Follow TV Tropes

Following

History TabletopGame / MouseTrap1963

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DexterityChallenge: ''Mouse Trap'' has the players build the RubeGoldbergDevice trap during the game. And in the endgame, you get to activate the trap, though whether it works is a LuckBasedMission.
Is there an issue? Send a MessageReason:
None


''Mouse Trap'' (originally ''Mouse Trap Game'') is a 3D board game for two to four players. Each player is a "mouse" that follows a set path around the perimeter of the board, advancing according to the throw of a single die. Landing on a particular space allows each player to install one particular component of a RubeGoldbergDevice that will occupy most of the playfield when completed. There is no finish line or home space; the end of the path is a loop of six spaces. Once the entire device has been assembled, it becomes a matter of elimination by chance. One player's mouse must be on the Cheese Wheel space, and another player must immediately land on the Turn Crank space (although a player can force an opponent onto the Cheese Wheel; see PracticalCurrency below). The contraption is started, and usually (though not always) runs its ridiculous course until it drops a cage over the Cheese Wheel, thereupon removing any mouse from play who occupies that spot.

to:

''Mouse Trap'' (originally ''Mouse Trap Game'') is a 3D RollAndMove board game for two to four players. Each player is a "mouse" that follows a set path around the perimeter of the board, advancing according to the throw of a single die. Landing on a particular space allows each player to install one particular component of a RubeGoldbergDevice that will occupy most of the playfield when completed. There is no finish line or home space; the end of the path is a loop of six spaces. Once the entire device has been assembled, it becomes a matter of elimination by chance. One player's mouse must be on the Cheese Wheel space, and another player must immediately land on the Turn Crank space (although a player can force an opponent onto the Cheese Wheel; see PracticalCurrency below). The contraption is started, and usually (though not always) runs its ridiculous course until it drops a cage over the Cheese Wheel, thereupon removing any mouse from play who occupies that spot.
Is there an issue? Send a MessageReason:
None


** An opponent lands on the Cheese Wheel, thereby allowing the player to set the crank in motion.

to:

** An opponent lands on the Cheese Wheel, thereby allowing the player to set the crank in motion. The player could also try sending more than one opponent to the Cheese Wheel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatsAreMean: One of the hazards early in the game is the Fat Cat. A player who lands on its space must go back to Start.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MouseWorld: The 90s version of the Milton Bradley game has the board showing the mice as construction workers trying to build the trap.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayerElimination: In earlier versions of the game, you could eliminate a player by activating the trap on them, and the last player remaining was the winner. However, this has been changed: now the trap only makes you give a cheese to whoever trapped you, and the goal is to collect six cheese.
Is there an issue? Send a MessageReason:
Dewicked trope.


* FatCat: One of the hazards early in the game. A player who lands on its space must go back to Start.
Is there an issue? Send a MessageReason:
this appears to be a copy/paste error


* In ''TabletopGame/OxfordDilemma'', you roll two dice to determine how you'll move on the board. The colour on the space you land on determines the category of the word you'll have to spell.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RollAndMove: Players roll a die and move accordingly. In the first part of the game, you'll move your mouse along a linear track where most spaces make you build a part of the trap, though there are ones that give or take away cheese and ones that send you backwards or forwards. In the second part, you try to get your opponents' mice caught[[note]]In previous versions of the game, this eliminated them, and the goal was to be the last mouse standing. In modern editions, it makes them give you a cheese, and the goal has been changed to gathering six cheese.[[/note]] by landing on the "Turn Crank" space, which lets you activate the trap targetting the "Cheese Wheel" space and hope it works. If you're on Turn Crank, you can pay cheese to select an opponent's mouse and roll a die to move it (hopefully to the Cheese Wheel).
* In ''TabletopGame/OxfordDilemma'', you roll two dice to determine how you'll move on the board. The colour on the space you land on determines the category of the word you'll have to spell.
Is there an issue? Send a MessageReason:
None


''Mouse Trap'' (originally ''Mouse Trap Game'') is a 3D board game for two to four players. Each player is a "mouse" that follows a set path around the perimeter of the board, advancing according to the throw of a single die. Landing on a particular space allows each player to install one particular component of a RubeGoldbergDevice that will occupy most of the playfield when completed. There is no finish line or home space; the end of the path is a loop of six spaces. Once the entire device has been assembled, it becomes a matter of elimination by chance. One player's mouse must be on the Cheese Wheel space, and another player must immediately land on the Turn Crank space (although a player can force an opponent onto the Cheese Wheel; see PracticalCurrency below). The contraption is started, and usually (though not always) runs its ridiculous course until it drops a cage over the Cheese mouse, thereupon removing that mouse from play.

