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* TwentyMinutesIntoTheFuture: The "current day" of the setting is ten years after the manifestation of mutants.



* MassEmpoweringEvent: Ten years ago in the setting, a flu-like illness labeled as "the Ghost Plague" spread across the planet. It killed millions, it was incurable, and it stopped and disappeared as mysteriously as it showed up; leading some to suggest it was a biological weapon and not a plague. Several months later, however, the first superpowers started to manifest all over the world and in people from all walks of life. This became known as the Sudden Mutation Event.

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* MassEmpoweringEvent: MassSuperEmpoweringEvent: Ten years ago in the setting, a flu-like illness labeled as "the Ghost Plague" spread across the planet. It killed millions, it was incurable, and it stopped and disappeared as mysteriously as it showed up; leading some to suggest it was a biological weapon and not a plague. Several months later, however, the first superpowers started to manifest all over the world and in people from all walks of life. This became known as the Sudden Mutation Event.



* TwentyMinutesIntoTheFuture: The "current day" of the setting is ten years after the manifestation of mutants.
* UnbelievableSourcePlot: Subverted. Not only are superpowers accepted (so it's not "unbelievable" if it's a result of them), but it's required by law that investigators provide more evidence for their case than just the hearsay of a mind-reader.

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* TwentyMinutesIntoTheFuture: The "current day" of the setting is ten years after the manifestation of mutants.
* UnbelievableSourcePlot: Subverted. Not only are superpowers accepted (so it's not "unbelievable" if it's a result of them), but it's required by law that investigators provide more evidence for their case than just the hearsay of a mind-reader.mind-reader.
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* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind molds the power and the power molds their mind. As an example, mutant with healing and regeneration powers have a significant chance of developing a messiah complex, due to their ability to heal people and ignore being hurt themselves, or someone with the ability to read minds and alter memories having an increased risk of megalomania due to being able to control and predict the memories of those around them. The second edition opted to largely remove this, largely due to UnfortunateImplications vis-a-vis mental health.

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* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind molds the power and the power molds their mind. As an example, mutant mutants with healing and regeneration powers have a significant chance of developing a messiah complex, due to their ability to heal people and ignore being hurt themselves, or someone with the ability to read minds and alter memories having an increased risk of megalomania due to being able to control and predict the memories of those around them. The second edition opted to largely remove this, largely due to UnfortunateImplications vis-a-vis mental health.
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* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind molds the power and the power molds their mind. As an example, Mutants with force field powers have a significant chance of developing adult-onset autism. The second edition opted to largely remove this, largely due to UnfortunateImplications vis-a-vis mental health.

to:

* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind molds the power and the power molds their mind. As an example, Mutants mutant with force field healing and regeneration powers have a significant chance of developing adult-onset autism.a messiah complex, due to their ability to heal people and ignore being hurt themselves, or someone with the ability to read minds and alter memories having an increased risk of megalomania due to being able to control and predict the memories of those around them. The second edition opted to largely remove this, largely due to UnfortunateImplications vis-a-vis mental health.
Is there an issue? Send a MessageReason:
None


* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind molds the power and the power molds their mind. As an example, Mutants with force field powers have a significant chance of developing adult-onset autism.

to:

* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind molds the power and the power molds their mind. As an example, Mutants with force field powers have a significant chance of developing adult-onset autism. The second edition opted to largely remove this, largely due to UnfortunateImplications vis-a-vis mental health.
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''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the proprietary TabletopGame/{{GUMSHOE}} System (''The Esoterrorists'', ''Fear Itself'', ''TabletopGame/TrailOfCthulhu'', ''Ashen Stars'', et al).

to:

''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the proprietary TabletopGame/{{GUMSHOE}} System (''The Esoterrorists'', ''Fear Itself'', ''TabletopGame/TrailOfCthulhu'', ''Ashen Stars'', et al).System.




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!!This game contains examples of:
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''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the proprietary GUMSHOE System (''The Esoterrorists'', ''Fear Itself'', ''TabletopGame/TrailOfCthulhu'', ''Ashen Stars'', et al).

to:

''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the proprietary GUMSHOE TabletopGame/{{GUMSHOE}} System (''The Esoterrorists'', ''Fear Itself'', ''TabletopGame/TrailOfCthulhu'', ''Ashen Stars'', et al).

