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* AHomeownerIsYou: As per canon, players must build up their houses to reach their gates. However, their houses can be filled with buildings that provide a variety of services.



* Mooks: Unlike 1e, the current edition has a tremendous amount of variety, expanding on [[TheUsualAdversaries underlings]], [[EliteMooks carapacians]], and even [[ProudWarriorRace Alternia]] far beyond canon, while throwing in [[TheUndead undead]] and [[EldritchAbomination grimdark]] to boot..

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* Mooks: {{Mooks}}: Unlike 1e, the current edition has a tremendous amount of variety, expanding on [[TheUsualAdversaries underlings]], [[EliteMooks carapacians]], and even [[ProudWarriorRace Alternia]] far beyond canon, while throwing in [[TheUndead undead]] and [[EldritchAbomination grimdark]] to boot..

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* Mooks: Unlike 1e, the current edition has a tremendous amount of variety, expanding on [[TheUsualAdversaries underlings]], [[EliteMooks carapacians]], and even [[ProudWarriorRace Alternia]] far beyond canon, while throwing in [[TheUndead undead]] and [[EldritchAbomination grimdark]] to boot..
** AirborneMook: The canon Titachnids, along with new ones like [[FeatheredFiend Harpies]] and the [[DisabilitySuperpower Proteus]].
** AquaticMook: A few dedicated water-based enemies exist, such as the [[NeverSmileAtACrocodile Crocalii]].
** DoomTroops: The carapacians and/or Alternians, depending on the session.
** EliteMooks: Carapacians, Undead, Alternian, and Grimdark all come with a warning to the DM that they are tougher than the average underling of the same tier.
** MascotMook: Imps. At one point in development, half of all new monster ideas were alternate takes on the iconic little bastards.
** MookMedic: A few monsters like the [[DeadlyDoctor Barber]] and HiveQueen can also heal other enemies.
** StealthyMook: From the classic [[ChestMonster Mimics]] to [[TheGunslinger Sagittas]], there is no short supply of monsters with which to ambush hapless players.


''[=RPGStuck=]'' is a HEAVILY modified variant of [[TabletopGame/DungeonsAndDragons the fifth edition of Dungeons and Dragons]] based on the webcomic, Webcomic/{{Homestuck}}. Unlike most tabletop [=RPGs=], it operates on {{Website/Reddit}}, [[PlayByPostGame using its comment section to play the game]]. Nevertheless, the system seeks to tell stories of the various sessions of the game [[TheMostDangerousVideoGame Sburb]], [[HilarityEnsues and the hijinks of its players along with it]].

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''[=RPGStuck=]'' is a HEAVILY modified variant of [[TabletopGame/DungeonsAndDragons the fifth edition of Dungeons and Dragons]] based on the webcomic, Webcomic/{{Homestuck}}. Unlike most tabletop [=RPGs=], it operates on {{Website/Reddit}}, [[PlayByPostGame using its comment section to play the game]].game]], or alternately, through Discord, the latter more prevalent as of 2018. Nevertheless, the system seeks to tell stories of the various sessions of the game [[TheMostDangerousVideoGame Sburb]], [[HilarityEnsues and the hijinks of its players along with it]].



The current ruleset can be found [[https://docs.google.com/document/d/1G8j7kCxy1x4Q0tWZ7M9b4UMLd7MJO7o-bIfXtT2a-Dg/edit?usp=sharing here]], while the old ruleset can be found [[https://docs.google.com/document/d/1Kef_cC4drsNd71E_xIeXLtZh8QsBtf99iqPYRmCBxVs/edit#phb here]].

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The current ruleset can be found [[https://docs.google.com/document/d/1G8j7kCxy1x4Q0tWZ7M9b4UMLd7MJO7o-bIfXtT2a-Dg/edit?usp=sharing here]], while the old ruleset can be found [[https://docs.google.com/document/d/1Kef_cC4drsNd71E_xIeXLtZh8QsBtf99iqPYRmCBxVs/edit#phb here]].



NeedsWikiMagicLove.



** MagicKnight: Minor psions can be proficient in either weapons or psionics, but tends to rely on both.
** SquishyWizard: Major psions have stronger psionics, but are relatively fragile.

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** MagicKnight: Minor psions can be proficient in either weapons or psionics, but tends to rely on both.
trades power for versatility.
** SquishyWizard: Major psions have stronger psionics, psionics and can pull off the strongest attacks, but are relatively fragile.



* GlassCannon: Major Psion Strikers and Snipers can have insanely high damage output, but they do so by giving up on any durability, armor, or sustainability.

