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Because of the Shadow, all Wraiths have a risk of becoming one the ''Lost'', Wraiths who have lost touch with reality due to the meddling of their Shadows (but frighteningly, this is not always apparent to others), or one of the ''Damned'', Wraiths who have been permanently subsumed by their Shadows and exist only to cause suffering and destruction.

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Because of the Shadow, all Wraiths have a risk of becoming one of the ''Lost'', Wraiths who have lost touch with reality due to the meddling of their Shadows (but frighteningly, this is not always apparent to others), or one of the ''Damned'', Wraiths who have been permanently subsumed by their Shadows and exist only to cause suffering and destruction.


''[[http://wraithproject.cattail.nu/archives/wraiththearising.html Wraith: The Arising]]'' is a remake of ''WraithTheOblivion'' set in the ''NewWorldOfDarkness'', with some elements of ''{{TabletopGame/Orpheus}}'' and ''{{TabletopGame/Exalted}}: The Abyssals'', written by J. Edward Tremlett and Chris Jackson and with some illustrations by artists Taz Jurz and Lost Soul. The story behind the game's genesis is explained in its [[http://wraithproject.cattail.nu/archives/0410wtasoi.html Statement of Intent]]. A compendium of the book has been created for download here [[http://faust91xroleplayingpage.weebly.com/wraith-the-arisen.html]]

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''[[http://wraithproject.cattail.nu/archives/wraiththearising.html Wraith: The Arising]]'' is a remake of ''WraithTheOblivion'' ''TabletopGame/WraithTheOblivion'' set in the ''NewWorldOfDarkness'', ''TabletopGame/NewWorldOfDarkness'', with some elements of ''{{TabletopGame/Orpheus}}'' and ''{{TabletopGame/Exalted}}: The Abyssals'', written by J. Edward Tremlett and Chris Jackson and with some illustrations by artists Taz Jurz and Lost Soul. The story behind the game's genesis is explained in its [[http://wraithproject.cattail.nu/archives/0410wtasoi.html Statement of Intent]]. A compendium of the book has been created for download here [[http://faust91xroleplayingpage.weebly.com/wraith-the-arisen.html]]


Every Wraith is visually and mentally marked by the way they died. Each ''Death'' carries it own benefits and flaws:

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Every Wraith is visually and mentally marked by the way they died. Each ''Death'' carries it its own benefits and flaws:


** The section on anchors mentions possibilities for [[Film/TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[Film/TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.

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** The section on anchors mentions possibilities for [[Film/TheCar haunted cars]], [[WilliamSleator [[Creator/WilliamSleator haunted dollhouses]], [[Film/TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.

Added DiffLines:

** The "History and Other Myths" subchapter includes oblique references to the cosmology of ''Oblivion'', ''End of Empires'', the Time of Judgement metaplot, and the publication of the new ''World of Darkness''. In particular, the Red Star is identified with the Star of Bethlehem and it is implied that "the Sundering" was a result of Jesus' crucifixion.


''[[http://wraithproject.cattail.nu/archives/wraiththearising.html Wraith: The Arising]]'' is a remake of ''WraithTheOblivion'' set in the ''NewWorldOfDarkness'', with some elements of ''{{TabletopGame/Orpheus}}'' and ''{{TabletopGame/Exalted}}: The Abyssals'', written by J. Edward Tremlett and Chris Jackson and with some illustrations by artists Taz Jurz and Lost Soul. The story behind the game's genesis is explained in its [[http://wraithproject.cattail.nu/archives/0410wtasoi.html Statement of Intent]].

to:

''[[http://wraithproject.cattail.nu/archives/wraiththearising.html Wraith: The Arising]]'' is a remake of ''WraithTheOblivion'' set in the ''NewWorldOfDarkness'', with some elements of ''{{TabletopGame/Orpheus}}'' and ''{{TabletopGame/Exalted}}: The Abyssals'', written by J. Edward Tremlett and Chris Jackson and with some illustrations by artists Taz Jurz and Lost Soul. The story behind the game's genesis is explained in its [[http://wraithproject.cattail.nu/archives/0410wtasoi.html Statement of Intent]].
Intent]]. A compendium of the book has been created for download here [[http://faust91xroleplayingpage.weebly.com/wraith-the-arisen.html]]



