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*** WordOfGod eventually stated that Guise's abilities vary by medium, so his assorted antics thst only make sense in the card game only ''happen'' in the card game.

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*** WordOfGod eventually stated that Guise's abilities vary by medium, so his assorted antics thst that only make sense in the card game only ''happen'' in the card game.


** DPS: Ra, Haka, Fanatic, Chrono Ranger.

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** DPS: Ra, Haka, Fanatic, Chrono Ranger.Chrono-Ranger.



** Pet Master: Unity, Captain Cosmic, Luminary, Akash'Thriya

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** Pet Master: Unity, Captain Cosmic, Luminary, Akash'ThriyaAkash'Thriya.



* CosmicHorrorStory: The Sentinels franchise overall is more in LovecraftLite territory, but the Tactics/Vertex universe goes straight into this, especially by the time Prime War comes along. One, everyone both hero and villain keeps being driven mad and into bad decisions by both their own powers and the lure of limitless cosmic power in the form of Oblivion Shards. Two, the Vertex universe is threatened and eventually destroyed by the "Mist Storm" which is a mindless cloud of destructive energy formed by the aftereffects of Nightmist's interdimensional portals to gain aid during the [=OblivAeon=] fight combining with the forces in the destroyed Nexus of the Void. The heroes are sometimes seen trying to rescue people from it, but in the end they can do nothing to stop it and it just relentlessly consumes everything. Three, those few people who are rescued from the destroyed universe, are only rescued so they can serve as pawns in a war of cosmic beings known as Prime Aspects to determine which abstract concepts deserve to rule the outer realms of existence, with little care for the actual desires or morals of any mortals thus "conscripted". All in all it's pretty bleak and dripping in heaps of cosmic nihilism and BlueAndOrangeMorality.

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* CosmicHorrorStory: The Sentinels franchise overall is more in LovecraftLite territory, but the Tactics/Vertex universe goes straight into this, especially by the time Prime War comes along. One, everyone both hero and villain keeps being driven mad and into bad decisions by both their own powers and the lure of limitless cosmic power in the form of Oblivion [=OblivAeon=] Shards. Two, the Vertex universe is threatened and eventually destroyed by the "Mist Storm" which is a mindless cloud of destructive energy formed by the aftereffects of Nightmist's interdimensional portals to gain aid during the [=OblivAeon=] fight combining with the forces in the destroyed Nexus of the Void. The heroes are sometimes seen trying to rescue people from it, but in the end they can do nothing to stop it and it just relentlessly consumes everything. Three, those few people who are rescued from the destroyed universe, are only rescued so they can serve as pawns in a war of cosmic beings known as Prime Aspects to determine which abstract concepts deserve to rule the outer realms of existence, with little care for the actual desires or morals of any mortals thus "conscripted". All in all it's pretty bleak and dripping in heaps of cosmic nihilism and BlueAndOrangeMorality.


* AlternateRealityGame: Had one leading up to the reveal of the OblivAeon expansion. The game's wiki [[http://sentinelswiki.com/index.php?title=ARG_Event has a summary of it.]]

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* AlternateRealityGame: Had one leading up to the reveal of the OblivAeon [=OblivAeon=] expansion. The game's wiki [[http://sentinelswiki.com/index.php?title=ARG_Event has a summary of it.]]



** Tank: Legacy, Haka, Bunker, The Scholar, and Rhino Naturalist, though anyone with an Armor or self-healing ability will do in a pinch, and Visionary and Nightmist can take up the role when playing the cards that grant them invulnerability.

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** Tank: Legacy, Haka, Bunker, The Scholar, and Rhino Naturalist, though anyone with an Armor or self-healing ability will do in a pinch, and Visionary and Nightmist [=NightMist=] can take up the role when playing the cards that grant them invulnerability.



** Nuker: Tachyon, Bunker, Absolute Zero, Expatriette, Mr. Fixer, Nightmist, and Unity (all of whom require some time to get out combinations of cards which then trigger to deal big damage.)

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** Nuker: Tachyon, Bunker, Absolute Zero, Expatriette, Mr. Fixer, Nightmist, [=NightMist=], and Unity (all of whom require some time to get out combinations of cards which then trigger to deal big damage.)



