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Added DiffLines:

** [[DummiedOut When looking up at the unused voice lines]], a portion of them involve the Space Core [[BecarefulWhatYouWishFor begging to go back to Earth]] even though both him and Wheatley [[AndIMustScream are doomed for an eternity of floating in deep space with no way to return home]].
-->'''Space Core:''' Wanna go home. Wanna go home. Wanna go home. Wanna go home. Don't like space. Don't like space. It's too big. Too big. Wanna go home. Wanna go to Earth.


-->"You won't say goodbye... Never say goodbye..."

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-->"You won't say goodbye... Never say goodbye...""
----

Added DiffLines:

** Made even worse knowing that this is the same universe as ''Half Life'' and as far as we're concerned, Earth might still be ruled by the Combine.


* As much as it was intended to be a parody of the PlayerPunch, some people did get genuinely upset at the death the faithful [[spoiler:CompanionCube]]. ''VideoGame/{{Portal 2}}'' makes it worse, with [=GLaDOS=] claiming that the companion cubes are ''sentient.'' This is right after she vaporizes two or three cubes in a single test chamber.

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!'''NOTICE: This is a Moments subpage for the ''VideoGame/{{Portal}}'' series. There are ''major'' spoilers for both games beyond this point, all of which are ''unmarked'' [[Administrivia/SpoilersOff as per policy]]. Venture further only if you dare! Administrivia/YouHaveBeenWarned.'''
----
* As much as it was intended to be a parody of the PlayerPunch, some people did get genuinely upset at the death the faithful [[spoiler:CompanionCube]].CompanionCube. ''VideoGame/{{Portal 2}}'' makes it worse, with [=GLaDOS=] claiming that the companion cubes are ''sentient.'' This is right after she vaporizes two or three cubes in a single test chamber.



** The turret voices have been updated in ''Portal 2'', with a heartrending "Nooooooo!" if you fling them into space. [[spoiler:Thankfully, the turrets forgive you in the end and sing you a song.]]

to:

** The turret voices have been updated in ''Portal 2'', with a heartrending "Nooooooo!" if you fling them into space. [[spoiler:Thankfully, Thankfully, the turrets forgive you in the end and sing you a song.]]



* The Curiosity Core is a childish, naive little AI that asks questions about anything it sees and cheerfully greets you once it recognizes you, all in a cutesy voice that sounds like the turrets but absent the creepiness. [[spoiler: It's also the second core you incinerate. Its scream is also pretty horrible to listen to.]]

to:

* The Curiosity Core is a childish, naive little AI that asks questions about anything it sees and cheerfully greets you once it recognizes you, all in a cutesy voice that sounds like the turrets but absent the creepiness. [[spoiler: It's also the second core you incinerate. Its scream is also pretty horrible to listen to.]]



** In the sequel [=GLaDOS=] claims that she spent the time since the first game being forced to relive Chell killing her over and over. And that's not even counting the crap she goes through later. Combined with the fact that Valve went out of their way to make her more sympathetic as the game goes on... [[spoiler:Fortunately, she gets a relatively happy ending.]]
* Finding out that [[spoiler:Chell gets dragged back into the lab again]] was depressing enough, but hearing that in ''Portal 2'' she wakes up God knows how long after, maybe even ''centuries in the future'', Jesus, there is literally nothing left for her outside. The world outside the lab is a completely different place by now, and she can't even have the TragicDream of going back to a normal life anymore.
* When it's revealed in the comic that [[spoiler:Doug Rattmann attempted to save Chell from getting dragged back into the labs, ignoring his spirit Companion Cube telling him to run, insisting that he had to try to save her. Seeing that the Party Escort Bot had put her in an offline cryo-stasis chamber, Chell would have died if it hadn't been for Doug activating the chamber, even though he knew that he couldn't set an automatic wake-up time. Without the intervention of Wheatley, she would ''never'' have woken up.]] TearJerker for Doug and Chell indeed.

to:

