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For a slightly more serious take on this concept, see TabletopGame/PrincessTheHopeful.


-> ''[[Anime/NeonGenesisEvangelion The Technocracy is STILL trying to cover up the 'Tokyo-3' disaster.]]''
--> --The second sentence of the third paragraph of the first chapter

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-> ''[[Anime/NeonGenesisEvangelion The ->''"The Technocracy is STILL trying to cover up the 'Tokyo-3' '[[Anime/NeonGenesisEvangelion Tokyo-3]]' disaster.]]''
--> --The second sentence of the third paragraph of the first chapter
"''

\\



!!Tropes used in Senshi: The Merchandising include:

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!!Tropes used in Senshi: The Merchandising include:
!!This fan-made RPG provides examples of:



* TransformationIsAFreeAction: But only if you take the Instant Transformation merit. Otherwise, once you begin transforming, any foe who wants to attack you must make a willpower check at a difficulty of 10, or just stand there and stare at you, probably because you briefly become naked during this process.

to:

* TransformationIsAFreeAction: But only if you take the Instant Transformation merit. Otherwise, once you begin transforming, any foe who wants to attack you must make a willpower check at a difficulty of 10, or just stand there and stare at you, probably because you briefly become naked during this process.process.

----


* {{Angst}}: Given that the PCs are teenagers, this is required. But not as bad as the angst of the Wraiths, obviously.

to:

* {{Angst}}: Given that the PCs PC's are teenagers, this is required. But not as bad as the angst of the Wraiths, obviously.


* {{Angst}}: Given that the PCs are teenagers, this is required. But not as bad a the angst of the Wraiths, obviously.

to:

* {{Angst}}: Given that the PCs are teenagers, this is required. But not as bad a as the angst of the Wraiths, obviously.



* TakeThat: Several. For example:
** Past Youma traps have included

to:

* TakeThat: Several. For example:
** Past
example, past Youma traps have includedincluded:


The plot of the game is that, due to the interaction of ''TabletopGame/MageTheAscension'''s consensus reality and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages instead become {{Expy}}s of their favorite anime characters, like the [[Franchise/SailorMoon Sailor Scouts]] and the [[Manga/MagicKnightRayearth Magic Knights]]. [[HilarityEnsues Hilarity (and much bloodshed) ensues]].

to:

The plot of the game is that, due to the interaction of ''TabletopGame/MageTheAscension'''s consensus reality Consensus reality, and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages mages, instead become {{Expy}}s of their favorite anime characters, like the [[Franchise/SailorMoon Sailor Scouts]] and the [[Manga/MagicKnightRayearth Magic Knights]]. [[HilarityEnsues Hilarity (and much bloodshed) ensues]].



* TransformationIsAFreeAction: But only if you take the Instant Transformation merit. Otherwise, once you begin transforming, any foe who wants to attack you must make a willpower check at difficulty of 10, or just stand there and stare at you, probably because you briefly become naked during this process.

to:

* TransformationIsAFreeAction: But only if you take the Instant Transformation merit. Otherwise, once you begin transforming, any foe who wants to attack you must make a willpower check at a difficulty of 10, or just stand there and stare at you, probably because you briefly become naked during this process.


''Senshi: The Merchandising'' is a parody fan-game for the OldWorldOfDarkness written by John Biles. It can be read in its entirety at [[http://www.maison-otaku.net/~rhea/senshi.html the author's website]], along with its two supplements, ''[[http://www.maison-otaku.net/~rhea/SW.html Cliquebook: Sailor Warriors]]'' and ''[[http://www.maison-otaku.net/~rhea/Arcadia.html Cliquebook: Magical Knights of Arcadia]]''.

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''Senshi: The Merchandising'' is a parody fan-game for the OldWorldOfDarkness TabletopGame/OldWorldOfDarkness written by John Biles. It can be read in its entirety at [[http://www.maison-otaku.net/~rhea/senshi.html the author's website]], along with its two supplements, ''[[http://www.maison-otaku.net/~rhea/SW.html Cliquebook: Sailor Warriors]]'' and ''[[http://www.maison-otaku.net/~rhea/Arcadia.html Cliquebook: Magical Knights of Arcadia]]''.