to:

''Mouse Trap'' (originally ''Mouse Trap Game'') is a 3D board game for two to four players. Each player is a "mouse" that follows a set path around the perimeter of the board, advancing according to the throw of a single die. Landing on a particular space allows each player to install one particular component of a RubeGoldbergDevice that will occupy most of the playfield when completed. There is no finish line or home space; the end of the path is a loop of six spaces. Once the entire device has been assembled, it becomes a matter of elimination by chance. One player's mouse must be on the Cheese Wheel space, and another player must immediately land on the Turn Crank space (although a player can force an opponent onto the Cheese Wheel; see PracticalCurrency below). The contraption is started, and usually (though not always) runs its ridiculous course until it drops a cage over the Cheese mouse, Wheel, thereupon removing that any mouse from play.
play who occupies that spot.



* BlessedWithSuck: Rolling small numbers and advancing slowly is advantageous, as it keeps that player away from the dreaded Cheese space. The players that roll big numbers and arrive at the end loop thereafter run a 1-in-6 chance of landing on the Cheese space, where they can only pray no other mouse lands on the Turn Crank space once the trap is completed.

to:

* BlessedWithSuck: Rolling small numbers and advancing slowly is advantageous, as it keeps that player away from the dreaded Cheese space. Wheel. The players that roll big numbers and arrive at the end loop thereafter run a 1-in-6 chance of landing on the Cheese space, Wheel, where they can only pray no other mouse lands on the Turn Crank space once the trap is completed.



* StockAnimalDiet: Cheese for mice. Players, controlling mouse tokens, collect CartoonCheese wedges as part of gameplay. The space over which the cage trap is set is called the Cheese space or the Cheesy Danger Zone, meaning someone has baited a mouse trap with cheese.

to:

* StockAnimalDiet: Cheese for mice. Players, controlling mouse tokens, collect CartoonCheese wedges as part of gameplay. The space over which the cage trap is set is called the Cheese space Wheel or the Cheesy Danger Zone, meaning someone has baited a mouse trap with cheese.
Is there an issue? Send a MessageReason:
None


* BewareOfViciousDog: Implied with the "Mad Dog" space at the midpoint of the game. A player who lands there must retreat to a space marked with a bone (or an "X" in earlier versions).

to:

* BewareOfViciousDog: Implied with the "Mad Dog" Mad Dog space at the midpoint of the game. A player who lands there must retreat to a space marked with a bone (or an "X" X in earlier versions).



* BonusSpace: The "Safe" space in the six-space loop. Any player on "Safe" is spared if an opponent lands on "Turn Crank".

to:

* BonusSpace: The "Safe" Safe space in the six-space loop. Any player on "Safe" Safe is spared if an opponent lands on "Turn Crank".Turn Crank.



* PracticalCurrency: The cheese wedges turn into this if a player lands on "Turn Crank" with nobody on the Cheese Wheel. That player can forfeit one piece of cheese and send an opponent to the Cheese Wheel with a roll of the die. This continues until one of the following happens:
** An opponent lands on the Cheese Wheel, thereby setting the crank in motion.
** No opponents can be moved because each one is on the "Safe" space.
** The player who landed on "Turn Crank" either decides not to spend any more cheese wedges or runs out of them.

to:

* PracticalCurrency: The cheese wedges turn into this if a player lands on "Turn Crank" Turn Crank with nobody on the Cheese Wheel. That player can forfeit one piece of cheese and send an opponent to the Cheese Wheel with a roll of the die. This continues until one of the following happens:
** An opponent lands on the Cheese Wheel, thereby setting allowing the player to set the crank in motion.
** No opponents can be moved because each one is on the "Safe" Safe space.
** The player who landed on "Turn Crank" Turn Crank either decides not to spend any more cheese wedges or runs out of them.
Is there an issue? Send a MessageReason:
None


* BewareOfViciousDog: Implied with the "Mad Dog" at the midpoint of the game. A player who lands that space must retreat to a space marked with a bone (or an "X" in earlier versions).

