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* AltumVidetur: The Eternal Storm is also referred to as "Aeturnius Procella".


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* GratuitousLatin: The Eternal Storm is also referred to as "Aeturnius Procella".


* PathOfInspiration: The Zodiac Order has engineered the Ayn Sof religion as a tool to draw millions of hipsterish youth into supporting their goals and hoping to unlock their hidden powers. It's made clear that Devotees are essentially useful idiots for the Esper-supremacist Order.

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* PathOfInspiration: The Zodiac Order has engineered the Ayn Sof religion as a tool to draw millions of hipsterish youth into supporting their goals and hoping to unlock their hidden powers. It's made clear that Devotees are essentially useful idiots gofers and cannon fodder for the Esper-supremacist Order.


** Despite knowing that it isn't fair and trying not to be resentful, Chance just plain doesn't like Tony because he's athletic and good looking. He also resents that Tony's love of fantasy football was acceptable while his own love of tabletop RPGs was nerdy.

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** Despite knowing that it isn't fair and trying not to be resentful, Chance just plain doesn't like Tony because he's athletic and good looking. He also resents that Tony's love of fantasy football was acceptable while his own love of tabletop RPGs {{Role Playing Game}}s was nerdy.


* WhyWeAreBummedCommunismFell: The Red Orchestra are the old Soviet psi program, who now secretly control the government of TheNewRussia and the Russian sphere of influence and are dedicated to restoring the old hammer-and-sickle. Ideologically, however, they're driven by extreme Russian nationalism rather than communism.

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* WhyWeAreBummedCommunismFell: The Red Orchestra are the old Soviet psi program, who now secretly control the government of TheNewRussia UsefulNotes/TheNewRussia and the Russian sphere of influence and are dedicated to restoring the old hammer-and-sickle. Ideologically, however, they're driven by extreme Russian nationalism rather than communism.


* TheDevTeamThinksOfEverything:
** Are you trying to melt a metal door? There’s a table of melting points in the book.
** There are rules for scoring drugs, including additional difficulty modifiers based on what the player is trying to get.
** The book also provides role playing cues for players who have taken drugs, including the ones that don't exist in real life.
** There are strict addiction thresholds and rules for the effects of overdosing and addiction.
** Did you run someone over with a car? The damage done is included in the book.
** Were you standing too close to a car that exploded? That damage is also in the book.
** Did you just hit someone with a car that you telekinetically threw? That damage is also in the book.

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* TheDevTeamThinksOfEverything:
** Are you trying to melt a metal door? There’s a table of melting points in the book.
** There are rules for scoring drugs, including additional difficulty modifiers based on what the player is trying to get.
**
DevelopersForesight: The book also provides role playing cues for includes information on things players who have taken drugs, including of other TabletopGames would not expect, such as information about obtaining illicit drugs (and their effects on the ones that don't exist in real life.
** There are strict
characters), addiction thresholds and rules for the effects of about overdosing and addiction.
** Did you run
addiction, role playing cues for intoxicated characters, running someone over with a car? The car, taking damage done is included in the book.
** Were you standing too close to a car that exploded? That
from an exploding car, and receiving damage is from a tlekinetically thrown car. There's also in information on the book.
** Did you just hit someone with a car that you telekinetically threw? That damage is also
melting points for different metals in the book.case players want to melt a metal door in their way.


''[[http://www.rpgnow.com/product/151035/Psionics-The-Next-Stage-in-Human-Evolution Psionics: The Next Stage In Human Evolution]]'' is a tabletop RPG by End Transmission Games. Funded by a successful Kickstarter campaign in 2014, it was released on June 2nd 2015 and debuted at Origins Game Fair 2015. In addition to the setting and rules of the game, Psionics contains several short stories, written by the creators and some of the play testers. ''Tomorrow’s Starlight'', ''New World Water'', ''Broken Things'', ''The Kids From Yesterday'', and ''Captured'' illustrate the realities faced by new and seasoned espers (humans with psychic powers), particularly members of The Zodiac Order. Set in the modern day, the in-game universe is superficially identical to our own. Underneath the veneer, however, things look very different. Pharmacological tampering by the US government, starting with Project MKUltra and advancing in the shadows ever since, has resulted in the creation of drugs that awaken psychic powers in the rare individuals that have the genetic potential for it. The children of these individuals also have a chance of developing psionic powers naturally. They can start fires, read minds, move objects, effect probability, stop hearts, see the future, and do a wide variety of other feats just by concentrating. What’s more, they’re physically and mentally superior to normal humans. These “espers” are the next stage in human evolution.

