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* LickingTheBlade: A favorite of some of the more unhinged characters, such as [[http://i254.photobucket.com/albums/hh97/shophnc/warhammer/konrad_von_carstein.jpg Konrad Von Carstein]].

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* LickingTheBlade: A favorite of some number of the more unhinged characters, particularly vampires and followers of the Blood God Khorne, are described as liking blood from their blades in the background material and novels. There are also a number of pieces of artwork depicting such as [[http://i254.photobucket.com/albums/hh97/shophnc/warhammer/konrad_von_carstein.jpg characters doing this, and the model for the mad vampire Konrad Von Carstein]].Carstein has him doing a variation where he is licking the blood dripping off his blade.


* OurGnomesAreWeirder: They're identical to ''TabletopGame/DungeonsAndDragons'' gnomes--small burrowing humanoids with a knack for technology and illusion magic--but extremely rude and short-tempered. They disappeared some time after the '90s.

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* OurGnomesAreWeirder: They're identical to ''TabletopGame/DungeonsAndDragons'' gnomes--small gnomes -- small burrowing humanoids with a knack for technology and illusion magic--but magic -- but extremely rude and short-tempered. They disappeared some time after the '90s.


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* OurHydrasAreDifferent: Hydras are immense, powerful and multi-headed monsters in the Dark Elf army roster. They're typically shown with five heads specifically, often topped by pointed, bony crests, and as having powerfully built, quadrupedal bodies, although models from the first few editions of the game show them as gigantic multi-headed snakes instead.
** In the background lore, they're seemingly entirely [[TheAgeless ageless]], as no hydra has ever been recorded as dying of old age -- all known hydras lived for centuries or millennia, never decreasing in strength or vigor, until being killed by something else. While only a few are left in the deepest swamplands of the Old World, many still lurk in the Chaos Wastes and in Naggaroth.
** Dark Elven war hydras are a distinct and especially fearsome breed, as their masters have spent millennia perfecting the already formidable beasts through magic and selective breeding. As a unit, their special rule ''Another Takes its Place'' allows them to randomly regenerate from damage at the start of each turn, representing a new head suddenly growing from a bloody stump.

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* MageBornOfMuggles: Mutated children are often abandoned by their parents. If they survive, they usually travel the wild until joining up with Beastmen or other Chaos mutants.


** Averted in that several times gods have intervened to save their people, generally by creating an [[PhysicalGod avatar]], usually to fight the forces of Chaos. The only reason the world still exists is the first chaos invasion was stopped when Aenarion was granted divine power. The Lizardman god Sotek appeared out of nowhere to protect them from the Skaven. What was probably the god Sigmar reborn fought the Chaos champion Archaon, the result of which was... [[InternetBackdraft disputable]]. The Greenskins' god Gork can STOMP HIS FOOT DOWN ON THE TABLE.

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** Averted in that several times gods have intervened to save their people, generally by creating an [[PhysicalGod avatar]], usually to fight the forces of Chaos. The only reason the world still exists is the first chaos invasion was stopped when Aenarion was granted divine power. The Lizardman god Sotek appeared out of nowhere to protect them from the Skaven. What was probably the god Sigmar reborn fought the Chaos champion Archaon, the result of which was... [[InternetBackdraft disputable]].disputable. The Greenskins' god Gork can STOMP HIS FOOT DOWN ON THE TABLE.

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* LazyDragon: In the modern day, dragons need to spend extremely long periods of time asleep; this was not always so, but for poorly understood reasons, possibly linked to the cooling of the volcanic mountains where they lived, they were afflicted by a species-wide state of chronic torpor. The majority of the dragon species is in perpetual hibernation deep beneath the mountains of Caledor, in the high elven homeland, waking only briefly when certain magical songs are sung, and even the dragons who live among other factions or on their own in the rest of the world spend most of their time asleep in their lairs.


** Many of the events from the ''Storm of Chaos'' Worldwide Campaign were downplayed or forgotten after its conclusion and many of the units introduced during it (like Valten) were no longer playable. Eventually, the events of ''TabletopGame/WarhammerTheEndTimes'' officially made much of Storm of Chaos non-canon.

