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* Our {{Hobbits}} Are All The Same: Played straight, with their own Nature Descriptors and racial Wises being more "hobbit-like" than current fantasy interpretations with an obvious nod to ''TheHobbit'' and ''TheLordOfTheRings''.

to:

* Our {{Hobbits}} Are All The Same: Played straight, with their own Nature Descriptors and racial Wises being more "hobbit-like" than current fantasy interpretations with an obvious nod to ''TheHobbit'' ''Literature/TheHobbit'' and ''TheLordOfTheRings''.''Literature/TheLordOfTheRings''.


Torchbearer is a tabletop roleplaying game created by Thor Olavsrud and Luke Crane of ''TabletopGame/BurningWheel'' fame. A love letter to Basic ''TabletopGame/DungeonsAndDragons'', this dungeon-crawling game fuses old school feel with a modern take on rules design.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/torchbearer_rpg_cover.jpg]]
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Torchbearer is a tabletop roleplaying game {{tabletop RPG}} created by Thor Olavsrud and Luke Crane of ''TabletopGame/BurningWheel'' fame. A love letter to Basic ''TabletopGame/DungeonsAndDragons'', this dungeon-crawling game fuses old school feel with a modern take on rules design.



!!Tropes:

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!!Tropes:
!!This tabletop RPG provides examples of:


* AdventureFriendlyWorld: expected from the [[GameMaster GM]] when creating the game setting.
* AnAdventurerIsYou: with an emphasis on teamwork and synergy between characters. You can play with a Dwarf Adventurer, Elf Ranger, Halfling Burglar, Human Cleric, Human Magician and Human Warrior in the basic game. Human Paladin and Human Thief are only available to kickstarter backers. Classes can be easily created, and there are several fan-made ones published on the forums (some built by game designer Jared Sorensen).
* AdventureTown: played with, the rules leave pretty clear that players shouldn't linger in Town, but this is the best phase to look out for quests and dungeons to loot.
* CharacterAlignment: characters can be Lawful, Chaotic or Unaligned in accordance to the original D&D alignments.
* CharacterLevel: subverted in a way, characters do level up but the only way to advance skills and abilities is logging tests, traits advance every Winter with the help of the other players and new Wises also are acquired during Winter, all independently of the character's level.
* ClassAndLevelSystem: following the classic old-school D&D games which it pays tribute to, with a twist: you gain levels by spending Rewards, which are gained through roleplaying and teamwork.
* CrapsackWorld: the suggested setting goes hand in hand with the harsh lifestyle of an adventurer.

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* AdventureFriendlyWorld: expected Expected from the [[GameMaster GM]] when creating the game setting.
* AnAdventurerIsYou: with With an emphasis on teamwork and synergy between characters. You can play with a Dwarf Adventurer, Elf Ranger, Halfling Burglar, Human Cleric, Human Magician and Human Warrior in the basic game. Human Paladin and Human Thief are only available to kickstarter backers. Classes can be easily created, and there are several fan-made ones published on the forums (some built by game designer Jared Sorensen).
* AdventureTown: played Played with, the rules leave pretty clear that players shouldn't linger in Town, but this is the best phase to look out for quests and dungeons to loot.
* CharacterAlignment: characters Characters can be Lawful, Chaotic or Unaligned in accordance to the original D&D alignments.
* CharacterLevel: subverted Subverted in a way, characters do level up but the only way to advance skills and abilities is logging tests, traits advance every Winter with the help of the other players and new Wises also are acquired during Winter, all independently of the character's level.
* ClassAndLevelSystem: following Following the classic old-school D&D games which it pays tribute to, with a twist: you gain levels by spending Rewards, which are gained through roleplaying and teamwork.
* CrapsackWorld: the The suggested setting goes hand in hand with the harsh lifestyle of an adventurer.



* DungeonCrawling: the main appeal of the game, with a heavy focus on survival, exploration and resources management.

to:

* DungeonCrawling: the The main appeal of the game, with a heavy focus on survival, exploration and resources management.



* KillerGameMaster: surprisingly averted. Game Masters have a pretty strict set of rules that makes really difficult for characters to die quickly into a game, unless the GM ignores them.

to:

* KillerGameMaster: surprisingly Surprisingly averted. Game Masters have a pretty strict set of rules that makes really difficult for characters to die quickly into a game, unless the GM ignores them.



* MedievalEuropeanFantasy: with a strong nordic feel. Averted in some of the characters illustrations, specially for the Paladin who has a more eastern, hinduist style.
* NeverSplitTheParty: definitely ''not'' a good idea.
* NintendoHard: the game can be ''punishing'', rolling successes is difficult, conditions are harsh and twists can be terrifying.

to:

* MedievalEuropeanFantasy: with With a strong nordic feel. Averted in some of the characters illustrations, specially for the Paladin who has a more eastern, hinduist style.
* NeverSplitTheParty: definitely Definitely ''not'' a good idea.
* NintendoHard: the The game can be ''punishing'', rolling successes is difficult, conditions are harsh and twists can be terrifying.



