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''The Book of Unremitting Horror'' was originally a ''UsefulNotes/D20System'' supplement which detailed the horrific entities of the "Outer Dark Mythos". This was subsequently incorporated into the background of both ''TabletopGame/TheEsoterrorists'' and ''TabletopGame/FearItself'', which both use the ''TabletopGame/{{GUMSHOE}}'' rules system, and so the second edition of the supplement, using ''GUMSHOE'' rules mechanics, serves as a supplement for both those games.
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''The Book of Unremitting Horror'' was originally a ''UsefulNotes/D20System'' MediaNotes/D20System supplement which that detailed the horrific entities of the "Outer Dark Mythos". This was subsequently incorporated into the background of both ''TabletopGame/TheEsoterrorists'' and ''TabletopGame/FearItself'', which both use the ''TabletopGame/{{GUMSHOE}}'' rules system, system and so the second edition of the supplement, using ''GUMSHOE'' rules mechanics, serves as a supplement for both those games.
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* BeastMan: Feral drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a feral drowner is basically a MonsterLord and as such they're the physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
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* BeastMan: Feral drowners are giant goat-men hybrids of ancient age.age, dating back to the earliest humans. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a feral drowner is basically a MonsterLord and as such they're the physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
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Quality upgrade of image
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[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/bookofunremittinghorrorcover.jpg]]
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** Then there's Strap Throat, the [[GhostlyGoals vengeful ghost]] of a young girl killed by [[ParentalAbuse her abusive father]] in the early 20th century.
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** Then there's Strap Throat, the [[GhostlyGoals vengeful ghost]] of a young girl killed by [[ParentalAbuse [[AbusiveDad her abusive father]] in the early 20th century.
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* UnseenPenPal: The sisterites, modern day succubi, use their powers to access the internet, and use dating sites to track down prey (the fatter, the better) and begin a rapport with the victim. They lure the victims into a false sense of trust (or at the very least, make them too horny to think straight), often supplementing this by [[PostModernMagik emailing a .jpg of a sigil that]] [[ArtifactOfAttraction not only makes the victim see the most beautiful woman they can think of, but it allows the Sisterite to further twist the victim's perception at a later date,]] like making that abandoned barn look like a dance club. [[ImAHumanitarian Perfect for when she's ready to meet]] ''[[ExactWords "In the flesh".]]''
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* UnseenPenPal: The sisterites, modern day succubi, use their powers to access the internet, and use dating sites to track down prey (the fatter, the better) and begin a rapport with the victim. They lure the victims into a false sense of trust (or at the very least, make them too horny to think straight), often supplementing this by [[PostModernMagik emailing a .jpg of a sigil that]] sigil]] that [[ArtifactOfAttraction not only makes the victim see the most beautiful woman they can think of, but it allows the Sisterite to further twist the victim's perception at a later date,]] like making that abandoned barn look like a dance club. [[ImAHumanitarian Perfect for when she's ready to meet]] ''[[ExactWords "In the flesh".]]''
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most of these words are not proper names and should not be capitalised
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* AnArmAndALeg: The Mortician's bone saw can cut out a head or limb in seconds. A missing arm or leg can easily spell the end of a PC, who might need months to recuperate while other characters need to get on with their cases.
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* AnArmAndALeg: The Mortician's mortician's bone saw can cut out a head or limb in seconds. A missing arm or leg can easily spell the end of a PC, who might need months to recuperate while other characters need to get on with their cases.
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* BeastMan: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're the physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
* BigCreepyCrawlies: Torture Dogs resemble giant mammalian cyborg weevils, with whirring power drills between their oversized, prehensile mandibles.
* BigCreepyCrawlies: Torture Dogs resemble giant mammalian cyborg weevils, with whirring power drills between their oversized, prehensile mandibles.
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* BeastMan: Feral Drowners drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner feral drowner is basically a MonsterLord and as such they're the physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
* BigCreepyCrawlies: TortureDogs dogs resemble giant mammalian cyborg weevils, with whirring power drills between their oversized, prehensile mandibles.
* BigCreepyCrawlies: Torture
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** A Death Tapper infects victims with a disease known as Churning Rot. It begins with violent diarrhea and vomiting, then the organs liquefy and the victim dies in conscious pain as they vomit and excrete their own innards.
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** A Death Tapper death tapper infects victims with a disease known as Churning Rot. It begins with violent diarrhea and vomiting, then the organs liquefy and the victim dies in conscious pain as they vomit and excrete their own innards.
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** The Clootie's gaze and howl fill anyone who see or hear them with terror.
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** The Clootie's clootie's gaze and howl fill anyone who see or hear them with terror.
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* CameBackStrong: The Organ Grinder can upgrade itself after being defeated, upgrades vary from simply growing larger, to bolting on heavy armour or adding a more powerful weapon. Eventually it can become even more powerful physically than a Feral Drowner (the creature that's normally the #1 brute in the book).
* ChestBurster: When a Skitch grows large enough, it gnaws its way out of the host, leaving behind a corpse chewed to the bone.
* ChestBurster: When a Skitch grows large enough, it gnaws its way out of the host, leaving behind a corpse chewed to the bone.
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* CameBackStrong: The Organ Grinder organ grinder can upgrade itself after being defeated, upgrades vary from simply growing larger, to bolting on heavy armour or adding a more powerful weapon. Eventually it can become even more powerful physically than a Feral Drowner feral drowner (the creature that's normally the #1 brute in the book).
* ChestBurster: When aSkitch skitch grows large enough, it gnaws its way out of the host, leaving behind a corpse chewed to the bone.
* ChestBurster: When a
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* {{Cyborg}}: The Organ Grinder is a half-organic, half-mechanical monster made of both rotten flesh and metal. It only operates according to strict parameters, but is impossible to tire out.
* DepravedBisexual: Doesn't matter if a person is a man or woman, Feral Drowners see humans as nothing more than prey to be hunted for rape and then murder.
* DreamLand: Dream Tearers live in the Dreaming Realm, a vague and insubstantial plane of existence that connects the dreams of people. Sleeping people always enter it when they enter REM sleep. Every person has their own closed dream plane, and entering others' dreams is dangerous and very difficult.
* DrivenToSuicide: The Bleeder's cuts are addictive, and cause more stress if not received regularly. Those who are calmed by them begin to crave them, and when the bleeder moves onto a different subject, they begin to cut themselves, culminating with one or two final deep cuts to escape life. Some suspicious commentators have suggested that the eventual suicide is the real objective of the Bleeder.
* DepravedBisexual: Doesn't matter if a person is a man or woman, Feral Drowners see humans as nothing more than prey to be hunted for rape and then murder.
* DreamLand: Dream Tearers live in the Dreaming Realm, a vague and insubstantial plane of existence that connects the dreams of people. Sleeping people always enter it when they enter REM sleep. Every person has their own closed dream plane, and entering others' dreams is dangerous and very difficult.
* DrivenToSuicide: The Bleeder's cuts are addictive, and cause more stress if not received regularly. Those who are calmed by them begin to crave them, and when the bleeder moves onto a different subject, they begin to cut themselves, culminating with one or two final deep cuts to escape life. Some suspicious commentators have suggested that the eventual suicide is the real objective of the Bleeder.
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* {{Cyborg}}: The Organ Grinder organ grinder is a half-organic, half-mechanical monster made of both rotten flesh and metal. It only operates according to strict parameters, but is impossible to tire out.
* DepravedBisexual: Doesn't matter if a person is a man or woman,Feral Drowners feral drowners see humans as nothing more than prey to be hunted for rape and then murder.
* DreamLand: DreamTearers tearers live in the Dreaming Realm, a vague and insubstantial plane of existence that connects the dreams of people. Sleeping people always enter it when they enter REM sleep. Every person has their own closed dream plane, and entering others' dreams is dangerous and very difficult.
* DrivenToSuicide: TheBleeder's bleeder's cuts are addictive, and cause more stress if not received regularly. Those who are calmed by them begin to crave them, and when the bleeder moves onto a different subject, they begin to cut themselves, culminating with one or two final deep cuts to escape life. Some suspicious commentators have suggested that the eventual suicide is the real objective of the Bleeder.bleeder.
* DepravedBisexual: Doesn't matter if a person is a man or woman,
* DreamLand: Dream
* DrivenToSuicide: The
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* EvilSmellsBad: Feral Drowners exude a sickeningly foul stink, like when an old, mouldy goat skin is buried in reedy mud for a couple of weeks.
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* EvilSmellsBad: Feral Drowners drowners exude a sickeningly foul stink, like when an old, mouldy goat skin is buried in reedy mud for a couple of weeks.
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* TheFairFolk: Several creatures take their cues from darker bits of folklore about fae creatures, such as Clooties, Drowners, Feral Drowners (implied to be the origins of many legends, including the Pooka), Kooks and Sleep Hags.