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** Many of the events from the ''Storm of Chaos'' Worldwide Campaign were downplayed or forgotten after its conclusion and many of the units introduced during it (like Valten) were no longer playable. Eventually, the events of ''TabletopGame/WarhammerTheEndTimes'' officially made much of Storm ''Storm of Chaos Chaos'' non-canon.


* CanonDiscontinuity: the Fimir, a loathsome race of one-eyed, swamp dwelling reptilian humanoid rapists who were a failed (and half-hearted) attempt at a unique mascot race and the sea elves (now demoted to the maritime subculture of the outer rim of Ulthuan) are still canon, but so far out of focus that they've virtually disappeared from the setting. They have seen a semi-revival recently, with new [[http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/FIMIR_WARRIORS.html models and rules]]. The rape angle has been dropped, and their new background is that they were once the Chosen race of the Dark Gods, but are no longer.
** Currently the "timeline" is that the events of Storm of Chaos haven't happened yet and most of the characters and units introduced during it (like Valten) are no longer playable. The ''Nemesis Crown'' events and lore were declared non-canon almost immediately after it ended.

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* CanonDiscontinuity: the Fimir, a loathsome race CanonDiscontinuity:
** Many
of one-eyed, swamp dwelling reptilian humanoid rapists who were a failed (and half-hearted) attempt at a unique mascot race and the sea elves (now demoted to the maritime subculture of the outer rim of Ulthuan) are still canon, but so far out of focus that they've virtually disappeared from the setting. They have seen a semi-revival recently, with new [[http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/FIMIR_WARRIORS.html models and rules]]. The rape angle has been dropped, and their new background is that they were once the Chosen race of the Dark Gods, but are no longer.
** Currently the "timeline" is that
the events from the ''Storm of Storm of Chaos haven't happened yet Chaos'' Worldwide Campaign were downplayed or forgotten after its conclusion and most many of the characters and units introduced during it (like Valten) are were no longer playable. Eventually, the events of ''TabletopGame/WarhammerTheEndTimes'' officially made much of Storm of Chaos non-canon.
**
The events and lore detailed in the ''Nemesis Crown'' events and lore campaign were declared non-canon almost immediately after it ended.


* DontGoInTheWoods: The forests of the Old World cover vast amounts of land, including most of the Empire. Virtually everything that lives in them is very, very bad. The outermost kilometre or two of any given forest is ''relatively'' safe, and people often hunt in them. However, venturing further in is stupid in the extreme. Athel Loren, the home of the Wood Elves, is a GeniusLoci that may simply steer you out of it, or let the Wood Elves or tree spirits kill you. The Great Forests of the empire are home to Night Goblins and Beastmen. Anyone brave -- or stupid -- enough to reach the deepest reaches of it will find themselves facing creatures like the [[http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/PREYTON.html Preyton]], the [[http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1390122a Jabberslythe]], and the [[http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440081a&prodId=prod900159a Arachnarok Spider]].

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* DontGoInTheWoods: The forests of the Old World cover vast amounts of land, including most of the Empire. Virtually everything that lives in them is very, very bad. The outermost kilometre or two of any given forest is ''relatively'' safe, and people often hunt in them. However, venturing further in is stupid in the extreme. Athel Loren, the home of the Wood Elves, is a GeniusLoci that may simply steer you out of it, or let the Wood Elves or tree spirits kill you. The Great Forests of the empire are home to Night Forest Goblins and Beastmen. Anyone brave -- or stupid -- enough to reach the deepest reaches of it will find themselves facing creatures like the [[http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/PREYTON.html [[https://warhammerfantasy.fandom.com/wiki/Preytons Preyton]], the [[http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1390122a [[https://warhammerfantasy.fandom.com/wiki/Jabberslythe Jabberslythe]], and the [[http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440081a&prodId=prod900159a [[https://warhammerfantasy.fandom.com/wiki/Arachnarok_Spider Arachnarok Spider]].


