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* FusionDance: The [[BlackKnight Fell Knights]] and [[EvilSorceror Havoc Conjurers]] are already awful to fight. To make things worse, they can undergo a BlackMagic ritual that fuses them into a new being, the Dread Count. The Dread Count is a MagicKnight that's more powerful than either original villain in their respective fields.
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* RapeIsASpecialKindOfEvil: Why everyone, even Beastfolk who often reproduce by seducing the willing, hates Formor, and why they're the only Chaotic species that can't be a VillainProtagonist. Though this appears to be retconning and the Chaotic races don't feel any queasiness about rape.

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* RapeIsASpecialKindOfEvil: Why everyone, even Beastfolk who often reproduce by seducing the willing, hates Formor, and why they're the only Chaotic species that can't be a VillainProtagonist. Though this appears to be retconning has been retconned as the Beastfolk became the Grendel and now none of the Chaotic races don't feel any queasiness about rape.
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* DarkerAndEdgier: By design, as shown in the page quote.

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* DarkerAndEdgier: By design, as shown in the page quote. ''TabletopGame/WarhammerFantasyRoleplay'' largely skirts around the sexual violence implied by Slannesh and the Dark Elves. Zweihander on the other hand, dives into it. An example is that the Daemonette expies have a hidden barbed phallus and inevitably they'll violate their summoner to death with it.

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* AnythingThatMoves: The Grendel want your women. They also want some of your men... and the children. Plus the occasional farm animal (though the Grendel really don't like the offspring of that particular breeding).


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* ExtremeOmnisexual: The Grendel want your women. They also want some of your men... and the children. Plus the occasional farm animal (though the Grendel really don't like the offspring of that particular breeding).

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Crosswick.


-->'''''ZWEIHÄNDER Grim & Perilous RPG''' is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the pathetic aesthetic, but we simply call it grim & perilous gaming.''
-->--[[https://grimandperilous.com/what-is-zweihander/ The official webpage]]

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-->'''''ZWEIHÄNDER ->'''''ZWEIHÄNDER Grim & Perilous RPG''' is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the pathetic aesthetic, but we simply call it grim & perilous gaming.''
-->--[[https://grimandperilous.
''\\
--[[https://grimandperilous.
com/what-is-zweihander/ The official webpage]]


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* AttackFailureChance: CriticalFailure: In general, rolling a natural 100 or a high multiple of 11 on any skill test will result in a critical failure as well. A natural 01 or a low multiple of 11 will instead result in a critical success. One during spell casting may summon Daemons of Chaos, render you impotent, render you and your party and your distant relatives impotent, or merely give you an insanity point. Guns tend to simply blow up.
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* WeirdHistoricalWar: The third-party licensed rule set ''Flames of Freedom'' takes all of this game's varied options for horror and chaos and unleashes them in UsefulNotes/TheAmericanRevolution.

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Mislabelled Trope


* GenreShift: The expansion book "[[http://www.drivethrurpg.com/product/241561/Dark-Astral--ZWEIHANDER-Grim--Perilous-RPG?src=also_purchased Dark Astral]]" provides rules for science-fiction campaigns in the vein of ''TabletopGame/DarkHeresy'' and other ''Warhammer 40K'' role-playing games.



* GoingCosmic: The expansion book "[[http://www.drivethrurpg.com/product/241561/Dark-Astral--ZWEIHANDER-Grim--Perilous-RPG?src=also_purchased Dark Astral]]" provides rules for science-fiction campaigns in the vein of ''TabletopGame/DarkHeresy'' and other ''Warhammer 40K'' role-playing games.
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That is not criticism. The game competently executes its premise. If you want a one-book RPG that gives you the feel of old-school, insanely-lethal classic WFRP, Zweihander has you covered. Simply put, it is to Warhammer classic what games like Dungeon Crawl Classics are to early ''{{TableTopGame/DungeonsAndDragons}}''.

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That is not criticism. The game competently executes its premise. If you want a one-book RPG that gives you the feel of old-school, insanely-lethal classic WFRP, Zweihander has you covered. Simply put, it is to Warhammer classic what games like Dungeon Crawl Classics are to early ''{{TableTopGame/DungeonsAndDragons}}''.''TableTopGame/DungeonsAndDragons''.
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[[caption-width-right:350:''In the grim peril of medieval Europe you will roll peasants and die of cholera.'']]

