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There are two expansions at present, though only in PDF form: ''Pride, Prejudice, and Practical Magics'', which adds rules for supernatural happenings from love potions, to prophecies, to curses and ''Sense, Sensibility, and Swordsmanship'' where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure. There are two more expansions in the works ''Downstairs at the Abbey'' in which players play the parallel roles of both their normal gentry Major Characters and Servants (inspired unsurprisingly by Series/DowntonAbbey), and ''Emma, Forget Me Not'' which focuses on sprawling stories and bittersweet endings as you track how your fortunes and careers rise and fall over years, and how that changes your relationships back home. All four expansions are to be collected into a single hardcover, ''Good Society: An Expanded Acquaintance'', and released physically, sometime in 2020.

to:

There are two In July 2020 Storybrewers released ''Good Soceity: An Expanded Acquaintance'', a collection of four major expansions at present, though only in PDF form: and two mini expansions which add new rules, themes, and settings that can change the game completely. They are:
*
''Pride, Prejudice, and Practical Magics'', which adds fantasy elements, including rules for spellcasting, magical factions, and general supernatural happenings from love potions, to prophecies, to curses and happenings.
*
''Sense, Sensibility, and Swordsmanship'' Swordsmanship'', where in addition to maneuvering polite society, you must maintain living out as gentle men and women of the time, each character also has a secret bad ass personae, hidden identity, be it as a spy, vigilante, gentleman thief, or some other daring masked figure. There are two more expansions in the works figure.
*
''Downstairs at At the Abbey'' in which players play Abbey'': Which shifts the focus to rest equally on the servants of the house. Each player takes a standard Gentry Major character AND a servant character to play, and thus two intersecting parallel roles of both their normal gentry Major Characters and Servants (inspired unsurprisingly by Series/DowntonAbbey), and stories play out.
*
''Emma, Forget Me Not'' which focuses on sprawling adds rules for time skips and sweeping stories of rising and bittersweet endings as you track how your fortunes and careers rise and fall falling careers, with characters changing drastically over years, the course of the story.
* ''The Fae Court'' a mini expansion for Pride, Prejudice,
and how that changes your relationships back home. All four expansions Practical Magic, which emphasizes the fae and their endless power struggles.
* ''Lady Susan, PI'' the other mini expansion, which reframes Good Society as a murder mystery, in which the players
are to be collected into a single hardcover, ''Good Society: An Expanded Acquaintance'', and released physically, sometime in 2020.
all suspects.



* AdultsAreUseless: Averted if you play a mother or father of either a connection or a Main Character, but if a parent is one of ''your'' Connections...

to:

* AdultsAreUseless: Averted if you play a mother or father of either a connection another Main Character or a Main Character, Connection, but if a parent is one of ''your'' Connections...



* HeirClubForMen: The default, though it can be averted (if you turn Gender Power Imbalance Off) or Inverted (If you reversed the Power Imbalance). Also their is noting stopping you from making a Heir who is simply the daughter of a estate not entailed.

to:

* HeirClubForMen: The default, though it can be averted (if you turn Gender Power Imbalance Off) or Inverted (If you reversed the Power Imbalance). Also their there is noting stopping you from making a Heir who is simply the daughter of a estate not entailed.



* InterClassRomance: Though everyone is Landed Gentry, there is still a wide range in that, as exemplified in the Source Material many times. Relative low-class Gentry might still be gentry, but they can toe the line with lossing everything and ending up in Poverty...unless they marry rich.

to:

* InterClassRomance: Though everyone is Landed Gentry, there is still a wide range in that, as exemplified in the Source Material many times. Relative low-class Gentry might still be gentry, Gentry, but they can toe the line with lossing losing everything and ending up in Poverty...poverty...unless they marry rich.



* TheMatchmaker: The Meddler, true to it's inspirations [[{{Literature/Emma}} Emma Woodhouse]] and [[Literature/PrideAndPrejudice Mrs Bennet]], The Meddler longs to be one. How successful they are is...up to the player.
* MarryForLove: A central conflict. Love vs security is a common theme, of course depending on how cunning you're willing to be and how idealistic the tone of your game, you might get both money and fortune.

to:

* TheMatchmaker: The Meddler, true to it's inspirations [[{{Literature/Emma}} Emma Woodhouse]] and [[Literature/PrideAndPrejudice Mrs Bennet]], The Meddler longs to be one. How successful they are is...up to the player.
* MarryForLove: A central conflict. Love vs security is a common theme, of course depending on how cunning you're willing to be and how idealistic the tone of your game, you might get both money and fortune.happiness.