** In the sequel [=GLaDOS=] claims that she spent the time since the first game being forced to relive Chell killing her over and over. And that's not even counting the crap she goes through later. Combined with the fact that Valve went out of their way to make her more sympathetic as the game goes on... [[spoiler:Fortunately, Fortunately, she gets a relatively happy ending.]]
ending.
* Finding out that [[spoiler:Chell Chell gets dragged back into the lab again]] again was depressing enough, but hearing that in ''Portal 2'' she wakes up God knows how long after, maybe even ''centuries in the future'', Jesus, there is literally nothing left for her outside. The world outside the lab is a completely different place by now, and she can't even have the TragicDream of going back to a normal life anymore.
* When it's revealed in the comic that [[spoiler:Doug Doug Rattmann attempted to save Chell from getting dragged back into the labs, ignoring his spirit Companion Cube telling him to run, insisting that he had to try to save her. Seeing that the Party Escort Bot had put her in an offline cryo-stasis chamber, Chell would have died if it hadn't been for Doug activating the chamber, even though he knew that he couldn't set an automatic wake-up time. Without the intervention of Wheatley, she would ''never'' have woken up.]] TearJerker for Doug and Chell indeed.



* The end of Chapter 5, if you think about it. You're so close to achieving your goal, [[spoiler:Wheatley is getting you out at long last,]] only for the triumphant music to suddenly take a dark turn... and you watch as everything starts to go terribly wrong and [[spoiler:Wheatley, your one friend]] starts to lose it[[spoiler:, [[DrunkWithPower mad with power]] and suddenly turning on you, claiming your work was his]]. The worst bit? When the music swells again, you can hear nearly the exact same victorious music from merely a MINUTE ago, when you had seemingly won, but now it serves as a [[DarkReprise Dark Reprise]] of what you almost had together. [[spoiler:[[EtTuBrute Why, Wheatley? Why?...]]]]

to:

* The end of Chapter 5, if you think about it. You're so close to achieving your goal, [[spoiler:Wheatley Wheatley is getting you out at long last,]] last, only for the triumphant music to suddenly take a dark turn... and you watch as everything starts to go terribly wrong and [[spoiler:Wheatley, Wheatley, your one friend]] friend starts to lose it[[spoiler:, it, [[DrunkWithPower mad with power]] and suddenly turning on you, claiming your work was his]]. his. The worst bit? When the music swells again, you can hear nearly the exact same victorious music from merely a MINUTE ago, when you had seemingly won, but now it serves as a [[DarkReprise Dark Reprise]] DarkReprise of what you almost had together. [[spoiler:[[EtTuBrute [[EtTuBrute Why, Wheatley? Why?...]]]]]]



* Even after hearing all the hilarious craziness of Cave Johnson in the sequel, you'll be sad by the end. Cave Johnson made some amazing things and had absolutely no morals whatsoever, but...everything he created, he did by accident. He wanted to make diet pudding; he made repulsion gel instead. He wanted to make a fuel injection system de-icer; he got a psychotic AI instead. This is all very funny...until then you find out [[spoiler:he's dying from exposure to all the crazy things he's experimented on, and despite the amazing devices his company has created, by the end they can't even afford to pay the homeless and unemployed a few bucks to act as test subjects. Even his plan to save himself by uploading himself to a computer never works out...for him, anyway]].
** [[spoiler:Perhaps epitomized by his scream in the middle of his "when life gives you lemons" rant. Creator/JKSimmons puts a lifetime of failure, despair, and impotent rage into the words "DO YOU KNOW WHO I AM?!"]]
** The real moment is just at the end of his final message. [[spoiler:[=GLaDOS=]' usual monotone voice sounds less robotic and more emotionally drained here.]]
---> [[spoiler:[[AC:[=GLaDOS=]: Goodbye, sir.]]]]
** What makes the above (including the farewell) even more sobering is when you stop and actually realize that these recordings are all that's left of Cave Johnson, and that they'll almost certainly never be heard again. [[spoiler:They, along with his image and the parts of the facility he oversaw himself, will now sit underneath Aperture Laboratories forgotten, in silence, forever]].
** Cave's undeniably awesome combustible lemon rant is quite sad when visualizing what he must have looked like when recorded it. [[spoiler:A near penniless man overlooking his empire as it stands on its last legs while slowly dying a painful death, hunched over a tape deck, screaming his frustration at life. Even sadder is that his misery is almost entirely his fault to begin with, and his rant is likely an attempt to deflect his own personal responsibility.]]

to:

* Even after hearing all the hilarious craziness of Cave Johnson in the sequel, you'll be sad by the end. Cave Johnson made some amazing things and had absolutely no morals whatsoever, but...everything he created, he did by accident. He wanted to make diet pudding; he made repulsion gel instead. He wanted to make a fuel injection system de-icer; he got a psychotic AI instead. This is all very funny...until then you find out [[spoiler:he's he's dying from exposure to all the crazy things he's experimented on, and despite the amazing devices his company has created, by the end they can't even afford to pay the homeless and unemployed a few bucks to act as test subjects. Even his plan to save himself by uploading himself to a computer never works out...for him, anyway]].
anyway.
** [[spoiler:Perhaps Perhaps epitomized by his scream in the middle of his "when life gives you lemons" rant. Creator/JKSimmons puts a lifetime of failure, despair, and impotent rage into the words "DO YOU KNOW WHO I AM?!"]]
AM?!"
** The real moment is just at the end of his final message. [[spoiler:[=GLaDOS=]' [=GLaDOS=]' usual monotone voice sounds less robotic and more emotionally drained here.here.
---> [[AC:[=GLaDOS=]: Goodbye, sir.
]]
---> [[spoiler:[[AC:[=GLaDOS=]: Goodbye, sir.]]]]
** What makes the above (including the farewell) even more sobering is when you stop and actually realize that these recordings are all that's left of Cave Johnson, and that they'll almost certainly never be heard again. [[spoiler:They, They, along with his image and the parts of the facility he oversaw himself, will now sit underneath Aperture Laboratories forgotten, in silence, forever]].
forever.
** Cave's undeniably awesome combustible lemon rant is quite sad when visualizing what he must have looked like when recorded it. [[spoiler:A A near penniless man overlooking his empire as it stands on its last legs while slowly dying a painful death, hunched over a tape deck, screaming his frustration at life. Even sadder is that his misery is almost entirely his fault to begin with, and his rant is likely an attempt to deflect his own personal responsibility.]]



** The recording you hear before the [[spoiler:Conversion Gel]] chamber.[[spoiler:"Welcome to the Enrichment Center...*cough*"]] At this point, [[spoiler:with just that one line of dialogue, you already know everything about Cave's situation. He's broke. He's sick. He's completely demoralized. The enthusiasm of a once magnificent entrepreneur and one of the greatest minds of a generation, gone. All that remains is science, and so, almost as soulless as the robots installed to replace his management, Cave greets you with a simple line...and yet the way he says it, all the subtext of a defeated man...]]
*** For that matter, the obvious crash Aperture goes through as told by Cave's recordings and portraits. [[spoiler:First batch, he proudly congratulates you (presuming you are an Olympian or an athlete) on helping to contribute to science, his portrait is a smiling young man, and the waiting room is warm wood and plush carpets and furniture. Second batch, he's muttering under his breath about having to recruit hobos and homeless people on the promise of sixty dollars, his portrait is an older man going bald but still looking proud, and the waiting room is a more cold but professional office space. The third batch has the defeated and sick Cave saying employee testing is now mandatory, his portrait is a bitter and haggard old man, and the "waiting room" is a sterile office with some folding chairs set up in front of a projector.]]
* [[spoiler:Wheatley floating through space]] in TheStinger of ''Portal 2''. Especially because [[spoiler:he's genuinely sorry for what he did, but in all likelihood, he'll never be able to make it up to Chell]]. Even moreso when you remember that [[spoiler:he honestly couldn't control himself when he was attached to the body. The fact that he remembers it means he knows he did it.]]
** The fact that Chell's arms extend in an attempt to reach [[spoiler:him as he's sucked into space (and even linger and go limp after he's gone) means that Chell probably knew this and tried to save him. If this was a TearJerker for you, just imagine how she felt, knowing she's doomed the only being who has been nice to her in a really long time to a horrible existence floating through space forever.]]
** Another part is when Wheatley screams [[spoiler:"GRAB ME, GRAB ME!" Given just shortly before in the boss dialogue, he revealed how hurt he was that you never caught him, it just twisted the knife.]]
* In typical [=GLaDOS=] fashion, in "Want you Gone" she contradicts herself repeatedly in the ending song, first admitting again that you were her "only friend", then denying that she was talking to you, then erasing the words [[spoiler:"Maybe I'll stop feeling so bad"]] from the screen even though she still sings them. You're watching her struggle with complex and conflicting emotions towards someone who's become so important to her, first as an enemy and then as an ally and then as a friend, and she is struggling with it even as she desperately pushes you away and denies that she needs anyone.
* When you wander into the Bring Your Daughter to Work Day Science Fair in ''Portal 2''. [[spoiler:There are names on all of the projects, and on the very last project, in small grade-schooler scrawl, is written 'Chell'. This has led to theories that she was a daughter of scientists working there, and they were most likely killed by [=GLaDOS=].]]