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[[caption-width-right:350:''In the grim peril perilousness of medieval Europe you will ''still'' roll peasants and die of cholera.'']]
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Crowdfunded on ''{{Website/Kickstarter}}'' in summer 2016 and published in summer 2017, Zweihänder is a spiritual successor to ''TabletopGame/WarhammerFantasyRoleplay''. And "successor" may be generous; it is frequently considered a near-perfect clone of Warhammer Fantasy Roleplay. Many concepts clearly mimic the better-known setting while writing around trademarks - see CaptainErsatz, below, for a very ''small'' sample of how much of the game is lifted straight from Warhammer. It goes beyond the creatures; you could easily introduce the game to a Warhammer fan by saying the Aetheric Winds are the Winds of Magic, the Princes of Chaos are the Chaos Gods, character generation is pretty much WFRP 2nd Edition, and gameplay is pretty much also WFRP 2nd Edition. The similarities are obvious and intentional, as when Zweihander was coming out, the fate of WFRP was not certain. Fantasy Flight Games had lost rights to Games Workshop's intellectual property and dropped the lines. Cubicle 7's revival had not been announced, so anyone wanting that experience could just pick up Zweihander and get it.

to:

Crowdfunded on ''{{Website/Kickstarter}}'' in summer 2016 and published in summer 2017, Zweihänder is a spiritual successor SpiritualSuccessor to ''TabletopGame/WarhammerFantasyRoleplay''. And "successor" may be generous; it is frequently considered a near-perfect clone of Warhammer Fantasy Roleplay. Many concepts clearly mimic the better-known setting while writing around trademarks - see CaptainErsatz, below, for a very ''small'' sample of how much of the game is lifted straight from Warhammer. It goes beyond the creatures; you could easily introduce the game to a Warhammer fan by saying the Aetheric Winds are the Winds of Magic, the Princes of Chaos are the Chaos Gods, character generation is pretty much WFRP 2nd Edition, and gameplay is pretty much also WFRP 2nd Edition. The similarities are obvious and intentional, as when Zweihander was coming out, the fate of WFRP was not certain. Fantasy Flight Games had lost rights to Games Workshop's intellectual property and dropped the lines. Cubicle 7's revival had not been announced, so anyone wanting that experience could just pick up Zweihander and get it.
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Not all of the Warhammer tropes apply, since Zweihander does not have the same setting.


!!'''NOTE: all the tropes of WFRP's parent setting, TabletopGame/{{Warhammer}}, apply here as well. '''
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Crowdfunded on ''{{Website/Kickstarter}}'' in summer 2016 and published in summer 2017, Zweihänder is a spiritual successor to ''TabletopGame/WarhammerFantasyRoleplay''. And "successor" may be generous; it is frequently considered a near-perfect clone of Warhammer Fantasy Roleplay. Many concepts clearly mimic the better-known setting while writing around trademarks - see CaptainErsatz, below, for a very ''small'' sample of how much of the game is lifted straight from Warhammer. It goes beyond the creatures; you could easily introduce the game to a Warhammer fan by saying the Aetheric Winds are the Winds of Magic, the Princes of Chaos are the Chaos Gods, character generation is pretty much WFRP 2nd Edition, and gameplay is pretty much also WFRP 2nd Edition. The similarities are obvious and intentional, as when Zweihander was coming out, the fate of WFRP was not certain. Fantasy Flight Games had lost rights to Games Workshop's intellectual property and dropped the lines. Cubicle 7's revival had not been announced, so anyone wanting a that experience could just pick up Zweihander and get it.

to:

Crowdfunded on ''{{Website/Kickstarter}}'' in summer 2016 and published in summer 2017, Zweihänder is a spiritual successor to ''TabletopGame/WarhammerFantasyRoleplay''. And "successor" may be generous; it is frequently considered a near-perfect clone of Warhammer Fantasy Roleplay. Many concepts clearly mimic the better-known setting while writing around trademarks - see CaptainErsatz, below, for a very ''small'' sample of how much of the game is lifted straight from Warhammer. It goes beyond the creatures; you could easily introduce the game to a Warhammer fan by saying the Aetheric Winds are the Winds of Magic, the Princes of Chaos are the Chaos Gods, character generation is pretty much WFRP 2nd Edition, and gameplay is pretty much also WFRP 2nd Edition. The similarities are obvious and intentional, as when Zweihander was coming out, the fate of WFRP was not certain. Fantasy Flight Games had lost rights to Games Workshop's intellectual property and dropped the lines. Cubicle 7's revival had not been announced, so anyone wanting a that experience could just pick up Zweihander and get it.