** Jack of All Trades: Wraith, Mr. Fixer, Omnitron-X, The Sentinels, Guise, Sky-Scraper, Tempest, NightMist.

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** Jack of All Trades: Wraith, Mr. Fixer, Omnitron-X, The Sentinels, Guise, Sky-Scraper, Tempest, NightMist.[=NightMist=].



** In Vengeance, some of the nemeses have extra effects should their hero be active.(Such as The Hippo redirecting all damage Friction would take to himself, but only if his nemesis Haka is active.)

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** In Vengeance, some of the nemeses have extra effects should their hero be active. (Such as The Hippo redirecting all damage Friction would take to himself, but only if his nemesis Haka is active.)



* ArmorPiercingAttack: Irreducible damage ignores any damage reduction effects, whether the effect is on the attacker or the target. The main sources of this damage are certain heroic or villainous Ongoing cards -- like one of Mr. Fixer's stances or Progeny's ongoings; equipment cards -- Chrono Ranger and Omnitron-X each have equipment that does irreducible damage; one-shots like Parse's Between the Lines; or Advanced rules for some villains, like Iron Legacy.

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* ArmorPiercingAttack: Irreducible damage ignores any damage reduction effects, whether the effect is on the attacker or the target. The main sources of this damage are certain heroic or villainous Ongoing cards -- like one of Mr. Fixer's stances or Progeny's ongoings; equipment cards -- Chrono Ranger Chrono-Ranger and Omnitron-X each have equipment that does irreducible damage; one-shots like Parse's Between the Lines; or Advanced rules for some villains, like Iron Legacy.



** The Enclave of the Endless takes its style from old sci-fi comics and the stylings of Creator/JackKirby, to whom the expansion the cards come in is dedicated.

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** The Enclave of the Endless Endlings takes its style from old sci-fi comics and the stylings of Creator/JackKirby, to whom the expansion the cards come in is dedicated.



* AttackDeflector: Many of the characters have cards that let them redirect damage they would have taken to another target. Some of them only work on damage above a certain threshold, others below. Iron Legacy's Superhuman Reflection, Kismet's Inexplicable Obstruction, Mr. Fixer's Driving Mantis Style, Nightmist's Amulet of the Elder Gods, The Sentinels Writhe's Caliginous Form, and Tachyon's Synaptic Interruption all have the characters redirect the damage to either a target of their choosing or an enemy target. Unity's Stealth Bot, The Scholar's Alchemical Redirection and Wraith's Smoke Bombs redirect damage from hero targets to another hero target for tanking purposes, while Sky Scraper's Thoraxian Monolith redirects damage from other hero targets to herself for the same.

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* AttackDeflector: Many of the characters have cards that let them redirect damage they would have taken to another target. Some of them only work on damage above a certain threshold, others below. Iron Legacy's Superhuman Reflection, Kismet's Inexplicable Obstruction, Mr. Fixer's Driving Mantis Style, Nightmist's [=NightMist=]'s Amulet of the Elder Gods, The Sentinels Writhe's Caliginous Form, and Tachyon's Synaptic Interruption all have the characters redirect the damage to either a target of their choosing or an enemy target. Unity's Stealth Bot, The Scholar's Alchemical Redirection and Wraith's Smoke Bombs redirect damage from hero targets to another hero target for tanking purposes, while Sky Scraper's Thoraxian Monolith redirects damage from other hero targets to herself for the same.


A tactical combat game ''Sentinel Tactics: The Flame of Freedom'' was funded through ''Website/{{Kickstarter}}'' and released in 2014. ''Sentinel Comics: The Roleplaying Game'' was also funded through ''Kickstarter'' for release in 2019.

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A tactical combat game ''Sentinel Tactics: The Flame of Freedom'' was funded through ''Website/{{Kickstarter}}'' and released in 2014. ''Sentinel Comics: The Roleplaying Game'' was also funded through ''Kickstarter'' for release in 2019.
2020.

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** Played much more seriously with the Iron Legacy timeline which is destroyed by La Comodora in the leadup to [=OblivAeon=]. At that point it was considered a mercy to destroy the timeline since basically everything was destroyed and almost everyone was dead and all that's left are the Wraith and Iron Legacy, fighting against the backdrop of a broken city. La Comodora even says that erasing a timeline is not something to be considered lightly.