Players take the role of Regency Era Gentry, living in the countryside while they attend dances, go to tea, maneuver socially, and seek marriage. Each player has control of a single Major Character, with their Role as their 'class': an archetype from Austen's works be it a wealthy Heir, a spirited Dowager, a good natured Meddler, or one of the many others. Each Major Character has a Desire (their burning objective throughout the game) and a Relationship with another Major Character (be it a secret fiance, bitter rival, old flame, or something else). Each player also takes control of one or two Connections, minor characters who complicate the lives of Major Characters, be it another Major Character's friend, suitor, family member, protege, tutor, etc. The Facilitator (GameMaster) takes control of all the other Connections and [[=NPCs=]], as well as sets the scene, creates complicated situation and keeps the plot moving and structured. They ''can'' make a Major Character as well, and if there are too few players are encouraged to do so.

to:

Players take the role of Regency Era Gentry, living in the countryside while they attend dances, go to tea, maneuver socially, and seek marriage. Each player has control of a single Major Character, with their Role as their 'class': an archetype from Austen's works be it a wealthy Heir, a spirited Dowager, a good natured Meddler, or one of the many others. Each Major Character has a Desire (their burning objective throughout the game) and a Relationship with another Major Character (be it a secret fiance, bitter rival, old flame, or something else). Each player also takes control of one or two Connections, minor characters who complicate the lives of Major Characters, be it another Major Character's friend, suitor, family member, protege, tutor, etc. The Facilitator (GameMaster) takes control of all the other Connections and [[=NPCs=]], [=NPCs=], as well as sets the scene, creates complicated situation and keeps the plot moving and structured. They ''can'' make a Major Character as well, and if there are too few players are encouraged to do so.


There are two expansions at present, though only in PDF form: ''Pride, Prejudice, and Practical Magics'', which adds rules for supernatural happenings from love potions, to prophecies, to curses and ''Sense, Sensibility, and Swordsmanship'' where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure. There are two more expansions in the works ''Downstairs at the Abbey'' in which players play the parallel roles of both their normal gentry Major Characters and Servants (inspired unsurprisingly by Television/DowntonAbbey), and ''Emma, Forget Me Not'' which focuses on sprawling stories and bittersweet endings as you track how your fortunes and careers rise and fall over years, and how that changes your relationships back home. All four expansions are to be collected into a single hardcover, ''Good Society: An Expanded Acquaintance'', and released physically, sometime in 2020.

to:

There are two expansions at present, though only in PDF form: ''Pride, Prejudice, and Practical Magics'', which adds rules for supernatural happenings from love potions, to prophecies, to curses and ''Sense, Sensibility, and Swordsmanship'' where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure. There are two more expansions in the works ''Downstairs at the Abbey'' in which players play the parallel roles of both their normal gentry Major Characters and Servants (inspired unsurprisingly by Television/DowntonAbbey), Series/DowntonAbbey), and ''Emma, Forget Me Not'' which focuses on sprawling stories and bittersweet endings as you track how your fortunes and careers rise and fall over years, and how that changes your relationships back home. All four expansions are to be collected into a single hardcover, ''Good Society: An Expanded Acquaintance'', and released physically, sometime in 2020.


There are two expansions at present, though only in PDF form: ''Pride, Prejudice, and Practical Magics'', which adds rules for supernatural happenings from love potions, to prophecies, to curses and ''Sense, Sensibility, and Swordsmanship'' where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure. There are two more expansions in the works ''Downstairs at the Abbey'' in which players play the parallel roles of both their normal gentry Major Characters and Servants (inspired unsurprisingly by DowntonAbbey), and ''Emma, Forget Me Not'' which focuses on sprawling stories and bittersweet endings as you track how your fortunes and careers rise and fall over years, and how that changes your relationships back home. All four expansions are to be collected into a single hardcover, ''Good Society: An Expanded Acquaintance'', and released physically, sometime in 2020.

to:

There are two expansions at present, though only in PDF form: ''Pride, Prejudice, and Practical Magics'', which adds rules for supernatural happenings from love potions, to prophecies, to curses and ''Sense, Sensibility, and Swordsmanship'' where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure. There are two more expansions in the works ''Downstairs at the Abbey'' in which players play the parallel roles of both their normal gentry Major Characters and Servants (inspired unsurprisingly by DowntonAbbey), Television/DowntonAbbey), and ''Emma, Forget Me Not'' which focuses on sprawling stories and bittersweet endings as you track how your fortunes and careers rise and fall over years, and how that changes your relationships back home. All four expansions are to be collected into a single hardcover, ''Good Society: An Expanded Acquaintance'', and released physically, sometime in 2020.