Zweihander is meant for low & dark fantasy campaigns. The creators state the book can be used to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds - assuming you don't mind reworking things that clearly come from Games Workshop, such rolling up a rat catcher who knows about the secret ratmen of the sewers. Or you could play it exactly as written, which will give you a well-executed WFRPG-clone.

to:

Zweihander is meant for low & dark fantasy campaigns. The creators state the book can be used to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds - assuming you don't mind reworking things that clearly come from Games Workshop, such rolling up a rat catcher who knows about the secret ratmen of the sewers. Or you could play it exactly as written, which will give you a well-executed WFRPG-clone.
WFRP-clone.
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That is not criticism. The game competently executes its premise. If you want a one-book RPG that gives you the feel of old-school, insanely-lethal classic WFRP, Zweihander has you covered. Simply put, it is to Warhammer classic what games like Dungeon Crawl Classics are to early DungeonsAndDragons.

to:

That is not criticism. The game competently executes its premise. If you want a one-book RPG that gives you the feel of old-school, insanely-lethal classic WFRP, Zweihander has you covered. Simply put, it is to Warhammer classic what games like Dungeon Crawl Classics are to early DungeonsAndDragons.''{{TableTopGame/DungeonsAndDragons}}''.

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The top of the page had literally been replaced with the game's ad copy


Crowdfunded on ''{{Website/Kickstarter}}'' in summer 2016 and published in summer 2017, Zweihänder is a spiritual successor to ''TabletopGame/WarhammerFantasyRoleplay''.

As advertised, it is a fantasy tabletop role-playing game, one where adventurers will:

* Live in a gritty, ‘realistic’ fantasy world
* Make morally grey decisions & enact vicious reprisals
* Uncover insidious plots & political intrigue
* Desperately fight in clandestine & open field combat
* Defend themselves from injuries, madness & mutations
* Take part in heart-pumping chase scenes
* Venture into the wilderness & survive its perils
* Encounter sanity-blasting creatures & their minions

Using the classical D100 system, with ZWEIHÄNDER RPG you will create grim characters, write perilous adventures and build low fantasy & dark fantasy campaigns. These rules are perfectly suitable to run Renaissance and medieval-styled adventures, too. You can also use this book to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds.

This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules and a bestiary brimming with creatures both fair & foul. All that’s left to gather are a few friends, pencils and a handful of dice.

ZWEIHÄNDER awaits, and the fate of your grim & perilous tale hangs in the balance!

to:

Crowdfunded on ''{{Website/Kickstarter}}'' in summer 2016 and published in summer 2017, Zweihänder is a spiritual successor to ''TabletopGame/WarhammerFantasyRoleplay''.

As advertised,
''TabletopGame/WarhammerFantasyRoleplay''. And "successor" may be generous; it is frequently considered a fantasy tabletop role-playing game, one where adventurers will:

* Live in
near-perfect clone of Warhammer Fantasy Roleplay. Many concepts clearly mimic the better-known setting while writing around trademarks - see CaptainErsatz, below, for a gritty, ‘realistic’ fantasy world
* Make morally grey decisions & enact vicious reprisals
* Uncover insidious plots & political intrigue
* Desperately fight in clandestine & open field combat
* Defend themselves
very ''small'' sample of how much of the game is lifted straight from injuries, madness & mutations
* Take part in heart-pumping chase scenes
* Venture into
Warhammer. It goes beyond the wilderness & survive creatures; you could easily introduce the game to a Warhammer fan by saying the Aetheric Winds are the Winds of Magic, the Princes of Chaos are the Chaos Gods, character generation is pretty much WFRP 2nd Edition, and gameplay is pretty much also WFRP 2nd Edition. The similarities are obvious and intentional, as when Zweihander was coming out, the fate of WFRP was not certain. Fantasy Flight Games had lost rights to Games Workshop's intellectual property and dropped the lines. Cubicle 7's revival had not been announced, so anyone wanting a that experience could just pick up Zweihander and get it.

