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Warhammer is no longer defunct


!!This tabletop-game provides examples of:

* AlternateCompanyEquivalent: Mantic clearly and shamelessly drew direct inspiration for their armies -- especially those released in ''Uncharted Empires'' -- from Creator/GamesWorkshop's now-defunct ''TabletopGame/{{Warhammer}}'' game, but lore-wise applied DivergentCharacterEvolution that makes their armies similar enough that their models are compatible with ''Warhammer'' and other fantasy wargames, but different enough to still be their own thing. Notably, the analogues for Daemons of Chaos and Warriors of Chaos (the Forces of the Abyss and the Varangur respectively) serve different masters entirely and are at war with each other, the Dwarves have an expanding empire instead of a constantly regressive one (not to mention actual cavalry units) and the Ogres have traded in their FatBastard appearances for a much slimmer and more obviously muscular, but no less intimidating, physique, and dropped their obsession with eating to focus on mercenary work.

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!!This tabletop-game game provides examples of:

* AlternateCompanyEquivalent: Mantic clearly and shamelessly drew direct inspiration for their armies -- especially those released in ''Uncharted Empires'' -- from Creator/GamesWorkshop's now-defunct then-defunct ''TabletopGame/{{Warhammer}}'' game, but lore-wise applied DivergentCharacterEvolution that makes their armies similar enough that their models are compatible with ''Warhammer'' and other fantasy wargames, but different enough to still be their own thing. Notably, the analogues for Daemons of Chaos and Warriors of Chaos (the Forces of the Abyss and the Varangur respectively) serve different masters entirely and are at war with each other, the Dwarves have an expanding empire instead of a constantly regressive one (not to mention actual cavalry units) and the Ogres have traded in their FatBastard appearances for a much slimmer and more obviously muscular, but no less intimidating, physique, and dropped their obsession with eating to focus on mercenary work.



* ArbitraryHeadcountLimit: Players may only take the same Hero, Monster, Titan or War Engine unit a maximum of times depending on the size of the game (1 for under-1500-point games, 2 for 1500- to under-2000-point games, and 1 more per additional 1000 points onwards).



** ''Armada'', a naval combat game that's essentially the ''Man O' War'' to the main game's ''Warhammer''.

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** ''Armada'', a naval combat game that's essentially the ''Man O' War'' ''TabletopGame/ManOWar'' to the main game's ''Warhammer''.
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None


* FantasyGunControl: Averted, much like its chief inspiration, ''Warhammer''. Arquebuses are common among several factions, and while they're not very mobile since they have Reload, their Piercing 2 means that even the heaviest unit has reason to fear them.

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* FantasyGunControl: Averted, much like its chief inspiration, ''Warhammer''. Arquebuses are common among several factions, and while they're not very mobile since they have Reload, are more unwieldy on the move due to the Pot Shot rule, their Piercing 2 means that even the heaviest unit has reason to fear them.
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** ''Armada'', a naval combat game that's essentially the ''TableTopGame/{{Dreadfleet}}'' to the main game's ''Warhammer''.

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** ''Armada'', a naval combat game that's essentially the ''TableTopGame/{{Dreadfleet}}'' ''Man O' War'' to the main game's ''Warhammer''.
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* {{Golem}}: Obsidian Golems are used by the Abyssal Dwarfs as shock troopers and siege units. Then The empire of dust has guardians, who are golems of the egyptian variety.

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* {{Golem}}: Obsidian Golems are used by the Abyssal Dwarfs as shock troopers and siege units. Then The empire Empire of dust Dust has guardians, who are golems of the egyptian Egyptian variety.
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** ''Armada'', a naval combat game that's essentially the ''TableTopGame/Dreadfleet'' to the main game's ''Warhammer''.

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** ''Armada'', a naval combat game that's essentially the ''TableTopGame/Dreadfleet'' ''TableTopGame/{{Dreadfleet}}'' to the main game's ''Warhammer''.
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** ''Armada'', a naval combat game that's essentially the ''TableTopGame/Dreadfleet'' to KoW's ''Warhammer''.

to:

** ''Armada'', a naval combat game that's essentially the ''TableTopGame/Dreadfleet'' to KoW's the main game's ''Warhammer''.

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* GaidenGame: ''TabletopGame/DungeonSaga'', a ''TabletopGame/HeroQuest''-style dungeon crawler adventure game set in Pannithor; similar to how ''[=HeroQuest=]'' was once set in ''{{TabletopGame/Warhammer}}'''s world.

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* GaidenGame: GaidenGame:
**
''TabletopGame/DungeonSaga'', a ''TabletopGame/HeroQuest''-style dungeon crawler adventure game set in Pannithor; similar to how ''[=HeroQuest=]'' was once set in ''{{TabletopGame/Warhammer}}'''s world.world.
** ''Armada'', a naval combat game that's essentially the ''TableTopGame/Dreadfleet'' to KoW's ''Warhammer''.
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''Kings of War'' is a fantasy war game developed by Creator/ManticGames.

