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* HotterAndSexier: Zigzagged. Cards like Erotic Assassin lampoon the game being sexy, but the Staple Resources are all pretty {{Stipperiffic}}.

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* HotterAndSexier: Zigzagged. Cards like Erotic Assassin lampoon the game being sexy, but the Staple Resources are all pretty {{Stipperiffic}}.{{Stripperiffic}}.


* HotterAndSexier: Zigzagged. Cards like Erotic Assassin lampoon the game being sexy, but the Staple Resources are all pretty {{Stipperific}}.

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* HotterAndSexier: Zigzagged. Cards like Erotic Assassin lampoon the game being sexy, but the Staple Resources are all pretty {{Stipperific}}.{{Stipperiffic}}.

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* HotterAndSexier: Zigzagged. Cards like Erotic Assassin lampoon the game being sexy, but the Staple Resources are all pretty {{Stipperific}}.


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* {{Stripperiffic}}: All five Staple Resources feature women in some pretty revealing outfits.


* FlavorText: Every card gets some on top, and those with shorter rules text get some more on the bottom.

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* FlavorText: Every card gets some on top, and those with shorter rules text get some more on the bottom. The only exceptions are Staple Resources (which have no text except for their name) and invitational cards which list their designer on top and tend to have too much rules text for their to room on the bottom.

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* FlavorText: Every card gets some on top, and those with shorter rules text get some more on the bottom.


* DenserAndWackier: Compared to ''TabletopGame/MagicTheGathering.'' ''The Spoils'' was created by ''Magic'' pros as a sort of ''"Magic 2.0,"'' with many rules either streamlined or deliberately altered to minimize variance. The world of ''The Spoils'' is deliberately wackier than any shown in ''Magic,'' and is denser by coincidence. ''The Spoils'' was launched in 2006. ''Magic's'' 2007 set, ''Time Spiral'' was so overwhelmingly complex that it led to a ground-up policy change in regards to complexity, particularly in Common cards. ''The Spoils'' did not follow suit, meaning that its Commons and Uncommons tend to have a wall of text in their rules box while most ''Magic'' Commons tend to only have one or two words.

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* DenserAndWackier: Compared to ''TabletopGame/MagicTheGathering.'' ''The Spoils'' was created by ''Magic'' pros as a sort of ''"Magic 2.0,"'' with many rules either streamlined or deliberately altered to minimize variance. The world of ''The Spoils'' is deliberately wackier than any shown in ''Magic,'' and but the game itself is denser by coincidence. ''The Spoils'' was launched in 2006. ''Magic's'' 2007 set, ''Time Spiral'' was so overwhelmingly complex that it led to a ground-up policy change in regards to complexity, particularly in Common cards. ''The Spoils'' did not follow suit, meaning that its Commons and Uncommons tend to have a wall of text in their rules box while most ''Magic'' Commons tend to only have one or two words.

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* DenserAndWackier: Compared to ''TabletopGame/MagicTheGathering.'' ''The Spoils'' was created by ''Magic'' pros as a sort of ''"Magic 2.0,"'' with many rules either streamlined or deliberately altered to minimize variance. The world of ''The Spoils'' is deliberately wackier than any shown in ''Magic,'' and is denser by coincidence. ''The Spoils'' was launched in 2006. ''Magic's'' 2007 set, ''Time Spiral'' was so overwhelmingly complex that it led to a ground-up policy change in regards to complexity, particularly in Common cards. ''The Spoils'' did not follow suit, meaning that its Commons and Uncommons tend to have a wall of text in their rules box while most ''Magic'' Commons tend to only have one or two words.


* UndeadLaborers: Called Necromorphs, reanimated corpses of debtors reduced to eternal indentured servitude are common among the Banker trade. They are used for the menials labor common to this trope, but also for jobs that are seen as too dangerous or just too outright boring for the living. One card in particular likens bureaucratic undead to an automated phone system ("Can I please speak to a ''living''person?").

