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Moving Nintendo Hard to YMMV.


* NintendoHard: Thanks to the RandomNumberGod and the compressed gameplay, the game can be brutally difficult. Even when things are going the players' way, the game still demands efficiency.
-->'''Eric Barone:''' It's easy to play once you learn the rules, but it's not a short, casual game.
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Added DiffLines:

* WeBuyAnything: Pierre's store will now buy anything from the Player(s).
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* AdaptationalJerkass: Caroline has no gifts she likes, due to the removal of cooking as a mechanic in this game.

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* AdaptationalJerkass: Caroline has no gifts she likes, due to the removal of cooking as a mechanic in this game. Pierre, similarly, likes nothing.

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Changed: 142

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* AdaptedOut: While the Museum makes an appearence in the game, its curator, Gunther, does not. Similarly, Marlon and Gil do not appear, although the players still explores the Mines. Kent also does not appear due to the short timespan of the game. They may be mentioned in some event cards but fail to make a physical appearance.

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* AdaptedOut: While the Museum makes an appearence appearance in the game, its curator, Gunther, does not. Similarly, Marlon and Gil do not appear, although the players still explores the Mines. Kent also does not appear due to the short timespan of the game. They may be mentioned in some event cards but fail to make a physical appearance.



* BigBad: Jojamart takes a more actively villainous role in this game by placing restrictions on what the players can do. For example, they can get a law passed to require a fishing license for mountain fishing, limiting the player's ability to catch fish, or limiting the water the player can use, forcing them to water only some crops.

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* BigBad: Jojamart takes a more actively villainous role in this game by placing restrictions on what the players can do. For example, they can get a law passed to require a fishing license for mountain fishing, limiting the player's ability to catch fish, or limiting the causing a water the player can use, forcing them shortage, or creating a new small business tax to water only some crops.put pressure on Clint's shop.


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* TimeManagementGame: The meat of the game is balancing the limited number of actions the player has to complete a large number of goals in a fairly short time frame.
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* AdaptationalBadass: Elliot's proficiency with acquiring artifacts implies him to be a talented forager or active in exploring the Mines on his own.


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* AdaptationalJerkass: Caroline has no gifts she likes, due to the removal of cooking as a mechanic in this game.
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* AdaptedOut: While the Museum makes an appearence in the game, its curator, Gunther, does not. Similarly, Marlon and Gil do not appear, although the players still explores the Mines. Kent also does not appear due to the short timespan of the game.

to:

* AdaptedOut: While the Museum makes an appearence in the game, its curator, Gunther, does not. Similarly, Marlon and Gil do not appear, although the players still explores the Mines. Kent also does not appear due to the short timespan of the game. They may be mentioned in some event cards but fail to make a physical appearance.



* FishingForSole: Among the things that can clutter up the Fishing track is boots.

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* FishingForSole: Among the things that can clutter up the Fishing track is boots.are diskettes are newspapers.



* VanillaUnit: The Wizard. He does not dislike any gifts, but he doesn't like any gifts either, and befriending him gives no extra benefit that is not standard among all friendships.

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* VanillaUnit: The Wizard. He does not dislike any gifts, but he doesn't like any gifts either, and befriending him gives no extra benefit that is not standard among all friendships. While he does interact with a single Event, it's rare enough that the Players are unlikely to see it.
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* ThePowerOfFriendship: Unlike the original video game, the Community Center bundles require the friendship of villagers to even be seen.
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* BigBad: Jojamart takes a more actively villainous role in this game by placing restrictions on what the players can do. For example, they can get a law passed to require a fishing license for mountain fishing, limiting the player's ability to catch fish, or limiting the water the player can use, forcing them to water only some crops.
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to:

* VanillaUnit: The Wizard. He does not dislike any gifts, but he doesn't like any gifts either, and befriending him gives no extra benefit that is not standard among all friendships.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptedOut: While the Museum makes an appearence in the game, its curator, Gunther, does not. Similarly, Marlon and Gil do not appear, although the players still explores the Mines. Kent also does not appear due to the short timespan of the game.
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None

Added DiffLines:

* FishingForSole: Among the things that can clutter up the Fishing track is boots.
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The game's rules can be found [[https://www.dropbox.com/s/n3x4p8nw2yr1a3j/Stardew%20Rules%20for%20Download.pdf?dl=0 here]].

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The game's rules current rules[[note]]The second printing adjusted/clarified a few aspects of the game[[/note]] can be found [[https://www.dropbox.com/s/n3x4p8nw2yr1a3j/Stardew%20Rules%20for%20Download.com/s/ek7h6zn9ul2gxp1/Stardew%20Rules%20v2%20for%20Download.pdf?dl=0 here]].
Tabs MOD

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Removed: 123

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* LuckBasedMission: Every game has random goals in the form of Grandpa's letters, and much of the game relies on dice rolls.