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''Kings of War'' is a fantasy war game {{Wargam|ing}}e developed by Creator/ManticGames.

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* HornyDevils: Succubi are an Abyssal unit. They're fragile, but Ensnare and Stealthy make them hard to hit. Their models are all very scantly clad.


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* SuccubiAndIncubi: Succubi are an Abyssal unit. They're fragile, but Ensnare and Stealthy make them hard to hit. Their models are all very scantly clad.

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Providing context


%%* GaidenGame: ''TabletopGame/DungeonSaga''.

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%%* * GaidenGame: ''TabletopGame/DungeonSaga''.''TabletopGame/DungeonSaga'', a ''TabletopGame/HeroQuest''-style dungeon crawler adventure game set in Pannithor; similar to how ''[=HeroQuest=]'' was once set in ''{{TabletopGame/Warhammer}}'''s world.



%%* KnightInShiningArmour: Basilea and the Brotherhood rely heavily on these.%%"These" are...?

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%%* KnightInShiningArmour: * KnightInShiningArmour:
**
Basilea prominently features their paladins both on foot and the mounted, knights in heavy armor with greatswords and lances.
** The
Brotherhood rely heavily on these.%%"These" are...?was primarily a nation of knights who protected the world from the Abyss; featuring multiple knightly orders such as the monster-slaying Abyssal Hunt and the flying Forsaken. While the Brothermark might field well-trained peasant levies or their Basillean allies and the Green Lady may ally with forces of nature, both are capable of fielding large forces of plate-clad knights to trample the forces of evil.



%%* OurOrcsAreDifferent: ''Warhammer''-type Orcs, but without the silly accents.%%But what are they like?

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%%* * OurOrcsAreDifferent: ''Warhammer''-type Orcs, but without the silly accents.%%But what are they like?accents. They live only fight and wage war on everything, literally created by the Wicked Ones for this purpose; a twisted, suffering parody of all other life on Pannithor
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* AmazonBrigade: The Human Basilean Sisterhood, who are either on foot are ride as panther lancers.

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* AmazonBrigade: The Human Basilean Sisterhood, who are either on foot are ride or riding as panther lancers.
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It draws many inspirations from ''Literature/TheLordOfTheRings'' and ''TabletopGame/{{Warhammer}} Fantasy'' miniatures, albeit made with cheaper materials.

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It draws many inspirations from ''Literature/TheLordOfTheRings'' and ''TabletopGame/{{Warhammer}} Fantasy'' miniatures, albeit made with cheaper materials.though more recent additions are completely unique.
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''Kings of War'' is a fantasy war game developed by Mantic Games.

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''Kings of War'' is a fantasy war game developed by Mantic Games.
Creator/ManticGames.

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* {{BFG}}: The Goblin War Trombone is a blunderbuss so large that it takes up an entire 50mm base.

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* {{BFG}}: {{BFG}}:
**
The Goblin War Trombone is a blunderbuss so large that it takes up an entire 50mm base.

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* BattleThralls: The Abyssal Dwarfs have slave orcs and demonic gargoyles to bolster their numbers.Then you have Varangur, who have a unit literally called thralls.
* {{BFG}}: The so-called Goblin War Trombone is a blunderbuss so large it takes up an entire 50mm base.

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* BattleThralls: BattleThralls:
**
The Abyssal Dwarfs have slave orcs and demonic gargoyles to bolster their numbers.Then you have Varangur, who numbers.
** The Varangur
have a unit literally called thralls.
* {{BFG}}: The so-called Goblin War Trombone is a blunderbuss so large that it takes up an entire 50mm base.



* CharacterAlignment: InUniverse. Armies are divided into Good (Elves, Dwarfs, Basileans, Brotherhood and Salamanders), Neutral (Forces of Nature, Kingdoms of Man, League of Rhordia, the Herd and Ogres) and Evil (Forces of The Abyss, Orcs, Goblins, Undead, Empire of Dust, Nightstalkers and Varangur), and cannot take allies from armies of the opposite alignment -- so no Goblin/Elf combinations, for instance. Neutral armies, however, can ally with anyone they want.

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* CharacterAlignment: InUniverse. Armies are divided into Good (Elves, Dwarfs, Basileans, Brotherhood and Salamanders), Neutral (Forces of Nature, Kingdoms of Man, League of Rhordia, the Herd and Ogres) and Evil (Forces of The the Abyss, Orcs, Goblins, Undead, Empire of Dust, Nightstalkers and Varangur), and cannot take allies from armies of the opposite alignment -- so no Goblin/Elf combinations, for instance. Neutral armies, however, can ally with anyone they want.