Standard fantasy elements were also present - Elves used to dominate but are a shadow of their former selves; Dwarfs occupy the few mountain strongholds that have not yet fallen to Skaven, Orcs and Goblins. Chaos is present, both in the form of great warbands of mutated and corrupted warriors and as cult activity in the heart of society.

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Standard fantasy elements were also present - -- Elves used to dominate but are a shadow of their former selves; Dwarfs occupy the few mountain strongholds that have not yet fallen to Skaven, Orcs and Goblins. Chaos is present, both in the form of great warbands of mutated and corrupted warriors and as cult activity in the heart of society.



** Bretonnia: ''Brute/Spammer/Unit Specialist (Cavalry)''. Bretonnian armies are usually built around a small core of {{Magic Knight}} elite cavalry with high mobility, tough armour and a ward save to boot, with support from hordes of very weak peasant infantry meant to soften up enemy forces with their bows before the knights go in for the killing blow. Trebuchets represent their only artillery piece, but they hit hard - use them wisely.

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** Bretonnia: ''Brute/Spammer/Unit Specialist (Cavalry)''. Bretonnian armies are usually built around a small core of {{Magic Knight}} elite cavalry with high mobility, tough armour and a ward save to boot, with support from hordes of very weak peasant infantry meant to soften up enemy forces with their bows before the knights go in for the killing blow. Trebuchets represent their only artillery piece, but they hit hard - -- use them wisely.



** Warriors of Chaos: ''Elitist/Brute/Unit Specialist (Melee Infantry)''. Welcome to the most melee-centric army in the whole game. All their units are very durable, hit like trucks and have high weapon skill. Your basic troops can often beat up the elite infantry of other armies. On the other hand they have zero ranged options and zero tactical subtlety - it's just a roving wall of spiky black metal death. Don't count on fielding many units either; those badass troops are pricey.

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** Warriors of Chaos: ''Elitist/Brute/Unit Specialist (Melee Infantry)''. Welcome to the most melee-centric army in the whole game. All their units are very durable, hit like trucks and have high weapon skill. Your basic troops can often beat up the elite infantry of other armies. On the other hand they have zero ranged options and zero tactical subtlety - -- it's just a roving wall of spiky black metal death. Don't count on fielding many units either; those badass troops are pricey.



** Skaven: ''Spammer/Gimmick''. Like dirt-cheap infantry, fairly powerful shooting and silliness? Skaven are for you. Your troops will drop like flies and run the moment things start going badly, but that doesn't matter because you'll be swamping enemies with numbers which the Vampires would find excessive. Their artillery and warmachines are very dangerous, but be careful they don't blow themselves up (or accept they will and be prepared to laugh at them - Skaven life is cheap).

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** Skaven: ''Spammer/Gimmick''. Like dirt-cheap infantry, fairly powerful shooting and silliness? Skaven are for you. Your troops will drop like flies and run the moment things start going badly, but that doesn't matter because you'll be swamping enemies with numbers which the Vampires would find excessive. Their artillery and warmachines are very dangerous, but be careful they don't blow themselves up (or accept they will and be prepared to laugh at them - -- Skaven life is cheap).



* AsskickingEqualsAuthority: The Empire seems to be built to this. Usually the Elector Counts choose the new Emperor, but in a great time of need a mighty warlord has come to the Empire's aid and dealt away with whatever great foe threatened them at the time - and were always crowned Emperor afterwards. These include Emperor Mandred who pushed back a great force of Skaven, Magnus the Pious who was victorious in the Great War Against Chaos, and of course, Sigmar himself after he broke the orc hordes.

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* AsskickingEqualsAuthority: The Empire seems to be built to this. Usually the Elector Counts choose the new Emperor, but in a great time of need a mighty warlord has come to the Empire's aid and dealt away with whatever great foe threatened them at the time - -- and were always crowned Emperor afterwards. These include Emperor Mandred who pushed back a great force of Skaven, Magnus the Pious who was victorious in the Great War Against Chaos, and of course, Sigmar himself after he broke the orc hordes.



