Follow TV Tropes

Following

History TabletopGame / HoylesRulesOfDragonPoker

Go To



* ClothingDamage
-->160. If any player is wearing clothes with a tear in them, the order of cards inverts from the center (e.g. 7, 6, 5, 4, 3, 2, 8, D, U, E, 10, 9).


* TheTeetotaler: On of the games specific AcceptableTargets.

to:

* TheTeetotaler: On One of the games game's specific AcceptableTargets.


* AncientAstronauts: The game was brought to this world by demons, or the manual would have us believe.

to:

* AncientAstronauts: The game was brought to this world by demons, or so the manual would have us believe.


* TheDevTeamThinksOfEverything: The point of the conditional modifiers. If it could conceivably happen, there's probably a rule change for it. Notable examples include the end of the world, UFO encounters and the Detroit Lions winning the Super Bowl.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: The point of the conditional modifiers. If it could conceivably happen, there's probably a rule change for it. Notable examples include the end of the world, UFO encounters and the Detroit Lions winning the Super Bowl.


-->99. If two players arrive wearing the same clothes, the next hand will be played just between them. They will have to share the same cards up cards, but their hole cards will be there own.
* TheDragonslayer: The Joker's, appropriately called St. George's, serve as this to Dragons, provided another conditional modifier.

to:

-->99. If two players arrive wearing the same clothes, the next hand will be played just between them. They will have to share the same cards face up cards, but their hole cards will be there their own.
* TheDragonslayer: The Joker's, Jokers, appropriately called St. George's, Georges, serve as this to Dragons, provided another conditional modifier.



-->156. If a player claims or is determined to be supernatural creature by other players, they are banned from using face cards.

to:

-->156. If a player claims or is determined to be a supernatural creature by other players, they are banned from using face cards.



-->107. If an infomercial is playing on the TV at the time of the dealing begins, betting will occur after every card is dealt.
* LoopholeAbuse: Some modifiers are vagues to the point of meaningless, requiring players into this.

to:

-->107. If an infomercial is playing on the TV at the time of the dealing begins, betting will occur after every card is dealt.
* LoopholeAbuse: Some modifiers are vagues vague to the point of meaningless, meaninglessness, requiring players into this.



* NowDoItAgainBackwards: The author clearly loves this trope, as now less than ''nine'' modifiers involve changing the order of cards, suits, dealing or betting. The ''simplest'' of these merely reversed the order.

to:

* NowDoItAgainBackwards: The author clearly loves this trope, as now no less than ''nine'' modifiers involve changing the order of cards, suits, dealing or betting. The ''simplest'' of these merely reversed reverses the order.



-->125. If two separate rules make a card dead and blank, that card is a zombie card. If it appears in a player's up cards, it must be removed from the deck. If it's in a player's hold cards, their hand is dead (However, the player can still win by bluffing)

to:

-->125. If two separate rules make a card dead and blank, that card is a zombie card. If it appears in a player's up cards, it must be removed from the deck. If it's in a player's hold cards, their hand is dead (However, (although the player can still win by bluffing)bluffing).



-->204. If there is a red sky at night, shuffling will be done by taking the top and bottom cards from the deck and placed at the bottom of the new deck (This does not need to be exact).

to:

-->204. If there is a red sky at night, shuffling will be done by taking the top and bottom cards from the deck and placed placing them at the bottom of the new deck (This does not need to be exact).



--> 52. If the local radio station allows requests during the session the loser of a hand must call in “The Gambler” by Kenny Rogers to continue playing.

to:

--> 52. If the local radio station allows requests during the session session, the loser of a hand must call in “The Gambler” by Kenny Rogers to continue playing.



** ZigzaggedTrope: The rules punish any player makes a pop culture reference, if no one laughs at it.
* ShroudedInMyth: Due to the sheer insanity of, the game itself is the subject of legend in-universe. The author assures us it's all nonsense, until he doesn't.

to:

** ZigzaggedTrope: The rules punish any player who makes a pop culture reference, if no one laughs at it.
* ShroudedInMyth: Due to the sheer insanity of, of it, the game itself is the subject of legend in-universe. The author assures us it's all nonsense, until he doesn't.



-->Should anyone not in the group complain about drinking, at the end of the night, all players will leave any empty bottle in front of the complainers door.

to:

-->Should anyone not in the group complain about drinking, at the end of the night, all players will leave any empty bottle bottles in front of the complainers complainer's door.



-->55. If a player finds themself in debt, they may only use Clubs until such time as they are out of debt.

to:

-->55. If a player finds themself themselves in debt, they may only use Clubs until such time as they are out of debt.



-->102. If the game room has weapons on display, St. George's replace Elves.

to:

-->102. If the game room has weapons on display, St. George's Georges replace Elves.


