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** Even in a game setting that runs on this sort of thing, the scenario "Nanopocalypse" (the final scenario in the final book, '''Revolt of the Machines''') is ''crushing'' in the despair it conveys. In this apocalypse, nanobots have overrun the world and consumed just about every trace of matter on the planet's surface, organic and inorganic alike (one of the passages talks about the people aboard the International Space Station watching every trace of green on Earth disappear from orbit). In the post-apocalyptic world, humanity is restricted to the arctic (the nanobots can't survive in extremely cold temperatures). A harsh life, but at least humanity survives, right? Not for long. It's implied that the only food supplies left on Earth are the ones left in those arctic bases, which aren't enough to feed all of the refugees for very long. And there's no means of resupply from the outside, nor any means of growing food locally (the environment is too harsh). In this post-apocalyptic world, humankind isn't just in for a rough ride like it is in most other scenarios - it's '''dead''' and just doesn't realize it yet.

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** Even in a game setting that runs on this sort of thing, the scenario "Nanopocalypse" (the final scenario in the final book, '''Revolt of the Machines''') is ''crushing'' in the despair it conveys. In this apocalypse, nanobots have overrun the world and consumed just about every trace atom of matter carbon in everything on the planet's surface, organic and inorganic alike (one of the passages talks about the people aboard the International Space Station watching every trace of green and every city light on Earth disappear from orbit). orbit), leaving only dust behind. In the post-apocalyptic world, the safest place for humanity to be is restricted to the arctic Antarctica (the nanobots can't survive in extremely cold temperatures). A harsh life, but at least humanity survives, right? Not for long. It's implied that the only food supplies left on Earth are the ones left in those arctic bases, which aren't enough to feed all of the arctic refugees for very long. And there's no means of resupply from the outside, nor any no means of growing food locally (the environment is too harsh).harsh), and no way to grow food anywhere else in the world because the very ''soil'' has been stripped of carbon (as the book puts it, "The surface is not only devoid of life, but lacks the necessary foundations for life to ever again take hold."). In this post-apocalyptic world, humankind isn't just in for a rough ride like it is in most other scenarios - it's '''dead''' and just doesn't realize it yet.


** '''[[BookOfRevelation Revelation]]:''' The End of Days cometh: blood rains, locust swarms, demon armies, and the Four Horsemen arrive to wreak havoc on the Earth. Humanity's faith is tested, and the armies of Heaven and Hell prepare for battle.

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** '''[[BookOfRevelation '''[[Literature/BookOfRevelation Revelation]]:''' The End of Days cometh: blood rains, locust swarms, demon armies, and the Four Horsemen arrive to wreak havoc on the Earth. Humanity's faith is tested, and the armies of Heaven and Hell prepare for battle.


*** Post-Apocalypse: a powerful MegaCorp company called E.D.E.N. finds a cure for the reanimation, and subsequently takes over the world with the money and influence they gain in the chaos.

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*** Post-Apocalypse: '''Post-Apocalypse:''' a powerful MegaCorp company called E.D.E.N. finds a cure for the reanimation, and subsequently takes over the world with the money and influence they gain in the chaos.



*** Post-Apocalypse: Cities and government are in ruins, and the last refuges of humanity are either small collectives of survivors or the growing cult of Walton Greggs, which offers food and safety in exchange for devotion.

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*** Post-Apocalypse: '''Post-Apocalypse:''' Cities and government are in ruins, and the last refuges of humanity are either small collectives of survivors or the growing cult of Walton Greggs, which offers food and safety in exchange for devotion.



*** Post-Apocalypse: The infected slowly dwindle in number, but the sheer damage has reduced much of the population to a scattering of small settlements and violent gangs- some of which have resorted to cannibalism.

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*** Post-Apocalypse: '''Post-Apocalypse:''' The infected slowly dwindle in number, but the sheer damage has reduced much of the population to a scattering of small settlements and violent gangs- some of which have resorted to cannibalism.



*** Post-Apocalypse: Modern society has collapsed, and people now either live a simple existence under the guide of the Voodoo priests or under the careful eye of the few military camps that exist.