* EndlessWinter: A demon named Winter once covered the world in ice for 100 years, till all the surviving races rallied together and drove her out. However the after effects of all the excess ice melting created a massive flood which broke the largest human faction causing them to be broken to several smaller factions.
* ElementalEmbodiment: The Forces of Nature can call on [[BlowYouAway the]] [[DishingOutDirt four]] [[MakingASplash classical]] [[PlayingWithFire elements]] to rise in their service, the Dwarfs can use Earth Elementals, the Brotherhood and trident realms can use Water Elementals and the fire obsessed salamanders can summon fire elementals, being able to summon even a character fire elemental.
* EvilCounterpart: Abyssal Dwarves for regular Dwarves, Twilight Kin for Elves. To an extent Orcs to Herd (both share the same origin, but Herd are more neutral and less marauding).

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* EndlessWinter: A demon named Winter once covered the world in ice for 100 years, till all the surviving races rallied together and drove her out. However However, the after effects aftereffects of all the excess ice melting created a massive flood which broke that caused the largest human faction causing them to be broken to several smaller factions.
* ElementalEmbodiment: The Forces of Nature can call on [[BlowYouAway the]] [[DishingOutDirt four]] [[MakingASplash classical]] [[PlayingWithFire elements]] to rise in their service, the Dwarfs can use Earth Elementals, the Brotherhood and trident realms can use Water Elementals and the fire obsessed fire-obsessed salamanders can summon fire elementals, being able to summon even including a character fire elemental.
* EvilCounterpart: Abyssal Dwarves for regular Dwarves, and Twilight Kin for Elves. To an extent Orcs to Herd (both share the same origin, but Herd are more neutral and less marauding).



* GaidenGame: ''TabletopGame/{{Dungeon Saga}}''
* TheGenericGuy: The Kingdoms of Men army list is explicitly designed to fit a wide variety of historical or historically-inspired fantasy human armies with everything from Ancient Greek hoplites to high medieval knights to Sengoku period samurai possible.
* GlassCannon: Most ranged units only have a Defence of 3+-4+, but can dish out damage from a safe distance, especially units like human Arquebusiers with Piercing 2. More than a few armies also have units with Crushing Strength, Thunderous Charge or a huge number of attacks, but low-moderate Defence values and only average Nerve - human Pole-Arms Blocks, for example, or Abyssal Succubi. Then there are Troop units, which consist of either five cavalry or ten infantry; usually they get more attacks per point than the big Regiment (twice as large), Horde (four times) or Legion (six times) units, but at the same time they have really, really bad Nerve values.

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* %%* GaidenGame: ''TabletopGame/{{Dungeon Saga}}''
''TabletopGame/DungeonSaga''.
* TheGenericGuy: The Kingdoms of Men army list is explicitly designed to fit a wide variety of historical or historically-inspired fantasy human armies with everything from Ancient Greek hoplites to high medieval knights to Sengoku period samurai being possible.
* GlassCannon: Most ranged units only have a Defence of 3+-4+, but can dish out damage from a safe distance, especially units like human Arquebusiers with Piercing 2. More than a few armies also have units with Crushing Strength, Thunderous Charge or a huge number of attacks, but low-moderate Defence values and only average Nerve - -- human Pole-Arms Blocks, for example, or Abyssal Succubi. Then there are Troop units, which consist of either five cavalry or ten infantry; usually they get more attacks per point than the big Regiment (twice as large), Horde (four times) or Legion (six times) units, but at the same time they have really, really bad Nerve values.



* HorseOfADifferentColor: The Dwarfs have badger cavalry, the Basilean Sisterhood ride on panthers, Orcs favour boars, and Goblins wouldn't be seen dead without their Fleabags. Naiads ride wyrms.
* KnightInShiningArmour: Basilea and the Brotherhood rely heavily on these.
* TheLegionsOfHell: The Forces of the Abyss army, which in-game is one of the most balances and well regimented armies a man can field, hence acting as a legion as well as being a legion from hell.

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* HorseOfADifferentColor: The Dwarfs have badger cavalry, the Basilean Sisterhood ride on panthers, Orcs favour boars, and Goblins wouldn't be seen dead without their Fleabags. Fleabags, and Naiads ride wyrms.
* %%* KnightInShiningArmour: Basilea and the Brotherhood rely heavily on these.
these.%%"These" are...?
* TheLegionsOfHell: TheLegionsOfHell:
**
The Forces of the Abyss army, Abyss, which in-game is are one of the most balances balanced and well regimented well-regimented armies a man can field, hence acting as a legion as well as being a legion from hell.