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* TheFairFolk: Several creatures take their cues from darker bits of folklore about fae creatures, such as Clooties, Drowners, Feral Drowners clooties, drowners, feral drowners (implied to be the origins of many legends, including the Pooka), Kooks kooks and Sleep Hags.sleep hags.
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* FleshGolem: A Snuff Golem is formed from body parts, electrical equipment, and butcher's tools used in a SnuffFilm, and can create its own homunculus servitors from the remains of its victims.
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* FleshGolem: A Snuff Golem snuff golem is formed from body parts, electrical equipment, and butcher's tools used in a SnuffFilm, and can create its own homunculus servitors from the remains of its victims.
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* HalfHumanHybrid: The Blossomer's purpose is to impregnate all female members of its cult, they'll give birth to half-human, half-ODE daemons gifted with the powers of their heritage.
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* HalfHumanHybrid: The Blossomer's blossomer's purpose is to impregnate all female members of its cult, they'll give birth to half-human, half-ODE daemons gifted with the powers of their heritage.
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* HypnoticEyes: A Drowner's empty eyes urge victims to let go of the world and dive down the water.
* ImAHumanitarian: The summoning ritual of a Blossomer involves the cult putting its would-be host on an altar and eating his body from the waist down with only their teeth and nails. Once the Blossomer is summoned and finishes its job, the mothers-to-be need to eat the rest of the body.
* ImAHumanitarian: The summoning ritual of a Blossomer involves the cult putting its would-be host on an altar and eating his body from the waist down with only their teeth and nails. Once the Blossomer is summoned and finishes its job, the mothers-to-be need to eat the rest of the body.
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* HypnoticEyes: A Drowner's drowner's empty eyes urge victims to let go of the world and dive down the water.
* ImAHumanitarian: The summoning ritual of aBlossomer blossomer involves the cult putting its would-be host on an altar and eating his body from the waist down with only their teeth and nails. Once the Blossomer blossomer is summoned and finishes its job, the mothers-to-be need to eat the rest of the body.
* ImAHumanitarian: The summoning ritual of a
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* NeverSleepAgain: Dream Tearers hunt by entering sleeping minds and tearing them apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
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* NeverSleepAgain: Dream Tearers tearers hunt by entering sleeping minds and tearing them apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
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* OneHitKill: A few creatures have abilities that can spell instant death for the victim, like the Dementia Larva's decapitation, or the Mortician's bone saw.
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* OneHitKill: A few creatures have abilities that can spell instant death for the victim, like the Dementia Larva's dementia larva's decapitation, or the Mortician's bone saw.
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** When a person dies when overwhelmed by an extraordinarily strong need or addiction, the craving can sometimes hold the diseased spirit to the body as a Blood Corpse. Unlike the shambling zombies of [[Creator/GeorgeRomero Romero's]] movies, blood corpses are cunning, and lurk in places where the dregs of society go so they could feed on their blood. Otherwise, they are not very intelligent and aren't able to think much beyond drinking blood.
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** When a person dies when overwhelmed by an extraordinarily strong need or addiction, the craving can sometimes hold the diseased spirit to the body as a Blood Corpse.blood corpse. Unlike the shambling zombies of [[Creator/GeorgeRomero Romero's]] movies, blood corpses are cunning, and lurk in places where the dregs of society go so they could feed on their blood. Otherwise, they are not very intelligent and aren't able to think much beyond drinking blood.
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** The touch of a Sleep Hag causes the victim to wake up, aware of their surroundings, but unable to move a muscle other than opening their eyes.
* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral Drowner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, as not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners can feed off fear to grow even stronger.
* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral Drowner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, as not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners can feed off fear to grow even stronger.
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** The touch of a Sleep Hag sleep hag causes the victim to wake up, aware of their surroundings, but unable to move a muscle other than opening their eyes.
* PrimalFear: FeralDrowners drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral Drowner drowner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, as not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners feral drowner, feral drowners can feed off fear to grow even stronger.
* PrimalFear: Feral
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** Torture Dogs inject psychotropic toxins into the bloodstreams of their victims, which heighten their consciousness of pain, while keeping them awake for marathon torture sessions.
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** Torture Dogs dogs inject psychotropic toxins into the bloodstreams of their victims, which heighten their consciousness of pain, while keeping them awake for marathon torture sessions.
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* ResurrectiveImmortality: There are a number of creatures that will eventually back up after they've been physically destroyed. Clooties and Strap Throat can manifest again shortly after they're "killed", there is no way of killing these beings. Bleeders and Organ Grinders can also come back to life, though they can be killed permanently with the proper method (Bleeders need their original corpses unearthed and destroyed, while all Organ Grinders have a different KryptoniteFactor like acid or fire, etc.)
* SnuffFilm: A snuff movie that preserves a victim's last hours can sometimes result in the creation of a creature even more nightmarish, the Snuff Golem.
* SnuffFilm: A snuff movie that preserves a victim's last hours can sometimes result in the creation of a creature even more nightmarish, the Snuff Golem.
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* ResurrectiveImmortality: There are a number of creatures that will eventually back up after they've been physically destroyed. Clooties and Strap Throat strap throats can manifest again shortly after they're "killed", there is no way of killing these beings. Bleeders and Organ Grinders organ grinders can also come back to life, though they can be killed permanently with the proper method (Bleeders (bleeders need their original corpses unearthed and destroyed, while all Organ Grinders organ grinders have a different KryptoniteFactor like acid or fire, etc.)
* SnuffFilm: A snuff movie that preserves a victim's last hours can sometimes result in the creation of a creature even more nightmarish, theSnuff Golem.snuff golem.
* SnuffFilm: A snuff movie that preserves a victim's last hours can sometimes result in the creation of a creature even more nightmarish, the
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* SpontaneousHumanCombustion: The touch of a Mortician of the Practice can cause living bodies to burn into a greasy, lumpy residue with parts of limbs still visible, leaving the surroundings untouched. Many cases of 'spontaneous human combustion' were caused by Morticians trying to get rid of someone who learnt too much.
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* SpontaneousHumanCombustion: The touch of a Mortician mortician of the Practice can cause living bodies to burn into a greasy, lumpy residue with parts of limbs still visible, leaving the surroundings untouched. Many cases of 'spontaneous human combustion' were caused by Morticians trying to get rid of someone who learnt too much.
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* TouchOfDeath: A Mortician's touch can cause bodies to burst into strange invisible flames.
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* TouchOfDeath: A Mortician's mortician's touch can cause bodies to burst into strange invisible flames.
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* UnseenPenPal: The Sisterites, modern day succubi, use their powers to access the internet, and use dating sites to track down prey (the fatter, the better) and begin a rapport with the victim. They lure the victims into a false sense of trust (or at the very least, make them too horny to think straight), often supplementing this by [[PostModernMagik emailing a .jpg of a sigil that]] [[ArtifactOfAttraction not only makes the victim see the most beautiful woman they can think of, but it allows the Sisterite to further twist the victim's perception at a later date,]] like making that abandoned barn look like a dance club. [[ImAHumanitarian Perfect for when she's ready to meet]] ''[[ExactWords "In the flesh".]]''
* VampiricDraining: Blood Corpses rampage insatiably for human blood, consuming it through hollow claws.
* VampiricDraining: Blood Corpses rampage insatiably for human blood, consuming it through hollow claws.
to:
* UnseenPenPal: The Sisterites, sisterites, modern day succubi, use their powers to access the internet, and use dating sites to track down prey (the fatter, the better) and begin a rapport with the victim. They lure the victims into a false sense of trust (or at the very least, make them too horny to think straight), often supplementing this by [[PostModernMagik emailing a .jpg of a sigil that]] [[ArtifactOfAttraction not only makes the victim see the most beautiful woman they can think of, but it allows the Sisterite to further twist the victim's perception at a later date,]] like making that abandoned barn look like a dance club. [[ImAHumanitarian Perfect for when she's ready to meet]] ''[[ExactWords "In the flesh".]]''
* VampiricDraining: BloodCorpses corpses rampage insatiably for human blood, consuming it through hollow claws.
* VampiricDraining: Blood
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** When a person is exposed to monstrous visions of nightmare, he dies internally and the shell of the person stumbles away from what he has seen, forever changed. The most extreme result is a complete transformation into something inhuman, misshapen and savage: the Dementia Larva.
** Potential Bleeders are taken to a special sanctuary where existing Bleeders hang them by the ankle and cut them all over, transforming them into Bleeders after 24 hours.
** Victims of a Workman in their underground home join their ranks, slaving eternally for more scraps of emotional residue.
** Potential Bleeders are taken to a special sanctuary where existing Bleeders hang them by the ankle and cut them all over, transforming them into Bleeders after 24 hours.
** Victims of a Workman in their underground home join their ranks, slaving eternally for more scraps of emotional residue.