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*** Post-Apocalypse: '''Post-Apocalypse:''' Modern society has collapsed, and people now either live a simple existence under the guide of the Voodoo priests or under the careful eye of the few military camps that exist.



*** Post-Apocalypse: What remains of the human race survives in cramped underground shelters, while the United Nations nukes the surface in a desperate attempt to fully eradicate the parasite.

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*** Post-Apocalypse: '''Post-Apocalypse:''' What remains of the human race survives in cramped underground shelters, while the United Nations nukes the surface in a desperate attempt to fully eradicate the parasite.



*** Post-Apocalypse: After an unsuccessful nuclear bombardment, Cthulhu departs to the stars. But the Star Spawn and Deep Ones remain, capturing, enslaving and torturing what's left of humanity with little provocation.

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*** Post-Apocalypse: '''Post-Apocalypse:''' After an unsuccessful nuclear bombardment, Cthulhu departs to the stars. But the Star Spawn and Deep Ones remain, capturing, enslaving and torturing what's left of humanity with little provocation.


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* HollywoodVoodoo: The ''It Ends With A Whisper'' chapter has a brief note at the beginning stating that the "voodoo" magic shown in this scenario is based entirely on this trope, and not any of the [[https://en.wikipedia.org/wiki/Haitian_Vodou real-life]] [[https://en.wikipedia.org/wiki/Louisiana_Voodoo Afro-American]] [[https://en.wikipedia.org/wiki/Hoodoo_(folk_magic) religious beliefs]].


* CrapsackWorld: How the world ends up in pretty much every Post-Apocalypse chapter.



* TheEndOfTheWorldAsWeKnowIt: [[ExactlyWhatItSaysOnTheTin It's in the title]].



* GovernmentConspiracy: Implied in [[spoiler: ''Under the Skin'']], where it is heavily suggested [[spoiler: not only that the U.N. could've developed a cure for the parasite if they'd put as much effort into it as they put into building the shelters and eradicating all life on the surface, but that they ''knew about the parasite's existence beforehand and even deliberately released it''.]]



** Subverted in ''Zombie Apocalypse''- in most scenarios, the book notes that both players and NPC's have mostly likely seen their share of zombie movies, and know how to deal with them. It doesn't stop the zombies from taking over, of course.



* TheEndOfTheWorldAsWeKnowIt: [[ExactlyWhatItSaysOnTheTin It's in the title]].
* GovernmentConspiracy: Implied in [[spoiler: ''Under the Skin'']], where it is heavily suggested [[spoiler: not only that the U.N. could've developed a cure for the parasite if they'd put as much effort into it as they put into building the shelters and eradicating all life on the surface, but that they ''knew about the parasite's existence beforehand and even deliberately released it''.]]

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* TheEndOfTheWorldAsWeKnowIt: [[ExactlyWhatItSaysOnTheTin It's PollutedWasteland: The Earth ends up this way in the title]].
* GovernmentConspiracy: Implied in [[spoiler:
''Under the Skin'']], where it is heavily suggested [[spoiler: not only that The Skin'', after the U.N. could've developed a cure for carpet-bombs the parasite if they'd put surface with nukes in a desperate attempt to finally kill off the zombie parasite. The surface is now all but uninhabitable and radioactive, though it does hint that some )(mutated) life exists above ground.
** In the Post-Apocalypse chapter of ''The Modular Menace'', the Modulons have taken over the world and built enormous "cubes", where they and the remainder of humanity live and work. The rest of the world outside the cubes is almost all polluted wasteland,
as much effort the Modulons see environmentalism as an inefficient waste of time.
** ''Nanopocalypse'' ends up this way as well, to an extent. Anything that isn't carbon or carbon-based is left a brittle silicate husk that quickly crumbles, turning every bit of land between the poles
into it as they put into building the shelters and eradicating all life on the surface, but that they ''knew about the parasite's existence beforehand and even deliberately released it''.]]either a lifeless desert of sand or a churning sea of gray goop.