Changed: 66

Removed: 68

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* ShoutOut:
** The game's name is an obvious riff on ''Series/HillStreetBlues''.

to:

* ShoutOut:
**
ShoutOut: The game's name is an obvious riff on ''Series/HillStreetBlues''.
Is there an issue? Send a MessageReason:
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''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the proprietary GUMSHOE System (''The Esoterrorists'', ''Fear Itself'', ''Trail of Cthulhu'', ''Ashen Stars'', et al).

to:

''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the proprietary GUMSHOE System (''The Esoterrorists'', ''Fear Itself'', ''Trail of Cthulhu'', ''TabletopGame/TrailOfCthulhu'', ''Ashen Stars'', et al).
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* {{Capepunk}}: Think of it as Series/{{CSI}} meets ComicBook/XMen (and strictly "street-level" in power levels) and you'll get the picture.

to:

* {{Capepunk}}: Think of it as Series/{{CSI}} ''Series/{{CSI}}'' meets ComicBook/XMen ''ComicBook/XMen'' (and strictly "street-level" in power levels) power) and you'll get the picture.

Added: 356

Changed: 794

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''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the propietary GUMSHOE System (The Esoterrorists, Fear Itself, Trail of Cthulhu, Ashen Stars, et al).

In a world where 1% of the population has gained mutant powers police procedure has changed forever. The characters are members of the Heightened Crime Investigation Unit that specializes in crimes involving the mutant community. If a crime was commited by a mutant, it's the Unit's work. If the crime was committed against a mutant, it's the Unit's work.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mutant_city_blues_cover_2e.png]]

''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the propietary proprietary GUMSHOE System (The Esoterrorists, Fear Itself, Trail (''The Esoterrorists'', ''Fear Itself'', ''Trail of Cthulhu, Ashen Stars, Cthulhu'', ''Ashen Stars'', et al).

In a world where 1% of the population has gained mutant powers police procedure has changed forever. The characters are members of the Heightened Crime Investigation Unit that specializes in crimes involving the mutant community. If a crime was commited committed by a mutant, it's the Unit's work. If the crime was committed against a mutant, it's the Unit's work.



* FantasticLegalWeirdness: This game showcases various elements of how law enforcement had to change to accomodate superpowers appearing, such as an investigation having to take into account whether or not someone was being mind-controlled at the moment of their commiting the crime.

to:

* FantasticLegalWeirdness: This game showcases various elements of how law enforcement had to change to accomodate accommodate superpowers appearing, such as an investigation having to take into account whether or not someone was being mind-controlled at the moment of their commiting committing the crime.



* MassEmpoweringEvent: Ten years ago in the setting, a flu-like illness labeled as "the Ghost Plague" spread across the planet. It killed millions, it was incurable, and it it stopped and disappeared as mysteriously as it showed up; leading some to suggest it was a biological weapon and not a plague. Several months later however, the first superpowers started to manifest all over the world and in people from all walks of life. This became known as the Sudden Mutation Event.

to:

* MassEmpoweringEvent: Ten years ago in the setting, a flu-like illness labeled as "the Ghost Plague" spread across the planet. It killed millions, it was incurable, and it it stopped and disappeared as mysteriously as it showed up; leading some to suggest it was a biological weapon and not a plague. Several months later later, however, the first superpowers started to manifest all over the world and in people from all walks of life. This became known as the Sudden Mutation Event.



* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind moulds the power and the power moulds their mind. As an example, Mutants with force field powers have a significant chance of developing adult-onset autism.

to:

* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind moulds molds the power and the power moulds molds their mind. As an example, Mutants with force field powers have a significant chance of developing adult-onset autism.
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None


* {{Capepunk}}: Think of it as Franchise/{{CSI}} meets ComicBook/XMen (and strictly "street-level" in power levels) and you'll get the picture.

to:

* {{Capepunk}}: Think of it as Franchise/{{CSI}} Series/{{CSI}} meets ComicBook/XMen (and strictly "street-level" in power levels) and you'll get the picture.
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* ExtraordinaryWorldOrdinaryProblems: 1% (and rising) of the world population hasn't created superheroes. It's only made street crime somewhat more... ''odd''.

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* ExtraordinaryWorldOrdinaryProblems: 1% (and rising) of the world population getting powers hasn't created superheroes. It's only made street crime somewhat more... ''odd''.
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Added DiffLines:

* ExtraordinaryWorldOrdinaryProblems: 1% (and rising) of the world population hasn't created superheroes. It's only made street crime somewhat more... ''odd''.
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Added DiffLines:

* SuperheroPrevalenceStages: A fairly realistic mid-to-late level: people with superpowers exist and the world had to change to accommodate them, but overall wanting to be a "superhero" is seen as an act of insanity because powers are not ''that'' Earth-shattering.
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* {{Capepunk}}
* FantasticLegalWeirdness: This game showcases various elements of how law enforcement had to change to accomodate superpowers appearing, such as investigation having to take into account whether or not someone was being mind-controlled at the moment of their commiting the crime.

to:

* {{Capepunk}}
{{Capepunk}}: Think of it as Franchise/{{CSI}} meets ComicBook/XMen (and strictly "street-level" in power levels) and you'll get the picture.
* FantasticLegalWeirdness: This game showcases various elements of how law enforcement had to change to accomodate superpowers appearing, such as an investigation having to take into account whether or not someone was being mind-controlled at the moment of their commiting the crime.
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to:

* {{Capepunk}}
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* SuperpowerLottery: Averted. Power design in this game means that a mutant will be either pretty powerful on just one ability (like having a very powerful HandBlast) or be so-so powerful on various abilities. Furthermore, [[PowerAtAPrice most powers have their downside that becomes stronger the more the power is used]] -- such as for example becoming increasingly autistic if you have force field abilities.

to:

* SuperpowerLottery: Averted. Power design in this game means that a mutant will be either pretty powerful on just one ability (like having a very powerful HandBlast) or be so-so powerful on various abilities. Furthermore, [[PowerAtAPrice most powers have their downside that becomes stronger the more the power is used]] -- such (such as for example becoming increasingly autistic if you have force field abilities.abilities) and some powers are flat-out incompatible with each other (which means that finding someone being affected by two of them is automatic evidence that there was more than one perpetrator).
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''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the propietary is one of the games to use the GUMSHOE System (The Esoterrorists, Fear Itself, Trail of Cthulhu, Ashen Stars, et al).

to:

''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the propietary is one of the games to use the GUMSHOE System (The Esoterrorists, Fear Itself, Trail of Cthulhu, Ashen Stars, et al).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Mutant City Blues'' is a role-playing game created by [[Creator/RobinLaws Robin D. Laws]] published by Pelgrane Press in 2009, and which uses the propietary is one of the games to use the GUMSHOE System (The Esoterrorists, Fear Itself, Trail of Cthulhu, Ashen Stars, et al).

In a world where 1% of the population has gained mutant powers police procedure has changed forever. The characters are members of the Heightened Crime Investigation Unit that specializes in crimes involving the mutant community. If a crime was commited by a mutant, it's the Unit's work. If the crime was committed against a mutant, it's the Unit's work.

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* FantasticLegalWeirdness: This game showcases various elements of how law enforcement had to change to accomodate superpowers appearing, such as investigation having to take into account whether or not someone was being mind-controlled at the moment of their commiting the crime.
* FantasticRacism: Subverted. After ten years, the appearance of superpowers was treated like any other type of minority definition -- which means that, yes, stuff like mistreatment because of powers occurs but side-effects like SuperSupremacist, MugglePower, the harsher parts of MutantDraftBoard and even wanting to be a true-blue {{Superhero}} are all treated equally as the acts of deranged men.
* FantasticScience: In a world where people with superpowers is a rising minority and, after scientific analysis has discovered the intricacies of how MagicAIsMagicA (including facts such as PowerAtAPrice, ElementalBaggage, how NeurodiversityIsSupernatural as a potential side-effect of certain powers, and so on), the result is that forensic science has evolved and is now possible to perform such things as "gunshot residue" testing for HandBlast powers, determining if PsychicAssistedSuicide has happened via X-raying the victim's brain, criminal profiling based on knowledge of a person's powers, and so on.
* MassEmpoweringEvent: Ten years ago in the setting, a flu-like illness labeled as "the Ghost Plague" spread across the planet. It killed millions, it was incurable, and it it stopped and disappeared as mysteriously as it showed up; leading some to suggest it was a biological weapon and not a plague. Several months later however, the first superpowers started to manifest all over the world and in people from all walks of life. This became known as the Sudden Mutation Event.
* MutantDraftBoard: Subverted. Power registration is a part of life, but it exists because of the acknowledged risk of certain powers to be dangerous to people (ex. HandBlasts treated like firearms) or to people's securities (ex. [[PowerPerversionPotential someone using X-Ray vision for sexual harassment]]).
* NeurodiversityIsSupernatural: A detail of how MagicAIsMagicA is that a side-effect of how powers manifest on a person's biology is that their mind moulds the power and the power moulds their mind. As an example, Mutants with force field powers have a significant chance of developing adult-onset autism.
* ShoutOut:
** The game's name is an obvious riff on ''Series/HillStreetBlues''.
* SuperpowerLottery: Averted. Power design in this game means that a mutant will be either pretty powerful on just one ability (like having a very powerful HandBlast) or be so-so powerful on various abilities. Furthermore, [[PowerAtAPrice most powers have their downside that becomes stronger the more the power is used]] -- such as for example becoming increasingly autistic if you have force field abilities.
* TwentyMinutesIntoTheFuture: The "current day" of the setting is ten years after the manifestation of mutants.
* UnbelievableSourcePlot: Subverted. Not only are superpowers accepted (so it's not "unbelievable" if it's a result of them), but it's required by law that investigators provide more evidence for their case than just the hearsay of a mind-reader.

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