Their are two expansions at present: ''Pride, Prejudice, and Practical Magics'', which adds rules for supernatural happenings from love potions, to prophecies, to curses and ''Sense, Sensibility, and Swordsmanship'' where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure.

to:

Their There are two expansions at present: present, though only in PDF form: ''Pride, Prejudice, and Practical Magics'', which adds rules for supernatural happenings from love potions, to prophecies, to curses and ''Sense, Sensibility, and Swordsmanship'' where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure.
figure. There are two more expansions in the works ''Downstairs at the Abbey'' in which players play the parallel roles of both their normal gentry Major Characters and Servants (inspired unsurprisingly by DowntonAbbey), and ''Emma, Forget Me Not'' which focuses on sprawling stories and bittersweet endings as you track how your fortunes and careers rise and fall over years, and how that changes your relationships back home. All four expansions are to be collected into a single hardcover, ''Good Society: An Expanded Acquaintance'', and released physically, sometime in 2020.


* EveryoneIsBi: One of the possibilities during Collaboration is to turn the gender power imbalance off, which in addition to granting women full rights (meaning they can have careers and inherit estates) and opening being HouseHusband up to men (as well as the 'feminine' pursuits), that people of any gender can get married and have romantic courtships, with no social stigma. You can also reverse it completely (rendering men dependent upon good marriage and women the only ones permitted careers) or simply go with the standard British Patriarchy of the time.
* MaleHeirClub: The default, though it can be averted (if you turn Gender Power Imbalance Off) or Inverted (If you reversed the Power Imbalance). Also their is noting stopping you from making a Heir who is simply the daughter of a estate not entailed.

to:

* EveryoneIsBi: One of the possibilities during Collaboration is to turn the gender power imbalance off, which in addition to granting women full rights (meaning they can have careers and inherit estates) and opening being HouseHusband up to men (as well as the 'feminine' pursuits), means that people of any gender can get married and have romantic courtships, with no social stigma. You can also reverse it completely (rendering men dependent upon good marriage and women the only ones permitted careers) or simply go with the standard British Patriarchy of the time.
* MaleHeirClub: HeirClubForMen: The default, though it can be averted (if you turn Gender Power Imbalance Off) or Inverted (If you reversed the Power Imbalance). Also their is noting stopping you from making a Heir who is simply the daughter of a estate not entailed.



* KaramaHudini: It is entirely possible to be vile, mean, and loathsome...but if you maintain good enough manners and are sufficiently cunning, you can still come out the other side with your own happy ending.

to:

* KaramaHudini: KarmaHoudini: It is entirely possible to be vile, mean, and loathsome...but if you maintain good enough manners and are sufficiently cunning, you can still come out the other side with your own happy ending.



* TheMatchmaker: The Meddler, true to it's inspirations [[{{Emma}} Emma Woodhouse]] and [[Literature/PrideAndPrejudice Mrs Bennet]] longs to be one. How successful they are is...up to the player.
* MaryForLove: A central conflict. Love vs security is a common theme, of course depending on how cunning you're willing to be and how idealistic the tone of your game, you might get both money and fortune.

to:

* TheMatchmaker: The Meddler, true to it's inspirations [[{{Emma}} [[{{Literature/Emma}} Emma Woodhouse]] and [[Literature/PrideAndPrejudice Mrs Bennet]] Bennet]], The Meddler longs to be one. How successful they are is...up to the player.
* MaryForLove: MarryForLove: A central conflict. Love vs security is a common theme, of course depending on how cunning you're willing to be and how idealistic the tone of your game, you might get both money and fortune.



* PassiveAgressiveKombat: Conflict between players is largely fought with words, but those words can get vicious. Rumor and Scandal will usually start off tame, and become more and more full of venom and fire in later cycles, which is exactly the point.

to:

* PassiveAgressiveKombat: PassiveAggressiveKombat: Conflict between players characters is largely fought with words, but those words can get vicious. Rumor and Scandal will usually start off tame, and become more and more full of venom and fire in later cycles, which is exactly the point.