[[folder: Rise of The Machines]]

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[[folder: Rise Revolt of The Machines]]


** '''Wrath of the Gods''' has [[CthulhuMythos Cthulhu rising from the deep]] and slowly marching along the continental US, destroying everything in its path. It shrugs off all damage, instantly regenerating after every attack. Only a barrage of nuclear warheads manages to vaporise Cthulhu completely, and even then it only takes slightly longer to regenerate before finally taking off into deep space, leaving a trail of destruction and a radioactive crater behind. Afterwards, the Deep Ones and Star Spawn take over, and humanity is forced to live the rest of its days being enslaved, tormented, and experimented on by these monsters. Even the cultists who helped them are not spared.

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** '''Wrath of the Gods''' has [[CthulhuMythos [[Franchise/CthulhuMythos Cthulhu rising from the deep]] and slowly marching along the continental US, destroying everything in its path. It shrugs off all damage, instantly regenerating after every attack. Only a barrage of nuclear warheads manages to vaporise Cthulhu completely, and even then it only takes slightly longer to regenerate before finally taking off into deep space, leaving a trail of destruction and a radioactive crater behind. Afterwards, the Deep Ones and Star Spawn take over, and humanity is forced to live the rest of its days being enslaved, tormented, and experimented on by these monsters. Even the cultists who helped them are not spared.



** ''Night of the Meteor'' is based on the original ''[[Film/NightOfTheLivingDead1968 Night of the Living Dead]]''.
** ''No Room In Hell'' takes its title and premise from ''[[Film/DawnOfTheDead2004 Dawn of the Dead]]''.
** ''Skitter'' is based on ''{{Them}}'', whereas ''Visages'' is based on ''Film/InvasionOfTheBodySnatchers''.
** ''Heavy Metal'' is based on ''MaximumOverdrive'', as well as [[Literature/{{Trucks}} the short story it was based on.]]
** ''Logical Conclusions'' and ''Death From Above'' both takes notes from the ''Franchise/{{Terminator}}'' franchise as well as ''TheMatrix'', with government-built AIs/robots going rogue and taking over the world.
** ''That Is Not Dead'' is, of course, ripped straight from the CthulhuMythos, even directly referencing it within the story descriptions.

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** ''Night of the Meteor'' is based on the original ''[[Film/NightOfTheLivingDead1968 Night ''Film/{{Night of the The Living Dead]]''.
Dead|1968}}''.
** ''No Room In Hell'' takes its title and premise from ''[[Film/DawnOfTheDead2004 Dawn ''Film/{{Dawn of the Dead]]''.
The Dead|2004}}''.
** ''Skitter'' is based on ''{{Them}}'', ''Film/{{Them}}'', whereas ''Visages'' is based on ''Film/InvasionOfTheBodySnatchers''.
** ''Heavy Metal'' is based on ''MaximumOverdrive'', ''Film/MaximumOverdrive'', as well as [[Literature/{{Trucks}} the short story it was based on.]]
** ''Logical Conclusions'' and ''Death From Above'' both takes notes from the ''Franchise/{{Terminator}}'' franchise as well as ''TheMatrix'', ''Film/TheMatrix'', with government-built AIs/robots going rogue and taking over the world.
** ''That Is Not Dead'' is, of course, ripped straight from the CthulhuMythos, Franchise/CthulhuMythos, even directly referencing it within the story descriptions.


** The '''[[Myth/NorseMythology Ragnarok]]''' scenario stands out most of all, because, if the [=PCs=] survive, it is all but explicitly stated that the world is ''better off'' than it was pre-apocalypse, although many people are dead and there is great devastation.

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** The '''[[Myth/NorseMythology Ragnarok]]''' ''[[Myth/NorseMythology Ragnarok]]'' scenario stands out most of all, because, if the [=PCs=] survive, it is all but explicitly stated that the world is ''better off'' than it was pre-apocalypse, although many people are dead and there is great devastation.

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* BittersweetEnding: Possible in some of the post-apocalypse scenarios, especially (with the exception of ''[[Franchise/CthulhuMythos Strange Aeons]]'') in the '''Wrath of the Gods''' scenarios.
** The '''[[Myth/NorseMythology Ragnarok]]''' scenario stands out most of all, because, if the [=PCs=] survive, it is all but explicitly stated that the world is ''better off'' than it was pre-apocalypse, although many people are dead and there is great devastation.

