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* XCalledTheyWantTheirYBack: The intro fiction features the line "The sixties and the nineties called and they want their dialogue back" -- {{lampshad|edTrope}}ing the fact that some of the cliques are rather heavy-handed parodies of rather dated subcultures.


''The Small Folk'' is a {{tabletop|Games}} roleplaying game by Creator/PhilMasters, self-published in 2015, which uses a version of the [[{{FUDGE}} Fate]] GameSystem (under the terms of the Open Gaming License). The setting material is an expanded and adapted version of a chapter which appeared in ''Dreaming Cities'', a supplement for Guardians of Order's "Tri-Stat" GameSystem, which appeared in 2005 before Guardians of Order went out of business. Cover and interior art (new for this version of the material) is by Steve Stiv.

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''The Small Folk'' is a {{tabletop|Games}} roleplaying game by Creator/PhilMasters, self-published in 2015, which uses a version of the [[{{FUDGE}} Fate]] TabletopGame/{{FATE}} GameSystem (under the terms of the Open Gaming License). The setting material is an expanded and adapted version of a chapter which appeared in ''Dreaming Cities'', a supplement for Guardians of Order's "Tri-Stat" GameSystem, which appeared in 2005 before Guardians of Order went out of business. Cover and interior art (new for this version of the material) is by Steve Stiv.


''The Small Folk'' is a tabletop roleplaying game by Creator/PhilMasters, self-published in 2015, which uses a version of the [[{{FUDGE}} Fate]] GameSystem (under the terms of the Open Gaming License). The setting material is an expanded and adapted version of a chapter which appeared in ''Dreaming Cities'', a supplement for Guardians of Order's "Tri-Stat" GameSystem, which appeared in 2005 before Guardians of Order went out of business. Cover and interior art (new for this version of the material) is by Steve Stiv.

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''The Small Folk'' is a tabletop {{tabletop|Games}} roleplaying game by Creator/PhilMasters, self-published in 2015, which uses a version of the [[{{FUDGE}} Fate]] GameSystem (under the terms of the Open Gaming License). The setting material is an expanded and adapted version of a chapter which appeared in ''Dreaming Cities'', a supplement for Guardians of Order's "Tri-Stat" GameSystem, which appeared in 2005 before Guardians of Order went out of business. Cover and interior art (new for this version of the material) is by Steve Stiv.

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* WainscotSociety: Very much the nature of the Small Folk's world.


The game is described as "Wainscot UrbanFantasy"; it is set in the modern world, but the [[PlayerCharacter PCs]] are "Small Folk", [[{{Lilliputians}} (very) tiny humanoids]] who live behind the walls and in the undergrowth. They are descended from TheFairFolk of legend, who were in fact [[ClapYourHandsIfYouBelieve psychic projections of the human racial unconscious]], but they were always small, and now they have gone into hiding as the world has moved on. They live largely by scavenging the by-products of human society.

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The game is described as "Wainscot "{{Wainscot|Society}} UrbanFantasy"; it is set in the modern world, but the [[PlayerCharacter PCs]] are "Small Folk", [[{{Lilliputians}} (very) tiny humanoids]] who live behind the walls and in the undergrowth. They are descended from TheFairFolk of legend, who were in fact [[ClapYourHandsIfYouBelieve psychic projections of the human racial unconscious]], but they were always small, and now they have gone into hiding as the world has moved on. They live largely by scavenging the by-products of human society.


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* BeneathTheEarth: Living underground is one option for the Small Folk, and knockers have magical abilities that assist them in digging tunnels.


* FairyCompanion: Small Folk are supposed to shun human attention, especially these days, but there are hints that some human "magicians" actually had the aid of one or more of these beings.

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* FairyCompanion: Small Folk are supposed to shun human attention, especially these days, but there are hints that some human "magicians" actually had used to have the aid of one or more of these beings.



* HouseFey: The brownies ''used'' to fulfill this role, and their magical tricks still reflect that tradition, but nowadays they're a bunch of yuppie wannabes.

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* HouseFey: The brownies ''used'' to fulfill fulfil this role, and their magical tricks still reflect that tradition, but nowadays they're a bunch of yuppie wannabes.

