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* SlidingScaleOfTurnRealism: Round by Round. Each player activates a squadron of ships, moving, firing (boarding as well, if they're crazy enough), and then play passes to the next player.
to:
* SlidingScaleOfTurnRealism: Round by Round. Each player activates ShoutOut: Humanity had a squadron of ships, moving, firing (boarding as well, if they're crazy enough), and then play passes to great breakthrough in interstellar travel when they found a [[Film/BladeRunner artificial wormhole in the next player.Tannhauser system]].
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* ThatOneRule: Wings; as mentioned above. Borders on being a ScrappyMechanic for some players.
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Moving to YMMV
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* HouseRules: All over the place, most commonly with custom designed ships.
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* ArbitraryMaximumRange: Enforced. No ship is able to fire further than 48". Handwaved as being the maximum effective ''sensor'' range—which runs into ArtisticLicenseSpace.
to:
* ArbitraryMaximumRange: ArbitraryWeaponRange: Enforced. No ship is able to fire further than 48". Handwaved as being the maximum effective ''sensor'' range—which runs into ArtisticLicenseSpace.
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None
* JackOfAllStats: Terrans. Relatively good at everything, and very good at absorbing enemy fire with [[DeflectorShields shields]].
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* TheMario: Terrans. Relatively good at everything, and very good at absorbing enemy fire with [[DeflectorShields shields]]