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* GovernmentConspiracy: Implied in [[spoiler: ''Under the Skin'']], where it is heavily suggested [[spoiler: not only that the U.N. could've developed a cure for the parasite if they'd put as much effort into it as they put into building the shelters and eradicating all life on the surface, but that they ''knew about the parasite's existence beforehand and even deliberately released it''.]]


*** Post-Apocalypse: Cities and government are in ruins, and the last refuges of humanity are either small collectives of survivors or the growing cult of Walter Greggs, which offers food and safety in exchange for devotion.

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*** Post-Apocalypse: Cities and government are in ruins, and the last refuges of humanity are either small collectives of survivors or the growing cult of Walter Walton Greggs, which offers food and safety in exchange for devotion.


* ApocalypseHow: Depending on what scenario you're choosing, it can range from a Class 1 (society is disrupted and changed, but still functional to some degree, even if it's under the rule of aliens or robots) to a Class 5 or 6 (Most if not all life on Earth is dead or has little chance of recovery). The scenarios listed in the books tend to be listed in order from least to worst ending.
* AttackOfThe50FootWhatever: Giant monsters appear in almost all the books in one form or another:
** ''Zombie Apocalypse'' has giant blobs of parasites in ''Beneath The Skin'', big enough to flip over trucks and capable of burrowing underground and splitting into smaller forms.
** ''Wrath of the Gods'' has several- Quetzalcoatl the giant flying serpent, Fire and Frost Giants, and of course Cthulhu itself, who is ''bigger than a mountain.''
** ''Alien Invasion'' has the giant ants in ''Skitter''.
** ''Rise of the Machines'' has the "Modulords" (a horde of Modulons who physically link together to form a giant humanoid robot) in ''The Modular Menace'', who wreck buildings and fight each other for dominance, growing bigger with each victory by "absorbing" the loser's Modulons. The Gray Goop from ''Nanopocolypse'' counts too, as it eventually grows so huge it consumes almost all the earth's surface.
* AttackOfTheKillerWhatever: Both ''Heavy Metal'' and ''The Modular Menace'' involve domestic machines turning against their creators, although the Modulons are a completely fictional device (a domestic robot).



** The final scenario of '''Zombie Apocalypse''', "Under The Skin", is not much better. A nigh-invulnerable parasite has begun to infect people all across the world, and the apocalypse section ends with approximately 60% of the uninfected population of the world hiding in underground bunkers while the governments of the world initiate a "scorched earth" policy via nukes. Humanity is forced to live underground in the post-apocalypse, and there's no guarantee that the parasite is completely eradicated. But at least there is some hope that the human race may survive, if they don't kill each other first.
** '''Wrath of the Gods''' has [[CthulhuMythos Cthulhu rising from the deep]] and slowly marching along the continental US, destroying everything in its path. It shrugs off all damage- even a barrage of multiple nuclear warheads- before finally taking off into deep space. Afterwards, the Deep Ones and Star Spawn take over, and humanity is forced to live the rest of its days being enslaved, tormented, and experimented on by these monsters. Even the cultists who helped them are not spared.

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** The final scenario of '''Zombie Apocalypse''', "Under The Skin", is not much better. A nigh-invulnerable parasite has begun to infect people all across the world, and the symptoms of which don't show until days later, allowing it to spread unchecked. The apocalypse section ends with approximately 60% of the uninfected population of the world hiding in underground bunkers while the governments of the world initiate a "scorched earth" policy via nukes. nuclear bombings. Humanity is forced to live underground in the post-apocalypse, with much of the surface world left a charred, radioactive wasteland teeming with mutant animals, and there's no guarantee that the parasite is completely eradicated. But at least there is some hope that the human race may survive, if they don't kill each other first.
** '''Wrath of the Gods''' has [[CthulhuMythos Cthulhu rising from the deep]] and slowly marching along the continental US, destroying everything in its path. It shrugs off all damage- even damage, instantly regenerating after every attack. Only a barrage of multiple nuclear warheads- warheads manages to vaporise Cthulhu completely, and even then it only takes slightly longer to regenerate before finally taking off into deep space.space, leaving a trail of destruction and a radioactive crater behind. Afterwards, the Deep Ones and Star Spawn take over, and humanity is forced to live the rest of its days being enslaved, tormented, and experimented on by these monsters. Even the cultists who helped them are not spared.