* CoolVersusAwesome: At its heart, the game is effectively a gigantic constant war between the UsefulNotes/HolyRomanEmpire, demon-worshipping vikings, [[{{Deconstruction}} a really messed-up take on]] Arthurian England, giant lion-riding Atlantean "good" elves, Velociraptor-riding super-sadist pirate evil elves, insane nature-loving neutral elves and their living trees, drunken revenge-obsessed dwarfs, giant spider-loving LowerClassLout goblins and orcs, cannibalistic anarchist beastmen, {{Mayincatec}} dinosaur men riding bigger dinosaurs, the roving hordes of the undead (two varieties in fact - zombies and monsters led by classic Gothic horror vampires or skeleton legions led by Egyptian mummies) and psychotic Nazi ratmen with crazy wunderwaffe powered by GreenRocks!

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* CoolVersusAwesome: At its heart, the game is effectively a gigantic constant war between the UsefulNotes/HolyRomanEmpire, demon-worshipping vikings, [[{{Deconstruction}} a really messed-up take on]] Arthurian England, giant lion-riding Atlantean "good" elves, Velociraptor-riding super-sadist pirate evil elves, insane nature-loving neutral elves and their living trees, drunken revenge-obsessed dwarfs, giant spider-loving LowerClassLout goblins and orcs, cannibalistic anarchist beastmen, {{Mayincatec}} dinosaur men riding bigger dinosaurs, the roving hordes of the undead (two varieties in fact - -- zombies and monsters led by classic Gothic horror vampires or skeleton legions led by Egyptian mummies) and psychotic Nazi ratmen with crazy wunderwaffe powered by GreenRocks!



* CrapsaccharineWorld: Take equal amounts of Arthurian legends, J.R.R. Tolkien and Ivanhoe, and add in twice the amount of Creator/MichaelMoorcock, Creator/MontyPython and [[TheDungAges Age Of Enlightment ideas of Medieval society]], and you get Bretonnia, with brave knights, damsels and fabulous castles - with peasants bound to turf with ridiculous 90% taxes living in squalor, ignorance and oppression, and where boy children having magical tendencies are quickly eliminated. That, and the fact that their Lady of the Lake in this case is very like some kind of fucked up Lovecraftian horror that's so ancient that not even the elves know what she really is and worse ''is manipulating their entire society for reasons unknown''. And ''those are actually one of the good guys'' ([[BlackAndGreyMorality comparatively]]).

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* CrapsaccharineWorld: Take equal amounts of Arthurian legends, J.R.R. Tolkien and Ivanhoe, and add in twice the amount of Creator/MichaelMoorcock, Creator/MontyPython and [[TheDungAges Age Of Enlightment ideas of Medieval society]], and you get Bretonnia, with brave knights, damsels and fabulous castles - -- with peasants bound to turf with ridiculous 90% taxes living in squalor, ignorance and oppression, and where boy children having magical tendencies are quickly eliminated. That, and the fact that their Lady of the Lake in this case is very like some kind of fucked up Lovecraftian horror that's so ancient that not even the elves know what she really is and worse ''is manipulating their entire society for reasons unknown''. And ''those are actually one of the good guys'' ([[BlackAndGreyMorality comparatively]]).



** Another possible reason that Bretonnia has maintained its independence is their great success in domesticating the flocks of pegasi that live in their mountains resulting in the rise of the Pegasus Knight. Pegasi exist in the Empire too, but mostly as very rare possessions of aristocrats, giving Bretonnia effective dominance of the air. The Royal Air Force - Bretonnian Pegasus Knights - are easily the most effective aerial troops in the game.

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** Another possible reason that Bretonnia has maintained its independence is their great success in domesticating the flocks of pegasi that live in their mountains resulting in the rise of the Pegasus Knight. Pegasi exist in the Empire too, but mostly as very rare possessions of aristocrats, giving Bretonnia effective dominance of the air. The Royal Air Force - -- Bretonnian Pegasus Knights - -- are easily the most effective aerial troops in the game.



