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Trope was cut/disambiguated due to cleanup
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* CoolGuns: You'll find most of the guns listed in that page in this game, or in one of the supplements.
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** Killer: Jeff of ''Film/TheKiller'', natch.
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** Killer: Jeff of ''Film/TheKiller'', ''Film/TheKiller1989'', natch.
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'''69 AD:''' A juncture straight out of Hong Kong ''wuxia'' movies, the Hong Kong of this juncture is nominally ruled by the Han Dynasty, but officials have become corrupt, and a secret faction of evil eunuch sorcerers known as the '''Eaters of the Lotus''' have taken over the administration of the empire, quashing dissent with kung fu warriors, summoned demons and powerful sorcery.
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'''69 AD:''' A juncture straight out of Hong Kong ''wuxia'' movies, the Hong Kong of this juncture is nominally ruled by the Han Dynasty, but officials have become corrupt, and a secret faction of evil eunuch sorcerers known as the '''Eaters of the Lotus''' have taken over the administration of the empire, quashing dissent with kung fu warriors, summoned demons demons, and powerful sorcery.
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* HunterOfMonsters: The Exorcist Monk, Magic Cop and Masked Avenger archetypes, as well as any character with a suitable Melodramatic Hook. The Monster Hunter from the first game, in contrast, used to be charged with capturing monsters so that they could be made into Abominations by the CDCA of their home juncture of 2056.
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* HunterOfMonsters: The Exorcist Monk, Magic Cop Cop, and Masked Avenger archetypes, as well as any character with a suitable Melodramatic Hook. The Monster Hunter from the first game, in contrast, used to be charged with capturing monsters so that they could be made into Abominations by the CDCA of their home juncture of 2056.
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* {{Mooks}}: Feng Shui was one of the first games to institute mook rules.
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* {{Mooks}}: Feng Shui was one of the first games to institute mook rules. Like their Hong Kong cinema counterparts, heroes in this game are able to mow down nameless thugs left and right without breaking a sweat.
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* {{Ninja}}: Heroes, villains and mooks alike.
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* {{Ninja}}: Heroes, villains villains, and mooks alike.
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** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in. In general, the corebook assumes that [=PCs=] will be or want to be working for the Dragons, who are unambiguous good guys, and encourages playing even the "dark" archetypes like the Killer or Supernatural Creature as [[AntiHero antiheroes]] who are willing to fight the good fight despite being amoral misfits themselves.
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** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in. In general, the corebook assumes that [=PCs=] will be or want to be working for the Dragons, who are unambiguous good guys, and encourages playing even the "dark" archetypes like the Killer or Supernatural Creature as [[AntiHero antiheroes]] or {{Noble Demon}}s who are willing to fight the good fight despite being amoral misfits themselves.
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* OldMaster: One of the archetypes, which trades Martial Arts ability even higher than the Martial Artist's and more Fu Schticks for being a GlassCannon. [=FS2=]'s Old Master is just a little tougher than [=FS1=]'s Old Master, but has his Defense lowered every time they take damage.
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* OldMaster: One of the archetypes, which trades has even stronger Martial Arts ability even higher than the Martial Artist's and more Fu Schticks for Schticks, at the cost of being a GlassCannon. [=FS2=]'s Old Master is just a little tougher than [=FS1=]'s Old Master, but has his Defense lowered every time they take damage.
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* PortalToThePast: How time-travel tends to work.
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* PortalToThePast: How time-travel tends to work.work, although there are also Portals To The Future.
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** Players of Karate and Maverick Cops will often pair the two archetypes up Buddy Cop style, with the Karate Cop being [[ByTheBookCop by-the-book]] and the Maverick Cop being the rule-breaker.
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** Players of Groups with both a Karate Cop and a Maverick Cops Cop will often pair the two archetypes up Buddy Cop style, with the Karate Cop being [[ByTheBookCop by-the-book]] and the Maverick Cop being the rule-breaker.
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* TheCorruption: The downside of using Arcanowave technology.
