Follow TV Tropes

Following

History TabletopGame / MonteCooksWorldOfDarkness

Go To



Much like the ''TabletopGame/OldWorldOfDarkness'' and the ''[[TabletopGame/ChroniclesOfDarkness New World of Darkness]]'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the original setting. Utilizing the ''TabletopGame/D20System'', it allows for a good deal of customization with other supplements and materials outside the ''World of Darkness''. This conversion of Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some ''[=WoD=]'' concepts and mechanics into other games.

to:

Much like the ''TabletopGame/OldWorldOfDarkness'' and the ''[[TabletopGame/ChroniclesOfDarkness New World of Darkness]]'', ''TabletopGame/ChroniclesOfDarkness'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the original setting. Utilizing the ''TabletopGame/D20System'', it allows for a good deal of customization with other supplements and materials outside the ''World of Darkness''. This conversion of Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some ''[=WoD=]'' concepts and mechanics into other games.


* CrapsackWorld: Not quite as bad as the other gamelines, but the good guys are still badly outnumbered, and there's still that EldritchAbomination trying to crack the wall of humaniy.

to:

* CrapsackWorld: Not quite as bad as the other gamelines, but the good guys are still badly outnumbered, and there's still that EldritchAbomination trying to crack the wall of humaniy.humanity.


%%
%%Zero-context examples are not allowed on wiki pages. Please add context before removing the comment tags.
%%



* {{Animorphism}}: Werewolves, duh.

to:

* %%* {{Animorphism}}: Werewolves, duh.



* BeastMan: Werewolves, again.

to:

* %%* BeastMan: Werewolves, again.



* EldritchAbomination: The Iconnu. On a smaller scale, demons.

to:

* %%* EldritchAbomination: The Iconnu. On a smaller scale, demons.



* EnlightenmentSuperpowers: Mages, awakened humans.

to:

* %%* EnlightenmentSuperpowers: Mages, awakened humans.



* EvilTastesGood: Vampires and blood.

to:

* %%* EvilTastesGood: Vampires and blood.



* FinalDeath: The game is an adaptation of the TropeNamer.
* FunctionalMagic: Mages, naturally.

to:

* %%* FinalDeath: The game is an adaptation of the TropeNamer.
* %%* FunctionalMagic: Mages, naturally.



* HorrorHunger: Vampires and blood.

to:

* %%* HorrorHunger: Vampires and blood.



* SlidingScaleOfTurnRealism: Action by Action.

to:

* %%* SlidingScaleOfTurnRealism: Action by Action.



* TouchedByVorlons / LovecraftianSuperpower: It all depends on the luck of the draw.

to:

* TouchedByVorlons / LovecraftianSuperpower: %%* TouchedByVorlons: It all depends on the luck of the draw.



* TheUsualAdversaries: Humans!

to:

* %%* TheUsualAdversaries: Humans!



* WolverinePublicity / SpotlightStealingTitle: ''Monte Cook's'' World of Darkness.

to:

* WolverinePublicity / SpotlightStealingTitle: WolverinePublicity: ''Monte Cook's'' World of Darkness.


Monte Cook's World of Darkness is a TabletopRPG set in a world much like our own, albeit with one not-so-small difference. Thanks to the intrusion of an EldritchAbomination, the [[WorldWreckingWave fabric of reality has been weakened]]. However, the intrusion was (mostly) [[BarrierMaiden halted thanks to the collective resistance of a few thousand minds]]. In the wake of this initial failure, the entity has created various brands of horrors, monsters, and supernatural phenomena around the world. This CosyCatastrophe is nonetheless subject to a {{Masquerade}} as the world is only dimly aware of the true nature and repercussions of the event that devastated a large chunk of the US. In this world, shadows run deeper, mysteries exist in every corner, and humanity [[WorldHalfEmpty is not quite the master of the world]] ''or'' its fate.

to:

Monte ''Monte Cook's World of Darkness Darkness'' is a TabletopRPG set in a world much like our own, albeit with one not-so-small difference. Thanks to the intrusion of an EldritchAbomination, the [[WorldWreckingWave fabric of reality has been weakened]]. However, the intrusion was (mostly) [[BarrierMaiden halted thanks to the collective resistance of a few thousand minds]]. In the wake of this initial failure, the entity has created various brands of horrors, monsters, and supernatural phenomena around the world. This CosyCatastrophe is nonetheless subject to a {{Masquerade}} as the world is only dimly aware of the true nature and repercussions of the event that devastated a large chunk of the US. In this world, shadows run deeper, mysteries exist in every corner, and humanity [[WorldHalfEmpty is not quite the master of the world]] ''or'' its fate.



