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moving to character sheet


* AnchoredTeleportation: The Divine playbook has the Angel Wings special move, which lets the player teleport for free whenever they want. The only limitation is that they can only teleport to places they know well and to people they are close with. However, these restrictions are vague enough that any player can circumvent them, making Angels Wings easily the most overpowered special ability in the game.
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* AnchoredTeleportation: The Divine playbook has the Angel Wings special move, which lets the player teleport for free whenever they want. The only limitation is that they can only teleport to places they know well and to people they are close with. However, these restrictions are vague enough that any player can circumvent them, making Angels Wings easily the most overpowered special ability in the game.
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We don't usually use bold
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The game is UsefulNotes/PoweredByTheApocalypse and, as the title suggests, inspired by various MonsterOfTheWeek series like ''Series/BuffyTheVampireSlayer'', ''Series/{{Supernatural}}'', ''Series/{{Fringe}}'', ''Literature/TheDresdenFiles'', and ''Series/TheXFiles''. It is meant to be played episodically, with a group of [[HunterOfMonsters monster hunter]] archetypes (a.k.a. '''[[Characters/MonsterOfTheWeek playbooks]]''') going after a new boogieman every session.

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The game is UsefulNotes/PoweredByTheApocalypse and, as the title suggests, inspired by various MonsterOfTheWeek series like ''Series/BuffyTheVampireSlayer'', ''Series/{{Supernatural}}'', ''Series/{{Fringe}}'', ''Literature/TheDresdenFiles'', and ''Series/TheXFiles''. It is meant to be played episodically, with a group of [[HunterOfMonsters monster hunter]] archetypes (a.k.a. '''[[Characters/MonsterOfTheWeek playbooks]]''') [[Characters/MonsterOfTheWeek playbooks]]) going after a new boogieman every session.
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2nd ed is kinder on this


* CastSpeciation: The rules enforce this, requiring each player to play a different playbook (archetype), which not only gives them different abilities, but also different perspectives on the hunt. In the event a Hunter is KilledOffForReal, that playbook is permanently removed from the campaign, and their player must pick a different one if they want to continue.

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* CastSpeciation: The rules enforce this, requiring each player to play a different playbook (archetype), which not only gives them different abilities, but also different perspectives on the hunt. In the event a Hunter is KilledOffForReal, that their playbook becomes available for another character. The first edition has a harsher rule, as a dead character's playbook remains unavailable and is permanently removed from the campaign, and their player must pick a different one if they want to continue.campaign.
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* UninhibitedMusclePower: ''Tome of Mysteries'' introduces "No Limits", a weird move that heroes can take as an alternative to the usual "Use Magic". Forcing their body past physical limits, they can lift a car, jump over a truck or punch through walls. However, the effect is brief and it can go horribly wrong...

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* RolePlayingEndgame: The game encourages character retirement with the luck mechanics: every Hunter has seven [[LuckManipulationMechanic points of luck to spend]] and only a few can ever get one back. When your luck eventually runs out, the GameMaster is legally allowed to screw your character over at any time without warning, quickly resulting in a messy death unless you retire them first.

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* RolePlayingEndgame: RolePlayingEndgame:
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The game encourages character retirement with the luck mechanics: every Hunter has seven [[LuckManipulationMechanic points of luck to spend]] and only a few can ever get one back. When your luck eventually runs out, the GameMaster is legally allowed to screw your character over at any time without warning, quickly resulting in a messy death unless you retire them first.
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* ScrewThisImOuttaHere: One of the advanced improvements available to every Hunter (after level 5) is "Retire to safety", which essentially takes them out of the campaign, but on their own terms, knowing that whatever happens, they will be safe from now on.

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* ScrewThisImOuttaHere: ** One of the advanced improvements available to every Hunter (after level 5) is "Retire to safety", which essentially takes them out of the campaign, but campaign on their own terms, knowing that whatever happens, they will be safe from now on.on.
** For the Monstrous playbook, one option for experienced characters (after 5+ advances) is to retire the character by deciding that they fall back into evil and become a major villain.
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''Monster of the Week'' is a TabletopRPG designed by Michael Sands and Steve Hickey in 2012 and published on paper by Evil Hat Productions in 2015.

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->''"When someone finds out that monsters are real, it's usually just before they get eaten. \\
But some people are mean enough, smart enough, crazy enough, or hurt enough, that they live. \\
And some of those survivors go on a crusade against monsters. \\
That's you."''
-->-- "There Are Monsters Out There", ''Monster of the Week'' (2022 edition)

''Monster of the Week'' is a TabletopRPG designed by Michael Sands and Steve Hickey in 2012 and published on paper by Evil Hat Productions in 2015.
2015. A revised hardcover edition was published by Evil Hat in 2022.
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Bypass redirect


The game is TabletopGame/PoweredByTheApocalypse and, as the title suggests, inspired by various MonsterOfTheWeek series like ''Series/BuffyTheVampireSlayer'', ''Series/{{Supernatural}}'', ''Series/{{Fringe}}'', ''Literature/TheDresdenFiles'', and ''Series/TheXFiles''. It is meant to be played episodically, with a group of [[HunterOfMonsters monster hunter]] archetypes (a.k.a. '''[[Characters/MonsterOfTheWeek playbooks]]''') going after a new boogieman every session.

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The game is TabletopGame/PoweredByTheApocalypse UsefulNotes/PoweredByTheApocalypse and, as the title suggests, inspired by various MonsterOfTheWeek series like ''Series/BuffyTheVampireSlayer'', ''Series/{{Supernatural}}'', ''Series/{{Fringe}}'', ''Literature/TheDresdenFiles'', and ''Series/TheXFiles''. It is meant to be played episodically, with a group of [[HunterOfMonsters monster hunter]] archetypes (a.k.a. '''[[Characters/MonsterOfTheWeek playbooks]]''') going after a new boogieman every session.



* GameSystem: The game is "TabletopGame/PoweredByTheApocalypse", which is a term for saying that it uses a system derived from ''TabletopGame/ApocalypseWorld''.

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* GameSystem: The game is "TabletopGame/PoweredByTheApocalypse", "UsefulNotes/PoweredByTheApocalypse", which is a term for saying that it uses a system derived from ''TabletopGame/ApocalypseWorld''.
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* {{Expy}}: Each playbook is an obvious expy of one or more popular characters from MonsterOfTheWeek shows. Additional playbooks made by fans are also expies, notably The Exile (Giles Redferne from ''Film/{{Warlock}}'') and The Meddling Kid (go on, [[Franchise/ScoobyDoo guess]]).

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* {{Expy}}: Each playbook is an obvious expy of one or more popular characters from MonsterOfTheWeek shows. Additional playbooks made by fans are also expies, notably The Exile (Giles Redferne from ''Film/{{Warlock}}'') ''Film/Warlock1989'') and The Meddling Kid (go on, [[Franchise/ScoobyDoo guess]]).
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* TeleportersVisualizationClause: The Divine playbook's ability Angel Wings allows them to teleport to any place they have physically visited before or to any person they personally know well, wherever that person may be.
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* TeleportersVisualizationClause: The Divine playbook's ability Angel Wings allows them to teleport to any place they have physically visited before or to any person they personally know well, wherever that person may be.

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