* VillainWithGoodPubilcity: Any less-then-good-hearted Major Character, as well as a possibility for the BigBad of ''Sense, Sensibility, and Swordsmanship''

to:

* VillainWithGoodPubilcity: VillainWithGoodPublicity: Any less-then-good-hearted Major Character, as well as a possibility for the BigBad of ''Sense, Sensibility, and Swordsmanship''


Players take the role of Regency Era Gentry, living in the countryside while they attend dances, go to tea, maneuver socially, and seek marriage. Each player has control of a single Major Character, with their Role as their 'class': an archetype from Austen's works be it a wealth Heir, a spirited Dowager, a good natured Meddler, or one of the many others. Each Major Character has a Desire (their burning objective throughout the game) and a Relationship with another Major Character (be it a secret fiance, bitter rival, old flame, or something else). Each player also takes control of one or two Connections, minor characters who complicate the lives of Major Characters, be it another Major Character's friend, suitor, family member, protege, tutor, etc. The Facilitator (GameMaster) takes control of all the other Connections and NPCs, as well as sets the scene, creates complicated situation and keeps the plot moving and structured. They ''can'' make a Major Character as well, and if there are too few players are encouraged to do so.

If you are expecting to roll dice, you will be disappointed: the game is wholly narrative focused. It's main mechanic is Resolve Tokens and Monologue Tokens. Resolves Tokens can be used to change the circumstances and orchestrate the fortune and misfortune of other players or yourself: you either trade it to another player in exchange for causing them trouble or putting them in a tough spot, or the Facilitator if you are just causing general mayhem. The Facilitator can also bribe players with Resolve Tokens to have their characters commit folly, walk into a tight spot, or adopt a sudden and foolish viewpoint (like desiring to flirt with that nice gentleman who is defiantly not a cad just after your money). Monologue Tokens can be tossed at other players to have them give insight into their characters thought by monologuing what's going on their heads.

Most play is done in 'novel chapters': either a collection of scenes between the various Major Characters, a single large event, or a mix of the two. There are several other 'phases' of game play, most notably''Rumor and Scandal'' where the players devise the rumors flying around society (or spread them) and Epistolary where the players can can narrate letters in which they might reveal their thoughts, arrange parties or business, and generally twist circumstance- in the last session it will also serve as the Epilogue, the letters being written in the distant future.

There is also the Reputation Phase, where how the characters have acted comes back to haunt them: if they disgraced themselves either mildly or majors (for example Emma Woodhouse slighting Miss Bates in {{Literature/Emma}} or Elizabeth showing up in a mud stained dress at Netherfield in [[Literature/PrideandPrejudice Pride and Prejudice]]) in a Novel Chapter they acquire a Negative Reputation Tag which determines the preconceived notion of any but your closest friends at three of those a nasty consequence (from loosing your inheritance to being unwelcome in your own home), but conversely comport yourself well and you might gain a Positive Reputation Tag, which colors how you look will in the eyes of others and at three of those you gain a great boon (from a wealthy relative coming out of the woodwork to your family suddenly thinking you can do no wrong). Players must balance their Major Character trying to pursue their Desire and maintain their Reputation, or face being tossed from good society forever.

Their are two expansions at present: Pride, Prejudice, and Practical Magics, which adds rules for supernatural happenings from love potions, to prophecies, to curses and Sense, Sensibility, and Swordsmanship where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure.

to:

Players take the role of Regency Era Gentry, living in the countryside while they attend dances, go to tea, maneuver socially, and seek marriage. Each player has control of a single Major Character, with their Role as their 'class': an archetype from Austen's works be it a wealth wealthy Heir, a spirited Dowager, a good natured Meddler, or one of the many others. Each Major Character has a Desire (their burning objective throughout the game) and a Relationship with another Major Character (be it a secret fiance, bitter rival, old flame, or something else). Each player also takes control of one or two Connections, minor characters who complicate the lives of Major Characters, be it another Major Character's friend, suitor, family member, protege, tutor, etc. The Facilitator (GameMaster) takes control of all the other Connections and NPCs, [[=NPCs=]], as well as sets the scene, creates complicated situation and keeps the plot moving and structured. They ''can'' make a Major Character as well, and if there are too few players are encouraged to do so.

