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* ActionBomb: "Kamikazee Karts", from the Gubbins rules expansion, are vehicles outfitted with explosive rams.


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* MolotovTruck: "Kamikazee Karts", from the ''Gorkamorka Gubbins'' rules expansion, are vehicles outfitted with explosive rams. Designed to work in conjunction with turbo rokkit thrusters, the explosive ram of a Kamikazee Kart boosts the damage done to enemy vehicles during a ram, but does an equal amount of damage to the ramming vehicle.


* ChaseScene: Da Chase is a scenario designed to replicate a typical chase scene on the tabletop with all the terrain moving across the battlefield at a set rate, with only vehicles able to stay stationary. Any infantry model that sets foot on the ground, or any vehicle that is damaged/disabled or turns to be more than 45 degrees from the direction of movement, risks being left behind.

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* ChaseScene: TheChase: Da Chase is a scenario designed to replicate a typical chase scene on the tabletop with all the terrain moving across the battlefield at a set rate, with only vehicles able to stay stationary. Any infantry model that sets foot on the ground, or any vehicle that is damaged/disabled or turns to be more than 45 degrees from the direction of movement, risks being left behind.


* ChaseScene: One of the missions has all the terrain move across the battlefield at a set rate, allowing you to do a pursuit - anyone who falls off, gets out or turns to be more than 45 degrees from the direction of movement risks being left behind.

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* ChaseScene: One of Da Chase is a scenario designed to replicate a typical chase scene on the missions has tabletop with all the terrain move moving across the battlefield at a set rate, allowing you with only vehicles able to do a pursuit - anyone who falls off, gets out stay stationary. Any infantry model that sets foot on the ground, or any vehicle that is damaged/disabled or turns to be more than 45 degrees from the direction of movement movement, risks being left behind.

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* BladeBelowTheShoulder: The most primitive [[ArtificialLimbs kustom arm replacements]] that a Doc can fit to a wounded fighter to simply attach heavy hooks (that reduce the warrior's close combat abilities due to the weight) or simple knives to the Ork's forearm. While this means that the warrior is never without a weapon, the weapons themselves aren't particularly powerful.


* BadassDriver: Any Ork who gets behind the wheel, since you ''must'' have enough vehicles to physically carry all your Boyz into battle.

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* BadassDriver: Any Ork who gets behind Due to the wheel, since you ''must'' fact that a player must have enough vehicles to physically carry transport all your Boyz their Boyz, all Mobs will have at least one competent driver on their roster. After a few games, however, these drivers can gain a number of 'Driver' skills to turn them into battle.true badass drives, capable of performing special manoeuvres such as skid turns, shadowing enemy vehicles, retain limited control when their vehicle spins or make emergency stops to avoid crashing into scenery.

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* SerratedBladeOfPain: The special character Bad Doc Dreggutz is armed with a bone saw, a wickedly sharp serrated blade that Dreggutz uses for both surgery and to mutilate his opponents in combat. The wounds inflicted by this bone saw are usually incredibly serious, something represented in-game by any fighter who is taken out by it having to roll twice on the Serious Injury Table after a battle and taking the worst result.


* RollerbladeGood: The unofficial [=BladerZ=] mob from the Gubbinz magazine consisted of a number of Boyz and a Nob wearing [=BladeZ=] [=BootZ=] that give them bonus movement and the ability to hang onto the back of a vehicle at the cost of being unable to clime ladders or mount vehicles.

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* RollerbladeGood: The unofficial [=BladerZ=] mob from the Gubbinz magazine consisted of a number of Boyz and a Nob wearing [=BladeZ=] [=BootZ=] that give them bonus movement and the ability to hang onto the back of a vehicle at the cost of being unable to clime climb ladders or mount vehicles.


* {{Crossover}}: One article had rules for crossing over your ''TabletopGame/{{Necromunda}}'' warband into ''Gorkamorka''.

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* {{Crossover}}: One article had The fan-driven ''Gorkamorka Gubbinz'' magazine included the 'Gorka-Munda' article, a set of addition rules for crossing over your to allow modified ''TabletopGame/{{Necromunda}}'' warband into ''Gorkamorka''.gangs to fight against ''Gorkamorka'' mobs, representing unscrupulous Necromundan Guilders shipping hired gangs to the planet of Gorkamorka in an attempt to make a profit scavenging the scrap that covers the planet.


* BlownAcrossTheRoom: Kannons can knock back anyone they hit - very handy for blasting enemies off a moving vehicle.

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* BlownAcrossTheRoom: Kannons As with most other shotgun-style weapons in games based on the 2nd Edition ''Warhammer 40,000'' rule, kannons can knock back anyone they hit - very handy for blasting hit. This rule is particularly useful in ''Gorkamorka'' as it enables a fighter to blast their enemies off a moving vehicle.


* GrandFinale: The Necron Raid scenario from the ''Gorkamorka Gubbinz'' magazine pits a powerful mob of Orks (one with a mob rating of more than 400), which the player wishes to retire, against a raiding force of [[MechanicalLifeforms Necrons]]. Due to the [[PurposelyOverpowered weapons and abilities available to the Necrons]], it is extremely unlikely that many members of even a powerful mob to survive and the scenario is intended as a last hurrah for the Orks at the end of a campaign.



* GrandFinale: One special scenario has the Necrons in the alien ruins waking up and going on the rampage. Any mob with less than 400 mob points, usually the retirement stage, is probably going to be wiped out in the process.

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* OneWheeledWonder: One of the Kustom Leg Replacements that an Ork can randomly acquire from a visit to the Doc's Serjery is the Gyro-Stabilised Monowheel. This crude prosthetic consists of a single wheel attached to an engine that replaces the Ork's legs. A model with a Monowheel increases their Movement stat but is unable to move through difficult terrain, board vehicles or climb walls.

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* GrievousHarmWithABody: Models with the 'Chuck' Muscle Skill are able to throw a defeated opponent in a direction of the player's choice, including at another enemy model with both the thrown enemy and the target taking damage.


* RollerbladeGood: The unofficial BladerZ mob from the Gubbinz magazine consisted of a number of Boyz and a Nob wearing BladeZ BootZ that give them bonus movement and the ability to hang onto the back of a vehicle at the cost of being unable to clime ladders or mount vehicles.

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* RollerbladeGood: The unofficial BladerZ [=BladerZ=] mob from the Gubbinz magazine consisted of a number of Boyz and a Nob wearing BladeZ BootZ [=BladeZ=] [=BootZ=] that give them bonus movement and the ability to hang onto the back of a vehicle at the cost of being unable to clime ladders or mount vehicles.

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* RollerbladeGood: The unofficial BladerZ mob from the Gubbinz magazine consisted of a number of Boyz and a Nob wearing BladeZ BootZ that give them bonus movement and the ability to hang onto the back of a vehicle at the cost of being unable to clime ladders or mount vehicles.

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* HarpoonGun: There are two types of harpoon gun that can be mounted on vehicles, the [[MoreDakka rapid fire]] spear gun (consisting of racks of steam powered tubes stuffed with spears) and the powerful but short ranged [[ExactlyWhatItSaysOnTheTin harpoon gun]]. These weapons are cheaper and easier to maintain than more complex weapons and are therefore popular with inexperienced and down on their luck mobs.

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