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** [[TarotCards Cartomancy.]]

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** [[TarotCards [[UsefulNotes/TarotCards Cartomancy.]]

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* InnateNightVision: Several different races of supernatural creatures either have this as a natural ability or can acquire it through character building, though different groups often have vastly different levels of effectiveness with it. Nightbane, for example, can get this as one of their starting powers depending on what they roll for their character sheet with the many different Morphus types getting enhanced or weakened variants of it.

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* InnateNightVision: Several different races of supernatural creatures either have this as a natural ability or can acquire it through character building, though different groups often have vastly different levels of effectiveness with it. Nightbane, for example, can get this as one of their starting powers depending on what they roll for their character sheet with some of the many different Morphus types getting enhanced or weakened variants of it.



* TheMenInBlack: A few factions and groups use this as their main aesthetic. The NSB agents are probably the most straightforward example, though [[{{Irony}}the vast majority of them are actually monstrous evil entities that support the Nightlords in secret.]]

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* TheMenInBlack: A few factions and groups use this as their main aesthetic. The NSB agents are probably the most straightforward example, though [[{{Irony}}the [[{{Irony}} the vast majority of them are actually monstrous evil entities that support the Nightlords in secret.]]


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* {{Seers}}: One of the most common power sets used by psychics in the setting. Characters with the Divination ability can select a specialty from a list of about a dozen different {{Whatevermancy}} prediction arts and use it to gaze into the future. Some of the methods mentioned include:
** [[TarotCards Cartomancy.]]
** [[CrystalBall Crystalomancy.]]
** [[ReadingTeaLeaves Tasseography.]]
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* InnateNightVision: Several different races of supernatural creatures either have this as a natural ability or can acquire it through character building, though different groups often have vastly different levels of effectiveness with it. Nightbane, for example, can get this as one of their starting powers depending on what they roll for their character sheet with the many different Morphus types getting enhanced or weakened variants of it.


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* TheMenInBlack: A few factions and groups use this as their main aesthetic. The NSB agents are probably the most straightforward example, though [[{{Irony}}the vast majority of them are actually monstrous evil entities that support the Nightlords in secret.]]
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Names The Same is no longer a trope


* NamesTheSame: The Baal use the names of famous devils (such as Lilith) but they are not those beings (who exist in other parts of The Megaverse.)
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* FeralVampires: Wild Vampires are a lower tier vampire variant with far less intelligence and savage tendencies unusually as a result of going mad from hunger or being poorly turned by another vampire. They can serve as player characters but their violent and unpredictable behavior make them generally much better suited as enemies or maybe the occasional unlikely ally.


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* FriendlyNeighborhoodVampire: Wampyrs are the only type of vampire in the game that be of a good alignment. All others are either some variety of evil or selfish at best.

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* AdditionPowered: The ''Dark Designs'' sourcebook introduced a brand new Substance Abuse table for Nightbane that get most of their powers from various types of drug addictions. (For example, alcoholics get a Morphus constantly soaked and dripping with booze while pill poppers have the ability to grow pill bottles out of their own skin.) [[DrugsAreBad The section also comes with a disclaimer warning against doing drugs in real life and advising all potential players to immediately seek help if they find themselves suffering from any kind of substance problem.]]

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* AdditionPowered: AddictionPowered: The ''Dark Designs'' sourcebook introduced a brand new Substance Abuse table for Nightbane that get most of their powers from various types of drug addictions. (For example, alcoholics get a Morphus constantly soaked and dripping with booze while pill poppers have the ability to grow pill bottles out of their own skin.) [[DrugsAreBad The section also comes with a disclaimer warning against doing drugs in real life and advising all potential players to immediately seek help if they find themselves suffering from any kind of substance problem.]]


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* PlayingCardMotifs: One of the many possible results on the Hobbyist Table from the ''Dark Designs'' sourcebook. Naturally, a Morphus with this aesthetic also gets [[DeathDealer Death Dealing]] powers as one of its main bonuses.


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* ScaryJackInTheBox: One of the possible results on the Clown Table in ''Dark Designs'' is a spooky Jack-in-the-Box Morphus. It provides the Nightbane with some really great defensive power but also heavily cripples their movement as a penalty, making it a bit of a double-edged sword.
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* AdditionPowered: The ''Dark Designs'' sourcebook introduced a brand new Substance Abuse table for Nightbane that get most of their powers from various types of drug addictions. (For example, alcoholics get a Morphus constantly soaked and dripping with booze while pill poppers have the ability to grow pill bottles out of their own skin.) [[DrugsAreBad The section also comes with a disclaimer warning against doing drugs in real life and advising all potential players to immediately seek help if they find themselves suffering from any kind of substance problem.]]