If you are expecting to roll dice, you will be disappointed: the game is wholly narrative focused. It's main mechanic is Resolve Tokens and Monologue Tokens. Resolves Tokens can be used to change the circumstances and orchestrate the fortune and misfortune of other players or yourself: you either trade it to another player in exchange for causing them trouble or putting them in a tough spot, or the Facilitator if you are just causing general mayhem. The Facilitator can also bribe players with Resolve Tokens to have their characters commit folly, walk into a tight spot, or adopt a sudden and foolish viewpoint (like desiring to flirt with that nice gentleman who is defiantly not a cad just after your money). Monologue Tokens can be tossed at other players to have them give insight into their characters thought thoughts by monologuing what's going on their heads.

Most play is done in 'novel chapters': either a collection of scenes between the various Major Characters, a single large event, or a mix of the two. There are several other 'phases' of game play, most notably''Rumor notably ''Rumor and Scandal'' where the players devise the rumors flying around society (or spread them) and Epistolary ''Epistolary'' where the players can can narrate letters in which they might reveal their thoughts, arrange parties or business, and generally twist circumstance- in the last session it will also serve as the Epilogue, the letters being written in the distant future.

There is also the Reputation Phase, where how the characters have acted comes back to haunt them: if they disgraced themselves either mildly or majors majorly (for example Emma Woodhouse slighting Miss Bates in {{Literature/Emma}} or Elizabeth showing up in a mud stained dress at Netherfield in [[Literature/PrideandPrejudice Pride and Prejudice]]) in a Novel Chapter they acquire a Negative Reputation Tag which determines the preconceived notion of any but your closest friends at friends. At three of those Negative tags you face a nasty consequence (from consequence(from loosing your inheritance to being unwelcome in your own home), but home). But conversely comport yourself well and you might gain a Positive Reputation Tag, which colors how you look will in the eyes of others and at three of those you gain a great boon (from a wealthy relative coming out of the woodwork to your family suddenly thinking you can do no wrong). Players must balance their Major Character trying to pursue their Desire and maintain their Reputation, or face being tossed from good society forever.

Their are two expansions at present: Pride, ''Pride, Prejudice, and Practical Magics, Magics'', which adds rules for supernatural happenings from love potions, to prophecies, to curses and Sense, ''Sense, Sensibility, and Swordsmanship Swordsmanship'' where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure.


Players take the role of Regency Era Gentry, living in the countryside while they attend balls, go to tea, maneuver socially, and seek marriage. Each player has control of a single Major Character, with their Role as their 'class': an archetype from Austen's works be it a wealth Heir, a spirited Dowager, a good natured Meddler, or one of the many others. Each Major Character has a Desire (their burning objective throughout the game) and a Relationship with another Major Character (be it a secret fiance, bitter rival, old flame, or something else). Each player also takes control of one or two Connections, minor characters who complicate the lives of Major Characters, be it another Major Character's friend, suitor, family member, protege, tutor, etc. The Facilitator (GameMaster) takes control of all the other Connections and NPCs, as well as sets the scene, creates complicated situation and keeps the plot moving and structured. They ''can'' make a Major Character as well, and if there are too few players are encouraged to do so.

to:

Players take the role of Regency Era Gentry, living in the countryside while they attend balls, dances, go to tea, maneuver socially, and seek marriage. Each player has control of a single Major Character, with their Role as their 'class': an archetype from Austen's works be it a wealth Heir, a spirited Dowager, a good natured Meddler, or one of the many others. Each Major Character has a Desire (their burning objective throughout the game) and a Relationship with another Major Character (be it a secret fiance, bitter rival, old flame, or something else). Each player also takes control of one or two Connections, minor characters who complicate the lives of Major Characters, be it another Major Character's friend, suitor, family member, protege, tutor, etc. The Facilitator (GameMaster) takes control of all the other Connections and NPCs, as well as sets the scene, creates complicated situation and keeps the plot moving and structured. They ''can'' make a Major Character as well, and if there are too few players are encouraged to do so.


