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* GodOfKnowledge: Gesme is the goddess of knowledge and invention, as well as being the God of Fire. Her dogma encourages her worshippers to see fire as a spark that can inspire and create as well as destroy, and to recognise that sometimes, delving into the unknown is worth the risk of being burned.
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----
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* FireStolenFromTheGods: Gesme is the [[GodOfFire goddess of fire and knowledge]], and PatronGod of the [[CleverCrows Corvum]]. Legends say that, like Prometheus from Myth/GreekMythology, she gifted fire to the folk of the Humblewood by stealing a burning branch from the Sun Goddess Ardea, staining her wings black with smoke in the process.
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* WalkingOssuary: Cobblefrights, undead made from the bones of various birdfolk and humblefolk, knitted together through some unhinged necromancy.
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* TreeTopTown: Very common, especially among the Birdfolk for understandable reasons. Alderheart is the largest, but most towns with a large birdfolk population is at least partially built on branches. InUniverse, such towns are referred to as Perches.
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* EthnicGod: Downplayed. Each of the ten lesser Amaranthine are associated with one race of the woods each, but they aren't necesarrily ''worshipped'' by that race more than they are by all the races. Hanera, being the goddess of bounty, has worshippers of all races, not just Gallus, while Kren, the Vulpin god, only has very few worshippers of any race.
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* WizardSchool: The Avium, to the east of Alderhearth, is a school of the arcane built into a magically petrified tree, and the seat of magical learning in the woods.
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* WizardSchool: WizardingSchool: The Avium, to the east of Alderhearth, is a school of the arcane built into a magically petrified tree, and the seat of magical learning in the woods.
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'''Humblewood''' is a setting for ''TabletopGame/DungeonsAndDragons'' created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as FunnyAnimals straight out of old fables, and focuses on themes of classical fairytales and adventure.
In the distant world of Everden, hidden between the swamps of the Mokk Fields and the mountaintops of the Crest Mountains, there lies a great forest that thrums with the Great Rythm of Life and Death. This is a magical place, where intelligent beasts and birds take the places of the humanoids of other worlds. Two peoples live in this wood, the Birdfolk and the Humblefolk, and have done so in peace for generations, under the peaceful rule of the birdfolk who inhabit the Great Tree City of Alderheart. For centuries, the Woods have endured thanks to the industry and compassion of its people. Recently, however, this peace has been threatened by conflict and catastrophe.
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In the distant world of Everden, hidden between the swamps of the Mokk Fields and the mountaintops of the Crest Mountains, there lies a great forest that thrums with the Great
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* CunningLikeAFox: The vulpin are stereotyped as this. It ''can'' be true, but doesn't have to.
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* CunningLikeAFox: The vulpin Vulpin are stereotyped as this. It ''can'' be true, but doesn't have to.to be.
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*** The Luma are based on doves and pidgeons.
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*** The Luma are based on doves and pidgeons.pigeons.
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* GreyAndGreyMorality: While the Bandit Coalition would normally be an antagonist faction, it has only recently become more than just scattered groups of bandits into an actual danger and it's that way because its new leader feels like the Alderheart Council is ignoring the humblefolk despite the worsening forest fires. Her intention is to force change through bloodshed, though the heroes can talk her down.
to:
* GreyAndGreyMorality: While the Bandit Coalition would normally be an antagonist faction, it has only recently become more than just scattered groups of bandits into an actual danger and it's that way because its new leader feels like the Alderheart Council is ignoring the humblefolk Humblefolk despite the worsening forest fires. Her intention is to force change through bloodshed, though the heroes can talk her down.
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* GodOfFire: Gesme, patron amaranthine of the corvum, gifted fire to the folk of the Humblewood by stealing a burning branch from Ardea, staining her wings black with smoke in the process. She represents fire as a spark that both inspires and destroys, and is one of the only amaranthine able to grant her worshippers the "Forge" domain.