* DontGoInTheWoods: The forests of the Old World cover vast amounts of land, including most of the Empire. Virtually everything that lives in them is very, very bad. The outermost kilometre or two of any given forest is ''relatively'' safe, and people often hunt in them. However, venturing further in is stupid in the extreme. Athel Loren, the home of the Wood Elves, is a GeniusLoci that may simply steer you out of it, or let the Wood Elves or tree spirits kill you. The Great Forests of the empire are home to Night Goblins and Beastmen. Anyone brave - or stupid - enough to reach the deepest reaches of it will find themselves facing creatures like the [[http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/PREYTON.html Preyton]], the [[http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1390122a Jabberslythe]], and the [[http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440081a&prodId=prod900159a Arachnarok Spider]].

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* DontGoInTheWoods: The forests of the Old World cover vast amounts of land, including most of the Empire. Virtually everything that lives in them is very, very bad. The outermost kilometre or two of any given forest is ''relatively'' safe, and people often hunt in them. However, venturing further in is stupid in the extreme. Athel Loren, the home of the Wood Elves, is a GeniusLoci that may simply steer you out of it, or let the Wood Elves or tree spirits kill you. The Great Forests of the empire are home to Night Goblins and Beastmen. Anyone brave - -- or stupid - -- enough to reach the deepest reaches of it will find themselves facing creatures like the [[http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/PREYTON.html Preyton]], the [[http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1390122a Jabberslythe]], and the [[http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440081a&prodId=prod900159a Arachnarok Spider]].



** Averted in earlier editions of Bretonnia: Peasants who proved themselves had the chance of being upgraded to nobility. Now they just get a fat hog and some jewels (which likely won't last long anyhow). It's still possible for a Bretonnian peasant to be knighted for acts of great nobility, such as saving a DamselInDistress. Not that it happens often. Three times so far since the founding of Bretonnia - over 1500 years ago. Bretonnian laws of nobility defines a noble as anyone whose ancestors on both sides were nobles for the last two generations. Anyone else is a peasant. A peasant may be knighted, but his line will die out immediately since his children will, by definition, be peasants.

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** Averted in earlier editions of Bretonnia: Peasants who proved themselves had the chance of being upgraded to nobility. Now they just get a fat hog and some jewels (which likely won't last long anyhow). It's still possible for a Bretonnian peasant to be knighted for acts of great nobility, such as saving a DamselInDistress. Not that it happens often. Three times so far since the founding of Bretonnia - -- over 1500 years ago. Bretonnian laws of nobility defines a noble as anyone whose ancestors on both sides were nobles for the last two generations. Anyone else is a peasant. A peasant may be knighted, but his line will die out immediately since his children will, by definition, be peasants.



** The Empire is based on the Holy Roman Empire, with their reliance on pike-and-shot tercio armies, [[ElectiveMonarchy Elector Counts voting for their Emperor]], and the church being a dominant political force, but divided - in the Empire, religious wars between the followers of Sigmar and Ulric are common. Sigmar himself was basically a mixture of UsefulNotes/{{Charlemagne}} and UsefulNotes/AlfredTheGreat as a living man, and UsefulNotes/{{Jesus}} and [[Myth/NorseMythology Thor]] as a god.

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** The Empire is based on the Holy Roman Empire, with their reliance on pike-and-shot tercio armies, [[ElectiveMonarchy Elector Counts voting for their Emperor]], and the church being a dominant political force, but divided - -- in the Empire, religious wars between the followers of Sigmar and Ulric are common. Sigmar himself was basically a mixture of UsefulNotes/{{Charlemagne}} and UsefulNotes/AlfredTheGreat as a living man, and UsefulNotes/{{Jesus}} and [[Myth/NorseMythology Thor]] as a god.



* GlassCannon: High Elf heavy cavalry (Silver Helms and Dragon Princes). Lightning quick and can deliver tremendous blows - almost as efficient as the Bretonnian knights. Not as durable, though, but have better initiative in combat. Most war machines can also cause outright havoc, especially among enemy monsters, but will crumble if anyone even looks at them in close combat.