''Good Society: A Jane Austen RPG'' is ExactlyWhatItSaysOnTheTin. Published by Storybrewers, it's a heavily narrative focused game (as befits it's subject material) about wealth, status, security and affection. The players will in essence play through a Austen Novel, trying to guarantee their reputation stays in tact while perusing happiness, money, social capital, or some combination of the three, for themselves, their friends, or their family members. Also, there will be a lot of irony, bonnets, and balls.

to:

''Good Society: A Jane Austen RPG'' is ExactlyWhatItSaysOnTheTin. Published by Storybrewers, it's a heavily narrative focused game (as befits it's subject material) about wealth, status, security and affection. The players will in essence play through a Austen Novel, trying to guarantee their reputation stays in tact while perusing happiness, money, social capital, or some combination of the three, for themselves, their friends, or their family members. Also, there will be a lot of irony, bonnets, and balls.
[[DancesAndBalls balls]].

Added DiffLines:

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/212d85f51e49693517c966b8e39c2b8c_original.jpg]]
[[caption-width-right:350: To be fond of roleplaying is a certain step towards falling in love.]]

''Good Society: A Jane Austen RPG'' is ExactlyWhatItSaysOnTheTin. Published by Storybrewers, it's a heavily narrative focused game (as befits it's subject material) about wealth, status, security and affection. The players will in essence play through a Austen Novel, trying to guarantee their reputation stays in tact while perusing happiness, money, social capital, or some combination of the three, for themselves, their friends, or their family members. Also, there will be a lot of irony, bonnets, and balls.

Players take the role of Regency Era Gentry, living in the countryside while they attend balls, go to tea, maneuver socially, and seek marriage. Each player has control of a single Major Character, with their Role as their 'class': an archetype from Austen's works be it a wealth Heir, a spirited Dowager, a good natured Meddler, or one of the many others. Each Major Character has a Desire (their burning objective throughout the game) and a Relationship with another Major Character (be it a secret fiance, bitter rival, old flame, or something else). Each player also takes control of one or two Connections, minor characters who complicate the lives of Major Characters, be it another Major Character's friend, suitor, family member, protege, tutor, etc. The Facilitator (GameMaster) takes control of all the other Connections and NPCs, as well as sets the scene, creates complicated situation and keeps the plot moving and structured. They ''can'' make a Major Character as well, and if there are too few players are encouraged to do so.

If you are expecting to roll dice, you will be disappointed: the game is wholly narrative focused. It's main mechanic is Resolve Tokens and Monologue Tokens. Resolves Tokens can be used to change the circumstances and orchestrate the fortune and misfortune of other players or yourself: you either trade it to another player in exchange for causing them trouble or putting them in a tough spot, or the Facilitator if you are just causing general mayhem. The Facilitator can also bribe players with Resolve Tokens to have their characters commit folly, walk into a tight spot, or adopt a sudden and foolish viewpoint (like desiring to flirt with that nice gentleman who is defiantly not a cad just after your money). Monologue Tokens can be tossed at other players to have them give insight into their characters thought by monologuing what's going on their heads.

Most play is done in 'novel chapters': either a collection of scenes between the various Major Characters, a single large event, or a mix of the two. There are several other 'phases' of game play, most notably''Rumor and Scandal'' where the players devise the rumors flying around society (or spread them) and Epistolary where the players can can narrate letters in which they might reveal their thoughts, arrange parties or business, and generally twist circumstance- in the last session it will also serve as the Epilogue, the letters being written in the distant future.

There is also the Reputation Phase, where how the characters have acted comes back to haunt them: if they disgraced themselves either mildly or majors (for example Emma Woodhouse slighting Miss Bates in {{Literature/Emma}} or Elizabeth showing up in a mud stained dress at Netherfield in [[Literature/PrideandPrejudice Pride and Prejudice]]) in a Novel Chapter they acquire a Negative Reputation Tag which determines the preconceived notion of any but your closest friends at three of those a nasty consequence (from loosing your inheritance to being unwelcome in your own home), but conversely comport yourself well and you might gain a Positive Reputation Tag, which colors how you look will in the eyes of others and at three of those you gain a great boon (from a wealthy relative coming out of the woodwork to your family suddenly thinking you can do no wrong). Players must balance their Major Character trying to pursue their Desire and maintain their Reputation, or face being tossed from good society forever.

Their are two expansions at present: Pride, Prejudice, and Practical Magics, which adds rules for supernatural happenings from love potions, to prophecies, to curses and Sense, Sensibility, and Swordsmanship where in addition to maneuvering polite society, you must maintain a secret bad ass personae, be it a spy, vigilante, gentleman thief, or some other masked figure.