* ExpendableAlternateUniverse: Played for laughs in the [=OblivAeon=] Letters Page episode, where Christopher and Adam spend several minutes establishing the existence of a {{Telanovela}} universe, only for [=OblivAeon=] to wipe it out of existence.

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* ExpendableAlternateUniverse: Played for laughs in the [=OblivAeon=] Letters Page episode, where Christopher and Adam spend several minutes establishing the existence of a {{Telanovela}} {{Telenovela}} universe, only for [=OblivAeon=] to wipe it out of existence.


* EvilCounterpart: The villainous team in the Vengeance expansion includes four new villains, all of whom are direct counterparts of their rivals on the Freedom Five to different extents.

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* EvilCounterpart: The Vengeful Five, the villainous team in the Vengeance expansion expansion:
** Baron Blade to Legacy: Blade has upgraded himself with a serum intended to replicate Legacy's powers, and his deck
includes four new villains, all a lot of whom are direct counterparts team buffs, like Legacy's does.
** Ermine to The Wraith: A BadassNormal burglar, who specializes in shutting down hero equipment and ongoings, which is one
of Wraith's major functions.
** Friction to Tachyon: A speedster whose powers come from a suit meant to replicate Tachyon's, her deck is filled with dark mirrors of Tachyon's cards.
** Fright Train to Bunker: A gigantic heavy hitter, just like Bunker.
** Proletariat to Absolute Zero: Both essentially faceless in
their rivals on costumes, with science-based powers. And while Absolute Zero has to live in a cryogenic chamber, Proletariat was cryogenicly frozen by the Freedom Five to different extents.Soviets.


* EqualOpportunityEvil: Villain teams and their minions are quite open and inclusive. Citizen Dawn is the only one who openly discriminates, and it's less about skin color or gender and more about whether or not you have powers.

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* EqualOpportunityEvil: Villain teams and their minions are quite open and inclusive. Citizen Dawn is the only one who openly discriminates, and it's less about skin color or gender and more about whether or not you have powers. She also doesn't care where you got them, only that you have them.


* DidYouJustPunchOutCthulhu: Some of the villains include an extra-dimensional demon, an immortal nature spirit, a near omnipotent trickster, and of course, the upcoming [=OblivAeon=]. It's possible to beat them with purely mundane heroes like Bunker, Expatriette, and the Wraith. Depending on the cards used, the punching can be quite literal.
** In Megalopolis, the police deal a target 1 projectile damage at the end of each environment turn. So they can - in theory - take out Spite or Gloomweaver or Apostate with a handgun.

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* DidYouJustPunchOutCthulhu: Some of the villains include an extra-dimensional demon, an immortal nature spirit, a near omnipotent trickster, and of course, the upcoming omnicidal cosmic entity [=OblivAeon=]. It's possible to beat them with purely mundane heroes like Bunker, Expatriette, and the Wraith. Depending on the cards used, the punching can be quite literal.
** In Megalopolis, the police deal a target 1 projectile damage at the end of each environment turn. So they can - in theory - take out Spite or Gloomweaver or Apostate with a handgun.handgun, or with their bare hands if Cramped Quarters Combat is in play.


* ContinuitySnarl: Unavoidable by the modular means the game is established. It is far from uncommon to see players choose the BadFuture versions of characters fighting alongside past incarnations to fight opponents in environments they really have no business in (just try and rationalize how in the hell Spite's victim cards make sense when playing in the barren, deserted Final Wasteland, what the Chairman's thugs are doing in the Ruins of Atlantis, or how The Matriarch got all those birds to the Wagner Base on Mars, for instance). Of course, the players will also only have a very vague sense of what happened where, as the events referenced in the cards' quotes were never published, so the players are free to HandWave it however they like.
** WordOfGod eventually confirmed that every game is canon ''within its own universe'' - and some pieces of the Multiverse are weirder than others.