* OurMonstersAreDifferent:
** OurAngelsAreDifferent: The Basilea humans can field Elohi, angelic beings armed with flaming swords.
** OurDwarvesAreAllTheSame: They come in two flavors: the traditional Dwarfs with cannons and badger cavalry, but with an expansionist and imperialistic agenda unlike the mostly reclusive nature of traditional dwarfs, which is based on the fact that most of the human land is set above their halls, hence they have better claims to that land than humans, and then you have Abyssal Dwarfs who are an army of {{Mad Scientist}}s who bolster their numbers with thralled monsters and mutated Dwarf/Abyssal Halfbreeds, and are created when a dwarf kills a fellow kinsmen.
** OurElvesAreDifferent: The typical Tolkienesque Elves, and their dark counter parts the Twilight Kin. Standard Elves get the Elite rule, giving them rerolls to hit; Twilight Kin get Vicious instead, which provides a similar re-roll to damage.
** OurGoblinsAreDifferent: Goblins are related to the Orcs and on the whole are evil like them, but actually have the capacity to be neutral or even good (although such individuals are extremely rare and [[TooGoodForThisSinfulEarth likely to be set upon by their evil brethren]]) whereas the Orcs are AlwaysChaoticEvil. They are also rather cowardly. An offshoot called Red Goblins serve the Ogres of the setting and are less cowardly, mostly because they are more afraid of the consequences for disobeying orders than whatever the enemy might be able to do them.
** OurOgresAreHungrier: [[StereotypeFlip Pretty atypical by most standards, actually]]. The Ogres are athletic and muscular-looking in contrast to the half-naked sumo wrestlers they are portrayed as in other media. They also make war as a way of life more so than for fun, being an entire race of [[PrivateMilitaryContractors professional mercenaries]] who will work for anyone who pays them.
** OurOrcsAreDifferent: Warhammer-type Orcs, but without the silly accents.
** OurWerewolvesAreDifferent: Undead have Werewolves, the Herd favour the very similar Lycans. They're pretty quick.

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* OurMonstersAreDifferent:
**
OurAngelsAreDifferent: The Basilea Basilean humans can field Elohi, angelic beings armed with flaming swords.
** * OurDwarvesAreAllTheSame: They come in two flavors: the flavors:
** The
traditional Dwarfs with have cannons and badger cavalry, but with also an expansionist and imperialistic agenda unlike the mostly reclusive and declining nature of traditional dwarfs, which dwarfs. This is based on the fact that most of the human land is set lands are above their halls, hence they have better giving them claims to that land than humans, and then you have land.
**
Abyssal Dwarfs who are an army of {{Mad Scientist}}s who bolster their numbers with thralled monsters and mutated Dwarf/Abyssal Halfbreeds, halfbreeds, and are created when a dwarf kills a fellow kinsmen.
** * OurElvesAreDifferent: The typical Tolkienesque Elves, and their dark counter parts the Twilight Kin. Standard Elves get the Elite rule, giving them rerolls to hit; Twilight Kin get Vicious instead, which provides a similar re-roll to damage.
** * OurGoblinsAreDifferent: Goblins are related to the Orcs and on the whole are evil like them, but actually have the capacity to be neutral or even good (although such individuals are extremely rare and [[TooGoodForThisSinfulEarth likely to be set upon by their evil brethren]]) whereas the Orcs are AlwaysChaoticEvil. They are also rather cowardly. An offshoot called Red Goblins serve the Ogres of the setting and are less cowardly, mostly because they are more afraid of the consequences for disobeying orders than whatever the enemy might be able to do them.
** %%* OurMonstersAreDifferent:
*
OurOgresAreHungrier: [[StereotypeFlip Pretty They're pretty atypical by most standards, actually]].standards]]. The Ogres are athletic and muscular-looking in contrast to the half-naked sumo wrestlers they are portrayed as in other media. They also make war as a way of life more so than for fun, being an entire race of [[PrivateMilitaryContractors professional mercenaries]] who will work for anyone who pays them.
** %%* OurOrcsAreDifferent: Warhammer-type ''Warhammer''-type Orcs, but without the silly accents.
**
accents.%%But what are they like?
%%*
OurWerewolvesAreDifferent: Undead have Werewolves, the Herd favour the very similar Lycans. They're pretty quick.%%What are they like?



* WhenTreesAttack: Elves and Forces of Nature have access to several tree-based units.

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* WhenTreesAttack: Elves and Forces of Nature have access to several tree-based units.units.
----
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Kings of War is a fantasy war game developed by Mantic Games.

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Kings ''Kings of War War'' is a fantasy war game developed by Mantic Games.



It draws many inspirations from ''Literature/TheLordOfTheRings'' and ''TabletopGame/{{Warhammer}} Fantasy'' miniatures. Albeit made with cheaper materials.

to:

It draws many inspirations from ''Literature/TheLordOfTheRings'' and ''TabletopGame/{{Warhammer}} Fantasy'' miniatures. Albeit miniatures, albeit made with cheaper materials.
materials.
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dewicking Our Elves Are Better per trs


** OurElvesAreBetter: The typical Tolkienesque Elves, and their dark counter parts the Twilight Kin. Standard Elves get the Elite rule, giving them rerolls to hit; Twilight Kin get Vicious instead, which provides a similar re-roll to damage.

