Follow TV Tropes

Following

History TabletopGame / WorldOfSynnibarr

Go To



* AlienInvasion: Over Synnibarr's history, six attempts to conquer the Worldship have been made by malevolent forces. Two of them were alien races.



* DeusExMachina: An actual game mechanic. You get a dice roll to see if your chosen deity is willing to help you when you're in serious trouble.

to:

* DeusExMachina: An actual game mechanic. You If you're facing certain doom and are completely out of other options, you get a dice roll to see determine if your chosen deity is willing will intervene to help you when you're in serious trouble.save you.



* {{Munchkin}}: This game is ''made'' for this kind of player. It's the only TTRPG where it is ''codified in the rules'' that players may override the GM and be rewarded for doing so. Only a masochist or [[TooDumbToLive complete fool]] would agree to run a game with strangers.
* NoCampaignForTheWicked: PlayerCharacters can be Bio Syntha Cyborgs (B.S.C.'s) but are forbidden to be Omni B.S.C.'s because Omnis are created only to do evil.

to:

* TheMultiverse: Or the Centiverse, as it is known on Synnibarr.
* {{Munchkin}}: This game is ''made'' for this kind of player. It's the only TTRPG tabletop RPG where it is ''codified in the rules'' that players may override the GM and be rewarded for doing so. Only a masochist or [[TooDumbToLive complete fool]] would agree to run a game with strangers.
* NoCampaignForTheWicked: Zig-zagged. PlayerCharacters can be Bio Syntha Cyborgs (B.S.C.'s) but are forbidden to be Omni B.S.C.'s because Omnis are created only to do insanely evil. But other PC classes, like Scarlet Tigers, can ''only'' be evil.



** Rule Zero of every role-playing game is supposed to be "The GM is always right," right? Not so in the World of Synnibarr! The GM is required to write his adventure notes down before the game begins, and then show them to the players after the adventure is over -- and if the players can show that the GM deviated from his written notes, the GM is required to award them bonus experience points.
** On page 332, it states that the GM "may not, however, deviate from the rules as they are written, for if he or she does and the players find out, then the adventure can be declared null, and the characters must be restored to their original condition, as they were before the game began."
*** Any GM can tell you that avoiding either of the above is flat-out impossible, [[{{Railroading}} unless you put the whole thing on rails.]]

to:

** Rule Zero of every role-playing game is supposed to be either "The GM is always right," right" or "The rules shouldn't get in the way of the story", right? Not so in the World of Synnibarr! The GM is required to write his adventure notes down before the game begins, and then show them to the players after the adventure is over -- and if the players can show that the GM deviated from his written notes, the GM is required to award them bonus experience points.
** On page 332, it
points. Worse still, the rulebook states that the GM "may not, however, deviate from the rules as they are written, for if he or she does and the players find out, then the adventure can be declared null, and the characters must be restored to their original condition, as they were before the game began."
***
" As such, rules-lawyering is openly encouraged in this game.
**
Any GM can tell you that avoiding either of the above is flat-out impossible, [[{{Railroading}} unless you put the whole thing on rails.]]



* {{Telepathy}}: The Aquarian race has telepathy that works on sea creatures. It allows communication as well as hypnotic control.

to:

* {{Telepathy}}: The Aquarian race has telepathy that works on sea creatures. It allows communication as well as hypnotic control.control.
* YouKeepUsingThatWord: The setting uses "were-" as a prefix in numerous places (Weremen, Werestorm, etc). Contrary to what you might expect, it never, ever refers to anything relating to lycanthropy.


*** Any GM can tell you that either of the above are is flat-out impossible, [[{{Railroading}} unless you put the whole thing on rails.]]

to:

*** Any GM can tell you that avoiding either of the above are is flat-out impossible, [[{{Railroading}} unless you put the whole thing on rails.]]


* AbsurdlyHighlevelCap: Level ''600.''

to:

* AbsurdlyHighlevelCap: AbsurdlyHighLevelCap: Level ''600.''


* AbsurdlyHighlevelCap: Level 600

to:

* AbsurdlyHighlevelCap: Level 600''600.''

