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* DarkerAndEdgier: While things in ''Tales'' are weird, they're meant to be portrayed with a sense of wonder and adventure. However the expansion/second rulebook ''Things From The Flood'' makes things more scary and cynical as the characters age up, with the option of using now-older characters and the risk of them being KilledOffForReal and an overall "things within The Loop are going FromBadToWorse" feeling.
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* DarkerAndEdgier: While things in ''Tales'' are weird, and sometimes scary, they're meant to be portrayed with a sense of wonder and adventure. However the expansion/second rulebook ''Things From The Flood'' makes things more scary and cynical as the characters age up, with the option of using now-older characters and the risk of them being KilledOffForReal and an overall "things within The Loop are going FromBadToWorse" feeling.
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* ArcVillain: Lena Thelin/Diane Peterson, a egomaniac scientist fired from the Loop serves as this for the "Seasons of Mad Science" campaign [[spoiler: until the last part, "I, Wagner'' in which the titular robot kills her and seizes control of her plans for godhood.]]
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* CovertGroupWithMundaneFront: Riksenergi is, in theory, a state-run power company that exists to maintain the power supply to the Svartsjölandet loop. In practice, Riksenergi is the controlling authority behind the Swedish loop, and the cutting edge STEM think-tank that operates it.
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* DarkerAndEdgier: While things in "Tales" are weird, they're meant to be portrayed with a sense of wonder and adventure. However the expansion/second rulebook ''Things From The Flood'' makes things more scary and cynical as the characters age up, with the option of using now-older characters and the risk of them being KilledOffForReal and an overall "things within The Loop are going FromBadToWorse" feeling.
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* DarkerAndEdgier: While things in "Tales" ''Tales'' are weird, they're meant to be portrayed with a sense of wonder and adventure. However the expansion/second rulebook ''Things From The Flood'' makes things more scary and cynical as the characters age up, with the option of using now-older characters and the risk of them being KilledOffForReal and an overall "things within The Loop are going FromBadToWorse" feeling.
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* DarkerAndEdgier: What the expansion/second rulebook ''Things From The Flood'' promises, with the option of using now-older characters and the risk of them being KilledOffForReal and an overall "things within The Loop are going FromBadToWorse" feeling.
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* DarkerAndEdgier: What While things in "Tales" are weird, they're meant to be portrayed with a sense of wonder and adventure. However the expansion/second rulebook ''Things From The Flood'' promises, makes things more scary and cynical as the characters age up, with the option of using now-older characters and the risk of them being KilledOffForReal and an overall "things within The Loop are going FromBadToWorse" feeling.
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* GrowingUpSucks: One of the possible interpretations of the aging mechanics (trading off Luck Points for additional Skill Points, plus characters older than 15 cannot be played), plus the SequelDifficultySpike of the ''Things From The Flood'' RPG (which can be used as an expansion of ''Tales From The Loop''), which allows players to take their characters past that cut-off point of 15 at the trade-off of maybe getting them ''killed''.
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* GrowingUpSucks: One of the possible interpretations of the aging mechanics (trading off Luck Points for additional Skill Points, plus characters older than 15 cannot be played), plus the SequelDifficultySpike increased difficulty of the ''Things From The Flood'' RPG (which can be used as an expansion of ''Tales From The Loop''), which allows players to take their characters past that cut-off point of 15 at the trade-off of maybe getting them ''killed''.
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* ChildrenAreInnocent: The reason why the rules enforce being child characters and not adults: the innocence of a child is supposed to see all of the weirdness with a sense of wonder (rather than [[KillEmAll going murderhobo]] or [[ForScience dissect everything to see how it works]], which is what adults would do). As well, children are also Vulnerable -- having fewer methods to run away or fight.
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* ChildrenAreInnocent: The reason why the rules enforce being child characters and not adults: the innocence of a child is supposed to see all of the weirdness with a sense of wonder (rather than [[KillEmAll going murderhobo]] murderhobo or [[ForScience dissect everything to see how it works]], which is what adults would do). As well, children are also Vulnerable -- having fewer methods to run away or fight.
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Corrected my attempt to fix the Scienceville pothole.
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* [[Scienceville]]: The Loops have been at the forefront of STEM research since TheSixties, and are well known for it.
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* [[Scienceville]]: {{Scienceville}}: The Loops have been at the forefront of STEM research since TheSixties, and are well known for it.
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Fixed link to Scienceville trope.
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* Scienceville: The Loops have been at the forefront of STEM research since TheSixties, and are well known for it.
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* Scienceville: [[Scienceville]]: The Loops have been at the forefront of STEM research since TheSixties, and are well known for it.