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* GlassCannon: High Elf heavy cavalry (Silver Helms and Dragon Princes). Lightning quick and can deliver tremendous blows - -- almost as efficient as the Bretonnian knights. Not as durable, though, but have better initiative in combat. Most war machines can also cause outright havoc, especially among enemy monsters, but will crumble if anyone even looks at them in close combat.



** Also the Elven wizards who created the barrier to keep most of the Chaos magic out of the world - they're dead and still attack anyone who tries to undo their spells.

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** Also the Elven wizards who created the barrier to keep most of the Chaos magic out of the world - -- they're dead and still attack anyone who tries to undo their spells.



* LightningBruiser: The Bretonnian Knights, and, indeed, all heavy cavalry. Ogres are almost as fast as cavalry units, and have at least three wounds each. Lizardmen Kroxigors may also qualify, since they too are a little slower than cavalry (even across water thanks to being aquatic) - but then again they always attack last due to wielding what are trees with blades on the end. This also applies to the majority of flying monsters.

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* LightningBruiser: The Bretonnian Knights, and, indeed, all heavy cavalry. Ogres are almost as fast as cavalry units, and have at least three wounds each. Lizardmen Kroxigors may also qualify, since they too are a little slower than cavalry (even across water thanks to being aquatic) - -- but then again they always attack last due to wielding what are trees with blades on the end. This also applies to the majority of flying monsters.



* MagicMisfire: Troubling, though fairly uncommon, for most magic users. Amusingly prevalent and spectacular for Greenskins - it can become completely impossible to stop but the caster suffers a SuperPowerMeltdown. In a past edition, it was possible for a botched spell to cause the caster's [[YourHeadAsplode head to asplode]]. Probably one of the funniest things that can go wrong in a non-Skaven army.

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* MagicMisfire: Troubling, though fairly uncommon, for most magic users. Amusingly prevalent and spectacular for Greenskins - -- it can become completely impossible to stop but the caster suffers a SuperPowerMeltdown. In a past edition, it was possible for a botched spell to cause the caster's [[YourHeadAsplode head to asplode]]. Probably one of the funniest things that can go wrong in a non-Skaven army.



* MixAndMatchCritters: Monsters created by Chaos, such as Griffons, Manticores, and the various Beastmen, combine the traits of multiple animals. The Skaven Clan Moulder also specializes in mixing rats with other creatures to create vile mutants. Additionally, several lizardmen monsters fit as well - the stegadon and salamander both have stegasaur-esque thagomizer tails, despite primarily resembling triceratops and dimetrodon, respectively.

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* MixAndMatchCritters: Monsters created by Chaos, such as Griffons, Manticores, and the various Beastmen, combine the traits of multiple animals. The Skaven Clan Moulder also specializes in mixing rats with other creatures to create vile mutants. Additionally, several lizardmen monsters fit as well - -- the stegadon and salamander both have stegasaur-esque stegosaur-esque thagomizer tails, despite primarily resembling triceratops ''Triceratops'' and dimetrodon, ''Dimetrodon'' and/or iguanas, respectively.



* NoPlansNoPrototypeNoBackup: The man who invented the Steam Tank made about twelve of them, and then [[WhatAnIdiot threw the plans away]] -- as an expy of Leonardo da Vinci, he got bored with them and moved on to another project. However, lore says that one of the 12 tanks produced, the most successful prototype, dubbed "Conqueror" - fitted with a cannon and steam gun - was reverse engineered and went into mass production, while the other 11 unique originals are still lying around somewhere, except the ones that have been destroyed.

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* NoPlansNoPrototypeNoBackup: The man who invented the Steam Tank made about twelve of them, and then [[WhatAnIdiot threw the plans away]] -- as an expy of Leonardo da Vinci, he got bored with them and moved on to another project. However, lore says that one of the 12 tanks produced, the most successful prototype, dubbed "Conqueror" - -- fitted with a cannon and steam gun - -- was reverse engineered and went into mass production, while the other 11 unique originals are still lying around somewhere, except the ones that have been destroyed.