Added DiffLines:

* {{Munchkin}}: This game is ''made'' for this kind of player. It's the only TTRPG where it is ''codified in the rules'' that players may override the GM and be rewarded for doing so. Only a masochist or [[TooDumbToLive complete fool]] would agree to run a game with strangers.


'''World of Synnibarr''' is a tabletop role-playing game, the brainchild of one Raven C. S. [=McCracken=]. In the opinion of many who've tried to play it, it is a serious contender for [[WorstWhateverEver worst role-playing game ever]]. [[labelnote:1]]Though nowadays everyone pretty much agrees that TabletopGame/{{FATAL}} is worse. Much, much worse.[[/labelnote]]

to:

'''World of Synnibarr''' is a tabletop role-playing game, the brainchild of one Raven C. S. [=McCracken=]. In the opinion of many who've tried to play it, it is a serious contender for [[WorstWhateverEver worst role-playing game ever]]. [[labelnote:1]]Though nowadays everyone pretty much agrees that ever]], or at least the second-worst to TabletopGame/{{FATAL}} which is worse. Much, much worse.[[/labelnote]]
[[MindRape bad for altogether different reasons]].

Added DiffLines:

* AwesomeMcCoolname: One piece of gear is called a ''Midnight Sunstone Bazooka''.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/synnibar.jpg]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/synnibar.org/pmwiki/pub/images/synnibar_8.jpg]]

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/synnibar.jpg]]
[[caption-width-right:350:No, really.]]

Added DiffLines:

* AttackOfTheFiftyFootWhatever: Six-ton sea otters are one of the listed monsters players can face.


Added DiffLines:

* CharacterAlignment: InUniverse. Has its own take on the system, called "auras". Stray more than one or two marks from the median, though, and characters rapidly turn into sociopaths who are mandated to kill anyone of the wrong alignment on sight.
* DesignerBabies: Amazons psionically teach and shape their children in the womb.


* AdjectiveAnimalAlehouse
** In the example adventure, while the {{PC}}s are staying in the city of Terra they decide to go to the Blind Owl tavern.
** The section detailing the Aquarian race notes that there's a Blind Owl tavern in the city of Terra.

to:

* AdjectiveAnimalAlehouse
** In the example adventure, while the {{PC}}s are staying in the city of Terra they decide to go to the Blind Owl tavern.
**
AdjectiveAnimalAlehouse: The section detailing the Aquarian race notes that there's a Blind Owl tavern in the city of Terra.Terra. In the example adventure, while the {{PC}}s are staying in the city of Terra they decide to go there.


* AttackReflector: Weremen can absorb a number of different attacks, choosing from physical, magic, psi, earthpower, mutations, alchemy, energy and chi. At higher levels of power they can reflect absorbed attacks back at the source.



* {{Telepathy}}: The Aquarian race has telepathy that works on sea creatures. It allows communication as well as hypnotic control.

to:

* {{Telepathy}}: The Aquarian race has telepathy that works on sea creatures. It allows communication as well as hypnotic control.


** [[HollywoodCyborg Cybernetics]] add their hit point total to your character's hit point total. In other words, you can drop $5,000 dollars for 50,000 [[HitPoints life points]] hit points at level 1, hitting the mortal cap.

to:

** [[HollywoodCyborg Cybernetics]] add their hit point total to your character's hit point total. In other words, you can drop $5,000 dollars for 50,000 [[HitPoints life points]] hit points at level 1, hitting the mortal cap.


** On page 332, it states that the GM "may not, however, deviate from the rules as they are written, for if he or she does and the players find out, then the adventure can be declared null, and the characters must be restored to their original condition, as they were before the game began." Any GM can tell you this is flat-out impossible, [[{{Railroading}} unless you put the whole thing on rails.]]

to:

** On page 332, it states that the GM "may not, however, deviate from the rules as they are written, for if he or she does and the players find out, then the adventure can be declared null, and the characters must be restored to their original condition, as they were before the game began." Any "
***Any
GM can tell you this that either of the above are is flat-out impossible, [[{{Railroading}} unless you put the whole thing on rails.]]

Added DiffLines:

* OurCentaursAreDifferent: Cattars have the lower body of a tiger and a humanoid upper body.

Showing 15 edit(s) of 49

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report