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** OurElvesAreBetter: OurElvesAreDifferent: The typical Tolkienesque Elves, and their dark counter parts the Twilight Kin. Standard Elves get the Elite rule, giving them rerolls to hit; Twilight Kin get Vicious instead, which provides a similar re-roll to damage.
Is there an issue? Send a MessageReason:
None


It draws many inspirations from ''LordOfTheRings'' and ''TabletopGame/{{Warhammer}} Fantasy'' miniatures. Albeit made with cheaper materials.

to:

It draws many inspirations from ''LordOfTheRings'' ''Literature/TheLordOfTheRings'' and ''TabletopGame/{{Warhammer}} Fantasy'' miniatures. Albeit made with cheaper materials.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheGenericGuy: The Kingdoms of Men army list is explicitly designed to fit a wide variety of historical or historically-inspired fantasy human armies with everything from Ancient Greek hoplites to high medieval knights to Sengoku period samurai possible.
Is there an issue? Send a MessageReason:


It draws many inspirations from ''LordOfTheRings'' and ''TabletopGame/{{Warhammer}} Fantasy'' miniatures. Albeit made with [[CrackIsCheaper cheaper materials]].

to:

It draws many inspirations from ''LordOfTheRings'' and ''TabletopGame/{{Warhammer}} Fantasy'' miniatures. Albeit made with [[CrackIsCheaper cheaper materials]].
materials.
Is there an issue? Send a MessageReason:
God I hate it when that happens.


* AlternateCompanyEquivalent: Mantic clearly and shamelessly drew direct inspiration for their armies -- especially those released in ''Uncharted Empires'' -- from Creator/GamesWorkshop's now-defunct ''TabletopGame/{{Warhammer}]'' game, but lore-wise applied DivergentCharacterEvolution that makes their armies similar enough that their models are compatible with ''Warhammer'' and other fantasy wargames, but different enough to still be their own thing. Notably, the analogues for Daemons of Chaos and Warriors of Chaos (the Forces of the Abyss and the Varangur respectively) serve different masters entirely and are at war with each other, the Dwarves have an expanding empire instead of a constantly regressive one (not to mention actual cavalry units) and the Ogres have traded in their FatBastard appearances for a much slimmer and more obviously muscular, but no less intimidating, physique, and dropped their obsession with eating to focus on mercenary work.

to:

* AlternateCompanyEquivalent: Mantic clearly and shamelessly drew direct inspiration for their armies -- especially those released in ''Uncharted Empires'' -- from Creator/GamesWorkshop's now-defunct ''TabletopGame/{{Warhammer}]'' ''TabletopGame/{{Warhammer}}'' game, but lore-wise applied DivergentCharacterEvolution that makes their armies similar enough that their models are compatible with ''Warhammer'' and other fantasy wargames, but different enough to still be their own thing. Notably, the analogues for Daemons of Chaos and Warriors of Chaos (the Forces of the Abyss and the Varangur respectively) serve different masters entirely and are at war with each other, the Dwarves have an expanding empire instead of a constantly regressive one (not to mention actual cavalry units) and the Ogres have traded in their FatBastard appearances for a much slimmer and more obviously muscular, but no less intimidating, physique, and dropped their obsession with eating to focus on mercenary work.

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Changed: 43

Removed: 858

Is there an issue? Send a MessageReason:
None


* AlternateCompanyEquivalent: Mantic clearly and shamelessly drew direct inspiration for their armies -- especially those released in ''Uncharted Empires'' -- from Creator/GamesWorkshop's now-defunct ''TabletopGame/{{Warhammer}]'' game, but lore-wise applied DivergentCharacterEvolution that makes their armies similar enough that their models are compatible with ''Warhammer'' and other fantasy wargames, but different enough to still be their own thing. Notably, the analogues for Daemons of Chaos and Warriors of Chaos (the Forces of the Abyss and the Varangur respectively) serve different masters entirely and are at war with each other, the Dwarves have an expanding empire instead of a constantly regressive one (not to mention actual cavalry units) and the Ogres have traded in their FatBastard appearances for a much slimmer and more obviously muscular, but no less intimidating, physique, and dropped their obsession with eating to focus on mercenary work.



* BattleThralls: The Abyssal Dwarfs have slave orcs and demonic gargoyles to bolster their numbers.Then you have varangur,who have a unit literally called thralls.

to:

* BattleThralls: The Abyssal Dwarfs have slave orcs and demonic gargoyles to bolster their numbers.Then you have varangur,who Varangur, who have a unit literally called thralls.