to:

** The recording you hear before the [[spoiler:Conversion Gel]] chamber.[[spoiler:"Welcome Conversion Gel chamber. "Welcome to the Enrichment Center...*cough*"]] *cough*" At this point, [[spoiler:with with just that one line of dialogue, you already know everything about Cave's situation. He's broke. He's sick. He's completely demoralized. The enthusiasm of a once magnificent entrepreneur and one of the greatest minds of a generation, gone. All that remains is science, and so, almost as soulless as the robots installed to replace his management, Cave greets you with a simple line...and yet the way he says it, all the subtext of a defeated man...]]
man...
*** For that matter, the obvious crash Aperture goes through as told by Cave's recordings and portraits. [[spoiler:First First batch, he proudly congratulates you (presuming you are an Olympian or an athlete) on helping to contribute to science, his portrait is a smiling young man, and the waiting room is warm wood and plush carpets and furniture. Second batch, he's muttering under his breath about having to recruit hobos and homeless people on the promise of sixty dollars, his portrait is an older man going bald but still looking proud, and the waiting room is a more cold but professional office space. The third batch has the defeated and sick Cave saying employee testing is now mandatory, his portrait is a bitter and haggard old man, and the "waiting room" is a sterile office with some folding chairs set up in front of a projector.]]
projector.
* [[spoiler:Wheatley Wheatley floating through space]] space in TheStinger of ''Portal 2''. Especially because [[spoiler:he's he's genuinely sorry for what he did, but in all likelihood, he'll never be able to make it up to Chell]]. Chell. Even moreso when you remember that [[spoiler:he he honestly couldn't control himself when he was attached to the body. The fact that he remembers it means he knows he did it.]]
it.
** The fact that Chell's arms extend in an attempt to reach [[spoiler:him him as he's sucked into space (and even linger and go limp after he's gone) means that Chell probably knew this and tried to save him. If this was a TearJerker for you, just imagine how she felt, knowing she's doomed the only being who has been nice to her in a really long time to a horrible existence floating through space forever.]]
forever.
** Another part is when Wheatley screams [[spoiler:"GRAB "GRAB ME, GRAB ME!" Given just shortly before in the boss dialogue, he revealed how hurt he was that you never caught him, it just twisted the knife.]]
knife.
* In typical [=GLaDOS=] fashion, in "Want you Gone" she contradicts herself repeatedly in the ending song, first admitting again that you were her "only friend", then denying that she was talking to you, then erasing the words [[spoiler:"Maybe "Maybe I'll stop feeling so bad"]] bad" from the screen even though she still sings them. You're watching her struggle with complex and conflicting emotions towards someone who's become so important to her, first as an enemy and then as an ally and then as a friend, and she is struggling with it even as she desperately pushes you away and denies that she needs anyone.
* When you wander into the Bring Your Daughter to Work Day Science Fair in ''Portal 2''. [[spoiler:There There are names on all of the projects, and on the very last project, in small grade-schooler scrawl, is written 'Chell'. This has led to theories that she was a daughter of scientists working there, and they were most likely killed by [=GLaDOS=].]]



* During the final boss fight, [[spoiler:the Aperture Science Handheld Portal Device is the first thing to get sucked out into space.]] Goodbye, old buddy...You served us well.

to:

* During the final boss fight, [[spoiler:the the Aperture Science Handheld Portal Device is the first thing to get sucked out into space.]] space. Goodbye, old buddy...You served us well.



* In Co-Op mode, one of the voice-overs [=GLaDOS=] is her saying you both have gotten very close, and she's known one other team like you. [[spoiler:One was "an imbecile" she had to destroy, the other she doesn't elaborate on. Obviously, this is referencing Wheatley and Chell, and how they did have a friendship between each other as they tried to escape the facility, before Wheatley goes [[DrunkWithPower mad with power]]. Thanks for depressing me with the reminder that Wheatley is stuck in space, unable to apologize for what he did, game!]]
** Most of [=GlaDOS=]' comments in Co-op are sad when you realize she's saying things she told Chell in single player [[spoiler:Because she might miss her after all]].
* In the final Co-Op level, when you [[spoiler:find the vault containing human subjects]] you see a reprogrammed turret which screamed [[spoiler:"I need to protect the humans!"]] The turret is quickly killed off by [=GlaDOS=] just so she could deploy blue gel (and possibly silence the turret.)
* The way [=GlaDOS=] just casually crushes [[spoiler:Wheatley]] after waking up.
* The way [=GlaDOS=] screams in pain while [[spoiler:you replace her with Wheatley]] may result in this, with a dash of [[WhattheHellHero What the Hell, Hero?]] since it's entirely your fault. [[ButThouMust Not that you had any other options, though]].

