't belong to a [[EarlyGameHell first boss]].
* Thunder Bomber is nowhere near as nightmarish as his ''Online'' incarnation, but he spends a good amount of the fight invincible. This makes the time limit Lightning Card a complete LuckBasedMission to obtain.




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* ''Bomberman GB (2)''
** The world 6 boss can be a complete roadblock for inexperienced players. It hops constantly meaning that you have to time your bomb blasts (or just rely on luck) to hit the boss, made worse by that fact that it gets faster the more you hit it. It also shoots fire at you which can make placing bombs more difficult.




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* The Bomber Brothers take the role of world 2's boss fight and boy is it tough. The fight uses the target ruleset[[note]]Hidden in the soft blocks are targets, get 3 and stand on the center platform to win. You can bomb someone with a target to make them drop it.[[/note]] only this time there are exactly 3 targets as opposed to the usual 5. This means that if they get their hands on just one target, you have to fight against their PerfectPlayAI to get it back. Further compounding things is their main attack; the bigger brother will occasionally throw the smaller brother at you so quickly that you may not be able to react to it in time.
* Bomber Mermaid serves as the world 3 boss. Using the submarine ruleset[[note]]The arena is split in half, placed bombs will move over to the other side of the arena with 1 second remaining before they blow up.[[/note]], she demonstrates some truly refined FakeDifficulty by means of ThatOneAttack; she'll occasionally spawn water flows (which function like conveyor belts) with bombs. This is already annoying because it's difficult to judge where you need to stand but that's not the worse part. The worse part of the attack is when she suddenly ''loads'' the flows with bombs (which is completely random) which is impossible to dodge 95% of the time she does that! In other words, the developers literally gave her A.I. an Insta-win attack that she can execute at any time (though you can avoid it by defeating her [[SpeedRun as quickly as possible]] given that her A.I. is less brutal than the others but still)!


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[[folder: ''Other Games (Saturn,Neo,World,etc)'']]
!![[VideoGame/{{Bomberman 94}} Bomberman '94/Mega Bomberman]]
* The world 2 boss is this due to ThatOneAttack; namely, his fists which have surprisingly good lock on (and now you know where Cerberus got his missile attack from) making the fight incredibly hard for an early boss unless you have a green rooi/louie with you. Unlike most examples on this page however, this boss doubles as a BestBossEver for some people for this exact reason.
!!VideoGame/{{Saturn Bomberman}}
* Rodeon, the world 3 boss is the game's only PuzzleBoss. To hit him, you must fire cannonballs at him with very specific timing. Unfortunately, the developers [[SkewedPriorities focused more on]] showing off the Saturn's [[SugarWiki/VisualEffectsOfAwesome sprite scaling]] than making the collision detection work. The result is lots of HitBoxDissonance and DepthPerplexion turning the battle into a MarathonBoss as you desperately try to hit the boss, only to miss because you were apparently just a little bit off. And that's before getting into the fact that sometimes the cannonball will pass through the boss.
* The last fight against [[SpellMyNameWithAnS Dr.Mechard/Mechando/Mechadoc]]'s HumongousMecha is the perfect example of everything wrong with ''Bomberman'' bosses. Attacks include a fan which can push you and your bombs, bubblegum bubbles that turn the boss into pure and utter BulletHell, [[Franchise/{{SuperMarioBros}} Bob-Ombs]] (some even on parachutes), and even CollisionDamage. And no annoying ''Bomberman'' boss would be complete without the typical bout of FakeDifficulty as winning without burning through your lives (what little you have after [[ThatOneLevel the hellish set of levels you just went through]]) is entirely a LuckBasedMission due to the aforementioned bubblegum BulletHell.

[[/folder]]

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Added two examples and copy-pasted another from the "Action" subpage.


''Note: When adding examples, please be descriptive (in other words, explain in full detail how each boss is, what their attacks are, and why they're an example). Also, the rules from the [[ThatOneBoss main page]] still apply here. Lastly, this page is a Work In Progress, so feel free to add examples to it.''