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** When a person is exposed to monstrous visions of nightmare, he dies internally and the shell of the person stumbles away from what he has seen, forever changed. The most extreme result is a complete transformation into something inhuman, misshapen and savage: the Dementia Larva.
dementia larva.
** PotentialBleeders bleeders are taken to a special sanctuary where existing Bleeders hang them by the ankle and cut them all over, transforming them into Bleeders after 24 hours.
** Victims of aWorkman workman in their underground home join their ranks, slaving eternally for more scraps of emotional residue.
** Potential
** Victims of a
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* AnArmAndALeg: The mortician's bone saw can cut out a head or limb in seconds. A missing arm or leg can easily spell the end of a PC, who might need months to recuperate while other characters need to get on with their cases.
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* AnArmAndALeg: The mortician's Mortician's bone saw can cut out a head or limb in seconds. A missing arm or leg can easily spell the end of a PC, who might need months to recuperate while other characters need to get on with their cases.
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* BigCreepyCrawlies: Torture dogs resemble giant mammalian cyborg weevils, with whirring power drills between their oversized, prehensile mandibles.
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* BigCreepyCrawlies: Torture dogs Dogs resemble giant mammalian cyborg weevils, with whirring power drills between their oversized, prehensile mandibles.
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** A death tapper infects victims with a disease known as Churning Rot. It begins with violent diarrhea and vomiting, then the organs liquefy and the victim dies in conscious pain as they vomit and excrete their own innards.
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** A death tapper Death Tapper infects victims with a disease known as Churning Rot. It begins with violent diarrhea and vomiting, then the organs liquefy and the victim dies in conscious pain as they vomit and excrete their own innards.
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** The clootie's gaze and howl fill anyone who see or hear them with terror.
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** The clootie's Clootie's gaze and howl fill anyone who see or hear them with terror.
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* ChestBurster: When a skitch grows large enough, it gnaws its way out of the host, leaving behind a corpse chewed to the bone.
* TheCorrupter: The Ovvashi is a demon that preys on homeless communities, ingratiating themselves by always having the thing a specific homeless person wants; the first gift to an individual is always free, but every subsequent gift has an ever greater cost, usually in morally-dubious "favors" to the Ovvashi that harm the homeless group; it slowly escalates from rumormongering to petty theft to eventually murder, and when a person's soul becomes tainted enough, the Ovvashi arranges their death (usually through engineered overdose another corrupted member of the group, but it's not afraid to get its fangs dirty), then takes a small bit of the corpse, puts it in its bone pipe and smokes it, allowing the demon to [[SoulEating consume the damned soul]].
* TheCorrupter: The Ovvashi is a demon that preys on homeless communities, ingratiating themselves by always having the thing a specific homeless person wants; the first gift to an individual is always free, but every subsequent gift has an ever greater cost, usually in morally-dubious "favors" to the Ovvashi that harm the homeless group; it slowly escalates from rumormongering to petty theft to eventually murder, and when a person's soul becomes tainted enough, the Ovvashi arranges their death (usually through engineered overdose another corrupted member of the group, but it's not afraid to get its fangs dirty), then takes a small bit of the corpse, puts it in its bone pipe and smokes it, allowing the demon to [[SoulEating consume the damned soul]].
to:
* ChestBurster: When a skitch Skitch grows large enough, it gnaws its way out of the host, leaving behind a corpse chewed to the bone.
* TheCorrupter: The Ovvashi is a demon that preys on homeless communities, ingratiating themselves by always having the thing a specific homeless person wants; the first gift to an individual is always free, but every subsequent gift has an ever greater cost, usually in morally-dubious "favors" to the Ovvashi that harm the homeless group; it slowly escalates from rumormongering to petty theft to eventually murder, and when a person's soul becomes tainted enough, the Ovvashi arranges their death (usually through engineered overdose or another corrupted member of the group, but it's not afraid to get its fangs dirty), then takes a small bit of the corpse, puts it in its bone pipe and smokes it, allowing the demon to [[SoulEating consume the damned soul]].
* TheCorrupter: The Ovvashi is a demon that preys on homeless communities, ingratiating themselves by always having the thing a specific homeless person wants; the first gift to an individual is always free, but every subsequent gift has an ever greater cost, usually in morally-dubious "favors" to the Ovvashi that harm the homeless group; it slowly escalates from rumormongering to petty theft to eventually murder, and when a person's soul becomes tainted enough, the Ovvashi arranges their death (usually through engineered overdose or another corrupted member of the group, but it's not afraid to get its fangs dirty), then takes a small bit of the corpse, puts it in its bone pipe and smokes it, allowing the demon to [[SoulEating consume the damned soul]].
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* {{Cyborg}}: The organ grinder is a half-organic, half-mechanical monster made of both rotten flesh and metal. It only operates according to strict parameters, but is impossible to tire out.
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* {{Cyborg}}: The organ grinder Organ Grinder is a half-organic, half-mechanical monster made of both rotten flesh and metal. It only operates according to strict parameters, but is impossible to tire out.
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* DreamLand: Dream tearers live in the Dreaming Realm, a vague and insubstantial plane of existence that connects the dreams of people. Sleeping people always enter it when they enter REM sleep. Every person has their own closed dream plane, and entering others' dreams is dangerous and very difficult.
* DrivenToSuicide: The bleeder's cuts are addictive, and cause more stress if not received regularly. Those who are calmed by them begin to crave them, and when the bleeder moves onto a different subject, they begin to cut themselves, culminating with one or two final deep cuts to escape life. Some suspicious commentators have suggested that the eventual suicide is the real objective of the bleeder.
* DrivenToSuicide: The bleeder's cuts are addictive, and cause more stress if not received regularly. Those who are calmed by them begin to crave them, and when the bleeder moves onto a different subject, they begin to cut themselves, culminating with one or two final deep cuts to escape life. Some suspicious commentators have suggested that the eventual suicide is the real objective of the bleeder.
to:
* DreamLand: Dream tearers Tearers live in the Dreaming Realm, a vague and insubstantial plane of existence that connects the dreams of people. Sleeping people always enter it when they enter REM sleep. Every person has their own closed dream plane, and entering others' dreams is dangerous and very difficult.
* DrivenToSuicide: Thebleeder's Bleeder's cuts are addictive, and cause more stress if not received regularly. Those who are calmed by them begin to crave them, and when the bleeder moves onto a different subject, they begin to cut themselves, culminating with one or two final deep cuts to escape life. Some suspicious commentators have suggested that the eventual suicide is the real objective of the bleeder.Bleeder.
* DrivenToSuicide: The
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* EvilSmellsBad: Feral drowners exude a sickeningly foul stink, like when an old, mouldy goat skin is buried in reedy mud for a couple of weeks.
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* EvilSmellsBad: Feral drowners Drowners exude a sickeningly foul stink, like when an old, mouldy goat skin is buried in reedy mud for a couple of weeks.
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* TheFairFolk: Several creatures take their cues from darker bits of folklore about fae creatures, such as Clooties, Drowners, Feral Drowners (implied to be the origins of many legends, including the Pooka), Kooks and Sleep Hag.
* FaunsAndSatyrs: Feral drowners are bestial creatures resembling hybrids of humans and goats that often violate victims before killing them.
* FaunsAndSatyrs: Feral drowners are bestial creatures resembling hybrids of humans and goats that often violate victims before killing them.
to:
* TheFairFolk: Several creatures take their cues from darker bits of folklore about fae creatures, such as Clooties, Drowners, Feral Drowners (implied to be the origins of many legends, including the Pooka), Kooks and Sleep Hag.
Hags.
* FaunsAndSatyrs: Feraldrowners Drowners are bestial creatures resembling hybrids of humans and goats that often violate victims before killing them.
* FaunsAndSatyrs: Feral
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* FleshGolem: A snuff golem is formed from body parts, electrical equipment and butcher's tools, and can create its own homunculus servitors from the remains of its victims.
to:
* FleshGolem: A snuff golem Snuff Golem is formed from body parts, electrical equipment equipment, and butcher's tools, tools used in a SnuffFilm, and can create its own homunculus servitors from the remains of its victims.
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** An Ovvashi looks like a derelict with multiple rows of triangular shark-like teeth, and is capable of psychically influence people to ignore this telltale sign of its inhuman nature.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the sisterite herself as a beautiful woman instead of the horrific monster she really is.
* HalfHumanHybrid: The blossomer's purpose is to impregnate all female members of its cult, they'll give birth to half-human, half-ODE daemons gifted with the powers of their heritage.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the sisterite herself as a beautiful woman instead of the horrific monster she really is.
* HalfHumanHybrid: The blossomer's purpose is to impregnate all female members of its cult, they'll give birth to half-human, half-ODE daemons gifted with the powers of their heritage.
to:
** An Ovvashi looks like a derelict with multiple rows of triangular shark-like teeth, and is capable of psychically influence influencing people to ignore this telltale sign of its inhuman nature.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and thesisterite Sisterite herself as a beautiful woman instead of the horrific monster she really is.