* CharacterAlignment: InUniverse. Armies are divided into Good(elves, dwarfs,basileans, brotherhood and salamanders), Neutral(Forces of nature, Kingdoms of Man, League of Rhordia, The Herd and Ogres) and Evil(Forces of The Abyss, Orcs, Goblins, undead, Nightstalkers and Varangur), and cannot take allies from armies of the opposite alignment -- so no Goblin/Elf combinations, for instance. Neutral armies, however, can ally with anyone they want.

to:

* CharacterAlignment: InUniverse. Armies are divided into Good(elves, dwarfs,basileans, brotherhood Good (Elves, Dwarfs, Basileans, Brotherhood and salamanders), Neutral(Forces Salamanders), Neutral (Forces of nature, Nature, Kingdoms of Man, League of Rhordia, The the Herd and Ogres) and Evil(Forces Evil (Forces of The Abyss, Orcs, Goblins, undead, Undead, Empire of Dust, Nightstalkers and Varangur), and cannot take allies from armies of the opposite alignment -- so no Goblin/Elf combinations, for instance. Neutral armies, however, can ally with anyone they want.



* EvilCounterpart: Abyssal Dwarves for regular Dwarves, Twilight Kin for Elves. To an extent Orcs to Herd(both share the same origin, but Herd are more neutral and less marauding).
* {{Expy}}: More than a few of the factions are expies of ''TabletopGame/{{Warhammer}}'' armies -- their Orcs, in particular, are virtually identical, right down to the boar-riding. The recently announced "Uncharted Empires" expansion will have a few more lists for Warhammer-alike armies, especially with the cancellation of WHFB - a playtest list for the very Skaven-like "Ratkin" was released to accompany the announcement, along with beta tests for the Not!Lizardmen, Not!Chaos, Not!Bretonnia, Not!Khemri and Not!Beastmen.
** Less so in the final release of the expansion, where many of the Warhammer-inspired armies are fleshed out to be more unique. The Beastmen-equivalents, the Herd, are revealed to be ''much'' nicer than their counterparts for a start. Apart from an altered origin story this trope is still very much in play for the Ratkin, though.

to:

* EvilCounterpart: Abyssal Dwarves for regular Dwarves, Twilight Kin for Elves. To an extent Orcs to Herd(both Herd (both share the same origin, but Herd are more neutral and less marauding).
* {{Expy}}: More than a few of the factions are expies of ''TabletopGame/{{Warhammer}}'' armies -- their Orcs, in particular, are virtually identical, right down to the boar-riding. The recently announced "Uncharted Empires" expansion will have a few more lists for Warhammer-alike armies, especially with the cancellation of WHFB - a playtest list for the very Skaven-like "Ratkin" was released to accompany the announcement, along with beta tests for the Not!Lizardmen, Not!Chaos, Not!Bretonnia, Not!Khemri and Not!Beastmen.
** Less so in the final release of the expansion, where many of the Warhammer-inspired armies are fleshed out to be more unique. The Beastmen-equivalents, the Herd, are revealed to be ''much'' nicer than their counterparts for a start. Apart from an altered origin story this trope is still very much in play for the Ratkin, though.
marauding).



* FishPeople: The Trident realm of Neritica a whole faction of them, including octopus hobbits, sea lizard people(placoderms) and crab people

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* FishPeople: The Trident realm of Neritica a whole faction of them, including octopus hobbits, sea lizard people(placoderms) people (placoderms) and crab people



* MightyGlacier: Forest Shamblers, Elementals(specially the earth (defense 6) and water(defense 5 and regeneration) variants) and multiple Undead units have Shambling, which prevents moving At the Double, but the first two and some of the third have Crushing Strength. The speed limitations can be worked around with the Surge spell. Soon the game will also have Ice elemental that will literally be mighty glaciers.

to:

* MightyGlacier: Forest Shamblers, Elementals(specially Elementals (specially the earth (defense 6) and water(defense water (defense 5 and regeneration) variants) and multiple Undead units have Shambling, which prevents moving At the Double, but the first two and some of the third have Crushing Strength. The speed limitations can be worked around with the Surge spell. Soon the game will also have Ice elemental that will literally be mighty glaciers.
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Trying something
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None


* CharacterAlignment: InUniverse. Armies are divided into Good(el es, dwarfs,basileanos, brotherhood and salamanders), Neutral(Forces of nature, Kingdoms of Man, League of Rhordia, The Herd and Ogres) and Evil(Forces of The Abyss, Orcs, Goblins, undead, Nightstalkers and Varangur), and cannot take allies from armies of the opposite alignment -- so no Goblin/Elf combinations, for instance. Neutral armies, however, can ally with anyone they want.

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* CharacterAlignment: InUniverse. Armies are divided into Good(el es, dwarfs,basileanos, Good(elves, dwarfs,basileans, brotherhood and salamanders), Neutral(Forces of nature, Kingdoms of Man, League of Rhordia, The Herd and Ogres) and Evil(Forces of The Abyss, Orcs, Goblins, undead, Nightstalkers and Varangur), and cannot take allies from armies of the opposite alignment -- so no Goblin/Elf combinations, for instance. Neutral armies, however, can ally with anyone they want.

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* BattleThralls: The Abyssal Dwarfs have slave orcs and demonic gargoyles to bolster their numbers.

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* BattleThralls: The Abyssal Dwarfs have slave orcs and demonic gargoyles to bolster their numbers.Then you have varangur,who have a unit literally called thralls.