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* TheMasquerade: The Small Folk preserve the secret of their existence from humanity by dint of being very small and having some appropriate magical powers.


* GripingAboutGremlins: Played with, in that there is a clique of gremlins -- but they are generally more interested in doing cool stuff with technology than with sabotaging it.
* HandWave: Fate points, which are normally used to as a game-level device for influencing the story, also power more dramatic uses of magic. This is handwaved wit the idea that magic runs partly on how significant the user is to the universe, somehow.

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* GripingAboutGremlins: Played with, in that there is a clique of gremlins -- but they are generally more interested in doing cool stuff with technology than with in sabotaging it.
* HandWave: Fate points, which are normally used to as a game-level device for influencing the story, also power more dramatic uses of magic. This is handwaved wit with the idea that magic runs partly on how significant the user is to the universe, somehow.

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* HouseFey: The brownies ''used'' to fulfill this role, and their magical tricks still reflect that tradition, but nowadays they're a bunch of yuppie wannabes.


''The Small Folk'' is a tabletop roleplaying game by Phil Masters, self-published in 2015, which uses a version of the [[{{FUDGE}} Fate]] GameSystem (under the terms of the Open Gaming License). The setting material is an expanded and adapted version of a chapter which appeared in ''Dreaming Cities'', a supplement for Guardians of Order's "Tri-Stat" GameSystem, which appeared in 2005 before Guardians of Order went out of business. Cover and interior art (new for this version of the material) is by Steve Stiv.

to:

''The Small Folk'' is a tabletop roleplaying game by Phil Masters, Creator/PhilMasters, self-published in 2015, which uses a version of the [[{{FUDGE}} Fate]] GameSystem (under the terms of the Open Gaming License). The setting material is an expanded and adapted version of a chapter which appeared in ''Dreaming Cities'', a supplement for Guardians of Order's "Tri-Stat" GameSystem, which appeared in 2005 before Guardians of Order went out of business. Cover and interior art (new for this version of the material) is by Steve Stiv.


''The Small Folk'' is a tabletop roleplaying game by Phil Masters, self-published in 2015, which uses a version of the [[{{FUDGE}} Fate]] rules system (under the terms of the Open Gaming License). The setting material is an expanded and adapted version of a chapter which appeared in ''Dreaming Cities'', a supplement for Guardians of Order's "Tri-Stat" system, which appeared in 2005 before Guardians of Order went out of business. Cover and interior art (new for this version of the material) is by Steve Stiv.

The game is described as "Wainscot UrbanFantasy"; it is set in the modern world, but the characters are "Small Folk", [[{{Lilliputians}} (very) tiny humanoids]] who live behind the walls and in the undergrowth. They are descended from TheFairFolk of legend, who were in fact [[ClapYourHandsIfYouBelieve psychic projections of the human racial unconscious]], but they were always small, and now they have gone into hiding as the world has moved on. They live largely by scavenging the by-products of human society.

to:

''The Small Folk'' is a tabletop roleplaying game by Phil Masters, self-published in 2015, which uses a version of the [[{{FUDGE}} Fate]] rules system GameSystem (under the terms of the Open Gaming License). The setting material is an expanded and adapted version of a chapter which appeared in ''Dreaming Cities'', a supplement for Guardians of Order's "Tri-Stat" system, GameSystem, which appeared in 2005 before Guardians of Order went out of business. Cover and interior art (new for this version of the material) is by Steve Stiv.

The game is described as "Wainscot UrbanFantasy"; it is set in the modern world, but the characters [[PlayerCharacter PCs]] are "Small Folk", [[{{Lilliputians}} (very) tiny humanoids]] who live behind the walls and in the undergrowth. They are descended from TheFairFolk of legend, who were in fact [[ClapYourHandsIfYouBelieve psychic projections of the human racial unconscious]], but they were always small, and now they have gone into hiding as the world has moved on. They live largely by scavenging the by-products of human society.



* BusmansVocabulary: Brownies tend to talk in a parody of human business jargon ''all the time'', if the GM or players can sustain this.

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* BusmansVocabulary: Brownies tend to talk in a parody of human business jargon ''all the time'', if the GM GameMaster or players can sustain this.this.
* CharacterCustomization: Handled by Aspects, choice of Skills, and Stunts.