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* TheCorruption: The downside of using Arcanowave technology.technology is that prolonged use over a scene will mutate you into an abomination.
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** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in. In general, the corebook assumes that [=PCs=] will be or want to be working for the Dragons, who are generic good guys, and encourages playing even the "dark" archetypes like the Killer or Supernatural Creature as people trying to turn their lives around.
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** The corebook invokes this with the Guiding Hand. Because players are almost certain to [[WellIntentionedExtremist sympathize with most of the goals of the group]], the book makes it absolutely clear that they are fanatical, often suicidal terrorists and that their organization has no room for anything but absolute obedience to their master's will. In other words, it's not a good organization to be a PC in. In general, the corebook assumes that [=PCs=] will be or want to be working for the Dragons, who are generic unambiguous good guys, and encourages playing even the "dark" archetypes like the Killer or Supernatural Creature as people trying [[AntiHero antiheroes]] who are willing to turn their lives around.fight the good fight despite being amoral misfits themselves.
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The game enlists characters in a Secret War all across time fighting bad guys who are trying to get their hands on sites that generate powerful ''chi'', which are known as Feng Shui sites. If someone controls enough of these sites, he can literally change the course of history.
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The game enlists characters in a Secret War all across time time, fighting bad guys who are trying to get their hands on sites that generate powerful ''chi'', which are known as Feng Shui sites. If someone controls enough of these sites, he can literally change the course of history.
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''Feng Shui'' is a classic cinematic action [[TabletopGames Tabletop Game]] created by [[Creator/RobinLaws Robin D. Laws]], based on his CollectibleCardGame ''Shadowfist'', that sets out to emulate Hong Kong action movies. There were two versions of the first edition, one by Daedalus Entertainment in 1996, the second by Atlas Games in 1999, which kept the original text, added some extra archetypes from a supplement, and gave it new art and layout. A full second edition, ''Feng Shui 2'', came out in 2015, overhauling the mechanics and setting, and [[https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin had a Kickstarter]]. The Kickstarter included ''Literature/BlowingUpTheMovies'', a collection of essays on action movies and how to incorporate them into roleplaying games (focused on ''Feng Shui'', but with a lot of advice being applicable to other games as well)
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''Feng Shui'' is a classic cinematic action [[TabletopGames Tabletop Game]] created by [[Creator/RobinLaws Robin D. Laws]], based on his CollectibleCardGame ''Shadowfist'', that sets out to emulate Hong Kong action movies. There were two versions of the first edition, one by Daedalus Entertainment in 1996, the second by Atlas Games in 1999, which kept the original text, added some extra archetypes from a supplement, and gave it new art and layout. A full second edition, ''Feng Shui 2'', came out in 2015, overhauling the mechanics and setting, and [[https://www.kickstarter.com/projects/atlasgames/feng-shui-2-action-movie-roleplaying-game-by-robin had a Kickstarter]]. The Kickstarter included ''Literature/BlowingUpTheMovies'', a collection of essays on action movies and how to incorporate them into roleplaying games (focused on ''Feng Shui'', but with a lot of advice being applicable to other games as well)
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* RightManInTheWrongPlace: The Everyman Hero archetype in a goddamn nutshell.
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* RightManInTheWrongPlace: The Everyman Hero archetype in a goddamn nutshell.
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* [[SchrodingersGun Schrödinger's Gun]]: for once, explicitly noted.
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* OldMaster: One of the archetypes, which trades Martial Arts ability even higher than the Martial Artist's and more Fu Schticks for being a GlassCannon. FS2's Old Master is just a little tougher than FS1's Old Master, but has his Defense lowered every time they take damage.
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* OldMaster: One of the archetypes, which trades Martial Arts ability even higher than the Martial Artist's and more Fu Schticks for being a GlassCannon. FS2's [=FS2=]'s Old Master is just a little tougher than FS1's [=FS1=]'s Old Master, but has his Defense lowered every time they take damage.