* CharacterAlignment: InUniverse. Armies are divided into Good, Neutral and Evil, and cannot take allies from armies of the opposite alignment -- so no Goblin/Elf combinations, for instance. Neutral armies, however, can ally with anyone they want.
* {{Determinator}}: Anything with Headstrong (granting 50% chance to resist wavering) or Stoic Resolve (restore one point of damage upon rolling Steady on a Nerve check). Dwarfs and Basileans are particularly notable for this, since each of them has one of the above rules across the board. Occasionally you also get something with a -/X Nerve value, meaning total immunity to wavering, but most of those are Undead.

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**The ogres carry BFG as standard missile weaponry.
* CharacterAlignment: InUniverse. Armies are divided into Good, Neutral Good(el es, dwarfs,basileanos, brotherhood and Evil, salamanders), Neutral(Forces of nature, Kingdoms of Man, League of Rhordia, The Herd and Ogres) and Evil(Forces of The Abyss, Orcs, Goblins, undead, Nightstalkers and Varangur), and cannot take allies from armies of the opposite alignment -- so no Goblin/Elf combinations, for instance. Neutral armies, however, can ally with anyone they want.
* {{Determinator}}: Anything with Headstrong (granting 50% chance to resist wavering) or Stoic Resolve (restore one point of damage upon rolling Steady on a Nerve check). Dwarfs and Basileans are particularly notable for this, since each of them has one of the above rules across the board. Occasionally you also get something with a -/X Nerve value, meaning total immunity to wavering, but most of those are Undead. In universe this is humans hat, having survived most of the catastrophic events of Mantica and still building one mighty empire after another.



* ElementalEmbodiment: The Forces of Nature can call on [[BlowYouAway the]] [[DishingOutDirt four]] [[MakingASplash classical]] [[PlayingWithFire elements]] to rise in their service, the Dwarfs can use Earth Elementals and the Brotherhood can use Water Elementals.

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* ElementalEmbodiment: The Forces of Nature can call on [[BlowYouAway the]] [[DishingOutDirt four]] [[MakingASplash classical]] [[PlayingWithFire elements]] to rise in their service, the Dwarfs can use Earth Elementals, the Brotherhood and trident realms can use Water Elementals and the Brotherhood fire obsessed salamanders can use Water Elementals. summon fire elementals, being able to summon even a character fire elemental.



* {{Golem}}: Obsidian Golems are used by the Abyssal Dwarfs as shock troopers and siege units.
* HornyDevils: Succubi are an Abyssal unit. They're fragile, but Ensnare and Stealthy make them hard to hit.

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* {{Golem}}: Obsidian Golems are used by the Abyssal Dwarfs as shock troopers and siege units. \n Then The empire of dust has guardians, who are golems of the egyptian variety.
* HornyDevils: Succubi are an Abyssal unit. They're fragile, but Ensnare and Stealthy make them hard to hit. Their models are all very scantly clad.



* TheLegionsOfHell: The Forces of the Abyss army.

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* TheLegionsOfHell: The Forces of the Abyss army.army, which in-game is one of the most balances and well regimented armies a man can field, hence acting as a legion as well as being a legion from hell.



* MechanicalMonster: The Dwarfs Steel Behemoth which is a giant robot shaped like a giant ram with a howdah armed with a flame thrower.The Kingdoms of Men and League of Rhordia have The "Beast of War" that falls in a similar category.
* MightyGlacier: Forest Shamblers, Elementals(specially the earth (defense 6) and water(defense 5 and regeneration) variants) and multiple Undead units have Shambling, which prevents moving At the Double, but the first two and some of the third have Crushing Strength. The speed limitations can be worked around with the Surge spell.
* ThePaladin: Basilea's [[PlanetOfHats Hat]] is this, and a High Paladin is one of their hero units. The Brotherhood get into this too.

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* MechanicalMonster: The Dwarfs Steel Behemoth which is a giant robot shaped like a giant ram with a howdah armed with a flame thrower.The Kingdoms of Men and League of Rhordia have The "Beast of War" that falls in a similar category.
category. Abyssal dwarfs have greatest abyssal golems too.
* MightyGlacier: Forest Shamblers, Elementals(specially the earth (defense 6) and water(defense 5 and regeneration) variants) and multiple Undead units have Shambling, which prevents moving At the Double, but the first two and some of the third have Crushing Strength. The speed limitations can be worked around with the Surge spell.
spell. Soon the game will also have Ice elemental that will literally be mighty glaciers.
* ThePaladin: Basilea's [[PlanetOfHats Hat]] is this, and a High Paladin is one of their hero units. The Brotherhood get into this too. Some Varangur characters also fall un this category since Varangur's greatest enemy is the Abyss, hence many Varangur save other people from abyssals even if unintentionatelly.

