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'''Hecatomb contains examples of:'''

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!! '''Hecatomb contains examples of:'''
of:'''

* TheAntiChrist: Each player is an Endbringer, an OmnicidalManiac who travels worlds and destroys them one by one.


The game is structured differently than contemporaries such as MagicTheGathering; rather than eliminating opponents, your goal is to enact your scheme to bring about [[TheEndOfTheWorldAsWeKnowIt the Apocalypse]], which happens when a player reaches twenty Souls. Each player starts with 5 Souls, and receives 1 Soul at the beginning of each of their turns-the end of the world is inevitable, and forestalling it is difficult. Each player summons minions to serve as foot soldiers, with a catch-minions are all but useless on their own, and cannot attack or block unless 2 to 5 of them are 'stitched' together into '''Abominations'''. Abominations attack and block each other; unblocked, each Abomination will reap a number of Souls from the opponent equal to its size, plus any bonuses, up to whatever the opponent possesses at the time. Thus, the ever growing 'pool' of Souls forms a universal resource fought over and changing hands until one Endbringer can reach critical mass.

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The game is structured differently than contemporaries such as MagicTheGathering; TabletopGame/MagicTheGathering; rather than eliminating opponents, your goal is to enact your scheme to bring about [[TheEndOfTheWorldAsWeKnowIt the Apocalypse]], which happens when a player reaches twenty Souls. Each player starts with 5 Souls, and receives 1 Soul at the beginning of each of their turns-the end of the world is inevitable, and forestalling it is difficult. Each player summons minions to serve as foot soldiers, with a catch-minions are all but useless on their own, and cannot attack or block unless 2 to 5 of them are 'stitched' together into '''Abominations'''. Abominations attack and block each other; unblocked, each Abomination will reap a number of Souls from the opponent equal to its size, plus any bonuses, up to whatever the opponent possesses at the time. Thus, the ever growing 'pool' of Souls forms a universal resource fought over and changing hands until one Endbringer can reach critical mass.


* AllHallowsEve: The focus of the first expansion, with much of the set given over to its mythology and history.


* SurroundedByIdiots: A Destruction fate card literally has this name, which forces an opposing player to discard an artifact in play; the picture and flavor text strongly implies that an incompetent underling accidentally destroyed it.

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* SurroundedByIdiots: A Destruction fate card literally has this name, which forces an opposing player to discard an artifact a Relic in play; the picture and flavor text strongly implies that an incompetent underling accidentally destroyed it.


* CthulhuMythos: Every set has several representatives of it, either minions like Shoggoths and Gugs, or Gods such as Big C himself.

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* CthulhuMythos: Franchise/CthulhuMythos: Every set has several representatives of it, either minions like Shoggoths and Gugs, or Gods such as Big C himself.


* CosmicHorrorStory: The basic premise - each player is an OmnicidalManiac competing with other {{Omnicidal Maniac}}s to be the first to [[YourSoulIsMine gather enough souls]] to bring about TheEndOfTheWorldAsWeKnowIt to fuel their powers, then move on to the next AlternateUniverse to start over. You fight each other by summoning/creating monstrous minions (many of them {{eldritch abomination}}s in their own right) and [[FusionDance fusing them together]] to form [[HybridMonster Abominations]], calling down [[GodOfEvil evil gods]] (including [[EldritchAbomination Great Old Ones]]), and similar dirty tricks, all to get the requisite 20 soul tokens at your enemies' expense. And since every player gained a soul token at the beginning of his/her turn...
* CthulhuMythos: Every set has several representatives of it, either minions like Shoggoths and Gugs, or Gods such as Big C himself.



* EldritchAbomination: Many and varied, ranging from lowly expendable minions to Gods that can nearly (and sometimes actually) end a game on their own.

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* EldritchAbomination: Many and varied, ranging from lowly expendable minions to Gods that can nearly (and sometimes actually) end a game on their own. Most (but by no means all) are aligned with either Corruption or Deceit, and if Minions, tend to have the Outsider type.