That is not criticism. The game competently executes
its perils
* Encounter sanity-blasting creatures & their minions

Using
premise. If you want a one-book RPG that gives you the classical D100 system, with ZWEIHÄNDER RPG feel of old-school, insanely-lethal classic WFRP, Zweihander has you will create grim characters, write perilous adventures and build covered. Simply put, it is to Warhammer classic what games like Dungeon Crawl Classics are to early DungeonsAndDragons.

Zweihander is meant for
low fantasy & dark fantasy campaigns. These rules are perfectly suitable to run Renaissance and medieval-styled adventures, too. You can also use this The creators state the book can be used to craft homebrew stories set in the works of Andrzej Sapkowski, George R.R. Martin, Glen Cook, Scott Lynch and other ‘grimdark’-inspired worlds.

This all-in-one
worlds - assuming you don't mind reworking things that clearly come from Games Workshop, such rolling up a rat catcher who knows about the secret ratmen of the sewers. Or you could play it exactly as written, which will give you a well-executed WFRPG-clone.

The
game includes most is complete to run with one book, though it is a DoorStopper at over 600 dense pages. A supplement called Main Gauche allows for playing the Chaos side of what you need to play: a character creation guide, game mastery rules things, and a bestiary brimming with creatures both fair & foul. All that’s left to gather are a few friends, pencils and a handful of dice.

ZWEIHÄNDER awaits, and
Dark Astral supplement lets you use the fate ruleset in a GrimDark science fantasy space setting. One that legally isn't Warhammer 40,000, of your grim & perilous tale hangs in course.

Of note, this page has previously displayed not an introduction to
the balance!
game, but a copy-and-paste of the ad copy of the back of the book.


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** The creatures are basically creatures straight out of Warhammer with the serial numbers filed off. The skrrzak are the Skaven. The Aztlan are the Lizardmen. The Chosen of Chaos are Chaos Warriors. The Grendel are the Beastmen. The Dvergar are the Chaos Dwarfs. The Siabra are the Dark Elves with a Witch Queen instead of a Witch King. The Arch Cenobite is a Keeper of Secrets, the Brass Primarch is a Bloodthirster, the Abyssal Prince of Decay is Nurgle, the Abyssal Prince of Change is Tzeentch, the Orx are pretty obvious, Carnal Demons are daemonettes, the Dragon-Born Ogres are dragon ogres...the point has surely been made by now.

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* CrystalDragonJesus: The God-Emperor. Sigmund is a mix of Jesus Christ and [[TabletopGame/WarhammerFantasyRoleplay Sigmar]]. He was born from a virgin on a night with a twin-tailed comet. He also worked as a carpenter before finding a Dwarven relic warhammer that urged him to go slaughter evil and make a benevolent empire.

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* CrystalDragonJesus: The God-Emperor. Sigmund is a mix of Jesus Christ and [[TabletopGame/WarhammerFantasyRoleplay Sigmar]].Sigmar Heldenhammer]]. He was born from a virgin on a night with a twin-tailed comet. He also worked as a carpenter before finding a Dwarven relic warhammer that urged him to go slaughter evil and make a benevolent empire.


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* MontyHaul: Averted. Unless your party has a skilled rune-smith with a lot of Wyrdstone, the only magic items around are legendary relics like the Hammer of the God-Emperor - items that aren't going to be lying around in a dungeon. Additionally there won't be heaps of gold and jewels to haul off, treasure is going to be taking that dead bandit's rusty sword and selling it for scrap metal.
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* ClockPunk: The ClockPunk and SteamPunk technology of {{TabletopGame/Warhammer}} are downplayed here, but there's still elements of it with some of the Gnome and Skrazzak knicknack that appears. More may be appearing with the ''Main Gauche'' supplement.
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* ExplosiveBreeder: One reason why humans and other "benign" humanoid races are in dire peril. Most of the mutant races breed at an extremely fast pace. The Grendel and Orx reach sexual maturity at age 2!! But both of these races are also very long-lived and can still be impregnating people when they're centuries old. Worse yet, the Grendel's sex powers can puppet large harems of women to stay pregnant and keep pumping out halfbreeds, while the Orx can also reproduce asexually by infesting corpses with their spores. Meanwhile the Skrazzak have their queens that can squirt out large numbers of the rat-men.
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* GreaterScopeVillain: The Abyssal Princes are the source of all the awful Chaos crap that's filtering into the Material World, but none of them are able to manifest directly into reality. Its their Mutant races and Chosen of Chaos servants that are rampaging in the world.


