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* Chapter 10 is basically pure, condensed TearJerker in chapter form. As of [[WhamEpisode the previous chapter]], your rescue mission was in vain, Emmeryn pulled a HeroicSuicide anyway, her [[TheLancer Lancer]] Phila is dead too, and Chrom is having a HeroicBSOD. Not only are you immediately greeted with a BattleInTheRain, but [[BGMOverride instead of the usual preparations theme]], you get [[https://www.youtube.com/watch?v=BxLcjA1BG_8 this.]] And then you begin the actual battle and [[SadBattleMusic are hit with]] [[https://www.youtube.com/watch?v=YIlEZjz_j8M THIS.]] As if it couldn't get any worse, ''none of the enemies actually want to fight you'', and [[AntiVillain the boss is one of the most sympathetic in the series.]] Ouch.

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* Chapter 10 is basically pure, condensed TearJerker in chapter form. As of [[WhamEpisode the previous chapter]], your Robin's rescue mission was in vain, Emmeryn pulled a HeroicSuicide anyway, her [[TheLancer Lancer]] Phila is dead too, has been killed by the Risen archers, and Chrom is having a HeroicBSOD. Not only are you immediately greeted with a BattleInTheRain, but [[BGMOverride instead of the usual preparations theme]], you get [[https://www.youtube.com/watch?v=BxLcjA1BG_8 this.]] And then you begin the actual battle and [[SadBattleMusic are hit with]] [[https://www.youtube.com/watch?v=YIlEZjz_j8M THIS.]] As if it couldn't get any worse, ''none of the enemies actually want to fight you'', and [[AntiVillain the boss is one of the most sympathetic in the series.series, someone that you wouldn't want to fight and that you would want to recruit him instead, but unfortunately, you must kill him.]] Ouch.

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** The conversation with the Male Avatar and Lucina, if they're married, goes similar to the above. He starts talking about how he hopes they'll still be "sneaking off" when they're [[GrowOldWithMe old and gray]], and she sadly says it's likely impossible, as she'll have to return to her own timeline -- and even if she can't, she just doesn't see how she can stay with him, since he's Chrom's tactician and she can't stay with Chrom. Unlike the example above, though, the conversation then takes a turn for the SugarWiki/{{heartwarming|Moments}}, as the Male Avatar promises her that he'll always stay by her side and find a way to make things work out -- and she believes him.



* The turn 3 conversation with the Female Avatar and Lucina, if she's her mother, in the Hot Springs Scramble DLC map. Lucina directly addresses the main problems of her staying with the Avatar and Chrom, even if they all wanted it; particularly the confusion it would cause to those around her. Undeterred, the Avatar promises Lucina to find a way to make it all work, so that they would all be together. But when the Avatar leaves, Lucina insists to herself that the memories they have made together were more than enough to fill the void in their heart, even when they would inevitably part ways. This is even worse if you got all of Lucina's parent supports; they both end with Chrom and the Avatar promising to never leave her, yet this conversation proves that Lucina ''knows'' that the roadblocks are simply too insurmountable. And as if confirming this, in Lucina's solo ending she tells her infant self that she will have a happy future [ButNowIMustGo before leaving Ylisse forever]], never again seen by her friends or family.

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* The turn 3 conversation with the Female Avatar and Lucina, if she's her mother, in the Hot Springs Scramble DLC map. Lucina directly addresses the main problems of her staying with the Avatar and Chrom, even if they all wanted it; particularly the confusion it would cause to those around her. Undeterred, the Avatar promises Lucina to find a way to make it all work, so that they would all be together. But when the Avatar leaves, Lucina insists to herself that the memories they have made together were more than enough to fill the void in their heart, even when they would inevitably part ways. This is even worse if you got all of Lucina's parent supports; they both end with Chrom and the Avatar promising to never leave her, yet this conversation proves that Lucina ''knows'' that the roadblocks are simply too insurmountable. And as if confirming this, in Lucina's solo ending she tells her infant self that she will have a happy future [ButNowIMustGo [[ButNowIMustGo before leaving Ylisse forever]], never again seen by her friends or family.family.
** The conversation with the Male Avatar and Lucina, if they're married, goes similar to the above. He starts talking about how he hopes they'll still be "sneaking off" when they're [[GrowOldWithMe old and gray]], and she sadly says it's likely impossible, as she'll have to return to her own timeline -- and even if she can't, she just doesn't see how she can stay with him, since he's Chrom's tactician and she can't stay with Chrom. Unlike the example above, though, the conversation then takes a turn for the SugarWiki/{{heartwarming|Moments}}, as the Male Avatar promises her that he'll always stay by her side and find a way to make things work out -- and she believes him.
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*** In the case of a female Morgan with an older sibling, her older sibling will admit how it hurts that they're pretty much a complete stranger to their younger sister [[PromotionToParent when they raised her in place of their late parents. In the support, both of them become conflicted over retrieving her lost memories as well: Morgan believes it may be impossible and not worth it when the strain from the attempts to regain her her memory horrify her older sibling, while the sibling worries the memory loss was caused by something extremely traumatizing for her.]]

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*** In the case of a female Morgan with an older sibling, her older sibling will admit how it hurts that they're pretty much a complete stranger to their younger sister [[PromotionToParent when they raised her in place of their late parents. ]] In the support, both of them become conflicted over retrieving her lost memories as well: Morgan believes it may be impossible and not worth it when the strain from the attempts to regain her her memory horrify her older sibling, while the sibling worries the memory loss was caused by something extremely traumatizing for her.]]
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-->'''Mustafa:''' I cannot defy the king, lad. I know him well. He would murder my wife and child to set an example. I will accept the blame for your actions today. Now go!
-->'''Soldier:''' W-wait, sir! I see a cause worth fighting for, one I believe in: loyalty to my general.
-->'''Mustafa:''' ...Aye. That's a good lad.

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-->'''Mustafa:''' --->'''Mustafa:''' I cannot defy the king, lad. I know him well. He would murder my wife and child to set an example. I will accept the blame for your actions today. Now go!
-->'''Soldier:'''
go!\\
'''Soldier:'''
W-wait, sir! I see a cause worth fighting for, one I believe in: loyalty to my general.
-->'''Mustafa:''' ...
general.\\
'''Mustafa:''' ...
Aye. That's a good lad.



---> ''"[[MayflyDecemberRomance I know that to love another, I must watch the world move past him]]. But such short years make an eternity worth living."''

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---> ''"[[MayflyDecemberRomance --->''"[[MayflyDecemberRomance I know that to love another, I must watch the world move past him]]. But such short years make an eternity worth living."''



----> '''Morgan:''' .....I already have this book. You gave it to me long ago. The notes and dog-ears are all exactly the same. ...I can't do it. I can't keep fighting. Up until now, my faith was unshakable. I was ready to kill my own friends... But I cannot strike down the kind and gentle mother/father I once knew... Forgive me, Master Grima. I must withdraw... I remain your servant and am ready to accept any punishment you see fit.

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----> '''Morgan:''' .....---->'''Morgan:''' .....I already have this book. You gave it to me long ago. The notes and dog-ears are all exactly the same. ...I can't do it. I can't keep fighting. Up until now, my faith was unshakable. I was ready to kill my own friends... But I cannot strike down the kind and gentle mother/father I once knew... Forgive me, Master Grima. I must withdraw... I remain your servant and am ready to accept any punishment you see fit.



