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* TechnologyErasureEvent: While for the most part the rule set tries to be setting-less, what little setting is discussed talks about a SpaceOpera galaxy that was disrupted by an apocalyptic event named the Scream, which destroyed most of the super-technology (including faster-than-light travel) and spontaneously killed a large number of the people who were connected to the space magic of the time. By the time of the setting's current day, the galaxy has gone back to being a PointsOfLightSetting.
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* ClarkesThirdLaw: [[ImportedAlienPhlebotinum Super-advanced alien gadgets]] and [[LostTechnology Terran Mandate-era technology]] take the place of magical AncientArtifacts. Truly ancient alien technology practically ''is'' magical, often defying the laws of physics and reality. Handle with care.

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* ClarkesThirdLaw: [[ImportedAlienPhlebotinum Super-advanced alien gadgets]] and [[LostTechnology Terran Mandate-era technology]] take the place of magical AncientArtifacts.[[AncientArtifact ancient artifacts]]. Truly ancient alien technology practically ''is'' magical, often defying the laws of physics and reality. Handle with care.
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* WarfareRegression: Quantum ECM and Nuke Snuffers make the drone- and missile-based warfare of late [=TL3=] impractical for [=TL4=] civilizations, so you get a return to poor bloody infantry, tanks, and dumb artillery. Though on the plus side, whoever came up with ground-based quantum ECM decided that HumongousMecha were the ideal platform for deploying it in the field.

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* WarfareRegression: Quantum ECM and Nuke Snuffers make the drone- and missile-based warfare of late [=TL3=] impractical for [=TL4=] civilizations, and an American-style airpower doctrine would be prohibitively expensive for any but the richest worlds, so you get a return to poor bloody infantry, tanks, and dumb artillery. Though on the plus side, whoever came up with ground-based quantum ECM decided that HumongousMecha were the ideal platform for deploying it in the field.



* WizardsFromOuterSpace: Another one of the revised edition's major additions is an optional subsystem for using true magic (as opposed to PsychicPowers), with three classes with such ability. The Arcanist uses VancianMagic with a broad focus, the Adept takes a PowersAsPrograms approach, and the Magister mixes elements of both. Interestingly, the book provides few actual spells, and instead suggests importing spells from other games [[ShoutOut like]] ''Labyrinth Lord'' or ''TabletopGame/LamentationsOfTheFlamePrincess''.

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* WizardsFromOuterSpace: Another one of the revised edition's major additions is an optional subsystem for using true magic (as opposed to PsychicPowers), with three classes with such ability. The Arcanist uses VancianMagic with a broad focus, the Adept takes a PowersAsPrograms approach, and the Magister mixes elements of both. Interestingly, the book provides few actual spells, and instead suggests importing spells from other games [[ShoutOut like]] ''Labyrinth Lord'' or ''TabletopGame/LamentationsOfTheFlamePrincess''. ''Codex of the Black Sun'' is the dedicated magic book, and provides setting-specific spell lists.

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* RecycledInSpace: A lot of the standard playstyle is old-school ''TabletopGame/DungeonsAndDragons''--IN SPAAAACE! You can also literally recycle adventure modules from other games, and the ruleset is designed to make this as easy as possible.



* RecycledInSpace: A lot of the standard playstyle is old-school ''TabletopGame/DungeonsAndDragons''--IN SPAAAACE! You can also literally recycle adventure modules from other games, and the ruleset is designed to make this as easy as possible.

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* RecycledInSpace: A lot TheRemnant: One of the standard playstyle is old-school ''TabletopGame/DungeonsAndDragons''--IN SPAAAACE! You can also literally recycle adventure modules sample Scavenger Fleets from other games, the Scavenger Fleets Mandate Archive supplement is the New Mandate Fleet, made up of the descendants of planetary governors and military officers that escaped the ruleset is designed to make this chaos after the Scream, now styling themselves as easy as possible.the legitimate successors of the old Mandate.



* RuleZero: The game outright encourages the GM to form house rules, with one chapter explaining why the game goes with the rules it does for GM's convenience.



* RuleZero: The game outright encourages the GM to form house rules, with one chapter explaining why the game goes with the rules it does for GM's convenience.

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