** The Heart of Woe is a magic item designed to do this - if the wearer dies it explodes.
** There's an Orc and Goblin item that also has this function - although the Goblin in question just thinks it's cool and shiny, and can't understand why [[FunetikAksent da Boss]] keeps sending him off to take on large groups of Chaos knights by himself.

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** The Heart of Woe is a magic item designed to do this - -- if the wearer dies it explodes.
** There's an Orc and Goblin item that also has this function - -- although the Goblin in question just thinks it's cool and shiny, and can't understand why [[FunetikAksent da Boss]] keeps sending him off to take on large groups of Chaos knights by himself.



* VoluntaryVassal: The halflings were never conquered militarily by the Empire, instead joining it and even have a vote when the time comes to elect TheEmperor.
* WarGod: [[NameOfCain Khaine]] for the Elves and Khorne for Chaos. There's a sneaking suspicion that they're one and the same.

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* VillainousBadlandHeroicArcadia:
** While the Old World is hardly Arcadia, being a rough copy of the European continent and thus mostly filled with crowded cities and darksome woods, it's still a far more pleasant and peaceful place than the Chaos Wastes the Norscans come from, which in addition to being as cold and unlivable as the real-world arctic circle are filled with vicious beasts and are frequently invaded by daemons.
** The High Elves live in Ulthuan, a large island covered by wide fields, green woods, shining fortresses and majestic mountains. The Dark Elves instead hail from Naggaroth, a dark and cold land of harsh peaks, icy wastes and monster-haunted forests dominated by the black spires of the dark elven cabals.
* VoluntaryVassal: The halflings were never conquered militarily by the Empire, instead joining it voluntarily, and even have a vote when the time comes to elect TheEmperor.
* WarGod: WarGod:
**
[[NameOfCain Khaine]] for the Elves and Khorne for Chaos. There's a sneaking suspicion that they're one and the same.


* ElectiveMonarchy: The Empire has their emperors elected by the courts of the chieftains of the provinces. Though their first emperor is now a god. The High Elves also elect their Phoenix Kings in a similar fashion, and it's been a ''long'' time since they elected the son of the previous Phoenix King. (Incidentally, ''their'' first Phoenix King was essentially an avatar of their primary god.)

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* ElectiveMonarchy: The Empire has their emperors elected by the courts With only a few exceptions, most of the chieftains of the provinces. Though monarchies are elective in someway.
** After
their first emperor is now a god. Emperor ascended to godhood, leaving no heir, it was decided that the Empire of Man would elect the their Emperors from then on. While this was nominally to choose the most capable among them to lead, it most often falls to either Reikland (who get four additional votes automatically from the Church of Sigmar and the Moot) and Middenland (who have an extra vote from the Cult of Ulric).
**
The High Elves also elect their Phoenix Kings in a similar fashion, and it's been a ''long'' time since though unlike the Empire, they elected have a series of rules, both spoken and unspoken, regarding the son of process, and enough hindsight to understand certain lines they never cross (killing ones' rivals being the biggest one). There is also a hereditary Everqueen, who is required by law to marry the Phoenix King (though once that's done, they can and will take other consorts).
** Bretonnia has a system comparable to the Empire, where the Dukes elect the King (also called the Royarch) from among themselves, but there is a prerequisite that the King ''must'' be a Grail Knight. In the event that
the previous Phoenix King's son is already a Grail Knight, though, he will almost certainly be chosen.
** The Dwarfs are this combined with a bit of AsskickingEqualsAuthority. The Karaz Ankor of the Dwarfs is divided into numerous holds ruled by hereditary kings, who in turn owe allegiance to the High
King. (Incidentally, ''their'' first Phoenix King was essentially an avatar Upon the High King's death, all the noble clans gather in Karaz-a-Karak, where any of their primary god.)the hopefuls compete for the title (mostly by performing various great deeds), after which a Council of Elders select the High King.


* AbnormalAmmo: The Doom Diver catapult [[CatapultToGlory fires a goblin in a hang glider]], Warplock guns fire GreenRocks, Screaming Skull Catapults fire, flaming and [[CaptainObvious screaming skulls]], Thundertusks fire giant iceballs.