A character sheet has been made by both [[http://mrgone.rocksolidshells.com/pdf/MiscNWOD/NWoD_WraithTheArising.pdf MrGone]] and [[http://mrgone.rocksolidshells.com/pdf/fansheets/wraith_new_v2.pdf Renfield286]]. Unfortunately, [[DeadFic the game was never finished]], although it is in a playable state.

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A character sheet has been made by both [[http://mrgone.rocksolidshells.com/pdf/MiscNWOD/NWoD_WraithTheArising.pdf MrGone]] and [[http://mrgone.rocksolidshells.com/pdf/fansheets/wraith_new_v2.pdf Renfield286]]. Unfortunately, [[DeadFic the game was never finished]], although it is in a playable state.
state. The project has been retaken by user Faust91x. Hooray! The updated e-book can now be downloaded from [[http://faust91xroleplayingpage.weebly.com/wraith-book.html]]


* {{Splat}} -- The way a Wraith died and what kind of personality their Shadow has play a much larger role in the rules than in ''Oblivion''. This would predict a similar trend in GeistTheSinEaters.

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* {{Splat}} -- The way a Wraith died and what kind of personality their Shadow has play a much larger role in the rules than in ''Oblivion''. This would predict a similar trend in GeistTheSinEaters.TabletopGame/GeistTheSinEaters.


[[caption-width-right:350:''A Storytelling Game of Flying-By-The-Butt'' (paraphrased from the author's own words).]]

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[[caption-width-right:350:''A Storytelling Game of Flying-By-The-Butt'' (paraphrased from [[caption-width-right:350:''"Make sure to send a lazy man the author's own words).]]angel of death."'']]



Wraiths are not alone in their twilight state. Joining them are the ''Ferrymen'', enigmatic beings that may serve the role of Psychopomps. The Ferrymen rarely speak, save to tell the Wraiths to "have faith." If they are not careful, and wander to the outskirts of the Necropolis, a Wraith may encounter Reapers, [[http://wraithproject.cattail.nu/archives/tazreaperbluebig.jpg gaunt, cadaverous creatures wearing black, baroque armor]] that hunt ghosts for sport and drag them off to some horrible fate. Even worse are the Dark Walkers, vicious killers similar to Ferrymen at a distance, given away by their inability to speak. All of these beings originate from beyond the ''Barrier'', an imaginary wall that separates the land of the living from the Underworld, the "true" afterlife, which virtually no Wraith has ever seen. Those rare few that claim to have traveled beyond and returned are invariably insane, making it impossible to determine the truth of their claims.

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Wraiths are not alone in their twilight state. Joining them are the ''Ferrymen'', enigmatic beings hooded figures that may serve the role of Psychopomps. The Ferrymen rarely speak, save to tell the Wraiths to "have faith." If they are not careful, and wander to the outskirts of the Necropolis, a Wraith may encounter Reapers, [[http://wraithproject.cattail.nu/archives/tazreaperbluebig.jpg gaunt, cadaverous creatures wearing black, baroque armor]] armored beings that hunt ghosts for sport and drag them off to some horrible fate. Even worse are the Dark Walkers, vicious killers similar to Ferrymen at a distance, given away by their inability to speak. All of these beings originate from beyond the ''Barrier'', an imaginary wall that separates the land of the living from the Underworld, the "true" afterlife, which virtually no Wraith has ever seen. Those rare few that claim to have traveled beyond and returned are invariably insane, making it impossible to determine the truth of their claims.



* FanArt -- Italian artist Darcad drew [[http://darcad.deviantart.com/gallery/?q=believers#/d19wvbi this sketch of his Believer character.]]