--> '''Tiki:''' I... know you. That grisly guise you wear is not enough to blind me. You died to protect something. Will you now destroy it? Then know I will stop you — to honor your last wish and defend the children.

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--> '''Tiki:''' -->'''Tiki:''' I... know you. That grisly guise you wear is not enough to blind me. You died to protect something. Will you now destroy it? Then know I will stop you — to honor your last wish and defend the children.



--> ''[[YouCantGoHomeAgain "Which way...is home..."]]''

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--> ''[[YouCantGoHomeAgain -->''[[YouCantGoHomeAgain "Which way...is home..."]]''

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Organized stuff from Main Story/Supports to DLC.


As stated in the [[TearJerker/FireEmblem original page]], 99% of all death quotes are automatically {{Tear Jerker}}s. These are the ones from the Main Game itself, as well as some of the DLC.
* The '''entirety''' of the Future Past DLC maps. '''Everything''' about ''The Future Past'' is enough to rip your heart out. The conversations that the parents can have with their children in the ''Future Past DLC'' are heartwrenching, since this version of the future is even worse than the one where the recruit-able children come from. The kids have nearly given up hope and are about to die until their moms and dads (who are explicitly different from their real parents) come to their aid. Despite this fact, the children are understandably driven to tears and even outright sobbing in some cases a great deal of the time when triggering the special conversations with their parents.
** One spectacularly tragic example is when Lissa speaks to Owain in the Future Past 2; he breaks down into tears, uncontrollably. ''[[LargeHam Owain]]''.
** And not just him, too. Laurent, when talking to his father, and ''Gerome'', when talking to Cherche, will also be driven to tears when they talk to them, and unlike Owain, both of them are notoriously [[TheStoic stoic]] most of the time.
** Laurent's death quote from ''The Future Past 3'' is utterly heartwrenching, because it really drives home the fact that these poor kids have known ''nothing'' but death and despair since the day they were born. And worse: If the children die, then they died ''never'' having known what it was like to live without fear. Furthermore, if you have Miriel stand next to him, it activates a conversation between them where Laurent gets excited because he thinks that Miriel is the same one from his time, because her body was never found. You can tell that Miriel has a hard time bringing herself to convince him of the truth.
--->'''Laurent:''' I wish... I could have lived to see... what peace was... like...
** There's also Yarne's from ''The Future Past 2''. This guy has spent most what you've seen of him in his paralogue being a LovableCoward. The last words of ''this'' iteration of him?
--->'''Yarne:''' I don't care if I die out... But please... not the others...
** If the Avatar is Cynthia's father, he gets so emotional that he flat out offers to take her with him back to his world.
** One of the subtler, but absolutely one of the most heartwrenching things from the maps, comes in the form of the boss characters of the first two Future Past maps. Who are they? The two versions of Morgan, your character's normally eccentric, dorky, and lovable child. And they have absolutely no qualms about attacking the kids, who might even be their siblings or ''parents'' depending on who was married. Think about it — consider how both of them are otherwise. They've been broken ''this'' much, enough for them to ruthlessly serve and slaughter under Grima.
*** Continuing on, you don't have to take them down. You can get them to retreat by just positioning your Avatar next to them, and regardless of which one it is, they'll show regret and retreat. The Morgan of your Avatar's gender only shows sadness before warping away, which is sad on its own, but the one you can recruit gets a full conversation. They try as hard as they can to tear down every point or gesture your tactician makes towards them, being as dismissive and cold as possible and reaffirming their faith in Grima, until your character hands them a book — one of their favorite strategy books. Morgan tries to intimidate them by bringing up the possibility of it being used against them, but the Avatar just says they know they won't, because they remind them of "Someone very special to [them].", and then leaves and tells them they're glad they got to talk. Then we get this from Morgan:
----> '''Morgan:''' .....I already have this book. You gave it to me long ago. The notes and dog-ears are all exactly the same. ...I can't do it. I can't keep fighting. Up until now, my faith was unshakable. I was ready to kill my own friends... But I cannot strike down the kind and gentle mother/father I once knew... Forgive me, Master Grima. I must withdraw... I remain your servant and am ready to accept any punishment you see fit.
*** To put it into perspective — these poor kids are so broken from their normal selves and loyal that they're willing to cut down even those close to them. They do ''everything'' because they still see Grima as the parent they loved so dearly, and yet despite how hard they try to give the cold shoulder, they just ''can't'' bring themselves to hurt the reminder of that. Seeing either of the Morgans act so utterly ruthless and different from their usual selves is tragic in itself, but seeing that remnant of them still in there is just heartbreaking.
*** After slaying Grima in ''The Future Past 3'', the Avatar's last words are to apologize to Morgan for putting them through so much pain and finally expressing gratitude that they are [[DyingAsYourself finally free from Grima]].
** Heck, the Future Past version of Avatar in general, from sending Chrom and party back to their world with what little control they have left in fear that they might end up killing Chrom again to pleading with the Future Past version children to end their misery while they still can.
*** There is one blink-and-miss-it moment, as Lucina strikes Grima down with the Exalted Falchion, where [[GameplayAndStoryIntegration the latter's map sprite turns green]]. Knowing that green units are addressed as NPC ''allies'' in-game, this means that the Avatar was able to regain control of their own body, and for the sole purpose of [[HeroicSacrifice voluntarily giving up their life to help the children end their despair and finally be at peace]].
** If only Lucina survives in ''Future Past 3'', the conversation with Grima once the Avatar temporarily wrests control back changes entirely. It goes from bittersweet, yet ultimately hopeful, to something that is a PlayerPunch at its finest, because the utter ''[[DespairEventHorizon despair]]'' in the Avatar's dialogue comes across so painfully clear. And while it's agonizing on its own, if the Avatar is Lucina's mother or husband, it adds a whole new dimension to the dialogue. ''Especially'' with this one exchange:
--->'''Lucina:''' You needn't tell me how much I hate you... I...LOATHE you... But... If you were really Grima, why would you seek your own demise... And why does your voice now seem so... so painfully familiar? You're a human, aren't you — a person, like us? Grima is using you to-\\
'''Grima/Avatar:''' ...[[ThatManIsDead I am Grima!]] There is nothing human about me!\\
'''Lucina:''' ......\\
'''Grima/Avatar:''' ...I have always been the fell dragon... ...since the day I was born... ...I wish that I were human! That I could have lived a normal life with you! ...But I'm not, and I can't...
*** The full script for it can be found [[http://fireemblem.wikia.com/wiki/The_Future_Past_3/Script#At_Least_Lucina_Survives here]]. Beware of massive heartbreak. One can only assume that the writers were very determined to make the player use up an entire box of Kleenex. This dialogue becomes even worse if the Avatar is the father of Gerome, Laurent, or Severa, since it means Grima has now forced the Avatar to kill their own child.
** Clear any Future Past chapter having failed to save ''even one'' of the children, and Chrom will take it very personally. Even with Naga comforting him with the fact that he managed to save even a few of the otherwise doomed unfortunates, Chrom still laments that he was unable to save ''all'' of them.
** If Vaike is Nah's father, she'll question to his face if she's truly the daughter of their parents. [[SurroundedByIdiots Not in the lieu you would normally expet from her]], but because she feels unworthy of being their daughter because she completely gave up hope of rescue or getting the gemstones to Ylisse, when her parents never gave up.
** If Libra is Noire's father, he approaches the Noire from that place and tells her to praise Naga for this chance to meet. It turns out this Noire is [[TookALevelInCynic deeply broken and embittered about the Gods]] and replies [[https://www.youtube.com/watch?v=HF06TFF1piw with a heartbreaking speech about it]].
--->'''Alternate!Noire:''' It's always gods, gods, Gods with you! Why? The Gods don't care about you! You devoted your life to them, and they let you die! Give thanks? [[RageAgainstTheHeavens I curse them every day]]! If they're so benevolent, why would they let this world get so bad? And why would they [[DisappearedDad take you away]] from us? You don't know what it was for [[TroubledAbuser Mother]] and I having to fend for ourselves! And you have no idea what it was like for me when your precious gods [[MissingMom took her away]] too!
*** This is also true if he's Brady's father. It's kind of shocking to see somebody that became a priest himself lose faith to the point of cursing the gods for abandoning them. Owain is more subdued and optimistic than the other two, but he does mention spending days swearing ''at'' the gods. Nah, who has a number of supports bringing up Naga says that she's never been able to have faith prior to speaking with her father despite the fact that he was a priest. Meanwhile, Yarne thinks he ought to be struck down where he stands for leaving Inigo and Owain, even if it was at their request.
** If Virion is Gerome's father, he senses no affection from the Gerome from there and questions if the Virion of that world mistreated his child. Gerome's response is "In the worst way". For a split second, Virion gets the realization that he may have been an [[AbusiveParents abusive father]], but then Gerome clarifies.
--->'''Alternate Gerome:''' That dastard was everything to me. If he wasn't teaching me the ways of war, he was drilling me on courtly behavior. He made me who I am, and I loved him. ...And then he died. He hurt me in the worst way imaginable!
*** Made even more heartbreaking when Virion's response to this is simply his pained expression and silence.