* HalfHumanHybrid: Theblossomer's Blossomer's purpose is to impregnate all female members of its cult, they'll give birth to half-human, half-ODE daemons gifted with the powers of their heritage.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the
* HalfHumanHybrid: The
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* HypnoticEyes: A drowner's empty eyes urge victims to let go of the world and dive down the water.
* ImAHumanitarian: The summoning ritual of a blossomer involves the cult putting its would-be host on an altar and eating his body from the waist down with only their teeth and nails. Once the blossomer is summoned and finishes its job, the mothers-to-be need to eat the rest of the body.
* ImAHumanitarian: The summoning ritual of a blossomer involves the cult putting its would-be host on an altar and eating his body from the waist down with only their teeth and nails. Once the blossomer is summoned and finishes its job, the mothers-to-be need to eat the rest of the body.
to:
* HypnoticEyes: A drowner's Drowner's empty eyes urge victims to let go of the world and dive down the water.
* ImAHumanitarian: The summoning ritual of ablossomer Blossomer involves the cult putting its would-be host on an altar and eating his body from the waist down with only their teeth and nails. Once the blossomer Blossomer is summoned and finishes its job, the mothers-to-be need to eat the rest of the body.
* ImAHumanitarian: The summoning ritual of a
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* MultiArmedAndDangerous: Room raiders have four arms – two vestigial limbs next to the mouth that end in human hands, for typing, and two longer arms that end in long curved claws, for killing.
* NeverSleepAgain: Dream tearers hunt by entering sleeping minds and tearing them apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
* NeverSleepAgain: Dream tearers hunt by entering sleeping minds and tearing them apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
to:
* MultiArmedAndDangerous: Room raiders Raiders have four arms – two vestigial limbs next to the mouth that end in human hands, for typing, and two longer arms that end in long curved claws, for killing.
* NeverSleepAgain: Dreamtearers Tearers hunt by entering sleeping minds and tearing them apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
* NeverSleepAgain: Dream
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* OneHitKill: A few creatures have abilities that can spell instant death for the victim, like the dementia larva's decapitation, or the mortician's bone saw.
to:
* OneHitKill: A few creatures have abilities that can spell instant death for the victim, like the dementia larva's Dementia Larva's decapitation, or the mortician's Mortician's bone saw.
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** When a person dies when overwhelmed by an extraordinarily strong need or addiction, the craving can sometimes hold the diseased spirit to the body as a blood corpse. Unlike the shambling zombies of [[Creator/GeorgeRomero Romero's]] movies, blood corpses are cunning, and lurk in places where the dregs of society go so they could feed on their blood. Otherwise, they are not very intelligent and aren't able to think much beyond drinking blood.
to:
** When a person dies when overwhelmed by an extraordinarily strong need or addiction, the craving can sometimes hold the diseased spirit to the body as a blood corpse.Blood Corpse. Unlike the shambling zombies of [[Creator/GeorgeRomero Romero's]] movies, blood corpses are cunning, and lurk in places where the dregs of society go so they could feed on their blood. Otherwise, they are not very intelligent and aren't able to think much beyond drinking blood.
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** The touch of a sleep hag causes the victim to wake up, aware of their surroundings, but unable to move a muscle other than opening their eyes.
* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral Drawner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, as not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners can feed off fear to grow even stronger.
* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral Drawner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, as not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners can feed off fear to grow even stronger.
to:
** The touch of a sleep hag Sleep Hag causes the victim to wake up, aware of their surroundings, but unable to move a muscle other than opening their eyes.
* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a FeralDrawner Drowner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, as not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners can feed off fear to grow even stronger.
* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral
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** Torture dogs inject psychotropic toxins into the bloodstreams of their victims, which heighten their consciousness of pain, while keeping them awake for marathon torture sessions.
to:
** Torture dogs Dogs inject psychotropic toxins into the bloodstreams of their victims, which heighten their consciousness of pain, while keeping them awake for marathon torture sessions.
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* SnuffFilm: A snuff movie that preserves a victim's last hours can sometimes result in the creation of a creature even more nightmarish, the snuff golem.
to:
* SnuffFilm: A snuff movie that preserves a victim's last hours can sometimes result in the creation of a creature even more nightmarish, the snuff golem.Snuff Golem.
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* SpontaneousHumanCombustion: The touch of a mortician of the Practice can cause living bodies to burn into a greasy, lumpy residue with parts of limbs still visible, leaving the surroundings untouched. Many cases of 'spontaneous human combustion' were caused by morticians trying to get rid of someone who learnt too much.
to:
* SpontaneousHumanCombustion: The touch of a mortician Mortician of the Practice can cause living bodies to burn into a greasy, lumpy residue with parts of limbs still visible, leaving the surroundings untouched. Many cases of 'spontaneous human combustion' were caused by morticians Morticians trying to get rid of someone who learnt too much.
Changed line(s) 72 (click to see context) from:
* TouchOfDeath: A mortician's touch can cause bodies to burst into strange invisible flames.
to:
* TouchOfDeath: A mortician's Mortician's touch can cause bodies to burst into strange invisible flames.
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* VampiricDraining: Blood corpses rampage insatiably for human blood, consuming it through hollow claws.
to:
* VampiricDraining: Blood corpses Corpses rampage insatiably for human blood, consuming it through hollow claws.
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** When a person is exposed to monstrous visions of nightmare, he dies internally and the shell of the person stumbles away from what he has seen, forever changed. The most extreme result is a complete transformation into something inhuman, misshapen and savage: the dementia larva.
** Potential bleeders are taken to a special sanctuary where existing bleeders hang them by the ankle and cut them all over, transforming them into bleeders after 24 hours.
** Victims of a workman in their underground home join their ranks, slaving eternally for more scraps of emotional residue.
** Kooks drain the living essence from children, who become kooks once totally drained.
** Potential bleeders are taken to a special sanctuary where existing bleeders hang them by the ankle and cut them all over, transforming them into bleeders after 24 hours.
** Victims of a workman in their underground home join their ranks, slaving eternally for more scraps of emotional residue.
** Kooks drain the living essence from children, who become kooks once totally drained.
to:
** When a person is exposed to monstrous visions of nightmare, he dies internally and the shell of the person stumbles away from what he has seen, forever changed. The most extreme result is a complete transformation into something inhuman, misshapen and savage: the dementia larva.
Dementia Larva.
** Potentialbleeders Bleeders are taken to a special sanctuary where existing bleeders Bleeders hang them by the ankle and cut them all over, transforming them into bleeders Bleeders after 24 hours.
** Victims of aworkman Workman in their underground home join their ranks, slaving eternally for more scraps of emotional residue.
** Kooks drain the living essence from children, who becomekooks Kooks once totally drained.
** Potential
** Victims of a
** Kooks drain the living essence from children, who become
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Misuse. Lord British Postulate isn't about invulnerable entities, it's about how people manage to kill a supposedly invulnerable entity.
Deleted line(s) 49 (click to see context) :
* LordBritishPostulate: As they are gods (or a very close facsimile), the Empty One and the Mystery Man have no stats at all, as nothing a mortal can do could actually harm them.
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* UnseenPenPal: The Sisterites, modern day succubi, use their powers to access the internet, and use dating sites to track down prey (the fatter, the better) and begin a rapport with the victim. They lure the victims into a false sense of trust (or at the very least, make them too horny to think straight), often supplementing this by [[PostModernMagik emailing a .jpg of a sigil that]] [[ArtifactOfAttraction not only makes the victim see the most beautiful woman they can think of, but it allows the Sisterite to further twist the victim's perception at a later date,]] like making that abandoned barn look like a dance club. [[ImAHumanitarian Perfect for when she's ready to meet]] ''[[ExactWords "In the flesh".]]''
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dewicking redirect
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* LiteralManeater: Sisterites, a particularly unpleasant breed of digital-age succubi who [[MailerDaemon seduce their prey over the internet]], lure them to their lairs, and then devour them.
to:
* LiteralManeater: Sisterites, a particularly unpleasant breed of digital-age succubi who [[MailerDaemon [[UnseenPenPal seduce their prey over the internet]], lure them to their lairs, and then devour them.
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None
Changed line(s) 38 (click to see context) from:
** Kooks appear to children as beautiful fey children, surrounded by an aura of enjoyment. The sky is bluer, the sun seems warmer, the wind smells euphoric, and the child perceives the kook's words and actions as favourably as possible. Adults see then as happy, innocent children, but this is more difficult.
to:
** Kooks appear to children as beautiful fey children, surrounded by an aura of enjoyment. The sky is bluer, the sun seems warmer, the wind smells euphoric, and the child perceives the kook's words and actions as favourably as possible. Adults see then them as happy, innocent children, but this is more difficult.