* AnachronismStew: The author never bothers to explain why a game played at ancient Pompeii has rules for surge protectors and Weird Al.

to:

* AnachronismStew: The author never bothers to explain why a game played at in ancient Pompeii has rules for surge protectors and Weird Al.


The rules of the game change depending on outside factors. It's Tuesday? Now Unicorns are wild. It's St. George's Day? Those Dragon's you're holding are now blank. A romance novel is at the top of the ''New York Times'' Best Seller List? Now you can't play a hand that doesn't have an Ogre and a Unicorn. The rule changes stack and your opponents don't have to remind you of the active modifiers.

to:

The rules of the game change depending on outside factors. It's Tuesday? Now Unicorns are wild. It's St. George's Day? Those Dragon's Dragons you're holding are now blank. A romance novel is at the top of the ''New York Times'' Best Seller List? Now you can't play a hand that doesn't have an Ogre and a Unicorn. The rule changes stack and your opponents don't have to remind you of the active modifiers.


In 1985, Robert Aspirin invented Dragon Poker for his novel ''[[Literature/MythAdventures Little Myth Marker]]''. Since then, fans have added to the game by filling in the blanks left in the deck, the hands and the rules. ''Hoyle's Rules to Dragon Poker'' compiles the previous work while adding the long-neglected (by the authors and fans) conditional modifiers, creating the first complete set of rules to the game.

to:

In 1985, Robert Aspirin invented Dragon Poker for his novel ''[[Literature/MythAdventures Little Myth Marker]]''. Since then, fans have added to the game by filling in the blanks left in the deck, the hands and the rules. ''Hoyle's Rules to of Dragon Poker'' compiles the previous work while adding the long-neglected (by the authors and fans) conditional modifiers, creating the first complete set of rules to the game.



''Hoyle's Rules to Dragon Poker'' is open-source, available to everyone for use and modification. A website, along with ebook version of the manual, detailing the rules and game play can be found [[https://sites.google.com/site/rulesofdragonpoker/home here]].


to:

''Hoyle's Rules to of Dragon Poker'' is open-source, available to everyone for use and modification. A website, along with ebook version of the manual, detailing the rules and game play can be found [[https://sites.google.com/site/rulesofdragonpoker/home here]].

here]].



!!Examples of:

to:

!!Examples of:
!!Tropes:


* CreatorProvincialism: Like the [[MythAdventures book series]] it's based on, the game, purportedly from another dimension, has an awful lot of references to US/British media.

to:

* CreatorProvincialism: Like the [[MythAdventures [[Literature/MythAdventures book series]] it's based on, the game, purportedly from another dimension, has an awful lot of references to US/British media.



* ShoutOut: A number of them, many on the obscure side. In addition to ones to the [[MythAdventures source material]], the author pays tribute to earlier fan works by incorporating them into the games history. Other references include:

to:

* ShoutOut: A number of them, many on the obscure side. In addition to ones to the [[MythAdventures [[Literature/MythAdventures source material]], the author pays tribute to earlier fan works by incorporating them into the games history. Other references include:


In 1985, Robert Aspirin invented Dragon Poker for his novel ''Little Myth Marker'' (read: MythAdventures). Since then, fans have added to the game by filling in the blanks left in the deck, the hands and the rules. ''Hoyle's Rules to Dragon Poker'' compiles the previous work while adding the long-neglected (by the authors and fans) conditional modifiers, creating the first complete set of rules to the game.

to:

In 1985, Robert Aspirin invented Dragon Poker for his novel ''Little ''[[Literature/MythAdventures Little Myth Marker'' (read: MythAdventures).Marker]]''. Since then, fans have added to the game by filling in the blanks left in the deck, the hands and the rules. ''Hoyle's Rules to Dragon Poker'' compiles the previous work while adding the long-neglected (by the authors and fans) conditional modifiers, creating the first complete set of rules to the game.


** WeirdAl

to:

** WeirdAlMusic/WeirdAlYankovic



** StephenColbert

to:

** StephenColbertCreator/StephenColbert



** KennyRogers

to:

** KennyRogersMusic/KennyRogers



** TheHitchhikersGuideToTheGalaxy

to:

** TheHitchhikersGuideToTheGalaxyFranchise/TheHitchhikersGuideToTheGalaxy



** StarTrek

to:

** StarTrekFranchise/StarTrek


* TheDevTeamThinksOfEverything: The point of the conditional modifiers. If it could conceivably happen, there's probably a rule change for it. Notable examples include the end of the world, UFO encounters and the Detroit Lion's winning the Super Bowl.

to:

* TheDevTeamThinksOfEverything: The point of the conditional modifiers. If it could conceivably happen, there's probably a rule change for it. Notable examples include the end of the world, UFO encounters and the Detroit Lion's Lions winning the Super Bowl.