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* GlassCannon: Major Psion Strikers and Snipers can have insanely high damage output, but they do so by giving up on any durability, armor, durability or sustainability.



** Undone as 2nd edition progressed. Psions have been brought back up to par, trading sustainability for burst damage and psionic utility.



* SquishyWizard: Major Psions are this, taking a hit to their Constitution score, their starting HP formula, and the inability to use more than basic attacks for their [[WeaponOfChoice Strife Specibus]].

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* SquishyWizard: Major Psions are this, taking a hit to their Constitution score, their starting HP formula, with lower hit point totals and the inability to use more than basic attacks for their [[WeaponOfChoice Strife Specibus]].Specibus]], in exchange for demonstrating why one should ShootTheMageFirst.


The current ruleset can be found [[hhttps://docs.google.com/document/d/1G8j7kCxy1x4Q0tWZ7M9b4UMLd7MJO7o-bIfXtT2a-Dg/edit?usp=sharing here]], while the old ruleset can be found [[https://docs.google.com/document/d/1Kef_cC4drsNd71E_xIeXLtZh8QsBtf99iqPYRmCBxVs/edit#phb here]].

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The current ruleset can be found [[hhttps://docs.[[https://docs.google.com/document/d/1G8j7kCxy1x4Q0tWZ7M9b4UMLd7MJO7o-bIfXtT2a-Dg/edit?usp=sharing here]], while the old ruleset can be found [[https://docs.google.com/document/d/1Kef_cC4drsNd71E_xIeXLtZh8QsBtf99iqPYRmCBxVs/edit#phb here]].


The current ruleset can be found [[https://docs.google.com/document/d/1zfIuxFmrjKHAA2b0Jj7o2f0wAwz7Uv6CIo_zC35PIvs/edit here]], while the old ruleset can be found [[https://docs.google.com/document/d/1Kef_cC4drsNd71E_xIeXLtZh8QsBtf99iqPYRmCBxVs/edit#phb here]].

to:

The current ruleset can be found [[https://docs.[[hhttps://docs.google.com/document/d/1zfIuxFmrjKHAA2b0Jj7o2f0wAwz7Uv6CIo_zC35PIvs/edit com/document/d/1G8j7kCxy1x4Q0tWZ7M9b4UMLd7MJO7o-bIfXtT2a-Dg/edit?usp=sharing here]], while the old ruleset can be found [[https://docs.google.com/document/d/1Kef_cC4drsNd71E_xIeXLtZh8QsBtf99iqPYRmCBxVs/edit#phb here]].


->"No, dude, it's okay. [[ItMakesSenseInContext The floating deer head said dying on that rock will give me superpowers."]]
-->-- A general explanation of an average SBURB session, by [[https://www.reddit.com/r/RPGStuck/comments/5rxvlp/whose_turn_is_it_anyways_week_5/ddb0tdw/ silverleaf2431]].

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->"No, ->''"No, dude, it's okay. [[ItMakesSenseInContext The floating deer head said dying on that rock will give me superpowers."]]
"]]''
-->-- A ''A general explanation of an average SBURB session, by [[https://www.reddit.com/r/RPGStuck/comments/5rxvlp/whose_turn_is_it_anyways_week_5/ddb0tdw/ silverleaf2431]].
silverleaf2431]]''.

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* PsychicPowers: An equivalent to magic in other systems, psionics fulfills many of the functions of magic.


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* LinearWarriorsQuadraticWizards: Inverted as opposed to first edition. Psions are widely known for being underpowered compared to their martial counterparts.

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* DualWorldGameplay: Each player normally has a waking self and a dreamself. The waking self deals with the typical adventures, the dreamself often explores and deals with moon plots in lieu of combat.


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* AfterCombatRecovery: Vitality Gel restores a tiny bit of hit points after each combat.


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* EasyExp: Entering the Game grants a level by itself.


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* VideoGameLives: As per canon, a player has their dreamself to fall back on. Once they reach godtier, conditionally infinite.


* CameBackStrong: The [[OurVampiresAreDifferent Rainbowdrinker]] racial bonus and the [[AscendToAHigherPlaneOfExistence God Tier]] mechanic is this.



* CameBackStrong: The [[OurVampiresAreDifferent Rainbowdrinker]] racial bonus and the [[AscendToAHigherPlaneOfExistence God Tier]] mechanic is this.

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** The optimal solution for battling Ice Revenants and Lich Guards in 2e.

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* MagicOrPsychic: Usually psychic, though up to the DM's wishes. Sometimes they just have both.