to:

As stated in Given that this was supposed to be the [[TearJerker/FireEmblem original page]], 99% of all death quotes are automatically {{Tear Jerker}}s. These are the ones from the Main Game itself, as well as some VERY final game of the DLC.
* The '''entirety''' of the Future Past DLC maps. '''Everything''' about ''The Future Past'' is enough to rip your heart out. The conversations that the parents can have with their children in the ''Future Past DLC'' are heartwrenching, since this version of the future is even worse than the one where the recruit-able children come from. The kids have nearly given up hope and are about to die until their moms and dads (who are explicitly different from their real parents) come to their aid. Despite this fact, the children are understandably driven to tears and even outright sobbing in some cases a great deal of the time when triggering the special conversations with their parents.
** One spectacularly tragic example is when Lissa speaks to Owain in the Future Past 2; he breaks down into tears, uncontrollably. ''[[LargeHam Owain]]''.
** And not just him, too. Laurent, when talking to his father, and ''Gerome'', when talking to Cherche, will also be driven to tears when they talk to them, and unlike Owain, both of them are notoriously [[TheStoic stoic]] most of the time.
** Laurent's death quote from ''The Future Past 3'' is utterly heartwrenching, because it really drives home the fact that these poor kids have known ''nothing'' but death and despair since the day they were born. And worse: If the children die, then they died ''never'' having known what it was like to live without fear. Furthermore, if you have Miriel stand next to him, it activates a conversation between them where Laurent gets excited because he thinks that Miriel is the same one from his time, because her body was never found. You can tell that Miriel has a hard time bringing herself to convince him of the truth.
--->'''Laurent:''' I wish... I could have lived to see... what peace was... like...
** There's also Yarne's from ''The Future Past 2''. This guy has spent most what you've seen of him in his paralogue being a LovableCoward. The last words of ''this'' iteration of him?
--->'''Yarne:''' I don't care if I die out... But please... not the others...
** If the Avatar is Cynthia's father, he gets so emotional that he flat out offers to take her with him
Fire Emblem series, Awakening does '''not''' hold back to his world.
** One of the subtler, but absolutely one of the most heartwrenching things from the maps, comes in the form of the boss characters of the first two Future Past maps. Who are they? The two versions of Morgan, your character's normally eccentric, dorky, and lovable child. And they have absolutely no qualms about attacking the kids, who might even be their siblings or ''parents'' depending
on who was married. Think about it — consider how both of them are otherwise. They've been broken ''this'' much, enough for them to ruthlessly serve and slaughter under Grima.
*** Continuing on, you don't have to take them down. You can get them to retreat by just positioning your Avatar next to them, and regardless of which one it is, they'll show regret and retreat. The Morgan of your Avatar's gender only shows sadness before warping away, which is sad on its own, but the one you can recruit gets a full conversation. They try as hard as they can to tear down every point or gesture your tactician makes towards them, being as dismissive and cold as possible and reaffirming their faith in Grima, until your character hands them a book — one of their favorite strategy books. Morgan tries to intimidate them by bringing up the possibility of it being used against them, but the Avatar just says they know they won't, because they remind them of "Someone very special to [them].", and then leaves and tells them they're glad they got to talk. Then we get this from Morgan:
----> '''Morgan:''' .....I already have this book. You gave it to me long ago. The notes and dog-ears are all exactly the same. ...I can't do it. I can't keep fighting. Up until now, my faith was unshakable. I was ready to kill my own friends... But I cannot strike down the kind and gentle mother/father I once knew... Forgive me, Master Grima. I must withdraw... I remain your servant and am ready to accept any punishment you see fit.
*** To put it into perspective — these poor kids are so broken from their normal selves and loyal that they're willing to cut down even those close to them. They do ''everything'' because they still see Grima as the parent they loved so dearly, and yet despite how hard they try to give the cold shoulder, they just ''can't'' bring themselves to hurt the reminder of that. Seeing either of the Morgans act so utterly ruthless and different from their usual selves is tragic in itself, but seeing that remnant of them still in there is just heartbreaking.
*** After slaying Grima in ''The Future Past 3'', the Avatar's last words are to apologize to Morgan for putting them through so much pain and finally expressing gratitude that they are [[DyingAsYourself finally free from Grima]].
** Heck, the Future Past version of Avatar in general, from sending Chrom and party back to their world with what little control they have left in fear that they might end up killing Chrom again to pleading with the Future Past version children to end their misery while they still can.
*** There is one blink-and-miss-it moment, as Lucina strikes Grima down with the Exalted Falchion, where [[GameplayAndStoryIntegration the latter's map sprite turns green]]. Knowing that green units are addressed as NPC ''allies'' in-game, this means that the Avatar was able to regain control of their own body, and for the sole purpose of [[HeroicSacrifice voluntarily
giving up their life to help you the children end their despair and finally be at peace]].
** If only Lucina survives in ''Future Past 3'', the conversation with Grima once the Avatar temporarily wrests control back changes entirely. It goes from bittersweet, yet ultimately hopeful, to something that is a PlayerPunch at its finest, because the utter ''[[DespairEventHorizon despair]]'' in the Avatar's dialogue comes across so painfully clear. And while it's agonizing on its own, if the Avatar is Lucina's mother or husband, it adds a whole new dimension to the dialogue. ''Especially'' with this one exchange:
--->'''Lucina:''' You needn't tell me how much I hate you... I...LOATHE you... But... If you were really Grima, why would you seek your own demise... And why does your voice now seem so... so painfully familiar? You're a human, aren't you — a person, like us? Grima is using you to-\\
'''Grima/Avatar:''' ...[[ThatManIsDead I am Grima!]] There is nothing human about me!\\
'''Lucina:''' ......\\
'''Grima/Avatar:''' ...I have always been the fell dragon... ...since the day I was born... ...I wish that I were human! That I could have lived a normal life with you! ...But I'm not, and I can't...
*** The full script for it can be found [[http://fireemblem.wikia.com/wiki/The_Future_Past_3/Script#At_Least_Lucina_Survives here]]. Beware of massive heartbreak. One can only assume that the writers were very determined to make the player use up an entire box of Kleenex. This dialogue becomes even worse if the Avatar is the father of Gerome, Laurent, or Severa, since it means Grima has now forced the Avatar to kill their own child.
** Clear any Future Past chapter having failed to save ''even one'' of the children, and Chrom will take it very personally. Even with Naga comforting him with the fact that he managed to save even a few of the otherwise doomed unfortunates, Chrom still laments that he was unable to save ''all'' of them.
** If Vaike is Nah's father, she'll question to his face if she's truly the daughter of their parents. [[SurroundedByIdiots Not in the lieu you would normally expet from her]], but because she
feels unworthy of being their daughter because she completely gave up hope of rescue or getting the gemstones to Ylisse, when her parents never gave up.
** If Libra is Noire's father, he approaches the Noire from that place and tells her to praise Naga for
this chance to meet. It turns out this Noire is [[TookALevelInCynic deeply broken and embittered about the Gods]] and replies [[https://www.youtube.com/watch?v=HF06TFF1piw with a heartbreaking speech about it]].
--->'''Alternate!Noire:''' It's always gods, gods, Gods with you! Why? The Gods don't care about you! You devoted your life to them, and they let you die! Give thanks? [[RageAgainstTheHeavens I curse them every day]]! If they're so benevolent, why would they let this world get so bad? And why would they [[DisappearedDad take you away]] from us? You don't know what it was for [[TroubledAbuser Mother]] and I having to fend for ourselves! And you have no idea what it was like for me when your precious gods [[MissingMom took her away]] too!
*** This is also true if he's Brady's father. It's kind of shocking to see somebody that became a priest himself lose faith to the point of cursing the gods for abandoning them. Owain is more subdued and optimistic than the other two, but he does mention spending days swearing ''at'' the gods. Nah, who has a number of supports bringing up Naga says that she's never been able to have faith prior to speaking with her father despite the fact that he was a priest. Meanwhile, Yarne thinks he ought to be struck down where he stands for leaving Inigo and Owain, even if it was at their request.
** If Virion is Gerome's father, he senses no affection from the Gerome from there and questions if the Virion of that world mistreated his child. Gerome's response is "In the worst way". For a split second, Virion gets the realization that he may have been an [[AbusiveParents abusive father]], but then Gerome clarifies.
--->'''Alternate Gerome:''' That dastard was everything to me. If he wasn't teaching me the ways of war, he was drilling me on courtly behavior. He made me who I am, and I loved him. ...And then he died. He hurt me in the worst way imaginable!
*** Made even more heartbreaking when Virion's response to this is simply his pained expression and silence.
time around.