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''[[http://www.rpgnow.com/product/151035/Psionics-The-Next-Stage-in-Human-Evolution Psionics: The Next Stage In Human Evolution]]'' is a tabletop RPG by End Transmission Games. Funded by a successful Kickstarter campaign in 2014, it was released on June 2nd 2015 and debuted at Origins Game Fair 2015. In addition to the setting and rules of the game, Psionics contains several short stories, written by the creators and some of the play testers. ''Tomorrow’s Starlight'', ''New World Water'', ''Broken Things'', ''The Kids From Yesterday'', and ''Captured'' illustrate the realities faced by new and seasoned espers (humans with psychic powers), particularly members of The Zodiac Order. Set in the modern day, the in-game universe is superficially identical to our own. Underneath the veneer, however, things look very different. Pharmacological tampering by the US government, starting with Project MKUltra [=MKUltra=] and advancing in the shadows ever since, has resulted in the creation of drugs that awaken psychic powers in the rare individuals that have the genetic potential for it. The children of these individuals also have a chance of developing psionic powers naturally. They can start fires, read minds, move objects, effect probability, stop hearts, see the future, and do a wide variety of other feats just by concentrating. What’s more, they’re physically and mentally superior to normal humans. These “espers” are the next stage in human evolution.



* AlternateHistory: Psionics is set in a universe where Project MKUltra was successful, leading to the formal discovery of espers, the creation of drugs that unlock psi-potential, and the various conspiracies. (The divergence point may go back even further, since it's strongly implied that many myths, legends, and religions throughout history were actually inspired by ancient espers.)

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* AlternateHistory: Psionics is set in a universe where Project MKUltra [=MKUltra=] was successful, leading to the formal discovery of espers, the creation of drugs that unlock psi-potential, and the various conspiracies. (The divergence point may go back even further, since it's strongly implied that many myths, legends, and religions throughout history were actually inspired by ancient espers.)


[[http://www.rpgnow.com/product/151035/Psionics-The-Next-Stage-in-Human-Evolution Psionics: The Next Stage In Human Evolution]] is a tabletop RPG by End Transmission Games. Funded by a successful Kickstarter campaign in 2014, it was released on June 2nd 2015 and debuted at Origins Game Fair 2015. In addition to the setting and rules of the game, Psionics contains several short stories, written by the creators and some of the play testers. ''Tomorrow’s Starlight'', ''New World Water'', ''Broken Things'', ''The Kids From Yesterday'', and ''Captured'' illustrate the realities faced by new and seasoned espers (humans with psychic powers), particularly members of The Zodiac Order. Set in the modern day, the in-game universe is superficially identical to our own. Underneath the veneer, however, things look very different. Pharmacological tampering by the US government, starting with Project MKUltra and advancing in the shadows ever since, has resulted in the creation of drugs that awaken psychic powers in the rare individuals that have the genetic potential for it. The children of these individuals also have a chance of developing psionic powers naturally. They can start fires, read minds, move objects, effect probability, stop hearts, see the future, and do a wide variety of other feats just by concentrating. What’s more, they’re physically and mentally superior to normal humans. These “espers” are the next stage in human evolution.