The series [[VideoGame3DLeap first 3d game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...with an exception.

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The series [[VideoGame3DLeap first 3d game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...with an exception.two exceptions.




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* The boss of [[SlippySlideyIceWorld White Glacier]], Mantis. She'll first start off in her cave, in which the floor is incredibly slick and difficult to maneuver around[[note]]Taken UpToEleven in [[NintendoHard hard mode]][[/note]]. She happily enjoys jabbing you with her enormous mantis-like front legs (and jump up to attack with both), climbing along the walls to spit out baby-spider-like things, and sliding herself into you. However, the battle really goes hay-wire when you've damaged her life meter to halfway, she ''breaks the floor'' and drops you down to her web, in which there's a good chance you'll miss it and fall to your doom. Considering she takes up a good portion of the screen, if you don't fall to your doom, you still have the possibility of doing so because you walked off the web, all the while she still tries pick and prod you to death. If you do fall and you haven't collected the 100 gold cards yet, [[AntiFrustrationFeatures Sirius will come to help you up]], but upon collecting all the gold cards, you'll just fall and die. And then there's the process of actually [[HitboxDissonance hitting]] [[DepthPerplexion her]].

!VideoGame/{{Bomberman Hero}}
* Baruda, the boss of Primus Star...''hoo boy''. CameraScrew and [[SomeDexterityRequired weird control]] don't even begin to describe this fight.
** For starters, you're [[OhCrap using]] the [[ScrappyMechanic Bomber Copter, one of the four vehicles]]. Then, factor in a limited flying height (of course the boss doesn't have to adhere to this). As if that wasn't enough, the way you're supposed to hit the boss is by flying over them, but thanks to the limited flying height, you're ''FAR'' more likely going to get caught in your bomb blasts! And [[DifficultyByRegion it only]] gets [[SarcasmMode better]] if you're playing the International version which increases Baruda's HP while also ''[[ViolationOfCommonSense decreasing the amount of time]] you have to get five clear points''!


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[[folder: ''Bomberman Online (Dreamcast)'']]
That's right folks, a ''Bomberman'' game with bosses so bad that '''''[[UpToEleven they actually got their own folder!]]''''' The bosses in this game take FakeDifficulty to levels the franchise hasn't seen before[[note]]in fact they make the bosses in Super Bomberman 5 look as easy as the bosses in ''VideoGame/{{Kirbys Dream Land}}''![[/note]] with such blatantly cheap attack patterns that you would be forgiven for thinking that they weren't playtested.

* Thunder Bomber is one heck of a WakeUpCallBoss! He only takes three hits to defeat, but he can [[PerfectPlayAI perfectly dodge]] ''ALL'' of your attacks and, most frustratingly of all, has an attack where he makes himself invincible and throws four rubber bombs before jumping to a random spot. '''''[[ThatOneAttack This attack alone]]''''' is the reason that this boss gets a spot on this page as Thunder Bomber will perform it 95% of the time ([[SincerityMode that's not an exaggeration]])! Combine this with a stiff time limit and you have a literal LuckBasedMission.

[[/folder]]

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* Absolute/[[DubNameChange Cerberus]] is the most infamous boss in the game due to its "Everything and the Kitchen Sink" mentality[[note]]The American manual even [[LampshadeHanging lampshades this]].[[/note]]. Its got Guns, Laser Beams, A Gravity Orb, [[OverlyLongGag Explosions, A (very rare) charge attack, and Homing Missiles]]. ''DEAR LORD, [[ThatOneAttack THE HOMING MISSILES]]!!'' They strike fear into the hearts of Bombermen. There's a reason that they're the page image. They're much faster than you, can cut off your escape route if you even ''dare'' to run around them, and when you get hit by one, swarm around Bomberman's burnt body like fruit flies in a flea market. Your only hope is to drop a Bomb while running away, praying that they slam into it. [[FromBadToWorse And just when you thought it couldn't get any worse]], it can combine its attacks (a staple of any annoying ''VideoGame/{{Bomberman}}'' boss)! [[FakeDifficulty Good luck dodging missiles while being shot and lasered at]]!