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* FanArt -- Italian artist Darcad drew [[http://darcad.deviantart.com/gallery/?q=believers#/d19wvbi this sketch of his Believer character.]]]] Taz Jurs also painted [[http://wraithproject.cattail.nu/archives/tazreaperbluebig.jpg this image of a Reaper]].



* GenreLaunch -- Tremlett once jokingly stated the game's genre was "Gothic Horror Survivalist Heartbreak Psychic Trauma Brainfart Disco."

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* GenreLaunch -- Tremlett once jokingly stated the game's genre was "Gothic Horror Survivalist Heartbreak Psychic Trauma Brainfart Disco.Disco" and "Flying-By-The-Butt."


** The section on anchors mentions possibilities for [[Film/TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.

to:

** The section on anchors mentions possibilities for [[Film/TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing [[Film/TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.


-> -- ''The Book of Old Times'', first Stanza

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-> -- -->-- ''The Book of Old Times'', first Stanza



** The section on anchors mentions possibilities for [[TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.

to:

** The section on anchors mentions possibilities for [[TheCar [[Film/TheCar haunted cars]], [[WilliamSleator haunted dollhouses]], [[TheRing haunted video tapes]], [[{{Film/DeathBedTheBedThatEats}} haunted beds]], and [[Film/CatsEye haunted cats]], among other things.


* TheHeartless -- If a Wraith falls to her Shadow, she becomes one of the ''Damned'' and falls across the Barrier, returning only to wreak havoc on other ghosts. The Damned are insane and homicidal (but [[TheChessmaster definitely]] ''not'' stupid), even attacking each other when given the chance.

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* TheHeartless -- If a Wraith falls to her Shadow, she becomes one of the ''Damned'' and falls across the Barrier, occasionally returning only in a monstrous form to to wreak havoc on other ghosts. any ghosts and living they can get their claws on. The Damned are insane and homicidal (but [[TheChessmaster definitely]] ''not'' stupid), stupid, having the ability to wait patiently and lay traps for the unwary), even attacking each other when given Damned if they ever come face-to-face (which is the chance.most reliable way to kill one).



* WorldWreckingWave -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.

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* WorldWreckingWave -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) (typically ranging from one building and its immediate surroundings to the entire necropolis) which are typically set off by extremely negative events in the Liveworld. Storms are often usually inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.


Wraiths are not alone in their twilight state. Joining them are the ''Ferrymen'', enigmatic beings that may serve the role of Psychopomps. The Ferrymen rarely speak, save to tell the Wraiths to "have faith." If they are not careful, and wander to the outskirts of the Necropolis, a Wraith may encounter Reapers, strange creatures that hunt ghosts for sport and drag them off to some horrible fate. Even worse are the Dark Walkers, vicious killers similar to Ferrymen at a distance, given away by their inability to speak. All of these beings originate from beyond the ''Barrier'', an imaginary wall that separates the land of the living from the "true" afterlife, which virtually no Wraith has ever seen. Those rare few that claim to have traveled beyond and returned are invariably insane, making it impossible to determine the truth of their claims.

to:

Wraiths are not alone in their twilight state. Joining them are the ''Ferrymen'', enigmatic beings that may serve the role of Psychopomps. The Ferrymen rarely speak, save to tell the Wraiths to "have faith." If they are not careful, and wander to the outskirts of the Necropolis, a Wraith may encounter Reapers, strange [[http://wraithproject.cattail.nu/archives/tazreaperbluebig.jpg gaunt, cadaverous creatures wearing black, baroque armor]] that hunt ghosts for sport and drag them off to some horrible fate. Even worse are the Dark Walkers, vicious killers similar to Ferrymen at a distance, given away by their inability to speak. All of these beings originate from beyond the ''Barrier'', an imaginary wall that separates the land of the living from the Underworld, the "true" afterlife, which virtually no Wraith has ever seen. Those rare few that claim to have traveled beyond and returned are invariably insane, making it impossible to determine the truth of their claims.

