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Baleful Polymorph was renamed per TRS
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* BalefulPolymorph: The Transmorgrify gimmick lets witches transform both enemies and allies into harmless animals. This is treated as a OneHitKill ability against those with low enough HP, but it can also be used on those with more HP, as long as the Witch has their permission. Just in case you want to spy around using the ability.
* ForcedTransformation: The Transmorgrify gimmick lets witches transform both enemies and allies into harmless animals. This is treated as a OneHitKill ability against those with low enough HP, but it can also be used on those with more HP, as long as the Witch has their permission. Just in case you want to spy around using the ability.
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** It is impossible to use OneHitKill abilities against other players. Which is all well and good, because player characters in this game have HP equal to or less than most {{Mooks}} and so have no real way to get around such an ability. Abilities which disable characters entirely (such as the Witch's [[BalefulPolymorph Transmogrify]]) also count as OneHitKill abilities for the purposes of the rules.
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** It is impossible to use OneHitKill abilities against other players. Which is all well and good, because player characters in this game have HP equal to or less than most {{Mooks}} and so have no real way to get around such an ability. Abilities which disable characters entirely (such as the Witch's [[BalefulPolymorph [[ForcedTransformation Transmogrify]]) also count as OneHitKill abilities for the purposes of the rules.
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* {{Youkai}}: The book includes both friendly youkai as playable races and enemy youkai such as [[StringyHairedGhostGirl onryo]] and [[SpiderPeople jorogumo]].
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* {{Youkai}}: The book includes both friendly youkai as playable races and enemy youkai such as [[StringyHairedGhostGirl onryo]] and [[SpiderPeople jorogumo]].jorogumo]].
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* {{Golem}}: All one race here, known as golems in version 1.00, and renamed automatons in version 1.01 since they are not necessarily actual golems. If it moves but does not breathe, then it's an automaton.
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* {{Robot}} / {{Golem}}: All one race here, known as golems in version 1.00, and renamed automatons in version 1.01 since they are not necessarily actual golems. If it moves but does not breathe, then it's an automaton.
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One Hundred And Eight is now Mystical 108; any examples must have religious/mystical usage or at least be a clear reference to Eastern religion
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* OneHundredAndEight: The core rulebook contains 108 gimmicks.
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It's available [[http://www.drivethrurpg.com/product/210738/Gratuitous-Anime-Gimmick here]]. It's set to receive an expansion focusing more on HorrorAnimeAndManga called [[FunWithAcronyms Of Raised Dead & Evening Rituals]]. You can find the Kickstarter [[https://www.kickstarter.com/projects/1262568438/gratuitous-anime-gimmick-order here.]]
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It's available [[http://www.drivethrurpg.com/product/210738/Gratuitous-Anime-Gimmick here]]. It's set It was to receive an expansion focusing more on HorrorAnimeAndManga called [[FunWithAcronyms Of Raised Dead & Evening Rituals]].Rituals]], but after languishing in DevelopmentHell for quite some time it was announced that it was not happening. You can find the Kickstarter [[https://www.kickstarter.com/projects/1262568438/gratuitous-anime-gimmick-order here.]]
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* KlingonsLoveShakespeare: In the default setting, many extraterrestials find Earth culture fascinating. Unfortunately the reverse is generally not true, particularly in Jippon.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some trouble with thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, it becomes difficult for them to continue fighting.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather as it makes them slow and awkward.awkward instead. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although control. However, they have some trouble with thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, it It becomes difficult for them to continue fighting.fighting instead.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have trouble with continuing to fight.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty trouble with thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have trouble with continuing it becomes difficult for them to fight.continue fighting.