* OurElvesAreBetter: admittedly the Elf Ranger is the most complex and most versatile of the character classes.
* Our {{Hobbits}} Are All The Same: played straight, with their own Nature Descriptors and racial Wises being more "hobbit-like" than current fantasy interpretations with an obvious nod to ''TheHobbit'' and ''TheLordOfTheRings''.
* RagtagBunchOfMisfits: the standard adventurers party. There's a reason characters are called "Murder hobos" by the game designers.

to:

* OurElvesAreBetter: admittedly Admittedly the Elf Ranger is the most complex and most versatile of the character classes.
* Our {{Hobbits}} Are All The Same: played Played straight, with their own Nature Descriptors and racial Wises being more "hobbit-like" than current fantasy interpretations with an obvious nod to ''TheHobbit'' and ''TheLordOfTheRings''.
* RagtagBunchOfMisfits: the The standard adventurers party. There's a reason characters are called "Murder hobos" by the game designers.



* YouAllMeetInAnInn: the name of the character creation chapter.


to:

* YouAllMeetInAnInn: the The name of the character creation chapter.



Torchbearer is a tabletop roleplaying game created by Thor Olavsrud and Luke Crane of ''BurningWheel'' fame. A love letter to Basic ''TabletopGame/DungeonsAndDragons'', this dungeon-crawling game fuses old school feel with a modern take on rules design.

to:

Torchbearer is a tabletop roleplaying game created by Thor Olavsrud and Luke Crane of ''BurningWheel'' ''TabletopGame/BurningWheel'' fame. A love letter to Basic ''TabletopGame/DungeonsAndDragons'', this dungeon-crawling game fuses old school feel with a modern take on rules design.


The system is an adaptation of ''MouseGuard'' Roleplaying Game, a previous Burning Wheel HQ game based on David Peterson's comicbook series.

to:

The system is an adaptation of ''MouseGuard'' ''ComicBook/MouseGuard'' Roleplaying Game, a previous Burning Wheel HQ game based on David Peterson's comicbook series.



!! Torchbearer contains examples of:

to:

!! Torchbearer contains examples of:
!!Tropes:


Torchbearer is a tabletop roleplaying game created by Thor Olavsrud and Luke Crane of ''{{Burning Wheel}}'' fame. A love letter to Basic ''{{Dungeons and Dragons}}'', this dungeon-crawling game fuses old school feel with a modern take on rules design.

to:

Torchbearer is a tabletop roleplaying game created by Thor Olavsrud and Luke Crane of ''{{Burning Wheel}}'' ''BurningWheel'' fame. A love letter to Basic ''{{Dungeons and Dragons}}'', ''TabletopGame/DungeonsAndDragons'', this dungeon-crawling game fuses old school feel with a modern take on rules design.



The system is an adaptation of ''{{Mouse Guard}}'' Roleplaying Game, a previous Burning Wheel HQ game based on David Peterson's comicbook series.

to:

The system is an adaptation of ''{{Mouse Guard}}'' ''MouseGuard'' Roleplaying Game, a previous Burning Wheel HQ game based on David Peterson's comicbook series.



* Our {{Hobbits}} Are All The Same: played straight, with their own Nature Descriptors and racial Wises being more "hobbit-like" than current fantasy interpretations with an obvious nod to ''{{The Hobbit}}'' and ''{{The Lord Of The Rings}}''.

to:

* Our {{Hobbits}} Are All The Same: played straight, with their own Nature Descriptors and racial Wises being more "hobbit-like" than current fantasy interpretations with an obvious nod to ''{{The Hobbit}}'' ''TheHobbit'' and ''{{The Lord Of The Rings}}''.''TheLordOfTheRings''.


* AdventureFriendlyWorld: expected from the GM when creating the game setting.

to:

* AdventureFriendlyWorld: expected from the GM [[GameMaster GM]] when creating the game setting.



* KillerGameMaster: surprisingly averted. GMs have a pretty strict set of rules that makes really difficult for characters to die quickly into a game, unless the GM ignores them.

to:

* KillerGameMaster: surprisingly averted. GMs Game Masters have a pretty strict set of rules that makes really difficult for characters to die quickly into a game, unless the GM ignores them.

Added DiffLines:

'''''[[http://www.torchbearerrpg.com You can visit the game website here.]]'''''


* CharacterAlignment: characters can be Lawful, Chaotic or Unaligned in accordance to old-school D&D alignments.

to:

* CharacterAlignment: characters can be Lawful, Chaotic or Unaligned in accordance to old-school the original D&D alignments.

Added DiffLines:

* LuckManipulationMechanic: Fate points, Persona points, Wises and traits.

Added DiffLines:

* KillerGameMaster: surprisingly averted. GMs have a pretty strict set of rules that makes really difficult for characters to die quickly into a game, unless the GM ignores them.

Added DiffLines:

* CharacterLevel: subverted in a way, characters do level up but the only way to advance skills and abilities is logging tests, traits advance every Winter with the help of the other players and new Wises also are acquired during Winter, all independently of the character's level.


* CharacterAlignment: characters can be Lawful, Chaotic and Unaligned in accordance to old-school D&D alignments.

to:

* CharacterAlignment: characters can be Lawful, Chaotic and or Unaligned in accordance to old-school D&D alignments.

Added DiffLines:

* CharacterAlignment: characters can be Lawful, Chaotic and Unaligned in accordance to old-school D&D alignments.

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