[[folder:Main Game & Supports]]



* The turn 3 conversation with the Female Avatar and Lucina, if she's her mother, in the Hot Springs Scramble DLC map. Lucina directly addresses the main problems of her staying with the Avatar and Chrom, even if they all wanted it; particularly the confusion it would cause to those around her. Undeterred, the Avatar promises Lucina to find a way to make it all work, so that they would all be together. But when the Avatar leaves, Lucina insists to herself that the memories they have made together were more than enough to fill the void in their heart, even when they would inevitably part ways. This is even worse if you got all of Lucina's parent supports; they both end with Chrom and the Avatar promising to never leave her, yet this conversation proves that Lucina ''knows'' that the roadblocks are simply too insurmountable. And as if confirming this, in Lucina's solo ending she tells her infant self that she will have a happy future before leaving Ylisse forever, never again seen by her friends or family.



* The whole idea of the Einherjar is pretty depressing when you think about it. They're spirits of past ''FE'' characters summoned through cards... that don't even seem to be aware that they aren't real. They fight battles against each other in the Outrealm without knowing ''why'', and believe they are actually fighting for a just cause when it's all really just an illusion. Frederick sums it up nicely if you have him talk to Celica.
-->'''Frederick''': The cards only give a fleeting identity to the soul. When they return to the cards, that identity is lost forever. Depending on how you look at it, that's actually quite sad...
** Somewhat subverted in that in ''Rogues and Redeemers 3'', Elincia explicitly states that it felt like she has fought the Shepherds before (which she clearly has), possibly hinting that some of the Einherjar retain memories to some degree.
** Bonus points go to Lyn, who in her DLC recruitment conversation, suspects that the Avatar is the tactician from ''The Blazing Blade''. Picking the right dialog choices can convince her, and she's so happy to be reunited with them... Then she joins your army, and never speaks another word or shows any emotion or personality.
*** This is probably so that the developers don't have to come up with dialogue or supports for the [=SpotPass=] and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with [[DirtyOldMan Old Hubba]]), but really, who honestly wants to come up with dialogue and support for '' '''ALL of the playable Einherjar''' ''? Unless you are ''really'' dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.
** Roy's comments about his own world when you "recruit" him at the end of ''Champions of Yore 2'' are just flat-out depressing when you know exactly how likely it is that he'll achieve his goal.
--->'''Roy:''' But even [[WarIsHell knowing all that]], I never stopped loving my world. I intend to keep fighting until I find a way back to it.
* Lost Bloodlines 3 in particular is surprisingly tragic, as just as the two armies, previously warring, have begun to understand each other and team up, [[ShootTheDog you have to kill them both for their own good.]] In parts 1 and 2, you were trying to stop an ongoing war, so it made sense what you were doing. But this time, ''you'' are the only aggressors. It's a pure ShootTheDog situation. [[WhatTheHellPlayer And most of the opponents chastise you for causing more bloodshed, which is now entirely YOUR fault.]] If you've played any of the earlier games and become attached to the legacy characters, it's even worse. Be sure to expect this scenario in Smash Brethren 3 and Rogues & Redeemers 3.
* Paralogue 20, "The Hard Miracle". ''Oh gods, Paralogue 20''. It should just be called "We Wanted To Make You Sob".
* There are some depressing conversations hiding in [[Funny/FireEmblemAwakening Harvest Scramble]]. Inigo can lay the HoYay on thick with Gerome on one turn, [[MoodWhiplash then talk to Owain about dealing with killing actual people the next.]] Owain questions Inigo first. Inigo notes that he's lost count. The two then contemplate the differences between killing the living and killing the undead, coping with all the horrors they've seen since going back in time.
** Another one in Harvest Scramble is between Severa and Cynthia, where Severa remembers that when they were really little, Cynthia was actually the girliest and more passive of them all, and her current {{Tomboy}}ish personality and obsession with being a hero developed as a response to Sumia's death in their timeline, so that she'd never have to lose a loved one again.
** Tiki's conversation with Nowi highlights just how [[WhoWantsToLiveForever painful being a Manakete can be.]] When asked about stars, Tiki explains that they remind her of all the friends and loved ones she's lost over the centuries and how she sometimes spends nights just looking into the sky and weeping. She even admits that she knows her new friends like Chrom and the Avatar will also end up among the stars someday (made even worse if [[MayflyDecemberRomance she's married to the Avatar]]). Nowi, [[PluckyGirl being Nowi]], instantly changes her outlook by saying how wonderful it must be to look up and see all of your old friends looking back down at you every night. The normally serene Tiki breaks down crying and [[SugarWiki/HeartwarmingMoments asks Nowi to go stargazing with her later,]] leading to [[http://img2.wikia.nocookie.net/__cb20130423110350/fireemblem/images/f/f8/Tiki_and_Nono.JPG this.]]
* As much of an asshole [[TheCaligula Gangrel]] is ([[HeelFaceTurn or was]]), his special Hot Spring Scramble conversation with [[TraumaInducedAmnesia Emmeryn]] surprisingly makes you feel ''terrible'' for him when [[TearsOfRemorse he breaks down in tears when he is convinced that]] [[ReformedButRejected he absolutely cannot be forgiven]] [[MoralEventHorizon for his past transgressions]].
* Speaking of Hot Spring Scramble and Emmeryn, she can talk to both Chrom and Lissa on the same map. During these conversations, Lissa mentions how sad she and Chrom were after Emmeryn's HeroicSacrifice and how she herself had wished to be dead just to be with her sister. She also mentions that when Emmeryn was found alive after all, Chrom of all people cried tears of happiness and prayed to Naga, thanking her.
** And when it comes to Chrom himself, when he speaks to Emmeryn, he reveals how much he regrets all the actions that have lead to her HeroicSacrifice and how he wouldn't want to ever put her in danger again. He even contemplates leaving her in the outrealm dimension for the time being, so she can recover. The biggest kicker, however, is how Chrom of all people ''starts crying in front of Emmeryn'' and the dialogue and especially her voiced line (in the Japanese dub at least) implies she has to comfort him. This alone shows how the drama around Emmeryn has utterly ''broken'' Chrom.