* TransformationIsAFreeAction: But only if you take the Instant Transformation merit. Otherwise, once you begin transforming, any foe who wants to attack you must make a willpower check at difficulty of 10, or just stand there and stare at you, probably because you briefly become naked during this process.

to:

* TransformationIsAFreeAction: But only if you take the Instant Transformation merit. Otherwise, once you begin transforming, any foe who wants to attack you must make a willpower check at difficulty of 10, or just stand there and stare at you, probably because you briefly become naked during this process.
process.


----

to:

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!!Tropes used in Senshi: The Merchandising include:

* {{Angst}}: Given that the PCs are teenagers, this is required. But not as bad a the angst of the Wraiths, obviously.
* MacGuffin: The Silver Crystal, lampshaded.
* InTheNameOfTheMoon: Monologuing is a skill.
* OcularGushers: Crybaby is a merit and a talent.
* SailorEarth: Your player characters, obviously. "Sailor Oort Cloud" is a potential character.
* {{Parody}}: Oh yeah. Lampshaded.
* {{Splat}}: The Cliquebooks.
* TakeThat: Several. For example:
** Past Youma traps have included
*** Boutiques with Life-Sapping jewelry.
*** Tennis Lessons.
*** Working for Microsoft.
* TransformationSequence
* TransformationIsAFreeAction: But only if you take the Instant Transformation merit. Otherwise, once you begin transforming, any foe who wants to attack you must make a willpower check at difficulty of 10, or just stand there and stare at you, probably because you briefly become naked during this process.


-> ''[[EndOfEvangelion The Technocracy is STILL trying to cover up the 'Tokyo-3' disaster.]]''

to:

-> ''[[EndOfEvangelion ''[[Anime/NeonGenesisEvangelion The Technocracy is STILL trying to cover up the 'Tokyo-3' disaster.]]''


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The plot of the game is that, due to the interaction of ''TabletopGame/MageTheAscension'''s consensus reality and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages instead become {{Expy}}s of their favorite anime characters, like the [[Franchise/SailorMoon Sailor Scouts]] and the [[MagicKnightRayearth Magic Knights]]. [[HilarityEnsues Hilarity (and much bloodshed) ensues]].

to:

The plot of the game is that, due to the interaction of ''TabletopGame/MageTheAscension'''s consensus reality and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages instead become {{Expy}}s of their favorite anime characters, like the [[Franchise/SailorMoon Sailor Scouts]] and the [[MagicKnightRayearth [[Manga/MagicKnightRayearth Magic Knights]]. [[HilarityEnsues Hilarity (and much bloodshed) ensues]].


The plot of the game is that, due to the interaction of ''TabletopGame/MageTheAscension'''s consensus reality and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages instead become {{Expy}}s of their favorite anime characters, like the [[SailorMoon Sailor Scouts]] and the [[MagicKnightRayearth Magic Knights]]. [[HilarityEnsues Hilarity (and much bloodshed) ensues]].

to:

The plot of the game is that, due to the interaction of ''TabletopGame/MageTheAscension'''s consensus reality and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages instead become {{Expy}}s of their favorite anime characters, like the [[SailorMoon [[Franchise/SailorMoon Sailor Scouts]] and the [[MagicKnightRayearth Magic Knights]]. [[HilarityEnsues Hilarity (and much bloodshed) ensues]].


The plot of the game is that, due to the interaction of ''MageTheAscension'''s consensus reality and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages instead become {{Expy}}s of their favorite anime characters, like the [[SailorMoon Sailor Scouts]] and the [[MagicKnightRayearth Magic Knights]]. [[HilarityEnsues Hilarity (and much bloodshed) ensues]].

to:

The plot of the game is that, due to the interaction of ''MageTheAscension'''s ''TabletopGame/MageTheAscension'''s consensus reality and the imagination of young anime fans, various 90's anime have become real. Children and teenagers who would have otherwise become mages instead become {{Expy}}s of their favorite anime characters, like the [[SailorMoon Sailor Scouts]] and the [[MagicKnightRayearth Magic Knights]]. [[HilarityEnsues Hilarity (and much bloodshed) ensues]].

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