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[[http://www.''[[http://www.rpgnow.com/product/151035/Psionics-The-Next-Stage-in-Human-Evolution Psionics: The Next Stage In Human Evolution]] Evolution]]'' is a tabletop RPG by End Transmission Games. Funded by a successful Kickstarter campaign in 2014, it was released on June 2nd 2015 and debuted at Origins Game Fair 2015. In addition to the setting and rules of the game, Psionics contains several short stories, written by the creators and some of the play testers. ''Tomorrow’s Starlight'', ''New World Water'', ''Broken Things'', ''The Kids From Yesterday'', and ''Captured'' illustrate the realities faced by new and seasoned espers (humans with psychic powers), particularly members of The Zodiac Order. Set in the modern day, the in-game universe is superficially identical to our own. Underneath the veneer, however, things look very different. Pharmacological tampering by the US government, starting with Project MKUltra and advancing in the shadows ever since, has resulted in the creation of drugs that awaken psychic powers in the rare individuals that have the genetic potential for it. The children of these individuals also have a chance of developing psionic powers naturally. They can start fires, read minds, move objects, effect probability, stop hearts, see the future, and do a wide variety of other feats just by concentrating. What’s more, they’re physically and mentally superior to normal humans. These “espers” are the next stage in human evolution.


!!!Psionics contains examples of the following tropes:

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!!!Psionics !!Psionics contains examples of the following tropes:tropes:


** Scryers with the Psychometry talent will see a glow around objects and locations that were part of distinctly emotionally charged events.

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** Scryers with the Psychometry {{Psychometry}} talent will see a glow around objects and locations that were part of distinctly emotionally charged events.



** The Psychometry talent can give you a perfect understanding of an event that happened in the past as thought the you were an omniscient, neutral observer, but you're more likely to get random thoughts or glimpses of what was witnessed by people who were there. It gets more likely that you'll get the omniscient perspective as you gain levels in scrying, but you're never guaranteed to get the best result.

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** The Psychometry {{Psychometry}} talent can give you a perfect understanding of an event that happened in the past as thought the you were an omniscient, neutral observer, but you're more likely to get random thoughts or glimpses of what was witnessed by people who were there. It gets more likely that you'll get the omniscient perspective as you gain levels in scrying, but you're never guaranteed to get the best result.


* PoorCommunicationKills: People who are being Pushed or Dominated by a psychokinetic can find wiggle room in their commands if the psychokinetic in question didn’t use specific enough wording and they have the presence of mind to come up with loopholes. Example: “Drop your weapon” could result in a Dominated soldier dropping their gun, picking it back up, and shooting the psychokinetic in the head.

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* PoorCommunicationKills: People who are being Pushed or Dominated by a psychokinetic can find wiggle room in their commands if the psychokinetic in question didn’t use specific enough wording and they have the presence of mind to come up with loopholes. Example: “Drop your weapon” could result in a Dominated soldier dropping their gun, picking gun from one hand, catching it back up, with the other and shooting the psychokinetic in the head.


* VillainHasAPoint: No matter which conspiracy acts as your primary enemy in a given campaign, none of them are completely immoral and wrong.

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* VillainHasAPoint: No matter which conspiracy acts as your primary enemy in a given campaign, none most of them are completely aren't ''completely'' immoral and or wrong.

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** Attempting to break the Masquerade by demonstrating your powers on Website/YouTube is shown to be a fatal rookie mistake. First off, the comments section is going to be filled with "FAKE" repeated over and over, and the masses won't believe you. Second, you'll get a midnight visit from TheMenInBlack.


** Abraxas (unlike the Shop) treats its own espers very well, providing them with generous salaries and luxurious lifestyles in exchange for their loyal service.


* ObnoxiousSnarker: Lucky Wacker in spades.


* DeadlyFireworksDisplay: A victim of the Atomize talent is ripped apart at the atomic level, resulting in a rather brilliant and flashy display. The book even literally compares their atoms being pulled apart and spinning away into the air to fireworks.


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* TechnicolorDeath: A victim of the Atomize talent is ripped apart at the atomic level, resulting in a rather brilliant and flashy display. The book even literally compares their atoms being pulled apart and spinning away into the air to fireworks.

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