* MacGyvering: The Mapach's Scrougecraft racial trait lets them build simple items out of whatever resources they can scrounge from their surroundings.
* MacGyvering: The Mapach's Scrougecraft racial trait lets them build simple items out of whatever resources they can scrounge from their surroundings.
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* GodOfFire: Gesme, patron amaranthine Amaranthine of the corvum, Corvum, gifted fire to the folk of the Humblewood by stealing a burning branch from Ardea, staining her wings black with smoke in the process. She represents fire as a spark that both inspires and destroys, and is one of the only amaranthine able to grant her worshippers the "Forge" domain.
* MacGyvering: The Mapach'sScrougecraft Scroungecraft racial trait lets them build simple items out of whatever resources they can scrounge from their surroundings.
* MacGyvering: The Mapach's
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* TokenEvilTeammate: Kren, patron of the vulpin and god of cunning and predation, is this to the rest of the Amaranthine. She isn't often directly worshipped, instead appearing in cautionary tales about how no creature is so wise and mighty that they cannot be taken advantage of, and sometimes forms pacts with warlocks.
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* TokenEvilTeammate: Kren, patron of the vulpin Vulpin and god of cunning and predation, is this to the rest of the Amaranthine. She isn't often directly worshipped, instead appearing in cautionary tales about how no creature is so wise and mighty that they cannot be taken advantage of, and sometimes forms pacts with warlocks.
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* GreyAndGreyMorality: While the Bandit Coalition would normally be an antagonist faction, it has only recently become more than just scattered groups of bandits into an actual danger and it's that way because its new leader feels like the Alderheart Council is ignoring the humblefolk despite the worsening forest fires. Her intention is to force change through bloodshed, though the heroes can talk her down.
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* CleverCrows: Corvum, the most crow-like of the birdfolk, gain a natural bonus to their intelligence stat, and their patron god, Gesme, is associated with inspiration and creation.
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* FantasticRacism: Tensions are stirring between the Humblefolk and the Birdfolk.
** The Birdfolk are seen as elitist who rule the woods without knowing or caring for the concerns of the little folk.
** The Humblefolk are seen as backwards fools who know nothing of the finer things in life and only wallow around in the muck.
** The Birdfolk are seen as elitist who rule the woods without knowing or caring for the concerns of the little folk.
** The Humblefolk are seen as backwards fools who know nothing of the finer things in life and only wallow around in the muck.
to:
* FantasticRacism: Tensions are stirring between the Humblefolk and the Birdfolk.
** TheBirdfolk are tend to be seen by humblefolk as elitist elitists who rule the woods without knowing or caring for the concerns of the little folk.
**those beneath them. The Humblefolk are seen by Birdfolk as backwards fools who know nothing of the finer things in life and only wallow around in the muck.
** The
**
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** One story tells that the Crest (and possibly every other mountain) was made when a rock giant challenged Altus to a strength contest. Altus won by lifting up the earth, to which the frustrated giant demanded a rematch, rince and repeat.
to:
** One story tells that the Crest (and possibly every other mountain) was made when a rock giant challenged Altus to a strength contest. Altus won by lifting up the earth, to which the frustrated giant demanded a rematch, rince rinse and repeat.repeat.
* GodOfFire: Gesme, patron amaranthine of the corvum, gifted fire to the folk of the Humblewood by stealing a burning branch from Ardea, staining her wings black with smoke in the process. She represents fire as a spark that both inspires and destroys, and is one of the only amaranthine able to grant her worshippers the "Forge" domain.
* GodOfFire: Gesme, patron amaranthine of the corvum, gifted fire to the folk of the Humblewood by stealing a burning branch from Ardea, staining her wings black with smoke in the process. She represents fire as a spark that both inspires and destroys, and is one of the only amaranthine able to grant her worshippers the "Forge" domain.