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* MonsterClown: ''Dark Designs'' provides players with a table for rolling up a Morphus with powerful and creepy clown features such as big shoes to absorb the impact from falls, a rubber ball nose to boost smell related abilities or "clown gags" that can be used to aid the Nightbane in combat. It's noted that ''even the other Nightbane'' have an uneasy respect/fear for Clown Morpuses both due to their surprising effectiveness in battle and weirdly useful special abilities.

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* Deathworld: Again, the Nightlands. Most of the terrain is an infinite wasteland filled with little more than rocks and gravel, instead of the saltwater oceans of Earth there are large plains of sand similar to the Utah Salt Flats that stretch for miles and freshwater is only found in a few small rivers and streams. Oh, and the whole place is run by demonic otherworldly entities that love nothing more than enslaving, torturing and murdering whatever poor creatures enter their domain. Even Nightbane characters can have a hard time surviving in this place.

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* Deathworld: DeathWorld: Again, the Nightlands. Most of the terrain is an infinite wasteland filled with little more than rocks and gravel, instead of the saltwater oceans of Earth there are large plains of sand similar to the Utah Salt Flats that stretch for miles and freshwater is only found in a few small rivers and streams. Oh, and the whole place is run by demonic otherworldly entities that love nothing more than enslaving, torturing and murdering whatever poor creatures enter their domain. Even Nightbane characters can have a hard time surviving in this place.


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* FallenAngel: Any Nightbane with some traits from both the demonic and angelic creation tables can end up with a Morphus that looks like this. The Fallen Guardians introduced in the ''Shadows of Light'' sourcebook may be an even more literal example and typically serve as NPC villains.


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* MagicOrPsychic: Both magic and psionics exist in the world of ''Nightbane'' as two separate but similar sources of power with many character classes that specialize in one or the other, though the two types of abilities tend to be mutually exclusive. Nightbane, for example, get access to many free magical powers by default but cannot use any psionics.
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* BloodyMurder: One of the more powerful talents a Nightbane can have is the ability to control their own blood which they can use to suffocate their victim. Acquiring it requires at least one Morphus character trait be taken from the [[BodyHorror Stigmata]] table, adding to its grimness.


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* CastingAShadow: Powers of this nature are extremely common (quite fitting for a game called ''Nightbane'' after all) among the various supernatural races roaming the game world. Nightbane in particular can get a few talents based around this such as the "Shadow Blast" and "Shadow Shield" abilities.


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* Deathworld: Again, the Nightlands. Most of the terrain is an infinite wasteland filled with little more than rocks and gravel, instead of the saltwater oceans of Earth there are large plains of sand similar to the Utah Salt Flats that stretch for miles and freshwater is only found in a few small rivers and streams. Oh, and the whole place is run by demonic otherworldly entities that love nothing more than enslaving, torturing and murdering whatever poor creatures enter their domain. Even Nightbane characters can have a hard time surviving in this place.

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** WhenTreesAttack: Options range from minor tree features such as thick bark skin all the way to being a humanoid tree.

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** StinkyFlower: Having this trait allows the Nightbane to open special bulbs on their body to release a foul odor. Destroying or hitting the bulbs with an attack produces a similar effect.
** WhenTreesAttack: Options for this one range from minor tree features such as thick bark skin all the way to being a an actual humanoid tree.
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* PlantPerson: The Plant Life Morphus Table introduced in the ''Nightlands'' sourcebook adds a few variants of these for players to choose from, including:
** CactusPerson: This trait gives the Nightbane green cactus skin covered in sharp needles.
** GardenGarment: This one grants the Nightbane new abilities based on the type of plant clothing they wear.
** WhenTreesAttack: Options range from minor tree features such as thick bark skin all the way to being a humanoid tree.
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* HumanSacrifice: Since they can't use their life drain powers during combat most Nightlords prefer to get their meals via this method.


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* LifeDrinker: This is one of the main powers of the Nightlords. Instead of needing to consume food or drink they instead sustain themselves on the lifeforce of their victims, often preferring their meals to be seasoned with plenty of fear and suffering.
* LivingToys: Many Morphus forms can take on this appearance, sometimes even giving the Nightbane in question a special ability or two as a result.


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* LongLived: Many of the supernatural races in this series can last for a very long time compared to ordinary humans. The Nightbane themselves can easily survive for thousands of years at the minimum and perhaps even longer than that.

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* MurderousMannequin: Though they can be any alignment just like other Nightbane its possible for players to roll up a character with the features of a department store mannequin as their Morphus. Unsurprisingly, this eerie new form gives them a small bonus to Horror Factor and a few other stats.

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* MurderousMannequin: Though they can be any alignment just like other Nightbane its possible for players to roll up a character with the features of a department store mannequin as their Morphus. Unsurprisingly, this eerie new form gives them a small bonus to Horror Factor and along with a few other stats.