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* InfantImmortality: Not infants, but the child protagonists are literally unkillable. They can be hurt, scared, and get too messed up to keep going until someone helps them, but permanent harm just isn't part of the equation. Averted by the time the protagonists come of age in ''Things from the Flood''.
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* InfantImmortality: ImprobableInfantSurvival: Not infants, but the child protagonists are literally unkillable. They can be hurt, scared, and get too messed up to keep going until someone helps them, but permanent harm just isn't part of the equation. Averted by the time the protagonists come of age in ''Things from the Flood''.
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* Scienceville: The Loops have been at the forefront of STEM research since TheSixties, and are well known for it.
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* MundaneFantastic: Overall, the roleplaying focus is in how wonderful being a kid is... set against the backdrop of a countryside that has become increasingly (and even life-threateningly) weird.
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* MundaneFantastic: Overall, the roleplaying focus is in how wonderful being a kid is... set against the backdrop of a countryside that has become increasingly (and even life-threateningly) weird. The game even points this out, stating that seeing a huge anti-gravity freighter ferrying ore from northern Sweden to Germany flying overhead might be an awe-inspiring sight to a kid, it is ultimately as much a part of their reality as smartphones and jets are of ours.
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* CompanyTown: In this case, the company is a super-high-tech research facility, but both Svartsjölandet and Boulder are dominated socially and economically by their respective Loops. The DarkerAndEdgier expansion/sequel also explores what happens in company towns when the company folds.
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Cleared up the main page a bit.
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''[[{{Tagline}} Roleplaying in the '80s That Never Was]]''
From the Publisher:
''In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology, "the Loop".
Acclaimed sci-fi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.
Now, for the first time, you will get the chance to step into the amazing world of the Loop.
In this game, you play teenagers in the late Eighties, solving Mysteries connected to the Loop. Choose between character Types such as the Bookworm, the Troublemaker, the Popular Kid, and the Weirdo. Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied.
The Mysteries let the characters encounter the strange machines and weird creatures that have come to haunt the countryside after the Loop was built. The kids get to escape their everyday problems and be part of something meaningful and magical – but also dangerous.''
Inspired by Eighties films such as ''Film/TheGoonies'' and ''Film/ETTheExtraTerrestrial'', as well as ''Series/StrangerThings'' and ''Series/EerieIndiana'', and based on [[Literature/TalesFromTheLoop the art book of the same name]] by Simon Stålenhag. It had a pretty notable Website/{{Kickstarter}} campaign, which got full funding and was able to print it simultaneously in English and Swedish.
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From the Publisher:
''In
In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology, "the Loop".
Acclaimed sci-fi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly
In this game, you play teenagers in the late Eighties, solving Mysteries connected to the Loop. Choose between character Types such as the Bookworm, the Troublemaker, the Popular Kid, and the Weirdo. Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being
Inspired
So reads the publisher description of ''Tales From The Loop'', a Tabletop RPG based on the ominously-nostalgic illustrations of Simon Stålenhag, inspired by Eighties films such as ''Film/TheGoonies'' and ''Film/ETTheExtraTerrestrial'', as well as ''Series/StrangerThings'' and
The game was funded through a Website/{{Kickstarter}} campaign, which got full funding and was able to
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* InfantImmortality: Not infants, but the child protagonists are literally unkillable. They can be hurt, scared, and get too messed up to keep going until someone helps them, but permanent harm just isn't part of the equation. Subverted by the time the protagonists come of age in ''Things from the Flood''.
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* InfantImmortality: Not infants, but the child protagonists are literally unkillable. They can be hurt, scared, and get too messed up to keep going until someone helps them, but permanent harm just isn't part of the equation. Subverted Averted by the time the protagonists come of age in ''Things from the Flood''.
* KilledOffForReal: Becomes a real possibility for player characters in ''Things from the Flood''.
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* MinovskyParticle: The Magnetrine Effect.
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* MinovskyParticle: The Magnetrine Effect.Effect, discovered by the Soviets in the 1950s which revolutionized the transportation industry. Essentially, it boils down to vehicles acting against the Earth's own magnetic field, allowing for a form of levitation.
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* NeverSayDie: Enforced by the rules. Characters cannot be killed -- they just hit the DespairEventHorizon once they reach the end of their "health" track and need time to put themselves back together. Then averted as part of the SequelDifficultySpike of ''Things From The Flood'', wherein Player Characters ''can'' be KilledOffForReal.
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* NeverSayDie: Enforced by the rules. Characters cannot be killed -- they just hit the DespairEventHorizon once they reach the end of their "health" track and need time to put themselves back together. Then averted as part of the SequelDifficultySpike of Averted in ''Things From The Flood'', wherein Player Characters ''can'' be KilledOffForReal.