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* ContinuitySnarl: Unavoidable by the modular means the game is established. It is far from uncommon to see players choose the BadFuture versions of characters fighting alongside past incarnations to fight opponents in environments they really have no business in (just try and rationalize how in the hell Spite's victim cards make sense when playing in the barren, deserted Final Wasteland, what the Chairman's thugs are doing in the Ruins of Atlantis, or how The Matriarch got all those birds to the Wagner Base on Mars, for instance). This gets even funnier with the [=OblivAeon=] expansion, which includes five former villains as heroes, so now players can have the new heroes fighting their own past selves. Of course, the players will also only have a very vague sense of what happened where, as the events referenced in the cards' quotes were never published, so the players are free to HandWave it however they like.
**
like. WordOfGod eventually confirmed that every game is canon ''within its own universe'' - and some pieces of the Multiverse are weirder than others.

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** Baron Blade wins if he starts his turn with 15 cards in his trash on his front side, representing that his Terra-Lunar Impulsion Beam is fully charged and [[ColonyDrop has pulled the moon into the Earth]].
** Voss wins if he starts his turn with 10 minions in play, representing his forces [[AlienInvasion overrunning the planet]].
** Deadline wins if he removes all environment cards from the game, representing him damaging Earth so much it's sent back to the dark ages.
** [=OblivAeon=] has a couple of these. One counts down on each of his turns, and when it hits 0, he removes an environment from play. He has another pool that when it reaches 12 tokens, he removes an environment from play. The number of environments left in the game -- 5 to start -- also represents a countdown; if he removes four of them from the game, he has destroyed the multiverse and the heroes lose.
** On the environment side, Wagner Mars Base has a self-destruct and Silver Gulch has a card that traps the heroes in the past if the environment's trash is empty.


* CastFromHitPoints: Several cards like Solar Flare and Pushing the Limits deal the user damage as a way of paying for the cost of the ongoing effect they grant. They must deal at least ''some'' of that damage to themselves, otherwise the card is destroyed. Others, like many of Nightmist's spells and Golem Unity's base power, have an activation cost of hit points instead of a maintenance cost. Most of these are hero cards, but Citizen Dawn has Channel the Eclipse, which lets her play an extra card at the start of her turn but deals her cold damage at the end of it. Notably, while immunity effects and DamageReduction let you avoid the damage from activation costs, the cards with maintenance costs ''must'' do damage or they are destroyed.

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* CastFromHitPoints: Several cards Comes in two flavors:
** Some hero Ongoing cards,
like Solar Flare and or Pushing the Limits deal Limits, have maintenance costs, where the user damage as a way of paying for the cost of the ongoing effect they grant. They hero must deal at least ''some'' of that do themselves damage to themselves, otherwise keep the card out and working. While the damage can be [[DamageReduction reduced]], they must do at least 1 point of damage, or else the card is destroyed. Others, destroyed.
** Other hero cards and abilities,
like many of Nightmist's spells and or Golem Unity's base power, have an activation cost of hit points instead of a maintenance cost. Most of these are hero cards, but costs, where they take damage before the effect happens. With these, though, DamageReduction or immunity effects can let you avoid the damage entirely while still getting the benefit.
** On the villains' side,
Citizen Dawn has Channel the Eclipse, which lets her play an extra card at the start of her turn turn, but deals her cold damage at the end of it. Notably, while immunity effects and DamageReduction let you avoid Unlike the damage from activation costs, the cards with heroes' maintenance costs ''must'' do damage or they are destroyed.costs, it's not destroyed if she somehow avoids the damage.

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** Christopher and Adam have stated they want to eventually release a "Definitive Edition," which will see ''all'' the card art updated. Some of these updates will have the art changing to reflect different time periods -- for instance, the art on Legacy's "Danger Sense" card currently shows the current Legacy in the "modern" art style, but in the Definitive Edition will instead have the Golden Age Legacy, in Golden Age art style.

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* ExpendableAlternateUniverse: Played for laughs in the [=OblivAeon=] Letters Page episode, where Christopher and Adam spend several minutes establishing the existence of a {{Telanovela}} universe, only for [=OblivAeon=] to wipe it out of existence.


* AllThereInTheManual: There's a rather extensive lore to the game for those who are interested, but it has little effect on the game itself.

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* AllThereInTheManual: There's a rather extensive lore to the game for those who are interested, but it has little effect on the game itself. Most of it can be found in the creators' podcast, The Letters Page.

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