** AnAxeToGrind: Obviously.
** BattleBoomerang: With DualWield, no less.
** ThrowDownTheBomblet: Bombkind.
** ArcherArchetype: In longbow and shortbow flavors.
** ChainPain: Hookchains, for the grabby ones.
** ChainsawGood: It's Homestuck, what did you expect?
** CarryABigStick: Hell for any psionic enemies.
** BareFistedMonk: In scrapper and finesse flavors.
** TheGunslinger: Several.
** DropTheHammer: With charged attacks to really bring the pain.
** KnifeNut: One dagger, or two? Or would you like them thrown?
** MagicWand: For the occultists.
** SinisterScythe: The only weapon currently that can [[DamageIncreasingDebuff Rupture]] enemies.
** BladeOnAStick: Spears and pikes.
** CoolSword: Obviously.
** PuppetFighter: And with mechanized creepiness.
** SpellBook: Doesn't actually start as one. But they will be.
** TrapMaster: Traps galore.
** WhipItGood: Of course.

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** AnAxeToGrind: [[AnAxeToGrind Axekind]]: Obviously.
** BattleBoomerang: [[BattleBoomerang 2xBoomerangkind]]: With DualWield, no less.
** ThrowDownTheBomblet: Bombkind.[[ThrowDownTheBomblet Bombkind]]: Don't look too deeply into why kids have these.
** ArcherArchetype: [[ArcherArchetype Bowkind]]: In longbow and shortbow flavors.
** ChainPain: Hookchains, for [[ChainPain Hookchainkind]]: For the grabby ones.
ones. Even comes in 2x flavor.
** ChainsawGood: [[ChainsawGood Chainsawkind]]: It's Homestuck, what did you expect?
** CarryABigStick: [[CarryABigStick Clubkind]]: Hell for any psionic enemies.
** BareFistedMonk: In scrapper and finesse flavors.
** TheGunslinger: Several.
** DropTheHammer: With charged attacks to really bring the pain.
** KnifeNut:
[[KnifeNut Daggerkind]]: One dagger, or two? Or would you like them thrown?
** MagicWand: For [[BareFistedMonk Fistkind]]: In scrapper and finesse flavors.
** [[TheGunslinger GUNS]]: Too many to reasonably list.
** [[DropTheHammer Hammerkind]]: With charged attacks to really bring
the occultists.
pain.
** SinisterScythe: [[PuppetFighter Puppetkind]]: And with mechanized creepiness.
** [[SinisterScythe Scythekind]]:
The only weapon currently that can [[DamageIncreasingDebuff Rupture]] enemies.
** BladeOnAStick: [[BladeOnAStick Speakind]]: Spears and pikes.
** CoolSword: [[CoolSword Swordkind]]: Obviously.
** PuppetFighter: And with mechanized creepiness.
** SpellBook:
[[SpellBook Tomekind]]: Doesn't actually start as one. But they will be.
** TrapMaster: [[TrapMaster Trapkind]]: Traps galore.
** WhipItGood: [[MagicWand Wandkind]]: For the occultists.
** [[WhipItGood Whipkind]]:
Of course.

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* WeaponOfChoice: Where to even begin?
** AnAxeToGrind: Obviously.
** BattleBoomerang: With DualWield, no less.
** ThrowDownTheBomblet: Bombkind.
** ArcherArchetype: In longbow and shortbow flavors.
** ChainPain: Hookchains, for the grabby ones.
** ChainsawGood: It's Homestuck, what did you expect?
** CarryABigStick: Hell for any psionic enemies.
** BareFistedMonk: In scrapper and finesse flavors.
** TheGunslinger: Several.
** DropTheHammer: With charged attacks to really bring the pain.
** KnifeNut: One dagger, or two? Or would you like them thrown?
** MagicWand: For the occultists.
** SinisterScythe: The only weapon currently that can [[DamageIncreasingDebuff Rupture]] enemies.
** BladeOnAStick: Spears and pikes.
** CoolSword: Obviously.
** PuppetFighter: And with mechanized creepiness.
** SpellBook: Doesn't actually start as one. But they will be.
** TrapMaster: Traps galore.
** WhipItGood: Of course.

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* CompetitiveBalance: Comes in three flavors.
** MagicallyIneptFighter: Martials are proficient with multiple weapons and know all special attacks with them, but start with no psionics whatsoever.
** MagicKnight: Minor psions can be proficient in either weapons or psionics, but tends to rely on both.
** SquishyWizard: Major psions have stronger psionics, but are relatively fragile.


** Bittersweet Ending: What usually happens.

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** Bittersweet Ending: BittersweetEnding: What usually happens.

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