to:

* In Co-Op mode, one of the voice-overs [=GLaDOS=] is her saying you both have gotten very close, and she's known one other team like you. [[spoiler:One One was "an imbecile" she had to destroy, the other she doesn't elaborate on. Obviously, this is referencing Wheatley and Chell, and how they did have a friendship between each other as they tried to escape the facility, before Wheatley goes [[DrunkWithPower mad with power]]. Thanks for depressing me with the reminder that Wheatley is stuck in space, unable to apologize for what he did, game!]]
game!
** Most of [=GlaDOS=]' comments in Co-op are sad when you realize she's saying things she told Chell in single player [[spoiler:Because Because she might miss her after all]].
all.
* In the final Co-Op level, when you [[spoiler:find find the vault containing human subjects]] subjects you see a reprogrammed turret which screamed [[spoiler:"I "I need to protect the humans!"]] humans!" The turret is quickly killed off by [=GlaDOS=] just so she could deploy blue gel (and possibly silence the turret.)
* The way [=GlaDOS=] just casually crushes [[spoiler:Wheatley]] Wheatley after waking up.
* The way [=GlaDOS=] screams in pain while [[spoiler:you you replace her with Wheatley]] Wheatley may result in this, with a dash of [[WhattheHellHero What the Hell, Hero?]] since it's entirely your fault. [[ButThouMust Not that you had any other options, though]].



* Lament, the menu theme that plays while you're in [[spoiler:the old Aperture Science testing spheres]] is a sad piece of music on its own, but it's made even sadder due to who's singing it: [[spoiler:[=GLaDOS=] herself, after being usurped by Wheatley, turned into a potato, and tossed down an elevator shaft into the depths of Aperture]]. The sheer emotion in [[spoiler:her]] voice is enough to shed tears.
* This is definitely YMMV given people's opinions, but [[spoiler:every single time Wheatley says "I! [=AM=]! '''[=NOT!=]''' A [=MORON=]!"]] can be a TearJerker, because he sounds not only offended, but heartbroken that [=GLaDOS=] and perhaps even worse, his best friend, thinks he's stupid, and the fact that [=GLaDOS=] constantly asserts he is one makes all of his plotting look like someone desperately FeigningIntelligence. The idea that Wheatley tries to kill someone just so they'll think he's smart is eerily similar to the behavior of neglected children who do terrible things so their parents will be proud or even just notice them.
* Once again YMMV, but [[spoiler:during the final boss battle, one of Space Core's lines. Even though he's a robot, in any other situation...]]
-->[[spoiler:'''Space Core:''' Dad! I'm in space! [low-pitched 'space' voice] I'm proud of you, son. [normal voice] Dad, are you space? [low-pitched 'space' voice] Yes. Now we are a family again."]]

to:

* Lament, the menu theme that plays while you're in [[spoiler:the the old Aperture Science testing spheres]] spheres is a sad piece of music on its own, but it's made even sadder due to who's singing it: [[spoiler:[=GLaDOS=] [=GLaDOS=] herself, after being usurped by Wheatley, turned into a potato, and tossed down an elevator shaft into the depths of Aperture]]. Aperture. The sheer emotion in [[spoiler:her]] her voice is enough to shed tears.
* This is definitely YMMV given people's opinions, but [[spoiler:every every single time Wheatley says "I! [=AM=]! '''[=NOT!=]''' A [=MORON=]!"]] [=MORON=]!" can be a TearJerker, because he sounds not only offended, but heartbroken that [=GLaDOS=] and perhaps even worse, his best friend, thinks he's stupid, and the fact that [=GLaDOS=] constantly asserts he is one makes all of his plotting look like someone desperately FeigningIntelligence. The idea that Wheatley tries to kill someone just so they'll think he's smart is eerily similar to the behavior of neglected children who do terrible things so their parents will be proud or even just notice them.
* Once again YMMV, but [[spoiler:during during the final boss battle, one of Space Core's lines. Even though he's a robot, in any other situation...]]
-->[[spoiler:'''Space
situation...
-->'''Space
Core:''' Dad! I'm in space! [low-pitched 'space' voice] I'm proud of you, son. [normal voice] Dad, are you space? [low-pitched 'space' voice] Yes. Now we are a family again."]]"