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None
Changed line(s) 9 (click to see context) from:
* BigfootSasquatchAndYeti: Isolation Beasts are shambling horrors the size of a building, covered in rank, matted hair and dragging their slimy, misshapen limbs behind them. Historically, they have lurked in the wilderness, giving rise to legends of giants or yetis, preying lone travellers and small groups, since Isolation Beasts cannot bear to be seen by crowds.
to:
* BigfootSasquatchAndYeti: Isolation Beasts are shambling horrors the size of a building, covered in rank, matted hair and dragging their slimy, misshapen limbs behind them. Historically, they have lurked in the wilderness, giving rise to legends of giants or yetis, preying on lone travellers and small groups, since Isolation Beasts cannot bear to be seen by crowds.
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TBOUH capitalizes the Membrane (as a proper noun, like Outer Dark)
Changed line(s) 25 (click to see context) from:
* EldritchAbomination: Almost of all the horrors in this book are creatures so alien to our reality that our universe acts to shut them out - unless the "membrane" protecting our reality is breached. Of the many beings mentioned, the most abominable are [[PhysicalGod the Empty One]] and [[TheOmnipotent the Mystery Man]].
to:
* EldritchAbomination: Almost of all the horrors in this book are creatures so alien to our reality that our universe acts to shut them out - unless [[ThinDimensionalBarrier the "membrane" Membrane]] protecting our reality is breached. Of the many beings mentioned, the most abominable are [[PhysicalGod the Empty One]] and [[TheOmnipotent the Mystery Man]].
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None
Changed line(s) 6,7 (click to see context) from:
* TheAntiChrist: There's a cult of serial killers trying to cause the birth of the avatar of the [[GodOfEvil Empty One, the god of serial killers]]. If this should happen, the Empty One will usher in the End Times as serial killers come out of the woodwork en masse.
* BeastMan: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're the most physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
* BeastMan: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're the most physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
to:
* TheAntiChrist: There's a cult of serial killers trying to cause the birth of the avatar of the [[GodOfEvil Empty One, the god of serial killers]]. If this should happen, the Empty One will usher in the End Times as serial killers come out of the woodwork en masse.
masse and the resulting chaos drives the other major cults to action.
* BeastMan: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're themost physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
* BeastMan: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're the
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** A death tapper infects victims with a disease known as Churning Rot. It begins with violent diarrhoea and vomiting, then the organs liquefy and the victim dies in conscious pain as they vomit and excrete their own innards.
to:
** A death tapper infects victims with a disease known as Churning Rot. It begins with violent diarrhoea diarrhea and vomiting, then the organs liquefy and the victim dies in conscious pain as they vomit and excrete their own innards.
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* CreepyChild: Children being preyed upon by Kooks look anaemic and behave like victims of abuse. They are withdraw, pale, do repetitive activities, and look like they're shielding themselves from adults who can no longer be trusted, but are in truth protecting themselves from the mundane world, which is dangerous and loathsome compared to the endless summer offered by Kooks.
to:
* TheCorrupter: The Ovvashi is a demon that preys on homeless communities, ingratiating themselves by always having the thing a specific homeless person wants; the first gift to an individual is always free, but every subsequent gift has an ever greater cost, usually in morally-dubious "favors" to the Ovvashi that harm the homeless group; it slowly escalates from rumormongering to petty theft to eventually murder, and when a person's soul becomes tainted enough, the Ovvashi arranges their death (usually through engineered overdose another corrupted member of the group, but it's not afraid to get its fangs dirty), then takes a small bit of the corpse, puts it in its bone pipe and smokes it, allowing the demon to [[SoulEating consume the damned soul]].
* CreepyChild: Children being preyed upon by Kooks look anaemic and behave like victims of abuse. They arewithdraw, withdrawn, pale, do repetitive activities, and look like they're shielding themselves from adults who can no longer be trusted, but are in truth protecting themselves from the mundane world, which is dangerous and loathsome compared to the endless summer offered by Kooks.Kooks.
** Then there's Strap Throat, the [[GhostlyGoals vengeful ghost]] of a young girl killed by [[ParentalAbuse her abusive father]] in the early 20th century.
* CreepyChild: Children being preyed upon by Kooks look anaemic and behave like victims of abuse. They are
** Then there's Strap Throat, the [[GhostlyGoals vengeful ghost]] of a young girl killed by [[ParentalAbuse her abusive father]] in the early 20th century.
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* EldritchAbomination: Almost of all the horrors in this book are creatures so alien to our reality that our universe acts to shut them out - unless the "membrane" protecting our reality is breached. Of the many beings mentioned, the most abominable is the Empty One and Mystery Man.
to:
* EldritchAbomination: Almost of all the horrors in this book are creatures so alien to our reality that our universe acts to shut them out - unless the "membrane" protecting our reality is breached. Of the many beings mentioned, the most abominable is are [[PhysicalGod the Empty One One]] and [[TheOmnipotent the Mystery Man.Man]].
* TheFairFolk: Several creatures take their cues from darker bits of folklore about fae creatures, such as Clooties, Drowners, Feral Drowners (implied to be the origins of many legends, including the Pooka), Kooks and Sleep Hag.
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** An ovvashi looks like a derelict with multiple rows of triangular shark-like teeth, and is capable of psychically influence people to ignore this telltale sign of its inhuman nature.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the sisterite herself as a beautiful woman instead of the monster she really is.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the sisterite herself as a beautiful woman instead of the monster she really is.
to:
** An ovvashi Ovvashi looks like a derelict with multiple rows of triangular shark-like teeth, and is capable of psychically influence people to ignore this telltale sign of its inhuman nature.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the sisterite herself as a beautiful woman instead of the horrific monster she really is.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the sisterite herself as a beautiful woman instead of the horrific monster she really is.
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* HookHand: Clooties have hooks intead of hands, and can use these hooks to rip its victims' bodies.
to:
* HookHand: Clooties have hooks intead instead of hands, and can use these hooks to rip its victims' bodies.
* LordBritishPostulate: As they are gods (or a very close facsimile), the Empty One and the Mystery Man have no stats at all, as nothing a mortal can do could actually harm them.
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* NeverSleepAgain: Dream tearers hunt by entering sleeping minds and tearing its apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
* TheOmnipotent: The Mystery Man, at least on a local scale, is virtually omnipotent and the book states its by far the most powerful being in the game. The only thing it won't do with its godlike RealityWarper powers is directly harm its victims, but it will do anything else to almost guarantee that it wins. The Empty One doesn't have any power descriptions, because it hasn't been born yet but it's implied that it will be a being on a similar if lesser level to the Mystery Man.
* TheOmnipotent: The Mystery Man, at least on a local scale, is virtually omnipotent and the book states its by far the most powerful being in the game. The only thing it won't do with its godlike RealityWarper powers is directly harm its victims, but it will do anything else to almost guarantee that it wins. The Empty One doesn't have any power descriptions, because it hasn't been born yet but it's implied that it will be a being on a similar if lesser level to the Mystery Man.
to:
* NeverSleepAgain: Dream tearers hunt by entering sleeping minds and tearing its them apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
* TheOmnipotent: The Mystery Man, at least on a local scale, is virtually omnipotent and the book statesits it's by far the most powerful being in the game. The only thing it won't do with its godlike RealityWarper powers is directly harm its victims, but it will do anything else to almost guarantee that it wins. The Empty One doesn't have any power descriptions, because it hasn't been born yet but it's implied that it will be a being on a similar if lesser level to the Mystery Man.
* TheOmnipotent: The Mystery Man, at least on a local scale, is virtually omnipotent and the book states
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* OutdatedOutfit: Members of the Practice often wear dated clothing spanning centuries of style, from medieval, Hellenistic to Ancient Egyptian.
to:
* OutdatedOutfit: Members of the Practice often wear dated clothing spanning centuries of style, from medieval, Hellenistic to Hellenistic, to Ancient Egyptian.
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* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral Drawner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners can feed off fear to grow even stronger.
to:
* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral Drawner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, as not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners can feed off fear to grow even stronger.
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* ResurrectiveImmortality: There are a number of creatures that will eventually back up after they've been physically destroyed. Clooties and Strap Throat can manifest again shortly after they've "killed", there is no way of killing these beings. Bleeders and Organ Grinders can also come back to life, though they can be killed permanently with the proper method (Bleeders need their original corpses unearthed and destroyed, while all Organ Grinders have a different KryptoniteFactor like acid or fire, etc.)
to:
* ResurrectiveImmortality: There are a number of creatures that will eventually back up after they've been physically destroyed. Clooties and Strap Throat can manifest again shortly after they've they're "killed", there is no way of killing these beings. Bleeders and Organ Grinders can also come back to life, though they can be killed permanently with the proper method (Bleeders need their original corpses unearthed and destroyed, while all Organ Grinders have a different KryptoniteFactor like acid or fire, etc.)
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* SoulEating: When a victim dies through its machinations, an ovvashi consumes the soul, leaving behind no psychic residue, ghost, spirit, or even emotional vibration.
to:
* SoulEating: When a victim dies through its machinations, an ovvashi Ovvashi consumes the soul, soul by smoking it in its bone pipe, leaving behind no psychic residue, ghost, spirit, or even emotional vibration.