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'''Humblewood''' is a setting for ''TabletopGame/DungeonsAndDragons'' created by the third party company The Deck of Many, most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as FunnyAnimals straight out of old fables, and focuses on themes of classical fairytales and adventure.
to:
'''Humblewood''' is a setting for ''TabletopGame/DungeonsAndDragons'' created by the third party company The Hitpoint Press (formerly the Deck of Many, Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as FunnyAnimals straight out of old fables, and focuses on themes of classical fairytales and adventure.
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* TokenEvilTeammate: Kren, patron of the vulpin and god of cunning and predation, is this to the rest of the Amaranthine. She isn't often directly worshipped, instead appearing in cautionary tales about how no creature is so wise and mighty that they cannot be taken advantage of, and sometimes forms pacts with warlocks.
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* TokenEvilTeammate: Kren, patron of the vulpin and god of cunning and predation, is this to the rest of the Amaranthine. She isn't often directly worshipped, instead appearing in cautionary tales about how no creature is so wise and mighty that they cannot be taken advantage of, and sometimes forms pacts with warlocks.warlocks.
* WizardSchool: The Avium, to the east of Alderhearth, is a school of the arcane built into a magically petrified tree, and the seat of magical learning in the woods.
* WizardSchool: The Avium, to the east of Alderhearth, is a school of the arcane built into a magically petrified tree, and the seat of magical learning in the woods.
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* BanditClan: The Bandit Coalition is a [[ExactlyWhatItSaysOnTheTin coalition of bandits]] operating out of the Crest mountains. They engage in RapePillagePlunder (minus the rape), making them one of the greatest threats to Alderheart.
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* BanditClan: The Bandit Coalition is a [[ExactlyWhatItSaysOnTheTin coalition of bandits]] operating out of the Crest mountains. They engage in RapePillagePlunder RapePillageAndBurn (minus the rape), making them one of the greatest threats to Alderheart.
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* FantasticRacism: Tensions are stirring between the Humblefolk and the Birdfolk.
** The Birdfolk are seen as elitist who rule the woods without knowing or caring for the concerns of the little folk.
** The Humblefolk are seen as backwards fools who know nothing of the finer things in life and only wallow around in the muck.
** The Birdfolk are seen as elitist who rule the woods without knowing or caring for the concerns of the little folk.
** The Humblefolk are seen as backwards fools who know nothing of the finer things in life and only wallow around in the muck.
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* BanditClan: The Bandit Coalition is a [[ExactlyWhatItSaysOnTheTin coalition of bandits]] operating out of the Crest mountains. They engage in RapePillagePlunder (minus the rape), making them one of the greatest threats to Alderheart.
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* MacGyvering: TheMapach's Scrougecraft racial trait lets them build simple items out of whatever resources they can scrounge from their surroundings.
to:
* MacGyvering: TheMapach's The Mapach's Scrougecraft racial trait lets them build simple items out of whatever resources they can scrounge from their surroundings.
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* JustSoStory: The tales of the Amaranthine tend to be this. The stories of how the Birdfolk Amaranthine presented gifts for Ardea, for instance, explain the various traits of the Birdfolk.
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* JustSoStory: The tales of the Amaranthine tend to be this.
** The stories of how the Birdfolk Amaranthine presented gifts for Ardea, for instance, explain the various traits of theBirdfolk.Birdfolk.
** One story tells that the Crest (and possibly every other mountain) was made when a rock giant challenged Altus to a strength contest. Altus won by lifting up the earth, to which the frustrated giant demanded a rematch, rince and repeat.
** The stories of how the Birdfolk Amaranthine presented gifts for Ardea, for instance, explain the various traits of the
** One story tells that the Crest (and possibly every other mountain) was made when a rock giant challenged Altus to a strength contest. Altus won by lifting up the earth, to which the frustrated giant demanded a rematch, rince and repeat.
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* CelestialBody: Hath, Amaranthine of Secrets, iis described as a racoon-shaped constellation brought to life by the influence of Tyton.