** [=CaveDOS=], who, unlike [=GlaDOS=], begins to realize that BrainUploading himself was a terrible idea. He's still hilarious though.

to:

** [=CaveDOS=], who, unlike [=GlaDOS=], [=GLaDOS=], begins to realize that BrainUploading himself was a terrible idea. He's still hilarious though.



--->[[spoiler:Space Core: Dad! I'm in space! [low-pitched 'space' voice] I'm proud of you, son. [normal voice] Dad, are you space? [low-pitched 'space' voice] Yes. Now we are a family again."]]
* An unused song for [=GLaDOS=] called "Don't Say Goodbye". It shows a side of [=GLaDOS=] that deeply cares for the one she's singing for (i.e. Chell) and is deeply sad that she's leaving, emphasizing that she had been waiting for her to wake up all that time in the relaxation chamber and that she cares for Chell more than she could know.
-->"You won't say goodbye... Never say goodbye..."
* The sequel song (or AnswerSong) by [=GlaDOS=] "[[https://youtu.be/j370EOXd2RY You Wouldn't Know]]" has her telling Chell that she's [[SuspiciouslySpecificDenial perfectly happy not having her around anymore]], but she ''should'' come back because, hey! Batman's here! And there's cake! FOR REAL. (The video also has Master Chief, Samus and Snake there, too.) Basically, [=GlaDOS=] is lonely (despite making P-Body and Atlas) and really wants her to come back (while admitting she knows why Chell is staying far, far away from her.)
-->'''[=GlaDOS=]''': Talking and ''fun''! Testing and ''fun''! ''All'' of this ''fun''! Without you.

to:

--->[[spoiler:Space Core: -->[[spoiler:'''Space Core:''' Dad! I'm in space! [low-pitched 'space' voice] I'm proud of you, son. [normal voice] Dad, are you space? [low-pitched 'space' voice] Yes. Now we are a family again."]]
* [[https://www.youtube.com/watch?v=hgiNKEXtx7I An unused song for [=GLaDOS=] called "Don't Say Goodbye". It song]] shows a side of [=GLaDOS=] that deeply cares for the one she's singing for (i.e. Chell) and is deeply sad that she's leaving, emphasizing that she had been waiting for her to wake up all that time in the relaxation chamber and that she cares for Chell more than she could know.
-->"You won't say goodbye... Never say goodbye..."
* The sequel song (or AnswerSong) by [=GlaDOS=] "[[https://youtu.be/j370EOXd2RY You Wouldn't Know]]" has her telling Chell that she's [[SuspiciouslySpecificDenial perfectly happy not having her around anymore]], but she ''should'' come back because, hey! Batman's here! And there's cake! FOR REAL. (The video also has Master Chief, Samus and Snake there, too.) Basically, [=GlaDOS=] is lonely (despite making P-Body and Atlas) and really wants her to come back (while admitting she knows why Chell is staying far, far away from her.)
-->'''[=GlaDOS=]''': Talking and ''fun''! Testing and ''fun''! ''All'' of this ''fun''! Without you.
"


-->"You won't say goodbye... Never say goodbye...

to:

-->"You won't say goodbye... Never say goodbye..."


-->"You won't say goodbye. [[PleaseDon'tLeaveMe Never say goodbye...]]

to:

-->"You won't say goodbye. [[PleaseDon'tLeaveMe goodbye... Never say goodbye...]]


-->"You won't say goodbye.''[[PleaseDontLeaveMe Never say goodbye...]]''"

to:

-->"You won't say goodbye.''[[PleaseDontLeaveMe [[PleaseDon'tLeaveMe Never say goodbye...]]''"]]


-->"You won't say goodbye...''[[PleaseDontLeaveMe never say goodbye...]]''"

to:

-->"You won't say goodbye...goodbye.''[[PleaseDontLeaveMe never Never say goodbye...]]''"