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* HotterAndSexier: Averted. While its influencer ''TabletopGame/WarhammerFantasyRoleplay'' likes to skirt around the topic of sex and sexual violence even in the sourcebooks about Chaos, Zweihander outright talks about people being taken for sex slaves, forced pregnancies, rape and etc. Between the emphasis on that and the rough-drawn pictures (especially in comparison to the slick production of the Warhammer Fantasy Roleplay 2nd edition and up), it becomes a case of FanDisservice.


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* KavorkaMan: The Grendel are a Mutant race of violent ugly beastmen who worship Abyssal powers. Many of them also have an unknown power (scholars speculate it's pheromone-based) that makes it easy for women, men, children and the occasional animal to fall in lust with them. While the Grendel aren't above rape especially if they worship the Abyssal Prince of Pleasure, most of them have an easy time getting sex slaves by letting their powers do the trick or plying victims with the Wine of Bacchus.
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* AnythingThatMoves: The Grendel want your women. They also want some of your men... and the children. Plus the occasional farm animal (though the Grendel really don't like the offspring of that particular breeding).

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* AbsurdlySharpBlade: Downplayed. Jabberwocky have a Vorpal Claw that's talked up in its description, but in the unlikely chance you find one of these rare creatures and are fortunate enough to kill one, the Vorpal Claw is just a more damaging Zweihander with greatly increased durability. Though given how stingy this game is, a Vorpal Claw may be the closest thing to a magic item, an adventurer will get.



* MagicKnight: Dread Counts are the {{Expy}} of Warhammer's Chaos Lords. The Dread Counts take it up a notch though. To create a Dread Count, there needs to be a [[FusionDance black magic ritual that binds]] a Fell Knight (expy of a Chaos Warrior) and Havoc Summoner (expy of a Chaos Sorcerer. The Dread Count gets the combined abilities of both, but is even [[TheAce better than the original]].

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* MagicKnight: Dread Counts are the {{Expy}} of Warhammer's Chaos Lords. The Dread Counts take it up a notch though. To create a Dread Count, there needs to be a [[FusionDance black magic ritual that binds]] binds into one body]] a Fell Knight (expy of a Chaos Warrior) and Havoc Summoner (expy of a Chaos Sorcerer. Sorcerer). The Dread Count gets the combined abilities of both, but is even [[TheAce better than the original]].originals]].


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* RagTagBunchOfMisfits: Your group of adventurers will be up of people that could include the person that throws out gunk from chamber pots.


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* UnusableEnemyEquipment: Some types of Greater Demons carry weapons that only they can use and if someone who is Order-aligned tried to use it, there's a chance [[OneHitKill they'll instantly die]]. For the most part this is averted and you can usually pick it up and use whatever your foe had. But for what may appear to be an extra-powerful weapon, could just be an effect from a monster's trait.

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* MagicKnight: Dread Counts are the {{Expy}} of Warhammer's Chaos Lords. The Dread Counts take it up a notch though. To create a Dread Count, there needs to be a [[FusionDance black magic ritual that binds]] a Fell Knight (expy of a Chaos Warrior) and Havoc Summoner (expy of a Chaos Sorcerer. The Dread Count gets the combined abilities of both, but is even [[TheAce better than the original]].



* NighInvulnerable: Beware fighting monsters with the Accursed. Accursed means you're up against a supernatural creature that can only be harmed with magical weapons.

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* NighInvulnerable: Beware fighting monsters with the Accursed.Accursed or Dense Anatomy. Accursed means you're up against a supernatural creature that can only be harmed with magical weapons. Dense Anatomy means you're fighting up against something with a weird blobby mess for a body and it [[KillItWithFire requires fire to damage]].
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* KillItWithFire: There's actually a monster trait with the exact same name. The trait is linked with Reanimator and it means the monster will eventually come back to life unless you set it on fire.


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* NighInvulnerable: Beware fighting monsters with the Accursed. Accursed means you're up against a supernatural creature that can only be harmed with magical weapons.


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* ResurrectiveImmortality: Any being that has the Reanimator trait will eventually get back to life after getting killed. However every creature with Reanimator has a way to kill them permanently.

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* AlwaysChaoticEvil: Almost all the mutant races, the Chosen of Chaos and every single thing that is Abyssal. For them, slaughter and rapine are virtues.