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* CelestialBody: Hath, Amaranthine of Secrets, iis is described as a racoon-shaped constellation brought to life by the influence of Tyton.
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* CelestialBody: Hath, Amaranthine of Secrets, iis described as a racoon-shaped constellation brought to life by the influence of Tyton.
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* [[DeityOfHumanOrigin Deity of Birdfolk Origin]]: Each of the Birdfolk Amaranthine were originally normal Birdfolk who participated in a contest to present Ardea with the greatest gift.
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* [[DeityOfHumanOrigin Deity of Birdfolk Origin]]: Each of the Birdfolk Amaranthine were originally normal Birdfolk who participated in a contest to present Ardea with the greatest gift. The Jerbeen Amaranthine Gaspard is widely believed to be hero-turned-god.
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*** The Gallus are based on chickens and roosters.
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*** The Gallus are based on wildfowl, chickens and roosters.
* MacGyvering: TheMapach's Scrougecraft racial trait lets them build simple items out of whatever resources they can scrounge from their surroundings.
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* SiblingYinYang: Literally in the case of Ardea and Tyton, [[OurGodsAreDifferent Amaranthine]] of Light and Darkness, Day and Night, Life and Death.
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* SiblingYinYang: Literally in the case of Ardea and Tyton, [[OurGodsAreDifferent Amaranthine]] of Light and Darkness, Day and Night, Life and Death.Death.
* TokenEvilTeammate: Kren, patron of the vulpin and god of cunning and predation, is this to the rest of the Amaranthine. She isn't often directly worshipped, instead appearing in cautionary tales about how no creature is so wise and mighty that they cannot be taken advantage of, and sometimes forms pacts with warlocks.
* TokenEvilTeammate: Kren, patron of the vulpin and god of cunning and predation, is this to the rest of the Amaranthine. She isn't often directly worshipped, instead appearing in cautionary tales about how no creature is so wise and mighty that they cannot be taken advantage of, and sometimes forms pacts with warlocks.
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[[caption-width-right:350:[[WebAnimation/DingoDoodles "It's got BIRDS!"]] ]]
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[[caption-width-right:350:[[WebAnimation/DingoDoodles "It's got BIRDS!"]] birds, you guys. BIRDS!!!"]] ]]
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* DarkIsNotEvil: Tyton, as the god of night, represents TheSacredDarkness more than anything bad.
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* DontFearTheReaper: Tyton is the god of death, but he is also a kind deity who usher the souls of the deceased under his wings.
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* OurGodsAreDifferent: The Amaranthine each represents one of the ten races, with the exception of [[TheMaker Tyton and Ardea]], the highest gods of death and life and night and day. While the five Birdfolk Amaranthine have concrete creation myths involving a contest to give the best gift to Ardea, the five Humblefolk Amaranthine are more varied and mysterious.
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* NobleBirdOfPrey: Clearly the intention with the Raptors, who have abilities focused around hunting.
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* NobleBirdOfPrey: Clearly the intention with the Raptors, who have abilities focused around hunting.hunting.
* SiblingYinYang: Literally in the case of Ardea and Tyton, [[OurGodsAreDifferent Amaranthine]] of Light and Darkness, Day and Night, Life and Death.
* SiblingYinYang: Literally in the case of Ardea and Tyton, [[OurGodsAreDifferent Amaranthine]] of Light and Darkness, Day and Night, Life and Death.
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None
* CreepyCrows: Corvum are often seen as this, and disliked by other folk. They are, indeed, often found in positions near power and are [[CleverCrows quite clever]], but the setting guide also notes that they may be disliked because they act creepy, or they may act creepy because they are disliked.
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* JustSoStory: The tales of the Amaranthine tend to be this. The stories of how the Birdfolk Amaranthine presented gifts for Ardea, for instance, explain the various traits of the Birdfolk.
to:
* JustSoStory: The tales of the Amaranthine tend to be this. The stories of how the Birdfolk Amaranthine presented gifts for Ardea, for instance, explain the various traits of the Birdfolk.Birdfolk.