----
!! This show provides examples of:
* AdultsAreUseless: Averted if you play a mother or father of either a connection or a Main Character, but if a parent is one of ''your'' Connections...
* BigFancyHouse: Expect to live in one, as even the poorest landed Gentry likely have a decent mansion and estate.
* BitchInSheepsClothing: The Socialite can be played this way, and weather or not they are unpleasant if they gain enough Negative Reputation Tags, society might believe them to be this.
* BlueBlood: If you have the Peerage background you have a specific title (options are listed), but even characters with the Humble Origins background are either simply low-income Gentry or have came from a place of no money originally, but are now in a decent situation.
* GoldDigger: Many of the Desires are focused on obtaining wealth, meaning you can play this trope absolutely straight, but interestingly only one desire actually stipulates you need to gain wealth via marriage...by marrying off your son or daughter (rather then yourself) to a person of fortune or one of the Peerage.
* GoodLookingPrivates: The Careerist who is in the military, or any character with the Military background.
* GossipEvolution: A game mechanic in the Rumor and Scandal phase. Players are encouraged to just make stuff up, or twist around real events when spreading rumors to create maximum problems.
* ContrivedCoincidence: Common in the Romantic Comedy and Farce playsets, and you can also pay a Resolve Token to make them happen.
* EveryoneIsBi: One of the possibilities during Collaboration is to turn the gender power imbalance off, which in addition to granting women full rights (meaning they can have careers and inherit estates) and opening being HouseHusband up to men (as well as the 'feminine' pursuits), that people of any gender can get married and have romantic courtships, with no social stigma. You can also reverse it completely (rendering men dependent upon good marriage and women the only ones permitted careers) or simply go with the standard British Patriarchy of the time.
* MaleHeirClub: The default, though it can be averted (if you turn Gender Power Imbalance Off) or Inverted (If you reversed the Power Imbalance). Also their is noting stopping you from making a Heir who is simply the daughter of a estate not entailed.
* HiddenDepths: Part of the reason the game has Monologue Tokens is to encourage this: players should try and be opaque as any Austen character would be without the narration telling us what's happening in their head, unless they've had Monologue Token tossed at them.
* InterClassRomance: Though everyone is Landed Gentry, there is still a wide range in that, as exemplified in the Source Material many times. Relative low-class Gentry might still be gentry, but they can toe the line with lossing everything and ending up in Poverty...unless they marry rich.
* IWasQuiteALooker: The Dowager, in his or her youth.
* KaramaHudini: It is entirely possible to be vile, mean, and loathsome...but if you maintain good enough manners and are sufficiently cunning, you can still come out the other side with your own happy ending.
* LoveDodecahedron: The game can quickly twist into one between all the old flames, secret fiances, new courtships and arranged marriages.
* TheMatchmaker: The Meddler, true to it's inspirations [[{{Emma}} Emma Woodhouse]] and [[Literature/PrideAndPrejudice Mrs Bennet]] longs to be one. How successful they are is...up to the player.
* MaryForLove: A central conflict. Love vs security is a common theme, of course depending on how cunning you're willing to be and how idealistic the tone of your game, you might get both money and fortune.
* OnlySaneMan: The Cornerstone gets to be the responsible one among...well. Everyone else.
* PassiveAgressiveKombat: Conflict between players is largely fought with words, but those words can get vicious. Rumor and Scandal will usually start off tame, and become more and more full of venom and fire in later cycles, which is exactly the point.
* ProperLady: Most female characters are expected to be this, but The Heiress most of all. (The Dowager can get away with a lot because she is rich and old).
* RichBitch: Again, the possibility is there for most female Major Characters, but especially the Heiress.
* SelfMadeMan: The New Money background allows for a Major Character to be new to high society, though just as wealthy (or even more so) as everyone else.
* ShipperOnDeck: The Meddler is outright encouraged to be this for other characters.
* UnableToSupportAWife: A possible challenge for any lower Gentry would-be-suitor, especially The Dependent.
* VillainWithGoodPubilcity: Any less-then-good-hearted Major Character, as well as a possibility for the BigBad of ''Sense, Sensibility, and Swordsmanship''
* WhereAreTheyNowEpilogue: The final Epistolary phase is this, as through letters long into the future you see how your Major Characters turned out.

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