* The Golden Gaffe mostly has silly things, but Severa's comment...
-->'''Severa:''' You took my wallet, didn't you? You lousy little turd! Give it back this instant or I'll...I'll...*sniff*. [[MoodWhiplash The gold in there was a gift from my mother...before she died...]]
** And keep in mind, one of Severa's major character traits is that [[NeverLendToAFriend she is an incredibly wasteful spender,]] and yet that gold is so important to her that she's held on to it for years.



* The Infinite Regalia DLC map. Put the first generation characters on the front lines, and they'll make comments about how the Deadlords seem to have been great warriors that they regret having to fight. But put the children first, and their comments take on an even more depressing and horrifying implications that the Deadlords are alternate versions of their parents, turned into Risen enemies. While Kjelle will comment she has little will to fight, and Gerome says that Minerva's reaction reminds him of when his parents died, you also get Lucina noticing the brand of Naga on one of the Deadlords, or Yarne sensing a taguel among them. Then there's Tiki's battle quote, which stops ''just'' short of outright saying it:
--> '''Tiki:''' I... know you. That grisly guise you wear is not enough to blind me. You died to protect something. Will you now destroy it? Then know I will stop you — to honor your last wish and defend the children.



* The Death's Embrace DLC is much like the Future Past DLC in terms of sadness, being based in a village where every single resident has been murdered and then forced to fight as part of a program to create the perfect assassin in a truly hellish temple by the Berserker/Necromancer Algol. Nearly all of your allies express sympathy and/or disgust to the Risen for what's happened to them, from Panne, who tells them the rest of her species is waiting for them in the afterlife, to Brady, who mentions that sometimes the person who he was trying to heal would turn into a Risen and he would be forced to kill them instead. Worse still, the Risen are implied to still cling to their human side, such as when Gregor mentions that he notices the flicker in their eye when he mentions putting them down like a wounded puppy and that they "know what comes next", they also ''speak'' when you kill them, mostly thanks. A downed enemy Hero, though, is sure to cause a few tears to fall.
--> ''[[YouCantGoHomeAgain "Which way...is home..."]]''