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* SquishyWizard: The Man at the Bar can kill someone through conversational MindRape without bystanders noticing anything amiss, but he's no stronger or tougher than an average human.
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* LiteralManeater: Sisterites, a particularly unpleasant breed of digital-age succubi who [[MailerDaemon seduce their prey over the internet]], lure them to their lairs, and then devour them.
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None
* BigfootSasquatchAndYeti: Isolation Beasts are shambling horrors the size of a building, covered in rank, matted hair and dragging their slimy, misshapen limbs behind them. Historically, they have lurked in the wilderness, giving rise to legends of giants or yetis, preying lone travellers and small groups, since Isolation Beasts cannot bear to be seen by crowds.
Changed line(s) 12 (click to see context) from:
* BrownNote: The clootie's gaze and howl fill anyone who see or hear them with terror.
to:
* BrownNote: BrownNote:
** The clootie's gaze and howl fill anyone who see or hear them withterror.terror.
** Coughers are named for their hideous wracking, wheezing coughs, which they use to scare people out of their way. The cough is so ghastly, so full of spittle and slime, that one's instinctive reaction is to step back and give way.
** The clootie's gaze and howl fill anyone who see or hear them with
** Coughers are named for their hideous wracking, wheezing coughs, which they use to scare people out of their way. The cough is so ghastly, so full of spittle and slime, that one's instinctive reaction is to step back and give way.
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* EldritchAbomination: Almost of all the horrors in this book are EldritchAbomination, being creatures so alien to our reality that our universe acts to shut them out - unless the "membrane" protecting our reality is breached. Of the many beings mentioned, the most abominable is the Empty One and Mystery Man.
to:
* EldritchAbomination: Almost of all the horrors in this book are EldritchAbomination, being creatures so alien to our reality that our universe acts to shut them out - unless the "membrane" protecting our reality is breached. Of the many beings mentioned, the most abominable is the Empty One and Mystery Man.
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* TheFaceless: Coughers' faces are half-hidden behind a cloth mask that never quite seems to fit right.
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* MultiArmedAndDangerous: Room raiders have four arms – two vestigial limbs next to the mouth that end in human hands, for typing, and two longer arms that end in long curved claws, for killing.
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None
Changed line(s) 15 (click to see context) from:
* CreepyChild: Children being preyed upon by Kooks look anaemic and behave like victims of abuse. They are withdraw, pale, do repetitive activities, and look like shielding themselves from adults who can no longer be trusted, but are in truth protecting themselvesfrom the mundane world, which is dangerous and loathsome compared to the endless summer offered by Kooks.
to:
* CreepyChild: Children being preyed upon by Kooks look anaemic and behave like victims of abuse. They are withdraw, pale, do repetitive activities, and look like they're shielding themselves from adults who can no longer be trusted, but are in truth protecting themselvesfrom themselves from the mundane world, which is dangerous and loathsome compared to the endless summer offered by Kooks.
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* EldritchAbomination: Almost of all the horrors in this book are EldritchAbomination, being creatures so alien to our reality that our universe acts to shut them out - unless the "membrane" protecting our reality is breached. Of the many beings mentioned, the most abominable is the Empty One and Mystery Man.
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* CameBackStrong: The Organ Grinder can upgrade itself after being defeated, upgrades vary from simply growing larger, to bolting on heavy armour or adding a more powerful weapon. Eventually it can become even more powerful physically than a Feral Drowner (the creature that's normally the #1 brute in the book).
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* TheOmnipotent: The Mystery Man, at least on a local scale, is virtually omnipotent and the book states its by far the most powerful being in the game. The only thing it won't do with its godlike RealityWarper powers is directly harm its victims, but it will do anything else to almost guarantee that it wins.
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* TheOmnipotent: The Mystery Man, at least on a local scale, is virtually omnipotent and the book states its by far the most powerful being in the game. The only thing it won't do with its godlike RealityWarper powers is directly harm its victims, but it will do anything else to almost guarantee that it wins. The Empty One doesn't have any power descriptions, because it hasn't been born yet but it's implied that it will be a being on a similar if lesser level to the Mystery Man.
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* ResurrectiveImmortality: There are a number of creatures that will eventually back up after they've been physically destroyed. Clooties and Strap Throat can manifest again shortly after they've "killed", there is no way of killing these beings. Bleeders and Organ Grinders can also come back to life, though they can be killed permanently with the proper method (Bleeders need their original corpses unearthed and destroyed, while all Organ Grinders have a different KryptoniteFactor like acid or fire, etc.)
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* PrimalFear: Feral Drowners were apex predators from a nightmarish epoch when humans barely crawled out of caves and were little more than prey for these abominations to rape and kill. As such, seeing a Feral Drawner will cause an instinctive panic reaction from the reptilian parts of the human brain. This is bad news, not only does the fear greatly inhibits a person's ability to fight the Feral Drowner, Feral Drowners can feed off fear to grow even stronger.
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* TheOmnipotent: The Mystery Man, at least on a local scale, is virtually omnipotent and the book states its by far the most powerful being in the game. The only thing it won't do with its godlike RealityWarper powers is directly harm its victims, but it will do anything else to almost guarantee that it wins.
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* BeastMen: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're the most physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
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* BeastMen: BeastMan: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're the most physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
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* TheAntiChrist: There's a cult of serial killers trying to cause the birth of the avatar of the [[GodOfEvil Empty One, the god of serial killers]]. If this should happen, the Empty One will usher in the end times.
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* TheAntiChrist: There's a cult of serial killers trying to cause the birth of the avatar of the [[GodOfEvil Empty One, the god of serial killers]]. If this should happen, the Empty One will usher in the end times.End Times as serial killers come out of the woodwork en masse.
* BeastMen: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're the most physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
* BeastMen: Feral Drowners are giant goat-men hybrids of ancient age. Unlike your standard depiction of a beastman (which is usually just an uglier mook for an adventurer to disembowel), a Feral Drowner is basically a MonsterLord and as such they're the most physically mightiest beings in the book outside of the godlike entities, the book even warns about using them in a game as they can easily wipe out a party of investigators.
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* DepravedBisexual: Doesn't matter if a person is a man or woman, Feral Drowners see humans as nothing more than prey to be hunted for rape and then murder.
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* MadeOfIron: Many of the creatures in the book are superhumanly tough and on top of that, many are extra resistant to getting shot or beaten up in melee. This is why the Ordo Veritas has specialized kill-teams with heavy weapons.
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* TheAntiChrist: There's a cult of serial killers trying to cause the birth of the avatar of the Empty One. If this should happen, the Empty One will usher in the end times.
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* TheAntiChrist: There's a cult of serial killers trying to cause the birth of the avatar of the [[GodOfEvil Empty One.One, the god of serial killers]]. If this should happen, the Empty One will usher in the end times.
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* TheAntiChrist: There's a cult of serial killers trying to cause the birth of the avatar of the Empty One. If this should happen, the Empty One will usher in the end times.
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''The Book of Unremitting Horror'' is a supplement for both ''TabletopGame/TheEsoterrorists'' and ''TabletopGame/FearItself'', detailing the horrific entities of the Outer Dark mythos, which those two games share. Both use the ''TabletopGame/{{GUMSHOE}}'' rules system, but there is also a ''UsefulNotes/D20System'' version of the supplement, for anyone who wants to use the Outer Dark mythos in d20 games.
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''The Book of Unremitting Horror'' is was originally a ''UsefulNotes/D20System'' supplement for which detailed the horrific entities of the "Outer Dark Mythos". This was subsequently incorporated into the background of both ''TabletopGame/TheEsoterrorists'' and ''TabletopGame/FearItself'', detailing the horrific entities of the Outer Dark mythos, which those two games share. Both both use the ''TabletopGame/{{GUMSHOE}}'' rules system, but there is also a ''UsefulNotes/D20System'' version and so the second edition of the supplement, using ''GUMSHOE'' rules mechanics, serves as a supplement for anyone who wants to use the Outer Dark mythos in d20 both those games.
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''The Book of Unremitting Horror'' is a supplement for both ''TabletopGame/TheEsoterrorists'' and ''TabletopGame/FearItself'', detailing the horrific entities of the Outer Dark mythos, which those two games share. Both use the TabletopGame/{{GUMSHOE}} rules system, but there is also a UsefulNotes/D20System version of the supplement, for anyone who wants to use the Outer Dark mythos in d20 games.
to:
''The Book of Unremitting Horror'' is a supplement for both ''TabletopGame/TheEsoterrorists'' and ''TabletopGame/FearItself'', detailing the horrific entities of the Outer Dark mythos, which those two games share. Both use the TabletopGame/{{GUMSHOE}} ''TabletopGame/{{GUMSHOE}}'' rules system, but there is also a UsefulNotes/D20System ''UsefulNotes/D20System'' version of the supplement, for anyone who wants to use the Outer Dark mythos in d20 games.