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* Absolute/[[DubNameChange Cerberus]] is the most infamous boss in the game due to its "Everything and the Kitchen Sink" mentality[[note]]The American manual mentality[[note]]Some guides even [[LampshadeHanging lampshades lampshade this]].[[/note]]. Its got Guns, Laser Beams, A Gravity Orb, [[OverlyLongGag Explosions, A (very rare) charge attack, and Homing Missiles]]. ''DEAR LORD, [[ThatOneAttack THE HOMING MISSILES]]!!'' They strike fear into the hearts of Bombermen. There's a reason that they're the page image. They're much faster than you, can cut off your escape route if you even ''dare'' to run around them, and when you get hit by one, swarm around Bomberman's burnt body like fruit flies in a flea market. Your only hope is to drop a Bomb while running away, praying that they slam into it. [[FromBadToWorse And just when you thought it couldn't get any worse]], it can combine its attacks (a staple of any annoying ''VideoGame/{{Bomberman}}'' boss)! [[FakeDifficulty Good luck dodging missiles while being shot and lasered at]]!


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[[folder: ''Portable Games (GB Trilogy,Max,etc)'']]

!!The Bomberman GB Trilogy

* ''Bomberman GB/Wario Blast''
** The FinalBoss is easily one of the ''worst'' final bosses in the series history due to nigh-incomprehensible amounts of FakeDifficulty! Basically, the goal of the first phase of the fight is to hit the mech [[GuideDangIt while its creating]] [[PuzzleBoss a missile]]. The problem? Once it fires that missile it won't create another one until said missile is bombed, and when it ''does'' create a missile, it only takes a second to make it (which is far less time than it takes for your bombs to explode. The missiles also don't detonate bombs on contact in this game). On paper, a boss like this would already be pretty annoying, but ''[[OhCrap in practice]]'' the fight is a '''nightmare''' since you essentially have to get [[LuckBasedMission lucky]] to actually hit the boss [[note]] Both the boss and the missile move around the arena meaning you have to (somehow) anticipate where the missile will be so you can place a bomb in its path, then '''immediately''' run over to the boss and place a bomb in front of it. With enough luck and prayer you should score a hit on the boss. Maybe.[[/note]]. And to rub salt into the wound, the second phase is [[AntiClimaxBoss a joke by comparison]].

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* The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wings in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited moving in response, only some of its attacks let you damage to wings, and even when it is stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while your invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.

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* The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wings in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited moving movement in response, only some of its attacks let you damage to the wings, and even when it is it's stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while your you're invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.

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"This boss is easy but scary" is not an example of That One Boss


* Clown Mask, the World 2 boss is notorious for its ridiculously [[NightmareFuel scary]] design. The boss [[AvertedTrope itself however isn't too hard though]] ([[ThatOneAttack save for an attack that sends projectiles in every direction]]).

!!Super Bomberman 2
* Mask Change (the boss of [[AmusementParkOfDoom World 3]]) is often seen as this due to the [[NightmareFuel CREEPY]] [[UncannyValley design]] (similar to Clown Mask). [[AvertedTrope However]], the boss itself is very easy as long as you keep your distance.

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* Clown Mask, the World 2 boss is notorious for its ridiculously [[NightmareFuel scary]] design. The boss [[AvertedTrope itself however isn't too hard though]] ([[ThatOneAttack save for an attack that sends projectiles in every direction]]).