Much like the TabletopGame/OldWorldOfDarkness and the TabletopGame/NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.

to:

Much like the TabletopGame/OldWorldOfDarkness ''TabletopGame/OldWorldOfDarkness'' and the TabletopGame/NewWorldOfDarkness, ''[[TabletopGame/ChroniclesOfDarkness New World of Darkness]]'', in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on original setting. Utilizing the TabletopGame/D20System, ''TabletopGame/D20System'', it allows for a good deal of customization with other supplements and materials outside the World ''World of Darkness. Darkness''. This conversion of WhiteWolf's Creator/WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] ''[=WoD=]'' concepts and mechanics into other games.



!This [=RPG=] provides examples of:

to:

!This [=RPG=] !! This role-playing game provides examples of:


* OurWerewolvesAreDifferent: Werewolves are humans sharing a body with a bestial, primordial spirit. Possession tends to turn even the most milquetoast of hosts into a snarling BadAss.

to:

* OurWerewolvesAreDifferent: Werewolves are humans sharing a body with a bestial, primordial spirit. Possession tends to turn even the most milquetoast of hosts into a snarling BadAss.badass.


Much like the OldWorldOfDarkness and the NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.

to:

Much like the OldWorldOfDarkness TabletopGame/OldWorldOfDarkness and the NewWorldOfDarkness, TabletopGame/NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.


* WorldWreckingWave: The NightmareWave left a lot of BodyHorror and {{Eldritch Location}}s in its wake.

to:

* WorldWreckingWave: The NightmareWave Nightmare Wave left a lot of BodyHorror and {{Eldritch Location}}s in its wake.


* AfterTheEnd: Anything set in Minneapolis, the largest inhabited area in the Annihilation Zone.



* AstralProjection

to:

* AstralProjectionApocalypseHow: Focused metaphysical annihilation at the Conflagration, surrounded by regional societal collapse, for a net effect of global societal disruption.
* AstralProjection: Vampires and mages can both learn this trick.



* BadassNormal

to:

* BadassNormalBadassNormal: The Awakened are regular humans who just so happen to be really, really competent.



* TheBeautifulElite (and/or heavy subversion of BeautyEqualsGoodness)

to:

* TheBeautifulElite (and/or heavy subversion TheBeautifulElite: True to the World of BeautyEqualsGoodness) Darkness, some {{vampires|are sex gods}} try to be this, particularly the Daeva.



* BlueAndOrangeMorality
* BodyHorror
* ClapYourHandsIfYouBelieve

to:

* BlueAndOrangeMorality
BlueAndOrangeMorality: The Iconnu don't have any conception of human morality.
* BodyHorror
BodyHorror: The Nightmare Wave has some pretty nasty effects on regular life that's exposed to it. Demons, being made of Nightmare, are walking {{Brown Note}}s in their true forms.
* ClapYourHandsIfYouBelieveClapYourHandsIfYouBelieve: Reality continues to be real because enough people expect it to be. The servants of the Iconnu want the clapping to stop.



* CosmicHorrorStory

to:

* CosmicHorrorStory CosmicHorrorStory: Nobody knows what the Iconnu are, how they do what they do, or even if they're aware of life on Earth -- and there is no way to take the fight to them.



* TheDarkSide
* DarkWorld

to:

* %%* TheDarkSide
* DarkWorldDarkWorld: Right there in the title.
* DealWithTheDevil: Demons are happy to provide. Unusually, mortals don't actually forfeit their souls, although they might believe themselves to be.



* EldritchAbomination: The Iconnu.

to:

* EldritchAbomination: The Iconnu. On a smaller scale, demons.



* EnemyWithin: The second soul possessing a vampire.

to:

* EnemyWithin: The second soul possessing a vampire.vampire -- or, depending, the original human soul, fighting against its possessor.



* EvilFeelsGood

to:

* %%* EvilFeelsGood



* EvilerThanThou

to:

%%* EvilerThanThou
* EvilerThanThou EvilVersusOblivion: A lot of the supernatural splats who fight the Iconnu do so because they need the world to exist to enjoy their particular brands of fun.



* FinalDeath: [[strike:Possibly]] Adaptation of the TropeNamer.
* FunctionalMagic
* GameFace

to:

* FinalDeath: [[strike:Possibly]] Adaptation The game is an adaptation of the TropeNamer.
* FunctionalMagic
FunctionalMagic: Mages, naturally.
* GameFaceGameFace: Vampires can do this. Werewolves and demons have game ''bodies''.



* HermeticMagic
* HorrorHunger: Vampires and blood.

to:

* HermeticMagic
HermeticMagic: One way that mages can do their thing, thanks to the Nightmare Wave. It aids the mage in concentration but [[WordsDoNotMakeTheMagic isn't intrinsically magical]].
* HistoricalDomainCharacter: With the soul of an evil dead person animating each vampire, this crops up. One of the characters is hosting the [[TortureTechnician Marquis]] [[TheHedonist de Sade]].
* HorrorHunger: Vampires and blood. blood.
* HumanShifting: Demons can take any human or human-like form they want, from {{Big Red Devil}}s to LittleGreenMen to [[AWolfInSheepsClothing a frail old lady]] to [[ParanoiaFuel your estranged father]].



