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* HowDoIShotWeb: Many powers have an associated skill attached with them (along with a default rating for untrained power use). Particularly with new powers, the user may have a low chance of using them effectively, which can result in various mishaps (and if the power in question has a high rating and the "Full Power Only" limitation, this can be very dangerous for all around).



* PowerIncontinence: The "Uncontrollable" power limitation.

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* PowerIncontinence: The "Uncontrollable" power limitation. A milder version is the "Full Power Only" limitation - while a power with levels ordinarily can be dialed back as the user feels necessary, if someone with "Full Power Only" uses it, they are unable to do anything less than full power.


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* {{Stripperific}}: One optional rule (meant for more four-color cinematic play, mostly for female supers, but males can take advantage of it, too) is a "Bulletproof Nudity" rule, where the character's defense increases in direct proportion with how much skin they're showing (with full nudity providing a +10 to damage resistance). The offered explanation is that foes are too DistractedByTheSexy to aim well (thus, it's recommended that the rule only be in place for characters with at least one level of Appearance). The canon character Flamin' Jane (who wears a LeotardOfPower with a flame-shaped CleavageWindow) benefits from it when in effect.


There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the ComicBook/WildCards superhero novels. The 1980s editions had [[TheVerse their own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently incorporated into the GURPS TabletopGame/InfiniteWorlds meta-setting. All of these can now be purchased in PDF form from Steve Jackson Games' website.

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There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the ComicBook/WildCards superhero novels. The 1980s editions had [[TheVerse their own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality AlternateUniverse where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently incorporated into the GURPS TabletopGame/InfiniteWorlds meta-setting. All of these can now be purchased in PDF form from Steve Jackson Games' website.


* UnitedNationsIsASuperpower: In ''IST'', the UN is strong enough to outlaw national military superteams and make it stick. In the world's first incarnation, this was imposed ''by threat of force'' on powers up to and including the Soviet Union. Later, this was [[{{Retcon}} retconned]] into being more of a mix of technological bribes and threats.

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* UnitedNationsIsASuperpower: UnitedNationsIsASuperpower:
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In ''IST'', the UN is strong enough to outlaw national military superteams and make it stick. In the world's first incarnation, this was imposed ''by threat of force'' on powers up to and including the Soviet Union. Later, this was [[{{Retcon}} retconned]] into being more of a mix of technological bribes and threats.





There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards superhero novels. The 1980s editions had [[TheVerse their own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently incorporated into the GURPS TabletopGame/InfiniteWorlds meta-setting. All of these can now be purchased in PDF form from Steve Jackson Games' website.

to:

There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards ComicBook/WildCards superhero novels. The 1980s editions had [[TheVerse their own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently incorporated into the GURPS TabletopGame/InfiniteWorlds meta-setting. All of these can now be purchased in PDF form from Steve Jackson Games' website.


[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg]]

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** It's also stated that several nations (including the US, China, and the Soviet Union) simply turned their military teams into something considered legal (such as moving them to a different branch of the government, or making them government subsidised "private" superteams), while still having them pretty much set up to act as military superteams when needed.

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** It's also stated that several nations (including the (The US, China, and the Soviet Union) Union, and many other major or regional powers) simply turned their military teams into something [[LoopholeAbuse considered legal (such legal]], such as moving having them (officially) report to a different different, [[ExactWords non-military]] branch of the government, or making them government subsidised "private" superteams), superteams, while still having them pretty much set up to act as military superteams when needed.needed.
** The UN does secretly have a cache of strategic nuclear weapons, despite having outlawed them.


'''''GURPS Supers''''' is the [[TabletopGame/{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. Two editions were published in the 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules and linked to the recent ''GURPS Powers'' rules expansion.

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'''''GURPS Supers''''' ''GURPS Supers'' is the [[TabletopGame/{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. Two editions were published in the 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules and linked to the recent ''GURPS Powers'' rules expansion.


'''''GURPS Supers''''' is the [[{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. Two editions were published in the 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules and linked to the recent ''GURPS Powers'' rules expansion.

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'''''GURPS Supers''''' is the [[{{GURPS}} [[TabletopGame/{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. Two editions were published in the 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules and linked to the recent ''GURPS Powers'' rules expansion.

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** It's also stated that several nations (including the US, China, and the Soviet Union) simply turned their military teams into something considered legal (such as moving them to a different branch of the government, or making them government subsidised "private" superteams), while still having them pretty much set up to act as military superteams when needed.


* {{Expy}}: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing {{Superman}}, but also includes "Amphibian" and "Super-Swimming" options if you'd rather play ComicBook/{{Aquaman}}. The Brick includes a "Man of Steel" option that's basically [[ComicBook/{{X-Men}} Colossus]]. Most blatantly of all, the Man Plus comes with a [[CaptainAmerica choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]

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* {{Expy}}: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing {{Superman}}, but also includes "Amphibian" and "Super-Swimming" options if you'd rather play ComicBook/{{Aquaman}}. The Brick includes a "Man of Steel" option that's basically [[ComicBook/{{X-Men}} [[ComicBook/XMen Colossus]]. Most blatantly of all, the Man Plus comes with a [[CaptainAmerica [[ComicBook/CaptainAmerica choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]


Another criticism of the original books was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.

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Another criticism of the original books was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] comics (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.


[[quoteright:333:http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg]]

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'''GURPS Supers''' is the [[{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. It was published in two editions in the 1980s; a new edition was recently published, updated to GURPS' Fourth Edition rules.

The first edition was criticized because it arranged superpowers in sets called "Power Groups" which players felt limited their character creation choices. This was fixed in the second edition, so that powers could be [[PointBuildSystem bought individually]]. (Power Groups were retained as an optional system).

Another criticism of the game was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even the cosmic-level heroes can now be reproduced, though it required a full separate book (GURPS Powers) to do it.

Another problem the books had was the artwork; it was crude and uncolored, except on the covers. Again, the latest version has overcome this.

There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards superhero novels. Supers had [[TheVerse its own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for the GURPS InfiniteWorlds campaign. All of these can be downloaded from Steve Jackson Games' website.
!!Tropes related to this game:

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\n\n'''GURPS Supers''' '''''GURPS Supers''''' is the [[{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. It was Two editions were published in two editions in the 1980s; 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, updated to GURPS' Fourth actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules.

rules and linked to the recent ''GURPS Powers'' rules expansion.

The first edition was criticized because it arranged superpowers in sets called "Power Groups" which players felt limited their character creation choices. This was fixed in the second edition, so that powers could be [[PointBuildSystem bought individually]]. (Power Groups were retained as an optional system).

system.) The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core ''GURPS'' rules.

Another criticism of the game original books was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, GURPS Supers ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even the cosmic-level heroes can now be reproduced, though it required a full separate book (GURPS Powers) to do it.

most of the work for that was done in ''GURPS Powers''.

Another problem the books had was the artwork; it was crude and uncolored, except on the covers. Again, the latest version has overcome this.

mostly better art, though still uncolored.

There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards superhero novels. Supers The 1980s editions had [[TheVerse its their own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for incorporated into the GURPS InfiniteWorlds campaign. TabletopGame/InfiniteWorlds meta-setting. All of these can now be downloaded purchased in PDF form from Steve Jackson Games' website.
!!Tropes related to this game:----
!!Related tropes:


http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg
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