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[[folder:DLC]]
* The '''entirety''' of the Future Past DLC maps. '''Everything''' about ''The Future Past'' is enough to rip your heart out. The conversations that the parents can have with their children in the ''Future Past DLC'' are heartwrenching, since this version of the future is even worse than the one where the recruit-able children come from. The kids have nearly given up hope and are about to die until their moms and dads (who are explicitly different from their real parents) come to their aid. Despite this fact, the children are understandably driven to tears and even outright sobbing in some cases a great deal of the time when triggering the special conversations with their parents.
** One spectacularly tragic example is when Lissa speaks to Owain in the Future Past 2; he breaks down into tears, uncontrollably. ''[[LargeHam Owain]]''.
** And not just him, too. Laurent, when talking to his father, and ''Gerome'', when talking to Cherche, will also be driven to tears when they talk to them, and unlike Owain, both of them are notoriously [[TheStoic stoic]] most of the time.
** Laurent's death quote from ''The Future Past 3'' is utterly heartwrenching, because it really drives home the fact that these poor kids have known ''nothing'' but death and despair since the day they were born. And worse: If the children die, then they died ''never'' having known what it was like to live without fear. Furthermore, if you have Miriel stand next to him, it activates a conversation between them where Laurent gets excited because he thinks that Miriel is the same one from his time, because her body was never found. You can tell that Miriel has a hard time bringing herself to convince him of the truth.
--->'''Laurent:''' I wish... I could have lived to see... what peace was... like...
** There's also Yarne's from ''The Future Past 2''. This guy has spent most what you've seen of him in his paralogue being a LovableCoward. The last words of ''this'' iteration of him?
--->'''Yarne:''' I don't care if I die out... But please... not the others...
** If the Avatar is Cynthia's father, he gets so emotional that he flat out offers to take her with him back to his world.
** One of the subtler, but absolutely one of the most heartwrenching things from the maps, comes in the form of the boss characters of the first two Future Past maps. Who are they? The two versions of Morgan, your character's normally eccentric, dorky, and lovable child. And they have absolutely no qualms about attacking the kids, who might even be their siblings or ''parents'' depending on who was married. Think about it — consider how both of them are otherwise. They've been broken ''this'' much, enough for them to ruthlessly serve and slaughter under Grima.
*** Continuing on, you don't have to take them down. You can get them to retreat by just positioning your Avatar next to them, and regardless of which one it is, they'll show regret and retreat. The Morgan of your Avatar's gender only shows sadness before warping away, which is sad on its own, but the one you can recruit gets a full conversation. They try as hard as they can to tear down every point or gesture your tactician makes towards them, being as dismissive and cold as possible and reaffirming their faith in Grima, until your character hands them a book — one of their favorite strategy books. Morgan tries to intimidate them by bringing up the possibility of it being used against them, but the Avatar just says they know they won't, because they remind them of "Someone very special to [them].", and then leaves and tells them they're glad they got to talk. Then we get this from Morgan:
----> '''Morgan:''' .....I already have this book. You gave it to me long ago. The notes and dog-ears are all exactly the same. ...I can't do it. I can't keep fighting. Up until now, my faith was unshakable. I was ready to kill my own friends... But I cannot strike down the kind and gentle mother/father I once knew... Forgive me, Master Grima. I must withdraw... I remain your servant and am ready to accept any punishment you see fit.
*** To put it into perspective — these poor kids are so broken from their normal selves and loyal that they're willing to cut down even those close to them. They do ''everything'' because they still see Grima as the parent they loved so dearly, and yet despite how hard they try to give the cold shoulder, they just ''can't'' bring themselves to hurt the reminder of that. Seeing either of the Morgans act so utterly ruthless and different from their usual selves is tragic in itself, but seeing that remnant of them still in there is just heartbreaking.
*** After slaying Grima in ''The Future Past 3'', the Avatar's last words are to apologize to Morgan for putting them through so much pain and finally expressing gratitude that they are [[DyingAsYourself finally free from Grima]].
** Heck, the Future Past version of Avatar in general, from sending Chrom and party back to their world with what little control they have left in fear that they might end up killing Chrom again to pleading with the Future Past version children to end their misery while they still can.
*** There is one blink-and-miss-it moment, as Lucina strikes Grima down with the Exalted Falchion, where [[GameplayAndStoryIntegration the latter's map sprite turns green]]. Knowing that green units are addressed as NPC ''allies'' in-game, this means that the Avatar was able to regain control of their own body, and for the sole purpose of [[HeroicSacrifice voluntarily giving up their life to help the children end their despair and finally be at peace]].
** If only Lucina survives in ''Future Past 3'', the conversation with Grima once the Avatar temporarily wrests control back changes entirely. It goes from bittersweet, yet ultimately hopeful, to something that is a PlayerPunch at its finest, because the utter ''[[DespairEventHorizon despair]]'' in the Avatar's dialogue comes across so painfully clear. And while it's agonizing on its own, if the Avatar is Lucina's mother or husband, it adds a whole new dimension to the dialogue. ''Especially'' with this one exchange:
--->'''Lucina:''' You needn't tell me how much I hate you... I...LOATHE you... But... If you were really Grima, why would you seek your own demise... And why does your voice now seem so... so painfully familiar? You're a human, aren't you — a person, like us? Grima is using you to-\\
'''Grima/Avatar:''' ...[[ThatManIsDead I am Grima!]] There is nothing human about me!\\
'''Lucina:''' ......\\
'''Grima/Avatar:''' ...I have always been the fell dragon... ...since the day I was born... ...I wish that I were human! That I could have lived a normal life with you! ...But I'm not, and I can't...
*** The full script for it can be found [[http://fireemblem.wikia.com/wiki/The_Future_Past_3/Script#At_Least_Lucina_Survives here]]. Beware of massive heartbreak. One can only assume that the writers were very determined to make the player use up an entire box of Kleenex. This dialogue becomes even worse if the Avatar is the father of Gerome, Laurent, or Severa, since it means Grima has now forced the Avatar to kill their own child.
** Clear any Future Past chapter having failed to save ''even one'' of the children, and Chrom will take it very personally. Even with Naga comforting him with the fact that he managed to save even a few of the otherwise doomed unfortunates, Chrom still laments that he was unable to save ''all'' of them.
** If Vaike is Nah's father, she'll question to his face if she's truly the daughter of their parents. [[SurroundedByIdiots Not in the lieu you would normally expet from her]], but because she feels unworthy of being their daughter because she completely gave up hope of rescue or getting the gemstones to Ylisse, when her parents never gave up.
** If Libra is Noire's father, he approaches the Noire from that place and tells her to praise Naga for this chance to meet. It turns out this Noire is [[TookALevelInCynic deeply broken and embittered about the Gods]] and replies [[https://www.youtube.com/watch?v=HF06TFF1piw with a heartbreaking speech about it]].
--->'''Alternate!Noire:''' It's always gods, gods, Gods with you! Why? The Gods don't care about you! You devoted your life to them, and they let you die! Give thanks? [[RageAgainstTheHeavens I curse them every day]]! If they're so benevolent, why would they let this world get so bad? And why would they [[DisappearedDad take you away]] from us? You don't know what it was for [[TroubledAbuser Mother]] and I having to fend for ourselves! And you have no idea what it was like for me when your precious gods [[MissingMom took her away]] too!
*** This is also true if he's Brady's father. It's kind of shocking to see somebody that became a priest himself lose faith to the point of cursing the gods for abandoning them. Owain is more subdued and optimistic than the other two, but he does mention spending days swearing ''at'' the gods. Nah, who has a number of supports bringing up Naga says that she's never been able to have faith prior to speaking with her father despite the fact that he was a priest. Meanwhile, Yarne thinks he ought to be struck down where he stands for leaving Inigo and Owain, even if it was at their request.
** If Virion is Gerome's father, he senses no affection from the Gerome from there and questions if the Virion of that world mistreated his child. Gerome's response is "In the worst way". For a split second, Virion gets the realization that he may have been an [[AbusiveParents abusive father]], but then Gerome clarifies.
--->'''Alternate Gerome:''' That dastard was everything to me. If he wasn't teaching me the ways of war, he was drilling me on courtly behavior. He made me who I am, and I loved him. ...And then he died. He hurt me in the worst way imaginable!