* CrystalDragonJesus: The God-Emperor. Sigmund is a mix of Jesus Christ and [[TabletopGame/WarhammerFantasyRoleplay Sigmar]]. He was born from a virgin on a night with a twin-tailed comet. He also worked as a carpenter before finding a Dwarven relic warhammer that urged him to go slaughter evil and make a benevolent empire.



* EvilVirtues: All the Chaotic races, minus Formor, have some pretty positive cultural traits (Orx are brave and community-minded, Beastfolk loathe rape and accept outcastes, and Skrazzak [[EvenBadMenLoveTheirMamas are utterly dedicated to their queens]]).

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* EvilVirtues: All the Chaotic races, minus Formor, have some pretty positive cultural traits (Orx are brave and somewhat community-minded, Beastfolk loathe rape and accept outcastes, outcastes - though appears to be retconning, and Skrazzak [[EvenBadMenLoveTheirMamas are utterly dedicated to their queens]]).



* ImmuneToBullets: Any monster with the Unnatural Viscera ability are immune to ranged weapons.



* MarsNeedsWomen: The Grendel (this game's Beastmen), the Formor and the Orx are a mostly male species. And all three of these will go and grab themselves humanoid women (not just human or elf - dwarf, gnomes and halflings work too) to make into sex slaves for reproduction. And the Orx don't even need to, they mainly reproduce by putting spores in corpses and they hate their halfbreed offspring Booguns - the sex slave part is just them asserting dominance.



* {{Mutants}}: The presence of Moorcock-inspired Chaos mutants is a feature that set ZWEIHÄNDER and its contemporary WFRP apart from many other fantasy wargame/role-playing systems -- and here, they're given all the gory detail they deserve. Being a mutant means everything from being a complete cripple, to merely being an ugly human, to becoming a freak powerful enough to put most X-Men to shame, and everything in between.

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* {{Mutants}}: The presence of Moorcock-inspired Chaos mutants is a feature that set ZWEIHÄNDER and its contemporary WFRP apart from many other fantasy wargame/role-playing systems -- and here, they're given all the gory detail they deserve. systems. Being a mutant means everything from being a complete cripple, to merely being an ugly human, to becoming something that can barely be called humanoid. Typically though when your character gets a freak powerful enough to put most X-Men to shame, and everything in between.mutation, they end up getting an affliction that turns them into one of the mutant races or lycanthropes, etc.



* RapeIsASpecialKindOfEvil: Why everyone, even Beastfolk who often reproduce by seducing the willing, hates Formor, and why they're the only Chaotic species that can't be a VillainProtagonist.

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* RapeIsASpecialKindOfEvil: Why everyone, even Beastfolk who often reproduce by seducing the willing, hates Formor, and why they're the only Chaotic species that can't be a VillainProtagonist. Though this appears to be retconning and the Chaotic races don't feel any queasiness about rape.
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* RapeIsASpecialKindOfEvil: Why everyone, even Beastfolk who often reproduce by seducing the willing, hates Formor, and why they're the only Chaotic species that can't be a VillainProtagonist.
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* EvenBadMenLoveTheirMamas: Skrazzak ''civilization'' is based around dedication to their mothers, with each female becoming the new HiveQueen of an entire tribe.


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* EvilVirtues: All the Chaotic races, minus Formor, have some pretty positive cultural traits (Orx are brave and community-minded, Beastfolk loathe rape and accept outcastes, and Skrazzak [[EvenBadMenLoveTheirMamas are utterly dedicated to their queens]]).
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* GoingCosmic: The expansion book "[[http://www.drivethrurpg.com/product/241561/Dark-Astral--ZWEIHANDER-Grim--Perilous-RPG?src=also_purchased Dark Astral]]" provides rules for science-fiction campaigns in the vein of the ''TabletopGame/RoughTrader'' and other ''Warhammer 40K'' role-playing games.

to:

* GoingCosmic: The expansion book "[[http://www.drivethrurpg.com/product/241561/Dark-Astral--ZWEIHANDER-Grim--Perilous-RPG?src=also_purchased Dark Astral]]" provides rules for science-fiction campaigns in the vein of the ''TabletopGame/RoughTrader'' ''TabletopGame/DarkHeresy'' and other ''Warhammer 40K'' role-playing games.

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