Added DiffLines:

* BodyHorror -- Higher levels of Embody can create some truly freakish visual effects. Meanwhile, higher levels of the Bios Path of Change allow the Wraith to ''severely'' alter their host's body. The Shaping Path of Flesh can allow Wraiths the do the same thing to ''themselves''; using Shaping to do this sort of thing is typically prohibited by the Concords, since extreme transformations can easily skirt the line into the horrific appearances of the Damned. The Damned are always freakishly hideous and unnatural-looking, and the symptoms of Thorns can cause lesser effects on ordinary Wraiths.


* ''Believers'', who believe that Paradise exists beyond the Barrier. They see the Ferrymen as angels, and devoutly follow their few words. The Believers are the proprietors of the Anchorage Numen, which lets them provide valuable Anchor-related services to other Wraiths, including the creation of new Anchors. However, following the concord's faith requires them to slowly relinquish the ties to their own Anchors.
* ''Freewraiths'', who choose to live by their own rules, without regard for religion or organized government, seeing the Ferrymen and the Order as liars and fools. They are the proprietors of the Shaping Numen, which they use to produce goods to sell to the other Concords. Those who join the Freewraiths have the "colors" of their allegiance tattooed to their Corpus.
* ''Haunters'', who choose to scare the living for essence. All the other Concords distrust them, in many cases to the point of violence. Even amongst themselves, they do ''not'' tolerate mistakes.

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* ''Believers'', who believe that Paradise exists beyond the Barrier. They see the Ferrymen as angels, and devoutly follow their few words. Their faith puts them at odds with the Pardoners, but they usually get along with the Order. The Believers are the proprietors of the Anchorage Numen, which lets them provide valuable Anchor-related services to other Wraiths, including the creation of new Anchors. However, following the concord's faith requires them to slowly relinquish the ties to their own Anchors.
* ''Freewraiths'', who choose to live by their own rules, rules without regard for religion or organized government, the Injunction, seeing the Ferrymen and the Order as liars and fools. They are the proprietors of the Shaping Numen, which they use to produce goods to sell to the other Concords. Those who join the Freewraiths have the "colors" of their allegiance tattooed to their Corpus.
* ''Haunters'', who choose to scare take the common practice of haunting the living for essence.to cruel extremes. All the other Concords distrust them, in many cases to the point of violence. Even amongst themselves, they do ''not'' tolerate mistakes.



* ''The Order'', an organized government who follow and enforce the Injunction, a series of laws laid down by Charon in ancient times. Their traditions date back to the Etruscans, and their structure has shades of theocracy. As part of their initiation, members are mystically bound to uphold the Injunction, and must pay a tithe to the Order.
* ''Pardoners'', who wage war against the Shadow and are constantly on the lookout for the Lost and the Damned. They are the proprietors of the Castigate and Shaping Numina, but their initiation requires them to permanently sacrifice some of their strength to their Shadow, making it stronger than the Wraiths of other Concords.

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* ''The Order'', an organized government who follow and enforce a quasi-religious society that follows (and enforces) the Injunction, a series of laws laid down by Charon in ancient times. Their traditions date back to the Etruscans, and As part of their structure has shades faith, they venerate Charon and other Etruscan deities, awaiting the "Day of theocracy.Injunction" when the dead may enter the Underworld. As part of their initiation, members are mystically bound to uphold the Injunction, and must pay a tithe to the Order.
* ''Pardoners'', who wage war against the Shadow and are constantly on the lookout for the Lost and the Damned. In contrast to the Order and the Believers, they see the Ferrymen as literal demons. They are the proprietors of the Castigate and Shaping Numina, but their initiation requires them to permanently sacrifice some of their strength to their Shadow, making it stronger than the Wraiths of other Concords.


* {{World-Wrecking Wave}} -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.

to:

* {{World-Wrecking Wave}} WorldWreckingWave -- Occasionally, hurricane-strength ''Storms'' will burst from across the Barrier and ravage the Deadlands for a short time. These are always localized events (city-wide, generally) and are typically set off by extremely negative events in the Liveworld. Storms are often inhabited by the Damned, and are the only times when they both appear in large numbers and ''don't'' attack each other on sight.

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