to:

* BewareOfViciousDog: Implied with the "Mad Dog" space at the midpoint of the game. A player who lands that space there must retreat to a space marked with a bone (or an "X" in earlier versions).
Is there an issue? Send a MessageReason:
None


''Mouse Trap'' (originally ''Mouse Trap Game'') is a 3D board game for two to four players. Each player is a "mouse" that follows a set path around the perimeter of the board, advancing according to the throw of a single die. Landing on a particular space allows each player to install one particular component of a RubeGoldbergDevice that will occupy most of the playfield when completed. There is no finish line or home space; the end of the path is a loop of six spaces. Once the entire device has been assembled, it becomes a matter of elimination by chance. One player's mouse must be on the Cheese space, and another player must immediately land on the Turn Crank space. The contraption is started, and usually (though not always) runs its ridiculous course until it drops a cage over the Cheese mouse, thereupon removing that mouse from play.

to:

''Mouse Trap'' (originally ''Mouse Trap Game'') is a 3D board game for two to four players. Each player is a "mouse" that follows a set path around the perimeter of the board, advancing according to the throw of a single die. Landing on a particular space allows each player to install one particular component of a RubeGoldbergDevice that will occupy most of the playfield when completed. There is no finish line or home space; the end of the path is a loop of six spaces. Once the entire device has been assembled, it becomes a matter of elimination by chance. One player's mouse must be on the Cheese Wheel space, and another player must immediately land on the Turn Crank space.space (although a player can force an opponent onto the Cheese Wheel; see PracticalCurrency below). The contraption is started, and usually (though not always) runs its ridiculous course until it drops a cage over the Cheese mouse, thereupon removing that mouse from play.



** No opponents can be moved because each one is on the "Safe Space".

to:

** No opponents can be moved because each one is on the "Safe Space"."Safe" space.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PracticalCurrency: The cheese wedges turn into this if a player lands on "Turn Crank" with nobody on the Cheese Wheel. That player can forfeit one piece of cheese and send an opponent to the Cheese Wheel with a roll of the die. This continues until one of the following happens:
** An opponent lands on the Cheese Wheel, thereby setting the crank in motion.
** No opponents can be moved because each one is on the "Safe Space".
** The player who landed on "Turn Crank" either decides not to spend any more cheese wedges or runs out of them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BewareOfViciousDog: Implied with the "Mad Dog" at the midpoint of the game. A player who lands that space must retreat to a space marked with a bone (or an "X" in earlier versions).


Added DiffLines:

* BonusSpace: The "Safe" space in the six-space loop. Any player on "Safe" is spared if an opponent lands on "Turn Crank".


Added DiffLines:

* FatCat: One of the hazards early in the game. A player who lands on its space must go back to Start.


Added DiffLines:

* HoistByHisOwnPetard: Each player is usually guaranteed to contribute in some way to the trap being built.
Is there an issue? Send a MessageReason:
None


* LuckBasedMission: The outcome is always determined by die rolls. Even assembling the "trap" is determined by die rolls. Versions of the game from the 70s onward introduced cheese pieces that give the player a chance to maneuver other players' pieces, but obtaining them and moving other pieces are still determined by rolling a die.

to:

* LuckBasedMission: The outcome is always determined by die rolls. Even assembling the "trap" is determined by die rolls. Versions of the game from the 70s onward introduced cheese pieces that give the player a chance to maneuver other players' pieces, but obtaining them and moving other pieces are still determined by rolling a die. Also, there's always the chance that some piece of the trap will misfire when triggered.
Is there an issue? Send a MessageReason:
i totally remember how captions work lolololol


[[caption-width-right:The fun is [[{{Pun}} catching]].]]

to:

[[caption-width-right:The [[caption-width-right:316:The fun is [[{{Pun}} catching]].]]
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:The fun is [[{{Pun}} catching]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/mouse_trap_board_and_box.png]]

Changed: 51

Is there an issue? Send a MessageReason:
None


-->"I wanted to play ''Mouse Trap''. You roll the dice, you move your mice. Nobody gets hurt."
-->--[[WesternAnimation/VeggieTales Bob the Tomato]], "The Toy That Saved Christmas"

to:

-->"I ->''"I wanted to play ''Mouse Trap''. You roll the dice, you move your mice. Nobody gets hurt."
-->--[[WesternAnimation/VeggieTales Bob
"''
-->-- '''Bob
the Tomato]], Tomato''', ''WesternAnimation/VeggieTales'', "The Toy That Saved Christmas"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoldenSnitch: In the end, it doesn't matter how much cheese you've collected -- if you're captured, you're out, and only the last mouse standing wins. Later versions change this, making the cheese the goal in and of itself, and changing the trap to steal cheese instead of having players pay cheese to activate the trap.