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Added DiffLines:
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/bookofunremittinghorrorcover.jpg]]
''The Book of Unremitting Horror'' is a supplement for both ''TabletopGame/TheEsoterrorists'' and ''TabletopGame/FearItself'', detailing the horrific entities of the Outer Dark mythos, which those two games share. Both use the TabletopGame/{{GUMSHOE}} rules system, but there is also a UsefulNotes/D20System version of the supplement, for anyone who wants to use the Outer Dark mythos in d20 games.
!!The ''Book of Unremitting Horror'' provides examples of:
* AnArmAndALeg: The mortician's bone saw can cut out a head or limb in seconds. A missing arm or leg can easily spell the end of a PC, who might need months to recuperate while other characters need to get on with their cases.
* BigCreepyCrawlies: Torture dogs resemble giant mammalian cyborg weevils, with whirring power drills between their oversized, prehensile mandibles.
* BodyHorror:
** A death tapper infects victims with a disease known as Churning Rot. It begins with violent diarrhoea and vomiting, then the organs liquefy and the victim dies in conscious pain as they vomit and excrete their own innards.
** When a body violated by the Practice is opened, one can see that organs have been snipped free and grotesque stitches merge parts that do not belong together, as if the corpse had exploded from within.
* BrownNote: The clootie's gaze and howl fill anyone who see or hear them with terror.
* ChestBurster: When a skitch grows large enough, it gnaws its way out of the host, leaving behind a corpse chewed to the bone.
* CreepyChild: Children being preyed upon by Kooks look anaemic and behave like victims of abuse. They are withdraw, pale, do repetitive activities, and look like shielding themselves from adults who can no longer be trusted, but are in truth protecting themselvesfrom the mundane world, which is dangerous and loathsome compared to the endless summer offered by Kooks.
* {{Cyborg}}: The organ grinder is a half-organic, half-mechanical monster made of both rotten flesh and metal. It only operates according to strict parameters, but is impossible to tire out.
* DreamLand: Dream tearers live in the Dreaming Realm, a vague and insubstantial plane of existence that connects the dreams of people. Sleeping people always enter it when they enter REM sleep. Every person has their own closed dream plane, and entering others' dreams is dangerous and very difficult.
* DrivenToSuicide: The bleeder's cuts are addictive, and cause more stress if not received regularly. Those who are calmed by them begin to crave them, and when the bleeder moves onto a different subject, they begin to cut themselves, culminating with one or two final deep cuts to escape life. Some suspicious commentators have suggested that the eventual suicide is the real objective of the bleeder.
* EvilIsNotAToy: Shatterers enter the world by hijacking a ritual designed to summon another creature, and have the ability to break almost all enchantments and bindings normally placed upon demons. Their favourite meal is summoners who attempt to call up and control something that they believed within their competence.
* EvilSmellsBad: Feral drowners exude a sickeningly foul stink, like when an old, mouldy goat skin is buried in reedy mud for a couple of weeks.
* EyelessFace: The Man in the Bar has no eyes, just a blank expanse where eyes ought to be.
* EyeScream: Victims of the Man of the Bar all have their eyes desiccated and collapsed within their sockets, while the rest of the body is undamaged.
* FateWorseThanDeath: Victims of the Practice are kept alive (and worse, conscious) by its nurses, even as their organs lie scattered around them, heightening their suffering as the surgeons operate.
* FaunsAndSatyrs: Feral drowners are bestial creatures resembling hybrids of humans and goats that often violate victims before killing them.
* FetusTerrible: When the Empty One's avatar is born, he'll burst from his womb, killing his mother. He's a killer before he's even born.
* FleshGolem: A snuff golem is formed from body parts, electrical equipment and butcher's tools, and can create its own homunculus servitors from the remains of its victims.
* FrightDeathTrap: Outsiders heighten the victim's emotions, making them more vulnerable to shock and allowing others to scare them to death.
* {{Glamour}}:
** Kooks appear to children as beautiful fey children, surrounded by an aura of enjoyment. The sky is bluer, the sun seems warmer, the wind smells euphoric, and the child perceives the kook's words and actions as favourably as possible. Adults see then as happy, innocent children, but this is more difficult.
** The Man in the Bar has no eyes, just a blank expanse where eyes ought to be, but most people will perceive him as he wishes to be: a tall, nondescript man.
** An ovvashi looks like a derelict with multiple rows of triangular shark-like teeth, and is capable of psychically influence people to ignore this telltale sign of its inhuman nature.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the sisterite herself as a beautiful woman instead of the monster she really is.
* HalfHumanHybrid: The blossomer's purpose is to impregnate all female members of its cult, they'll give birth to half-human, half-ODE daemons gifted with the powers of their heritage.
* HookHand: Clooties have hooks intead of hands, and can use these hooks to rip its victims' bodies.
* HypnoticEyes: A drowner's empty eyes urge victims to let go of the world and dive down the water.
* ImAHumanitarian: The summoning ritual of a blossomer involves the cult putting its would-be host on an altar and eating his body from the waist down with only their teeth and nails. Once the blossomer is summoned and finishes its job, the mothers-to-be need to eat the rest of the body.
* InvisibleMonsters: Shatterers can manifest invisible, fooling prey into thinking that their summoning ritual failed.
* MindOverMatter: Outsiders can telekinetically shove objects or people away from them to avoid combat.
* NeverSleepAgain: Dream tearers hunt by entering sleeping minds and tearing its apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
* OneHitKill: A few creatures have abilities that can spell instant death for the victim, like the dementia larva's decapitation, or the mortician's bone saw.
* OrganTheft: The Practice steals organs from living, conscious humans so that its members can replace their own rotting ones.
* OurZombiesAreDifferent:
** When a person dies when overwhelmed by an extraordinarily strong need or addiction, the craving can sometimes hold the diseased spirit to the body as a blood corpse. Unlike the shambling zombies of [[Creator/GeorgeRomero Romero's]] movies, blood corpses are cunning, and lurk in places where the dregs of society go so they could feed on their blood. Otherwise, they are not very intelligent and aren't able to think much beyond drinking blood.
** Morticians of the Practice can create ad hoc zombie assistants from dead bodies. These zombies are not intelligent or capable of independent thought, and follow the command of a member of the Practice that addresses them directly.
* OutdatedOutfit: Members of the Practice often wear dated clothing spanning centuries of style, from medieval, Hellenistic to Ancient Egyptian.
* TheParalyzer:
** The Practice's nurses' fingernails inject a paralysing liquor into their victim's bloodstream, preventing them from reacting and ruining the surgeons' work as they operate on them.
** The touch of a sleep hag causes the victim to wake up, aware of their surroundings, but unable to move a muscle other than opening their eyes.
* PoisonousPerson:
** Torture dogs inject psychotropic toxins into the bloodstreams of their victims, which heighten their consciousness of pain, while keeping them awake for marathon torture sessions.
** Scourgers have tiny sacs under their nails, holding a venom that causes a maddening itch on those they wound.
* SnuffFilm: A snuff movie that preserves a victim's last hours can sometimes result in the creation of a creature even more nightmarish, the snuff golem.
* SoulEating: When a victim dies through its machinations, an ovvashi consumes the soul, leaving behind no psychic residue, ghost, spirit, or even emotional vibration.
* SpontaneousHumanCombustion: The touch of a mortician of the Practice can cause living bodies to burn into a greasy, lumpy residue with parts of limbs still visible, leaving the surroundings untouched. Many cases of 'spontaneous human combustion' were caused by morticians trying to get rid of someone who learnt too much.
* TouchOfDeath: A mortician's touch can cause bodies to burst into strange invisible flames.
* {{Twincest}}: In order to create the avatar of the Empty One upon Earth, two seasoned cultist serial killers of opposite sex must copulate and give birth to twins of opposite sex, whose incestuous union will produce a child that will be the Empty One. As one might imagine, this is almost impossible to enact.
* VampiricDraining: Blood corpses rampage insatiably for human blood, consuming it through hollow claws.
* WasOnceAMan:
** When a person is exposed to monstrous visions of nightmare, he dies internally and the shell of the person stumbles away from what he has seen, forever changed. The most extreme result is a complete transformation into something inhuman, misshapen and savage: the dementia larva.
** Potential bleeders are taken to a special sanctuary where existing bleeders hang them by the ankle and cut them all over, transforming them into bleeders after 24 hours.
** Victims of a workman in their underground home join their ranks, slaving eternally for more scraps of emotional residue.
** Kooks drain the living essence from children, who become kooks once totally drained.
** Members of the Practice were once medical practitioners that dabbled in things they shouldn't have and got turned into monsters.
* WillingChanneler: In order to allow a demon cult's patron to blossom inside its female members, it needs a host in the form of a high-ranking male member willing to die for the cause.