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* KillerRabbit: ''Gaia's Revenge'' can have literal killer rabbits, and one of the examples of enemies featuring in the chapter is a cute little beagle puppy... [[MoodWhiplash chewing on a severed human arm.]]


** ''Skitter'' is based on ''{{Them}}'', whereas ''Visages'' is based on ''InvasionOfTheBodySnatchers''.

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** ''Skitter'' is based on ''{{Them}}'', whereas ''Visages'' is based on ''InvasionOfTheBodySnatchers''.''Film/InvasionOfTheBodySnatchers''.


** [[Franchise/CthulhuMythos That is not Dead...]]: The stars have aligned, and dread Cthulhu arises, along with other unspeakable horrors. Mad cultists come out of hiding to sacrifice people to their dark god, and the Great Old One begins his unstoppable rampage on the earth.

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** [[Franchise/CthulhuMythos '''[[Franchise/CthulhuMythos That is not Dead...]]: ]]''': The stars have aligned, and dread Cthulhu arises, along with other unspeakable horrors. Mad cultists come out of hiding to sacrifice people to their dark god, and the Great Old One begins his unstoppable rampage on the earth.



** ''Night of the Meteor'' is based on the original [[Film/NightOfTheLivingDead1968 Night of the Living Dead]].
** ''Skitter'' is based on ''{{Them}}!''.

to:

** ''Night of the Meteor'' is based on the original [[Film/NightOfTheLivingDead1968 ''[[Film/NightOfTheLivingDead1968 Night of the Living Dead]].
Dead]]''.
** ''No Room In Hell'' takes its title and premise from ''[[Film/DawnOfTheDead2004 Dawn of the Dead]]''.
** ''Skitter'' is based on ''{{Them}}!''.''{{Them}}'', whereas ''Visages'' is based on ''InvasionOfTheBodySnatchers''.


Added DiffLines:

** ''Logical Conclusions'' and ''Death From Above'' both takes notes from the ''Franchise/{{Terminator}}'' franchise as well as ''TheMatrix'', with government-built AIs/robots going rogue and taking over the world.
** ''That Is Not Dead'' is, of course, ripped straight from the CthulhuMythos, even directly referencing it within the story descriptions.

Added DiffLines:

* {{Homage}}: pretty much every scenario in the books is based on another piece of apocalyptic fiction, some more blatant than others:
** ''Night of the Meteor'' is based on the original [[Film/NightOfTheLivingDead1968 Night of the Living Dead]].
** ''Skitter'' is based on ''{{Them}}!''.
** ''Heavy Metal'' is based on ''MaximumOverdrive'', as well as [[Literature/{{Trucks}} the short story it was based on.]]


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* MagicMeteor: Every book in the series has at least one scenario involving a meteor or comet that kicks off the plot, either carrying cosmic invaders (''Return of Quetzalcoatl'', ''Skitter/Visages'') or bathing the planet in weird radiation (''Night of the Meteor'', ''Heavy Metal'').


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* RobotWar: The fourth book in the series focuses on this, though ''Logical Conclusions'' and ''Death From Above'' are more "war" themed than the others.

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** The final scenario in '''Alien Invasion''' offers a small shred of hope: though the Visages have replaced nearly everyone and have turned all farms and cities into giant spore-making factories, the book points out that [[spoiler:Visages only have a lifespan of about 20 years, after which they shrivel up and crumble to dust. So as long as what little remains of humanity doesn't die off or kill each other, there's at least a small chance of reclaiming the Earth.]].
* EveryoneDies: Most likely how a game will end.
* EvilDetectingDog: The Visages from '''Alien Invasion''' don't replicate animals, especially dogs, as animals can sense them.


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* HordeOfAlienLocusts: Or rather, a horde of alien ants.

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