Added: 4

Changed: 8

Is there an issue? Send a MessageReason:
templating fixes



!!Mouse Trap includes these tropes:

to:

\n!!Mouse Trap ----
!!''Mouse Trap''
includes these tropes:



* WhiteGloves: At least one version of the box art depicts all four bipedal cartoon mice wearing white gloves, giving them an old-timey cartoon appearance.

to:

* WhiteGloves: At least one version of the box art depicts all four bipedal cartoon mice wearing white gloves, giving them an old-timey cartoon appearance.appearance.
----
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

-->"I wanted to play ''Mouse Trap''. You roll the dice, you move your mice. Nobody gets hurt."
-->--[[WesternAnimation/VeggieTales Bob the Tomato]], "The Toy That Saved Christmas"

''Mouse Trap'' (originally ''Mouse Trap Game'') is a 3D board game for two to four players. Each player is a "mouse" that follows a set path around the perimeter of the board, advancing according to the throw of a single die. Landing on a particular space allows each player to install one particular component of a RubeGoldbergDevice that will occupy most of the playfield when completed. There is no finish line or home space; the end of the path is a loop of six spaces. Once the entire device has been assembled, it becomes a matter of elimination by chance. One player's mouse must be on the Cheese space, and another player must immediately land on the Turn Crank space. The contraption is started, and usually (though not always) runs its ridiculous course until it drops a cage over the Cheese mouse, thereupon removing that mouse from play.

The game was introduced by Ideal Toy Company in 1963. Ideal was subsequently absorbed by Creator/MiltonBradley, which in turn was assimilated by Creator/{{Hasbro}}. The pieces have gone through a few name and style changes over time, but the overall contraption and gameplay remain the same.

!!Mouse Trap includes these tropes:

* AmazingTechnicolorWildlife: The four mouse pieces are red, yellow, green, and blue. The mice on various box art are also those colors, though unusually, the instruction manual from a mid-to-late 2010s version depicts a brown mouse and gray mouse.
* BlessedWithSuck: Rolling small numbers and advancing slowly is advantageous, as it keeps that player away from the dreaded Cheese space. The players that roll big numbers and arrive at the end loop thereafter run a 1-in-6 chance of landing on the Cheese space, where they can only pray no other mouse lands on the Turn Crank space once the trap is completed.
* BuffySpeak: In the original version of the game, most of the pieces had names that described what they were, save for the "thing-a-ma-jig" above the bathtub, called the "short ramp" in newer versions.
* CartoonCheese: The cheese pieces are yellow triangles with Swiss cheese-style holes printed on them.
* LuckBasedMission: The outcome is always determined by die rolls. Even assembling the "trap" is determined by die rolls. Versions of the game from the 70s onward introduced cheese pieces that give the player a chance to maneuver other players' pieces, but obtaining them and moving other pieces are still determined by rolling a die.
* RubeGoldbergDevice: Players assemble an absurd collection of parts that ultimately aim to drop a cage on a mouse. The preposterousness of this device is a huge part of the game's charm.
* RuleOfFun: No mouse would ever stand still while all the mechanisms run their course. Even if the mouse ignored all the mechanics going on, it would have enough time to eat its fill of cheese and amble back to its MouseHole for a nap. Also, what guy would wait patiently on that seesaw just to dive into a tub that has no water in it? Only children as players plus ToonPhysics make this game plausible.
* StockAnimalDiet: Cheese for mice. Players, controlling mouse tokens, collect CartoonCheese wedges as part of gameplay. The space over which the cage trap is set is called the Cheese space or the Cheesy Danger Zone, meaning someone has baited a mouse trap with cheese.
* WhiteGloves: At least one version of the box art depicts all four bipedal cartoon mice wearing white gloves, giving them an old-timey cartoon appearance.

Top