Added DiffLines:

* SurroundedByIdiots: A Destruction fate card literally has this name, which forces an opposing player to discard an artifact in play; the picture and flavor text strongly implies that an incompetent underling accidentally destroyed it.


* EldritchAbomination: Many and varied, ranging from lowly expendable minions to Gods that can nearly(and sometimes actually) end a game on their own.

to:

* EldritchAbomination: Many and varied, ranging from lowly expendable minions to Gods that can nearly(and nearly (and sometimes actually) end a game on their own.


Hecatomb was a short-lived horror-themed CollectibleCardGame created by Creator/WizardsOfTheCoast in 2005, notable for using 5-sided plastic cards in place of paper product. Lasting only three sets before being discontinued in 2006, it drew elements from many sources, ranging from mythology to modern day conspiracy theories like TheGreys, as well as other works like the CthulhuMythos.

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Hecatomb was a short-lived horror-themed CollectibleCardGame created by Creator/WizardsOfTheCoast in 2005, notable for using 5-sided plastic cards in place of paper product. Lasting only three sets before being discontinued in 2006, it drew elements from many sources, ranging from mythology to modern day conspiracy theories like TheGreys, as well as other works like the CthulhuMythos.
Franchise/CthulhuMythos.



* CthulhuMythos: Present and forming a solid chunk of the base set. Many of these Old Ones can be recruited to your cause, including Cthulhu itself.



* DestroyerDeity: All of them. In addition to Mythological Deities, numerous creatures from the CthulhuMythos are grouped here. They cannot be attacked, only one God can assist each Endbringer at one time, and each provide 2 effects-one as they come into play, another while they remain so.

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* DestroyerDeity: All of them. In addition to Mythological Deities, numerous creatures from the CthulhuMythos Franchise/CthulhuMythos are grouped here. They cannot be attacked, only one God can assist each Endbringer at one time, and each provide 2 effects-one as they come into play, another while they remain so.


Hecatomb was a short-lived horror-themed CollectibleCardGame created by WizardsOfTheCoast in 2005, notable for using 5-sided plastic cards in place of paper product. Lasting only three sets before being discontinued in 2006, it drew elements from many sources, ranging from mythology to modern day conspiracy theories like TheGreys, as well as other works like the CthulhuMythos.

to:

Hecatomb was a short-lived horror-themed CollectibleCardGame created by WizardsOfTheCoast Creator/WizardsOfTheCoast in 2005, notable for using 5-sided plastic cards in place of paper product. Lasting only three sets before being discontinued in 2006, it drew elements from many sources, ranging from mythology to modern day conspiracy theories like TheGreys, as well as other works like the CthulhuMythos.


* DoomsdayDevice: Several in the form of Relics, ranging from cobbled-together junk or severed heads floating in jars to famous artifacts like [[PublicDomainArtifact the Spear of Destiny]].

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* DoomsdayDevice: Several in the form of Relics, ranging from cobbled-together junk or severed heads floating in jars to famous artifacts like [[PublicDomainArtifact the {{the Spear of Destiny]].Destiny}}.









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* DestroyerDeity: All of them. In addition to Mythological Deities, numerous creatures from the CthulhuMythos are grouped here. They cannot be attacked, only one God can assist each Endbringer at one time, and each provide 2 effects-one as they come into play, another while they remain so.




* DestroyerDeity: All of them. In addition to Mythological Deities, numerous creatures from the CthulhuMythos are grouped here. They cannot be attacked, only one God can assist each Endbringer at one time, and each provide 2 effects-one as they come into play, another while they remain so.

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\n* DestroyerDeity: All TheEndOfTheWorldAsWeKnowIt: The goal of them. In addition to Mythological Deities, numerous creatures from the CthulhuMythos are grouped here. They cannot be attacked, only one God can assist each Endbringer at one time, and each provide 2 effects-one as they come into play, another while they remain so.
game. In a fight between Endbringers, this is the end result of someone winning.