!!Super Bomberman 2
* Mask Change (the boss of [[AmusementParkOfDoom World 3]]) is often seen as this due to the [[NightmareFuel CREEPY]] [[UncannyValley design]] (similar to Clown Mask). [[AvertedTrope However]], the boss itself is very easy as long as you keep your distance.
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* Most of The Dastardly Bombers in ''R'' can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes. Though alternatively, you can easily set her up to be [[HoistByHisOwnPetard caught in her own blasts within the first few seconds of the fight]] if you're quick enough and willing to risk losing a life in the process... but then she gets the [[HumongousMecha Elegant Dream]] out and things only get worse.
* The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wings in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited moving in response, only some of its attacks let you damage to wings, and even when it is stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while your invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.

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Bomber Edit, Bomber Edit. Mass Editstruction across the land. Makes an Edit, any size. And it's yours, to customize. Oh yeah...Your very own Bomber Edit!


The series [[VideoGame3DLeap first 3d game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...with two exceptions.

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The series [[VideoGame3DLeap first 3d game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...with two exceptions.an exception.




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!VideoGame/{{Bomberman Generation}}
* Beauty Bomber can be a pest to many new players due to the fact that she has a projector-[[BuffySpeak thingy]] that gives her [[LuckilyMyShieldWillProtectMe a shield]] that's really hard to get rid of (equip Andlar, throw a Big Bomb upward & pray that you hit the projector). Other than that though, she isn't a big problem...Unless [[ThatOneAchievement you attempt to get]] the [[MacGuffin Lightning Cards]], in which case she becomes an absolute nightmare for even the most hardened Bomber Veterans. In particular, one of the cards require you to interrupt her "Lure of Elegant Flash" move by stunning her with a Big Bomb before she flies upward to execute said move. Now, you would think that since she stands still for a little bit right before the attack, it would be trivial to get the card right? Wrong! [[ViolationOfCommonSense For some reason]], you have to stun her [[FakeDifficulty a few frames before she flies upwards]] rather than the brief period when she stands still for the game to give you the card! And she's only the second Crush Bomber!

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!!Super Bomberman R
The game that resurrected the series after a long hiatus...and inadvertently brought back frustrating bosses.

''Note: The following entries only apply to the Veteran and Expert modes. The Beginner mode intentionally makes the bosses much easier.''

* [[HumongousMecha Fort Walker]] can be a real pest. Not only does it take up roughly 75% of the arena, it also takes [[DamageSpongeBoss a year and a day to die]]! Basically, you need to disable the four leg segments that the boss has. Doing this temporarily stalls Fort Walker, allowing you to score a few hits on its [[AttackItsWeakPoint head]]. This doesn't seem too bad...until you realize that this boss ''[[SpamAttack NEVER]]'' stops shooting fire at you (''especially'' in [[UpToEleven expert mode]])! This means that you'll spend at least 70% of the fight running, thus preventing you from scoring hits on the leg segments, ultimately resulting in a MarathonBoss (which is incredibly rare for a ''VideoGame/{{Bomberman}}'' game)!


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[[folder: ''3D Bomberman (64,Hero,etc)'']]
!!VideoGame/{{Bomberman 64}}
The series [[VideoGame3DLeap first 3d game]] actually manages to [[AvertedTrope avert]] this as its bosses are much easier than previous games...with two exceptions.
* Absolute/[[DubNameChange Cerberus]] is the most infamous boss in the game due to its "Everything and the Kitchen Sink" mentality[[note]]The American manual even [[LampshadeHanging lampshades this]].[[/note]]. Its got Guns, Laser Beams, A Gravity Orb, [[OverlyLongGag Explosions, A (very rare) charge attack, and Homing Missiles]]. ''DEAR LORD, [[ThatOneAttack THE HOMING MISSILES]]!!'' They strike fear into the hearts of Bombermen. There's a reason that they're the page image. They're much faster than you, can cut off your escape route if you even ''dare'' to run around them, and when you get hit by one, swarm around Bomberman's burnt body like fruit flies in a flea market. Your only hope is to drop a Bomb while running away, praying that they slam into it. [[FromBadToWorse And just when you thought it couldn't get any worse]], it can combine its attacks (a staple of any annoying ''VideoGame/{{Bomberman}}'' boss)! [[FakeDifficulty Good luck dodging missiles while being shot and lasered at]]!