* NobleBirdOfPrey: Clearly the intention with the Raptors, who have abilities focused around hunting.
* NobleBirdOfPrey: Clearly the intention with the Raptors, who have abilities focused around hunting.
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* CunningLikeAFox: The vulpin are stereotyped as this. It ''can'' be true, but doesn't have to.
* [[DeityOfHumanOrigin Deity of Birdfolk Origin]]: Each of the Birdfolk Amaranthine were originally normal Birdfolk who participated in a contest to present Ardea with the greatest gift.
* [[DeityOfHumanOrigin Deity of Birdfolk Origin]]: Each of the Birdfolk Amaranthine were originally normal Birdfolk who participated in a contest to present Ardea with the greatest gift.
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* CunningLikeAFox: The vulpin are stereotyped as this. It ''can'' be true, but doesn't have to.
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* AngelUnaware: In the tale of Hanera, the Provider, she is visited by a family of travelers who need help and healing. Though Hanera had planed to save some of her harvest as a gift for great Ardea, she saw that these travelers needed them more. After taking care of the travellers for months, she presented Ardea with what little she had left. Ardea then revealed that she and her divine servants had been the travellers.
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* CunningLikeAFox: The vulpin are stereotyped as this. It ''can'' be true, but doesn't have to.
to:
* CunningLikeAFox: The vulpin are stereotyped as this. It ''can'' be true, but doesn't have to.to.
* JustSoStory: The tales of the Amaranthine tend to be this. The stories of how the Birdfolk Amaranthine presented gifts for Ardea, for instance, explain the various traits of the Birdfolk.
* JustSoStory: The tales of the Amaranthine tend to be this. The stories of how the Birdfolk Amaranthine presented gifts for Ardea, for instance, explain the various traits of the Birdfolk.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gmh_humblewood_featured_2.png]]
[[caption-width-right:350:[[WebAnimation/DingoDoodles "It's got BIRDS!"]] ]]
'''Humblewood''' is a setting for ''TabletopGame/DungeonsAndDragons'' created by the third party company The Deck of Many, most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as FunnyAnimals straight out of old fables, and focuses on themes of classical fairytales and adventure.
In the distant world of Everden, hidden between the swamps of the Mokk Fields and the mountaintops of the Crest Mountains, there lies a great forest that thrums with the Great Rythm of Life and Death. This is a magical place, where intelligent beasts and birds take the places of the humanoids of other worlds. Two peoples live in this wood, the Birdfolk and the Humblefolk, and have done so in peace for generations, under the peaceful rule of the birdfolk who inhabit the Great Tree City of Alderheart. For centuries, the Woods have endured thanks to the industry and compassion of its people. Recently, however, this peace has been threatened by conflict and catastrophe.
Spreading from the Scorched Grove, where a great wildfire once raged, forest fires have taken root across Humblewood. Those struck by these fires often seek out new means of survival, some taking up weapons and turning their gaze towards Alderheart. In the crag mountains, the ancient Bandit Coalition has reformed, and is once again raiding the peaceful towns on the outskirts of Alderheart territories. In these troublesome times, tensions between Humblefolk and Birdfolk flare up once again, threatening to reduce this peaceful era to ashes.
The Woods call out for brave heroes to quell the flames, restore peace, and once again restore balance to Humblewood. Will you answer the call?
!Humblewood provide examples of the following tropes
* AnimalStereotypes: Flush with them, each race's [[PlanetOfHats hat]] is based on one of these.
* ElementalEmbodiment: The Aspect of Fire, a massive Fire Elemental who once threatened to bring ruin to all of Humblewood, until it was [[SealedEvilInACan sealed]] beneath the Scorched Grove. Even today, it occassionally stirrs in its slumber, causing forest fires around the woods.