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* UndeadLaborers: Called Necromorphs, reanimated corpses of debtors reduced to eternal indentured servitude are common among the Banker trade. They are used for the menials menial labor common to this trope, but also for jobs that are seen as too dangerous or just too outright boring for the living. One card in particular likens bureaucratic undead to an automated phone system ("Can I please speak to a ''living''person?").''living'' person?").


* ImmortalityBeginsAtTwenty: Subverted, but not in the usual way 31V35 live for centuries and spend most of them at the same age, but as ''teenagers,'' rather than young adults.

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* ImmortalityBeginsAtTwenty: Subverted, but not in the usual way way. 31V35 live for centuries and spend most of them at the same age, but as ''teenagers,'' rather than young adults.


* ImmortalityBeginsAtTwentyFive: Subverted, but not in the usual way 31V35 live for centuries and spend most of them at the same age, but as ''teenagers,'' rather than young adults.

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* ImmortalityBeginsAtTwentyFive: ImmortalityBeginsAtTwenty: Subverted, but not in the usual way 31V35 live for centuries and spend most of them at the same age, but as ''teenagers,'' rather than young adults.

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* ImmortalityBeginsAtTwentyFive: Subverted, but not in the usual way 31V35 live for centuries and spend most of them at the same age, but as ''teenagers,'' rather than young adults.


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* UndeadLaborers: Called Necromorphs, reanimated corpses of debtors reduced to eternal indentured servitude are common among the Banker trade. They are used for the menials labor common to this trope, but also for jobs that are seen as too dangerous or just too outright boring for the living. One card in particular likens bureaucratic undead to an automated phone system ("Can I please speak to a ''living''person?").


The game is also notable for the heavy amount of Memetic Mutations cited in its flavor texts, with references to/from ''WesternAnimation/FamilyGuy'', ''{{WesternAnimation/Futurama}}'', ''WesternAnimation/{{SpongeBob SquarePants}}'', ''Franchise/{{Predator}}'', the BeastieBoys and so on.

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The game is also notable for the heavy amount of Memetic Mutations cited in its flavor texts, with references to/from ''WesternAnimation/FamilyGuy'', ''{{WesternAnimation/Futurama}}'', ''WesternAnimation/{{SpongeBob SquarePants}}'', ''Franchise/{{Predator}}'', the BeastieBoys Music/BeastieBoys and so on.


The game is also notable for the heavy ammount of Memetic Mutations cited in its flavor texts, with references to/from ''FamilyGuy'', ''{{Futurama}}'', ''{{SpongeBob SquarePants}}'', ''Franchise/{{Predator}}'', the BeastieBoys and so on.

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The game is also notable for the heavy ammount amount of Memetic Mutations cited in its flavor texts, with references to/from ''FamilyGuy'', ''{{Futurama}}'', ''{{SpongeBob ''WesternAnimation/FamilyGuy'', ''{{WesternAnimation/Futurama}}'', ''WesternAnimation/{{SpongeBob SquarePants}}'', ''Franchise/{{Predator}}'', the BeastieBoys and so on.



* WeHaveReserves - Just ask [[http://www.spoilsinventory.com/pics/1E2/Murderous%20Commander.full.jpg this]] graduate from the [[{{Futurama}} Zapp Branigan]] school of warfare.

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* WeHaveReserves - Just ask [[http://www.spoilsinventory.com/pics/1E2/Murderous%20Commander.full.jpg this]] graduate from the [[{{Futurama}} [[{{WesternAnimation/Futurama}} Zapp Branigan]] school of warfare.

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*RefugeInAudacity - Oh yes. In this world, dragons are routinely fired from cannons, magic is fueled by twisting doorknobs and smashing extracted teeth, and the entire world is orbited by inhabited, floating chunks of itself.


* ReallySevenHundredYearsOld - 31v35(male ones at least) don't mature beyond what humans would consider puberty until a few dozen years before their death. They often live for thousands of years.

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* ReallySevenHundredYearsOld - 31v35(male 31v35 (male ones at least) don't mature beyond what humans would consider puberty until a few dozen years before their death. They often live for thousands of years.

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