[[/folder]]
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Fixed a minor error


[[SpellMyNameWithAnS Bagura/Bagular/Buglar/Buglear/Buggler]] can be a nuisance if you're not ''very'' cautious. His primary tactic is to throw Rubber Bombs [[SpamAttack all over the place]] while protecting himself with [[LuckilyMyShieldWillProtectMe a barrier]]. Afterwards, his barrier will ''briefly'' disappear, giving you a tiny amount of time to attack. If you do manage to hit him, he'll spawn a bunch of living Bombs. [[SarcasmMode This is where the real "fun" begins]] as bombing those will create more explosions, thus likely leading to a quick death. [[UpToEleven ESPECIALLY]] when he combines his attacks like Skele Guard above.

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* [[SpellMyNameWithAnS Bagura/Bagular/Buglar/Buglear/Buggler]] can be a nuisance if you're not ''very'' cautious. His primary tactic is to throw Rubber Bombs [[SpamAttack all over the place]] while protecting himself with [[LuckilyMyShieldWillProtectMe a barrier]]. Afterwards, his barrier will ''briefly'' disappear, giving you a tiny amount of time to attack. If you do manage to hit him, he'll spawn a bunch of living Bombs. [[SarcasmMode This is where the real "fun" begins]] as bombing those will create more explosions, thus likely leading to a quick death. [[UpToEleven ESPECIALLY]] when he combines his attacks like Skele Guard above.
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Trying to index this pt.1


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[[/folder]][[/folder]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uhoh_2.png]]
[[caption-width-right:350:[[ThisIsGonnaSuck Well...this looks dire.]]]]
-> ''NO!! [[ThatOneAttack NOT THE HOMING MISSILES!!!]]''
The ''VideoGame/{{Bomberman}}'' series is frighteningly prone to [[ThatOneBoss hair pullingly hard boss battles.]] Whether it be [[VideoGame/{{Saturn Bomberman}} a giant mech on a unicycle]] that can [[BulletHell flood the screen]] with bubblegum and [[Franchise/{{SuperMarioBros}} Bob-Ombs]], [[VideoGame/{{Bomberman Hero}} a giant bird that]] you have to fight while dealing with [[SomeDexterityRequired weird flight controls]], [[VideoGame/{{Super Bomberman}} or just a few robotic clones]] that use the [[TimedMission time limit to their advantage]], these games have battles that ''will'' lead to broken controllers. Especially if one were to die on one of these, thus ''[[ContinuingIsPainful losing some helpful power-ups]]'' ([[UpToEleven bonus points if they use a continue, which takes away ALL power-ups]])!

''Note: When adding examples, please be descriptive (in other words, explain in full detail how each boss is, what their attacks are, and why they're an example). Also, the rules from the [[ThatOneBoss main page]] still apply here. Lastly, this page is a Work In Progress, so feel free to add examples to it.''

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!!Examples (sorted by sub-series or console-type):
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[[folder: ''Super Bomberman'' ]]
!!Super Bomberman
* The Eight Mecha Bombers from [[BossOnlyLevel World 5]]. Each one (save for the last one) is fairly weak offense wise and will go down in [[OneHitPointWonder one hit]]. However, what they lack in offense is made up for by a devious defense that exploits the game's [[TimedMission time limit system]] as each robot will dodge your bombs easily (unless you [[AIBreaker exploit their A.I.]] using [[GameBreaker Remote Bombs & the Boxing Glove]]) with the intent to waste your time. There are three problems with this.