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* AbnormalAmmo: The Doom Diver catapult [[CatapultToGlory fires a goblin in a hang glider]], Warplock guns fire GreenRocks, Screaming Skull Catapults fire, flaming and [[CaptainObvious screaming skulls]], skulls, Thundertusks fire giant iceballs.



* ActionInitiative: Models with the always strikes first rule always well, [[CaptainObvious strike first]], regardless of whether their initiative is higher than their opponent. If their initiative is higher, then they can re-roll failed to hit rolls.

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* ActionInitiative: Models with the always strikes first rule always well, [[CaptainObvious strike first]], first, regardless of whether their initiative is higher than their opponent. If their initiative is higher, then they can re-roll failed to hit rolls.

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* HateSink: Konrad von Carstein, the son of Vlad von Carstein, is the highly incompetent and most infamously [[AxCrazy mad]] member of the bloodline. Nothing more than a bully, countless people die thanks to Konrad's StupidEvil, including his own men, and when he is slain during a post-battle tantrum, nobody mourns for him.


The darkly humorous and bleak feel of the setting and game was what set it apart. If you were to combine equal parts Creator/JRRTolkien, Creator/MichaelMoorcock's [[Literature/TheElricSaga Elric]] stories, Manga/{{Berserk}} and ''Film/MontyPythonAndTheHolyGrail'', you would have found something similar to Warhammer.

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The darkly humorous and bleak feel of the setting and game was what set it apart. If you were to combine equal parts Creator/JRRTolkien, Creator/MichaelMoorcock's [[Literature/TheElricSaga Elric]] stories, Manga/{{Berserk}} ''Manga/{{Berserk}}'' and ''Film/MontyPythonAndTheHolyGrail'', you would have found something similar to Warhammer.


The darkly humorous and bleak feel of the setting and game was what set it apart. If you were to combine equal parts Creator/JRRTolkien, Creator/MichaelMoorcock's [[Literature/TheElricSaga Elric]] stories, and ''Film/MontyPythonAndTheHolyGrail'', you would have found something similar to Warhammer.

to:

The darkly humorous and bleak feel of the setting and game was what set it apart. If you were to combine equal parts Creator/JRRTolkien, Creator/MichaelMoorcock's [[Literature/TheElricSaga Elric]] stories, Manga/{{Berserk}} and ''Film/MontyPythonAndTheHolyGrail'', you would have found something similar to Warhammer.


* OurVampiresAreDifferent: [[VampireVarietyPack From each other, even.]] There are five known vampire Bloodlines; Von Carstein (classic Dracula-style aristocrats), Lahmian (literal ''FemmeFatale''s), Blood Dragons ({{Blood Knight}}s), Strigoi (cursed into looking like giant bat-monsters) and Necrarch (MadScientist necromancers who [[LooksLikeOrlok look a lot like Count Orlok]]). The different [[OurGhoulsAreCreepier Ghouls]] and [[OurZombiesAreDifferent Zombies]] serve vampires, as (respectively) devolved, cannibalistic, but still living humans and shambling, brainless corpses which need magical control to stay upright.

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* OurVampiresAreDifferent: [[VampireVarietyPack From each other, even.]] There are five known vampire Bloodlines; Von Carstein (classic Dracula-style aristocrats), Lahmian (literal ''FemmeFatale''s), Blood Dragons ({{Blood Knight}}s), Strigoi (cursed into looking like giant bat-monsters) and Necrarch (MadScientist necromancers who [[LooksLikeOrlok look a lot like Count Orlok]]). The different [[OurGhoulsAreCreepier Ghouls]] and [[OurZombiesAreDifferent Zombies]] serve vampires, as (respectively) devolved, cannibalistic, devolved and cannibalistic but still living humans and shambling, brainless corpses which need magical control to stay upright.upright.
* OurWyvernsAreDifferent: Wyverns are often raised by Orcs as war mounts. They are about as smart as horses and are smaller and much less powerful than true dragons, from which they're also distinguished by their smaller size, poisonous sting and vicious temperament.

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