* RandomNumberGod: Every game has random goals in the form of Grandpa's letters, and much of the game relies on dice rolls.
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* PragmaticAdaptation: The game condenses much of the video game's mechanics. For instance, players only need to give villagers a gift on their birthday that they like to make them friendly enough to marry.

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* PragmaticAdaptation: The game condenses much of the video game's mechanics. For instance, players only need to give villagers a single gift on their birthday that they like to make them friendly enough to marry.
Tabs MOD

Changed: 95

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''Stardew Valley: The Board Game'' is a 2021 CoOpMultiplayer [[VideoGame/StardewValley adaptation of the videogame of the same name]]. Like the original game, the player(s) are tasked with taking over their deceased grandfather's farm, but this time they have to accomplish their mission goals in a single year, which is composed of sixteen turns during the game.

The game was worked on by the videogame's developer Eric Barone and independent board game designer Cole Medeiros. The game proved so popular that its first two printings were sold out immediately.

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''Stardew Valley: The Board Game'' is a 2021 CoOpMultiplayer [[VideoGame/StardewValley adaptation of the videogame of the same name]]. name]], for one to four players. Like the original game, the player(s) are tasked with taking over their deceased grandfather's farm, but this time they have to accomplish their mission goals (four of Grandpa's goals and six Community Center bundles) in a single year, which is composed of sixteen 16 turns during the game.

The game was worked on by the videogame's video game's developer Eric Barone and independent board game designer Cole Medeiros. The game proved so popular that its first two printings were sold out immediately.



* PragmaticAdaptation: The game condenses much of the videogame's mechanics. For instance, players only need to give villagers a gift on their birthday that they like to make them friendly enough to marry.

to:

* PragmaticAdaptation: The game condenses much of the videogame's video game's mechanics. For instance, players only need to give villagers a gift on their birthday that they like to make them friendly enough to marry.
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None


* SoloTabletopGame: The game supports a solo player.

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* SoloTabletopGame: The game supports a features solo player.player rules.
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* {{Polyamory}}: Oddly, if a villager gets married, they're married to all of the co-op players, meaning they now have four spouses.

to:

* {{Polyamory}}: Oddly, if a villager gets married, they're married to all of the co-op players, meaning they now have up to four spouses.
Is there an issue? Send a MessageReason:
None


''Stardew Valley: The Board Game'' is a CoOpMultiplayer [[VideoGame/StardewValley adaptation of the videogame of the same name]]. Like the original game, the player(s) are tasked with taking over their deceased grandfather's farm, but this time they have to accomplish their mission goals in a single year, which is composed of sixteen turns during the game.

to:

''Stardew Valley: The Board Game'' is a 2021 CoOpMultiplayer [[VideoGame/StardewValley adaptation of the videogame of the same name]]. Like the original game, the player(s) are tasked with taking over their deceased grandfather's farm, but this time they have to accomplish their mission goals in a single year, which is composed of sixteen turns during the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stardew.jpg]]

''Stardew Valley: The Board Game'' is a CoOpMultiplayer [[VideoGame/StardewValley adaptation of the videogame of the same name]]. Like the original game, the player(s) are tasked with taking over their deceased grandfather's farm, but this time they have to accomplish their mission goals in a single year, which is composed of sixteen turns during the game.

The game was worked on by the videogame's developer Eric Barone and independent board game designer Cole Medeiros. The game proved so popular that its first two printings were sold out immediately.

The game's rules can be found [[https://www.dropbox.com/s/n3x4p8nw2yr1a3j/Stardew%20Rules%20for%20Download.pdf?dl=0 here]].

!!This game provides examples of:

* CoOpMultiplayer: The game is completely co-op with up to four players. [[SoloTabletopGame There is a single player option, too.]]
* ExtremelyShortTimespan: The game takes place over a single year, while the videogame takes place over an indeterminate amount of time. Despite being sixteen turns, players have very little time to accomplish all of the goals.
* EveryoneHasASpecialMove: Like many co-op board games, each player has a special role with their own powers, which can be either Mining, Fishing, Farming, or Foraging.
* NintendoHard: Thanks to the RandomNumberGod and the compressed gameplay, the game can be brutally difficult. Even when things are going the players' way, the game still demands efficiency.
-->'''Eric Barone:''' It's easy to play once you learn the rules, but it's not a short, casual game.
* {{Polyamory}}: Oddly, if a villager gets married, they're married to all of the co-op players, meaning they now have four spouses.
* PragmaticAdaptation: The game condenses much of the videogame's mechanics. For instance, players only need to give villagers a gift on their birthday that they like to make them friendly enough to marry.
* RandomNumberGod: Every game has random goals in the form of Grandpa's letters, and much of the game relies on dice rolls.
* SoloTabletopGame: The game supports a solo player.
* UniqueItems: There are legendary versions of resources that the player can acquire, such as legendary fish.

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