----
''The Book of Unremitting Horror'' is a supplement for both ''TabletopGame/TheEsoterrorists'' and ''TabletopGame/FearItself'', detailing the horrific entities of the Outer Dark mythos, which those two games share. Both use the TabletopGame/{{GUMSHOE}} rules system, but there is also a UsefulNotes/D20System version of the supplement, for anyone who wants to use the Outer Dark mythos in d20 games.
!!The ''Book of Unremitting Horror'' provides examples of:
* AnArmAndALeg: The mortician's bone saw can cut out a head or limb in seconds. A missing arm or leg can easily spell the end of a PC, who might need months to recuperate while other characters need to get on with their cases.
* BigCreepyCrawlies: Torture dogs resemble giant mammalian cyborg weevils, with whirring power drills between their oversized, prehensile mandibles.
* BodyHorror:
** A death tapper infects victims with a disease known as Churning Rot. It begins with violent diarrhoea and vomiting, then the organs liquefy and the victim dies in conscious pain as they vomit and excrete their own innards.
** When a body violated by the Practice is opened, one can see that organs have been snipped free and grotesque stitches merge parts that do not belong together, as if the corpse had exploded from within.
* BrownNote: The clootie's gaze and howl fill anyone who see or hear them with terror.
* ChestBurster: When a skitch grows large enough, it gnaws its way out of the host, leaving behind a corpse chewed to the bone.
* CreepyChild: Children being preyed upon by Kooks look anaemic and behave like victims of abuse. They are withdraw, pale, do repetitive activities, and look like shielding themselves from adults who can no longer be trusted, but are in truth protecting themselvesfrom the mundane world, which is dangerous and loathsome compared to the endless summer offered by Kooks.
* {{Cyborg}}: The organ grinder is a half-organic, half-mechanical monster made of both rotten flesh and metal. It only operates according to strict parameters, but is impossible to tire out.
* DreamLand: Dream tearers live in the Dreaming Realm, a vague and insubstantial plane of existence that connects the dreams of people. Sleeping people always enter it when they enter REM sleep. Every person has their own closed dream plane, and entering others' dreams is dangerous and very difficult.
* DrivenToSuicide: The bleeder's cuts are addictive, and cause more stress if not received regularly. Those who are calmed by them begin to crave them, and when the bleeder moves onto a different subject, they begin to cut themselves, culminating with one or two final deep cuts to escape life. Some suspicious commentators have suggested that the eventual suicide is the real objective of the bleeder.
* EvilIsNotAToy: Shatterers enter the world by hijacking a ritual designed to summon another creature, and have the ability to break almost all enchantments and bindings normally placed upon demons. Their favourite meal is summoners who attempt to call up and control something that they believed within their competence.
* EvilSmellsBad: Feral drowners exude a sickeningly foul stink, like when an old, mouldy goat skin is buried in reedy mud for a couple of weeks.
* EyelessFace: The Man in the Bar has no eyes, just a blank expanse where eyes ought to be.
* EyeScream: Victims of the Man of the Bar all have their eyes desiccated and collapsed within their sockets, while the rest of the body is undamaged.
* FateWorseThanDeath: Victims of the Practice are kept alive (and worse, conscious) by its nurses, even as their organs lie scattered around them, heightening their suffering as the surgeons operate.
* FaunsAndSatyrs: Feral drowners are bestial creatures resembling hybrids of humans and goats that often violate victims before killing them.
* FetusTerrible: When the Empty One's avatar is born, he'll burst from his womb, killing his mother. He's a killer before he's even born.
* FleshGolem: A snuff golem is formed from body parts, electrical equipment and butcher's tools, and can create its own homunculus servitors from the remains of its victims.
* FrightDeathTrap: Outsiders heighten the victim's emotions, making them more vulnerable to shock and allowing others to scare them to death.
* {{Glamour}}:
** Kooks appear to children as beautiful fey children, surrounded by an aura of enjoyment. The sky is bluer, the sun seems warmer, the wind smells euphoric, and the child perceives the kook's words and actions as favourably as possible. Adults see then as happy, innocent children, but this is more difficult.
** The Man in the Bar has no eyes, just a blank expanse where eyes ought to be, but most people will perceive him as he wishes to be: a tall, nondescript man.
** An ovvashi looks like a derelict with multiple rows of triangular shark-like teeth, and is capable of psychically influence people to ignore this telltale sign of its inhuman nature.
** Sisterites can twist their victim's perceptions, making him see her abandoned house as a nightclub, muck water as champagne, and the sisterite herself as a beautiful woman instead of the monster she really is.
* HalfHumanHybrid: The blossomer's purpose is to impregnate all female members of its cult, they'll give birth to half-human, half-ODE daemons gifted with the powers of their heritage.
* HookHand: Clooties have hooks intead of hands, and can use these hooks to rip its victims' bodies.
* HypnoticEyes: A drowner's empty eyes urge victims to let go of the world and dive down the water.
* ImAHumanitarian: The summoning ritual of a blossomer involves the cult putting its would-be host on an altar and eating his body from the waist down with only their teeth and nails. Once the blossomer is summoned and finishes its job, the mothers-to-be need to eat the rest of the body.
* InvisibleMonsters: Shatterers can manifest invisible, fooling prey into thinking that their summoning ritual failed.
* MindOverMatter: Outsiders can telekinetically shove objects or people away from them to avoid combat.
* NeverSleepAgain: Dream tearers hunt by entering sleeping minds and tearing its apart, killing the body. Victims that have been pursued across multiple nights typically have taken precautions against falling asleep.
* OneHitKill: A few creatures have abilities that can spell instant death for the victim, like the dementia larva's decapitation, or the mortician's bone saw.
* OrganTheft: The Practice steals organs from living, conscious humans so that its members can replace their own rotting ones.
* OurZombiesAreDifferent:
** When a person dies when overwhelmed by an extraordinarily strong need or addiction, the craving can sometimes hold the diseased spirit to the body as a blood corpse. Unlike the shambling zombies of [[Creator/GeorgeRomero Romero's]] movies, blood corpses are cunning, and lurk in places where the dregs of society go so they could feed on their blood. Otherwise, they are not very intelligent and aren't able to think much beyond drinking blood.
** Morticians of the Practice can create ad hoc zombie assistants from dead bodies. These zombies are not intelligent or capable of independent thought, and follow the command of a member of the Practice that addresses them directly.
* OutdatedOutfit: Members of the Practice often wear dated clothing spanning centuries of style, from medieval, Hellenistic to Ancient Egyptian.
* TheParalyzer:
** The Practice's nurses' fingernails inject a paralysing liquor into their victim's bloodstream, preventing them from reacting and ruining the surgeons' work as they operate on them.
** The touch of a sleep hag causes the victim to wake up, aware of their surroundings, but unable to move a muscle other than opening their eyes.
* PoisonousPerson:
** Torture dogs inject psychotropic toxins into the bloodstreams of their victims, which heighten their consciousness of pain, while keeping them awake for marathon torture sessions.
** Scourgers have tiny sacs under their nails, holding a venom that causes a maddening itch on those they wound.
* SnuffFilm: A snuff movie that preserves a victim's last hours can sometimes result in the creation of a creature even more nightmarish, the snuff golem.
* SoulEating: When a victim dies through its machinations, an ovvashi consumes the soul, leaving behind no psychic residue, ghost, spirit, or even emotional vibration.
* SpontaneousHumanCombustion: The touch of a mortician of the Practice can cause living bodies to burn into a greasy, lumpy residue with parts of limbs still visible, leaving the surroundings untouched. Many cases of 'spontaneous human combustion' were caused by morticians trying to get rid of someone who learnt too much.
* TouchOfDeath: A mortician's touch can cause bodies to burst into strange invisible flames.
* {{Twincest}}: In order to create the avatar of the Empty One upon Earth, two seasoned cultist serial killers of opposite sex must copulate and give birth to twins of opposite sex, whose incestuous union will produce a child that will be the Empty One. As one might imagine, this is almost impossible to enact.
* VampiricDraining: Blood corpses rampage insatiably for human blood, consuming it through hollow claws.
* WasOnceAMan:
** When a person is exposed to monstrous visions of nightmare, he dies internally and the shell of the person stumbles away from what he has seen, forever changed. The most extreme result is a complete transformation into something inhuman, misshapen and savage: the dementia larva.
** Potential bleeders are taken to a special sanctuary where existing bleeders hang them by the ankle and cut them all over, transforming them into bleeders after 24 hours.
** Victims of a workman in their underground home join their ranks, slaving eternally for more scraps of emotional residue.
** Kooks drain the living essence from children, who become kooks once totally drained.
** Members of the Practice were once medical practitioners that dabbled in things they shouldn't have and got turned into monsters.
* WillingChanneler: In order to allow a demon cult's patron to blossom inside its female members, it needs a host in the form of a high-ranking male member willing to die for the cause.
----