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* InfantImmortality: Not infants, but the child protagonists are literally unkillable. They can be hurt, scared, and get too messed up to keep going until someone helps them, but permanent harm just isn't part of the equation.
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* InfantImmortality: Not infants, but the child protagonists are literally unkillable. They can be hurt, scared, and get too messed up to keep going until someone helps them, but permanent harm just isn't part of the equation. Subverted by the time the protagonists come of age in ''Things from the Flood''.
* OlderAndWiser: ''Things from the Flood'' characters can be this trope applied to characters in ''Tales from the Loop'' sessions.
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* SequelDifficultySpike: ''Things From The Flood'' advertises itself as such, with the capacity to kill off player characters (which can be OlderAndWiser versions of those characters designed in ''Tales From The Loop'').
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Inspired by Eighties films such as ''Film/TheGoonies'' and ''Film/ETTheExtraTerrestrial'', as well as ''Series/StrangerThings'' and ''Series/EerieIndiana'', and based on the art book of the same name by Simon Stålenhag. It had a pretty notable Website/{{Kickstarter}} campaign, which got full funding and was able to print it simultaneously in English and Swedish.
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Inspired by Eighties films such as ''Film/TheGoonies'' and ''Film/ETTheExtraTerrestrial'', as well as ''Series/StrangerThings'' and ''Series/EerieIndiana'', and based on [[Literature/TalesFromTheLoop the art book of the same name name]] by Simon Stålenhag. It had a pretty notable Website/{{Kickstarter}} campaign, which got full funding and was able to print it simultaneously in English and Swedish.
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On April 3, 2020 Amazon [[https://www.hollywoodreporter.com/live-feed/tales-loop-tv-series-set-at-amazon-1127706 released a "Tales from the Loop" TV series]], though it is said to be based more on Stålenhag’s's book/artwork than anything having to do with [=RPG=]. A [[https://www.youtube.com/watch?v=1htuNZp82Ck trailer]] was released in March 2020.
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On April 3, 2020 Amazon [[https://www.hollywoodreporter.com/live-feed/tales-loop-tv-series-set-at-amazon-1127706 released a "Tales from the Loop" TV series]], though it is said to be based more on Stålenhag’s's book/artwork than anything having to do with [=RPG=]. A [[https://www.youtube.com/watch?v=1htuNZp82Ck trailer]] was released in March 2020.
2020. The page for that can be found [[Series/TalesFromTheLoop here]].
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A Website/{{Kickstarter}} campaign [[https://www.kickstarter.com/projects/1192053011/tales-from-the-loop-the-board-game to fund]] ''Tales From the Loop – The Board Game'', cooperative board game set in thevsame universe began in 2020.
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A Website/{{Kickstarter}} campaign [[https://www.kickstarter.com/projects/1192053011/tales-from-the-loop-the-board-game to fund]] ''Tales From the Loop – The Board Game'', cooperative board game set in thevsame the same universe began in 2020.
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A Website/{{Kickstarter}} campaign [[https://www.kickstarter.com/projects/1192053011/tales-from-the-loop-the-board-game to fund]] ''Tales From the Loop – The Board Game'', cooperative board game set in thevsame universe began in 2020.
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Currently, [[https://www.hollywoodreporter.com/live-feed/tales-loop-tv-series-set-at-amazon-1127706 Amazon Studios plans to release an eight-episode TV series through their Amazon Prime Video service]], though it is said to be based more on Stålenhag’s's book/artwork than anything having to do with [=RPG=]. A [[https://www.youtube.com/watch?v=1htuNZp82Ck trailer]] was released in March 2020, with the series set to premiere on April 3, 2020.
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Currently, [[https://www.hollywoodreporter.com/live-feed/tales-loop-tv-series-set-at-amazon-1127706 Amazon Studios plans to release an eight-episode TV series through their Amazon Prime Video service.]]
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Currently, [[https://www.hollywoodreporter.com/live-feed/tales-loop-tv-series-set-at-amazon-1127706 Amazon Studios plans to release an eight-episode TV series through their Amazon Prime Video service.]]
service]], though it is said to be based more on Stålenhag’s's book/artwork than anything having to do with [=RPG=]. A [[https://www.youtube.com/watch?v=1htuNZp82Ck trailer]] was released in March 2020, with the series set to premiere on April 3, 2020.
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* SanityMeter: Used in lieu of hit points and even then LighterAndSofter: anything that can be considered "damage" reduces it and once it's gone the character hits the DespairEventHorizon and won't be part of the adventure until they recover it through interaction with their Connection. ''Things From The Flood'' uses a more regular insanity and [[HitPoints injury]] tracking method, supporting its DarkerAndEdgier promise.