*** Made even more heartbreaking when Virion's response to this is simply his pained expression and silence.
* The turn 3 conversation with the Female Avatar and Lucina, if she's her mother, in the Hot Springs Scramble DLC map. Lucina directly addresses the main problems of her staying with the Avatar and Chrom, even if they all wanted it; particularly the confusion it would cause to those around her. Undeterred, the Avatar promises Lucina to find a way to make it all work, so that they would all be together. But when the Avatar leaves, Lucina insists to herself that the memories they have made together were more than enough to fill the void in their heart, even when they would inevitably part ways. This is even worse if you got all of Lucina's parent supports; they both end with Chrom and the Avatar promising to never leave her, yet this conversation proves that Lucina ''knows'' that the roadblocks are simply too insurmountable. And as if confirming this, in Lucina's solo ending she tells her infant self that she will have a happy future [ButNowIMustGo before leaving Ylisse forever]], never again seen by her friends or family.
** Speaking of Hot Spring Scramble and Emmeryn, she can talk to both Chrom and Lissa on the same map. During these conversations, Lissa mentions how sad she and Chrom were after Emmeryn's HeroicSacrifice and how she herself had wished to be dead just to be with her sister. She also mentions that when Emmeryn was found alive after all, Chrom of all people cried tears of happiness and prayed to Naga, thanking her.
** As much of an asshole [[TheCaligula Gangrel]] is ([[HeelFaceTurn or was]]), his special Hot Spring Scramble conversation with [[TraumaInducedAmnesia Emmeryn]] surprisingly makes you feel ''terrible'' for him when [[TearsOfRemorse he breaks down in tears when he is convinced that]] [[ReformedButRejected he absolutely cannot be forgiven]] [[MoralEventHorizon for his past transgressions]], made even worse considering how badly he suffered MotiveDecay, trying to strengthen his country against Walhart only for it to go to his head.
** And when it comes to Chrom himself, when he speaks to Emmeryn, he reveals how much he regrets all the actions that have lead to her HeroicSacrifice and how he wouldn't want to ever put her in danger again. He even contemplates leaving her in the outrealm dimension for the time being, so she can recover. The biggest kicker, however, is how Chrom of all people ''starts crying in front of Emmeryn'' and the dialogue and especially her voiced line (in the Japanese dub at least) implies she has to comfort him. This alone shows how the drama around Emmeryn has utterly ''broken'' Chrom.
* The whole idea of the Einherjar is pretty depressing when you think about it. They're spirits of past ''FE'' characters summoned through cards... that don't even seem to be aware that they aren't real. They fight battles against each other in the Outrealm without knowing ''why'', and believe they are actually fighting for a just cause when it's all really just an illusion. Frederick sums it up nicely if you have him talk to Celica.
-->'''Frederick''': The cards only give a fleeting identity to the soul. When they return to the cards, that identity is lost forever. Depending on how you look at it, that's actually quite sad...
** Somewhat subverted in that in ''Rogues and Redeemers 3'', Elincia explicitly states that it felt like she has fought the Shepherds before (which she clearly has), possibly hinting that some of the Einherjar retain memories to some degree.
** Bonus points go to Lyn, who in her DLC recruitment conversation, suspects that the Avatar is the tactician from ''The Blazing Blade''. Picking the right dialog choices can convince her, and she's so happy to be reunited with them... Then she joins your army, and never speaks another word or shows any emotion or personality.
*** This is probably so that the developers don't have to come up with dialogue or supports for the [=SpotPass=] and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with [[DirtyOldMan Old Hubba]]), but really, who honestly wants to come up with dialogue and support for '' '''ALL of the playable Einherjar''' ''? Unless you are ''really'' dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.
** Roy's comments about his own world when you "recruit" him at the end of ''Champions of Yore 2'' are just flat-out depressing when you know exactly how likely it is that he'll achieve his goal.
--->'''Roy:''' But even [[WarIsHell knowing all that]], I never stopped loving my world. I intend to keep fighting until I find a way back to it.
* Lost Bloodlines 3 in particular is surprisingly tragic, as just as the two armies, previously warring, have begun to understand each other and team up, [[ShootTheDog you have to kill them both for their own good.]] In parts 1 and 2, you were trying to stop an ongoing war, so it made sense what you were doing. But this time, ''you'' are the only aggressors. It's a pure ShootTheDog situation. [[WhatTheHellPlayer And most of the opponents chastise you for causing more bloodshed, which is now entirely YOUR fault.]] If you've played any of the earlier games and become attached to the legacy characters, it's even worse. Be sure to expect this scenario in Smash Brethren 3 and Rogues & Redeemers 3.
* Paralogue 20, "The Hard Miracle". ''Oh gods, Paralogue 20''. It should just be called "We Wanted To Make You Sob".
* There are some depressing conversations hiding in [[Funny/FireEmblemAwakening Harvest Scramble]]. Inigo can lay the HoYay on thick with Gerome on one turn, [[MoodWhiplash then talk to Owain about dealing with killing actual people the next.]] Owain questions Inigo first. Inigo notes that he's lost count. The two then contemplate the differences between killing the living and killing the undead, coping with all the horrors they've seen since going back in time.
** Another one in Harvest Scramble is between Severa and Cynthia, where Severa remembers that when they were really little, Cynthia was actually the girliest and more passive of them all, and her current {{Tomboy}}ish personality and obsession with being a hero developed as a response to Sumia's death in their timeline, so that she'd never have to lose a loved one again.
** Tiki's conversation with Nowi highlights just how [[WhoWantsToLiveForever painful being a Manakete can be.]] When asked about stars, Tiki explains that they remind her of all the friends and loved ones she's lost over the centuries and how she sometimes spends nights just looking into the sky and weeping. She even admits that she knows her new friends like Chrom and the Avatar will also end up among the stars someday (made even worse if [[MayflyDecemberRomance she's married to the Avatar]]). Nowi, [[PluckyGirl being Nowi]], instantly changes her outlook by saying how wonderful it must be to look up and see all of your old friends looking back down at you every night. The normally serene Tiki breaks down crying and [[SugarWiki/HeartwarmingMoments asks Nowi to go stargazing with her later,]] leading to [[http://img2.wikia.nocookie.net/__cb20130423110350/fireemblem/images/f/f8/Tiki_and_Nono.JPG this.]]
* The Golden Gaffe mostly has silly things, but Severa's comment...
-->'''Severa:''' You took my wallet, didn't you? You lousy little turd! Give it back this instant or I'll...I'll...*sniff*. [[MoodWhiplash The gold in there was a gift from my mother...before she died...]]
** And keep in mind, one of Severa's major character traits is that [[NeverLendToAFriend she is an incredibly wasteful spender,]] and yet that gold is so important to her that she's held on to it for years.
* The Infinite Regalia DLC map. Put the first generation characters on the front lines, and they'll make comments about how the Deadlords seem to have been great warriors that they regret having to fight. But put the children first, and their comments take on an even more depressing and horrifying implications that the Deadlords are alternate versions of their parents, turned into Risen enemies. While Kjelle will comment she has little will to fight, and Gerome says that Minerva's reaction reminds him of when his parents died, you also get Lucina noticing the brand of Naga on one of the Deadlords, or Yarne sensing a taguel among them. Then there's Tiki's battle quote, which stops ''just'' short of outright saying it:
--> '''Tiki:''' I... know you. That grisly guise you wear is not enough to blind me. You died to protect something. Will you now destroy it? Then know I will stop you — to honor your last wish and defend the children.
* The Death's Embrace DLC is much like the Future Past DLC in terms of sadness, being based in a village where every single resident has been murdered and then forced to fight as part of a program to create the perfect assassin in a truly hellish temple by the Berserker/Necromancer Algol. Nearly all of your allies express sympathy and/or disgust to the Risen for what's happened to them, from Panne, who tells them the rest of her species is waiting for them in the afterlife, to Brady, who mentions that sometimes the person who he was trying to heal would turn into a Risen and he would be forced to kill them instead. Worse still, the Risen are implied to still cling to their human side, such as when Gregor mentions that he notices the flicker in their eye when he mentions putting them down like a wounded puppy and that they "know what comes next", they also ''speak'' when you kill them, mostly thanks. A downed enemy Hero, though, is sure to cause a few tears to fall.
--> ''[[YouCantGoHomeAgain "Which way...is home..."]]''
[[/folder]]
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Cry Cute now dewicked