-->"You won't say goodbye...''[[PleaseDontLeaveMe ...never say goodbye...]]''"

to:

-->"You won't say goodbye...''[[PleaseDontLeaveMe ...''[[PleaseDontLeaveMe never say goodbye...]]''"


* An unused song for [=GLaDOS=] called "Don't Say Goodbye". It shows a side of [=GLaDOS=] that deeply cares for the one she's singing for (i.e. Chell) and is sad that she's leaving.
-->"You won't say goodbye...''[[PleaseDontLeaveMe Never say goodbye...]]''"

to:

* An unused song for [=GLaDOS=] called "Don't Say Goodbye". It shows a side of [=GLaDOS=] that deeply cares for the one she's singing for (i.e. Chell) and is deeply sad that she's leaving.
leaving, emphasizing that she had been waiting for her to wake up all that time in the relaxation chamber and that she cares for Chell more than she could know.
-->"You won't say goodbye...''[[PleaseDontLeaveMe Never ''[[PleaseDontLeaveMe ...never say goodbye...]]''"


-->"You won't say goodbye...''[[PleaseDontLeaveMe never say goodbye...]]''"

to:

-->"You won't say goodbye...''[[PleaseDontLeaveMe never Never say goodbye...]]''"


** Most of [=GlaDOS=]' comments in Co-op are sad when you realize she's saying things she told Chell in single player [[spoiler:Because she might miss her after all]]. Like the deer, the weight thing, ect. [[spoiler:Plus her reference about how human subjects are better doesn't help... She says it in a cruel way, but that's just how [=GlaDOS=] is. Tsundere much?]]
* In the final Co-Op level, when you [[spoiler:find the vault containing human subjects]] you see a reprogrammed turret which screamed [[spoiler:"I need to protect the humans!"]] The turret is quickly killed off by [=GlaDOS=] just so she could deploy blue gel (and possibly silence the turret).

to:

** Most of [=GlaDOS=]' comments in Co-op are sad when you realize she's saying things she told Chell in single player [[spoiler:Because she might miss her after all]]. Like the deer, the weight thing, ect. [[spoiler:Plus her reference about how human subjects are better doesn't help... She says it in a cruel way, but that's just how [=GlaDOS=] is. Tsundere much?]]
all]].
* In the final Co-Op level, when you [[spoiler:find the vault containing human subjects]] you see a reprogrammed turret which screamed [[spoiler:"I need to protect the humans!"]] The turret is quickly killed off by [=GlaDOS=] just so she could deploy blue gel (and possibly silence the turret).turret.)


* In typical [=GLaDOS=] fashion, in "Want you Gone" she contradicts herself repeatedly in the ending song, first admitting again that you were her "only friend", then denying that she was talking to you, then erasing the words [[spoiler:"Maybe I'll stop feeling so bad"]] from the screen even though she still sings them. You're watching her struggle with complex and conflicting emotions towards someone who's become so important to her, first as an enemy and then as an ally and then as a friend, and she is struggling with it even as she desperately pushes you away and denies that "She needs anyone".

to:

* In typical [=GLaDOS=] fashion, in "Want you Gone" she contradicts herself repeatedly in the ending song, first admitting again that you were her "only friend", then denying that she was talking to you, then erasing the words [[spoiler:"Maybe I'll stop feeling so bad"]] from the screen even though she still sings them. You're watching her struggle with complex and conflicting emotions towards someone who's become so important to her, first as an enemy and then as an ally and then as a friend, and she is struggling with it even as she desperately pushes you away and denies that "She she needs anyone".anyone.


* [[spoiler:Wheatley floating through space]] in TheStinger of ''Portal 2''. Especially because [[spoiler:he's genuinely sorry for what he did, but in all likelihood, he'll never be able to make it up to Chell]]. Even moreso when you remember that [[spoiler:he honestly couldn't control himself when he was attached to the body. The fact that he remembers it means he knows he did it, and he probably didn't want to hurt Chell at all.]]

to:

* [[spoiler:Wheatley floating through space]] in TheStinger of ''Portal 2''. Especially because [[spoiler:he's genuinely sorry for what he did, but in all likelihood, he'll never be able to make it up to Chell]]. Even moreso when you remember that [[spoiler:he honestly couldn't control himself when he was attached to the body. The fact that he remembers it means he knows he did it, and he probably didn't want to hurt Chell at all.it.]]

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