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* HandWave: Fate points, which are normally used to as a game-level device for influencing the story, also power more dramatic uses of magic. This is handwaved wit the idea that magic runs partly on how significant the user is to the universe, somehow.


* BusmansVocabulary: Brownies tend to talk in a parody of human business jargon ''all the time'', if the GM or players can sustain this.



* {{Goth}}: Boggarts are a parody of this trope, in all its potential variations (though few of them are very {{perky|Goth}}).
* GripingAboutGremlins: Played with, in that there is a clique of gremlins -- but they are generally more interested in doing cool stuff with technology than with sabotaging it.
* HipHop: The goblin subculture is a parody of this trope, complete with a lot of breakdancing. As goblins aren't a distinct ''ethnic'' group, the overall effect is kind of PrettyFlyForAWhiteGuy, at best.



* LittlePeople: Very little people -- actually {{Lilliputians}} -- as is the point of the set-up.

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* LittlePeople: Very little people -- actually {{Lilliputians}} -- as is are the point of the set-up.


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* NewAgeRetroHippie: Sprites -- nature-loving flower fairies with a taste for hallucinogens -- embody this trope. Pixies also tend this way, but they are more caricatures of more modern scruffy impoverished alternative-lifestyle radical-environmentalist "crusty" types. Members of either clique may be played as GranolaGirl types.


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* WorkingClassHero: Knockers see themselves as fitting this trope, and are very assertive about it.


* ClapYourHandsIfYouBelieve: Probably the origin of the Small Folk -- they are said to have originally been created by human belief -- although now they reproduce in the more conventional biological way. However, they do still disappear in a puff of smoke when they die.

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* ClapYourHandsIfYouBelieve: Probably the origin of the Small Folk -- they are said to have originally been created by human belief -- although now nowadays they reproduce in the more conventional biological way. However, they do still disappear in a puff of smoke when they die.


The game is described as "Wainscot UrbanFantasy"; it is set in the modern world, but the characters are "Small Folk", [[{{Lilliputians}} (very) tiny humanoids]] who live behind the walls and in the undergrowth. They are descended from TheFairFolk of legend, who were in fact psychic projections of the human racial unconscious, but they were always small, and now they have gone into hiding as the world has moved on. They live largely by scavenging the by-products of human society.

to:

The game is described as "Wainscot UrbanFantasy"; it is set in the modern world, but the characters are "Small Folk", [[{{Lilliputians}} (very) tiny humanoids]] who live behind the walls and in the undergrowth. They are descended from TheFairFolk of legend, who were in fact [[ClapYourHandsIfYouBelieve psychic projections of the human racial unconscious, unconscious]], but they were always small, and now they have gone into hiding as the world has moved on. They live largely by scavenging the by-products of human society.


Added DiffLines:

* ClapYourHandsIfYouBelieve: Probably the origin of the Small Folk -- they are said to have originally been created by human belief -- although now they reproduce in the more conventional biological way. However, they do still disappear in a puff of smoke when they die.


The game is described as "Wainscot UrbanFantasy"; it is set in the modern world, but the characters are "Small Folk", (very) tiny humanoids who live behind the walls and in the undergrowth. They are descended from TheFairFolk of legend, who were in fact psychic projections of the human racial unconscious, but they were always small, and now they have gone into hiding as the world has moved on. They live largely by scavenging the by-products of human society.

to:

The game is described as "Wainscot UrbanFantasy"; it is set in the modern world, but the characters are "Small Folk", [[{{Lilliputians}} (very) tiny humanoids humanoids]] who live behind the walls and in the undergrowth. They are descended from TheFairFolk of legend, who were in fact psychic projections of the human racial unconscious, but they were always small, and now they have gone into hiding as the world has moved on. They live largely by scavenging the by-products of human society.



* LittlePeople: Very little people, as is the point of the set-up.

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* {{Lilliputians}}: Small folk are 5-10cm (2-4 inches) tall.
* LittlePeople: Very little people, people -- actually {{Lilliputians}} -- as is the point of the set-up.set-up.
* MouseWorld: This is one of the handful of [=RPGs=] which tackles this sort of story.


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* ScavengedPunk: The Small Folk scavenge a lot of discarded human stuff, which shows up in the game's visual imagery from time to time.

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