* HypnoticEyes
* ImmortalityImmorality
* KarmaMeter
* KilledToUpholdTheMasquerade
* TheMenInBlack Humans fighting the supernaturals usually form part of these.
* MindControl

to:

* HypnoticEyes
HypnoticEyes: A specialty of vampires.
* ImmortalityImmorality
ImmortalityImmorality: In part because some of the more horrible people from history are coming back.
%%* KarmaMeter
* KarmaMeter
KilledToUpholdTheMasquerade: The servants of the Iconnu do ''not'' want the world to know what is threatening it, or how important the Awakened are to it.
* KilledToUpholdTheMasquerade
* TheMenInBlack
TheMenInBlack: Humans fighting the supernaturals usually form part of these.
these. In particular, the Intrusion Defense Agency.
* MindControlMindControl: Every supernatural group gets this to a greater or lesser degree.



* OurSoulsAreDifferent

to:

* OurSoulsAreDifferentOurSoulsAreDifferent: They can be stuffed into new bodies, fused with primal spirits, and tapped for power by demons.



* PointBuildSystem
* RedRightHand: All of vampire Clan Nosferatu.

to:

%% * PointBuildSystem
* RedRightHand: All of vampire Clan Nosferatu. Mages that identify very closely with their Path can gain these as well, which can cause problems for a [[GoodIsNotNice Warlock]] who starts to look like a BigRedDevil.



* TheSoulless
* {{Sourcebook}}

to:

* %%* TheSoulless
* %%* {{Sourcebook}}



* SuperLoser

to:

* %%* SuperLoser



* UnEqualRites

to:

* UnEqualRitesUnEqualRites: Mages' powers are by far the most versatile of all the {{splat}}s.
* TheUnfettered: Demons, thanks to being completely alien to human morality.



* UrbanFantasy

to:

* UrbanFantasy UrbanFantasy: The result of the Nightmare Wave making the normal world a bit... unreliable.



* VanHelsingHateCrimes

to:

* VanHelsingHateCrimes VanHelsingHateCrimes: When you can't tell if a supernatural being has [[MySpeciesDothProtestTooMuch gone good]], thinks it has but is an UnwittingPawn for the Iconnu, has struck out on its own but is still evil, still wants to bring down reality, or some combination of the above, this crops up.



* WellIntentionedExtremist
* WolfMan

to:

* WeaksauceWeakness: A demon with a Bane could be a nigh-immortal agent of [[TheCorrupter corruption]], who [[TheChessmaster deals in the wealth of nations]] and runs from the word ''Belgium''.
%%*
WellIntentionedExtremist
* WolfManWolfMan: Werewolves in their hybrid forms.



* WorldWreckingWave

to:

* WorldWreckingWaveWorldWreckingWave: The NightmareWave left a lot of BodyHorror and {{Eldritch Location}}s in its wake.

Added DiffLines:

* OurDemonsAreDifferent: Demons are alien spirits from another dimension that inhabit non-living matter and take on a hideous form, which they can alter. Normal humans who see a demon's true form become terrified.


* DyingLikeAnimals: Almost every human is a Bat, the vampires are all Moles to humans and Mice to their elders, and awakened are the rare humans who can see pass the masquerade and try to stop the bad supernaturals.


* DemonicPossession: Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat.

to:

* DemonicPossession: Vampires. Although the human may be TooSpicyForYogSothoth, leading to FightingFromTheInside and the human taking the driver's seat.seat, and given how the "demon" in question is a human ghost, there's no particular reason why they won't decide to side with their living brethren.


[[caption-width-right:330:The end of the world? [[spoiler: Happy EasterEgg hunt!]] No, it's just the beginning.]]

to:

[[caption-width-right:330:The end of the world? [[spoiler: Happy EasterEgg hunt!]] No, it's just the beginning.]]


Much like the OldWorldOfDarkness and the NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.

to:

Much like the OldWorldOfDarkness and the NewWorldOfDarkness, in this setting there are several supernatural creatures, albeit here they all share the same MassSuperEmpoweringEvent and have a shared cosmology rather than the sometimes [[CrossoverCosmology conflicting backgrounds]] and FantasyKitchenSink of the two former settings. Being based on the D20System, TabletopGame/D20System, it allows for a good deal of customization with other supplements and materials outside the World of Darkness. This conversion of WhiteWolf's PointBuildSystem into a ClassAndLevelSystem also allows a way of porting some [=WoD=] concepts and mechanics into other games.


* CompleteMonster: What many demons are.

Showing 15 edit(s) of 21

Top

Example of:

/
/

Feedback