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* TheGreys: Present in the second and final expansion, Blanket of Lies, where multiple alien conspiracies clash with shadowy government agencies.




* TheEndOfTheWorldAsWeKnowIt: The goal of the game. In a fight between Endbringers, this is the end result of someone winning.

* TheGreys: Present in the second and final expansion, Blanket of Lies, where multiple alien conspiracies clash with shadowy government agencies.


* ZergRush: Generally averted, due to the mechanics of the game. Minions must be stitched into Abominations in order to attack or defend at all, and cannot attack the turn they are summoned or stitched without assistance. The solitary win condition-reaching twenty souls-makes it impossible to knock a player out of the game, and generally precludes 'win early or not at all' strategies. Still a viable tactic when mixing Corruption and Greed, whom possess excellent early minions and combat support; allowing them to seize an early advantage before turtling as the Souls pile up.

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* ZergRush: Generally averted, due to the mechanics of the game. Minions must be stitched into Abominations in order to attack or defend at all, and cannot attack the turn they are summoned or stitched without assistance. The solitary win condition-reaching twenty souls-makes Souls-makes it impossible to knock a player out of the game, and generally precludes 'win early or not at all' strategies. Still a viable tactic when mixing Corruption and Greed, whom possess excellent early minions and combat support; allowing them to seize an early advantage before turtling as the Souls pile up.


** '''Destruction''' tends to curve high, with large minions and combat enhancements designed to help its Abominations destroy enemies in combat, reinforced by sacrificial effects to seal the deal.

to:

** '''Destruction''' tends to curve high, with large minions and combat enhancements designed to help its Abominations destroy enemies in combat, combat; reinforced by sacrificial effects to seal the deal.


The game is structured differently than contemporaries such as MagicTheGathering; rather than eliminating opponents, your goal is to enact your scheme to bring about [[TheEndOfTheWorldAsWeKnowIt the Apocalypse]], which happens when a player reaches twenty Souls. Each player starts with 5 Souls, and receives 1 Soul at the beginning of each of their turns-the end of the world is inevitable, and forestalling it is difficult. Each player summons minions to serve as foot soldiers, with a catch-minions are all but useless on their own, and cannot attack or block unless 2 to 5 of them are 'stitched' together into '''Abominations'''. Abominations attack and block each other; unblocked, each abomination will reap a number of Souls from the opponent equal to its size, plus any bonuses, up to whatever the opponent possesses at the time. Thus, the ever growing 'pool' of Souls forms a universal resource fought over and changing hands until one Endbringer can reach critical mass.

to:

The game is structured differently than contemporaries such as MagicTheGathering; rather than eliminating opponents, your goal is to enact your scheme to bring about [[TheEndOfTheWorldAsWeKnowIt the Apocalypse]], which happens when a player reaches twenty Souls. Each player starts with 5 Souls, and receives 1 Soul at the beginning of each of their turns-the end of the world is inevitable, and forestalling it is difficult. Each player summons minions to serve as foot soldiers, with a catch-minions are all but useless on their own, and cannot attack or block unless 2 to 5 of them are 'stitched' together into '''Abominations'''. Abominations attack and block each other; unblocked, each abomination Abomination will reap a number of Souls from the opponent equal to its size, plus any bonuses, up to whatever the opponent possesses at the time. Thus, the ever growing 'pool' of Souls forms a universal resource fought over and changing hands until one Endbringer can reach critical mass.


* EldritchAbomination: Many and varied, ranging from lowly expendable minions to Gods that can nearly(and occasionally actually) end a game on their own.

to:

* EldritchAbomination: Many and varied, ranging from lowly expendable minions to Gods that can nearly(and occasionally sometimes actually) end a game on their own.

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