* TheDevTeamThinksOfEverything: The point of the conditional modifiers. If it could conceivably happen, there's probably a rule change for it. Notable examples include the end of the world, UFO encounters and the Detroit Lion's winning the Super Bowl.



* TheFairFolk: The game acknowledges their existence.
-->156. If a player claims or is determined to be supernatural creature by other players, they are banned from using face cards.



* FogOfDoom/MysteriousMist: Betting blind is definitely mysterious and can lead to doom.

to:

* FogOfDoom/MysteriousMist: [[FogOfDoom Fog of Doom]]/MysteriousMist: Betting blind is definitely mysterious and can lead to doom.



* HauntedHouse
-->86. In a haunted house, Ogres become the lowest ranking face card.
* TheHiddenHour
-->182. During the Witching Hour, every player plays with all hole cards.



* {{Infomercial}}
-->107. If an infomercial is playing on the TV at the time of the dealing begins, betting will occur after every card is dealt.



* LostTechnology: The history section speculates that real Dragon Poker decks exist, and the conditional modifiers back this up, but none have ever been found.



* NamesTheSame
-->79. If two players share a name, they must trade hands after the second round of betting every other hand.
* NerdGlasses: There's no other possible reason for the glasses rule to be themed around the number four.
-->A player wearing glasses is forbidden from using 4s or hands that utilize Four-of-a-Kinds.
* NowDoItAgainBackwards: The author clearly loves this trope, as now less than ''nine'' modifiers involve changing the order of cards, suits, dealing or betting. The ''simplest'' of these merely reversed the order.
* OurZombiesAreDifferent
-->125. If two separate rules make a card dead and blank, that card is a zombie card. If it appears in a player's up cards, it must be removed from the deck. If it's in a player's hold cards, their hand is dead (However, the player can still win by bluffing)
* RandomNumberGod: Referenced by name, the rules allow unlimited mulligans for players who have angered the Random Number God.
* RedSkyTakeWarning
-->204. If there is a red sky at night, shuffling will be done by taking the top and bottom cards from the deck and placed at the bottom of the new deck (This does not need to be exact).



* TheDevTeamThinksOfEverything: The point of the conditional modifiers. If it could conceivably happen, there's probably a rule change for it. Notable examples include the end of the world, UFO encounters and the Detroit Lion's winning the Super Bowl.

to:

* TheDevTeamThinksOfEverything: The point of SideBet
-->Side bets are permitted at
the conditional modifiers. If it could conceivably happen, gaming table at all times, but if there's probably a rule change for it. Notable examples include no winner, the bet will be added to the pot.
* TheTeetotaler: On of the games specific AcceptableTargets.
-->Should anyone not in the group complain about drinking, at
the end of the world, UFO encounters and night, all players will leave any empty bottle in front of the Detroit Lion's winning complainers door.
* TrappedByGamblingDebts
-->55. If a player finds themself in debt, they may only use Clubs until such time as they are out of debt.
* UnreliableNarrator: The author contradicts themselves on
the Super Bowl.origin of the game within the space of two pages.
* WallOfWeapons
-->102. If the game room has weapons on display, St. George's replace Elves.


* HouseRules: There are "only" around 250 conditional modifiers, but the rules provide a mechanism for players to invent more.
* LoopholeAbuse: Some modifiers are vagues to the point of meaningless, requiring players into this.
* LostHimInACardGame: See the "Absurdly High-Stakes Game" entry.
* RulesLawyer: Some of the rules were deliberately made vague to encourage arguments over their exact meaning.
* MythologyGag: This isn't the first attempt outlining the rules, so after the author completed their research, they referenced earlier fan guides as part of the centuries long hunt for the rules.
* ShoutOut: A number of them, many on the obscure side. In addition to ones to the [[MythAdventures source material]], the author pays tribute to earlier fan works by incorporating them into the games history. Other references include:
** The tag line, which is taken off of ''Arthur C. Clarke's Mysterious Worlds''.
** Series/{{MASH}}

to:

* HouseRules: There EasternZodiac: The only time St. Georges are "only" around 250 conditional modifiers, but defeated by Dragons is during the Chinese New Year.
* EmbarrassingNickname: The penalty for losers.
--> 60. The overall loser of a game or session will be rechristened by their betters and keep their name until the next new moon.
* TheEndOfTheWorldAsWeKnowIt: The game provides not only
rules provide a mechanism for players to invent more.
* LoopholeAbuse: Some modifiers are vagues to the point of meaningless, requiring players into this.
* LostHimInACardGame: See the "Absurdly High-Stakes Game" entry.
* RulesLawyer: Some of the rules were deliberately made vague to encourage arguments over their exact meaning.
* MythologyGag: This isn't the first attempt outlining the rules, so after the author completed their research, they referenced earlier fan guides as part of the centuries long hunt
for the rules.
* ShoutOut: A number
end of them, many on the obscure side. In addition to ones to world, but ''also'' if the [[MythAdventures source material]], the author pays tribute world fails to earlier fan works by incorporating them into the games history. Other references include:
** The tag line, which is taken off of ''Arthur C. Clarke's Mysterious Worlds''.
** Series/{{MASH}}
end. (Doubles as a ShoutOut to Series/{{Mash}}


Added DiffLines:

* EverythingsBetterWithRainbows: AvertedTrope. In Dragon Poker, everything is ''worse'' with rainbows!
-->221. If there is a rainbow in the sky, flushes and straight flushes are invalid.
* FairyGodmother
-->87. If one player is a godmother, she may not use Elves in her hand.
* FlyingSaucer
-->169. If the players spot a UFO, all face cards are equal.
* ForegoneConclusion: Some conditional modifiers use scenarios that can never fail to happen.
-->40. In the event of an election and a politician wins, cards will be dealt from the bottom of the deck.
** Due to there being no dedicated Dragon Poker decks, this rule is one.
-->141. If the game is played with a non-Dragon Poker deck, raising prior to the second round of betting is forbidden.
** Rule 30 is one, if you count the spinning of the world.
-->30. If the players are in constant and consistent motion for the duration of a hand, the values of the face cards are reversed.
*FogOfDoom/MysteriousMist: Betting blind is definitely mysterious and can lead to doom.
-->130. When there's a fog or mist, the first two rounds of betting must be blind and there shall be seven hole cards.
* HouseRules: There are "only" around 250 conditional modifiers, but the rules provide a mechanism for players to invent more.
* LoopholeAbuse: Some modifiers are vagues to the point of meaningless, requiring players into this.
* LostHimInACardGame: See the "Absurdly High-Stakes Game" entry.
* RulesLawyer: Some of the rules were deliberately made vague to encourage arguments over their exact meaning.
* MythologyGag: This isn't the first attempt outlining the rules, so after the author completed their research, they referenced earlier fan guides as part of the centuries long hunt for the rules.
* ShoutOut: A number of them, many on the obscure side. In addition to ones to the [[MythAdventures source material]], the author pays tribute to earlier fan works by incorporating them into the games history. Other references include:
** The tag line, which is taken off of ''Arthur C. Clarke's Mysterious Worlds''.
** Series/{{MASH}}
-->31. If a session is held on the day of the end of the world or imminent death for the group, chips will be worth $5,000, $10,000 and $25,000. (Local currencies apply)
-->32. If the world doesn't end or the group doesn't die within 24 hours, chips will be worth 10¢, 25¢ and 50¢. (Local currencies apply)


* ShoutOut: A number of them including the tag line, which is taken off of ''Arthur C. Clarke's Mysterious Worlds''.
** The author pays tribute to earlier fan works by incorporating them into the games history.
** A few of the conditional modifiers are shout outs to pop culture, especially the source material.

to:

* ShoutOut: A number of them, many on the obscure side. In addition to ones to the [[MythAdventures source material]], the author pays tribute to earlier fan works by incorporating them including into the games history. Other references include:
** The
tag line, which is taken off of ''Arthur C. Clarke's Mysterious Worlds''.
** The author pays tribute to earlier fan works by incorporating them into Series/{{MASH}}
-->31. If a session is held on
the games history.
** A few
day of the conditional modifiers end of the world or imminent death for the group, chips will be worth $5,000, $10,000 and $25,000. (Local currencies apply)
-->32. If the world doesn't end or the group doesn't die within 24 hours, chips will be worth 10¢, 25¢ and 50¢. (Local currencies apply)
** WeirdAl
-->35. If, when playing, a Weird Al song broadcasts on the radio, the value of the hands reverses.
** StephenColbert
-->36. If a cat walks by and sneezes, the betting must cease for the remainder of the hand.
** KennyRogers
--> 52. If the local radio station allows requests during the session the loser of a hand must call in “The Gambler” by Kenny Rogers to continue playing.
** TheHitchhikersGuideToTheGalaxy
--> 16. In every hand after the forty-second, the player facing north can discard one of another player's face card at anytime.
** StarTrek
--> 57. If four lights
are shout outs to on in the game room, 3s are wild.
**ZigzaggedTrope: The rules punish any player makes a
pop culture, especially the source material.culture reference, if no one laughs at it.

Showing 15 edit(s) of 31

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report