** Cynthia with ''her'' father wants to spend time with him, because she knows that she must leave him when the Cynthia of this timeline is born, so as not to take any attention from her younger self. ''Every'' single one of her prospective fathers [[CryCute tears up at the revelation]], and then ''she'' is the one who has to comfort him and explain how she feels... Yes, even guys as unlikely to cry as [[TeamDad Frederick]] and [[CuteAndPsycho Henry]] end up driven to tears... '''Damn'''.

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** Cynthia with ''her'' father wants to spend time with him, because she knows that she must leave him when the Cynthia of this timeline is born, so as not to take any attention from her younger self. ''Every'' single one of her prospective fathers [[CryCute tears up at the revelation]], revelation, and then ''she'' is the one who has to comfort him and explain how she feels... Yes, even guys as unlikely to cry as [[TeamDad Frederick]] and [[CuteAndPsycho Henry]] end up driven to tears... '''Damn'''.
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Up To Eleven is a defunct trope


*** This is probably so that the developers don't have to come up with dialogue or supports for the [=SpotPass=] and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with [[DirtyOldMan Old Hubba]]), but really, who honestly wants to come up with dialogue and support for '' '''[[UpToEleven ALL]] of the playable Einherjar''' ''? Unless you are ''really'' dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.

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*** This is probably so that the developers don't have to come up with dialogue or supports for the [=SpotPass=] and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with [[DirtyOldMan Old Hubba]]), but really, who honestly wants to come up with dialogue and support for '' '''[[UpToEleven ALL]] '''ALL of the playable Einherjar''' ''? Unless you are ''really'' dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.
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Loads And Loads Of Characters is no longer a trope


*** This is probably so that the developers don't have to come up with dialogue or supports for the [=SpotPass=] and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with [[DirtyOldMan Old Hubba]]), but really, who honestly wants to come up with dialogue and support for '' '''[[UpToEleven ALL]] of the [[LoadsAndLoadsOfCharacters playable Einherjar]]''' ''? Unless you are ''really'' dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.

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*** This is probably so that the developers don't have to come up with dialogue or supports for the [=SpotPass=] and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with [[DirtyOldMan Old Hubba]]), but really, who honestly wants to come up with dialogue and support for '' '''[[UpToEleven ALL]] of the [[LoadsAndLoadsOfCharacters playable Einherjar]]''' Einherjar''' ''? Unless you are ''really'' dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.
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cut trope


** If Virion is Gerome's father, he senses no affection from the Gerome from there and questions if the Virion of that world mistreated his child. Gerome's response is "In the worst way". For a split second, Virion gets a dose of AdultFear that he may have been an [[AbusiveParents abusive father]], but then Gerome clarifies.

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** If Virion is Gerome's father, he senses no affection from the Gerome from there and questions if the Virion of that world mistreated his child. Gerome's response is "In the worst way". For a split second, Virion gets a dose of AdultFear the realization that he may have been an [[AbusiveParents abusive father]], but then Gerome clarifies.



* In Hot-Spring Scramble, male Morgan, being the DitzyGenius that he is, tries playing dead in the water to lure Risen for a surprise attack. Unfortunately, their allies didn't get the memo, and they yank him out of the water, genuinely thinking he ''is'' dead. While this itself is PlayedForLaughs, it's briefly mentioned that [[AdultFear the Avatar was "bawling her eyes out" when seeing this]].

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* In Hot-Spring Scramble, male Morgan, being the DitzyGenius that he is, tries playing dead in the water to lure Risen for a surprise attack. Unfortunately, their allies didn't get the memo, and they yank him out of the water, genuinely thinking he ''is'' dead. While this itself is PlayedForLaughs, it's briefly mentioned that [[AdultFear the Avatar was "bawling her eyes out" when seeing this]].this.
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None


*** And either way, the fact that the Shepherds hardly ever notice him becomes a FunnyAneurysmMoment after you learn that ''his own family'' ignored him on purpose.

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*** And either way, the fact that the Shepherds hardly ever notice him becomes a FunnyAneurysmMoment HarsherInHindsight after you learn that ''his own family'' ignored him on purpose.
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Redlink cleanup


*** This is probably so that the developers don't have to come up with dialogue or supports for the SpotPass and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with [[DirtyOldMan Old Hubba]]), but really, who honestly wants to come up with dialogue and support for '' '''[[UpToEleven ALL]] of the [[LoadsAndLoadsOfCharacters playable Einherjar]]''' ''? Unless you are ''really'' dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.

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*** This is probably so that the developers don't have to come up with dialogue or supports for the SpotPass [=SpotPass=] and DLC characters (whom VASTLY outnumber the other characters). The Einherjar do have personalities and most likely do converse and mingle with the Shepherds (they probably did with [[DirtyOldMan Old Hubba]]), but really, who honestly wants to come up with dialogue and support for '' '''[[UpToEleven ALL]] of the [[LoadsAndLoadsOfCharacters playable Einherjar]]''' ''? Unless you are ''really'' dedicated to doing so yourself through some hack (if it's even possible to begin with), don't expect anyone else to.
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Direct linking.


** Cynthia with ''her'' father wants to spend time with him, because she knows that she must leave him when the Cynthia of this timeline is born, so as not to take any attention from her younger self. ''Every'' single one of her prospective fathers [[CryCute tears up at the revelation]], and then ''she'' is the one who has to comfort him and explain how she feels... Yes, even guys as unlikely to cry as [[TeamDad Frederick]] and [[CutePsycho Henry]] end up driven to tears... '''Damn'''.

to:

** Cynthia with ''her'' father wants to spend time with him, because she knows that she must leave him when the Cynthia of this timeline is born, so as not to take any attention from her younger self. ''Every'' single one of her prospective fathers [[CryCute tears up at the revelation]], and then ''she'' is the one who has to comfort him and explain how she feels... Yes, even guys as unlikely to cry as [[TeamDad Frederick]] and [[CutePsycho [[CuteAndPsycho Henry]] end up driven to tears... '''Damn'''.
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*** Also sort of applies to anyone as his father. In at least the one with Ricken, Ricken realizes that the reason Yarne doesn't quite believe him when he says he'll never cheat on Panne is because the last conversation his future self ever had with the child Yarne was a promise to come back... and he obviously never did. Thus, Yarne associates him with a broken promise, and in their A support, Ricken promises to never leave him again.

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*** Also sort of applies to anyone as his father. In at least the one with Ricken, Ricken realizes They realize that the reason Yarne doesn't quite believe him when he says he'll never cheat on Panne is because the last conversation his future self ever had with the child Yarne was a promise to come back... and he obviously never did. Thus, Yarne associates him with a broken promise, and in their A support, Ricken the father promises to never leave him again.
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** To elaborate, the stage boss and commander of the Plegian forces, Mustafa, absolutely does ''not'' want to fight you - but he knows Gangrel [[IHaveYourWife will kill his wife and child]] [[MakeAnExampleOfThem to make an example of him]] if he refuses. When his men start to express doubt about their cause, he gives them free license to leave, saying that [[AFatherToHisMen he will take the blame for their desertion unto himself]]. Tragically, this only inspires his men to stay by his side out of loyalty to him. His last words are a plea for Chrom and the Shepherds to spare his men.
-->'''Mustafa:''' I cannot defy the king, lad. I know him well. He would murder my wife and child to set an example. I will accept the blame for your actions today. Now go!
-->'''Soldier:''' W-wait, sir! I see a cause worth fighting for, one I believe in: loyalty to my general.
-->'''Mustafa:''' ...Aye. That's a good lad.

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