** Firstly, the time limit is ''clearly'' meant for regular stages, which can be beaten in a minute or less, NOT a BossRush which will take several minutes to clear.
*** Secondly, there are no soft blocks in the stage. Instead, power-ups spawn in randomly, [[OhCrap including the clock item that resets the timer!]]
**** Lastly, the final robot, Gold Mecha Bomberman, has multiple hit-points ''and'' a strong offense. This, combined with the timer issue mentioned above [[ExactTimeToFailure result in]] a BossRush where a deathless run is completely [[LuckBasedMission luck based]].

* Clown Mask, the World 2 boss is notorious for its ridiculously [[NightmareFuel scary]] design. The boss [[AvertedTrope itself however isn't too hard though]] ([[ThatOneAttack save for an attack that sends projectiles in every direction]]).

!!Super Bomberman 2
* Mask Change (the boss of [[AmusementParkOfDoom World 3]]) is often seen as this due to the [[NightmareFuel CREEPY]] [[UncannyValley design]] (similar to Clown Mask). [[AvertedTrope However]], the boss itself is very easy as long as you keep your distance.

* Skele Guard, the World 5 boss can be a lot of trouble, even for experienced Bombers.
** His first attack is a charge that's really easy to avoid on its own...[[TrialAndErrorGameplay provided that you know about it, of course]].
** His second attack (which is the [[ThatOneAttack worse of two evils]]) has him spawn three [[InvincibleMinorMinion Skull Ghosts]] that can corner you (in a game where you're a OneHitPointWonder, this is a terrifying thing)! The [[FromBadToWorse worse part]], however, is the fact that he can combine his attacks, meaning you can run away from the ghosts, only to get rammed into by Skele Guard! [[ArsonMurderAndJaywalking Oh]], and he takes [[DamageSpongeBoss FOREVER]] to kill.

!!Super Bomberman 3
[[SpellMyNameWithAnS Bagura/Bagular/Buglar/Buglear/Buggler]] can be a nuisance if you're not ''very'' cautious. His primary tactic is to throw Rubber Bombs [[SpamAttack all over the place]] while protecting himself with [[LuckilyMyShieldWillProtectMe a barrier]]. Afterwards, his barrier will ''briefly'' disappear, giving you a tiny amount of time to attack. If you do manage to hit him, he'll spawn a bunch of living Bombs. [[SarcasmMode This is where the real "fun" begins]] as bombing those will create more explosions, thus likely leading to a quick death. [[UpToEleven ESPECIALLY]] when he combines his attacks like Skele Guard above.

!!Super Bomberman 4
* Centibeetle, the World 4 boss is notable among Bomberfans for being MUCH harder than the FinalBoss itself due to some ''devious'' attacks. For starters, this boss ''loves'' CollisionDamage, as it will constantly try to slam into you! If that doesn't make you groan, then its web spit (which slows you down, making you vulnerable to CollisionDamage) WILL as Centi will do it whenever you get into its line of sight. Oh, and it can make like an [[Franchise/SonicTheHedgehog Orbinaut]] and use its segments as a rolling shield, spitting webs at you all the while. [[SarcasmMode Have Fun!!]]

!!Super Bomberman 5
5 is notable for having some of the [[FakeDifficulty cheapest]] bosses in [[UpToEleven the series history]] with bosses so irritating you can't help but wonder what the developers were thinking. For simplicity's sake, only the worst offenders will be listed.
* Bomber Woof uses landmines that [[CaptainObvious disappear after being planted]]. The problem with this? Woof can plant a lot of mines, forcing you to memorize their locations, lest you step on one and get hit by a rather big explosion. And that's before mentioning his [[ArtificialBrilliance A.I.]] which can dodge everything. By the way, this is the [[EarlyGameHell FIRST BOSS]].
* Iron Mask Bomber LOVES using his small arena size to his advantage by infesting the place with gear monsters...and two Bomb blast amplifiers that can screw you over on [[TrialAndErrorGameplay your first attempt]].
* [[AvertedTrope Shockingly]], [[BigBad Terrorin]], the FinalBoss is one of the ''easiest'' bosses in the game as his attacks are predictable and easy to counter.

[[/folder]]

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