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* ScaryScarecrows: An available Nightbane Morphus trait that gives the character some pretty interesting stat bonuses, penalties and even a [[MacheteMayhem fitting]] [[SinisterScythe weapon]] that is a living extension of their own body. The main downside to this is that the weapon makes stealth harder and vanishes when the Nightbane returns to their normal form.
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* CreepyDoll: One of the many forms a Nightbane's Morphus can take.


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* MonstrousHumanoid: No matter how otherworldly or demonic they become most Nightbane Morphus forms keep a humanoid shape with only a few rare exceptions.


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* MultipleHeadCase: Some Nightbane have multiple heads or faces as a trait, though the exact number tends to vary quite a bit. Some have only two or three while others have several. It's also pretty common for each individual head to have its own personality and emotions.
* MurderousMannequin: Though they can be any alignment just like other Nightbane its possible for players to roll up a character with the features of a department store mannequin as their Morphus. Unsurprisingly, this eerie new form gives them a small bonus to Horror Factor and a few other stats.
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The setting is this: On March 6, 2000, the entire planet was shrouded in unnatural darkness for three days. This was due to The Nightlords, a secret cabal of supernatural beings from another dimension, and their shapeshifting minions, who then quietly seized control of the world's governments and corporate powers. It was also during this darkness that thousands of people learned that they could become inhuman monsters with strange powers and often terrifying visages. These shapechanging beings are called the Nightbane, for it was at night that they become monsters. It is now up to the Nightbane to save the Earth from the Nightlords with the rest of humanity unaware of their secret war.

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The setting is this: On March 6, 2000, the entire planet was shrouded in unnatural darkness for three days. This was due to The Nightlords, a secret cabal of supernatural beings from another dimension, and their shapeshifting minions, who then quietly seized control of the world's governments and corporate powers. It was also during this darkness that thousands of people learned that they could become inhuman monsters with strange powers and often terrifying visages. These shapechanging shape-changing beings are called the Nightbane, for it was at night that they become monsters. It is now up to the Nightbane to save the Earth from the Nightlords with the rest of humanity unaware of their secret war.



!Tropes in Nightbane:

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!Tropes !!Tropes in Nightbane:''Nightbane'':
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* LayeredWorld: Has multiple realms in the form of the [[DarkWorld Nightlands]], the [[SpiritWorld Astral Plane]], and the [[DreamWorld Dream Stream]].

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* LayeredWorld: Has multiple realms in the form of the [[DarkWorld Nightlands]], the [[SpiritWorld Astral Plane]], and the [[DreamWorld [[DreamLand Dream Stream]].
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* AttractivenessDiscrimination: Many Nightbane (particularly those from the Club Freak faction) with a Morphus that doesn't include Unearthly Beauty are often hostile towards those who do, referring to them derisively as Barbies and Kens.

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* AmazingTechnicolorPopulation: One of the possible traits Nightbane can get on the Alien Shape table is unnaturally colored skin. (This can range from simple unusual hues such as red, blue or green to more outlandish and fantastical colors such as metallic grey, gold, pitch black or completely white.)

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* AmazingTechnicolorPopulation: One of the possible traits Nightbane can get on the Alien Shape table is unnaturally colored skin. (This can range from simple unusual hues such as red, blue or green to more outlandish and fantastical colors such as metallic grey, gold, pitch black or completely solid white.)



* FlayingAlive: One possible Stigmata Table characteristic for a Nightbane is large patches of missing skin. In the more extreme cases this can apply to their ''whole body'' as well.

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* FlayingAlive: One possible Stigmata Table characteristic for a Nightbane is large patches of missing skin. In the more extreme cases this can apply be applied to their ''whole body'' as well.


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* ScaryStitches: Yet another feature available on the Stigmata Table. Naturally, it tends to go really well with the corpse-like flesh trait.


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* UndergroundRailroad: This game has a faction literally named "The Underground Railroad" that seeks to protect newly awakened Nightbane and is directly inspired by the real life Underground Railroad that helped escaped slaves flee to freedom in northern states before the American Civil War.
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* AmazingTechnicolorPopulation: One of the possible traits Nightbane can get on the Alien Shape table is unnaturally colored skin. (This can range from simple unusual hues such as red, blue or green to more outlandish and fantastical colors such as metallic grey, gold, pitch black or completely white.)
* AnimatedTattoo: Some Nightbane have moving tattoos on their skin that reflect their emotions and mental state while others have ones that can be directly controlled and altered by the Nightbane themselves.


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* FlayingAlive: One possible Stigmata Table characteristic for a Nightbane is large patches of missing skin. In the more extreme cases this can apply to their ''whole body'' as well.

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