Changed: 240

Removed: 145

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* FragileSpeedster: Elves, as you would expect, have high Speed values but only cavalry, heroes and [[WhenTreesAttack Forest Shamblers/Tree Herders]] have a Defence score better than 4+.
Also to a lesser extent werewolfs, specially the Herd variant, while their defensive stats aren't terrible they are quite brittle for their cost.

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* FragileSpeedster: Elves, as you would expect, have high Speed values but only cavalry, heroes and [[WhenTreesAttack Forest Shamblers/Tree Herders]] have a Defence score better than 4+.
4+. Also to a lesser extent werewolfs, specially the Herd variant, while their defensive stats aren't terrible they are quite brittle for their cost.



** OurDwarvesAreAllTheSame: They come in two flavors: the traditional Dwarfs with cannons and badger cavalry, but with an expansionist and imperialistic agenda unlike the mostly reclusive nature of traditional dwarfs, which is based on the fact that most of the human land is set above their halls, hence they have better claims for that land than humana, and then you have Abyssal Dwarfs who are an army of {{Mad Scientist}}s who bolster their numbers with thralled monsters and mutated Dwarf/Abyssal Halfbreeds, and are created when a dwarf kills a fellow kinsmen.

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** OurDwarvesAreAllTheSame: They come in two flavors: the traditional Dwarfs with cannons and badger cavalry, but with an expansionist and imperialistic agenda unlike the mostly reclusive nature of traditional dwarfs, which is based on the fact that most of the human land is set above their halls, hence they have better claims for to that land than humana, humans, and then you have Abyssal Dwarfs who are an army of {{Mad Scientist}}s who bolster their numbers with thralled monsters and mutated Dwarf/Abyssal Halfbreeds, and are created when a dwarf kills a fellow kinsmen.



* UndergroundCity: The Twilight Kin dwell in an underground city beneath the great desert.

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* UndergroundCity: The Twilight Kin dwell in an underground city beneath the great desert. Dwarfs have a whole host of them, and claim most of the land above those cities as well.

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Expansion of tropes


* EvilCounterpart: Abyssal Dwarves for regular Dwarves, Twilight Kin for Elves.

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* EvilCounterpart: Abyssal Dwarves for regular Dwarves, Twilight Kin for Elves. To an extent Orcs to Herd(both share the same origin, but Herd are more neutral and less marauding).



* FishPeople: The Trident realm of Neritica a whole faction of them.

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* FishPeople: The Trident realm of Neritica a whole faction of them.them, including octopus hobbits, sea lizard people(placoderms) and crab people



Also to a lesser extent werewolfs, specially the Herd variant, while their defensive stats aren't terrible they are quite brittle for their cost.



* HorseOfADifferentColor: The Dwarfs have badger cavalry, the Basilean Sisterhood ride on panthers, Orcs favour boars, and Goblins wouldn't be seen dead without their Fleabags.

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* HorseOfADifferentColor: The Dwarfs have badger cavalry, the Basilean Sisterhood ride on panthers, Orcs favour boars, and Goblins wouldn't be seen dead without their Fleabags. Naiads ride wyrms.



* MechanicalMonster: The Dwarfs Steel Behemoth which is a giant robot shaped like a giant ram with a howdah armed with a flame thrower.
* MightyGlacier: Forest Shamblers, Elementals and multiple Undead units have Shambling, which prevents moving At the Double, but the first two and some of the third have Crushing Strength. The speed limitations can be worked around with the Surge spell.

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* MechanicalMonster: The Dwarfs Steel Behemoth which is a giant robot shaped like a giant ram with a howdah armed with a flame thrower.
thrower.The Kingdoms of Men and League of Rhordia have The "Beast of War" that falls in a similar category.
* MightyGlacier: Forest Shamblers, Elementals Elementals(specially the earth (defense 6) and water(defense 5 and regeneration) variants) and multiple Undead units have Shambling, which prevents moving At the Double, but the first two and some of the third have Crushing Strength. The speed limitations can be worked around with the Surge spell.



** OurDwarvesAreAllTheSame: They come in two flavors: the traditional Dwarfs with cannons and badger cavalry, and Abyssal Dwarfs who are an army of {{Mad Scientist}}s who bolster their numbers with thralled monsters and mutated Dwarf/Abyssal Halfbreeds.

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** OurDwarvesAreAllTheSame: They come in two flavors: the traditional Dwarfs with cannons and badger cavalry, but with an expansionist and imperialistic agenda unlike the mostly reclusive nature of traditional dwarfs, which is based on the fact that most of the human land is set above their halls, hence they have better claims for that land than humana, and then you have Abyssal Dwarfs who are an army of {{Mad Scientist}}s who bolster their numbers with thralled monsters and mutated Dwarf/Abyssal Halfbreeds.Halfbreeds, and are created when a dwarf kills a fellow kinsmen.
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* FishPeople: Naiads that ride on sea serpents.

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* FishPeople: Naiads that ride on sea serpents.The Trident realm of Neritica a whole faction of them.

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