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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] policy]]. Administrivia/YouHaveBeenWarned.'''



* Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. Turns out those warriors were cursed by the Fiends and turned into [[ForcedTransformation bats]]. That's gotta suck.

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* Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan TheManBehindTheMan controlling Tiamat. However, none of them returned. Turns out those warriors were cursed by the Fiends and turned into [[ForcedTransformation bats]]. That's gotta suck.
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Stranger of Paradise has (seemingly) confirmed to be set in an alternate continuity, the Warriors of Light are said to have appeared out of nowhere, and there’s no evidence that Jack and his friends either raised or trained them in any way.


* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to this game's game over theme for sounding like a ''funeral theme''.
** The same can be said about the GameOver themes of ''[[VideoGame/FinalFantasyII II]]'' and ''[[VideoGame/FinalFantasyIII III]]''.
* Knowing what happens at the end of ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', the fights with Garland and the Four Fiends become this as [[spoiler: the warriors are essentially unknowingly fighting the people that raised and trained them.]]

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* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to this game's game over theme for sounding like a ''funeral theme''.
** The same can be said about the GameOver themes of ''[[VideoGame/FinalFantasyII II]]'' and ''[[VideoGame/FinalFantasyIII III]]''.
* Knowing what happens at the end of ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', the fights with Garland and the Four Fiends become this as [[spoiler: the warriors are essentially unknowingly fighting the people that raised and trained them.]]
theme''.
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** The same can be said about the GameOver themes of ''[[VideoGame/FinalFantasyII II]]'' and ''[[VideoGame/FinalFantasyIII III]]''.
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Baleful Polymorph is no longer a trope


* Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. Turns out those warriors were cursed by the Fiends and turned into [[BalefulPolymorph bats]]. That's gotta suck.

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* Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. Turns out those warriors were cursed by the Fiends and turned into [[BalefulPolymorph [[ForcedTransformation bats]]. That's gotta suck.
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* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to this game's game over theme for sounding like a ''funeral theme''.

to:

* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to this game's game over theme for sounding like a ''funeral theme''.theme''.
* Knowing what happens at the end of ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', the fights with Garland and the Four Fiends become this as [[spoiler: the warriors are essentially unknowingly fighting the people that raised and trained them.]]
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Dead link.


* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to [[https://www.youtube.com/watch?v=GRqf4j-RRxY this game's game over theme]] for sounding like a ''funeral theme''.

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* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to [[https://www.youtube.com/watch?v=GRqf4j-RRxY this game's game over theme]] theme for sounding like a ''funeral theme''.
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* Waterfall Cave, Mirage Tower, and the Floating Fortress have a number of Lufenian robots in various states of disrepair, and most of them are mourning the deaths of their fellow robots or their Lufenian masters. The one in Waterfall Cave even breaks down after you speak to it, as though it used the last of its power to tell you the last important thing it could remember.
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* Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. Turns out those warriors were cursed by the Fiends and turned into bats. That's gotta suck.

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* Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. Turns out those warriors were cursed by the Fiends and turned into bats.[[BalefulPolymorph bats]]. That's gotta suck.

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Moments pages are Spoilers Off pages.



'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''



* Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. [[spoiler: Turns out those warriors were cursed by the Fiends and turned into bats]]. That's gotta suck.

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* Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. [[spoiler: Turns out those warriors were cursed by the Fiends and turned into bats]].bats. That's gotta suck.
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None


* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to [[https://www.youtube.com/watch?v=GRqf4j-RRxY this game's game over theme]] for sounding like a ''funeral theme'' for the four heroes whose deaths have just doomed all of time and space.

to:

* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to [[https://www.youtube.com/watch?v=GRqf4j-RRxY this game's game over theme]] for sounding like a ''funeral theme'' for the four heroes whose deaths have just doomed all of time and space.theme''.
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None


* One floor of Whisperwind Cove is scored with the melancholy church theme and filled with the spirits of monsters you've killed over the course of the game. You have to speak to each one so they can pass on to the next life, and aside from a few sore losers like Astos and the Vampire, most of them don't seem like such bad chaps now that they have nothing left to fight for.

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* One floor of Whisperwind Cove is scored with the melancholy church theme and filled with the spirits of monsters you've killed over the course of the game. You have to speak to each one so they can pass on to the next life, and aside from a few sore losers like Astos and the Vampire, most of them don't seem like such bad chaps now that they have nothing left to fight for.for.
* {{Game Over}}s throughout the series (and in turn- and party-based [=RPGs=] in general) are generally pretty depressing, but special note goes to [[https://www.youtube.com/watch?v=GRqf4j-RRxY this game's game over theme]] for sounding like a ''funeral theme'' for the four heroes whose deaths have just doomed all of time and space.
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* The fact that defeating the final boss forces you to hit the ResetButton, and turns the Warrior of Light's tale into TheGreatestStoryNeverTold.

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* The fact that defeating the final boss forces you to hit the ResetButton, and turns the Warrior of Light's tale into TheGreatestStoryNeverTold. The game points out that the only one who remembers all of it is [[ThePlayerIsTheMostImportantResource the one on the other side of the fourth wall]].
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In spite of being the first game in the ''Final Fantasy'' series, and therefore being more minimalist on plot and character depth than its successors, Square's would-be swan song can make you put down the controller for a few seconds.
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* The five Lufenian warriors sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. [[spoiler: Turns out those warriors were cursed by the Fiends and turned into bats]]. That's gotta suck.

to:

* The five Five Lufenian warriors were sent to investigate the belief that there is another higher force, the ManBehindTheMan controlling Tiamat. However, none of them returned. [[spoiler: Turns out those warriors were cursed by the Fiends and turned into bats]]. That's gotta suck.
Is there an issue? Send a MessageReason:
None


* One floor of Whisperwind Cove is scored with the melancholy church theme and filled with the spirits of monsters you've killed over the course of the game. You have to speak to each one so they can pass on the next life, and aside from a few sore losers like Astos and the Vampire, most of them don't seem like such bad chaps now that they have nothing left to fight for.

to:

* One floor of Whisperwind Cove is scored with the melancholy church theme and filled with the spirits of monsters you've killed over the course of the game. You have to speak to each one so they can pass on to the next life, and aside from a few sore losers like Astos and the Vampire, most of them don't seem like such bad chaps now that they have nothing left to fight for.
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None


* The fact that defeating the final boss forces you to hit the ResetButton, and turns the Warrior of Light's tale into TheGreatestStoryNeverTold.

to:

* The fact that defeating the final boss forces you to hit the ResetButton, and turns the Warrior of Light's tale into TheGreatestStoryNeverTold.TheGreatestStoryNeverTold.
* One floor of Whisperwind Cove is scored with the melancholy church theme and filled with the spirits of monsters you've killed over the course of the game. You have to speak to each one so they can pass on the next life, and aside from a few sore losers like Astos and the Vampire, most of them don't seem like such bad chaps now that they have nothing left to fight for.
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* Hey! how about the fact that defeating the final boss breaks forces you to hit the ResetButton, and turns the Warrior of Light's tale into TheGreatestStoryNeverTold!

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* Hey! how about the The fact that defeating the final boss breaks forces you to hit the ResetButton, and turns the Warrior of Light's tale into TheGreatestStoryNeverTold!TheGreatestStoryNeverTold.

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