* FunnyAnimals: The main selling point of the setting. Rather than the standard {{Demihuman}} races of typical D&D settings, Humblewood offers ten races based on various races of birds and mammals.
** The Birdfolk are, as the name suggests, based on birds;
*** The Corvum are based on Corvids, like crows, magpies and ravens. They can be the more colorful kinds too, but all Corvum have at least one black feather.
*** The Strig are based on Owls of any kind.
*** The Gallus are based on chickens and roosters.
*** The Raptors are based on take-a-guess.
*** The Luma are based on doves and pidgeons.
** The Humblefolk are based on forest critters;
*** The Vulpin are based on wild canines, like foxes and wolves.
*** The Hedge are based on hedgehogs.
*** The Mapach are based on racoons.
*** The Cervans are based on Deer of all kinds, although they rarely have horns.
*** Jerbeen are based on small rodents.
* CunningLikeAFox: The vulpin are stereotyped as this. It ''can'' be true, but doesn't have to.
[[caption-width-right:350:[[WebAnimation/DingoDoodles "It's got BIRDS!"]] ]]
'''Humblewood''' is a setting for ''TabletopGame/DungeonsAndDragons'' created by the third party company The Deck of Many, most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Humblewood foregoes the typical humanoid races of D&D in favor of allowing the players to play as FunnyAnimals straight out of old fables, and focuses on themes of classical fairytales and adventure.
In the distant world of Everden, hidden between the swamps of the Mokk Fields and the mountaintops of the Crest Mountains, there lies a great forest that thrums with the Great Rythm of Life and Death. This is a magical place, where intelligent beasts and birds take the places of the humanoids of other worlds. Two peoples live in this wood, the Birdfolk and the Humblefolk, and have done so in peace for generations, under the peaceful rule of the birdfolk who inhabit the Great Tree City of Alderheart. For centuries, the Woods have endured thanks to the industry and compassion of its people. Recently, however, this peace has been threatened by conflict and catastrophe.
Spreading from the Scorched Grove, where a great wildfire once raged, forest fires have taken root across Humblewood. Those struck by these fires often seek out new means of survival, some taking up weapons and turning their gaze towards Alderheart. In the crag mountains, the ancient Bandit Coalition has reformed, and is once again raiding the peaceful towns on the outskirts of Alderheart territories. In these troublesome times, tensions between Humblefolk and Birdfolk flare up once again, threatening to reduce this peaceful era to ashes.
The Woods call out for brave heroes to quell the flames, restore peace, and once again restore balance to Humblewood. Will you answer the call?
!Humblewood provide examples of the following tropes
* AnimalStereotypes: Flush with them, each race's [[PlanetOfHats hat]] is based on one of these.
* ElementalEmbodiment: The Aspect of Fire, a massive Fire Elemental who once threatened to bring ruin to all of Humblewood, until it was [[SealedEvilInACan sealed]] beneath the Scorched Grove. Even today, it occassionally stirrs in its slumber, causing forest fires around the woods.
* FunnyAnimals: The main selling point of the setting. Rather than the standard {{Demihuman}} races of typical D&D settings, Humblewood offers ten races based on various races of birds and mammals.
** The Birdfolk are, as the name suggests, based on birds;
*** The Corvum are based on Corvids, like crows, magpies and ravens. They can be the more colorful kinds too, but all Corvum have at least one black feather.
*** The Strig are based on Owls of any kind.
*** The Gallus are based on chickens and roosters.
*** The Raptors are based on take-a-guess.
*** The Luma are based on doves and pidgeons.
** The Humblefolk are based on forest critters;
*** The Vulpin are based on wild canines, like foxes and wolves.
*** The Hedge are based on hedgehogs.
*** The Mapach are based on racoons.
*** The Cervans are based on Deer of all kinds, although they rarely have horns.
*** Jerbeen are based on small rodents.
* CunningLikeAFox: The vulpin are stereotyped as this. It ''can'' be true, but doesn't have to.